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Revision: 1.334
Committed: Wed Jan 14 23:54:46 2009 UTC (15 years, 3 months ago) by elmex
Branch: MAIN
Changes since 1.333: +1 -0 lines
Log Message:
recent arch fixes.

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22 root 1.328
23 root 1.331 - (arch) fix quiver of Holding Bolts.
24 root 1.332 - applying unpaid items will now examine them.
25 root 1.330 - add "What" column to body command, showing items in that slot.
26 elmex 1.329 - redesigned and rebalanced lamps and torches.
27 root 1.330 - add "..." to item names that have been shortened.
28     - fixed "assign" function that squeezes strings into fixed length.
29 elmex 1.333 - add cursed effect to lamps and (some) torches.
30 elmex 1.334 - fixed bad assigned crafting skills and their tools.
31 root 1.312
32 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
33 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
34 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
35 root 1.312 - make monster smell logic dependent on their wisdom stat.
36 root 1.324 - put the death reason into a separate tab.
37     - converted "connected" slot to string, cleanly got rid of some ugly
38     hacks such as the path_attuned hack.
39 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
40     - replace one-at-a-time hash by faster than smaller FNV-1a hash
41     when hashing strings.
42 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
43 elmex 1.320 whether the right cauldron is used.
44 root 1.313 - considerably optimise shared string implementation by
45 root 1.316 making its null value a compiletime constant.
46 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
47     as well as using shstr_cmp to pass shared stringsa round efficiently,
48     for lots of code size savings.
49 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
50     they are sleeping: generators now check for the sleeping flag.
51 root 1.318 - tell gcc not to excessively inline some perl interface functions.
52 root 1.322 - remove marking rune length limit.
53 root 1.323 - fix formatting of cfpod when a verbatim block was following
54     a single newline.
55     - move resistances, statistics and showpets command output into tabs.
56 root 1.326 - implement map scripts that can replace the boulder logic without
57     having to write extensions.
58 root 1.310
59 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
60 root 1.302 - fix a longstanding bug that teared multipart monsters
61     at map boundaries apart.
62 root 1.292 - temporarily make permanently invisible player visible when
63     he/she makes noise.
64 root 1.284 - fix being able to see through walls a bit.
65 root 1.303 - improve look at output.
66 root 1.285 - completely replaced the line of sight algorithm with a variant
67     of spiral fov capable of visibility grades and arbitrary
68     shadow angles, that uses less memory and less code.
69     - the new los code supports arbitrary map rectangles and loosens
70 root 1.310 other restrictions of the old code, supporting further optimisations.
71     - update los if blocksview-objects are inserted in a map, not just when
72 root 1.287 removed (e.g. for summon fog).
73 root 1.303 - permanent invisibility doesn't make immune against making noise:
74     implement a noise system that allows monsters to locate the player
75     when he/she makes noise.
76     - implement a primitive smell system that monsters can use to track
77     players.
78 elmex 1.288 - create bomb now also works when casted by door traps.
79 elmex 1.290 - (arch) new torch graphics.
80 root 1.289 - (maps) considerably soften the subway spider.
81 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
82     the guards from being killed by players.
83 root 1.310 - (maps) lots of tweaks in and around scorn.
84     - (maps) use special non-blocksview jungle, mountain and
85     darkforest freely on the worldmap, to get gradual sight obstacles
86     instead of total blackout in those areas.
87 root 1.289 - no maximum darkness for outdoor maps anymore.
88 root 1.291 - add more hints, fix some messages.
89 root 1.292 - fix a bug: firing rods should tell you something about them.
90     - make light additive even within players.
91 root 1.293 - darken xrays effect a bit.
92     - improve handling of los changes when inserting or removing
93     objects, not perfect yet.
94     - make map darkness signed (formerly unsigned) to allow
95 root 1.294 ambient lighting and centrally manage darkness as an offset.
96     - revamped, fixed and documented the server calendrics, also
97     tell users the current time and data, to improve awareness.
98     - implement proper wizlook flag and handling of wizlook, instead
99     of dumbly just clearing los once.
100 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
101     and has a smaller runtime variance.
102 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
103     making them actually useful.
104     - see_in_dark now increases the viewing radius by 3.
105 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
106     speedup, as well as in many other places.
107 root 1.299 - remove support for extended map infos - these are not used
108     by the deliantra client and removing them gives us a 10% speedup
109     when sending map changes.
110 root 1.300 - remove most gcfclient and other client bug workarounds, as well
111     as now obsolete protocol versions, simplying the code.
112 root 1.301 - optimise and simplify generation of random numbers.
113 root 1.303 - correctly provide a non-zero default density for materials, to
114     avoid crashes, fix other bugs in the material handling code.
115     - fix volume calculations.
116     - fix cfpod parsing when multiple verbatim blocks were separated by
117     newlines.
118 root 1.305 - increase monster detection radius from wis/5 to wis/3.
119 root 1.306 - remove old pickup modes.
120     - remove obsolete disarm and search commands (search wasn't working
121     anyways).
122 root 1.308 - fix a crash when an npc applied a sign.
123 root 1.284
124 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
125 root 1.283 - this release is assumed to be very stable.
126     - (maps) radically redesigned and improved tutorial.
127 root 1.280 - directional casting no longer immediately removes the invisible effect.
128 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
129 root 1.272 - fix overflow in lighting calculations.
130     - negative glow radii can no longer cause total darkness.
131 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
132     only maximally-lit ones.
133 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
134     - swashbucklers got the oratory skill now.
135 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
136 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
137 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
138 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
139     (which was probably broken, too).
140 root 1.281 - support negative glow radii during daytime, too.
141     - use circular, not rectangular, viewing area.
142     - use minimum viewing distance of 2 in outdoor maps.
143     - negative glow is stronger than viewing area or lamps.
144 root 1.283 - (arch) new darkness spell face.
145 root 1.272
146 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
147     - (maps) completely redesigned scorn.
148 root 1.269 - "cast light" now works on oneself.
149 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
150     negative glow radii again (they were totally broken before).
151 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
152 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
153 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
154 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
155 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
156     back to the player.
157 root 1.251 - attuned/repell and spell base level system reworked.
158 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
159 root 1.247 be less erratic now.
160 root 1.248 - refuse to write the uuid file if the uuid is zero
161     (to avoid writing it in early crashes).
162 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
163     - speed up emergency_save by not syncing every file separately.
164     - no longer reattach perl to every object on reload, it's slow, and no longer
165     necessary since we don't nuke stashes anymore.
166     - do not bootstrap perl from the commandline args, use separate eval for
167     better error reporting.
168 root 1.259 - fix a crash when pushing cone spells met ice attacks.
169 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
170 root 1.255 - speed up map refresh in server a bit.
171 elmex 1.258 - refactored drop code and fixed some programming errors in it.
172 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
173 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
174 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
175     as the current weight of the inventory.
176 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
177     dragonfire has been introduced for the non-dragon players.
178 root 1.265 - remove unused "tooltype", "start_holding" object slots.
179     - change "weapontype" object slot to uint8.
180     - convert "hide" object slot into flag.
181     - reorder object members for better locality of reference and codesize
182     decrease.
183 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
184 root 1.267 - fix a crash when no skill could be found when killing amonster.
185 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
186     every completed aio operation.
187 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
188     and update mapspaces if necessary.
189 root 1.246
190 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
191 root 1.241 - removed all command line parsing, only env variables are supported
192     anymore.
193 root 1.239 - region-specific monsters will now once more be on the worldmap.
194 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
195 root 1.225 would grow out of bounds.
196 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
197 root 1.222 - fixed a double-escaping bug in the pod-parser.
198     - rewrote the cfpod parser in C++.
199     - hintmode moved to C++, players need to re-set their hintmode if
200     they dislike "show".
201 root 1.231 - fix RIP inscription.
202 root 1.239 - bump login name length from 18 to 20 char max.
203 root 1.231 - correctly support gender in emotes.
204     - correctly support gender in the death messages.
205     - correctly generate death messages for players only when they really die,
206     with increased information.
207 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
208     and data corruption (but apparently was never triggered).
209 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
210 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
211     data corruption bug.
212 root 1.223 - tweak coredumping/monitoring a bit.
213 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
214 root 1.227 - do not crash in the loader when an inventory object could not be loaded
215     (from a corrupted file).
216 root 1.241 - redid skills command to send output to proper channel.
217 root 1.233 - object->map is no longer refcounting.
218 root 1.228 - add FLAG_DEBUG for internal debugging.
219 root 1.231 - add NDI_VERBATIM flag to send_msg.
220 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
221 root 1.240 - player->exists is no longer a sync_job.
222 root 1.233 - split login.ext's player scheduler into
223     it's own player-scheduler.ext extension.
224 root 1.222
225 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
226 root 1.212 - require perl 5.10.
227 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
228 root 1.204 - swap player and observed count's on the map when observing.
229 root 1.205 - add (mostly untested) mapspace perl class and accessors.
230 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
231 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
232     could be found.
233 root 1.208 - pits now have a configurable "random spread" range and default
234 root 1.213 to a radius of two now.
235 root 1.212 - rewrite pay_player_arch.
236     - use a more stable perl_reload implementation.
237     - do not use Symbol::delete_package (causes crashes after perl-reload),
238     use our own, safer, clear_package instead.
239     - when asynchronously dumping core, close all file handles to allow
240     the server to restart concurrently.
241 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
242     sequences, without double-encoding. it should be faster, too.
243     - the above fixes wrong display of help tetx and many other issues.
244 root 1.216 - use lzf and frag packets for large messages for clients supporting them
245 root 1.218 (0.9976+), use it for long books and other messages.
246 root 1.210 - eradicate listen command and corresponding code.
247 root 1.211 - eradicate logs command.
248 root 1.218 - let the client log into the server log, used for crash backtraces.
249 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
250     old style spell objects with the spell magic bullet.
251 root 1.220 - (arch) fixed skill less rods in the archetypes
252 root 1.204
253 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
254 elmex 1.197 - made jeweler workbench larger and some other minor map
255     changes in jeweler town.
256 root 1.196 - fixed wrong item handling in jeweler skill code.
257 root 1.198 - (arch) use a special "key_random_map" for random map keys
258     that are used up.
259 root 1.199 - fix a crash when the player who was observed has logged out long
260     enough for his region/map to be gone.
261 root 1.200 - port to g++-4.3's incompatible tr1 changes.
262 root 1.201 - add some missing dependencies.
263 root 1.203 - log to /var/log/deliantra/ by default.
264     - hack observe code to enable smooth movmenet when observing.
265 elmex 1.195
266 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
267 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
268 root 1.179 - correctly move gsay to the party channel.
269 root 1.178 - fix a crash when animate weapon was used in some areas.
270 elmex 1.177 - fixed unnecessary identification of by converters created objects.
271 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
272     with NPCs.
273 elmex 1.175 - (arch) dragon scales got proper type now
274 root 1.193 - object::decrease would sometimes cause container weights to
275     be wrong, this has been fixed.
276 root 1.194 - do not send time updates for newly-seen items.
277 root 1.185 - thawing an icecube will once more drop its contents to the ground.
278 root 1.183 - fix cone spells etc. going through walls sometimes.
279 root 1.186 - fix a weight update bug that sometimes left containers
280     with wrong weights.
281 root 1.194 - added auto_apply event and extension for shop tiles.
282 root 1.172 - work around get_map_flags invoking perl and switching the stack.
283     - make sure the map is loaded when using a town portal return.
284 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
285     where healing spells didn't cost any grace.
286 root 1.173 - fix starvation kill reason.
287 root 1.174 - fix pk killer name message.
288 root 1.189 - don't let people apply signs with @match.
289 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
290     what seems to be the biggets memleak in the server).
291 elmex 1.171
292 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
293 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
294     - use anyevent to manage listen ports (this enables IPv6 support).
295 root 1.167 - server supports ipv6 client connections now.
296 root 1.168 - use newly-available Coro::AnyEvent.
297 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
298     to let it handle AIO requests.
299 root 1.167
300 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
301 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
302     processing considerably (especially in the client) and reduces data transfers
303     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
304 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
305     - (map) fixed npc dialogue in pup_land/s_f/special.
306     - bugfix: fix a crash when a player casts a swarm spell and then logs out
307     (swarm spells now stay in the player's inventory).
308 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
309 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
310     archetype *archname* (chairs of different facings were merged).
311     - bugfix: fix a potential crash issue in find_object_name (not used
312     normally).
313 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
314     (destruction, magic missile etc.).
315 root 1.163 - swarm spells without a direction now use various spiral patterns
316     instead of being fully random.
317 root 1.158 - update AnyEvent API to 3.4 and above.
318 root 1.156
319 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
320 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
321 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
322 root 1.152 - bugfix: the jumping skill now gives experience for jumping
323     and for attacking monsters. it also takes about one second to do a jump.
324 root 1.138 - bugfix: players couldn't starve in 2.53 :(
325 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
326 root 1.152 - bugfix: spell effects like word of recall are removed on death.
327 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
328     were created outside a map.
329 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
330     (fixed by reversing the logic).
331 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
332 root 1.153 - bugfix: the random map generator no longer leaks key objects.
333 root 1.154 - bugfix: support random maps >127x127.
334 root 1.152 - (maps) fixed the death certificate system in nimbus.
335 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
336 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
337 root 1.147 - (arch) give ball lightning a real name.
338 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
339 root 1.155 - support cfpod in ex replies (client item tooltips).
340 root 1.143 - unapply item in range slow when readying a spell.
341 root 1.148 - bugfix: account for rounding errors in weight updates.
342 root 1.139 - remove synchronous mkdir in chargen_race_done.
343     - fix per-race starting maps.
344 root 1.142 - check hiscore on suicide and quit as well.
345 root 1.138 - tell players when they are starving.
346 root 1.133 - get rid of costly object_from_name conversion for altar effects.
347     - fix map difficulty calculation for generators.
348 root 1.146 - slightly more intelligent handling of "is_animated" flag.
349 root 1.149 - support no_drop map header flag (before it was only available internally).
350 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
351 root 1.133
352 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
353 root 1.119 - bugfix: custom skill settings were not saved by the server.
354     - bugfix: remove did not actually remove items from the inventory, leaving
355 root 1.116 ghost items.
356 root 1.119 - bugfix: properly update items identified on the ground.
357 root 1.120 - bugfix: use localtime_r in the logger thread.
358 root 1.122 - bugfix: player starvation will now give the correct kill reason.
359     - bugfix: archetype reloads could crash the server.
360 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
361 elmex 1.114 player is not logged in.
362 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
363 root 1.117 server startup.
364 root 1.128 - bugfix: fix the door surround check in the random map generator.
365     - (maps) fix heaven quest difficulty progression.
366     - (maps) fix some random map styles.
367     - dropping items a shop is not interested in won't sell them anymore.
368     - rods and horns with a too low maximum charge allow now at least one discharge.
369     - implement kill & death statistics.
370     - random map preparation is no longer synchronous.
371     - rewrite find_style in perl, no longer does synchronous I/O.
372     - improve random map specials placement.
373     - make the killer a real object pointer instead of a string, improved
374     kill reason messages.
375 root 1.117 - take advantage of new aio_close and aio_chmod.
376 root 1.128 - implement archetype::get, object::deep_clone and update callers.
377 root 1.125 - change_abil is much faster.
378 root 1.126 - update the floorbox more often to work around the reverses item order
379     display in clients.
380 root 1.125 - cleaned up object copying by encapsulating it to a single place.
381 root 1.126 - add hints to the invite messages.
382 root 1.127 - rewrote key<->value pair handling.
383 root 1.128 - use an independent random number generator for the random map generator.
384 elmex 1.113
385 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
386 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
387     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
388     - completely automate the weight handling, should fix all weight
389     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
390 root 1.103 - reloading archetypes while a user was in the character creation phase
391     could crash the server.
392 root 1.106 - fix a nontrivial number of cases of code commented similar
393     to "is this really correct?", as many of those cases are now handles
394     automatically by lower level code.
395     - replace many ad-hoc checks for client visibility by object::visible_to,
396     should result in broader applicability of functions using it.
397 root 1.104 - merge items with different arch pointers refering to the same arch
398     (due to archetype reloads).
399 root 1.106 - refactored the object remove/insert functions and most related
400     functions (decrease, split, merge_ob etc.).
401 root 1.105 - make it compile better on freebsd (reported by pippijn).
402 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
403 root 1.108 - fix the longstanding "container stays open" bug.
404 root 1.107 - improved floorbox updating to be incremental and other protocol
405     optimisations.
406     - get rid of update_after_inventory_change and only do update stats
407     for weight once/tick/player at max.
408 root 1.109 - rewrite party commands, use party channel.
409 root 1.103
410 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
411 root 1.97 - properly link against libgthread as that is needed to make the slice
412     allocator thread-safe.
413 root 1.91 - support perls not compiled with 64 bit support (though this is not a
414     recommended configuration) (reported by Samuel Gondouin).
415 root 1.94 - always put godgiven items into the player inventory, never any containers.
416 root 1.92 - (maps, arch) the scorn go club was founded!
417 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
418 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
419     became a real spell-class.
420 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
421     - (arch) considerably strengthened spark shower and destruction.
422     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
423     finally reloadable at runtime.
424     - changed archetype loading algorithm to only require one pass and
425     use delayed resolving of references.
426 root 1.101 - examine command now uses the examine infobox.
427 root 1.102 - implement an "incremental garbage collector" for archetypes.
428 root 1.98 - enable slice allocator again.
429 root 1.96 - implement optional free memory poisoning.
430 root 1.91
431 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
432 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
433 root 1.85 skill.
434 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
435     names (also update all maps to use money instead of coins).
436 root 1.78 - add uuid accessors to perl.
437     - add coin names and archetype accessors to perl.
438 root 1.80 - fix runtime uuid file format to use "." instead of ",".
439 root 1.78 - change perl extensions to not use hardcoded coins and values.
440 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
441     and be more parsimonous of uuid usage by the exact value out on exit.
442 root 1.86 - write log messages in another thread, removing another sync point.
443     - support multi-line log messages in a nicer way.
444 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
445 root 1.81 - fix a minor memleak in the random map generator.
446     - some parts of the random map generator are not coroutine-safe,
447     so only call it "single-threaded".
448     - major cleanup of memory management in random map generator.
449 root 1.87 - slight refactoring of the random map generator, faster too.
450 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
451     bookkeeping bug.
452 root 1.87 - work around "player is on active list" problem by deactivating player
453     after loading.
454 root 1.81 - garbage collect shstr's more evenly and adaptively only when
455     there have in fact been allocations.
456 root 1.82 - fix object::insert to do as documented and insert into the env
457     if necessary.
458     - fix cf::map::unique_maps.
459     - fix nrof overflow check in can_merge_slow.
460     - fix converter code to handle >31 bit values.
461 elmex 1.83 - added support for the player_sold flag
462 root 1.84 - converters no longer accept unpaid items.
463 root 1.88 - canonicalize random map meta files for better unification.
464 root 1.77
465 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
466 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
467     when mlockall has been used.
468 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
469 root 1.72 - use separate thread for ticker timing (and more in the future).
470     this greatly increases timing accuracy and gets rid of an enourmous
471     number of gettimeofday calls.
472 root 1.82 - use a separate thread to signal aio completion, for lower latency.
473 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
474 root 1.71
475 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
476 root 1.68 - rebalanced default experience table to be more exponential
477     and much easier up to level ~40, then moderately harder.
478 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
479 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
480     - do not exit on reload/load errors but properly cleanup.
481 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
482 root 1.66
483 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
484 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
485     (this fixes the jeweler skill).
486 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
487 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
488 root 1.63 - move tombstone to real map if player died due to cave-in (even if
489     it has reset, which is better than putting it on the savebed, also as
490 root 1.321 proof that the player didn't use a savebed).
491 root 1.59
492 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
493 root 1.56 - work around perl bug in configure perl module version check.
494 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
495 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
496 root 1.52 - fix a bug in animate_weapon, causing a crash.
497 root 1.54 - no longer exit when a coroutine throws an exception.
498 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
499 root 1.53 - fix the "<player> is nuts" message.
500 root 1.58 - fix an exception at logout due to the json_coder being gone.
501 root 1.43 - upgrade to EV version 2.0 API.
502 root 1.47 - when players don't apply a savebed correctly but stand above one,
503     do not move or kill them.
504 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
505 root 1.43 - implement generic framework for server-side resource files.
506     - implement resource file update event.
507     - hook experience table update into the framework.
508     - move jeweler.yaml to resources (arch/).
509 root 1.44 - switch from Crossfire to Deliantra perl module.
510     - implement json2json arch filter.
511 root 1.45 - implement widget protocol version 2, support for ui templates.
512 root 1.54 - mapinfo is now handled fully asynchronously.
513 root 1.48 - ext/irc: also log irc messages.
514 root 1.51 - ext/schmorplog: write user stat files asynchronously.
515 root 1.43
516 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
517 elmex 1.41 - limited the number of items that can be picked up and dropped
518 root 1.42 as temporary measurement against bad performance or dropping things
519     (this lead to long freezes and triggered the watchdog).
520 elmex 1.41 - improved the performance of the drop command a bit.
521 root 1.38 - switch from Event to EV for higher performance, easier usage,
522     less bugs...
523 root 1.39 - updated to release version of the gnu affero license.
524 root 1.38
525 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
526 root 1.36 - more thoroughly rename the binaries, contact addresses.
527     - update the copyrights.
528 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
529     crashes.
530 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
531     potentially causing crashes.
532 root 1.35 - assign weapons on user load time, not login-time, avoiding
533     crashes.
534    
535 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
536 root 1.32 - fixed an important bug that caused passwords to be forgotten.
537 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
538     in some of the maps.
539 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
540     which is now trivial to do.
541 root 1.33 - removed all traces of the old (and never working) plug-in interface
542     (70kb code less on amd64).
543 root 1.34 - improve/tune scheduling priorities.
544     - fix some freezing bugs.
545     - fix a memory corruption problem in dynbuf.printf.
546     - use channels for chat and many informational commands.
547     - improved the tutorial.
548     - create missile is now fixed.
549     - race fields must now contain archetypes.
550     - jumping skill now works as advertised.
551 root 1.31
552 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
553 root 1.24 - relicense under the gnu affero license.
554 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
555 root 1.24 - implement server-side framework for generic resources.
556     - use resource framework for server-provided ambient
557     music.
558 root 1.27 - save object owners (players only atm).
559 root 1.24 - replace limited sound api with server-provided sound effects.
560     - new sc (sound control) protocol command.
561     - improve fxix protocol to include types.
562     - exactly fill tcp segments, if possible.
563     - output-rate is now an upper limit, the server will automatically
564     (and quite perfectly) adjust to the network conditions, ensuring
565     low latency even during bulk transfers (music, images, sounds etc.).
566     - implement server-side widgets (i.e. client widgets controlled
567     in the server side). this will allow future expansion without
568     having to upgrade clients.
569     - implement a (artwork) world map with realtime player position
570     tracking.
571     - new and more efficient extcmd (server still supports old extcmd
572     protocol).
573 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
574     calcluation that could be easily exploited by users.
575     - rebalanced diseases to spread more naturally/evenly.
576     - completely asynchronous map loading even for tiled maps.
577 root 1.24 - replace simple messaging protocol with channels carrying metadata
578     (similar to message types, but more directed at the user).
579     - reduce command processing latency by a whopping 120ms by
580     reordering some processing steps inside the server. this directly
581     reduces lag by 120ms.
582     - actually send spell faces to the client.
583 root 1.23 - implement player genders.
584 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
585     otherwise return to savebed and possible kill if the log-out
586     was for too long.
587     - fast socket-dead detection (kick player after 8 seconds without ack).
588     - greatly reduce the cpu time needed to draw maps _again_.
589     - archetypes are now subclasses of objects.
590     - rebalanced shop greed and approval functions to be more realistic
591     (and likely match the actual intention).
592 root 1.23 - implement "crossfire pod" format for messages, with working bold,
593     italic, gender-specific text, paragraphs etc.
594 root 1.24 - implemented hint framework, players can opt to receive hints.
595     - implemented (long) book framework, added some books from the cf wiki.
596 root 1.23 - implement generic message framework that uses xml, utf8 for the client
597     protocol and is capable of transmitting generic meta information.
598 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
599     - replace the nexus by a per-player tutorial map that teaches stuff
600     better than the newbie house.
601 root 1.18 - fix the magicmap colours.
602 root 1.19 - optimise map update even more by removing unneeded code and checks.
603     - decouple map and stats update from pl->ob and use pl->observe instead.
604     - implement observe command.
605 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
606     calls with a simple comparison.
607     - fix a latent crossfire bug that could crash the server because the
608     map refresh did not update the mapspace.
609 root 1.24 - support custom keys for regions and maps, regions are now
610     refcount-managed.
611     - allow worldmap overlays anywhere in the 000..999 range.
612     - new system to acquire time slices for background jobs, to reduce
613     jitter.
614 root 1.27 - semi-persistent object-referencing framework (currently only players
615     supported).
616 root 1.22 - dependency tracking for perl extensions.
617 root 1.24 - new slag-ex extension for cleaning cauldrons.
618     - fix invoke result processing.
619     - there are even less i/o syncpoints in the server now.
620 root 1.29 - added map-tags extension that scans all maps for object tags
621     and records them in the database (not used yet).
622 root 1.28 - metaserver 2 support.
623 root 1.22 - many more bugfixes and minor optimisations.
624 root 1.16
625 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
626 root 1.14 - optimised event invocation (non-wanted events can now be
627     skipped with 4-5 inlined instructions).
628 root 1.12 - complete rewrite of town_portal: it now creates a portal
629     to the "nearest" town only, travel is only possible
630 root 1.13 to the town and back, anybody can use it (also removes
631     one of the remaining syncpoints in the server).
632 root 1.10 - complete rewrite of the range/attack skill slot system:
633     there are now two slots, one for combat, one for ranged
634     attacks.
635     - introduce the concept of a current weapon (either a ranged
636     or a combat weapon/skill/tool) and switch between them as
637     needed.
638     - rewrite bow code so bows get more useful: apply damage,
639     attacktype and other stats to the arrows and treat
640     bows as weapons. also rebalance the missile weapons skill
641     so its damage increases with level.
642     - rewrite the complete player speed logic: weapon_speed now
643     works as documented and there are no unnatural speed boosts.
644 root 1.6 - implement a utility - cfutil - that simplifies arch and map
645     installation, replacing the old collect scripts and
646 root 1.9 simplying deployment by scaling and cutting faces as required.
647     - simplify the map protocol extensively by taking advantage
648     of missing bigfaces, speeding up map generation immensely.
649 root 1.6 - implement inherit keyword allowing archetypes to inherit from
650     other archetypes.
651     - rationalise archetype, region and treasurelist file format
652     into a single file format and make them reloadable asynchronously.
653 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
654     reloadable at runtime.
655 root 1.6 - implement 64x64 faceset support.
656     - implement fxixsx protocol that saves
657     a lot of bandwidth over the old image/face/smooth packets
658 root 1.11 and allows images > packetsize, incremental and background
659     transfers.
660 root 1.6 - implement a bandwidth-saving smoothing protocol that works
661     on a face basis as opposed to a mapspace basis.
662 root 1.7 - the server can now rate-limit image uploads to not exceed
663     a certain (client-configurable) speed while guarenteeing full
664     freedom of movement.
665 root 1.8 - implement new ex command to request item descriptions.
666     - implement new msg command for in-game messages with meta
667     information (using xml).
668 root 1.9 - enforce utf-8 for all text messages.
669 root 1.13 - added micropather (not used yet).
670 root 1.6 - many, many bugfixes.
671 root 1.1
672 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
673 root 1.1 - make coroapi accessible to cf+.
674     - moved map handling logic completely to perl
675     - per player maps are now marked in the map
676 root 1.2 - maps are saved completely differently now,
677     and much more often.
678 root 1.17 - rewrote map header parser and writer, to be much faster.
679 pippijn 1.4 - maps and players are now (in the average case) loaded
680 root 1.2 and saved completely asynchronously, I/O contention will no
681     longer freeze the server.
682 pippijn 1.4 - players and maps can be loaded anytime, without the player
683 root 1.2 being logged in.
684 root 1.1 - automatically generate method interfaces for perl from headers
685     - unbundled freezethaw
686     - mostly rewrote common/map.C
687     - completely rewrite server/swap.C
688     - introduced "runtime", the CCT clock (corrected crossfire time) :)
689     - introduced new keyword for map files: file_format_version (integer, server version: 0)
690     - better message for apply failures due to applymode
691     - removed most all of the weather code
692     - unified logging to stderr and file
693     - too many minor changes to document