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Revision: 1.333
Committed: Tue Jan 13 13:29:57 2009 UTC (15 years, 4 months ago) by elmex
Branch: MAIN
Changes since 1.332: +1 -0 lines
Log Message:
added cursed effect to lamps and torches.

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22 root 1.328
23 root 1.331 - (arch) fix quiver of Holding Bolts.
24 root 1.332 - applying unpaid items will now examine them.
25 root 1.330 - add "What" column to body command, showing items in that slot.
26 elmex 1.329 - redesigned and rebalanced lamps and torches.
27 root 1.330 - add "..." to item names that have been shortened.
28     - fixed "assign" function that squeezes strings into fixed length.
29 elmex 1.333 - add cursed effect to lamps and (some) torches.
30 root 1.312
31 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
32 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
33 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
34 root 1.312 - make monster smell logic dependent on their wisdom stat.
35 root 1.324 - put the death reason into a separate tab.
36     - converted "connected" slot to string, cleanly got rid of some ugly
37     hacks such as the path_attuned hack.
38 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
39     - replace one-at-a-time hash by faster than smaller FNV-1a hash
40     when hashing strings.
41 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
42 elmex 1.320 whether the right cauldron is used.
43 root 1.313 - considerably optimise shared string implementation by
44 root 1.316 making its null value a compiletime constant.
45 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
46     as well as using shstr_cmp to pass shared stringsa round efficiently,
47     for lots of code size savings.
48 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
49     they are sleeping: generators now check for the sleeping flag.
50 root 1.318 - tell gcc not to excessively inline some perl interface functions.
51 root 1.322 - remove marking rune length limit.
52 root 1.323 - fix formatting of cfpod when a verbatim block was following
53     a single newline.
54     - move resistances, statistics and showpets command output into tabs.
55 root 1.326 - implement map scripts that can replace the boulder logic without
56     having to write extensions.
57 root 1.310
58 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
59 root 1.302 - fix a longstanding bug that teared multipart monsters
60     at map boundaries apart.
61 root 1.292 - temporarily make permanently invisible player visible when
62     he/she makes noise.
63 root 1.284 - fix being able to see through walls a bit.
64 root 1.303 - improve look at output.
65 root 1.285 - completely replaced the line of sight algorithm with a variant
66     of spiral fov capable of visibility grades and arbitrary
67     shadow angles, that uses less memory and less code.
68     - the new los code supports arbitrary map rectangles and loosens
69 root 1.310 other restrictions of the old code, supporting further optimisations.
70     - update los if blocksview-objects are inserted in a map, not just when
71 root 1.287 removed (e.g. for summon fog).
72 root 1.303 - permanent invisibility doesn't make immune against making noise:
73     implement a noise system that allows monsters to locate the player
74     when he/she makes noise.
75     - implement a primitive smell system that monsters can use to track
76     players.
77 elmex 1.288 - create bomb now also works when casted by door traps.
78 elmex 1.290 - (arch) new torch graphics.
79 root 1.289 - (maps) considerably soften the subway spider.
80 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
81     the guards from being killed by players.
82 root 1.310 - (maps) lots of tweaks in and around scorn.
83     - (maps) use special non-blocksview jungle, mountain and
84     darkforest freely on the worldmap, to get gradual sight obstacles
85     instead of total blackout in those areas.
86 root 1.289 - no maximum darkness for outdoor maps anymore.
87 root 1.291 - add more hints, fix some messages.
88 root 1.292 - fix a bug: firing rods should tell you something about them.
89     - make light additive even within players.
90 root 1.293 - darken xrays effect a bit.
91     - improve handling of los changes when inserting or removing
92     objects, not perfect yet.
93     - make map darkness signed (formerly unsigned) to allow
94 root 1.294 ambient lighting and centrally manage darkness as an offset.
95     - revamped, fixed and documented the server calendrics, also
96     tell users the current time and data, to improve awareness.
97     - implement proper wizlook flag and handling of wizlook, instead
98     of dumbly just clearing los once.
99 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
100     and has a smaller runtime variance.
101 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
102     making them actually useful.
103     - see_in_dark now increases the viewing radius by 3.
104 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
105     speedup, as well as in many other places.
106 root 1.299 - remove support for extended map infos - these are not used
107     by the deliantra client and removing them gives us a 10% speedup
108     when sending map changes.
109 root 1.300 - remove most gcfclient and other client bug workarounds, as well
110     as now obsolete protocol versions, simplying the code.
111 root 1.301 - optimise and simplify generation of random numbers.
112 root 1.303 - correctly provide a non-zero default density for materials, to
113     avoid crashes, fix other bugs in the material handling code.
114     - fix volume calculations.
115     - fix cfpod parsing when multiple verbatim blocks were separated by
116     newlines.
117 root 1.305 - increase monster detection radius from wis/5 to wis/3.
118 root 1.306 - remove old pickup modes.
119     - remove obsolete disarm and search commands (search wasn't working
120     anyways).
121 root 1.308 - fix a crash when an npc applied a sign.
122 root 1.284
123 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
124 root 1.283 - this release is assumed to be very stable.
125     - (maps) radically redesigned and improved tutorial.
126 root 1.280 - directional casting no longer immediately removes the invisible effect.
127 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
128 root 1.272 - fix overflow in lighting calculations.
129     - negative glow radii can no longer cause total darkness.
130 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
131     only maximally-lit ones.
132 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
133     - swashbucklers got the oratory skill now.
134 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
135 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
136 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
137 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
138     (which was probably broken, too).
139 root 1.281 - support negative glow radii during daytime, too.
140     - use circular, not rectangular, viewing area.
141     - use minimum viewing distance of 2 in outdoor maps.
142     - negative glow is stronger than viewing area or lamps.
143 root 1.283 - (arch) new darkness spell face.
144 root 1.272
145 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
146     - (maps) completely redesigned scorn.
147 root 1.269 - "cast light" now works on oneself.
148 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
149     negative glow radii again (they were totally broken before).
150 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
151 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
152 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
153 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
154 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
155     back to the player.
156 root 1.251 - attuned/repell and spell base level system reworked.
157 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
158 root 1.247 be less erratic now.
159 root 1.248 - refuse to write the uuid file if the uuid is zero
160     (to avoid writing it in early crashes).
161 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
162     - speed up emergency_save by not syncing every file separately.
163     - no longer reattach perl to every object on reload, it's slow, and no longer
164     necessary since we don't nuke stashes anymore.
165     - do not bootstrap perl from the commandline args, use separate eval for
166     better error reporting.
167 root 1.259 - fix a crash when pushing cone spells met ice attacks.
168 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
169 root 1.255 - speed up map refresh in server a bit.
170 elmex 1.258 - refactored drop code and fixed some programming errors in it.
171 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
172 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
173 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
174     as the current weight of the inventory.
175 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
176     dragonfire has been introduced for the non-dragon players.
177 root 1.265 - remove unused "tooltype", "start_holding" object slots.
178     - change "weapontype" object slot to uint8.
179     - convert "hide" object slot into flag.
180     - reorder object members for better locality of reference and codesize
181     decrease.
182 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
183 root 1.267 - fix a crash when no skill could be found when killing amonster.
184 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
185     every completed aio operation.
186 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
187     and update mapspaces if necessary.
188 root 1.246
189 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
190 root 1.241 - removed all command line parsing, only env variables are supported
191     anymore.
192 root 1.239 - region-specific monsters will now once more be on the worldmap.
193 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
194 root 1.225 would grow out of bounds.
195 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
196 root 1.222 - fixed a double-escaping bug in the pod-parser.
197     - rewrote the cfpod parser in C++.
198     - hintmode moved to C++, players need to re-set their hintmode if
199     they dislike "show".
200 root 1.231 - fix RIP inscription.
201 root 1.239 - bump login name length from 18 to 20 char max.
202 root 1.231 - correctly support gender in emotes.
203     - correctly support gender in the death messages.
204     - correctly generate death messages for players only when they really die,
205     with increased information.
206 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
207     and data corruption (but apparently was never triggered).
208 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
209 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
210     data corruption bug.
211 root 1.223 - tweak coredumping/monitoring a bit.
212 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
213 root 1.227 - do not crash in the loader when an inventory object could not be loaded
214     (from a corrupted file).
215 root 1.241 - redid skills command to send output to proper channel.
216 root 1.233 - object->map is no longer refcounting.
217 root 1.228 - add FLAG_DEBUG for internal debugging.
218 root 1.231 - add NDI_VERBATIM flag to send_msg.
219 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
220 root 1.240 - player->exists is no longer a sync_job.
221 root 1.233 - split login.ext's player scheduler into
222     it's own player-scheduler.ext extension.
223 root 1.222
224 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
225 root 1.212 - require perl 5.10.
226 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
227 root 1.204 - swap player and observed count's on the map when observing.
228 root 1.205 - add (mostly untested) mapspace perl class and accessors.
229 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
230 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
231     could be found.
232 root 1.208 - pits now have a configurable "random spread" range and default
233 root 1.213 to a radius of two now.
234 root 1.212 - rewrite pay_player_arch.
235     - use a more stable perl_reload implementation.
236     - do not use Symbol::delete_package (causes crashes after perl-reload),
237     use our own, safer, clear_package instead.
238     - when asynchronously dumping core, close all file handles to allow
239     the server to restart concurrently.
240 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
241     sequences, without double-encoding. it should be faster, too.
242     - the above fixes wrong display of help tetx and many other issues.
243 root 1.216 - use lzf and frag packets for large messages for clients supporting them
244 root 1.218 (0.9976+), use it for long books and other messages.
245 root 1.210 - eradicate listen command and corresponding code.
246 root 1.211 - eradicate logs command.
247 root 1.218 - let the client log into the server log, used for crash backtraces.
248 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
249     old style spell objects with the spell magic bullet.
250 root 1.220 - (arch) fixed skill less rods in the archetypes
251 root 1.204
252 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
253 elmex 1.197 - made jeweler workbench larger and some other minor map
254     changes in jeweler town.
255 root 1.196 - fixed wrong item handling in jeweler skill code.
256 root 1.198 - (arch) use a special "key_random_map" for random map keys
257     that are used up.
258 root 1.199 - fix a crash when the player who was observed has logged out long
259     enough for his region/map to be gone.
260 root 1.200 - port to g++-4.3's incompatible tr1 changes.
261 root 1.201 - add some missing dependencies.
262 root 1.203 - log to /var/log/deliantra/ by default.
263     - hack observe code to enable smooth movmenet when observing.
264 elmex 1.195
265 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
266 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
267 root 1.179 - correctly move gsay to the party channel.
268 root 1.178 - fix a crash when animate weapon was used in some areas.
269 elmex 1.177 - fixed unnecessary identification of by converters created objects.
270 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
271     with NPCs.
272 elmex 1.175 - (arch) dragon scales got proper type now
273 root 1.193 - object::decrease would sometimes cause container weights to
274     be wrong, this has been fixed.
275 root 1.194 - do not send time updates for newly-seen items.
276 root 1.185 - thawing an icecube will once more drop its contents to the ground.
277 root 1.183 - fix cone spells etc. going through walls sometimes.
278 root 1.186 - fix a weight update bug that sometimes left containers
279     with wrong weights.
280 root 1.194 - added auto_apply event and extension for shop tiles.
281 root 1.172 - work around get_map_flags invoking perl and switching the stack.
282     - make sure the map is loaded when using a town portal return.
283 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
284     where healing spells didn't cost any grace.
285 root 1.173 - fix starvation kill reason.
286 root 1.174 - fix pk killer name message.
287 root 1.189 - don't let people apply signs with @match.
288 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
289     what seems to be the biggets memleak in the server).
290 elmex 1.171
291 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
292 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
293     - use anyevent to manage listen ports (this enables IPv6 support).
294 root 1.167 - server supports ipv6 client connections now.
295 root 1.168 - use newly-available Coro::AnyEvent.
296 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
297     to let it handle AIO requests.
298 root 1.167
299 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
300 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
301     processing considerably (especially in the client) and reduces data transfers
302     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
303 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
304     - (map) fixed npc dialogue in pup_land/s_f/special.
305     - bugfix: fix a crash when a player casts a swarm spell and then logs out
306     (swarm spells now stay in the player's inventory).
307 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
308 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
309     archetype *archname* (chairs of different facings were merged).
310     - bugfix: fix a potential crash issue in find_object_name (not used
311     normally).
312 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
313     (destruction, magic missile etc.).
314 root 1.163 - swarm spells without a direction now use various spiral patterns
315     instead of being fully random.
316 root 1.158 - update AnyEvent API to 3.4 and above.
317 root 1.156
318 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
319 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
320 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
321 root 1.152 - bugfix: the jumping skill now gives experience for jumping
322     and for attacking monsters. it also takes about one second to do a jump.
323 root 1.138 - bugfix: players couldn't starve in 2.53 :(
324 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
325 root 1.152 - bugfix: spell effects like word of recall are removed on death.
326 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
327     were created outside a map.
328 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
329     (fixed by reversing the logic).
330 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
331 root 1.153 - bugfix: the random map generator no longer leaks key objects.
332 root 1.154 - bugfix: support random maps >127x127.
333 root 1.152 - (maps) fixed the death certificate system in nimbus.
334 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
335 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
336 root 1.147 - (arch) give ball lightning a real name.
337 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
338 root 1.155 - support cfpod in ex replies (client item tooltips).
339 root 1.143 - unapply item in range slow when readying a spell.
340 root 1.148 - bugfix: account for rounding errors in weight updates.
341 root 1.139 - remove synchronous mkdir in chargen_race_done.
342     - fix per-race starting maps.
343 root 1.142 - check hiscore on suicide and quit as well.
344 root 1.138 - tell players when they are starving.
345 root 1.133 - get rid of costly object_from_name conversion for altar effects.
346     - fix map difficulty calculation for generators.
347 root 1.146 - slightly more intelligent handling of "is_animated" flag.
348 root 1.149 - support no_drop map header flag (before it was only available internally).
349 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
350 root 1.133
351 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
352 root 1.119 - bugfix: custom skill settings were not saved by the server.
353     - bugfix: remove did not actually remove items from the inventory, leaving
354 root 1.116 ghost items.
355 root 1.119 - bugfix: properly update items identified on the ground.
356 root 1.120 - bugfix: use localtime_r in the logger thread.
357 root 1.122 - bugfix: player starvation will now give the correct kill reason.
358     - bugfix: archetype reloads could crash the server.
359 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
360 elmex 1.114 player is not logged in.
361 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
362 root 1.117 server startup.
363 root 1.128 - bugfix: fix the door surround check in the random map generator.
364     - (maps) fix heaven quest difficulty progression.
365     - (maps) fix some random map styles.
366     - dropping items a shop is not interested in won't sell them anymore.
367     - rods and horns with a too low maximum charge allow now at least one discharge.
368     - implement kill & death statistics.
369     - random map preparation is no longer synchronous.
370     - rewrite find_style in perl, no longer does synchronous I/O.
371     - improve random map specials placement.
372     - make the killer a real object pointer instead of a string, improved
373     kill reason messages.
374 root 1.117 - take advantage of new aio_close and aio_chmod.
375 root 1.128 - implement archetype::get, object::deep_clone and update callers.
376 root 1.125 - change_abil is much faster.
377 root 1.126 - update the floorbox more often to work around the reverses item order
378     display in clients.
379 root 1.125 - cleaned up object copying by encapsulating it to a single place.
380 root 1.126 - add hints to the invite messages.
381 root 1.127 - rewrote key<->value pair handling.
382 root 1.128 - use an independent random number generator for the random map generator.
383 elmex 1.113
384 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
385 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
386     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
387     - completely automate the weight handling, should fix all weight
388     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
389 root 1.103 - reloading archetypes while a user was in the character creation phase
390     could crash the server.
391 root 1.106 - fix a nontrivial number of cases of code commented similar
392     to "is this really correct?", as many of those cases are now handles
393     automatically by lower level code.
394     - replace many ad-hoc checks for client visibility by object::visible_to,
395     should result in broader applicability of functions using it.
396 root 1.104 - merge items with different arch pointers refering to the same arch
397     (due to archetype reloads).
398 root 1.106 - refactored the object remove/insert functions and most related
399     functions (decrease, split, merge_ob etc.).
400 root 1.105 - make it compile better on freebsd (reported by pippijn).
401 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
402 root 1.108 - fix the longstanding "container stays open" bug.
403 root 1.107 - improved floorbox updating to be incremental and other protocol
404     optimisations.
405     - get rid of update_after_inventory_change and only do update stats
406     for weight once/tick/player at max.
407 root 1.109 - rewrite party commands, use party channel.
408 root 1.103
409 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
410 root 1.97 - properly link against libgthread as that is needed to make the slice
411     allocator thread-safe.
412 root 1.91 - support perls not compiled with 64 bit support (though this is not a
413     recommended configuration) (reported by Samuel Gondouin).
414 root 1.94 - always put godgiven items into the player inventory, never any containers.
415 root 1.92 - (maps, arch) the scorn go club was founded!
416 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
417 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
418     became a real spell-class.
419 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
420     - (arch) considerably strengthened spark shower and destruction.
421     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
422     finally reloadable at runtime.
423     - changed archetype loading algorithm to only require one pass and
424     use delayed resolving of references.
425 root 1.101 - examine command now uses the examine infobox.
426 root 1.102 - implement an "incremental garbage collector" for archetypes.
427 root 1.98 - enable slice allocator again.
428 root 1.96 - implement optional free memory poisoning.
429 root 1.91
430 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
431 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
432 root 1.85 skill.
433 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
434     names (also update all maps to use money instead of coins).
435 root 1.78 - add uuid accessors to perl.
436     - add coin names and archetype accessors to perl.
437 root 1.80 - fix runtime uuid file format to use "." instead of ",".
438 root 1.78 - change perl extensions to not use hardcoded coins and values.
439 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
440     and be more parsimonous of uuid usage by the exact value out on exit.
441 root 1.86 - write log messages in another thread, removing another sync point.
442     - support multi-line log messages in a nicer way.
443 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
444 root 1.81 - fix a minor memleak in the random map generator.
445     - some parts of the random map generator are not coroutine-safe,
446     so only call it "single-threaded".
447     - major cleanup of memory management in random map generator.
448 root 1.87 - slight refactoring of the random map generator, faster too.
449 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
450     bookkeeping bug.
451 root 1.87 - work around "player is on active list" problem by deactivating player
452     after loading.
453 root 1.81 - garbage collect shstr's more evenly and adaptively only when
454     there have in fact been allocations.
455 root 1.82 - fix object::insert to do as documented and insert into the env
456     if necessary.
457     - fix cf::map::unique_maps.
458     - fix nrof overflow check in can_merge_slow.
459     - fix converter code to handle >31 bit values.
460 elmex 1.83 - added support for the player_sold flag
461 root 1.84 - converters no longer accept unpaid items.
462 root 1.88 - canonicalize random map meta files for better unification.
463 root 1.77
464 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
465 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
466     when mlockall has been used.
467 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
468 root 1.72 - use separate thread for ticker timing (and more in the future).
469     this greatly increases timing accuracy and gets rid of an enourmous
470     number of gettimeofday calls.
471 root 1.82 - use a separate thread to signal aio completion, for lower latency.
472 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
473 root 1.71
474 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
475 root 1.68 - rebalanced default experience table to be more exponential
476     and much easier up to level ~40, then moderately harder.
477 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
478 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
479     - do not exit on reload/load errors but properly cleanup.
480 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
481 root 1.66
482 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
483 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
484     (this fixes the jeweler skill).
485 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
486 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
487 root 1.63 - move tombstone to real map if player died due to cave-in (even if
488     it has reset, which is better than putting it on the savebed, also as
489 root 1.321 proof that the player didn't use a savebed).
490 root 1.59
491 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
492 root 1.56 - work around perl bug in configure perl module version check.
493 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
494 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
495 root 1.52 - fix a bug in animate_weapon, causing a crash.
496 root 1.54 - no longer exit when a coroutine throws an exception.
497 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
498 root 1.53 - fix the "<player> is nuts" message.
499 root 1.58 - fix an exception at logout due to the json_coder being gone.
500 root 1.43 - upgrade to EV version 2.0 API.
501 root 1.47 - when players don't apply a savebed correctly but stand above one,
502     do not move or kill them.
503 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
504 root 1.43 - implement generic framework for server-side resource files.
505     - implement resource file update event.
506     - hook experience table update into the framework.
507     - move jeweler.yaml to resources (arch/).
508 root 1.44 - switch from Crossfire to Deliantra perl module.
509     - implement json2json arch filter.
510 root 1.45 - implement widget protocol version 2, support for ui templates.
511 root 1.54 - mapinfo is now handled fully asynchronously.
512 root 1.48 - ext/irc: also log irc messages.
513 root 1.51 - ext/schmorplog: write user stat files asynchronously.
514 root 1.43
515 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
516 elmex 1.41 - limited the number of items that can be picked up and dropped
517 root 1.42 as temporary measurement against bad performance or dropping things
518     (this lead to long freezes and triggered the watchdog).
519 elmex 1.41 - improved the performance of the drop command a bit.
520 root 1.38 - switch from Event to EV for higher performance, easier usage,
521     less bugs...
522 root 1.39 - updated to release version of the gnu affero license.
523 root 1.38
524 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
525 root 1.36 - more thoroughly rename the binaries, contact addresses.
526     - update the copyrights.
527 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
528     crashes.
529 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
530     potentially causing crashes.
531 root 1.35 - assign weapons on user load time, not login-time, avoiding
532     crashes.
533    
534 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
535 root 1.32 - fixed an important bug that caused passwords to be forgotten.
536 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
537     in some of the maps.
538 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
539     which is now trivial to do.
540 root 1.33 - removed all traces of the old (and never working) plug-in interface
541     (70kb code less on amd64).
542 root 1.34 - improve/tune scheduling priorities.
543     - fix some freezing bugs.
544     - fix a memory corruption problem in dynbuf.printf.
545     - use channels for chat and many informational commands.
546     - improved the tutorial.
547     - create missile is now fixed.
548     - race fields must now contain archetypes.
549     - jumping skill now works as advertised.
550 root 1.31
551 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
552 root 1.24 - relicense under the gnu affero license.
553 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
554 root 1.24 - implement server-side framework for generic resources.
555     - use resource framework for server-provided ambient
556     music.
557 root 1.27 - save object owners (players only atm).
558 root 1.24 - replace limited sound api with server-provided sound effects.
559     - new sc (sound control) protocol command.
560     - improve fxix protocol to include types.
561     - exactly fill tcp segments, if possible.
562     - output-rate is now an upper limit, the server will automatically
563     (and quite perfectly) adjust to the network conditions, ensuring
564     low latency even during bulk transfers (music, images, sounds etc.).
565     - implement server-side widgets (i.e. client widgets controlled
566     in the server side). this will allow future expansion without
567     having to upgrade clients.
568     - implement a (artwork) world map with realtime player position
569     tracking.
570     - new and more efficient extcmd (server still supports old extcmd
571     protocol).
572 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
573     calcluation that could be easily exploited by users.
574     - rebalanced diseases to spread more naturally/evenly.
575     - completely asynchronous map loading even for tiled maps.
576 root 1.24 - replace simple messaging protocol with channels carrying metadata
577     (similar to message types, but more directed at the user).
578     - reduce command processing latency by a whopping 120ms by
579     reordering some processing steps inside the server. this directly
580     reduces lag by 120ms.
581     - actually send spell faces to the client.
582 root 1.23 - implement player genders.
583 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
584     otherwise return to savebed and possible kill if the log-out
585     was for too long.
586     - fast socket-dead detection (kick player after 8 seconds without ack).
587     - greatly reduce the cpu time needed to draw maps _again_.
588     - archetypes are now subclasses of objects.
589     - rebalanced shop greed and approval functions to be more realistic
590     (and likely match the actual intention).
591 root 1.23 - implement "crossfire pod" format for messages, with working bold,
592     italic, gender-specific text, paragraphs etc.
593 root 1.24 - implemented hint framework, players can opt to receive hints.
594     - implemented (long) book framework, added some books from the cf wiki.
595 root 1.23 - implement generic message framework that uses xml, utf8 for the client
596     protocol and is capable of transmitting generic meta information.
597 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
598     - replace the nexus by a per-player tutorial map that teaches stuff
599     better than the newbie house.
600 root 1.18 - fix the magicmap colours.
601 root 1.19 - optimise map update even more by removing unneeded code and checks.
602     - decouple map and stats update from pl->ob and use pl->observe instead.
603     - implement observe command.
604 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
605     calls with a simple comparison.
606     - fix a latent crossfire bug that could crash the server because the
607     map refresh did not update the mapspace.
608 root 1.24 - support custom keys for regions and maps, regions are now
609     refcount-managed.
610     - allow worldmap overlays anywhere in the 000..999 range.
611     - new system to acquire time slices for background jobs, to reduce
612     jitter.
613 root 1.27 - semi-persistent object-referencing framework (currently only players
614     supported).
615 root 1.22 - dependency tracking for perl extensions.
616 root 1.24 - new slag-ex extension for cleaning cauldrons.
617     - fix invoke result processing.
618     - there are even less i/o syncpoints in the server now.
619 root 1.29 - added map-tags extension that scans all maps for object tags
620     and records them in the database (not used yet).
621 root 1.28 - metaserver 2 support.
622 root 1.22 - many more bugfixes and minor optimisations.
623 root 1.16
624 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
625 root 1.14 - optimised event invocation (non-wanted events can now be
626     skipped with 4-5 inlined instructions).
627 root 1.12 - complete rewrite of town_portal: it now creates a portal
628     to the "nearest" town only, travel is only possible
629 root 1.13 to the town and back, anybody can use it (also removes
630     one of the remaining syncpoints in the server).
631 root 1.10 - complete rewrite of the range/attack skill slot system:
632     there are now two slots, one for combat, one for ranged
633     attacks.
634     - introduce the concept of a current weapon (either a ranged
635     or a combat weapon/skill/tool) and switch between them as
636     needed.
637     - rewrite bow code so bows get more useful: apply damage,
638     attacktype and other stats to the arrows and treat
639     bows as weapons. also rebalance the missile weapons skill
640     so its damage increases with level.
641     - rewrite the complete player speed logic: weapon_speed now
642     works as documented and there are no unnatural speed boosts.
643 root 1.6 - implement a utility - cfutil - that simplifies arch and map
644     installation, replacing the old collect scripts and
645 root 1.9 simplying deployment by scaling and cutting faces as required.
646     - simplify the map protocol extensively by taking advantage
647     of missing bigfaces, speeding up map generation immensely.
648 root 1.6 - implement inherit keyword allowing archetypes to inherit from
649     other archetypes.
650     - rationalise archetype, region and treasurelist file format
651     into a single file format and make them reloadable asynchronously.
652 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
653     reloadable at runtime.
654 root 1.6 - implement 64x64 faceset support.
655     - implement fxixsx protocol that saves
656     a lot of bandwidth over the old image/face/smooth packets
657 root 1.11 and allows images > packetsize, incremental and background
658     transfers.
659 root 1.6 - implement a bandwidth-saving smoothing protocol that works
660     on a face basis as opposed to a mapspace basis.
661 root 1.7 - the server can now rate-limit image uploads to not exceed
662     a certain (client-configurable) speed while guarenteeing full
663     freedom of movement.
664 root 1.8 - implement new ex command to request item descriptions.
665     - implement new msg command for in-game messages with meta
666     information (using xml).
667 root 1.9 - enforce utf-8 for all text messages.
668 root 1.13 - added micropather (not used yet).
669 root 1.6 - many, many bugfixes.
670 root 1.1
671 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
672 root 1.1 - make coroapi accessible to cf+.
673     - moved map handling logic completely to perl
674     - per player maps are now marked in the map
675 root 1.2 - maps are saved completely differently now,
676     and much more often.
677 root 1.17 - rewrote map header parser and writer, to be much faster.
678 pippijn 1.4 - maps and players are now (in the average case) loaded
679 root 1.2 and saved completely asynchronously, I/O contention will no
680     longer freeze the server.
681 pippijn 1.4 - players and maps can be loaded anytime, without the player
682 root 1.2 being logged in.
683 root 1.1 - automatically generate method interfaces for perl from headers
684     - unbundled freezethaw
685     - mostly rewrote common/map.C
686     - completely rewrite server/swap.C
687     - introduced "runtime", the CCT clock (corrected crossfire time) :)
688     - introduced new keyword for map files: file_format_version (integer, server version: 0)
689     - better message for apply failures due to applymode
690     - removed most all of the weather code
691     - unified logging to stderr and file
692     - too many minor changes to document