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Revision: 1.347
Committed: Sat Feb 21 06:30:34 2009 UTC (15 years, 2 months ago) by root
Branch: MAIN
Changes since 1.346: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.342 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
33     disastrous bug of unfortunately unknown proportions...
34 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
35 root 1.343 - use gender-neutral place descriptions for invite.
36 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
37     Thanks go to Lisa Larsen!
38 root 1.345 - remove support for colour reducing 32x32 images (no cfclient support anymore).
39     - use better dependency tracking for include/keyword.h.
40 root 1.346 - add accept-invitation and suicide to the list of asynchronous commands, so
41     it is possible to invite somebody out of some stck-till-death traps,
42     or simply to commit suicide.
43 root 1.343
44 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
45 root 1.339 - convert me command from per-map to chat, which makes more sense, also
46     document it.
47 elmex 1.336 - more than one spellbooks of same class can now be given
48     in class selection.
49 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
50     spell rebalancements.
51 elmex 1.338 - the IRC gateway filters IRC colors now.
52 elmex 1.336
53 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
54 root 1.331 - (arch) fix quiver of Holding Bolts.
55 root 1.332 - applying unpaid items will now examine them.
56 root 1.330 - add "What" column to body command, showing items in that slot.
57 elmex 1.329 - redesigned and rebalanced lamps and torches.
58 root 1.330 - add "..." to item names that have been shortened.
59     - fixed "assign" function that squeezes strings into fixed length.
60 elmex 1.333 - add cursed effect to lamps and (some) torches.
61 elmex 1.334 - fixed bad assigned crafting skills and their tools.
62 root 1.312
63 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
64 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
65 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
66 root 1.312 - make monster smell logic dependent on their wisdom stat.
67 root 1.324 - put the death reason into a separate tab.
68     - converted "connected" slot to string, cleanly got rid of some ugly
69     hacks such as the path_attuned hack.
70 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
71     - replace one-at-a-time hash by faster than smaller FNV-1a hash
72     when hashing strings.
73 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
74 elmex 1.320 whether the right cauldron is used.
75 root 1.313 - considerably optimise shared string implementation by
76 root 1.316 making its null value a compiletime constant.
77 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
78     as well as using shstr_cmp to pass shared stringsa round efficiently,
79     for lots of code size savings.
80 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
81     they are sleeping: generators now check for the sleeping flag.
82 root 1.318 - tell gcc not to excessively inline some perl interface functions.
83 root 1.322 - remove marking rune length limit.
84 root 1.323 - fix formatting of cfpod when a verbatim block was following
85     a single newline.
86     - move resistances, statistics and showpets command output into tabs.
87 root 1.326 - implement map scripts that can replace the boulder logic without
88     having to write extensions.
89 root 1.310
90 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
91 root 1.302 - fix a longstanding bug that teared multipart monsters
92     at map boundaries apart.
93 root 1.292 - temporarily make permanently invisible player visible when
94     he/she makes noise.
95 root 1.284 - fix being able to see through walls a bit.
96 root 1.303 - improve look at output.
97 root 1.285 - completely replaced the line of sight algorithm with a variant
98     of spiral fov capable of visibility grades and arbitrary
99     shadow angles, that uses less memory and less code.
100     - the new los code supports arbitrary map rectangles and loosens
101 root 1.310 other restrictions of the old code, supporting further optimisations.
102     - update los if blocksview-objects are inserted in a map, not just when
103 root 1.287 removed (e.g. for summon fog).
104 root 1.303 - permanent invisibility doesn't make immune against making noise:
105     implement a noise system that allows monsters to locate the player
106     when he/she makes noise.
107     - implement a primitive smell system that monsters can use to track
108     players.
109 elmex 1.288 - create bomb now also works when casted by door traps.
110 elmex 1.290 - (arch) new torch graphics.
111 root 1.289 - (maps) considerably soften the subway spider.
112 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
113     the guards from being killed by players.
114 root 1.310 - (maps) lots of tweaks in and around scorn.
115     - (maps) use special non-blocksview jungle, mountain and
116     darkforest freely on the worldmap, to get gradual sight obstacles
117     instead of total blackout in those areas.
118 root 1.289 - no maximum darkness for outdoor maps anymore.
119 root 1.291 - add more hints, fix some messages.
120 root 1.292 - fix a bug: firing rods should tell you something about them.
121     - make light additive even within players.
122 root 1.293 - darken xrays effect a bit.
123     - improve handling of los changes when inserting or removing
124     objects, not perfect yet.
125     - make map darkness signed (formerly unsigned) to allow
126 root 1.294 ambient lighting and centrally manage darkness as an offset.
127     - revamped, fixed and documented the server calendrics, also
128     tell users the current time and data, to improve awareness.
129     - implement proper wizlook flag and handling of wizlook, instead
130     of dumbly just clearing los once.
131 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
132     and has a smaller runtime variance.
133 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
134     making them actually useful.
135     - see_in_dark now increases the viewing radius by 3.
136 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
137     speedup, as well as in many other places.
138 root 1.299 - remove support for extended map infos - these are not used
139     by the deliantra client and removing them gives us a 10% speedup
140     when sending map changes.
141 root 1.300 - remove most gcfclient and other client bug workarounds, as well
142     as now obsolete protocol versions, simplying the code.
143 root 1.301 - optimise and simplify generation of random numbers.
144 root 1.303 - correctly provide a non-zero default density for materials, to
145     avoid crashes, fix other bugs in the material handling code.
146     - fix volume calculations.
147     - fix cfpod parsing when multiple verbatim blocks were separated by
148     newlines.
149 root 1.305 - increase monster detection radius from wis/5 to wis/3.
150 root 1.306 - remove old pickup modes.
151     - remove obsolete disarm and search commands (search wasn't working
152     anyways).
153 root 1.308 - fix a crash when an npc applied a sign.
154 root 1.284
155 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
156 root 1.283 - this release is assumed to be very stable.
157     - (maps) radically redesigned and improved tutorial.
158 root 1.280 - directional casting no longer immediately removes the invisible effect.
159 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
160 root 1.272 - fix overflow in lighting calculations.
161     - negative glow radii can no longer cause total darkness.
162 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
163     only maximally-lit ones.
164 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
165     - swashbucklers got the oratory skill now.
166 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
167 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
168 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
169 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
170     (which was probably broken, too).
171 root 1.281 - support negative glow radii during daytime, too.
172     - use circular, not rectangular, viewing area.
173     - use minimum viewing distance of 2 in outdoor maps.
174     - negative glow is stronger than viewing area or lamps.
175 root 1.283 - (arch) new darkness spell face.
176 root 1.272
177 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
178     - (maps) completely redesigned scorn.
179 root 1.269 - "cast light" now works on oneself.
180 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
181     negative glow radii again (they were totally broken before).
182 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
183 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
184 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
185 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
186 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
187     back to the player.
188 root 1.251 - attuned/repell and spell base level system reworked.
189 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
190 root 1.247 be less erratic now.
191 root 1.248 - refuse to write the uuid file if the uuid is zero
192     (to avoid writing it in early crashes).
193 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
194     - speed up emergency_save by not syncing every file separately.
195     - no longer reattach perl to every object on reload, it's slow, and no longer
196     necessary since we don't nuke stashes anymore.
197     - do not bootstrap perl from the commandline args, use separate eval for
198     better error reporting.
199 root 1.259 - fix a crash when pushing cone spells met ice attacks.
200 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
201 root 1.255 - speed up map refresh in server a bit.
202 elmex 1.258 - refactored drop code and fixed some programming errors in it.
203 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
204 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
205 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
206     as the current weight of the inventory.
207 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
208     dragonfire has been introduced for the non-dragon players.
209 root 1.265 - remove unused "tooltype", "start_holding" object slots.
210     - change "weapontype" object slot to uint8.
211     - convert "hide" object slot into flag.
212     - reorder object members for better locality of reference and codesize
213     decrease.
214 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
215 root 1.267 - fix a crash when no skill could be found when killing amonster.
216 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
217     every completed aio operation.
218 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
219     and update mapspaces if necessary.
220 root 1.246
221 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
222 root 1.241 - removed all command line parsing, only env variables are supported
223     anymore.
224 root 1.239 - region-specific monsters will now once more be on the worldmap.
225 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
226 root 1.225 would grow out of bounds.
227 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
228 root 1.222 - fixed a double-escaping bug in the pod-parser.
229     - rewrote the cfpod parser in C++.
230     - hintmode moved to C++, players need to re-set their hintmode if
231     they dislike "show".
232 root 1.231 - fix RIP inscription.
233 root 1.239 - bump login name length from 18 to 20 char max.
234 root 1.231 - correctly support gender in emotes.
235     - correctly support gender in the death messages.
236     - correctly generate death messages for players only when they really die,
237     with increased information.
238 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
239     and data corruption (but apparently was never triggered).
240 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
241 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
242     data corruption bug.
243 root 1.223 - tweak coredumping/monitoring a bit.
244 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
245 root 1.227 - do not crash in the loader when an inventory object could not be loaded
246     (from a corrupted file).
247 root 1.241 - redid skills command to send output to proper channel.
248 root 1.233 - object->map is no longer refcounting.
249 root 1.228 - add FLAG_DEBUG for internal debugging.
250 root 1.231 - add NDI_VERBATIM flag to send_msg.
251 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
252 root 1.240 - player->exists is no longer a sync_job.
253 root 1.233 - split login.ext's player scheduler into
254     it's own player-scheduler.ext extension.
255 root 1.222
256 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
257 root 1.212 - require perl 5.10.
258 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
259 root 1.204 - swap player and observed count's on the map when observing.
260 root 1.205 - add (mostly untested) mapspace perl class and accessors.
261 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
262 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
263     could be found.
264 root 1.208 - pits now have a configurable "random spread" range and default
265 root 1.213 to a radius of two now.
266 root 1.212 - rewrite pay_player_arch.
267     - use a more stable perl_reload implementation.
268     - do not use Symbol::delete_package (causes crashes after perl-reload),
269     use our own, safer, clear_package instead.
270     - when asynchronously dumping core, close all file handles to allow
271     the server to restart concurrently.
272 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
273     sequences, without double-encoding. it should be faster, too.
274     - the above fixes wrong display of help tetx and many other issues.
275 root 1.216 - use lzf and frag packets for large messages for clients supporting them
276 root 1.218 (0.9976+), use it for long books and other messages.
277 root 1.210 - eradicate listen command and corresponding code.
278 root 1.211 - eradicate logs command.
279 root 1.218 - let the client log into the server log, used for crash backtraces.
280 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
281     old style spell objects with the spell magic bullet.
282 root 1.220 - (arch) fixed skill less rods in the archetypes
283 root 1.204
284 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
285 elmex 1.197 - made jeweler workbench larger and some other minor map
286     changes in jeweler town.
287 root 1.196 - fixed wrong item handling in jeweler skill code.
288 root 1.198 - (arch) use a special "key_random_map" for random map keys
289     that are used up.
290 root 1.199 - fix a crash when the player who was observed has logged out long
291     enough for his region/map to be gone.
292 root 1.200 - port to g++-4.3's incompatible tr1 changes.
293 root 1.201 - add some missing dependencies.
294 root 1.203 - log to /var/log/deliantra/ by default.
295     - hack observe code to enable smooth movmenet when observing.
296 elmex 1.195
297 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
298 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
299 root 1.179 - correctly move gsay to the party channel.
300 root 1.178 - fix a crash when animate weapon was used in some areas.
301 elmex 1.177 - fixed unnecessary identification of by converters created objects.
302 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
303     with NPCs.
304 elmex 1.175 - (arch) dragon scales got proper type now
305 root 1.193 - object::decrease would sometimes cause container weights to
306     be wrong, this has been fixed.
307 root 1.194 - do not send time updates for newly-seen items.
308 root 1.185 - thawing an icecube will once more drop its contents to the ground.
309 root 1.183 - fix cone spells etc. going through walls sometimes.
310 root 1.186 - fix a weight update bug that sometimes left containers
311     with wrong weights.
312 root 1.194 - added auto_apply event and extension for shop tiles.
313 root 1.172 - work around get_map_flags invoking perl and switching the stack.
314     - make sure the map is loaded when using a town portal return.
315 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
316     where healing spells didn't cost any grace.
317 root 1.173 - fix starvation kill reason.
318 root 1.174 - fix pk killer name message.
319 root 1.189 - don't let people apply signs with @match.
320 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
321     what seems to be the biggets memleak in the server).
322 elmex 1.171
323 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
324 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
325     - use anyevent to manage listen ports (this enables IPv6 support).
326 root 1.167 - server supports ipv6 client connections now.
327 root 1.168 - use newly-available Coro::AnyEvent.
328 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
329     to let it handle AIO requests.
330 root 1.167
331 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
332 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
333     processing considerably (especially in the client) and reduces data transfers
334     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
335 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
336     - (map) fixed npc dialogue in pup_land/s_f/special.
337     - bugfix: fix a crash when a player casts a swarm spell and then logs out
338     (swarm spells now stay in the player's inventory).
339 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
340 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
341     archetype *archname* (chairs of different facings were merged).
342     - bugfix: fix a potential crash issue in find_object_name (not used
343     normally).
344 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
345     (destruction, magic missile etc.).
346 root 1.163 - swarm spells without a direction now use various spiral patterns
347     instead of being fully random.
348 root 1.158 - update AnyEvent API to 3.4 and above.
349 root 1.156
350 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
351 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
352 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
353 root 1.152 - bugfix: the jumping skill now gives experience for jumping
354     and for attacking monsters. it also takes about one second to do a jump.
355 root 1.138 - bugfix: players couldn't starve in 2.53 :(
356 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
357 root 1.152 - bugfix: spell effects like word of recall are removed on death.
358 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
359     were created outside a map.
360 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
361     (fixed by reversing the logic).
362 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
363 root 1.153 - bugfix: the random map generator no longer leaks key objects.
364 root 1.154 - bugfix: support random maps >127x127.
365 root 1.152 - (maps) fixed the death certificate system in nimbus.
366 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
367 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
368 root 1.147 - (arch) give ball lightning a real name.
369 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
370 root 1.155 - support cfpod in ex replies (client item tooltips).
371 root 1.143 - unapply item in range slow when readying a spell.
372 root 1.148 - bugfix: account for rounding errors in weight updates.
373 root 1.139 - remove synchronous mkdir in chargen_race_done.
374     - fix per-race starting maps.
375 root 1.142 - check hiscore on suicide and quit as well.
376 root 1.138 - tell players when they are starving.
377 root 1.133 - get rid of costly object_from_name conversion for altar effects.
378     - fix map difficulty calculation for generators.
379 root 1.146 - slightly more intelligent handling of "is_animated" flag.
380 root 1.149 - support no_drop map header flag (before it was only available internally).
381 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
382 root 1.133
383 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
384 root 1.119 - bugfix: custom skill settings were not saved by the server.
385     - bugfix: remove did not actually remove items from the inventory, leaving
386 root 1.116 ghost items.
387 root 1.119 - bugfix: properly update items identified on the ground.
388 root 1.120 - bugfix: use localtime_r in the logger thread.
389 root 1.122 - bugfix: player starvation will now give the correct kill reason.
390     - bugfix: archetype reloads could crash the server.
391 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
392 elmex 1.114 player is not logged in.
393 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
394 root 1.117 server startup.
395 root 1.128 - bugfix: fix the door surround check in the random map generator.
396     - (maps) fix heaven quest difficulty progression.
397     - (maps) fix some random map styles.
398     - dropping items a shop is not interested in won't sell them anymore.
399     - rods and horns with a too low maximum charge allow now at least one discharge.
400     - implement kill & death statistics.
401     - random map preparation is no longer synchronous.
402     - rewrite find_style in perl, no longer does synchronous I/O.
403     - improve random map specials placement.
404     - make the killer a real object pointer instead of a string, improved
405     kill reason messages.
406 root 1.117 - take advantage of new aio_close and aio_chmod.
407 root 1.128 - implement archetype::get, object::deep_clone and update callers.
408 root 1.125 - change_abil is much faster.
409 root 1.126 - update the floorbox more often to work around the reverses item order
410     display in clients.
411 root 1.125 - cleaned up object copying by encapsulating it to a single place.
412 root 1.126 - add hints to the invite messages.
413 root 1.127 - rewrote key<->value pair handling.
414 root 1.128 - use an independent random number generator for the random map generator.
415 elmex 1.113
416 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
417 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
418     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
419     - completely automate the weight handling, should fix all weight
420     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
421 root 1.103 - reloading archetypes while a user was in the character creation phase
422     could crash the server.
423 root 1.106 - fix a nontrivial number of cases of code commented similar
424     to "is this really correct?", as many of those cases are now handles
425     automatically by lower level code.
426     - replace many ad-hoc checks for client visibility by object::visible_to,
427     should result in broader applicability of functions using it.
428 root 1.104 - merge items with different arch pointers refering to the same arch
429     (due to archetype reloads).
430 root 1.106 - refactored the object remove/insert functions and most related
431     functions (decrease, split, merge_ob etc.).
432 root 1.105 - make it compile better on freebsd (reported by pippijn).
433 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
434 root 1.108 - fix the longstanding "container stays open" bug.
435 root 1.107 - improved floorbox updating to be incremental and other protocol
436     optimisations.
437     - get rid of update_after_inventory_change and only do update stats
438     for weight once/tick/player at max.
439 root 1.109 - rewrite party commands, use party channel.
440 root 1.103
441 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
442 root 1.97 - properly link against libgthread as that is needed to make the slice
443     allocator thread-safe.
444 root 1.91 - support perls not compiled with 64 bit support (though this is not a
445     recommended configuration) (reported by Samuel Gondouin).
446 root 1.94 - always put godgiven items into the player inventory, never any containers.
447 root 1.92 - (maps, arch) the scorn go club was founded!
448 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
449 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
450     became a real spell-class.
451 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
452     - (arch) considerably strengthened spark shower and destruction.
453     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
454     finally reloadable at runtime.
455     - changed archetype loading algorithm to only require one pass and
456     use delayed resolving of references.
457 root 1.101 - examine command now uses the examine infobox.
458 root 1.102 - implement an "incremental garbage collector" for archetypes.
459 root 1.98 - enable slice allocator again.
460 root 1.96 - implement optional free memory poisoning.
461 root 1.91
462 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
463 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
464 root 1.85 skill.
465 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
466     names (also update all maps to use money instead of coins).
467 root 1.78 - add uuid accessors to perl.
468     - add coin names and archetype accessors to perl.
469 root 1.80 - fix runtime uuid file format to use "." instead of ",".
470 root 1.78 - change perl extensions to not use hardcoded coins and values.
471 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
472     and be more parsimonous of uuid usage by the exact value out on exit.
473 root 1.86 - write log messages in another thread, removing another sync point.
474     - support multi-line log messages in a nicer way.
475 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
476 root 1.81 - fix a minor memleak in the random map generator.
477     - some parts of the random map generator are not coroutine-safe,
478     so only call it "single-threaded".
479     - major cleanup of memory management in random map generator.
480 root 1.87 - slight refactoring of the random map generator, faster too.
481 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
482     bookkeeping bug.
483 root 1.87 - work around "player is on active list" problem by deactivating player
484     after loading.
485 root 1.81 - garbage collect shstr's more evenly and adaptively only when
486     there have in fact been allocations.
487 root 1.82 - fix object::insert to do as documented and insert into the env
488     if necessary.
489     - fix cf::map::unique_maps.
490     - fix nrof overflow check in can_merge_slow.
491     - fix converter code to handle >31 bit values.
492 elmex 1.83 - added support for the player_sold flag
493 root 1.84 - converters no longer accept unpaid items.
494 root 1.88 - canonicalize random map meta files for better unification.
495 root 1.77
496 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
497 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
498     when mlockall has been used.
499 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
500 root 1.72 - use separate thread for ticker timing (and more in the future).
501     this greatly increases timing accuracy and gets rid of an enourmous
502     number of gettimeofday calls.
503 root 1.82 - use a separate thread to signal aio completion, for lower latency.
504 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
505 root 1.71
506 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
507 root 1.68 - rebalanced default experience table to be more exponential
508     and much easier up to level ~40, then moderately harder.
509 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
510 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
511     - do not exit on reload/load errors but properly cleanup.
512 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
513 root 1.66
514 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
515 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
516     (this fixes the jeweler skill).
517 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
518 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
519 root 1.63 - move tombstone to real map if player died due to cave-in (even if
520     it has reset, which is better than putting it on the savebed, also as
521 root 1.321 proof that the player didn't use a savebed).
522 root 1.59
523 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
524 root 1.56 - work around perl bug in configure perl module version check.
525 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
526 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
527 root 1.52 - fix a bug in animate_weapon, causing a crash.
528 root 1.54 - no longer exit when a coroutine throws an exception.
529 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
530 root 1.53 - fix the "<player> is nuts" message.
531 root 1.58 - fix an exception at logout due to the json_coder being gone.
532 root 1.43 - upgrade to EV version 2.0 API.
533 root 1.47 - when players don't apply a savebed correctly but stand above one,
534     do not move or kill them.
535 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
536 root 1.43 - implement generic framework for server-side resource files.
537     - implement resource file update event.
538     - hook experience table update into the framework.
539     - move jeweler.yaml to resources (arch/).
540 root 1.44 - switch from Crossfire to Deliantra perl module.
541     - implement json2json arch filter.
542 root 1.45 - implement widget protocol version 2, support for ui templates.
543 root 1.54 - mapinfo is now handled fully asynchronously.
544 root 1.48 - ext/irc: also log irc messages.
545 root 1.51 - ext/schmorplog: write user stat files asynchronously.
546 root 1.43
547 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
548 elmex 1.41 - limited the number of items that can be picked up and dropped
549 root 1.42 as temporary measurement against bad performance or dropping things
550     (this lead to long freezes and triggered the watchdog).
551 elmex 1.41 - improved the performance of the drop command a bit.
552 root 1.38 - switch from Event to EV for higher performance, easier usage,
553     less bugs...
554 root 1.39 - updated to release version of the gnu affero license.
555 root 1.38
556 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
557 root 1.36 - more thoroughly rename the binaries, contact addresses.
558     - update the copyrights.
559 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
560     crashes.
561 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
562     potentially causing crashes.
563 root 1.35 - assign weapons on user load time, not login-time, avoiding
564     crashes.
565    
566 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
567 root 1.32 - fixed an important bug that caused passwords to be forgotten.
568 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
569     in some of the maps.
570 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
571     which is now trivial to do.
572 root 1.33 - removed all traces of the old (and never working) plug-in interface
573     (70kb code less on amd64).
574 root 1.34 - improve/tune scheduling priorities.
575     - fix some freezing bugs.
576     - fix a memory corruption problem in dynbuf.printf.
577     - use channels for chat and many informational commands.
578     - improved the tutorial.
579     - create missile is now fixed.
580     - race fields must now contain archetypes.
581     - jumping skill now works as advertised.
582 root 1.31
583 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
584 root 1.24 - relicense under the gnu affero license.
585 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
586 root 1.24 - implement server-side framework for generic resources.
587     - use resource framework for server-provided ambient
588     music.
589 root 1.27 - save object owners (players only atm).
590 root 1.24 - replace limited sound api with server-provided sound effects.
591     - new sc (sound control) protocol command.
592     - improve fxix protocol to include types.
593     - exactly fill tcp segments, if possible.
594     - output-rate is now an upper limit, the server will automatically
595     (and quite perfectly) adjust to the network conditions, ensuring
596     low latency even during bulk transfers (music, images, sounds etc.).
597     - implement server-side widgets (i.e. client widgets controlled
598     in the server side). this will allow future expansion without
599     having to upgrade clients.
600     - implement a (artwork) world map with realtime player position
601     tracking.
602     - new and more efficient extcmd (server still supports old extcmd
603     protocol).
604 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
605     calcluation that could be easily exploited by users.
606     - rebalanced diseases to spread more naturally/evenly.
607     - completely asynchronous map loading even for tiled maps.
608 root 1.24 - replace simple messaging protocol with channels carrying metadata
609     (similar to message types, but more directed at the user).
610     - reduce command processing latency by a whopping 120ms by
611     reordering some processing steps inside the server. this directly
612     reduces lag by 120ms.
613     - actually send spell faces to the client.
614 root 1.23 - implement player genders.
615 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
616     otherwise return to savebed and possible kill if the log-out
617     was for too long.
618     - fast socket-dead detection (kick player after 8 seconds without ack).
619     - greatly reduce the cpu time needed to draw maps _again_.
620     - archetypes are now subclasses of objects.
621     - rebalanced shop greed and approval functions to be more realistic
622     (and likely match the actual intention).
623 root 1.23 - implement "crossfire pod" format for messages, with working bold,
624     italic, gender-specific text, paragraphs etc.
625 root 1.24 - implemented hint framework, players can opt to receive hints.
626     - implemented (long) book framework, added some books from the cf wiki.
627 root 1.23 - implement generic message framework that uses xml, utf8 for the client
628     protocol and is capable of transmitting generic meta information.
629 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
630     - replace the nexus by a per-player tutorial map that teaches stuff
631     better than the newbie house.
632 root 1.18 - fix the magicmap colours.
633 root 1.19 - optimise map update even more by removing unneeded code and checks.
634     - decouple map and stats update from pl->ob and use pl->observe instead.
635     - implement observe command.
636 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
637     calls with a simple comparison.
638     - fix a latent crossfire bug that could crash the server because the
639     map refresh did not update the mapspace.
640 root 1.24 - support custom keys for regions and maps, regions are now
641     refcount-managed.
642     - allow worldmap overlays anywhere in the 000..999 range.
643     - new system to acquire time slices for background jobs, to reduce
644     jitter.
645 root 1.27 - semi-persistent object-referencing framework (currently only players
646     supported).
647 root 1.22 - dependency tracking for perl extensions.
648 root 1.24 - new slag-ex extension for cleaning cauldrons.
649     - fix invoke result processing.
650     - there are even less i/o syncpoints in the server now.
651 root 1.29 - added map-tags extension that scans all maps for object tags
652     and records them in the database (not used yet).
653 root 1.28 - metaserver 2 support.
654 root 1.22 - many more bugfixes and minor optimisations.
655 root 1.16
656 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
657 root 1.14 - optimised event invocation (non-wanted events can now be
658     skipped with 4-5 inlined instructions).
659 root 1.12 - complete rewrite of town_portal: it now creates a portal
660     to the "nearest" town only, travel is only possible
661 root 1.13 to the town and back, anybody can use it (also removes
662     one of the remaining syncpoints in the server).
663 root 1.10 - complete rewrite of the range/attack skill slot system:
664     there are now two slots, one for combat, one for ranged
665     attacks.
666     - introduce the concept of a current weapon (either a ranged
667     or a combat weapon/skill/tool) and switch between them as
668     needed.
669     - rewrite bow code so bows get more useful: apply damage,
670     attacktype and other stats to the arrows and treat
671     bows as weapons. also rebalance the missile weapons skill
672     so its damage increases with level.
673     - rewrite the complete player speed logic: weapon_speed now
674     works as documented and there are no unnatural speed boosts.
675 root 1.6 - implement a utility - cfutil - that simplifies arch and map
676     installation, replacing the old collect scripts and
677 root 1.9 simplying deployment by scaling and cutting faces as required.
678     - simplify the map protocol extensively by taking advantage
679     of missing bigfaces, speeding up map generation immensely.
680 root 1.6 - implement inherit keyword allowing archetypes to inherit from
681     other archetypes.
682     - rationalise archetype, region and treasurelist file format
683     into a single file format and make them reloadable asynchronously.
684 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
685     reloadable at runtime.
686 root 1.6 - implement 64x64 faceset support.
687     - implement fxixsx protocol that saves
688     a lot of bandwidth over the old image/face/smooth packets
689 root 1.11 and allows images > packetsize, incremental and background
690     transfers.
691 root 1.6 - implement a bandwidth-saving smoothing protocol that works
692     on a face basis as opposed to a mapspace basis.
693 root 1.7 - the server can now rate-limit image uploads to not exceed
694     a certain (client-configurable) speed while guarenteeing full
695     freedom of movement.
696 root 1.8 - implement new ex command to request item descriptions.
697     - implement new msg command for in-game messages with meta
698     information (using xml).
699 root 1.9 - enforce utf-8 for all text messages.
700 root 1.13 - added micropather (not used yet).
701 root 1.6 - many, many bugfixes.
702 root 1.1
703 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
704 root 1.1 - make coroapi accessible to cf+.
705     - moved map handling logic completely to perl
706     - per player maps are now marked in the map
707 root 1.2 - maps are saved completely differently now,
708     and much more often.
709 root 1.17 - rewrote map header parser and writer, to be much faster.
710 pippijn 1.4 - maps and players are now (in the average case) loaded
711 root 1.2 and saved completely asynchronously, I/O contention will no
712     longer freeze the server.
713 pippijn 1.4 - players and maps can be loaded anytime, without the player
714 root 1.2 being logged in.
715 root 1.1 - automatically generate method interfaces for perl from headers
716     - unbundled freezethaw
717     - mostly rewrote common/map.C
718     - completely rewrite server/swap.C
719     - introduced "runtime", the CCT clock (corrected crossfire time) :)
720     - introduced new keyword for map files: file_format_version (integer, server version: 0)
721     - better message for apply failures due to applymode
722     - removed most all of the weather code
723     - unified logging to stderr and file
724     - too many minor changes to document