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Revision: 1.346
Committed: Sat Feb 21 06:25:46 2009 UTC (15 years, 2 months ago) by root
Branch: MAIN
Changes since 1.345: +5 -0 lines
Log Message:
afaik, this was a disastrous bug

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.342 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
33     disastrous bug of unfortunately unknown proportions...
34 root 1.343 - use gender-neutral place descriptions for invite.
35 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
36     Thanks go to Lisa Larsen!
37 root 1.345 - remove support for colour reducing 32x32 images (no cfclient support anymore).
38     - use better dependency tracking for include/keyword.h.
39 root 1.346 - add accept-invitation and suicide to the list of asynchronous commands, so
40     it is possible to invite somebody out of some stck-till-death traps,
41     or simply to commit suicide.
42 root 1.343
43 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
44 root 1.339 - convert me command from per-map to chat, which makes more sense, also
45     document it.
46 elmex 1.336 - more than one spellbooks of same class can now be given
47     in class selection.
48 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
49     spell rebalancements.
50 elmex 1.338 - the IRC gateway filters IRC colors now.
51 elmex 1.336
52 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
53 root 1.331 - (arch) fix quiver of Holding Bolts.
54 root 1.332 - applying unpaid items will now examine them.
55 root 1.330 - add "What" column to body command, showing items in that slot.
56 elmex 1.329 - redesigned and rebalanced lamps and torches.
57 root 1.330 - add "..." to item names that have been shortened.
58     - fixed "assign" function that squeezes strings into fixed length.
59 elmex 1.333 - add cursed effect to lamps and (some) torches.
60 elmex 1.334 - fixed bad assigned crafting skills and their tools.
61 root 1.312
62 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
63 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
64 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
65 root 1.312 - make monster smell logic dependent on their wisdom stat.
66 root 1.324 - put the death reason into a separate tab.
67     - converted "connected" slot to string, cleanly got rid of some ugly
68     hacks such as the path_attuned hack.
69 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
70     - replace one-at-a-time hash by faster than smaller FNV-1a hash
71     when hashing strings.
72 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
73 elmex 1.320 whether the right cauldron is used.
74 root 1.313 - considerably optimise shared string implementation by
75 root 1.316 making its null value a compiletime constant.
76 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
77     as well as using shstr_cmp to pass shared stringsa round efficiently,
78     for lots of code size savings.
79 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
80     they are sleeping: generators now check for the sleeping flag.
81 root 1.318 - tell gcc not to excessively inline some perl interface functions.
82 root 1.322 - remove marking rune length limit.
83 root 1.323 - fix formatting of cfpod when a verbatim block was following
84     a single newline.
85     - move resistances, statistics and showpets command output into tabs.
86 root 1.326 - implement map scripts that can replace the boulder logic without
87     having to write extensions.
88 root 1.310
89 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
90 root 1.302 - fix a longstanding bug that teared multipart monsters
91     at map boundaries apart.
92 root 1.292 - temporarily make permanently invisible player visible when
93     he/she makes noise.
94 root 1.284 - fix being able to see through walls a bit.
95 root 1.303 - improve look at output.
96 root 1.285 - completely replaced the line of sight algorithm with a variant
97     of spiral fov capable of visibility grades and arbitrary
98     shadow angles, that uses less memory and less code.
99     - the new los code supports arbitrary map rectangles and loosens
100 root 1.310 other restrictions of the old code, supporting further optimisations.
101     - update los if blocksview-objects are inserted in a map, not just when
102 root 1.287 removed (e.g. for summon fog).
103 root 1.303 - permanent invisibility doesn't make immune against making noise:
104     implement a noise system that allows monsters to locate the player
105     when he/she makes noise.
106     - implement a primitive smell system that monsters can use to track
107     players.
108 elmex 1.288 - create bomb now also works when casted by door traps.
109 elmex 1.290 - (arch) new torch graphics.
110 root 1.289 - (maps) considerably soften the subway spider.
111 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
112     the guards from being killed by players.
113 root 1.310 - (maps) lots of tweaks in and around scorn.
114     - (maps) use special non-blocksview jungle, mountain and
115     darkforest freely on the worldmap, to get gradual sight obstacles
116     instead of total blackout in those areas.
117 root 1.289 - no maximum darkness for outdoor maps anymore.
118 root 1.291 - add more hints, fix some messages.
119 root 1.292 - fix a bug: firing rods should tell you something about them.
120     - make light additive even within players.
121 root 1.293 - darken xrays effect a bit.
122     - improve handling of los changes when inserting or removing
123     objects, not perfect yet.
124     - make map darkness signed (formerly unsigned) to allow
125 root 1.294 ambient lighting and centrally manage darkness as an offset.
126     - revamped, fixed and documented the server calendrics, also
127     tell users the current time and data, to improve awareness.
128     - implement proper wizlook flag and handling of wizlook, instead
129     of dumbly just clearing los once.
130 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
131     and has a smaller runtime variance.
132 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
133     making them actually useful.
134     - see_in_dark now increases the viewing radius by 3.
135 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
136     speedup, as well as in many other places.
137 root 1.299 - remove support for extended map infos - these are not used
138     by the deliantra client and removing them gives us a 10% speedup
139     when sending map changes.
140 root 1.300 - remove most gcfclient and other client bug workarounds, as well
141     as now obsolete protocol versions, simplying the code.
142 root 1.301 - optimise and simplify generation of random numbers.
143 root 1.303 - correctly provide a non-zero default density for materials, to
144     avoid crashes, fix other bugs in the material handling code.
145     - fix volume calculations.
146     - fix cfpod parsing when multiple verbatim blocks were separated by
147     newlines.
148 root 1.305 - increase monster detection radius from wis/5 to wis/3.
149 root 1.306 - remove old pickup modes.
150     - remove obsolete disarm and search commands (search wasn't working
151     anyways).
152 root 1.308 - fix a crash when an npc applied a sign.
153 root 1.284
154 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
155 root 1.283 - this release is assumed to be very stable.
156     - (maps) radically redesigned and improved tutorial.
157 root 1.280 - directional casting no longer immediately removes the invisible effect.
158 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
159 root 1.272 - fix overflow in lighting calculations.
160     - negative glow radii can no longer cause total darkness.
161 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
162     only maximally-lit ones.
163 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
164     - swashbucklers got the oratory skill now.
165 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
166 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
167 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
168 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
169     (which was probably broken, too).
170 root 1.281 - support negative glow radii during daytime, too.
171     - use circular, not rectangular, viewing area.
172     - use minimum viewing distance of 2 in outdoor maps.
173     - negative glow is stronger than viewing area or lamps.
174 root 1.283 - (arch) new darkness spell face.
175 root 1.272
176 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
177     - (maps) completely redesigned scorn.
178 root 1.269 - "cast light" now works on oneself.
179 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
180     negative glow radii again (they were totally broken before).
181 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
182 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
183 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
184 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
185 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
186     back to the player.
187 root 1.251 - attuned/repell and spell base level system reworked.
188 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
189 root 1.247 be less erratic now.
190 root 1.248 - refuse to write the uuid file if the uuid is zero
191     (to avoid writing it in early crashes).
192 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
193     - speed up emergency_save by not syncing every file separately.
194     - no longer reattach perl to every object on reload, it's slow, and no longer
195     necessary since we don't nuke stashes anymore.
196     - do not bootstrap perl from the commandline args, use separate eval for
197     better error reporting.
198 root 1.259 - fix a crash when pushing cone spells met ice attacks.
199 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
200 root 1.255 - speed up map refresh in server a bit.
201 elmex 1.258 - refactored drop code and fixed some programming errors in it.
202 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
203 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
204 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
205     as the current weight of the inventory.
206 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
207     dragonfire has been introduced for the non-dragon players.
208 root 1.265 - remove unused "tooltype", "start_holding" object slots.
209     - change "weapontype" object slot to uint8.
210     - convert "hide" object slot into flag.
211     - reorder object members for better locality of reference and codesize
212     decrease.
213 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
214 root 1.267 - fix a crash when no skill could be found when killing amonster.
215 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
216     every completed aio operation.
217 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
218     and update mapspaces if necessary.
219 root 1.246
220 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
221 root 1.241 - removed all command line parsing, only env variables are supported
222     anymore.
223 root 1.239 - region-specific monsters will now once more be on the worldmap.
224 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
225 root 1.225 would grow out of bounds.
226 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
227 root 1.222 - fixed a double-escaping bug in the pod-parser.
228     - rewrote the cfpod parser in C++.
229     - hintmode moved to C++, players need to re-set their hintmode if
230     they dislike "show".
231 root 1.231 - fix RIP inscription.
232 root 1.239 - bump login name length from 18 to 20 char max.
233 root 1.231 - correctly support gender in emotes.
234     - correctly support gender in the death messages.
235     - correctly generate death messages for players only when they really die,
236     with increased information.
237 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
238     and data corruption (but apparently was never triggered).
239 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
240 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
241     data corruption bug.
242 root 1.223 - tweak coredumping/monitoring a bit.
243 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
244 root 1.227 - do not crash in the loader when an inventory object could not be loaded
245     (from a corrupted file).
246 root 1.241 - redid skills command to send output to proper channel.
247 root 1.233 - object->map is no longer refcounting.
248 root 1.228 - add FLAG_DEBUG for internal debugging.
249 root 1.231 - add NDI_VERBATIM flag to send_msg.
250 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
251 root 1.240 - player->exists is no longer a sync_job.
252 root 1.233 - split login.ext's player scheduler into
253     it's own player-scheduler.ext extension.
254 root 1.222
255 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
256 root 1.212 - require perl 5.10.
257 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
258 root 1.204 - swap player and observed count's on the map when observing.
259 root 1.205 - add (mostly untested) mapspace perl class and accessors.
260 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
261 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
262     could be found.
263 root 1.208 - pits now have a configurable "random spread" range and default
264 root 1.213 to a radius of two now.
265 root 1.212 - rewrite pay_player_arch.
266     - use a more stable perl_reload implementation.
267     - do not use Symbol::delete_package (causes crashes after perl-reload),
268     use our own, safer, clear_package instead.
269     - when asynchronously dumping core, close all file handles to allow
270     the server to restart concurrently.
271 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
272     sequences, without double-encoding. it should be faster, too.
273     - the above fixes wrong display of help tetx and many other issues.
274 root 1.216 - use lzf and frag packets for large messages for clients supporting them
275 root 1.218 (0.9976+), use it for long books and other messages.
276 root 1.210 - eradicate listen command and corresponding code.
277 root 1.211 - eradicate logs command.
278 root 1.218 - let the client log into the server log, used for crash backtraces.
279 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
280     old style spell objects with the spell magic bullet.
281 root 1.220 - (arch) fixed skill less rods in the archetypes
282 root 1.204
283 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
284 elmex 1.197 - made jeweler workbench larger and some other minor map
285     changes in jeweler town.
286 root 1.196 - fixed wrong item handling in jeweler skill code.
287 root 1.198 - (arch) use a special "key_random_map" for random map keys
288     that are used up.
289 root 1.199 - fix a crash when the player who was observed has logged out long
290     enough for his region/map to be gone.
291 root 1.200 - port to g++-4.3's incompatible tr1 changes.
292 root 1.201 - add some missing dependencies.
293 root 1.203 - log to /var/log/deliantra/ by default.
294     - hack observe code to enable smooth movmenet when observing.
295 elmex 1.195
296 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
297 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
298 root 1.179 - correctly move gsay to the party channel.
299 root 1.178 - fix a crash when animate weapon was used in some areas.
300 elmex 1.177 - fixed unnecessary identification of by converters created objects.
301 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
302     with NPCs.
303 elmex 1.175 - (arch) dragon scales got proper type now
304 root 1.193 - object::decrease would sometimes cause container weights to
305     be wrong, this has been fixed.
306 root 1.194 - do not send time updates for newly-seen items.
307 root 1.185 - thawing an icecube will once more drop its contents to the ground.
308 root 1.183 - fix cone spells etc. going through walls sometimes.
309 root 1.186 - fix a weight update bug that sometimes left containers
310     with wrong weights.
311 root 1.194 - added auto_apply event and extension for shop tiles.
312 root 1.172 - work around get_map_flags invoking perl and switching the stack.
313     - make sure the map is loaded when using a town portal return.
314 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
315     where healing spells didn't cost any grace.
316 root 1.173 - fix starvation kill reason.
317 root 1.174 - fix pk killer name message.
318 root 1.189 - don't let people apply signs with @match.
319 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
320     what seems to be the biggets memleak in the server).
321 elmex 1.171
322 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
323 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
324     - use anyevent to manage listen ports (this enables IPv6 support).
325 root 1.167 - server supports ipv6 client connections now.
326 root 1.168 - use newly-available Coro::AnyEvent.
327 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
328     to let it handle AIO requests.
329 root 1.167
330 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
331 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
332     processing considerably (especially in the client) and reduces data transfers
333     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
334 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
335     - (map) fixed npc dialogue in pup_land/s_f/special.
336     - bugfix: fix a crash when a player casts a swarm spell and then logs out
337     (swarm spells now stay in the player's inventory).
338 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
339 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
340     archetype *archname* (chairs of different facings were merged).
341     - bugfix: fix a potential crash issue in find_object_name (not used
342     normally).
343 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
344     (destruction, magic missile etc.).
345 root 1.163 - swarm spells without a direction now use various spiral patterns
346     instead of being fully random.
347 root 1.158 - update AnyEvent API to 3.4 and above.
348 root 1.156
349 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
350 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
351 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
352 root 1.152 - bugfix: the jumping skill now gives experience for jumping
353     and for attacking monsters. it also takes about one second to do a jump.
354 root 1.138 - bugfix: players couldn't starve in 2.53 :(
355 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
356 root 1.152 - bugfix: spell effects like word of recall are removed on death.
357 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
358     were created outside a map.
359 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
360     (fixed by reversing the logic).
361 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
362 root 1.153 - bugfix: the random map generator no longer leaks key objects.
363 root 1.154 - bugfix: support random maps >127x127.
364 root 1.152 - (maps) fixed the death certificate system in nimbus.
365 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
366 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
367 root 1.147 - (arch) give ball lightning a real name.
368 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
369 root 1.155 - support cfpod in ex replies (client item tooltips).
370 root 1.143 - unapply item in range slow when readying a spell.
371 root 1.148 - bugfix: account for rounding errors in weight updates.
372 root 1.139 - remove synchronous mkdir in chargen_race_done.
373     - fix per-race starting maps.
374 root 1.142 - check hiscore on suicide and quit as well.
375 root 1.138 - tell players when they are starving.
376 root 1.133 - get rid of costly object_from_name conversion for altar effects.
377     - fix map difficulty calculation for generators.
378 root 1.146 - slightly more intelligent handling of "is_animated" flag.
379 root 1.149 - support no_drop map header flag (before it was only available internally).
380 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
381 root 1.133
382 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
383 root 1.119 - bugfix: custom skill settings were not saved by the server.
384     - bugfix: remove did not actually remove items from the inventory, leaving
385 root 1.116 ghost items.
386 root 1.119 - bugfix: properly update items identified on the ground.
387 root 1.120 - bugfix: use localtime_r in the logger thread.
388 root 1.122 - bugfix: player starvation will now give the correct kill reason.
389     - bugfix: archetype reloads could crash the server.
390 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
391 elmex 1.114 player is not logged in.
392 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
393 root 1.117 server startup.
394 root 1.128 - bugfix: fix the door surround check in the random map generator.
395     - (maps) fix heaven quest difficulty progression.
396     - (maps) fix some random map styles.
397     - dropping items a shop is not interested in won't sell them anymore.
398     - rods and horns with a too low maximum charge allow now at least one discharge.
399     - implement kill & death statistics.
400     - random map preparation is no longer synchronous.
401     - rewrite find_style in perl, no longer does synchronous I/O.
402     - improve random map specials placement.
403     - make the killer a real object pointer instead of a string, improved
404     kill reason messages.
405 root 1.117 - take advantage of new aio_close and aio_chmod.
406 root 1.128 - implement archetype::get, object::deep_clone and update callers.
407 root 1.125 - change_abil is much faster.
408 root 1.126 - update the floorbox more often to work around the reverses item order
409     display in clients.
410 root 1.125 - cleaned up object copying by encapsulating it to a single place.
411 root 1.126 - add hints to the invite messages.
412 root 1.127 - rewrote key<->value pair handling.
413 root 1.128 - use an independent random number generator for the random map generator.
414 elmex 1.113
415 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
416 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
417     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
418     - completely automate the weight handling, should fix all weight
419     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
420 root 1.103 - reloading archetypes while a user was in the character creation phase
421     could crash the server.
422 root 1.106 - fix a nontrivial number of cases of code commented similar
423     to "is this really correct?", as many of those cases are now handles
424     automatically by lower level code.
425     - replace many ad-hoc checks for client visibility by object::visible_to,
426     should result in broader applicability of functions using it.
427 root 1.104 - merge items with different arch pointers refering to the same arch
428     (due to archetype reloads).
429 root 1.106 - refactored the object remove/insert functions and most related
430     functions (decrease, split, merge_ob etc.).
431 root 1.105 - make it compile better on freebsd (reported by pippijn).
432 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
433 root 1.108 - fix the longstanding "container stays open" bug.
434 root 1.107 - improved floorbox updating to be incremental and other protocol
435     optimisations.
436     - get rid of update_after_inventory_change and only do update stats
437     for weight once/tick/player at max.
438 root 1.109 - rewrite party commands, use party channel.
439 root 1.103
440 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
441 root 1.97 - properly link against libgthread as that is needed to make the slice
442     allocator thread-safe.
443 root 1.91 - support perls not compiled with 64 bit support (though this is not a
444     recommended configuration) (reported by Samuel Gondouin).
445 root 1.94 - always put godgiven items into the player inventory, never any containers.
446 root 1.92 - (maps, arch) the scorn go club was founded!
447 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
448 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
449     became a real spell-class.
450 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
451     - (arch) considerably strengthened spark shower and destruction.
452     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
453     finally reloadable at runtime.
454     - changed archetype loading algorithm to only require one pass and
455     use delayed resolving of references.
456 root 1.101 - examine command now uses the examine infobox.
457 root 1.102 - implement an "incremental garbage collector" for archetypes.
458 root 1.98 - enable slice allocator again.
459 root 1.96 - implement optional free memory poisoning.
460 root 1.91
461 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
462 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
463 root 1.85 skill.
464 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
465     names (also update all maps to use money instead of coins).
466 root 1.78 - add uuid accessors to perl.
467     - add coin names and archetype accessors to perl.
468 root 1.80 - fix runtime uuid file format to use "." instead of ",".
469 root 1.78 - change perl extensions to not use hardcoded coins and values.
470 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
471     and be more parsimonous of uuid usage by the exact value out on exit.
472 root 1.86 - write log messages in another thread, removing another sync point.
473     - support multi-line log messages in a nicer way.
474 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
475 root 1.81 - fix a minor memleak in the random map generator.
476     - some parts of the random map generator are not coroutine-safe,
477     so only call it "single-threaded".
478     - major cleanup of memory management in random map generator.
479 root 1.87 - slight refactoring of the random map generator, faster too.
480 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
481     bookkeeping bug.
482 root 1.87 - work around "player is on active list" problem by deactivating player
483     after loading.
484 root 1.81 - garbage collect shstr's more evenly and adaptively only when
485     there have in fact been allocations.
486 root 1.82 - fix object::insert to do as documented and insert into the env
487     if necessary.
488     - fix cf::map::unique_maps.
489     - fix nrof overflow check in can_merge_slow.
490     - fix converter code to handle >31 bit values.
491 elmex 1.83 - added support for the player_sold flag
492 root 1.84 - converters no longer accept unpaid items.
493 root 1.88 - canonicalize random map meta files for better unification.
494 root 1.77
495 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
496 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
497     when mlockall has been used.
498 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
499 root 1.72 - use separate thread for ticker timing (and more in the future).
500     this greatly increases timing accuracy and gets rid of an enourmous
501     number of gettimeofday calls.
502 root 1.82 - use a separate thread to signal aio completion, for lower latency.
503 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
504 root 1.71
505 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
506 root 1.68 - rebalanced default experience table to be more exponential
507     and much easier up to level ~40, then moderately harder.
508 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
509 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
510     - do not exit on reload/load errors but properly cleanup.
511 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
512 root 1.66
513 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
514 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
515     (this fixes the jeweler skill).
516 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
517 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
518 root 1.63 - move tombstone to real map if player died due to cave-in (even if
519     it has reset, which is better than putting it on the savebed, also as
520 root 1.321 proof that the player didn't use a savebed).
521 root 1.59
522 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
523 root 1.56 - work around perl bug in configure perl module version check.
524 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
525 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
526 root 1.52 - fix a bug in animate_weapon, causing a crash.
527 root 1.54 - no longer exit when a coroutine throws an exception.
528 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
529 root 1.53 - fix the "<player> is nuts" message.
530 root 1.58 - fix an exception at logout due to the json_coder being gone.
531 root 1.43 - upgrade to EV version 2.0 API.
532 root 1.47 - when players don't apply a savebed correctly but stand above one,
533     do not move or kill them.
534 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
535 root 1.43 - implement generic framework for server-side resource files.
536     - implement resource file update event.
537     - hook experience table update into the framework.
538     - move jeweler.yaml to resources (arch/).
539 root 1.44 - switch from Crossfire to Deliantra perl module.
540     - implement json2json arch filter.
541 root 1.45 - implement widget protocol version 2, support for ui templates.
542 root 1.54 - mapinfo is now handled fully asynchronously.
543 root 1.48 - ext/irc: also log irc messages.
544 root 1.51 - ext/schmorplog: write user stat files asynchronously.
545 root 1.43
546 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
547 elmex 1.41 - limited the number of items that can be picked up and dropped
548 root 1.42 as temporary measurement against bad performance or dropping things
549     (this lead to long freezes and triggered the watchdog).
550 elmex 1.41 - improved the performance of the drop command a bit.
551 root 1.38 - switch from Event to EV for higher performance, easier usage,
552     less bugs...
553 root 1.39 - updated to release version of the gnu affero license.
554 root 1.38
555 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
556 root 1.36 - more thoroughly rename the binaries, contact addresses.
557     - update the copyrights.
558 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
559     crashes.
560 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
561     potentially causing crashes.
562 root 1.35 - assign weapons on user load time, not login-time, avoiding
563     crashes.
564    
565 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
566 root 1.32 - fixed an important bug that caused passwords to be forgotten.
567 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
568     in some of the maps.
569 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
570     which is now trivial to do.
571 root 1.33 - removed all traces of the old (and never working) plug-in interface
572     (70kb code less on amd64).
573 root 1.34 - improve/tune scheduling priorities.
574     - fix some freezing bugs.
575     - fix a memory corruption problem in dynbuf.printf.
576     - use channels for chat and many informational commands.
577     - improved the tutorial.
578     - create missile is now fixed.
579     - race fields must now contain archetypes.
580     - jumping skill now works as advertised.
581 root 1.31
582 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
583 root 1.24 - relicense under the gnu affero license.
584 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
585 root 1.24 - implement server-side framework for generic resources.
586     - use resource framework for server-provided ambient
587     music.
588 root 1.27 - save object owners (players only atm).
589 root 1.24 - replace limited sound api with server-provided sound effects.
590     - new sc (sound control) protocol command.
591     - improve fxix protocol to include types.
592     - exactly fill tcp segments, if possible.
593     - output-rate is now an upper limit, the server will automatically
594     (and quite perfectly) adjust to the network conditions, ensuring
595     low latency even during bulk transfers (music, images, sounds etc.).
596     - implement server-side widgets (i.e. client widgets controlled
597     in the server side). this will allow future expansion without
598     having to upgrade clients.
599     - implement a (artwork) world map with realtime player position
600     tracking.
601     - new and more efficient extcmd (server still supports old extcmd
602     protocol).
603 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
604     calcluation that could be easily exploited by users.
605     - rebalanced diseases to spread more naturally/evenly.
606     - completely asynchronous map loading even for tiled maps.
607 root 1.24 - replace simple messaging protocol with channels carrying metadata
608     (similar to message types, but more directed at the user).
609     - reduce command processing latency by a whopping 120ms by
610     reordering some processing steps inside the server. this directly
611     reduces lag by 120ms.
612     - actually send spell faces to the client.
613 root 1.23 - implement player genders.
614 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
615     otherwise return to savebed and possible kill if the log-out
616     was for too long.
617     - fast socket-dead detection (kick player after 8 seconds without ack).
618     - greatly reduce the cpu time needed to draw maps _again_.
619     - archetypes are now subclasses of objects.
620     - rebalanced shop greed and approval functions to be more realistic
621     (and likely match the actual intention).
622 root 1.23 - implement "crossfire pod" format for messages, with working bold,
623     italic, gender-specific text, paragraphs etc.
624 root 1.24 - implemented hint framework, players can opt to receive hints.
625     - implemented (long) book framework, added some books from the cf wiki.
626 root 1.23 - implement generic message framework that uses xml, utf8 for the client
627     protocol and is capable of transmitting generic meta information.
628 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
629     - replace the nexus by a per-player tutorial map that teaches stuff
630     better than the newbie house.
631 root 1.18 - fix the magicmap colours.
632 root 1.19 - optimise map update even more by removing unneeded code and checks.
633     - decouple map and stats update from pl->ob and use pl->observe instead.
634     - implement observe command.
635 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
636     calls with a simple comparison.
637     - fix a latent crossfire bug that could crash the server because the
638     map refresh did not update the mapspace.
639 root 1.24 - support custom keys for regions and maps, regions are now
640     refcount-managed.
641     - allow worldmap overlays anywhere in the 000..999 range.
642     - new system to acquire time slices for background jobs, to reduce
643     jitter.
644 root 1.27 - semi-persistent object-referencing framework (currently only players
645     supported).
646 root 1.22 - dependency tracking for perl extensions.
647 root 1.24 - new slag-ex extension for cleaning cauldrons.
648     - fix invoke result processing.
649     - there are even less i/o syncpoints in the server now.
650 root 1.29 - added map-tags extension that scans all maps for object tags
651     and records them in the database (not used yet).
652 root 1.28 - metaserver 2 support.
653 root 1.22 - many more bugfixes and minor optimisations.
654 root 1.16
655 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
656 root 1.14 - optimised event invocation (non-wanted events can now be
657     skipped with 4-5 inlined instructions).
658 root 1.12 - complete rewrite of town_portal: it now creates a portal
659     to the "nearest" town only, travel is only possible
660 root 1.13 to the town and back, anybody can use it (also removes
661     one of the remaining syncpoints in the server).
662 root 1.10 - complete rewrite of the range/attack skill slot system:
663     there are now two slots, one for combat, one for ranged
664     attacks.
665     - introduce the concept of a current weapon (either a ranged
666     or a combat weapon/skill/tool) and switch between them as
667     needed.
668     - rewrite bow code so bows get more useful: apply damage,
669     attacktype and other stats to the arrows and treat
670     bows as weapons. also rebalance the missile weapons skill
671     so its damage increases with level.
672     - rewrite the complete player speed logic: weapon_speed now
673     works as documented and there are no unnatural speed boosts.
674 root 1.6 - implement a utility - cfutil - that simplifies arch and map
675     installation, replacing the old collect scripts and
676 root 1.9 simplying deployment by scaling and cutting faces as required.
677     - simplify the map protocol extensively by taking advantage
678     of missing bigfaces, speeding up map generation immensely.
679 root 1.6 - implement inherit keyword allowing archetypes to inherit from
680     other archetypes.
681     - rationalise archetype, region and treasurelist file format
682     into a single file format and make them reloadable asynchronously.
683 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
684     reloadable at runtime.
685 root 1.6 - implement 64x64 faceset support.
686     - implement fxixsx protocol that saves
687     a lot of bandwidth over the old image/face/smooth packets
688 root 1.11 and allows images > packetsize, incremental and background
689     transfers.
690 root 1.6 - implement a bandwidth-saving smoothing protocol that works
691     on a face basis as opposed to a mapspace basis.
692 root 1.7 - the server can now rate-limit image uploads to not exceed
693     a certain (client-configurable) speed while guarenteeing full
694     freedom of movement.
695 root 1.8 - implement new ex command to request item descriptions.
696     - implement new msg command for in-game messages with meta
697     information (using xml).
698 root 1.9 - enforce utf-8 for all text messages.
699 root 1.13 - added micropather (not used yet).
700 root 1.6 - many, many bugfixes.
701 root 1.1
702 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
703 root 1.1 - make coroapi accessible to cf+.
704     - moved map handling logic completely to perl
705     - per player maps are now marked in the map
706 root 1.2 - maps are saved completely differently now,
707     and much more often.
708 root 1.17 - rewrote map header parser and writer, to be much faster.
709 pippijn 1.4 - maps and players are now (in the average case) loaded
710 root 1.2 and saved completely asynchronously, I/O contention will no
711     longer freeze the server.
712 pippijn 1.4 - players and maps can be loaded anytime, without the player
713 root 1.2 being logged in.
714 root 1.1 - automatically generate method interfaces for perl from headers
715     - unbundled freezethaw
716     - mostly rewrote common/map.C
717     - completely rewrite server/swap.C
718     - introduced "runtime", the CCT clock (corrected crossfire time) :)
719     - introduced new keyword for map files: file_format_version (integer, server version: 0)
720     - better message for apply failures due to applymode
721     - removed most all of the weather code
722     - unified logging to stderr and file
723     - too many minor changes to document