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Revision: 1.359
Committed: Sun Apr 5 20:25:23 2009 UTC (15 years, 1 month ago) by elmex
Branch: MAIN
Changes since 1.358: +4 -0 lines
Log Message:
added patches from Job Vranish.

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.357 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32     2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
33     2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
34     2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
35     2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36    
37    
38     TODO: destroying earth walls will not update player los
39 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
40 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
41     - small improvement of the number of potions in shops
42     (by Job Vranish).
43     - added a few party spells (by Job Vranish).
44 root 1.358
45 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
46     - fixed bug in alchemy, where finding the right object for enhancements
47     didn't work.
48 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
49     effects (w.r.t. put_more) per mapspace, to give the server a chance
50     to survive a hundred deathsheads.
51 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
52     disastrous bug of unfortunately unknown proportions...
53 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
54 root 1.343 - use gender-neutral place descriptions for invite.
55 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
56     Thanks go to Lisa Larsen!
57 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
58     anymore).
59 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
60 root 1.345 - use better dependency tracking for include/keyword.h.
61 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
62     so it is possible to invite somebody out of some stck-till-death traps,
63 root 1.346 or simply to commit suicide.
64 root 1.352 - replace the "ignoring delayed commands" message by something more useful
65     (cf. cunning gnome freezeing issue).
66 elmex 1.349 - various fixes for weapon improvements.
67 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
68 root 1.353 - support T and G sequences in cfpod.
69 root 1.343
70 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
71 root 1.339 - convert me command from per-map to chat, which makes more sense, also
72     document it.
73 elmex 1.336 - more than one spellbooks of same class can now be given
74     in class selection.
75 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
76     spell rebalancements.
77 elmex 1.338 - the IRC gateway filters IRC colors now.
78 elmex 1.336
79 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
80 root 1.331 - (arch) fix quiver of Holding Bolts.
81 root 1.332 - applying unpaid items will now examine them.
82 root 1.330 - add "What" column to body command, showing items in that slot.
83 elmex 1.329 - redesigned and rebalanced lamps and torches.
84 root 1.330 - add "..." to item names that have been shortened.
85     - fixed "assign" function that squeezes strings into fixed length.
86 elmex 1.333 - add cursed effect to lamps and (some) torches.
87 elmex 1.334 - fixed bad assigned crafting skills and their tools.
88 root 1.312
89 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
90 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
91 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
92 root 1.312 - make monster smell logic dependent on their wisdom stat.
93 root 1.324 - put the death reason into a separate tab.
94     - converted "connected" slot to string, cleanly got rid of some ugly
95     hacks such as the path_attuned hack.
96 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
97     - replace one-at-a-time hash by faster than smaller FNV-1a hash
98     when hashing strings.
99 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
100 elmex 1.320 whether the right cauldron is used.
101 root 1.313 - considerably optimise shared string implementation by
102 root 1.316 making its null value a compiletime constant.
103 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
104     as well as using shstr_cmp to pass shared stringsa round efficiently,
105     for lots of code size savings.
106 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
107     they are sleeping: generators now check for the sleeping flag.
108 root 1.318 - tell gcc not to excessively inline some perl interface functions.
109 root 1.322 - remove marking rune length limit.
110 root 1.323 - fix formatting of cfpod when a verbatim block was following
111     a single newline.
112     - move resistances, statistics and showpets command output into tabs.
113 root 1.326 - implement map scripts that can replace the boulder logic without
114     having to write extensions.
115 root 1.310
116 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
117 root 1.302 - fix a longstanding bug that teared multipart monsters
118     at map boundaries apart.
119 root 1.292 - temporarily make permanently invisible player visible when
120     he/she makes noise.
121 root 1.284 - fix being able to see through walls a bit.
122 root 1.303 - improve look at output.
123 root 1.285 - completely replaced the line of sight algorithm with a variant
124     of spiral fov capable of visibility grades and arbitrary
125     shadow angles, that uses less memory and less code.
126     - the new los code supports arbitrary map rectangles and loosens
127 root 1.310 other restrictions of the old code, supporting further optimisations.
128     - update los if blocksview-objects are inserted in a map, not just when
129 root 1.287 removed (e.g. for summon fog).
130 root 1.303 - permanent invisibility doesn't make immune against making noise:
131     implement a noise system that allows monsters to locate the player
132     when he/she makes noise.
133     - implement a primitive smell system that monsters can use to track
134     players.
135 elmex 1.288 - create bomb now also works when casted by door traps.
136 elmex 1.290 - (arch) new torch graphics.
137 root 1.289 - (maps) considerably soften the subway spider.
138 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
139     the guards from being killed by players.
140 root 1.310 - (maps) lots of tweaks in and around scorn.
141     - (maps) use special non-blocksview jungle, mountain and
142     darkforest freely on the worldmap, to get gradual sight obstacles
143     instead of total blackout in those areas.
144 root 1.289 - no maximum darkness for outdoor maps anymore.
145 root 1.291 - add more hints, fix some messages.
146 root 1.292 - fix a bug: firing rods should tell you something about them.
147     - make light additive even within players.
148 root 1.293 - darken xrays effect a bit.
149     - improve handling of los changes when inserting or removing
150     objects, not perfect yet.
151     - make map darkness signed (formerly unsigned) to allow
152 root 1.294 ambient lighting and centrally manage darkness as an offset.
153     - revamped, fixed and documented the server calendrics, also
154     tell users the current time and data, to improve awareness.
155     - implement proper wizlook flag and handling of wizlook, instead
156     of dumbly just clearing los once.
157 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
158     and has a smaller runtime variance.
159 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
160     making them actually useful.
161     - see_in_dark now increases the viewing radius by 3.
162 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
163     speedup, as well as in many other places.
164 root 1.299 - remove support for extended map infos - these are not used
165     by the deliantra client and removing them gives us a 10% speedup
166     when sending map changes.
167 root 1.300 - remove most gcfclient and other client bug workarounds, as well
168     as now obsolete protocol versions, simplying the code.
169 root 1.301 - optimise and simplify generation of random numbers.
170 root 1.303 - correctly provide a non-zero default density for materials, to
171     avoid crashes, fix other bugs in the material handling code.
172     - fix volume calculations.
173     - fix cfpod parsing when multiple verbatim blocks were separated by
174     newlines.
175 root 1.305 - increase monster detection radius from wis/5 to wis/3.
176 root 1.306 - remove old pickup modes.
177     - remove obsolete disarm and search commands (search wasn't working
178     anyways).
179 root 1.308 - fix a crash when an npc applied a sign.
180 root 1.284
181 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
182 root 1.283 - this release is assumed to be very stable.
183     - (maps) radically redesigned and improved tutorial.
184 root 1.280 - directional casting no longer immediately removes the invisible effect.
185 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
186 root 1.272 - fix overflow in lighting calculations.
187     - negative glow radii can no longer cause total darkness.
188 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
189     only maximally-lit ones.
190 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
191     - swashbucklers got the oratory skill now.
192 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
193 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
194 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
195 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
196     (which was probably broken, too).
197 root 1.281 - support negative glow radii during daytime, too.
198     - use circular, not rectangular, viewing area.
199     - use minimum viewing distance of 2 in outdoor maps.
200     - negative glow is stronger than viewing area or lamps.
201 root 1.283 - (arch) new darkness spell face.
202 root 1.272
203 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
204     - (maps) completely redesigned scorn.
205 root 1.269 - "cast light" now works on oneself.
206 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
207     negative glow radii again (they were totally broken before).
208 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
209 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
210 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
211 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
212 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
213     back to the player.
214 root 1.251 - attuned/repell and spell base level system reworked.
215 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
216 root 1.247 be less erratic now.
217 root 1.248 - refuse to write the uuid file if the uuid is zero
218     (to avoid writing it in early crashes).
219 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
220     - speed up emergency_save by not syncing every file separately.
221     - no longer reattach perl to every object on reload, it's slow, and no longer
222     necessary since we don't nuke stashes anymore.
223     - do not bootstrap perl from the commandline args, use separate eval for
224     better error reporting.
225 root 1.259 - fix a crash when pushing cone spells met ice attacks.
226 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
227 root 1.255 - speed up map refresh in server a bit.
228 elmex 1.258 - refactored drop code and fixed some programming errors in it.
229 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
230 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
231 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
232     as the current weight of the inventory.
233 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
234     dragonfire has been introduced for the non-dragon players.
235 root 1.265 - remove unused "tooltype", "start_holding" object slots.
236     - change "weapontype" object slot to uint8.
237     - convert "hide" object slot into flag.
238     - reorder object members for better locality of reference and codesize
239     decrease.
240 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
241 root 1.267 - fix a crash when no skill could be found when killing amonster.
242 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
243     every completed aio operation.
244 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
245     and update mapspaces if necessary.
246 root 1.246
247 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
248 root 1.241 - removed all command line parsing, only env variables are supported
249     anymore.
250 root 1.239 - region-specific monsters will now once more be on the worldmap.
251 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
252 root 1.225 would grow out of bounds.
253 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
254 root 1.222 - fixed a double-escaping bug in the pod-parser.
255     - rewrote the cfpod parser in C++.
256     - hintmode moved to C++, players need to re-set their hintmode if
257     they dislike "show".
258 root 1.231 - fix RIP inscription.
259 root 1.239 - bump login name length from 18 to 20 char max.
260 root 1.231 - correctly support gender in emotes.
261     - correctly support gender in the death messages.
262     - correctly generate death messages for players only when they really die,
263     with increased information.
264 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
265     and data corruption (but apparently was never triggered).
266 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
267 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
268     data corruption bug.
269 root 1.223 - tweak coredumping/monitoring a bit.
270 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
271 root 1.227 - do not crash in the loader when an inventory object could not be loaded
272     (from a corrupted file).
273 root 1.241 - redid skills command to send output to proper channel.
274 root 1.233 - object->map is no longer refcounting.
275 root 1.228 - add FLAG_DEBUG for internal debugging.
276 root 1.231 - add NDI_VERBATIM flag to send_msg.
277 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
278 root 1.240 - player->exists is no longer a sync_job.
279 root 1.233 - split login.ext's player scheduler into
280     it's own player-scheduler.ext extension.
281 root 1.222
282 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
283 root 1.212 - require perl 5.10.
284 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
285 root 1.204 - swap player and observed count's on the map when observing.
286 root 1.205 - add (mostly untested) mapspace perl class and accessors.
287 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
288 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
289     could be found.
290 root 1.208 - pits now have a configurable "random spread" range and default
291 root 1.213 to a radius of two now.
292 root 1.212 - rewrite pay_player_arch.
293     - use a more stable perl_reload implementation.
294     - do not use Symbol::delete_package (causes crashes after perl-reload),
295     use our own, safer, clear_package instead.
296     - when asynchronously dumping core, close all file handles to allow
297     the server to restart concurrently.
298 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
299     sequences, without double-encoding. it should be faster, too.
300     - the above fixes wrong display of help tetx and many other issues.
301 root 1.216 - use lzf and frag packets for large messages for clients supporting them
302 root 1.218 (0.9976+), use it for long books and other messages.
303 root 1.210 - eradicate listen command and corresponding code.
304 root 1.211 - eradicate logs command.
305 root 1.218 - let the client log into the server log, used for crash backtraces.
306 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
307     old style spell objects with the spell magic bullet.
308 root 1.220 - (arch) fixed skill less rods in the archetypes
309 root 1.204
310 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
311 elmex 1.197 - made jeweler workbench larger and some other minor map
312     changes in jeweler town.
313 root 1.196 - fixed wrong item handling in jeweler skill code.
314 root 1.198 - (arch) use a special "key_random_map" for random map keys
315     that are used up.
316 root 1.199 - fix a crash when the player who was observed has logged out long
317     enough for his region/map to be gone.
318 root 1.200 - port to g++-4.3's incompatible tr1 changes.
319 root 1.201 - add some missing dependencies.
320 root 1.203 - log to /var/log/deliantra/ by default.
321     - hack observe code to enable smooth movmenet when observing.
322 elmex 1.195
323 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
324 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
325 root 1.179 - correctly move gsay to the party channel.
326 root 1.178 - fix a crash when animate weapon was used in some areas.
327 elmex 1.177 - fixed unnecessary identification of by converters created objects.
328 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
329     with NPCs.
330 elmex 1.175 - (arch) dragon scales got proper type now
331 root 1.193 - object::decrease would sometimes cause container weights to
332     be wrong, this has been fixed.
333 root 1.194 - do not send time updates for newly-seen items.
334 root 1.185 - thawing an icecube will once more drop its contents to the ground.
335 root 1.183 - fix cone spells etc. going through walls sometimes.
336 root 1.186 - fix a weight update bug that sometimes left containers
337     with wrong weights.
338 root 1.194 - added auto_apply event and extension for shop tiles.
339 root 1.172 - work around get_map_flags invoking perl and switching the stack.
340     - make sure the map is loaded when using a town portal return.
341 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
342     where healing spells didn't cost any grace.
343 root 1.173 - fix starvation kill reason.
344 root 1.174 - fix pk killer name message.
345 root 1.189 - don't let people apply signs with @match.
346 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
347     what seems to be the biggets memleak in the server).
348 elmex 1.171
349 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
350 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
351     - use anyevent to manage listen ports (this enables IPv6 support).
352 root 1.167 - server supports ipv6 client connections now.
353 root 1.168 - use newly-available Coro::AnyEvent.
354 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
355     to let it handle AIO requests.
356 root 1.167
357 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
358 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
359     processing considerably (especially in the client) and reduces data transfers
360     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
361 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
362     - (map) fixed npc dialogue in pup_land/s_f/special.
363     - bugfix: fix a crash when a player casts a swarm spell and then logs out
364     (swarm spells now stay in the player's inventory).
365 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
366 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
367     archetype *archname* (chairs of different facings were merged).
368     - bugfix: fix a potential crash issue in find_object_name (not used
369     normally).
370 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
371     (destruction, magic missile etc.).
372 root 1.163 - swarm spells without a direction now use various spiral patterns
373     instead of being fully random.
374 root 1.158 - update AnyEvent API to 3.4 and above.
375 root 1.156
376 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
377 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
378 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
379 root 1.152 - bugfix: the jumping skill now gives experience for jumping
380     and for attacking monsters. it also takes about one second to do a jump.
381 root 1.138 - bugfix: players couldn't starve in 2.53 :(
382 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
383 root 1.152 - bugfix: spell effects like word of recall are removed on death.
384 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
385     were created outside a map.
386 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
387     (fixed by reversing the logic).
388 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
389 root 1.153 - bugfix: the random map generator no longer leaks key objects.
390 root 1.154 - bugfix: support random maps >127x127.
391 root 1.152 - (maps) fixed the death certificate system in nimbus.
392 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
393 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
394 root 1.147 - (arch) give ball lightning a real name.
395 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
396 root 1.155 - support cfpod in ex replies (client item tooltips).
397 root 1.143 - unapply item in range slow when readying a spell.
398 root 1.148 - bugfix: account for rounding errors in weight updates.
399 root 1.139 - remove synchronous mkdir in chargen_race_done.
400     - fix per-race starting maps.
401 root 1.142 - check hiscore on suicide and quit as well.
402 root 1.138 - tell players when they are starving.
403 root 1.133 - get rid of costly object_from_name conversion for altar effects.
404     - fix map difficulty calculation for generators.
405 root 1.146 - slightly more intelligent handling of "is_animated" flag.
406 root 1.149 - support no_drop map header flag (before it was only available internally).
407 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
408 root 1.133
409 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
410 root 1.119 - bugfix: custom skill settings were not saved by the server.
411     - bugfix: remove did not actually remove items from the inventory, leaving
412 root 1.116 ghost items.
413 root 1.119 - bugfix: properly update items identified on the ground.
414 root 1.120 - bugfix: use localtime_r in the logger thread.
415 root 1.122 - bugfix: player starvation will now give the correct kill reason.
416     - bugfix: archetype reloads could crash the server.
417 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
418 elmex 1.114 player is not logged in.
419 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
420 root 1.117 server startup.
421 root 1.128 - bugfix: fix the door surround check in the random map generator.
422     - (maps) fix heaven quest difficulty progression.
423     - (maps) fix some random map styles.
424     - dropping items a shop is not interested in won't sell them anymore.
425     - rods and horns with a too low maximum charge allow now at least one discharge.
426     - implement kill & death statistics.
427     - random map preparation is no longer synchronous.
428     - rewrite find_style in perl, no longer does synchronous I/O.
429     - improve random map specials placement.
430     - make the killer a real object pointer instead of a string, improved
431     kill reason messages.
432 root 1.117 - take advantage of new aio_close and aio_chmod.
433 root 1.128 - implement archetype::get, object::deep_clone and update callers.
434 root 1.125 - change_abil is much faster.
435 root 1.126 - update the floorbox more often to work around the reverses item order
436     display in clients.
437 root 1.125 - cleaned up object copying by encapsulating it to a single place.
438 root 1.126 - add hints to the invite messages.
439 root 1.127 - rewrote key<->value pair handling.
440 root 1.128 - use an independent random number generator for the random map generator.
441 elmex 1.113
442 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
443 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
444     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
445     - completely automate the weight handling, should fix all weight
446     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
447 root 1.103 - reloading archetypes while a user was in the character creation phase
448     could crash the server.
449 root 1.106 - fix a nontrivial number of cases of code commented similar
450     to "is this really correct?", as many of those cases are now handles
451     automatically by lower level code.
452     - replace many ad-hoc checks for client visibility by object::visible_to,
453     should result in broader applicability of functions using it.
454 root 1.104 - merge items with different arch pointers refering to the same arch
455     (due to archetype reloads).
456 root 1.106 - refactored the object remove/insert functions and most related
457     functions (decrease, split, merge_ob etc.).
458 root 1.105 - make it compile better on freebsd (reported by pippijn).
459 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
460 root 1.108 - fix the longstanding "container stays open" bug.
461 root 1.107 - improved floorbox updating to be incremental and other protocol
462     optimisations.
463     - get rid of update_after_inventory_change and only do update stats
464     for weight once/tick/player at max.
465 root 1.109 - rewrite party commands, use party channel.
466 root 1.103
467 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
468 root 1.97 - properly link against libgthread as that is needed to make the slice
469     allocator thread-safe.
470 root 1.91 - support perls not compiled with 64 bit support (though this is not a
471     recommended configuration) (reported by Samuel Gondouin).
472 root 1.94 - always put godgiven items into the player inventory, never any containers.
473 root 1.92 - (maps, arch) the scorn go club was founded!
474 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
475 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
476     became a real spell-class.
477 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
478     - (arch) considerably strengthened spark shower and destruction.
479     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
480     finally reloadable at runtime.
481     - changed archetype loading algorithm to only require one pass and
482     use delayed resolving of references.
483 root 1.101 - examine command now uses the examine infobox.
484 root 1.102 - implement an "incremental garbage collector" for archetypes.
485 root 1.98 - enable slice allocator again.
486 root 1.96 - implement optional free memory poisoning.
487 root 1.91
488 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
489 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
490 root 1.85 skill.
491 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
492     names (also update all maps to use money instead of coins).
493 root 1.78 - add uuid accessors to perl.
494     - add coin names and archetype accessors to perl.
495 root 1.80 - fix runtime uuid file format to use "." instead of ",".
496 root 1.78 - change perl extensions to not use hardcoded coins and values.
497 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
498     and be more parsimonous of uuid usage by the exact value out on exit.
499 root 1.86 - write log messages in another thread, removing another sync point.
500     - support multi-line log messages in a nicer way.
501 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
502 root 1.81 - fix a minor memleak in the random map generator.
503     - some parts of the random map generator are not coroutine-safe,
504     so only call it "single-threaded".
505     - major cleanup of memory management in random map generator.
506 root 1.87 - slight refactoring of the random map generator, faster too.
507 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
508     bookkeeping bug.
509 root 1.87 - work around "player is on active list" problem by deactivating player
510     after loading.
511 root 1.81 - garbage collect shstr's more evenly and adaptively only when
512     there have in fact been allocations.
513 root 1.82 - fix object::insert to do as documented and insert into the env
514     if necessary.
515     - fix cf::map::unique_maps.
516     - fix nrof overflow check in can_merge_slow.
517     - fix converter code to handle >31 bit values.
518 elmex 1.83 - added support for the player_sold flag
519 root 1.84 - converters no longer accept unpaid items.
520 root 1.88 - canonicalize random map meta files for better unification.
521 root 1.77
522 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
523 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
524     when mlockall has been used.
525 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
526 root 1.72 - use separate thread for ticker timing (and more in the future).
527     this greatly increases timing accuracy and gets rid of an enourmous
528     number of gettimeofday calls.
529 root 1.82 - use a separate thread to signal aio completion, for lower latency.
530 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
531 root 1.71
532 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
533 root 1.68 - rebalanced default experience table to be more exponential
534     and much easier up to level ~40, then moderately harder.
535 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
536 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
537     - do not exit on reload/load errors but properly cleanup.
538 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
539 root 1.66
540 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
541 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
542     (this fixes the jeweler skill).
543 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
544 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
545 root 1.63 - move tombstone to real map if player died due to cave-in (even if
546     it has reset, which is better than putting it on the savebed, also as
547 root 1.321 proof that the player didn't use a savebed).
548 root 1.59
549 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
550 root 1.56 - work around perl bug in configure perl module version check.
551 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
552 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
553 root 1.52 - fix a bug in animate_weapon, causing a crash.
554 root 1.54 - no longer exit when a coroutine throws an exception.
555 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
556 root 1.53 - fix the "<player> is nuts" message.
557 root 1.58 - fix an exception at logout due to the json_coder being gone.
558 root 1.43 - upgrade to EV version 2.0 API.
559 root 1.47 - when players don't apply a savebed correctly but stand above one,
560     do not move or kill them.
561 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
562 root 1.43 - implement generic framework for server-side resource files.
563     - implement resource file update event.
564     - hook experience table update into the framework.
565     - move jeweler.yaml to resources (arch/).
566 root 1.44 - switch from Crossfire to Deliantra perl module.
567     - implement json2json arch filter.
568 root 1.45 - implement widget protocol version 2, support for ui templates.
569 root 1.54 - mapinfo is now handled fully asynchronously.
570 root 1.48 - ext/irc: also log irc messages.
571 root 1.51 - ext/schmorplog: write user stat files asynchronously.
572 root 1.43
573 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
574 elmex 1.41 - limited the number of items that can be picked up and dropped
575 root 1.42 as temporary measurement against bad performance or dropping things
576     (this lead to long freezes and triggered the watchdog).
577 elmex 1.41 - improved the performance of the drop command a bit.
578 root 1.38 - switch from Event to EV for higher performance, easier usage,
579     less bugs...
580 root 1.39 - updated to release version of the gnu affero license.
581 root 1.38
582 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
583 root 1.36 - more thoroughly rename the binaries, contact addresses.
584     - update the copyrights.
585 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
586     crashes.
587 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
588     potentially causing crashes.
589 root 1.35 - assign weapons on user load time, not login-time, avoiding
590     crashes.
591    
592 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
593 root 1.32 - fixed an important bug that caused passwords to be forgotten.
594 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
595     in some of the maps.
596 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
597     which is now trivial to do.
598 root 1.33 - removed all traces of the old (and never working) plug-in interface
599     (70kb code less on amd64).
600 root 1.34 - improve/tune scheduling priorities.
601     - fix some freezing bugs.
602     - fix a memory corruption problem in dynbuf.printf.
603     - use channels for chat and many informational commands.
604     - improved the tutorial.
605     - create missile is now fixed.
606     - race fields must now contain archetypes.
607     - jumping skill now works as advertised.
608 root 1.31
609 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
610 root 1.24 - relicense under the gnu affero license.
611 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
612 root 1.24 - implement server-side framework for generic resources.
613     - use resource framework for server-provided ambient
614     music.
615 root 1.27 - save object owners (players only atm).
616 root 1.24 - replace limited sound api with server-provided sound effects.
617     - new sc (sound control) protocol command.
618     - improve fxix protocol to include types.
619     - exactly fill tcp segments, if possible.
620     - output-rate is now an upper limit, the server will automatically
621     (and quite perfectly) adjust to the network conditions, ensuring
622     low latency even during bulk transfers (music, images, sounds etc.).
623     - implement server-side widgets (i.e. client widgets controlled
624     in the server side). this will allow future expansion without
625     having to upgrade clients.
626     - implement a (artwork) world map with realtime player position
627     tracking.
628     - new and more efficient extcmd (server still supports old extcmd
629     protocol).
630 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
631     calcluation that could be easily exploited by users.
632     - rebalanced diseases to spread more naturally/evenly.
633     - completely asynchronous map loading even for tiled maps.
634 root 1.24 - replace simple messaging protocol with channels carrying metadata
635     (similar to message types, but more directed at the user).
636     - reduce command processing latency by a whopping 120ms by
637     reordering some processing steps inside the server. this directly
638     reduces lag by 120ms.
639     - actually send spell faces to the client.
640 root 1.23 - implement player genders.
641 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
642     otherwise return to savebed and possible kill if the log-out
643     was for too long.
644     - fast socket-dead detection (kick player after 8 seconds without ack).
645     - greatly reduce the cpu time needed to draw maps _again_.
646     - archetypes are now subclasses of objects.
647     - rebalanced shop greed and approval functions to be more realistic
648     (and likely match the actual intention).
649 root 1.23 - implement "crossfire pod" format for messages, with working bold,
650     italic, gender-specific text, paragraphs etc.
651 root 1.24 - implemented hint framework, players can opt to receive hints.
652     - implemented (long) book framework, added some books from the cf wiki.
653 root 1.23 - implement generic message framework that uses xml, utf8 for the client
654     protocol and is capable of transmitting generic meta information.
655 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
656     - replace the nexus by a per-player tutorial map that teaches stuff
657     better than the newbie house.
658 root 1.18 - fix the magicmap colours.
659 root 1.19 - optimise map update even more by removing unneeded code and checks.
660     - decouple map and stats update from pl->ob and use pl->observe instead.
661     - implement observe command.
662 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
663     calls with a simple comparison.
664     - fix a latent crossfire bug that could crash the server because the
665     map refresh did not update the mapspace.
666 root 1.24 - support custom keys for regions and maps, regions are now
667     refcount-managed.
668     - allow worldmap overlays anywhere in the 000..999 range.
669     - new system to acquire time slices for background jobs, to reduce
670     jitter.
671 root 1.27 - semi-persistent object-referencing framework (currently only players
672     supported).
673 root 1.22 - dependency tracking for perl extensions.
674 root 1.24 - new slag-ex extension for cleaning cauldrons.
675     - fix invoke result processing.
676     - there are even less i/o syncpoints in the server now.
677 root 1.29 - added map-tags extension that scans all maps for object tags
678     and records them in the database (not used yet).
679 root 1.28 - metaserver 2 support.
680 root 1.22 - many more bugfixes and minor optimisations.
681 root 1.16
682 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
683 root 1.14 - optimised event invocation (non-wanted events can now be
684     skipped with 4-5 inlined instructions).
685 root 1.12 - complete rewrite of town_portal: it now creates a portal
686     to the "nearest" town only, travel is only possible
687 root 1.13 to the town and back, anybody can use it (also removes
688     one of the remaining syncpoints in the server).
689 root 1.10 - complete rewrite of the range/attack skill slot system:
690     there are now two slots, one for combat, one for ranged
691     attacks.
692     - introduce the concept of a current weapon (either a ranged
693     or a combat weapon/skill/tool) and switch between them as
694     needed.
695     - rewrite bow code so bows get more useful: apply damage,
696     attacktype and other stats to the arrows and treat
697     bows as weapons. also rebalance the missile weapons skill
698     so its damage increases with level.
699     - rewrite the complete player speed logic: weapon_speed now
700     works as documented and there are no unnatural speed boosts.
701 root 1.6 - implement a utility - cfutil - that simplifies arch and map
702     installation, replacing the old collect scripts and
703 root 1.9 simplying deployment by scaling and cutting faces as required.
704     - simplify the map protocol extensively by taking advantage
705     of missing bigfaces, speeding up map generation immensely.
706 root 1.6 - implement inherit keyword allowing archetypes to inherit from
707     other archetypes.
708     - rationalise archetype, region and treasurelist file format
709     into a single file format and make them reloadable asynchronously.
710 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
711     reloadable at runtime.
712 root 1.6 - implement 64x64 faceset support.
713     - implement fxixsx protocol that saves
714     a lot of bandwidth over the old image/face/smooth packets
715 root 1.11 and allows images > packetsize, incremental and background
716     transfers.
717 root 1.6 - implement a bandwidth-saving smoothing protocol that works
718     on a face basis as opposed to a mapspace basis.
719 root 1.7 - the server can now rate-limit image uploads to not exceed
720     a certain (client-configurable) speed while guarenteeing full
721     freedom of movement.
722 root 1.8 - implement new ex command to request item descriptions.
723     - implement new msg command for in-game messages with meta
724     information (using xml).
725 root 1.9 - enforce utf-8 for all text messages.
726 root 1.13 - added micropather (not used yet).
727 root 1.6 - many, many bugfixes.
728 root 1.1
729 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
730 root 1.1 - make coroapi accessible to cf+.
731     - moved map handling logic completely to perl
732     - per player maps are now marked in the map
733 root 1.2 - maps are saved completely differently now,
734     and much more often.
735 root 1.17 - rewrote map header parser and writer, to be much faster.
736 pippijn 1.4 - maps and players are now (in the average case) loaded
737 root 1.2 and saved completely asynchronously, I/O contention will no
738     longer freeze the server.
739 pippijn 1.4 - players and maps can be loaded anytime, without the player
740 root 1.2 being logged in.
741 root 1.1 - automatically generate method interfaces for perl from headers
742     - unbundled freezethaw
743     - mostly rewrote common/map.C
744     - completely rewrite server/swap.C
745     - introduced "runtime", the CCT clock (corrected crossfire time) :)
746     - introduced new keyword for map files: file_format_version (integer, server version: 0)
747     - better message for apply failures due to applymode
748     - removed most all of the weather code
749     - unified logging to stderr and file
750     - too many minor changes to document