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Revision: 1.351
Committed: Wed Mar 11 22:36:39 2009 UTC (15 years, 2 months ago) by elmex
Branch: MAIN
Changes since 1.350: +1 -0 lines
Log Message:
fixed bug in connect error handling in IRC gateway.

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.342 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
33     effects (w.r.t. put_more) per mapspace, to give the server a chance
34     to survive a hundred deathsheads.
35 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
36     disastrous bug of unfortunately unknown proportions...
37 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
38 root 1.343 - use gender-neutral place descriptions for invite.
39 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
40     Thanks go to Lisa Larsen!
41 root 1.345 - remove support for colour reducing 32x32 images (no cfclient support anymore).
42     - use better dependency tracking for include/keyword.h.
43 root 1.346 - add accept-invitation and suicide to the list of asynchronous commands, so
44     it is possible to invite somebody out of some stck-till-death traps,
45     or simply to commit suicide.
46 elmex 1.349 - various fixes for weapon improvements.
47 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
48 root 1.343
49 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
50 root 1.339 - convert me command from per-map to chat, which makes more sense, also
51     document it.
52 elmex 1.336 - more than one spellbooks of same class can now be given
53     in class selection.
54 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
55     spell rebalancements.
56 elmex 1.338 - the IRC gateway filters IRC colors now.
57 elmex 1.336
58 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
59 root 1.331 - (arch) fix quiver of Holding Bolts.
60 root 1.332 - applying unpaid items will now examine them.
61 root 1.330 - add "What" column to body command, showing items in that slot.
62 elmex 1.329 - redesigned and rebalanced lamps and torches.
63 root 1.330 - add "..." to item names that have been shortened.
64     - fixed "assign" function that squeezes strings into fixed length.
65 elmex 1.333 - add cursed effect to lamps and (some) torches.
66 elmex 1.334 - fixed bad assigned crafting skills and their tools.
67 root 1.312
68 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
69 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
70 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
71 root 1.312 - make monster smell logic dependent on their wisdom stat.
72 root 1.324 - put the death reason into a separate tab.
73     - converted "connected" slot to string, cleanly got rid of some ugly
74     hacks such as the path_attuned hack.
75 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
76     - replace one-at-a-time hash by faster than smaller FNV-1a hash
77     when hashing strings.
78 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
79 elmex 1.320 whether the right cauldron is used.
80 root 1.313 - considerably optimise shared string implementation by
81 root 1.316 making its null value a compiletime constant.
82 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
83     as well as using shstr_cmp to pass shared stringsa round efficiently,
84     for lots of code size savings.
85 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
86     they are sleeping: generators now check for the sleeping flag.
87 root 1.318 - tell gcc not to excessively inline some perl interface functions.
88 root 1.322 - remove marking rune length limit.
89 root 1.323 - fix formatting of cfpod when a verbatim block was following
90     a single newline.
91     - move resistances, statistics and showpets command output into tabs.
92 root 1.326 - implement map scripts that can replace the boulder logic without
93     having to write extensions.
94 root 1.310
95 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
96 root 1.302 - fix a longstanding bug that teared multipart monsters
97     at map boundaries apart.
98 root 1.292 - temporarily make permanently invisible player visible when
99     he/she makes noise.
100 root 1.284 - fix being able to see through walls a bit.
101 root 1.303 - improve look at output.
102 root 1.285 - completely replaced the line of sight algorithm with a variant
103     of spiral fov capable of visibility grades and arbitrary
104     shadow angles, that uses less memory and less code.
105     - the new los code supports arbitrary map rectangles and loosens
106 root 1.310 other restrictions of the old code, supporting further optimisations.
107     - update los if blocksview-objects are inserted in a map, not just when
108 root 1.287 removed (e.g. for summon fog).
109 root 1.303 - permanent invisibility doesn't make immune against making noise:
110     implement a noise system that allows monsters to locate the player
111     when he/she makes noise.
112     - implement a primitive smell system that monsters can use to track
113     players.
114 elmex 1.288 - create bomb now also works when casted by door traps.
115 elmex 1.290 - (arch) new torch graphics.
116 root 1.289 - (maps) considerably soften the subway spider.
117 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
118     the guards from being killed by players.
119 root 1.310 - (maps) lots of tweaks in and around scorn.
120     - (maps) use special non-blocksview jungle, mountain and
121     darkforest freely on the worldmap, to get gradual sight obstacles
122     instead of total blackout in those areas.
123 root 1.289 - no maximum darkness for outdoor maps anymore.
124 root 1.291 - add more hints, fix some messages.
125 root 1.292 - fix a bug: firing rods should tell you something about them.
126     - make light additive even within players.
127 root 1.293 - darken xrays effect a bit.
128     - improve handling of los changes when inserting or removing
129     objects, not perfect yet.
130     - make map darkness signed (formerly unsigned) to allow
131 root 1.294 ambient lighting and centrally manage darkness as an offset.
132     - revamped, fixed and documented the server calendrics, also
133     tell users the current time and data, to improve awareness.
134     - implement proper wizlook flag and handling of wizlook, instead
135     of dumbly just clearing los once.
136 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
137     and has a smaller runtime variance.
138 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
139     making them actually useful.
140     - see_in_dark now increases the viewing radius by 3.
141 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
142     speedup, as well as in many other places.
143 root 1.299 - remove support for extended map infos - these are not used
144     by the deliantra client and removing them gives us a 10% speedup
145     when sending map changes.
146 root 1.300 - remove most gcfclient and other client bug workarounds, as well
147     as now obsolete protocol versions, simplying the code.
148 root 1.301 - optimise and simplify generation of random numbers.
149 root 1.303 - correctly provide a non-zero default density for materials, to
150     avoid crashes, fix other bugs in the material handling code.
151     - fix volume calculations.
152     - fix cfpod parsing when multiple verbatim blocks were separated by
153     newlines.
154 root 1.305 - increase monster detection radius from wis/5 to wis/3.
155 root 1.306 - remove old pickup modes.
156     - remove obsolete disarm and search commands (search wasn't working
157     anyways).
158 root 1.308 - fix a crash when an npc applied a sign.
159 root 1.284
160 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
161 root 1.283 - this release is assumed to be very stable.
162     - (maps) radically redesigned and improved tutorial.
163 root 1.280 - directional casting no longer immediately removes the invisible effect.
164 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
165 root 1.272 - fix overflow in lighting calculations.
166     - negative glow radii can no longer cause total darkness.
167 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
168     only maximally-lit ones.
169 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
170     - swashbucklers got the oratory skill now.
171 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
172 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
173 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
174 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
175     (which was probably broken, too).
176 root 1.281 - support negative glow radii during daytime, too.
177     - use circular, not rectangular, viewing area.
178     - use minimum viewing distance of 2 in outdoor maps.
179     - negative glow is stronger than viewing area or lamps.
180 root 1.283 - (arch) new darkness spell face.
181 root 1.272
182 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
183     - (maps) completely redesigned scorn.
184 root 1.269 - "cast light" now works on oneself.
185 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
186     negative glow radii again (they were totally broken before).
187 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
188 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
189 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
190 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
191 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
192     back to the player.
193 root 1.251 - attuned/repell and spell base level system reworked.
194 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
195 root 1.247 be less erratic now.
196 root 1.248 - refuse to write the uuid file if the uuid is zero
197     (to avoid writing it in early crashes).
198 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
199     - speed up emergency_save by not syncing every file separately.
200     - no longer reattach perl to every object on reload, it's slow, and no longer
201     necessary since we don't nuke stashes anymore.
202     - do not bootstrap perl from the commandline args, use separate eval for
203     better error reporting.
204 root 1.259 - fix a crash when pushing cone spells met ice attacks.
205 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
206 root 1.255 - speed up map refresh in server a bit.
207 elmex 1.258 - refactored drop code and fixed some programming errors in it.
208 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
209 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
210 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
211     as the current weight of the inventory.
212 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
213     dragonfire has been introduced for the non-dragon players.
214 root 1.265 - remove unused "tooltype", "start_holding" object slots.
215     - change "weapontype" object slot to uint8.
216     - convert "hide" object slot into flag.
217     - reorder object members for better locality of reference and codesize
218     decrease.
219 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
220 root 1.267 - fix a crash when no skill could be found when killing amonster.
221 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
222     every completed aio operation.
223 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
224     and update mapspaces if necessary.
225 root 1.246
226 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
227 root 1.241 - removed all command line parsing, only env variables are supported
228     anymore.
229 root 1.239 - region-specific monsters will now once more be on the worldmap.
230 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
231 root 1.225 would grow out of bounds.
232 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
233 root 1.222 - fixed a double-escaping bug in the pod-parser.
234     - rewrote the cfpod parser in C++.
235     - hintmode moved to C++, players need to re-set their hintmode if
236     they dislike "show".
237 root 1.231 - fix RIP inscription.
238 root 1.239 - bump login name length from 18 to 20 char max.
239 root 1.231 - correctly support gender in emotes.
240     - correctly support gender in the death messages.
241     - correctly generate death messages for players only when they really die,
242     with increased information.
243 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
244     and data corruption (but apparently was never triggered).
245 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
246 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
247     data corruption bug.
248 root 1.223 - tweak coredumping/monitoring a bit.
249 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
250 root 1.227 - do not crash in the loader when an inventory object could not be loaded
251     (from a corrupted file).
252 root 1.241 - redid skills command to send output to proper channel.
253 root 1.233 - object->map is no longer refcounting.
254 root 1.228 - add FLAG_DEBUG for internal debugging.
255 root 1.231 - add NDI_VERBATIM flag to send_msg.
256 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
257 root 1.240 - player->exists is no longer a sync_job.
258 root 1.233 - split login.ext's player scheduler into
259     it's own player-scheduler.ext extension.
260 root 1.222
261 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
262 root 1.212 - require perl 5.10.
263 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
264 root 1.204 - swap player and observed count's on the map when observing.
265 root 1.205 - add (mostly untested) mapspace perl class and accessors.
266 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
267 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
268     could be found.
269 root 1.208 - pits now have a configurable "random spread" range and default
270 root 1.213 to a radius of two now.
271 root 1.212 - rewrite pay_player_arch.
272     - use a more stable perl_reload implementation.
273     - do not use Symbol::delete_package (causes crashes after perl-reload),
274     use our own, safer, clear_package instead.
275     - when asynchronously dumping core, close all file handles to allow
276     the server to restart concurrently.
277 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
278     sequences, without double-encoding. it should be faster, too.
279     - the above fixes wrong display of help tetx and many other issues.
280 root 1.216 - use lzf and frag packets for large messages for clients supporting them
281 root 1.218 (0.9976+), use it for long books and other messages.
282 root 1.210 - eradicate listen command and corresponding code.
283 root 1.211 - eradicate logs command.
284 root 1.218 - let the client log into the server log, used for crash backtraces.
285 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
286     old style spell objects with the spell magic bullet.
287 root 1.220 - (arch) fixed skill less rods in the archetypes
288 root 1.204
289 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
290 elmex 1.197 - made jeweler workbench larger and some other minor map
291     changes in jeweler town.
292 root 1.196 - fixed wrong item handling in jeweler skill code.
293 root 1.198 - (arch) use a special "key_random_map" for random map keys
294     that are used up.
295 root 1.199 - fix a crash when the player who was observed has logged out long
296     enough for his region/map to be gone.
297 root 1.200 - port to g++-4.3's incompatible tr1 changes.
298 root 1.201 - add some missing dependencies.
299 root 1.203 - log to /var/log/deliantra/ by default.
300     - hack observe code to enable smooth movmenet when observing.
301 elmex 1.195
302 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
303 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
304 root 1.179 - correctly move gsay to the party channel.
305 root 1.178 - fix a crash when animate weapon was used in some areas.
306 elmex 1.177 - fixed unnecessary identification of by converters created objects.
307 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
308     with NPCs.
309 elmex 1.175 - (arch) dragon scales got proper type now
310 root 1.193 - object::decrease would sometimes cause container weights to
311     be wrong, this has been fixed.
312 root 1.194 - do not send time updates for newly-seen items.
313 root 1.185 - thawing an icecube will once more drop its contents to the ground.
314 root 1.183 - fix cone spells etc. going through walls sometimes.
315 root 1.186 - fix a weight update bug that sometimes left containers
316     with wrong weights.
317 root 1.194 - added auto_apply event and extension for shop tiles.
318 root 1.172 - work around get_map_flags invoking perl and switching the stack.
319     - make sure the map is loaded when using a town portal return.
320 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
321     where healing spells didn't cost any grace.
322 root 1.173 - fix starvation kill reason.
323 root 1.174 - fix pk killer name message.
324 root 1.189 - don't let people apply signs with @match.
325 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
326     what seems to be the biggets memleak in the server).
327 elmex 1.171
328 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
329 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
330     - use anyevent to manage listen ports (this enables IPv6 support).
331 root 1.167 - server supports ipv6 client connections now.
332 root 1.168 - use newly-available Coro::AnyEvent.
333 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
334     to let it handle AIO requests.
335 root 1.167
336 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
337 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
338     processing considerably (especially in the client) and reduces data transfers
339     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
340 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
341     - (map) fixed npc dialogue in pup_land/s_f/special.
342     - bugfix: fix a crash when a player casts a swarm spell and then logs out
343     (swarm spells now stay in the player's inventory).
344 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
345 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
346     archetype *archname* (chairs of different facings were merged).
347     - bugfix: fix a potential crash issue in find_object_name (not used
348     normally).
349 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
350     (destruction, magic missile etc.).
351 root 1.163 - swarm spells without a direction now use various spiral patterns
352     instead of being fully random.
353 root 1.158 - update AnyEvent API to 3.4 and above.
354 root 1.156
355 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
356 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
357 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
358 root 1.152 - bugfix: the jumping skill now gives experience for jumping
359     and for attacking monsters. it also takes about one second to do a jump.
360 root 1.138 - bugfix: players couldn't starve in 2.53 :(
361 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
362 root 1.152 - bugfix: spell effects like word of recall are removed on death.
363 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
364     were created outside a map.
365 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
366     (fixed by reversing the logic).
367 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
368 root 1.153 - bugfix: the random map generator no longer leaks key objects.
369 root 1.154 - bugfix: support random maps >127x127.
370 root 1.152 - (maps) fixed the death certificate system in nimbus.
371 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
372 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
373 root 1.147 - (arch) give ball lightning a real name.
374 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
375 root 1.155 - support cfpod in ex replies (client item tooltips).
376 root 1.143 - unapply item in range slow when readying a spell.
377 root 1.148 - bugfix: account for rounding errors in weight updates.
378 root 1.139 - remove synchronous mkdir in chargen_race_done.
379     - fix per-race starting maps.
380 root 1.142 - check hiscore on suicide and quit as well.
381 root 1.138 - tell players when they are starving.
382 root 1.133 - get rid of costly object_from_name conversion for altar effects.
383     - fix map difficulty calculation for generators.
384 root 1.146 - slightly more intelligent handling of "is_animated" flag.
385 root 1.149 - support no_drop map header flag (before it was only available internally).
386 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
387 root 1.133
388 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
389 root 1.119 - bugfix: custom skill settings were not saved by the server.
390     - bugfix: remove did not actually remove items from the inventory, leaving
391 root 1.116 ghost items.
392 root 1.119 - bugfix: properly update items identified on the ground.
393 root 1.120 - bugfix: use localtime_r in the logger thread.
394 root 1.122 - bugfix: player starvation will now give the correct kill reason.
395     - bugfix: archetype reloads could crash the server.
396 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
397 elmex 1.114 player is not logged in.
398 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
399 root 1.117 server startup.
400 root 1.128 - bugfix: fix the door surround check in the random map generator.
401     - (maps) fix heaven quest difficulty progression.
402     - (maps) fix some random map styles.
403     - dropping items a shop is not interested in won't sell them anymore.
404     - rods and horns with a too low maximum charge allow now at least one discharge.
405     - implement kill & death statistics.
406     - random map preparation is no longer synchronous.
407     - rewrite find_style in perl, no longer does synchronous I/O.
408     - improve random map specials placement.
409     - make the killer a real object pointer instead of a string, improved
410     kill reason messages.
411 root 1.117 - take advantage of new aio_close and aio_chmod.
412 root 1.128 - implement archetype::get, object::deep_clone and update callers.
413 root 1.125 - change_abil is much faster.
414 root 1.126 - update the floorbox more often to work around the reverses item order
415     display in clients.
416 root 1.125 - cleaned up object copying by encapsulating it to a single place.
417 root 1.126 - add hints to the invite messages.
418 root 1.127 - rewrote key<->value pair handling.
419 root 1.128 - use an independent random number generator for the random map generator.
420 elmex 1.113
421 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
422 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
423     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
424     - completely automate the weight handling, should fix all weight
425     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
426 root 1.103 - reloading archetypes while a user was in the character creation phase
427     could crash the server.
428 root 1.106 - fix a nontrivial number of cases of code commented similar
429     to "is this really correct?", as many of those cases are now handles
430     automatically by lower level code.
431     - replace many ad-hoc checks for client visibility by object::visible_to,
432     should result in broader applicability of functions using it.
433 root 1.104 - merge items with different arch pointers refering to the same arch
434     (due to archetype reloads).
435 root 1.106 - refactored the object remove/insert functions and most related
436     functions (decrease, split, merge_ob etc.).
437 root 1.105 - make it compile better on freebsd (reported by pippijn).
438 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
439 root 1.108 - fix the longstanding "container stays open" bug.
440 root 1.107 - improved floorbox updating to be incremental and other protocol
441     optimisations.
442     - get rid of update_after_inventory_change and only do update stats
443     for weight once/tick/player at max.
444 root 1.109 - rewrite party commands, use party channel.
445 root 1.103
446 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
447 root 1.97 - properly link against libgthread as that is needed to make the slice
448     allocator thread-safe.
449 root 1.91 - support perls not compiled with 64 bit support (though this is not a
450     recommended configuration) (reported by Samuel Gondouin).
451 root 1.94 - always put godgiven items into the player inventory, never any containers.
452 root 1.92 - (maps, arch) the scorn go club was founded!
453 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
454 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
455     became a real spell-class.
456 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
457     - (arch) considerably strengthened spark shower and destruction.
458     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
459     finally reloadable at runtime.
460     - changed archetype loading algorithm to only require one pass and
461     use delayed resolving of references.
462 root 1.101 - examine command now uses the examine infobox.
463 root 1.102 - implement an "incremental garbage collector" for archetypes.
464 root 1.98 - enable slice allocator again.
465 root 1.96 - implement optional free memory poisoning.
466 root 1.91
467 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
468 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
469 root 1.85 skill.
470 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
471     names (also update all maps to use money instead of coins).
472 root 1.78 - add uuid accessors to perl.
473     - add coin names and archetype accessors to perl.
474 root 1.80 - fix runtime uuid file format to use "." instead of ",".
475 root 1.78 - change perl extensions to not use hardcoded coins and values.
476 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
477     and be more parsimonous of uuid usage by the exact value out on exit.
478 root 1.86 - write log messages in another thread, removing another sync point.
479     - support multi-line log messages in a nicer way.
480 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
481 root 1.81 - fix a minor memleak in the random map generator.
482     - some parts of the random map generator are not coroutine-safe,
483     so only call it "single-threaded".
484     - major cleanup of memory management in random map generator.
485 root 1.87 - slight refactoring of the random map generator, faster too.
486 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
487     bookkeeping bug.
488 root 1.87 - work around "player is on active list" problem by deactivating player
489     after loading.
490 root 1.81 - garbage collect shstr's more evenly and adaptively only when
491     there have in fact been allocations.
492 root 1.82 - fix object::insert to do as documented and insert into the env
493     if necessary.
494     - fix cf::map::unique_maps.
495     - fix nrof overflow check in can_merge_slow.
496     - fix converter code to handle >31 bit values.
497 elmex 1.83 - added support for the player_sold flag
498 root 1.84 - converters no longer accept unpaid items.
499 root 1.88 - canonicalize random map meta files for better unification.
500 root 1.77
501 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
502 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
503     when mlockall has been used.
504 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
505 root 1.72 - use separate thread for ticker timing (and more in the future).
506     this greatly increases timing accuracy and gets rid of an enourmous
507     number of gettimeofday calls.
508 root 1.82 - use a separate thread to signal aio completion, for lower latency.
509 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
510 root 1.71
511 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
512 root 1.68 - rebalanced default experience table to be more exponential
513     and much easier up to level ~40, then moderately harder.
514 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
515 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
516     - do not exit on reload/load errors but properly cleanup.
517 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
518 root 1.66
519 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
520 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
521     (this fixes the jeweler skill).
522 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
523 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
524 root 1.63 - move tombstone to real map if player died due to cave-in (even if
525     it has reset, which is better than putting it on the savebed, also as
526 root 1.321 proof that the player didn't use a savebed).
527 root 1.59
528 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
529 root 1.56 - work around perl bug in configure perl module version check.
530 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
531 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
532 root 1.52 - fix a bug in animate_weapon, causing a crash.
533 root 1.54 - no longer exit when a coroutine throws an exception.
534 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
535 root 1.53 - fix the "<player> is nuts" message.
536 root 1.58 - fix an exception at logout due to the json_coder being gone.
537 root 1.43 - upgrade to EV version 2.0 API.
538 root 1.47 - when players don't apply a savebed correctly but stand above one,
539     do not move or kill them.
540 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
541 root 1.43 - implement generic framework for server-side resource files.
542     - implement resource file update event.
543     - hook experience table update into the framework.
544     - move jeweler.yaml to resources (arch/).
545 root 1.44 - switch from Crossfire to Deliantra perl module.
546     - implement json2json arch filter.
547 root 1.45 - implement widget protocol version 2, support for ui templates.
548 root 1.54 - mapinfo is now handled fully asynchronously.
549 root 1.48 - ext/irc: also log irc messages.
550 root 1.51 - ext/schmorplog: write user stat files asynchronously.
551 root 1.43
552 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
553 elmex 1.41 - limited the number of items that can be picked up and dropped
554 root 1.42 as temporary measurement against bad performance or dropping things
555     (this lead to long freezes and triggered the watchdog).
556 elmex 1.41 - improved the performance of the drop command a bit.
557 root 1.38 - switch from Event to EV for higher performance, easier usage,
558     less bugs...
559 root 1.39 - updated to release version of the gnu affero license.
560 root 1.38
561 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
562 root 1.36 - more thoroughly rename the binaries, contact addresses.
563     - update the copyrights.
564 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
565     crashes.
566 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
567     potentially causing crashes.
568 root 1.35 - assign weapons on user load time, not login-time, avoiding
569     crashes.
570    
571 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
572 root 1.32 - fixed an important bug that caused passwords to be forgotten.
573 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
574     in some of the maps.
575 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
576     which is now trivial to do.
577 root 1.33 - removed all traces of the old (and never working) plug-in interface
578     (70kb code less on amd64).
579 root 1.34 - improve/tune scheduling priorities.
580     - fix some freezing bugs.
581     - fix a memory corruption problem in dynbuf.printf.
582     - use channels for chat and many informational commands.
583     - improved the tutorial.
584     - create missile is now fixed.
585     - race fields must now contain archetypes.
586     - jumping skill now works as advertised.
587 root 1.31
588 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
589 root 1.24 - relicense under the gnu affero license.
590 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
591 root 1.24 - implement server-side framework for generic resources.
592     - use resource framework for server-provided ambient
593     music.
594 root 1.27 - save object owners (players only atm).
595 root 1.24 - replace limited sound api with server-provided sound effects.
596     - new sc (sound control) protocol command.
597     - improve fxix protocol to include types.
598     - exactly fill tcp segments, if possible.
599     - output-rate is now an upper limit, the server will automatically
600     (and quite perfectly) adjust to the network conditions, ensuring
601     low latency even during bulk transfers (music, images, sounds etc.).
602     - implement server-side widgets (i.e. client widgets controlled
603     in the server side). this will allow future expansion without
604     having to upgrade clients.
605     - implement a (artwork) world map with realtime player position
606     tracking.
607     - new and more efficient extcmd (server still supports old extcmd
608     protocol).
609 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
610     calcluation that could be easily exploited by users.
611     - rebalanced diseases to spread more naturally/evenly.
612     - completely asynchronous map loading even for tiled maps.
613 root 1.24 - replace simple messaging protocol with channels carrying metadata
614     (similar to message types, but more directed at the user).
615     - reduce command processing latency by a whopping 120ms by
616     reordering some processing steps inside the server. this directly
617     reduces lag by 120ms.
618     - actually send spell faces to the client.
619 root 1.23 - implement player genders.
620 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
621     otherwise return to savebed and possible kill if the log-out
622     was for too long.
623     - fast socket-dead detection (kick player after 8 seconds without ack).
624     - greatly reduce the cpu time needed to draw maps _again_.
625     - archetypes are now subclasses of objects.
626     - rebalanced shop greed and approval functions to be more realistic
627     (and likely match the actual intention).
628 root 1.23 - implement "crossfire pod" format for messages, with working bold,
629     italic, gender-specific text, paragraphs etc.
630 root 1.24 - implemented hint framework, players can opt to receive hints.
631     - implemented (long) book framework, added some books from the cf wiki.
632 root 1.23 - implement generic message framework that uses xml, utf8 for the client
633     protocol and is capable of transmitting generic meta information.
634 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
635     - replace the nexus by a per-player tutorial map that teaches stuff
636     better than the newbie house.
637 root 1.18 - fix the magicmap colours.
638 root 1.19 - optimise map update even more by removing unneeded code and checks.
639     - decouple map and stats update from pl->ob and use pl->observe instead.
640     - implement observe command.
641 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
642     calls with a simple comparison.
643     - fix a latent crossfire bug that could crash the server because the
644     map refresh did not update the mapspace.
645 root 1.24 - support custom keys for regions and maps, regions are now
646     refcount-managed.
647     - allow worldmap overlays anywhere in the 000..999 range.
648     - new system to acquire time slices for background jobs, to reduce
649     jitter.
650 root 1.27 - semi-persistent object-referencing framework (currently only players
651     supported).
652 root 1.22 - dependency tracking for perl extensions.
653 root 1.24 - new slag-ex extension for cleaning cauldrons.
654     - fix invoke result processing.
655     - there are even less i/o syncpoints in the server now.
656 root 1.29 - added map-tags extension that scans all maps for object tags
657     and records them in the database (not used yet).
658 root 1.28 - metaserver 2 support.
659 root 1.22 - many more bugfixes and minor optimisations.
660 root 1.16
661 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
662 root 1.14 - optimised event invocation (non-wanted events can now be
663     skipped with 4-5 inlined instructions).
664 root 1.12 - complete rewrite of town_portal: it now creates a portal
665     to the "nearest" town only, travel is only possible
666 root 1.13 to the town and back, anybody can use it (also removes
667     one of the remaining syncpoints in the server).
668 root 1.10 - complete rewrite of the range/attack skill slot system:
669     there are now two slots, one for combat, one for ranged
670     attacks.
671     - introduce the concept of a current weapon (either a ranged
672     or a combat weapon/skill/tool) and switch between them as
673     needed.
674     - rewrite bow code so bows get more useful: apply damage,
675     attacktype and other stats to the arrows and treat
676     bows as weapons. also rebalance the missile weapons skill
677     so its damage increases with level.
678     - rewrite the complete player speed logic: weapon_speed now
679     works as documented and there are no unnatural speed boosts.
680 root 1.6 - implement a utility - cfutil - that simplifies arch and map
681     installation, replacing the old collect scripts and
682 root 1.9 simplying deployment by scaling and cutting faces as required.
683     - simplify the map protocol extensively by taking advantage
684     of missing bigfaces, speeding up map generation immensely.
685 root 1.6 - implement inherit keyword allowing archetypes to inherit from
686     other archetypes.
687     - rationalise archetype, region and treasurelist file format
688     into a single file format and make them reloadable asynchronously.
689 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
690     reloadable at runtime.
691 root 1.6 - implement 64x64 faceset support.
692     - implement fxixsx protocol that saves
693     a lot of bandwidth over the old image/face/smooth packets
694 root 1.11 and allows images > packetsize, incremental and background
695     transfers.
696 root 1.6 - implement a bandwidth-saving smoothing protocol that works
697     on a face basis as opposed to a mapspace basis.
698 root 1.7 - the server can now rate-limit image uploads to not exceed
699     a certain (client-configurable) speed while guarenteeing full
700     freedom of movement.
701 root 1.8 - implement new ex command to request item descriptions.
702     - implement new msg command for in-game messages with meta
703     information (using xml).
704 root 1.9 - enforce utf-8 for all text messages.
705 root 1.13 - added micropather (not used yet).
706 root 1.6 - many, many bugfixes.
707 root 1.1
708 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
709 root 1.1 - make coroapi accessible to cf+.
710     - moved map handling logic completely to perl
711     - per player maps are now marked in the map
712 root 1.2 - maps are saved completely differently now,
713     and much more often.
714 root 1.17 - rewrote map header parser and writer, to be much faster.
715 pippijn 1.4 - maps and players are now (in the average case) loaded
716 root 1.2 and saved completely asynchronously, I/O contention will no
717     longer freeze the server.
718 pippijn 1.4 - players and maps can be loaded anytime, without the player
719 root 1.2 being logged in.
720 root 1.1 - automatically generate method interfaces for perl from headers
721     - unbundled freezethaw
722     - mostly rewrote common/map.C
723     - completely rewrite server/swap.C
724     - introduced "runtime", the CCT clock (corrected crossfire time) :)
725     - introduced new keyword for map files: file_format_version (integer, server version: 0)
726     - better message for apply failures due to applymode
727     - removed most all of the weather code
728     - unified logging to stderr and file
729     - too many minor changes to document