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Revision: 1.345
Committed: Sat Feb 7 21:40:54 2009 UTC (15 years, 3 months ago) by root
Branch: MAIN
Changes since 1.344: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.342 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32 root 1.343 - use gender-neutral place descriptions for invite.
33 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
34     Thanks go to Lisa Larsen!
35 root 1.345 - remove support for colour reducing 32x32 images (no cfclient support anymore).
36     - use better dependency tracking for include/keyword.h.
37 root 1.343
38 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
39 root 1.339 - convert me command from per-map to chat, which makes more sense, also
40     document it.
41 elmex 1.336 - more than one spellbooks of same class can now be given
42     in class selection.
43 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
44     spell rebalancements.
45 elmex 1.338 - the IRC gateway filters IRC colors now.
46 elmex 1.336
47 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
48 root 1.331 - (arch) fix quiver of Holding Bolts.
49 root 1.332 - applying unpaid items will now examine them.
50 root 1.330 - add "What" column to body command, showing items in that slot.
51 elmex 1.329 - redesigned and rebalanced lamps and torches.
52 root 1.330 - add "..." to item names that have been shortened.
53     - fixed "assign" function that squeezes strings into fixed length.
54 elmex 1.333 - add cursed effect to lamps and (some) torches.
55 elmex 1.334 - fixed bad assigned crafting skills and their tools.
56 root 1.312
57 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
58 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
59 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
60 root 1.312 - make monster smell logic dependent on their wisdom stat.
61 root 1.324 - put the death reason into a separate tab.
62     - converted "connected" slot to string, cleanly got rid of some ugly
63     hacks such as the path_attuned hack.
64 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
65     - replace one-at-a-time hash by faster than smaller FNV-1a hash
66     when hashing strings.
67 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
68 elmex 1.320 whether the right cauldron is used.
69 root 1.313 - considerably optimise shared string implementation by
70 root 1.316 making its null value a compiletime constant.
71 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
72     as well as using shstr_cmp to pass shared stringsa round efficiently,
73     for lots of code size savings.
74 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
75     they are sleeping: generators now check for the sleeping flag.
76 root 1.318 - tell gcc not to excessively inline some perl interface functions.
77 root 1.322 - remove marking rune length limit.
78 root 1.323 - fix formatting of cfpod when a verbatim block was following
79     a single newline.
80     - move resistances, statistics and showpets command output into tabs.
81 root 1.326 - implement map scripts that can replace the boulder logic without
82     having to write extensions.
83 root 1.310
84 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
85 root 1.302 - fix a longstanding bug that teared multipart monsters
86     at map boundaries apart.
87 root 1.292 - temporarily make permanently invisible player visible when
88     he/she makes noise.
89 root 1.284 - fix being able to see through walls a bit.
90 root 1.303 - improve look at output.
91 root 1.285 - completely replaced the line of sight algorithm with a variant
92     of spiral fov capable of visibility grades and arbitrary
93     shadow angles, that uses less memory and less code.
94     - the new los code supports arbitrary map rectangles and loosens
95 root 1.310 other restrictions of the old code, supporting further optimisations.
96     - update los if blocksview-objects are inserted in a map, not just when
97 root 1.287 removed (e.g. for summon fog).
98 root 1.303 - permanent invisibility doesn't make immune against making noise:
99     implement a noise system that allows monsters to locate the player
100     when he/she makes noise.
101     - implement a primitive smell system that monsters can use to track
102     players.
103 elmex 1.288 - create bomb now also works when casted by door traps.
104 elmex 1.290 - (arch) new torch graphics.
105 root 1.289 - (maps) considerably soften the subway spider.
106 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
107     the guards from being killed by players.
108 root 1.310 - (maps) lots of tweaks in and around scorn.
109     - (maps) use special non-blocksview jungle, mountain and
110     darkforest freely on the worldmap, to get gradual sight obstacles
111     instead of total blackout in those areas.
112 root 1.289 - no maximum darkness for outdoor maps anymore.
113 root 1.291 - add more hints, fix some messages.
114 root 1.292 - fix a bug: firing rods should tell you something about them.
115     - make light additive even within players.
116 root 1.293 - darken xrays effect a bit.
117     - improve handling of los changes when inserting or removing
118     objects, not perfect yet.
119     - make map darkness signed (formerly unsigned) to allow
120 root 1.294 ambient lighting and centrally manage darkness as an offset.
121     - revamped, fixed and documented the server calendrics, also
122     tell users the current time and data, to improve awareness.
123     - implement proper wizlook flag and handling of wizlook, instead
124     of dumbly just clearing los once.
125 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
126     and has a smaller runtime variance.
127 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
128     making them actually useful.
129     - see_in_dark now increases the viewing radius by 3.
130 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
131     speedup, as well as in many other places.
132 root 1.299 - remove support for extended map infos - these are not used
133     by the deliantra client and removing them gives us a 10% speedup
134     when sending map changes.
135 root 1.300 - remove most gcfclient and other client bug workarounds, as well
136     as now obsolete protocol versions, simplying the code.
137 root 1.301 - optimise and simplify generation of random numbers.
138 root 1.303 - correctly provide a non-zero default density for materials, to
139     avoid crashes, fix other bugs in the material handling code.
140     - fix volume calculations.
141     - fix cfpod parsing when multiple verbatim blocks were separated by
142     newlines.
143 root 1.305 - increase monster detection radius from wis/5 to wis/3.
144 root 1.306 - remove old pickup modes.
145     - remove obsolete disarm and search commands (search wasn't working
146     anyways).
147 root 1.308 - fix a crash when an npc applied a sign.
148 root 1.284
149 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
150 root 1.283 - this release is assumed to be very stable.
151     - (maps) radically redesigned and improved tutorial.
152 root 1.280 - directional casting no longer immediately removes the invisible effect.
153 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
154 root 1.272 - fix overflow in lighting calculations.
155     - negative glow radii can no longer cause total darkness.
156 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
157     only maximally-lit ones.
158 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
159     - swashbucklers got the oratory skill now.
160 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
161 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
162 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
163 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
164     (which was probably broken, too).
165 root 1.281 - support negative glow radii during daytime, too.
166     - use circular, not rectangular, viewing area.
167     - use minimum viewing distance of 2 in outdoor maps.
168     - negative glow is stronger than viewing area or lamps.
169 root 1.283 - (arch) new darkness spell face.
170 root 1.272
171 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
172     - (maps) completely redesigned scorn.
173 root 1.269 - "cast light" now works on oneself.
174 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
175     negative glow radii again (they were totally broken before).
176 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
177 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
178 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
179 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
180 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
181     back to the player.
182 root 1.251 - attuned/repell and spell base level system reworked.
183 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
184 root 1.247 be less erratic now.
185 root 1.248 - refuse to write the uuid file if the uuid is zero
186     (to avoid writing it in early crashes).
187 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
188     - speed up emergency_save by not syncing every file separately.
189     - no longer reattach perl to every object on reload, it's slow, and no longer
190     necessary since we don't nuke stashes anymore.
191     - do not bootstrap perl from the commandline args, use separate eval for
192     better error reporting.
193 root 1.259 - fix a crash when pushing cone spells met ice attacks.
194 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
195 root 1.255 - speed up map refresh in server a bit.
196 elmex 1.258 - refactored drop code and fixed some programming errors in it.
197 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
198 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
199 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
200     as the current weight of the inventory.
201 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
202     dragonfire has been introduced for the non-dragon players.
203 root 1.265 - remove unused "tooltype", "start_holding" object slots.
204     - change "weapontype" object slot to uint8.
205     - convert "hide" object slot into flag.
206     - reorder object members for better locality of reference and codesize
207     decrease.
208 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
209 root 1.267 - fix a crash when no skill could be found when killing amonster.
210 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
211     every completed aio operation.
212 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
213     and update mapspaces if necessary.
214 root 1.246
215 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
216 root 1.241 - removed all command line parsing, only env variables are supported
217     anymore.
218 root 1.239 - region-specific monsters will now once more be on the worldmap.
219 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
220 root 1.225 would grow out of bounds.
221 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
222 root 1.222 - fixed a double-escaping bug in the pod-parser.
223     - rewrote the cfpod parser in C++.
224     - hintmode moved to C++, players need to re-set their hintmode if
225     they dislike "show".
226 root 1.231 - fix RIP inscription.
227 root 1.239 - bump login name length from 18 to 20 char max.
228 root 1.231 - correctly support gender in emotes.
229     - correctly support gender in the death messages.
230     - correctly generate death messages for players only when they really die,
231     with increased information.
232 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
233     and data corruption (but apparently was never triggered).
234 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
235 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
236     data corruption bug.
237 root 1.223 - tweak coredumping/monitoring a bit.
238 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
239 root 1.227 - do not crash in the loader when an inventory object could not be loaded
240     (from a corrupted file).
241 root 1.241 - redid skills command to send output to proper channel.
242 root 1.233 - object->map is no longer refcounting.
243 root 1.228 - add FLAG_DEBUG for internal debugging.
244 root 1.231 - add NDI_VERBATIM flag to send_msg.
245 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
246 root 1.240 - player->exists is no longer a sync_job.
247 root 1.233 - split login.ext's player scheduler into
248     it's own player-scheduler.ext extension.
249 root 1.222
250 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
251 root 1.212 - require perl 5.10.
252 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
253 root 1.204 - swap player and observed count's on the map when observing.
254 root 1.205 - add (mostly untested) mapspace perl class and accessors.
255 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
256 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
257     could be found.
258 root 1.208 - pits now have a configurable "random spread" range and default
259 root 1.213 to a radius of two now.
260 root 1.212 - rewrite pay_player_arch.
261     - use a more stable perl_reload implementation.
262     - do not use Symbol::delete_package (causes crashes after perl-reload),
263     use our own, safer, clear_package instead.
264     - when asynchronously dumping core, close all file handles to allow
265     the server to restart concurrently.
266 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
267     sequences, without double-encoding. it should be faster, too.
268     - the above fixes wrong display of help tetx and many other issues.
269 root 1.216 - use lzf and frag packets for large messages for clients supporting them
270 root 1.218 (0.9976+), use it for long books and other messages.
271 root 1.210 - eradicate listen command and corresponding code.
272 root 1.211 - eradicate logs command.
273 root 1.218 - let the client log into the server log, used for crash backtraces.
274 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
275     old style spell objects with the spell magic bullet.
276 root 1.220 - (arch) fixed skill less rods in the archetypes
277 root 1.204
278 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
279 elmex 1.197 - made jeweler workbench larger and some other minor map
280     changes in jeweler town.
281 root 1.196 - fixed wrong item handling in jeweler skill code.
282 root 1.198 - (arch) use a special "key_random_map" for random map keys
283     that are used up.
284 root 1.199 - fix a crash when the player who was observed has logged out long
285     enough for his region/map to be gone.
286 root 1.200 - port to g++-4.3's incompatible tr1 changes.
287 root 1.201 - add some missing dependencies.
288 root 1.203 - log to /var/log/deliantra/ by default.
289     - hack observe code to enable smooth movmenet when observing.
290 elmex 1.195
291 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
292 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
293 root 1.179 - correctly move gsay to the party channel.
294 root 1.178 - fix a crash when animate weapon was used in some areas.
295 elmex 1.177 - fixed unnecessary identification of by converters created objects.
296 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
297     with NPCs.
298 elmex 1.175 - (arch) dragon scales got proper type now
299 root 1.193 - object::decrease would sometimes cause container weights to
300     be wrong, this has been fixed.
301 root 1.194 - do not send time updates for newly-seen items.
302 root 1.185 - thawing an icecube will once more drop its contents to the ground.
303 root 1.183 - fix cone spells etc. going through walls sometimes.
304 root 1.186 - fix a weight update bug that sometimes left containers
305     with wrong weights.
306 root 1.194 - added auto_apply event and extension for shop tiles.
307 root 1.172 - work around get_map_flags invoking perl and switching the stack.
308     - make sure the map is loaded when using a town portal return.
309 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
310     where healing spells didn't cost any grace.
311 root 1.173 - fix starvation kill reason.
312 root 1.174 - fix pk killer name message.
313 root 1.189 - don't let people apply signs with @match.
314 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
315     what seems to be the biggets memleak in the server).
316 elmex 1.171
317 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
318 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
319     - use anyevent to manage listen ports (this enables IPv6 support).
320 root 1.167 - server supports ipv6 client connections now.
321 root 1.168 - use newly-available Coro::AnyEvent.
322 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
323     to let it handle AIO requests.
324 root 1.167
325 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
326 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
327     processing considerably (especially in the client) and reduces data transfers
328     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
329 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
330     - (map) fixed npc dialogue in pup_land/s_f/special.
331     - bugfix: fix a crash when a player casts a swarm spell and then logs out
332     (swarm spells now stay in the player's inventory).
333 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
334 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
335     archetype *archname* (chairs of different facings were merged).
336     - bugfix: fix a potential crash issue in find_object_name (not used
337     normally).
338 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
339     (destruction, magic missile etc.).
340 root 1.163 - swarm spells without a direction now use various spiral patterns
341     instead of being fully random.
342 root 1.158 - update AnyEvent API to 3.4 and above.
343 root 1.156
344 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
345 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
346 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
347 root 1.152 - bugfix: the jumping skill now gives experience for jumping
348     and for attacking monsters. it also takes about one second to do a jump.
349 root 1.138 - bugfix: players couldn't starve in 2.53 :(
350 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
351 root 1.152 - bugfix: spell effects like word of recall are removed on death.
352 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
353     were created outside a map.
354 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
355     (fixed by reversing the logic).
356 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
357 root 1.153 - bugfix: the random map generator no longer leaks key objects.
358 root 1.154 - bugfix: support random maps >127x127.
359 root 1.152 - (maps) fixed the death certificate system in nimbus.
360 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
361 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
362 root 1.147 - (arch) give ball lightning a real name.
363 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
364 root 1.155 - support cfpod in ex replies (client item tooltips).
365 root 1.143 - unapply item in range slow when readying a spell.
366 root 1.148 - bugfix: account for rounding errors in weight updates.
367 root 1.139 - remove synchronous mkdir in chargen_race_done.
368     - fix per-race starting maps.
369 root 1.142 - check hiscore on suicide and quit as well.
370 root 1.138 - tell players when they are starving.
371 root 1.133 - get rid of costly object_from_name conversion for altar effects.
372     - fix map difficulty calculation for generators.
373 root 1.146 - slightly more intelligent handling of "is_animated" flag.
374 root 1.149 - support no_drop map header flag (before it was only available internally).
375 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
376 root 1.133
377 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
378 root 1.119 - bugfix: custom skill settings were not saved by the server.
379     - bugfix: remove did not actually remove items from the inventory, leaving
380 root 1.116 ghost items.
381 root 1.119 - bugfix: properly update items identified on the ground.
382 root 1.120 - bugfix: use localtime_r in the logger thread.
383 root 1.122 - bugfix: player starvation will now give the correct kill reason.
384     - bugfix: archetype reloads could crash the server.
385 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
386 elmex 1.114 player is not logged in.
387 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
388 root 1.117 server startup.
389 root 1.128 - bugfix: fix the door surround check in the random map generator.
390     - (maps) fix heaven quest difficulty progression.
391     - (maps) fix some random map styles.
392     - dropping items a shop is not interested in won't sell them anymore.
393     - rods and horns with a too low maximum charge allow now at least one discharge.
394     - implement kill & death statistics.
395     - random map preparation is no longer synchronous.
396     - rewrite find_style in perl, no longer does synchronous I/O.
397     - improve random map specials placement.
398     - make the killer a real object pointer instead of a string, improved
399     kill reason messages.
400 root 1.117 - take advantage of new aio_close and aio_chmod.
401 root 1.128 - implement archetype::get, object::deep_clone and update callers.
402 root 1.125 - change_abil is much faster.
403 root 1.126 - update the floorbox more often to work around the reverses item order
404     display in clients.
405 root 1.125 - cleaned up object copying by encapsulating it to a single place.
406 root 1.126 - add hints to the invite messages.
407 root 1.127 - rewrote key<->value pair handling.
408 root 1.128 - use an independent random number generator for the random map generator.
409 elmex 1.113
410 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
411 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
412     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
413     - completely automate the weight handling, should fix all weight
414     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
415 root 1.103 - reloading archetypes while a user was in the character creation phase
416     could crash the server.
417 root 1.106 - fix a nontrivial number of cases of code commented similar
418     to "is this really correct?", as many of those cases are now handles
419     automatically by lower level code.
420     - replace many ad-hoc checks for client visibility by object::visible_to,
421     should result in broader applicability of functions using it.
422 root 1.104 - merge items with different arch pointers refering to the same arch
423     (due to archetype reloads).
424 root 1.106 - refactored the object remove/insert functions and most related
425     functions (decrease, split, merge_ob etc.).
426 root 1.105 - make it compile better on freebsd (reported by pippijn).
427 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
428 root 1.108 - fix the longstanding "container stays open" bug.
429 root 1.107 - improved floorbox updating to be incremental and other protocol
430     optimisations.
431     - get rid of update_after_inventory_change and only do update stats
432     for weight once/tick/player at max.
433 root 1.109 - rewrite party commands, use party channel.
434 root 1.103
435 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
436 root 1.97 - properly link against libgthread as that is needed to make the slice
437     allocator thread-safe.
438 root 1.91 - support perls not compiled with 64 bit support (though this is not a
439     recommended configuration) (reported by Samuel Gondouin).
440 root 1.94 - always put godgiven items into the player inventory, never any containers.
441 root 1.92 - (maps, arch) the scorn go club was founded!
442 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
443 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
444     became a real spell-class.
445 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
446     - (arch) considerably strengthened spark shower and destruction.
447     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
448     finally reloadable at runtime.
449     - changed archetype loading algorithm to only require one pass and
450     use delayed resolving of references.
451 root 1.101 - examine command now uses the examine infobox.
452 root 1.102 - implement an "incremental garbage collector" for archetypes.
453 root 1.98 - enable slice allocator again.
454 root 1.96 - implement optional free memory poisoning.
455 root 1.91
456 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
457 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
458 root 1.85 skill.
459 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
460     names (also update all maps to use money instead of coins).
461 root 1.78 - add uuid accessors to perl.
462     - add coin names and archetype accessors to perl.
463 root 1.80 - fix runtime uuid file format to use "." instead of ",".
464 root 1.78 - change perl extensions to not use hardcoded coins and values.
465 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
466     and be more parsimonous of uuid usage by the exact value out on exit.
467 root 1.86 - write log messages in another thread, removing another sync point.
468     - support multi-line log messages in a nicer way.
469 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
470 root 1.81 - fix a minor memleak in the random map generator.
471     - some parts of the random map generator are not coroutine-safe,
472     so only call it "single-threaded".
473     - major cleanup of memory management in random map generator.
474 root 1.87 - slight refactoring of the random map generator, faster too.
475 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
476     bookkeeping bug.
477 root 1.87 - work around "player is on active list" problem by deactivating player
478     after loading.
479 root 1.81 - garbage collect shstr's more evenly and adaptively only when
480     there have in fact been allocations.
481 root 1.82 - fix object::insert to do as documented and insert into the env
482     if necessary.
483     - fix cf::map::unique_maps.
484     - fix nrof overflow check in can_merge_slow.
485     - fix converter code to handle >31 bit values.
486 elmex 1.83 - added support for the player_sold flag
487 root 1.84 - converters no longer accept unpaid items.
488 root 1.88 - canonicalize random map meta files for better unification.
489 root 1.77
490 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
491 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
492     when mlockall has been used.
493 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
494 root 1.72 - use separate thread for ticker timing (and more in the future).
495     this greatly increases timing accuracy and gets rid of an enourmous
496     number of gettimeofday calls.
497 root 1.82 - use a separate thread to signal aio completion, for lower latency.
498 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
499 root 1.71
500 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
501 root 1.68 - rebalanced default experience table to be more exponential
502     and much easier up to level ~40, then moderately harder.
503 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
504 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
505     - do not exit on reload/load errors but properly cleanup.
506 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
507 root 1.66
508 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
509 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
510     (this fixes the jeweler skill).
511 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
512 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
513 root 1.63 - move tombstone to real map if player died due to cave-in (even if
514     it has reset, which is better than putting it on the savebed, also as
515 root 1.321 proof that the player didn't use a savebed).
516 root 1.59
517 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
518 root 1.56 - work around perl bug in configure perl module version check.
519 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
520 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
521 root 1.52 - fix a bug in animate_weapon, causing a crash.
522 root 1.54 - no longer exit when a coroutine throws an exception.
523 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
524 root 1.53 - fix the "<player> is nuts" message.
525 root 1.58 - fix an exception at logout due to the json_coder being gone.
526 root 1.43 - upgrade to EV version 2.0 API.
527 root 1.47 - when players don't apply a savebed correctly but stand above one,
528     do not move or kill them.
529 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
530 root 1.43 - implement generic framework for server-side resource files.
531     - implement resource file update event.
532     - hook experience table update into the framework.
533     - move jeweler.yaml to resources (arch/).
534 root 1.44 - switch from Crossfire to Deliantra perl module.
535     - implement json2json arch filter.
536 root 1.45 - implement widget protocol version 2, support for ui templates.
537 root 1.54 - mapinfo is now handled fully asynchronously.
538 root 1.48 - ext/irc: also log irc messages.
539 root 1.51 - ext/schmorplog: write user stat files asynchronously.
540 root 1.43
541 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
542 elmex 1.41 - limited the number of items that can be picked up and dropped
543 root 1.42 as temporary measurement against bad performance or dropping things
544     (this lead to long freezes and triggered the watchdog).
545 elmex 1.41 - improved the performance of the drop command a bit.
546 root 1.38 - switch from Event to EV for higher performance, easier usage,
547     less bugs...
548 root 1.39 - updated to release version of the gnu affero license.
549 root 1.38
550 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
551 root 1.36 - more thoroughly rename the binaries, contact addresses.
552     - update the copyrights.
553 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
554     crashes.
555 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
556     potentially causing crashes.
557 root 1.35 - assign weapons on user load time, not login-time, avoiding
558     crashes.
559    
560 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
561 root 1.32 - fixed an important bug that caused passwords to be forgotten.
562 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
563     in some of the maps.
564 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
565     which is now trivial to do.
566 root 1.33 - removed all traces of the old (and never working) plug-in interface
567     (70kb code less on amd64).
568 root 1.34 - improve/tune scheduling priorities.
569     - fix some freezing bugs.
570     - fix a memory corruption problem in dynbuf.printf.
571     - use channels for chat and many informational commands.
572     - improved the tutorial.
573     - create missile is now fixed.
574     - race fields must now contain archetypes.
575     - jumping skill now works as advertised.
576 root 1.31
577 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
578 root 1.24 - relicense under the gnu affero license.
579 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
580 root 1.24 - implement server-side framework for generic resources.
581     - use resource framework for server-provided ambient
582     music.
583 root 1.27 - save object owners (players only atm).
584 root 1.24 - replace limited sound api with server-provided sound effects.
585     - new sc (sound control) protocol command.
586     - improve fxix protocol to include types.
587     - exactly fill tcp segments, if possible.
588     - output-rate is now an upper limit, the server will automatically
589     (and quite perfectly) adjust to the network conditions, ensuring
590     low latency even during bulk transfers (music, images, sounds etc.).
591     - implement server-side widgets (i.e. client widgets controlled
592     in the server side). this will allow future expansion without
593     having to upgrade clients.
594     - implement a (artwork) world map with realtime player position
595     tracking.
596     - new and more efficient extcmd (server still supports old extcmd
597     protocol).
598 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
599     calcluation that could be easily exploited by users.
600     - rebalanced diseases to spread more naturally/evenly.
601     - completely asynchronous map loading even for tiled maps.
602 root 1.24 - replace simple messaging protocol with channels carrying metadata
603     (similar to message types, but more directed at the user).
604     - reduce command processing latency by a whopping 120ms by
605     reordering some processing steps inside the server. this directly
606     reduces lag by 120ms.
607     - actually send spell faces to the client.
608 root 1.23 - implement player genders.
609 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
610     otherwise return to savebed and possible kill if the log-out
611     was for too long.
612     - fast socket-dead detection (kick player after 8 seconds without ack).
613     - greatly reduce the cpu time needed to draw maps _again_.
614     - archetypes are now subclasses of objects.
615     - rebalanced shop greed and approval functions to be more realistic
616     (and likely match the actual intention).
617 root 1.23 - implement "crossfire pod" format for messages, with working bold,
618     italic, gender-specific text, paragraphs etc.
619 root 1.24 - implemented hint framework, players can opt to receive hints.
620     - implemented (long) book framework, added some books from the cf wiki.
621 root 1.23 - implement generic message framework that uses xml, utf8 for the client
622     protocol and is capable of transmitting generic meta information.
623 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
624     - replace the nexus by a per-player tutorial map that teaches stuff
625     better than the newbie house.
626 root 1.18 - fix the magicmap colours.
627 root 1.19 - optimise map update even more by removing unneeded code and checks.
628     - decouple map and stats update from pl->ob and use pl->observe instead.
629     - implement observe command.
630 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
631     calls with a simple comparison.
632     - fix a latent crossfire bug that could crash the server because the
633     map refresh did not update the mapspace.
634 root 1.24 - support custom keys for regions and maps, regions are now
635     refcount-managed.
636     - allow worldmap overlays anywhere in the 000..999 range.
637     - new system to acquire time slices for background jobs, to reduce
638     jitter.
639 root 1.27 - semi-persistent object-referencing framework (currently only players
640     supported).
641 root 1.22 - dependency tracking for perl extensions.
642 root 1.24 - new slag-ex extension for cleaning cauldrons.
643     - fix invoke result processing.
644     - there are even less i/o syncpoints in the server now.
645 root 1.29 - added map-tags extension that scans all maps for object tags
646     and records them in the database (not used yet).
647 root 1.28 - metaserver 2 support.
648 root 1.22 - many more bugfixes and minor optimisations.
649 root 1.16
650 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
651 root 1.14 - optimised event invocation (non-wanted events can now be
652     skipped with 4-5 inlined instructions).
653 root 1.12 - complete rewrite of town_portal: it now creates a portal
654     to the "nearest" town only, travel is only possible
655 root 1.13 to the town and back, anybody can use it (also removes
656     one of the remaining syncpoints in the server).
657 root 1.10 - complete rewrite of the range/attack skill slot system:
658     there are now two slots, one for combat, one for ranged
659     attacks.
660     - introduce the concept of a current weapon (either a ranged
661     or a combat weapon/skill/tool) and switch between them as
662     needed.
663     - rewrite bow code so bows get more useful: apply damage,
664     attacktype and other stats to the arrows and treat
665     bows as weapons. also rebalance the missile weapons skill
666     so its damage increases with level.
667     - rewrite the complete player speed logic: weapon_speed now
668     works as documented and there are no unnatural speed boosts.
669 root 1.6 - implement a utility - cfutil - that simplifies arch and map
670     installation, replacing the old collect scripts and
671 root 1.9 simplying deployment by scaling and cutting faces as required.
672     - simplify the map protocol extensively by taking advantage
673     of missing bigfaces, speeding up map generation immensely.
674 root 1.6 - implement inherit keyword allowing archetypes to inherit from
675     other archetypes.
676     - rationalise archetype, region and treasurelist file format
677     into a single file format and make them reloadable asynchronously.
678 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
679     reloadable at runtime.
680 root 1.6 - implement 64x64 faceset support.
681     - implement fxixsx protocol that saves
682     a lot of bandwidth over the old image/face/smooth packets
683 root 1.11 and allows images > packetsize, incremental and background
684     transfers.
685 root 1.6 - implement a bandwidth-saving smoothing protocol that works
686     on a face basis as opposed to a mapspace basis.
687 root 1.7 - the server can now rate-limit image uploads to not exceed
688     a certain (client-configurable) speed while guarenteeing full
689     freedom of movement.
690 root 1.8 - implement new ex command to request item descriptions.
691     - implement new msg command for in-game messages with meta
692     information (using xml).
693 root 1.9 - enforce utf-8 for all text messages.
694 root 1.13 - added micropather (not used yet).
695 root 1.6 - many, many bugfixes.
696 root 1.1
697 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
698 root 1.1 - make coroapi accessible to cf+.
699     - moved map handling logic completely to perl
700     - per player maps are now marked in the map
701 root 1.2 - maps are saved completely differently now,
702     and much more often.
703 root 1.17 - rewrote map header parser and writer, to be much faster.
704 pippijn 1.4 - maps and players are now (in the average case) loaded
705 root 1.2 and saved completely asynchronously, I/O contention will no
706     longer freeze the server.
707 pippijn 1.4 - players and maps can be loaded anytime, without the player
708 root 1.2 being logged in.
709 root 1.1 - automatically generate method interfaces for perl from headers
710     - unbundled freezethaw
711     - mostly rewrote common/map.C
712     - completely rewrite server/swap.C
713     - introduced "runtime", the CCT clock (corrected crossfire time) :)
714     - introduced new keyword for map files: file_format_version (integer, server version: 0)
715     - better message for apply failures due to applymode
716     - removed most all of the weather code
717     - unified logging to stderr and file
718     - too many minor changes to document