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Revision: 1.336
Committed: Sun Jan 18 17:50:19 2009 UTC (15 years, 3 months ago) by elmex
Branch: MAIN
Changes since 1.335: +3 -0 lines
Log Message:
fixed broken duplicate spellbook removal.

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 elmex 1.336 - more than one spellbooks of same class can now be given
5     in class selection.
6    
7 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
8 root 1.331 - (arch) fix quiver of Holding Bolts.
9 root 1.332 - applying unpaid items will now examine them.
10 root 1.330 - add "What" column to body command, showing items in that slot.
11 elmex 1.329 - redesigned and rebalanced lamps and torches.
12 root 1.330 - add "..." to item names that have been shortened.
13     - fixed "assign" function that squeezes strings into fixed length.
14 elmex 1.333 - add cursed effect to lamps and (some) torches.
15 elmex 1.334 - fixed bad assigned crafting skills and their tools.
16 root 1.312
17 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
18 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
19 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
20 root 1.312 - make monster smell logic dependent on their wisdom stat.
21 root 1.324 - put the death reason into a separate tab.
22     - converted "connected" slot to string, cleanly got rid of some ugly
23     hacks such as the path_attuned hack.
24 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
25     - replace one-at-a-time hash by faster than smaller FNV-1a hash
26     when hashing strings.
27 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
28 elmex 1.320 whether the right cauldron is used.
29 root 1.313 - considerably optimise shared string implementation by
30 root 1.316 making its null value a compiletime constant.
31 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
32     as well as using shstr_cmp to pass shared stringsa round efficiently,
33     for lots of code size savings.
34 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
35     they are sleeping: generators now check for the sleeping flag.
36 root 1.318 - tell gcc not to excessively inline some perl interface functions.
37 root 1.322 - remove marking rune length limit.
38 root 1.323 - fix formatting of cfpod when a verbatim block was following
39     a single newline.
40     - move resistances, statistics and showpets command output into tabs.
41 root 1.326 - implement map scripts that can replace the boulder logic without
42     having to write extensions.
43 root 1.310
44 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
45 root 1.302 - fix a longstanding bug that teared multipart monsters
46     at map boundaries apart.
47 root 1.292 - temporarily make permanently invisible player visible when
48     he/she makes noise.
49 root 1.284 - fix being able to see through walls a bit.
50 root 1.303 - improve look at output.
51 root 1.285 - completely replaced the line of sight algorithm with a variant
52     of spiral fov capable of visibility grades and arbitrary
53     shadow angles, that uses less memory and less code.
54     - the new los code supports arbitrary map rectangles and loosens
55 root 1.310 other restrictions of the old code, supporting further optimisations.
56     - update los if blocksview-objects are inserted in a map, not just when
57 root 1.287 removed (e.g. for summon fog).
58 root 1.303 - permanent invisibility doesn't make immune against making noise:
59     implement a noise system that allows monsters to locate the player
60     when he/she makes noise.
61     - implement a primitive smell system that monsters can use to track
62     players.
63 elmex 1.288 - create bomb now also works when casted by door traps.
64 elmex 1.290 - (arch) new torch graphics.
65 root 1.289 - (maps) considerably soften the subway spider.
66 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
67     the guards from being killed by players.
68 root 1.310 - (maps) lots of tweaks in and around scorn.
69     - (maps) use special non-blocksview jungle, mountain and
70     darkforest freely on the worldmap, to get gradual sight obstacles
71     instead of total blackout in those areas.
72 root 1.289 - no maximum darkness for outdoor maps anymore.
73 root 1.291 - add more hints, fix some messages.
74 root 1.292 - fix a bug: firing rods should tell you something about them.
75     - make light additive even within players.
76 root 1.293 - darken xrays effect a bit.
77     - improve handling of los changes when inserting or removing
78     objects, not perfect yet.
79     - make map darkness signed (formerly unsigned) to allow
80 root 1.294 ambient lighting and centrally manage darkness as an offset.
81     - revamped, fixed and documented the server calendrics, also
82     tell users the current time and data, to improve awareness.
83     - implement proper wizlook flag and handling of wizlook, instead
84     of dumbly just clearing los once.
85 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
86     and has a smaller runtime variance.
87 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
88     making them actually useful.
89     - see_in_dark now increases the viewing radius by 3.
90 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
91     speedup, as well as in many other places.
92 root 1.299 - remove support for extended map infos - these are not used
93     by the deliantra client and removing them gives us a 10% speedup
94     when sending map changes.
95 root 1.300 - remove most gcfclient and other client bug workarounds, as well
96     as now obsolete protocol versions, simplying the code.
97 root 1.301 - optimise and simplify generation of random numbers.
98 root 1.303 - correctly provide a non-zero default density for materials, to
99     avoid crashes, fix other bugs in the material handling code.
100     - fix volume calculations.
101     - fix cfpod parsing when multiple verbatim blocks were separated by
102     newlines.
103 root 1.305 - increase monster detection radius from wis/5 to wis/3.
104 root 1.306 - remove old pickup modes.
105     - remove obsolete disarm and search commands (search wasn't working
106     anyways).
107 root 1.308 - fix a crash when an npc applied a sign.
108 root 1.284
109 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
110 root 1.283 - this release is assumed to be very stable.
111     - (maps) radically redesigned and improved tutorial.
112 root 1.280 - directional casting no longer immediately removes the invisible effect.
113 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
114 root 1.272 - fix overflow in lighting calculations.
115     - negative glow radii can no longer cause total darkness.
116 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
117     only maximally-lit ones.
118 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
119     - swashbucklers got the oratory skill now.
120 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
121 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
122 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
123 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
124     (which was probably broken, too).
125 root 1.281 - support negative glow radii during daytime, too.
126     - use circular, not rectangular, viewing area.
127     - use minimum viewing distance of 2 in outdoor maps.
128     - negative glow is stronger than viewing area or lamps.
129 root 1.283 - (arch) new darkness spell face.
130 root 1.272
131 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
132     - (maps) completely redesigned scorn.
133 root 1.269 - "cast light" now works on oneself.
134 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
135     negative glow radii again (they were totally broken before).
136 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
137 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
138 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
139 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
140 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
141     back to the player.
142 root 1.251 - attuned/repell and spell base level system reworked.
143 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
144 root 1.247 be less erratic now.
145 root 1.248 - refuse to write the uuid file if the uuid is zero
146     (to avoid writing it in early crashes).
147 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
148     - speed up emergency_save by not syncing every file separately.
149     - no longer reattach perl to every object on reload, it's slow, and no longer
150     necessary since we don't nuke stashes anymore.
151     - do not bootstrap perl from the commandline args, use separate eval for
152     better error reporting.
153 root 1.259 - fix a crash when pushing cone spells met ice attacks.
154 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
155 root 1.255 - speed up map refresh in server a bit.
156 elmex 1.258 - refactored drop code and fixed some programming errors in it.
157 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
158 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
159 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
160     as the current weight of the inventory.
161 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
162     dragonfire has been introduced for the non-dragon players.
163 root 1.265 - remove unused "tooltype", "start_holding" object slots.
164     - change "weapontype" object slot to uint8.
165     - convert "hide" object slot into flag.
166     - reorder object members for better locality of reference and codesize
167     decrease.
168 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
169 root 1.267 - fix a crash when no skill could be found when killing amonster.
170 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
171     every completed aio operation.
172 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
173     and update mapspaces if necessary.
174 root 1.246
175 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
176 root 1.241 - removed all command line parsing, only env variables are supported
177     anymore.
178 root 1.239 - region-specific monsters will now once more be on the worldmap.
179 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
180 root 1.225 would grow out of bounds.
181 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
182 root 1.222 - fixed a double-escaping bug in the pod-parser.
183     - rewrote the cfpod parser in C++.
184     - hintmode moved to C++, players need to re-set their hintmode if
185     they dislike "show".
186 root 1.231 - fix RIP inscription.
187 root 1.239 - bump login name length from 18 to 20 char max.
188 root 1.231 - correctly support gender in emotes.
189     - correctly support gender in the death messages.
190     - correctly generate death messages for players only when they really die,
191     with increased information.
192 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
193     and data corruption (but apparently was never triggered).
194 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
195 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
196     data corruption bug.
197 root 1.223 - tweak coredumping/monitoring a bit.
198 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
199 root 1.227 - do not crash in the loader when an inventory object could not be loaded
200     (from a corrupted file).
201 root 1.241 - redid skills command to send output to proper channel.
202 root 1.233 - object->map is no longer refcounting.
203 root 1.228 - add FLAG_DEBUG for internal debugging.
204 root 1.231 - add NDI_VERBATIM flag to send_msg.
205 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
206 root 1.240 - player->exists is no longer a sync_job.
207 root 1.233 - split login.ext's player scheduler into
208     it's own player-scheduler.ext extension.
209 root 1.222
210 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
211 root 1.212 - require perl 5.10.
212 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
213 root 1.204 - swap player and observed count's on the map when observing.
214 root 1.205 - add (mostly untested) mapspace perl class and accessors.
215 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
216 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
217     could be found.
218 root 1.208 - pits now have a configurable "random spread" range and default
219 root 1.213 to a radius of two now.
220 root 1.212 - rewrite pay_player_arch.
221     - use a more stable perl_reload implementation.
222     - do not use Symbol::delete_package (causes crashes after perl-reload),
223     use our own, safer, clear_package instead.
224     - when asynchronously dumping core, close all file handles to allow
225     the server to restart concurrently.
226 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
227     sequences, without double-encoding. it should be faster, too.
228     - the above fixes wrong display of help tetx and many other issues.
229 root 1.216 - use lzf and frag packets for large messages for clients supporting them
230 root 1.218 (0.9976+), use it for long books and other messages.
231 root 1.210 - eradicate listen command and corresponding code.
232 root 1.211 - eradicate logs command.
233 root 1.218 - let the client log into the server log, used for crash backtraces.
234 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
235     old style spell objects with the spell magic bullet.
236 root 1.220 - (arch) fixed skill less rods in the archetypes
237 root 1.204
238 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
239 elmex 1.197 - made jeweler workbench larger and some other minor map
240     changes in jeweler town.
241 root 1.196 - fixed wrong item handling in jeweler skill code.
242 root 1.198 - (arch) use a special "key_random_map" for random map keys
243     that are used up.
244 root 1.199 - fix a crash when the player who was observed has logged out long
245     enough for his region/map to be gone.
246 root 1.200 - port to g++-4.3's incompatible tr1 changes.
247 root 1.201 - add some missing dependencies.
248 root 1.203 - log to /var/log/deliantra/ by default.
249     - hack observe code to enable smooth movmenet when observing.
250 elmex 1.195
251 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
252 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
253 root 1.179 - correctly move gsay to the party channel.
254 root 1.178 - fix a crash when animate weapon was used in some areas.
255 elmex 1.177 - fixed unnecessary identification of by converters created objects.
256 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
257     with NPCs.
258 elmex 1.175 - (arch) dragon scales got proper type now
259 root 1.193 - object::decrease would sometimes cause container weights to
260     be wrong, this has been fixed.
261 root 1.194 - do not send time updates for newly-seen items.
262 root 1.185 - thawing an icecube will once more drop its contents to the ground.
263 root 1.183 - fix cone spells etc. going through walls sometimes.
264 root 1.186 - fix a weight update bug that sometimes left containers
265     with wrong weights.
266 root 1.194 - added auto_apply event and extension for shop tiles.
267 root 1.172 - work around get_map_flags invoking perl and switching the stack.
268     - make sure the map is loaded when using a town portal return.
269 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
270     where healing spells didn't cost any grace.
271 root 1.173 - fix starvation kill reason.
272 root 1.174 - fix pk killer name message.
273 root 1.189 - don't let people apply signs with @match.
274 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
275     what seems to be the biggets memleak in the server).
276 elmex 1.171
277 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
278 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
279     - use anyevent to manage listen ports (this enables IPv6 support).
280 root 1.167 - server supports ipv6 client connections now.
281 root 1.168 - use newly-available Coro::AnyEvent.
282 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
283     to let it handle AIO requests.
284 root 1.167
285 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
286 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
287     processing considerably (especially in the client) and reduces data transfers
288     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
289 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
290     - (map) fixed npc dialogue in pup_land/s_f/special.
291     - bugfix: fix a crash when a player casts a swarm spell and then logs out
292     (swarm spells now stay in the player's inventory).
293 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
294 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
295     archetype *archname* (chairs of different facings were merged).
296     - bugfix: fix a potential crash issue in find_object_name (not used
297     normally).
298 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
299     (destruction, magic missile etc.).
300 root 1.163 - swarm spells without a direction now use various spiral patterns
301     instead of being fully random.
302 root 1.158 - update AnyEvent API to 3.4 and above.
303 root 1.156
304 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
305 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
306 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
307 root 1.152 - bugfix: the jumping skill now gives experience for jumping
308     and for attacking monsters. it also takes about one second to do a jump.
309 root 1.138 - bugfix: players couldn't starve in 2.53 :(
310 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
311 root 1.152 - bugfix: spell effects like word of recall are removed on death.
312 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
313     were created outside a map.
314 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
315     (fixed by reversing the logic).
316 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
317 root 1.153 - bugfix: the random map generator no longer leaks key objects.
318 root 1.154 - bugfix: support random maps >127x127.
319 root 1.152 - (maps) fixed the death certificate system in nimbus.
320 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
321 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
322 root 1.147 - (arch) give ball lightning a real name.
323 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
324 root 1.155 - support cfpod in ex replies (client item tooltips).
325 root 1.143 - unapply item in range slow when readying a spell.
326 root 1.148 - bugfix: account for rounding errors in weight updates.
327 root 1.139 - remove synchronous mkdir in chargen_race_done.
328     - fix per-race starting maps.
329 root 1.142 - check hiscore on suicide and quit as well.
330 root 1.138 - tell players when they are starving.
331 root 1.133 - get rid of costly object_from_name conversion for altar effects.
332     - fix map difficulty calculation for generators.
333 root 1.146 - slightly more intelligent handling of "is_animated" flag.
334 root 1.149 - support no_drop map header flag (before it was only available internally).
335 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
336 root 1.133
337 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
338 root 1.119 - bugfix: custom skill settings were not saved by the server.
339     - bugfix: remove did not actually remove items from the inventory, leaving
340 root 1.116 ghost items.
341 root 1.119 - bugfix: properly update items identified on the ground.
342 root 1.120 - bugfix: use localtime_r in the logger thread.
343 root 1.122 - bugfix: player starvation will now give the correct kill reason.
344     - bugfix: archetype reloads could crash the server.
345 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
346 elmex 1.114 player is not logged in.
347 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
348 root 1.117 server startup.
349 root 1.128 - bugfix: fix the door surround check in the random map generator.
350     - (maps) fix heaven quest difficulty progression.
351     - (maps) fix some random map styles.
352     - dropping items a shop is not interested in won't sell them anymore.
353     - rods and horns with a too low maximum charge allow now at least one discharge.
354     - implement kill & death statistics.
355     - random map preparation is no longer synchronous.
356     - rewrite find_style in perl, no longer does synchronous I/O.
357     - improve random map specials placement.
358     - make the killer a real object pointer instead of a string, improved
359     kill reason messages.
360 root 1.117 - take advantage of new aio_close and aio_chmod.
361 root 1.128 - implement archetype::get, object::deep_clone and update callers.
362 root 1.125 - change_abil is much faster.
363 root 1.126 - update the floorbox more often to work around the reverses item order
364     display in clients.
365 root 1.125 - cleaned up object copying by encapsulating it to a single place.
366 root 1.126 - add hints to the invite messages.
367 root 1.127 - rewrote key<->value pair handling.
368 root 1.128 - use an independent random number generator for the random map generator.
369 elmex 1.113
370 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
371 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
372     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
373     - completely automate the weight handling, should fix all weight
374     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
375 root 1.103 - reloading archetypes while a user was in the character creation phase
376     could crash the server.
377 root 1.106 - fix a nontrivial number of cases of code commented similar
378     to "is this really correct?", as many of those cases are now handles
379     automatically by lower level code.
380     - replace many ad-hoc checks for client visibility by object::visible_to,
381     should result in broader applicability of functions using it.
382 root 1.104 - merge items with different arch pointers refering to the same arch
383     (due to archetype reloads).
384 root 1.106 - refactored the object remove/insert functions and most related
385     functions (decrease, split, merge_ob etc.).
386 root 1.105 - make it compile better on freebsd (reported by pippijn).
387 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
388 root 1.108 - fix the longstanding "container stays open" bug.
389 root 1.107 - improved floorbox updating to be incremental and other protocol
390     optimisations.
391     - get rid of update_after_inventory_change and only do update stats
392     for weight once/tick/player at max.
393 root 1.109 - rewrite party commands, use party channel.
394 root 1.103
395 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
396 root 1.97 - properly link against libgthread as that is needed to make the slice
397     allocator thread-safe.
398 root 1.91 - support perls not compiled with 64 bit support (though this is not a
399     recommended configuration) (reported by Samuel Gondouin).
400 root 1.94 - always put godgiven items into the player inventory, never any containers.
401 root 1.92 - (maps, arch) the scorn go club was founded!
402 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
403 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
404     became a real spell-class.
405 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
406     - (arch) considerably strengthened spark shower and destruction.
407     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
408     finally reloadable at runtime.
409     - changed archetype loading algorithm to only require one pass and
410     use delayed resolving of references.
411 root 1.101 - examine command now uses the examine infobox.
412 root 1.102 - implement an "incremental garbage collector" for archetypes.
413 root 1.98 - enable slice allocator again.
414 root 1.96 - implement optional free memory poisoning.
415 root 1.91
416 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
417 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
418 root 1.85 skill.
419 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
420     names (also update all maps to use money instead of coins).
421 root 1.78 - add uuid accessors to perl.
422     - add coin names and archetype accessors to perl.
423 root 1.80 - fix runtime uuid file format to use "." instead of ",".
424 root 1.78 - change perl extensions to not use hardcoded coins and values.
425 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
426     and be more parsimonous of uuid usage by the exact value out on exit.
427 root 1.86 - write log messages in another thread, removing another sync point.
428     - support multi-line log messages in a nicer way.
429 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
430 root 1.81 - fix a minor memleak in the random map generator.
431     - some parts of the random map generator are not coroutine-safe,
432     so only call it "single-threaded".
433     - major cleanup of memory management in random map generator.
434 root 1.87 - slight refactoring of the random map generator, faster too.
435 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
436     bookkeeping bug.
437 root 1.87 - work around "player is on active list" problem by deactivating player
438     after loading.
439 root 1.81 - garbage collect shstr's more evenly and adaptively only when
440     there have in fact been allocations.
441 root 1.82 - fix object::insert to do as documented and insert into the env
442     if necessary.
443     - fix cf::map::unique_maps.
444     - fix nrof overflow check in can_merge_slow.
445     - fix converter code to handle >31 bit values.
446 elmex 1.83 - added support for the player_sold flag
447 root 1.84 - converters no longer accept unpaid items.
448 root 1.88 - canonicalize random map meta files for better unification.
449 root 1.77
450 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
451 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
452     when mlockall has been used.
453 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
454 root 1.72 - use separate thread for ticker timing (and more in the future).
455     this greatly increases timing accuracy and gets rid of an enourmous
456     number of gettimeofday calls.
457 root 1.82 - use a separate thread to signal aio completion, for lower latency.
458 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
459 root 1.71
460 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
461 root 1.68 - rebalanced default experience table to be more exponential
462     and much easier up to level ~40, then moderately harder.
463 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
464 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
465     - do not exit on reload/load errors but properly cleanup.
466 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
467 root 1.66
468 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
469 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
470     (this fixes the jeweler skill).
471 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
472 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
473 root 1.63 - move tombstone to real map if player died due to cave-in (even if
474     it has reset, which is better than putting it on the savebed, also as
475 root 1.321 proof that the player didn't use a savebed).
476 root 1.59
477 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
478 root 1.56 - work around perl bug in configure perl module version check.
479 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
480 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
481 root 1.52 - fix a bug in animate_weapon, causing a crash.
482 root 1.54 - no longer exit when a coroutine throws an exception.
483 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
484 root 1.53 - fix the "<player> is nuts" message.
485 root 1.58 - fix an exception at logout due to the json_coder being gone.
486 root 1.43 - upgrade to EV version 2.0 API.
487 root 1.47 - when players don't apply a savebed correctly but stand above one,
488     do not move or kill them.
489 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
490 root 1.43 - implement generic framework for server-side resource files.
491     - implement resource file update event.
492     - hook experience table update into the framework.
493     - move jeweler.yaml to resources (arch/).
494 root 1.44 - switch from Crossfire to Deliantra perl module.
495     - implement json2json arch filter.
496 root 1.45 - implement widget protocol version 2, support for ui templates.
497 root 1.54 - mapinfo is now handled fully asynchronously.
498 root 1.48 - ext/irc: also log irc messages.
499 root 1.51 - ext/schmorplog: write user stat files asynchronously.
500 root 1.43
501 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
502 elmex 1.41 - limited the number of items that can be picked up and dropped
503 root 1.42 as temporary measurement against bad performance or dropping things
504     (this lead to long freezes and triggered the watchdog).
505 elmex 1.41 - improved the performance of the drop command a bit.
506 root 1.38 - switch from Event to EV for higher performance, easier usage,
507     less bugs...
508 root 1.39 - updated to release version of the gnu affero license.
509 root 1.38
510 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
511 root 1.36 - more thoroughly rename the binaries, contact addresses.
512     - update the copyrights.
513 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
514     crashes.
515 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
516     potentially causing crashes.
517 root 1.35 - assign weapons on user load time, not login-time, avoiding
518     crashes.
519    
520 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
521 root 1.32 - fixed an important bug that caused passwords to be forgotten.
522 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
523     in some of the maps.
524 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
525     which is now trivial to do.
526 root 1.33 - removed all traces of the old (and never working) plug-in interface
527     (70kb code less on amd64).
528 root 1.34 - improve/tune scheduling priorities.
529     - fix some freezing bugs.
530     - fix a memory corruption problem in dynbuf.printf.
531     - use channels for chat and many informational commands.
532     - improved the tutorial.
533     - create missile is now fixed.
534     - race fields must now contain archetypes.
535     - jumping skill now works as advertised.
536 root 1.31
537 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
538 root 1.24 - relicense under the gnu affero license.
539 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
540 root 1.24 - implement server-side framework for generic resources.
541     - use resource framework for server-provided ambient
542     music.
543 root 1.27 - save object owners (players only atm).
544 root 1.24 - replace limited sound api with server-provided sound effects.
545     - new sc (sound control) protocol command.
546     - improve fxix protocol to include types.
547     - exactly fill tcp segments, if possible.
548     - output-rate is now an upper limit, the server will automatically
549     (and quite perfectly) adjust to the network conditions, ensuring
550     low latency even during bulk transfers (music, images, sounds etc.).
551     - implement server-side widgets (i.e. client widgets controlled
552     in the server side). this will allow future expansion without
553     having to upgrade clients.
554     - implement a (artwork) world map with realtime player position
555     tracking.
556     - new and more efficient extcmd (server still supports old extcmd
557     protocol).
558 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
559     calcluation that could be easily exploited by users.
560     - rebalanced diseases to spread more naturally/evenly.
561     - completely asynchronous map loading even for tiled maps.
562 root 1.24 - replace simple messaging protocol with channels carrying metadata
563     (similar to message types, but more directed at the user).
564     - reduce command processing latency by a whopping 120ms by
565     reordering some processing steps inside the server. this directly
566     reduces lag by 120ms.
567     - actually send spell faces to the client.
568 root 1.23 - implement player genders.
569 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
570     otherwise return to savebed and possible kill if the log-out
571     was for too long.
572     - fast socket-dead detection (kick player after 8 seconds without ack).
573     - greatly reduce the cpu time needed to draw maps _again_.
574     - archetypes are now subclasses of objects.
575     - rebalanced shop greed and approval functions to be more realistic
576     (and likely match the actual intention).
577 root 1.23 - implement "crossfire pod" format for messages, with working bold,
578     italic, gender-specific text, paragraphs etc.
579 root 1.24 - implemented hint framework, players can opt to receive hints.
580     - implemented (long) book framework, added some books from the cf wiki.
581 root 1.23 - implement generic message framework that uses xml, utf8 for the client
582     protocol and is capable of transmitting generic meta information.
583 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
584     - replace the nexus by a per-player tutorial map that teaches stuff
585     better than the newbie house.
586 root 1.18 - fix the magicmap colours.
587 root 1.19 - optimise map update even more by removing unneeded code and checks.
588     - decouple map and stats update from pl->ob and use pl->observe instead.
589     - implement observe command.
590 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
591     calls with a simple comparison.
592     - fix a latent crossfire bug that could crash the server because the
593     map refresh did not update the mapspace.
594 root 1.24 - support custom keys for regions and maps, regions are now
595     refcount-managed.
596     - allow worldmap overlays anywhere in the 000..999 range.
597     - new system to acquire time slices for background jobs, to reduce
598     jitter.
599 root 1.27 - semi-persistent object-referencing framework (currently only players
600     supported).
601 root 1.22 - dependency tracking for perl extensions.
602 root 1.24 - new slag-ex extension for cleaning cauldrons.
603     - fix invoke result processing.
604     - there are even less i/o syncpoints in the server now.
605 root 1.29 - added map-tags extension that scans all maps for object tags
606     and records them in the database (not used yet).
607 root 1.28 - metaserver 2 support.
608 root 1.22 - many more bugfixes and minor optimisations.
609 root 1.16
610 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
611 root 1.14 - optimised event invocation (non-wanted events can now be
612     skipped with 4-5 inlined instructions).
613 root 1.12 - complete rewrite of town_portal: it now creates a portal
614     to the "nearest" town only, travel is only possible
615 root 1.13 to the town and back, anybody can use it (also removes
616     one of the remaining syncpoints in the server).
617 root 1.10 - complete rewrite of the range/attack skill slot system:
618     there are now two slots, one for combat, one for ranged
619     attacks.
620     - introduce the concept of a current weapon (either a ranged
621     or a combat weapon/skill/tool) and switch between them as
622     needed.
623     - rewrite bow code so bows get more useful: apply damage,
624     attacktype and other stats to the arrows and treat
625     bows as weapons. also rebalance the missile weapons skill
626     so its damage increases with level.
627     - rewrite the complete player speed logic: weapon_speed now
628     works as documented and there are no unnatural speed boosts.
629 root 1.6 - implement a utility - cfutil - that simplifies arch and map
630     installation, replacing the old collect scripts and
631 root 1.9 simplying deployment by scaling and cutting faces as required.
632     - simplify the map protocol extensively by taking advantage
633     of missing bigfaces, speeding up map generation immensely.
634 root 1.6 - implement inherit keyword allowing archetypes to inherit from
635     other archetypes.
636     - rationalise archetype, region and treasurelist file format
637     into a single file format and make them reloadable asynchronously.
638 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
639     reloadable at runtime.
640 root 1.6 - implement 64x64 faceset support.
641     - implement fxixsx protocol that saves
642     a lot of bandwidth over the old image/face/smooth packets
643 root 1.11 and allows images > packetsize, incremental and background
644     transfers.
645 root 1.6 - implement a bandwidth-saving smoothing protocol that works
646     on a face basis as opposed to a mapspace basis.
647 root 1.7 - the server can now rate-limit image uploads to not exceed
648     a certain (client-configurable) speed while guarenteeing full
649     freedom of movement.
650 root 1.8 - implement new ex command to request item descriptions.
651     - implement new msg command for in-game messages with meta
652     information (using xml).
653 root 1.9 - enforce utf-8 for all text messages.
654 root 1.13 - added micropather (not used yet).
655 root 1.6 - many, many bugfixes.
656 root 1.1
657 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
658 root 1.1 - make coroapi accessible to cf+.
659     - moved map handling logic completely to perl
660     - per player maps are now marked in the map
661 root 1.2 - maps are saved completely differently now,
662     and much more often.
663 root 1.17 - rewrote map header parser and writer, to be much faster.
664 pippijn 1.4 - maps and players are now (in the average case) loaded
665 root 1.2 and saved completely asynchronously, I/O contention will no
666     longer freeze the server.
667 pippijn 1.4 - players and maps can be loaded anytime, without the player
668 root 1.2 being logged in.
669 root 1.1 - automatically generate method interfaces for perl from headers
670     - unbundled freezethaw
671     - mostly rewrote common/map.C
672     - completely rewrite server/swap.C
673     - introduced "runtime", the CCT clock (corrected crossfire time) :)
674     - introduced new keyword for map files: file_format_version (integer, server version: 0)
675     - better message for apply failures due to applymode
676     - removed most all of the weather code
677     - unified logging to stderr and file
678     - too many minor changes to document