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Revision: 1.350
Committed: Mon Mar 2 22:25:18 2009 UTC (15 years, 2 months ago) by root
Branch: MAIN
Changes since 1.349: +3 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.342 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
33     effects (w.r.t. put_more) per mapspace, to give the server a chance
34     to survive a hundred deathsheads.
35 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
36     disastrous bug of unfortunately unknown proportions...
37 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
38 root 1.343 - use gender-neutral place descriptions for invite.
39 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
40     Thanks go to Lisa Larsen!
41 root 1.345 - remove support for colour reducing 32x32 images (no cfclient support anymore).
42     - use better dependency tracking for include/keyword.h.
43 root 1.346 - add accept-invitation and suicide to the list of asynchronous commands, so
44     it is possible to invite somebody out of some stck-till-death traps,
45     or simply to commit suicide.
46 elmex 1.349 - various fixes for weapon improvements.
47 root 1.343
48 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
49 root 1.339 - convert me command from per-map to chat, which makes more sense, also
50     document it.
51 elmex 1.336 - more than one spellbooks of same class can now be given
52     in class selection.
53 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
54     spell rebalancements.
55 elmex 1.338 - the IRC gateway filters IRC colors now.
56 elmex 1.336
57 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
58 root 1.331 - (arch) fix quiver of Holding Bolts.
59 root 1.332 - applying unpaid items will now examine them.
60 root 1.330 - add "What" column to body command, showing items in that slot.
61 elmex 1.329 - redesigned and rebalanced lamps and torches.
62 root 1.330 - add "..." to item names that have been shortened.
63     - fixed "assign" function that squeezes strings into fixed length.
64 elmex 1.333 - add cursed effect to lamps and (some) torches.
65 elmex 1.334 - fixed bad assigned crafting skills and their tools.
66 root 1.312
67 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
68 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
69 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
70 root 1.312 - make monster smell logic dependent on their wisdom stat.
71 root 1.324 - put the death reason into a separate tab.
72     - converted "connected" slot to string, cleanly got rid of some ugly
73     hacks such as the path_attuned hack.
74 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
75     - replace one-at-a-time hash by faster than smaller FNV-1a hash
76     when hashing strings.
77 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
78 elmex 1.320 whether the right cauldron is used.
79 root 1.313 - considerably optimise shared string implementation by
80 root 1.316 making its null value a compiletime constant.
81 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
82     as well as using shstr_cmp to pass shared stringsa round efficiently,
83     for lots of code size savings.
84 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
85     they are sleeping: generators now check for the sleeping flag.
86 root 1.318 - tell gcc not to excessively inline some perl interface functions.
87 root 1.322 - remove marking rune length limit.
88 root 1.323 - fix formatting of cfpod when a verbatim block was following
89     a single newline.
90     - move resistances, statistics and showpets command output into tabs.
91 root 1.326 - implement map scripts that can replace the boulder logic without
92     having to write extensions.
93 root 1.310
94 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
95 root 1.302 - fix a longstanding bug that teared multipart monsters
96     at map boundaries apart.
97 root 1.292 - temporarily make permanently invisible player visible when
98     he/she makes noise.
99 root 1.284 - fix being able to see through walls a bit.
100 root 1.303 - improve look at output.
101 root 1.285 - completely replaced the line of sight algorithm with a variant
102     of spiral fov capable of visibility grades and arbitrary
103     shadow angles, that uses less memory and less code.
104     - the new los code supports arbitrary map rectangles and loosens
105 root 1.310 other restrictions of the old code, supporting further optimisations.
106     - update los if blocksview-objects are inserted in a map, not just when
107 root 1.287 removed (e.g. for summon fog).
108 root 1.303 - permanent invisibility doesn't make immune against making noise:
109     implement a noise system that allows monsters to locate the player
110     when he/she makes noise.
111     - implement a primitive smell system that monsters can use to track
112     players.
113 elmex 1.288 - create bomb now also works when casted by door traps.
114 elmex 1.290 - (arch) new torch graphics.
115 root 1.289 - (maps) considerably soften the subway spider.
116 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
117     the guards from being killed by players.
118 root 1.310 - (maps) lots of tweaks in and around scorn.
119     - (maps) use special non-blocksview jungle, mountain and
120     darkforest freely on the worldmap, to get gradual sight obstacles
121     instead of total blackout in those areas.
122 root 1.289 - no maximum darkness for outdoor maps anymore.
123 root 1.291 - add more hints, fix some messages.
124 root 1.292 - fix a bug: firing rods should tell you something about them.
125     - make light additive even within players.
126 root 1.293 - darken xrays effect a bit.
127     - improve handling of los changes when inserting or removing
128     objects, not perfect yet.
129     - make map darkness signed (formerly unsigned) to allow
130 root 1.294 ambient lighting and centrally manage darkness as an offset.
131     - revamped, fixed and documented the server calendrics, also
132     tell users the current time and data, to improve awareness.
133     - implement proper wizlook flag and handling of wizlook, instead
134     of dumbly just clearing los once.
135 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
136     and has a smaller runtime variance.
137 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
138     making them actually useful.
139     - see_in_dark now increases the viewing radius by 3.
140 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
141     speedup, as well as in many other places.
142 root 1.299 - remove support for extended map infos - these are not used
143     by the deliantra client and removing them gives us a 10% speedup
144     when sending map changes.
145 root 1.300 - remove most gcfclient and other client bug workarounds, as well
146     as now obsolete protocol versions, simplying the code.
147 root 1.301 - optimise and simplify generation of random numbers.
148 root 1.303 - correctly provide a non-zero default density for materials, to
149     avoid crashes, fix other bugs in the material handling code.
150     - fix volume calculations.
151     - fix cfpod parsing when multiple verbatim blocks were separated by
152     newlines.
153 root 1.305 - increase monster detection radius from wis/5 to wis/3.
154 root 1.306 - remove old pickup modes.
155     - remove obsolete disarm and search commands (search wasn't working
156     anyways).
157 root 1.308 - fix a crash when an npc applied a sign.
158 root 1.284
159 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
160 root 1.283 - this release is assumed to be very stable.
161     - (maps) radically redesigned and improved tutorial.
162 root 1.280 - directional casting no longer immediately removes the invisible effect.
163 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
164 root 1.272 - fix overflow in lighting calculations.
165     - negative glow radii can no longer cause total darkness.
166 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
167     only maximally-lit ones.
168 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
169     - swashbucklers got the oratory skill now.
170 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
171 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
172 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
173 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
174     (which was probably broken, too).
175 root 1.281 - support negative glow radii during daytime, too.
176     - use circular, not rectangular, viewing area.
177     - use minimum viewing distance of 2 in outdoor maps.
178     - negative glow is stronger than viewing area or lamps.
179 root 1.283 - (arch) new darkness spell face.
180 root 1.272
181 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
182     - (maps) completely redesigned scorn.
183 root 1.269 - "cast light" now works on oneself.
184 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
185     negative glow radii again (they were totally broken before).
186 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
187 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
188 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
189 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
190 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
191     back to the player.
192 root 1.251 - attuned/repell and spell base level system reworked.
193 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
194 root 1.247 be less erratic now.
195 root 1.248 - refuse to write the uuid file if the uuid is zero
196     (to avoid writing it in early crashes).
197 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
198     - speed up emergency_save by not syncing every file separately.
199     - no longer reattach perl to every object on reload, it's slow, and no longer
200     necessary since we don't nuke stashes anymore.
201     - do not bootstrap perl from the commandline args, use separate eval for
202     better error reporting.
203 root 1.259 - fix a crash when pushing cone spells met ice attacks.
204 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
205 root 1.255 - speed up map refresh in server a bit.
206 elmex 1.258 - refactored drop code and fixed some programming errors in it.
207 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
208 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
209 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
210     as the current weight of the inventory.
211 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
212     dragonfire has been introduced for the non-dragon players.
213 root 1.265 - remove unused "tooltype", "start_holding" object slots.
214     - change "weapontype" object slot to uint8.
215     - convert "hide" object slot into flag.
216     - reorder object members for better locality of reference and codesize
217     decrease.
218 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
219 root 1.267 - fix a crash when no skill could be found when killing amonster.
220 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
221     every completed aio operation.
222 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
223     and update mapspaces if necessary.
224 root 1.246
225 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
226 root 1.241 - removed all command line parsing, only env variables are supported
227     anymore.
228 root 1.239 - region-specific monsters will now once more be on the worldmap.
229 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
230 root 1.225 would grow out of bounds.
231 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
232 root 1.222 - fixed a double-escaping bug in the pod-parser.
233     - rewrote the cfpod parser in C++.
234     - hintmode moved to C++, players need to re-set their hintmode if
235     they dislike "show".
236 root 1.231 - fix RIP inscription.
237 root 1.239 - bump login name length from 18 to 20 char max.
238 root 1.231 - correctly support gender in emotes.
239     - correctly support gender in the death messages.
240     - correctly generate death messages for players only when they really die,
241     with increased information.
242 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
243     and data corruption (but apparently was never triggered).
244 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
245 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
246     data corruption bug.
247 root 1.223 - tweak coredumping/monitoring a bit.
248 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
249 root 1.227 - do not crash in the loader when an inventory object could not be loaded
250     (from a corrupted file).
251 root 1.241 - redid skills command to send output to proper channel.
252 root 1.233 - object->map is no longer refcounting.
253 root 1.228 - add FLAG_DEBUG for internal debugging.
254 root 1.231 - add NDI_VERBATIM flag to send_msg.
255 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
256 root 1.240 - player->exists is no longer a sync_job.
257 root 1.233 - split login.ext's player scheduler into
258     it's own player-scheduler.ext extension.
259 root 1.222
260 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
261 root 1.212 - require perl 5.10.
262 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
263 root 1.204 - swap player and observed count's on the map when observing.
264 root 1.205 - add (mostly untested) mapspace perl class and accessors.
265 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
266 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
267     could be found.
268 root 1.208 - pits now have a configurable "random spread" range and default
269 root 1.213 to a radius of two now.
270 root 1.212 - rewrite pay_player_arch.
271     - use a more stable perl_reload implementation.
272     - do not use Symbol::delete_package (causes crashes after perl-reload),
273     use our own, safer, clear_package instead.
274     - when asynchronously dumping core, close all file handles to allow
275     the server to restart concurrently.
276 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
277     sequences, without double-encoding. it should be faster, too.
278     - the above fixes wrong display of help tetx and many other issues.
279 root 1.216 - use lzf and frag packets for large messages for clients supporting them
280 root 1.218 (0.9976+), use it for long books and other messages.
281 root 1.210 - eradicate listen command and corresponding code.
282 root 1.211 - eradicate logs command.
283 root 1.218 - let the client log into the server log, used for crash backtraces.
284 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
285     old style spell objects with the spell magic bullet.
286 root 1.220 - (arch) fixed skill less rods in the archetypes
287 root 1.204
288 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
289 elmex 1.197 - made jeweler workbench larger and some other minor map
290     changes in jeweler town.
291 root 1.196 - fixed wrong item handling in jeweler skill code.
292 root 1.198 - (arch) use a special "key_random_map" for random map keys
293     that are used up.
294 root 1.199 - fix a crash when the player who was observed has logged out long
295     enough for his region/map to be gone.
296 root 1.200 - port to g++-4.3's incompatible tr1 changes.
297 root 1.201 - add some missing dependencies.
298 root 1.203 - log to /var/log/deliantra/ by default.
299     - hack observe code to enable smooth movmenet when observing.
300 elmex 1.195
301 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
302 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
303 root 1.179 - correctly move gsay to the party channel.
304 root 1.178 - fix a crash when animate weapon was used in some areas.
305 elmex 1.177 - fixed unnecessary identification of by converters created objects.
306 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
307     with NPCs.
308 elmex 1.175 - (arch) dragon scales got proper type now
309 root 1.193 - object::decrease would sometimes cause container weights to
310     be wrong, this has been fixed.
311 root 1.194 - do not send time updates for newly-seen items.
312 root 1.185 - thawing an icecube will once more drop its contents to the ground.
313 root 1.183 - fix cone spells etc. going through walls sometimes.
314 root 1.186 - fix a weight update bug that sometimes left containers
315     with wrong weights.
316 root 1.194 - added auto_apply event and extension for shop tiles.
317 root 1.172 - work around get_map_flags invoking perl and switching the stack.
318     - make sure the map is loaded when using a town portal return.
319 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
320     where healing spells didn't cost any grace.
321 root 1.173 - fix starvation kill reason.
322 root 1.174 - fix pk killer name message.
323 root 1.189 - don't let people apply signs with @match.
324 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
325     what seems to be the biggets memleak in the server).
326 elmex 1.171
327 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
328 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
329     - use anyevent to manage listen ports (this enables IPv6 support).
330 root 1.167 - server supports ipv6 client connections now.
331 root 1.168 - use newly-available Coro::AnyEvent.
332 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
333     to let it handle AIO requests.
334 root 1.167
335 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
336 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
337     processing considerably (especially in the client) and reduces data transfers
338     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
339 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
340     - (map) fixed npc dialogue in pup_land/s_f/special.
341     - bugfix: fix a crash when a player casts a swarm spell and then logs out
342     (swarm spells now stay in the player's inventory).
343 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
344 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
345     archetype *archname* (chairs of different facings were merged).
346     - bugfix: fix a potential crash issue in find_object_name (not used
347     normally).
348 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
349     (destruction, magic missile etc.).
350 root 1.163 - swarm spells without a direction now use various spiral patterns
351     instead of being fully random.
352 root 1.158 - update AnyEvent API to 3.4 and above.
353 root 1.156
354 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
355 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
356 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
357 root 1.152 - bugfix: the jumping skill now gives experience for jumping
358     and for attacking monsters. it also takes about one second to do a jump.
359 root 1.138 - bugfix: players couldn't starve in 2.53 :(
360 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
361 root 1.152 - bugfix: spell effects like word of recall are removed on death.
362 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
363     were created outside a map.
364 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
365     (fixed by reversing the logic).
366 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
367 root 1.153 - bugfix: the random map generator no longer leaks key objects.
368 root 1.154 - bugfix: support random maps >127x127.
369 root 1.152 - (maps) fixed the death certificate system in nimbus.
370 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
371 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
372 root 1.147 - (arch) give ball lightning a real name.
373 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
374 root 1.155 - support cfpod in ex replies (client item tooltips).
375 root 1.143 - unapply item in range slow when readying a spell.
376 root 1.148 - bugfix: account for rounding errors in weight updates.
377 root 1.139 - remove synchronous mkdir in chargen_race_done.
378     - fix per-race starting maps.
379 root 1.142 - check hiscore on suicide and quit as well.
380 root 1.138 - tell players when they are starving.
381 root 1.133 - get rid of costly object_from_name conversion for altar effects.
382     - fix map difficulty calculation for generators.
383 root 1.146 - slightly more intelligent handling of "is_animated" flag.
384 root 1.149 - support no_drop map header flag (before it was only available internally).
385 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
386 root 1.133
387 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
388 root 1.119 - bugfix: custom skill settings were not saved by the server.
389     - bugfix: remove did not actually remove items from the inventory, leaving
390 root 1.116 ghost items.
391 root 1.119 - bugfix: properly update items identified on the ground.
392 root 1.120 - bugfix: use localtime_r in the logger thread.
393 root 1.122 - bugfix: player starvation will now give the correct kill reason.
394     - bugfix: archetype reloads could crash the server.
395 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
396 elmex 1.114 player is not logged in.
397 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
398 root 1.117 server startup.
399 root 1.128 - bugfix: fix the door surround check in the random map generator.
400     - (maps) fix heaven quest difficulty progression.
401     - (maps) fix some random map styles.
402     - dropping items a shop is not interested in won't sell them anymore.
403     - rods and horns with a too low maximum charge allow now at least one discharge.
404     - implement kill & death statistics.
405     - random map preparation is no longer synchronous.
406     - rewrite find_style in perl, no longer does synchronous I/O.
407     - improve random map specials placement.
408     - make the killer a real object pointer instead of a string, improved
409     kill reason messages.
410 root 1.117 - take advantage of new aio_close and aio_chmod.
411 root 1.128 - implement archetype::get, object::deep_clone and update callers.
412 root 1.125 - change_abil is much faster.
413 root 1.126 - update the floorbox more often to work around the reverses item order
414     display in clients.
415 root 1.125 - cleaned up object copying by encapsulating it to a single place.
416 root 1.126 - add hints to the invite messages.
417 root 1.127 - rewrote key<->value pair handling.
418 root 1.128 - use an independent random number generator for the random map generator.
419 elmex 1.113
420 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
421 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
422     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
423     - completely automate the weight handling, should fix all weight
424     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
425 root 1.103 - reloading archetypes while a user was in the character creation phase
426     could crash the server.
427 root 1.106 - fix a nontrivial number of cases of code commented similar
428     to "is this really correct?", as many of those cases are now handles
429     automatically by lower level code.
430     - replace many ad-hoc checks for client visibility by object::visible_to,
431     should result in broader applicability of functions using it.
432 root 1.104 - merge items with different arch pointers refering to the same arch
433     (due to archetype reloads).
434 root 1.106 - refactored the object remove/insert functions and most related
435     functions (decrease, split, merge_ob etc.).
436 root 1.105 - make it compile better on freebsd (reported by pippijn).
437 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
438 root 1.108 - fix the longstanding "container stays open" bug.
439 root 1.107 - improved floorbox updating to be incremental and other protocol
440     optimisations.
441     - get rid of update_after_inventory_change and only do update stats
442     for weight once/tick/player at max.
443 root 1.109 - rewrite party commands, use party channel.
444 root 1.103
445 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
446 root 1.97 - properly link against libgthread as that is needed to make the slice
447     allocator thread-safe.
448 root 1.91 - support perls not compiled with 64 bit support (though this is not a
449     recommended configuration) (reported by Samuel Gondouin).
450 root 1.94 - always put godgiven items into the player inventory, never any containers.
451 root 1.92 - (maps, arch) the scorn go club was founded!
452 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
453 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
454     became a real spell-class.
455 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
456     - (arch) considerably strengthened spark shower and destruction.
457     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
458     finally reloadable at runtime.
459     - changed archetype loading algorithm to only require one pass and
460     use delayed resolving of references.
461 root 1.101 - examine command now uses the examine infobox.
462 root 1.102 - implement an "incremental garbage collector" for archetypes.
463 root 1.98 - enable slice allocator again.
464 root 1.96 - implement optional free memory poisoning.
465 root 1.91
466 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
467 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
468 root 1.85 skill.
469 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
470     names (also update all maps to use money instead of coins).
471 root 1.78 - add uuid accessors to perl.
472     - add coin names and archetype accessors to perl.
473 root 1.80 - fix runtime uuid file format to use "." instead of ",".
474 root 1.78 - change perl extensions to not use hardcoded coins and values.
475 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
476     and be more parsimonous of uuid usage by the exact value out on exit.
477 root 1.86 - write log messages in another thread, removing another sync point.
478     - support multi-line log messages in a nicer way.
479 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
480 root 1.81 - fix a minor memleak in the random map generator.
481     - some parts of the random map generator are not coroutine-safe,
482     so only call it "single-threaded".
483     - major cleanup of memory management in random map generator.
484 root 1.87 - slight refactoring of the random map generator, faster too.
485 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
486     bookkeeping bug.
487 root 1.87 - work around "player is on active list" problem by deactivating player
488     after loading.
489 root 1.81 - garbage collect shstr's more evenly and adaptively only when
490     there have in fact been allocations.
491 root 1.82 - fix object::insert to do as documented and insert into the env
492     if necessary.
493     - fix cf::map::unique_maps.
494     - fix nrof overflow check in can_merge_slow.
495     - fix converter code to handle >31 bit values.
496 elmex 1.83 - added support for the player_sold flag
497 root 1.84 - converters no longer accept unpaid items.
498 root 1.88 - canonicalize random map meta files for better unification.
499 root 1.77
500 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
501 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
502     when mlockall has been used.
503 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
504 root 1.72 - use separate thread for ticker timing (and more in the future).
505     this greatly increases timing accuracy and gets rid of an enourmous
506     number of gettimeofday calls.
507 root 1.82 - use a separate thread to signal aio completion, for lower latency.
508 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
509 root 1.71
510 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
511 root 1.68 - rebalanced default experience table to be more exponential
512     and much easier up to level ~40, then moderately harder.
513 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
514 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
515     - do not exit on reload/load errors but properly cleanup.
516 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
517 root 1.66
518 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
519 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
520     (this fixes the jeweler skill).
521 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
522 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
523 root 1.63 - move tombstone to real map if player died due to cave-in (even if
524     it has reset, which is better than putting it on the savebed, also as
525 root 1.321 proof that the player didn't use a savebed).
526 root 1.59
527 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
528 root 1.56 - work around perl bug in configure perl module version check.
529 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
530 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
531 root 1.52 - fix a bug in animate_weapon, causing a crash.
532 root 1.54 - no longer exit when a coroutine throws an exception.
533 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
534 root 1.53 - fix the "<player> is nuts" message.
535 root 1.58 - fix an exception at logout due to the json_coder being gone.
536 root 1.43 - upgrade to EV version 2.0 API.
537 root 1.47 - when players don't apply a savebed correctly but stand above one,
538     do not move or kill them.
539 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
540 root 1.43 - implement generic framework for server-side resource files.
541     - implement resource file update event.
542     - hook experience table update into the framework.
543     - move jeweler.yaml to resources (arch/).
544 root 1.44 - switch from Crossfire to Deliantra perl module.
545     - implement json2json arch filter.
546 root 1.45 - implement widget protocol version 2, support for ui templates.
547 root 1.54 - mapinfo is now handled fully asynchronously.
548 root 1.48 - ext/irc: also log irc messages.
549 root 1.51 - ext/schmorplog: write user stat files asynchronously.
550 root 1.43
551 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
552 elmex 1.41 - limited the number of items that can be picked up and dropped
553 root 1.42 as temporary measurement against bad performance or dropping things
554     (this lead to long freezes and triggered the watchdog).
555 elmex 1.41 - improved the performance of the drop command a bit.
556 root 1.38 - switch from Event to EV for higher performance, easier usage,
557     less bugs...
558 root 1.39 - updated to release version of the gnu affero license.
559 root 1.38
560 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
561 root 1.36 - more thoroughly rename the binaries, contact addresses.
562     - update the copyrights.
563 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
564     crashes.
565 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
566     potentially causing crashes.
567 root 1.35 - assign weapons on user load time, not login-time, avoiding
568     crashes.
569    
570 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
571 root 1.32 - fixed an important bug that caused passwords to be forgotten.
572 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
573     in some of the maps.
574 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
575     which is now trivial to do.
576 root 1.33 - removed all traces of the old (and never working) plug-in interface
577     (70kb code less on amd64).
578 root 1.34 - improve/tune scheduling priorities.
579     - fix some freezing bugs.
580     - fix a memory corruption problem in dynbuf.printf.
581     - use channels for chat and many informational commands.
582     - improved the tutorial.
583     - create missile is now fixed.
584     - race fields must now contain archetypes.
585     - jumping skill now works as advertised.
586 root 1.31
587 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
588 root 1.24 - relicense under the gnu affero license.
589 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
590 root 1.24 - implement server-side framework for generic resources.
591     - use resource framework for server-provided ambient
592     music.
593 root 1.27 - save object owners (players only atm).
594 root 1.24 - replace limited sound api with server-provided sound effects.
595     - new sc (sound control) protocol command.
596     - improve fxix protocol to include types.
597     - exactly fill tcp segments, if possible.
598     - output-rate is now an upper limit, the server will automatically
599     (and quite perfectly) adjust to the network conditions, ensuring
600     low latency even during bulk transfers (music, images, sounds etc.).
601     - implement server-side widgets (i.e. client widgets controlled
602     in the server side). this will allow future expansion without
603     having to upgrade clients.
604     - implement a (artwork) world map with realtime player position
605     tracking.
606     - new and more efficient extcmd (server still supports old extcmd
607     protocol).
608 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
609     calcluation that could be easily exploited by users.
610     - rebalanced diseases to spread more naturally/evenly.
611     - completely asynchronous map loading even for tiled maps.
612 root 1.24 - replace simple messaging protocol with channels carrying metadata
613     (similar to message types, but more directed at the user).
614     - reduce command processing latency by a whopping 120ms by
615     reordering some processing steps inside the server. this directly
616     reduces lag by 120ms.
617     - actually send spell faces to the client.
618 root 1.23 - implement player genders.
619 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
620     otherwise return to savebed and possible kill if the log-out
621     was for too long.
622     - fast socket-dead detection (kick player after 8 seconds without ack).
623     - greatly reduce the cpu time needed to draw maps _again_.
624     - archetypes are now subclasses of objects.
625     - rebalanced shop greed and approval functions to be more realistic
626     (and likely match the actual intention).
627 root 1.23 - implement "crossfire pod" format for messages, with working bold,
628     italic, gender-specific text, paragraphs etc.
629 root 1.24 - implemented hint framework, players can opt to receive hints.
630     - implemented (long) book framework, added some books from the cf wiki.
631 root 1.23 - implement generic message framework that uses xml, utf8 for the client
632     protocol and is capable of transmitting generic meta information.
633 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
634     - replace the nexus by a per-player tutorial map that teaches stuff
635     better than the newbie house.
636 root 1.18 - fix the magicmap colours.
637 root 1.19 - optimise map update even more by removing unneeded code and checks.
638     - decouple map and stats update from pl->ob and use pl->observe instead.
639     - implement observe command.
640 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
641     calls with a simple comparison.
642     - fix a latent crossfire bug that could crash the server because the
643     map refresh did not update the mapspace.
644 root 1.24 - support custom keys for regions and maps, regions are now
645     refcount-managed.
646     - allow worldmap overlays anywhere in the 000..999 range.
647     - new system to acquire time slices for background jobs, to reduce
648     jitter.
649 root 1.27 - semi-persistent object-referencing framework (currently only players
650     supported).
651 root 1.22 - dependency tracking for perl extensions.
652 root 1.24 - new slag-ex extension for cleaning cauldrons.
653     - fix invoke result processing.
654     - there are even less i/o syncpoints in the server now.
655 root 1.29 - added map-tags extension that scans all maps for object tags
656     and records them in the database (not used yet).
657 root 1.28 - metaserver 2 support.
658 root 1.22 - many more bugfixes and minor optimisations.
659 root 1.16
660 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
661 root 1.14 - optimised event invocation (non-wanted events can now be
662     skipped with 4-5 inlined instructions).
663 root 1.12 - complete rewrite of town_portal: it now creates a portal
664     to the "nearest" town only, travel is only possible
665 root 1.13 to the town and back, anybody can use it (also removes
666     one of the remaining syncpoints in the server).
667 root 1.10 - complete rewrite of the range/attack skill slot system:
668     there are now two slots, one for combat, one for ranged
669     attacks.
670     - introduce the concept of a current weapon (either a ranged
671     or a combat weapon/skill/tool) and switch between them as
672     needed.
673     - rewrite bow code so bows get more useful: apply damage,
674     attacktype and other stats to the arrows and treat
675     bows as weapons. also rebalance the missile weapons skill
676     so its damage increases with level.
677     - rewrite the complete player speed logic: weapon_speed now
678     works as documented and there are no unnatural speed boosts.
679 root 1.6 - implement a utility - cfutil - that simplifies arch and map
680     installation, replacing the old collect scripts and
681 root 1.9 simplying deployment by scaling and cutting faces as required.
682     - simplify the map protocol extensively by taking advantage
683     of missing bigfaces, speeding up map generation immensely.
684 root 1.6 - implement inherit keyword allowing archetypes to inherit from
685     other archetypes.
686     - rationalise archetype, region and treasurelist file format
687     into a single file format and make them reloadable asynchronously.
688 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
689     reloadable at runtime.
690 root 1.6 - implement 64x64 faceset support.
691     - implement fxixsx protocol that saves
692     a lot of bandwidth over the old image/face/smooth packets
693 root 1.11 and allows images > packetsize, incremental and background
694     transfers.
695 root 1.6 - implement a bandwidth-saving smoothing protocol that works
696     on a face basis as opposed to a mapspace basis.
697 root 1.7 - the server can now rate-limit image uploads to not exceed
698     a certain (client-configurable) speed while guarenteeing full
699     freedom of movement.
700 root 1.8 - implement new ex command to request item descriptions.
701     - implement new msg command for in-game messages with meta
702     information (using xml).
703 root 1.9 - enforce utf-8 for all text messages.
704 root 1.13 - added micropather (not used yet).
705 root 1.6 - many, many bugfixes.
706 root 1.1
707 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
708 root 1.1 - make coroapi accessible to cf+.
709     - moved map handling logic completely to perl
710     - per player maps are now marked in the map
711 root 1.2 - maps are saved completely differently now,
712     and much more often.
713 root 1.17 - rewrote map header parser and writer, to be much faster.
714 pippijn 1.4 - maps and players are now (in the average case) loaded
715 root 1.2 and saved completely asynchronously, I/O contention will no
716     longer freeze the server.
717 pippijn 1.4 - players and maps can be loaded anytime, without the player
718 root 1.2 being logged in.
719 root 1.1 - automatically generate method interfaces for perl from headers
720     - unbundled freezethaw
721     - mostly rewrote common/map.C
722     - completely rewrite server/swap.C
723     - introduced "runtime", the CCT clock (corrected crossfire time) :)
724     - introduced new keyword for map files: file_format_version (integer, server version: 0)
725     - better message for apply failures due to applymode
726     - removed most all of the weather code
727     - unified logging to stderr and file
728     - too many minor changes to document