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Revision: 1.34
Committed: Sat Oct 27 09:36:08 2007 UTC (16 years, 6 months ago) by root
Branch: MAIN
CVS Tags: rel-2_3
Changes since 1.33: +9 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.21 Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
4 root 1.32 - fixed an important bug that caused passwords to be forgotten.
5 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
6     in some of the maps.
7 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
8     which is now trivial to do.
9 root 1.33 - removed all traces of the old (and never working) plug-in interface
10     (70kb code less on amd64).
11 root 1.34 - improve/tune scheduling priorities.
12     - fix some freezing bugs.
13     - fix a memory corruption problem in dynbuf.printf.
14     - use channels for chat and many informational commands.
15     - improved the tutorial.
16     - create missile is now fixed.
17     - race fields must now contain archetypes.
18     - jumping skill now works as advertised.
19 root 1.31
20 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
21 root 1.24 - relicense under the gnu affero license.
22 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
23 root 1.24 - implement server-side framework for generic resources.
24     - use resource framework for server-provided ambient
25     music.
26 root 1.27 - save object owners (players only atm).
27 root 1.24 - replace limited sound api with server-provided sound effects.
28     - new sc (sound control) protocol command.
29     - improve fxix protocol to include types.
30     - exactly fill tcp segments, if possible.
31     - output-rate is now an upper limit, the server will automatically
32     (and quite perfectly) adjust to the network conditions, ensuring
33     low latency even during bulk transfers (music, images, sounds etc.).
34     - implement server-side widgets (i.e. client widgets controlled
35     in the server side). this will allow future expansion without
36     having to upgrade clients.
37     - implement a (artwork) world map with realtime player position
38     tracking.
39     - new and more efficient extcmd (server still supports old extcmd
40     protocol).
41 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
42     calcluation that could be easily exploited by users.
43     - rebalanced diseases to spread more naturally/evenly.
44     - completely asynchronous map loading even for tiled maps.
45 root 1.24 - replace simple messaging protocol with channels carrying metadata
46     (similar to message types, but more directed at the user).
47     - reduce command processing latency by a whopping 120ms by
48     reordering some processing steps inside the server. this directly
49     reduces lag by 120ms.
50     - actually send spell faces to the client.
51 root 1.23 - implement player genders.
52 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
53     otherwise return to savebed and possible kill if the log-out
54     was for too long.
55     - fast socket-dead detection (kick player after 8 seconds without ack).
56     - greatly reduce the cpu time needed to draw maps _again_.
57     - archetypes are now subclasses of objects.
58     - rebalanced shop greed and approval functions to be more realistic
59     (and likely match the actual intention).
60 root 1.23 - implement "crossfire pod" format for messages, with working bold,
61     italic, gender-specific text, paragraphs etc.
62 root 1.24 - implemented hint framework, players can opt to receive hints.
63     - implemented (long) book framework, added some books from the cf wiki.
64 root 1.23 - implement generic message framework that uses xml, utf8 for the client
65     protocol and is capable of transmitting generic meta information.
66 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
67     - replace the nexus by a per-player tutorial map that teaches stuff
68     better than the newbie house.
69 root 1.18 - fix the magicmap colours.
70 root 1.19 - optimise map update even more by removing unneeded code and checks.
71     - decouple map and stats update from pl->ob and use pl->observe instead.
72     - implement observe command.
73 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
74     calls with a simple comparison.
75     - fix a latent crossfire bug that could crash the server because the
76     map refresh did not update the mapspace.
77 root 1.24 - support custom keys for regions and maps, regions are now
78     refcount-managed.
79     - allow worldmap overlays anywhere in the 000..999 range.
80     - new system to acquire time slices for background jobs, to reduce
81     jitter.
82 root 1.27 - semi-persistent object-referencing framework (currently only players
83     supported).
84 root 1.22 - dependency tracking for perl extensions.
85 root 1.24 - new slag-ex extension for cleaning cauldrons.
86     - fix invoke result processing.
87     - there are even less i/o syncpoints in the server now.
88 root 1.29 - added map-tags extension that scans all maps for object tags
89     and records them in the database (not used yet).
90 root 1.28 - metaserver 2 support.
91 root 1.22 - many more bugfixes and minor optimisations.
92 root 1.16
93 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
94 root 1.14 - optimised event invocation (non-wanted events can now be
95     skipped with 4-5 inlined instructions).
96 root 1.12 - complete rewrite of town_portal: it now creates a portal
97     to the "nearest" town only, travel is only possible
98 root 1.13 to the town and back, anybody can use it (also removes
99     one of the remaining syncpoints in the server).
100 root 1.10 - complete rewrite of the range/attack skill slot system:
101     there are now two slots, one for combat, one for ranged
102     attacks.
103     - introduce the concept of a current weapon (either a ranged
104     or a combat weapon/skill/tool) and switch between them as
105     needed.
106     - rewrite bow code so bows get more useful: apply damage,
107     attacktype and other stats to the arrows and treat
108     bows as weapons. also rebalance the missile weapons skill
109     so its damage increases with level.
110     - rewrite the complete player speed logic: weapon_speed now
111     works as documented and there are no unnatural speed boosts.
112 root 1.6 - implement a utility - cfutil - that simplifies arch and map
113     installation, replacing the old collect scripts and
114 root 1.9 simplying deployment by scaling and cutting faces as required.
115     - simplify the map protocol extensively by taking advantage
116     of missing bigfaces, speeding up map generation immensely.
117 root 1.6 - implement inherit keyword allowing archetypes to inherit from
118     other archetypes.
119     - rationalise archetype, region and treasurelist file format
120     into a single file format and make them reloadable asynchronously.
121 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
122     reloadable at runtime.
123 root 1.6 - implement 64x64 faceset support.
124     - implement fxixsx protocol that saves
125     a lot of bandwidth over the old image/face/smooth packets
126 root 1.11 and allows images > packetsize, incremental and background
127     transfers.
128 root 1.6 - implement a bandwidth-saving smoothing protocol that works
129     on a face basis as opposed to a mapspace basis.
130 root 1.7 - the server can now rate-limit image uploads to not exceed
131     a certain (client-configurable) speed while guarenteeing full
132     freedom of movement.
133 root 1.8 - implement new ex command to request item descriptions.
134     - implement new msg command for in-game messages with meta
135     information (using xml).
136 root 1.9 - enforce utf-8 for all text messages.
137 root 1.13 - added micropather (not used yet).
138 root 1.6 - many, many bugfixes.
139 root 1.1
140 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
141 root 1.1 - make coroapi accessible to cf+.
142     - moved map handling logic completely to perl
143     - per player maps are now marked in the map
144 root 1.2 - maps are saved completely differently now,
145     and much more often.
146 root 1.17 - rewrote map header parser and writer, to be much faster.
147 pippijn 1.4 - maps and players are now (in the average case) loaded
148 root 1.2 and saved completely asynchronously, I/O contention will no
149     longer freeze the server.
150 pippijn 1.4 - players and maps can be loaded anytime, without the player
151 root 1.2 being logged in.
152 root 1.1 - automatically generate method interfaces for perl from headers
153     - unbundled freezethaw
154     - mostly rewrote common/map.C
155     - completely rewrite server/swap.C
156     - introduced "runtime", the CCT clock (corrected crossfire time) :)
157     - introduced new keyword for map files: file_format_version (integer, server version: 0)
158     - better message for apply failures due to applymode
159     - removed most all of the weather code
160     - unified logging to stderr and file
161     - too many minor changes to document