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Revision: 1.360
Committed: Sun Apr 5 21:16:46 2009 UTC (15 years, 1 month ago) by root
Branch: MAIN
Changes since 1.359: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.357 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32     2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
33     2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
34     2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
35     2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36    
37    
38     TODO: destroying earth walls will not update player los
39 root 1.360 - avoid crashes when non-players cast party spells.
40 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
41 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
42     - small improvement of the number of potions in shops
43     (by Job Vranish).
44     - added a few party spells (by Job Vranish).
45 root 1.358
46 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
47     - fixed bug in alchemy, where finding the right object for enhancements
48     didn't work.
49 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
50     effects (w.r.t. put_more) per mapspace, to give the server a chance
51     to survive a hundred deathsheads.
52 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
53     disastrous bug of unfortunately unknown proportions...
54 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
55 root 1.343 - use gender-neutral place descriptions for invite.
56 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
57     Thanks go to Lisa Larsen!
58 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
59     anymore).
60 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
61 root 1.345 - use better dependency tracking for include/keyword.h.
62 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
63     so it is possible to invite somebody out of some stck-till-death traps,
64 root 1.346 or simply to commit suicide.
65 root 1.352 - replace the "ignoring delayed commands" message by something more useful
66     (cf. cunning gnome freezeing issue).
67 elmex 1.349 - various fixes for weapon improvements.
68 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
69 root 1.353 - support T and G sequences in cfpod.
70 root 1.343
71 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
72 root 1.339 - convert me command from per-map to chat, which makes more sense, also
73     document it.
74 elmex 1.336 - more than one spellbooks of same class can now be given
75     in class selection.
76 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
77     spell rebalancements.
78 elmex 1.338 - the IRC gateway filters IRC colors now.
79 elmex 1.336
80 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
81 root 1.331 - (arch) fix quiver of Holding Bolts.
82 root 1.332 - applying unpaid items will now examine them.
83 root 1.330 - add "What" column to body command, showing items in that slot.
84 elmex 1.329 - redesigned and rebalanced lamps and torches.
85 root 1.330 - add "..." to item names that have been shortened.
86     - fixed "assign" function that squeezes strings into fixed length.
87 elmex 1.333 - add cursed effect to lamps and (some) torches.
88 elmex 1.334 - fixed bad assigned crafting skills and their tools.
89 root 1.312
90 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
91 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
92 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
93 root 1.312 - make monster smell logic dependent on their wisdom stat.
94 root 1.324 - put the death reason into a separate tab.
95     - converted "connected" slot to string, cleanly got rid of some ugly
96     hacks such as the path_attuned hack.
97 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
98     - replace one-at-a-time hash by faster than smaller FNV-1a hash
99     when hashing strings.
100 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
101 elmex 1.320 whether the right cauldron is used.
102 root 1.313 - considerably optimise shared string implementation by
103 root 1.316 making its null value a compiletime constant.
104 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
105     as well as using shstr_cmp to pass shared stringsa round efficiently,
106     for lots of code size savings.
107 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
108     they are sleeping: generators now check for the sleeping flag.
109 root 1.318 - tell gcc not to excessively inline some perl interface functions.
110 root 1.322 - remove marking rune length limit.
111 root 1.323 - fix formatting of cfpod when a verbatim block was following
112     a single newline.
113     - move resistances, statistics and showpets command output into tabs.
114 root 1.326 - implement map scripts that can replace the boulder logic without
115     having to write extensions.
116 root 1.310
117 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
118 root 1.302 - fix a longstanding bug that teared multipart monsters
119     at map boundaries apart.
120 root 1.292 - temporarily make permanently invisible player visible when
121     he/she makes noise.
122 root 1.284 - fix being able to see through walls a bit.
123 root 1.303 - improve look at output.
124 root 1.285 - completely replaced the line of sight algorithm with a variant
125     of spiral fov capable of visibility grades and arbitrary
126     shadow angles, that uses less memory and less code.
127     - the new los code supports arbitrary map rectangles and loosens
128 root 1.310 other restrictions of the old code, supporting further optimisations.
129     - update los if blocksview-objects are inserted in a map, not just when
130 root 1.287 removed (e.g. for summon fog).
131 root 1.303 - permanent invisibility doesn't make immune against making noise:
132     implement a noise system that allows monsters to locate the player
133     when he/she makes noise.
134     - implement a primitive smell system that monsters can use to track
135     players.
136 elmex 1.288 - create bomb now also works when casted by door traps.
137 elmex 1.290 - (arch) new torch graphics.
138 root 1.289 - (maps) considerably soften the subway spider.
139 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
140     the guards from being killed by players.
141 root 1.310 - (maps) lots of tweaks in and around scorn.
142     - (maps) use special non-blocksview jungle, mountain and
143     darkforest freely on the worldmap, to get gradual sight obstacles
144     instead of total blackout in those areas.
145 root 1.289 - no maximum darkness for outdoor maps anymore.
146 root 1.291 - add more hints, fix some messages.
147 root 1.292 - fix a bug: firing rods should tell you something about them.
148     - make light additive even within players.
149 root 1.293 - darken xrays effect a bit.
150     - improve handling of los changes when inserting or removing
151     objects, not perfect yet.
152     - make map darkness signed (formerly unsigned) to allow
153 root 1.294 ambient lighting and centrally manage darkness as an offset.
154     - revamped, fixed and documented the server calendrics, also
155     tell users the current time and data, to improve awareness.
156     - implement proper wizlook flag and handling of wizlook, instead
157     of dumbly just clearing los once.
158 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
159     and has a smaller runtime variance.
160 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
161     making them actually useful.
162     - see_in_dark now increases the viewing radius by 3.
163 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
164     speedup, as well as in many other places.
165 root 1.299 - remove support for extended map infos - these are not used
166     by the deliantra client and removing them gives us a 10% speedup
167     when sending map changes.
168 root 1.300 - remove most gcfclient and other client bug workarounds, as well
169     as now obsolete protocol versions, simplying the code.
170 root 1.301 - optimise and simplify generation of random numbers.
171 root 1.303 - correctly provide a non-zero default density for materials, to
172     avoid crashes, fix other bugs in the material handling code.
173     - fix volume calculations.
174     - fix cfpod parsing when multiple verbatim blocks were separated by
175     newlines.
176 root 1.305 - increase monster detection radius from wis/5 to wis/3.
177 root 1.306 - remove old pickup modes.
178     - remove obsolete disarm and search commands (search wasn't working
179     anyways).
180 root 1.308 - fix a crash when an npc applied a sign.
181 root 1.284
182 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
183 root 1.283 - this release is assumed to be very stable.
184     - (maps) radically redesigned and improved tutorial.
185 root 1.280 - directional casting no longer immediately removes the invisible effect.
186 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
187 root 1.272 - fix overflow in lighting calculations.
188     - negative glow radii can no longer cause total darkness.
189 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
190     only maximally-lit ones.
191 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
192     - swashbucklers got the oratory skill now.
193 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
194 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
195 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
196 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
197     (which was probably broken, too).
198 root 1.281 - support negative glow radii during daytime, too.
199     - use circular, not rectangular, viewing area.
200     - use minimum viewing distance of 2 in outdoor maps.
201     - negative glow is stronger than viewing area or lamps.
202 root 1.283 - (arch) new darkness spell face.
203 root 1.272
204 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
205     - (maps) completely redesigned scorn.
206 root 1.269 - "cast light" now works on oneself.
207 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
208     negative glow radii again (they were totally broken before).
209 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
210 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
211 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
212 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
213 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
214     back to the player.
215 root 1.251 - attuned/repell and spell base level system reworked.
216 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
217 root 1.247 be less erratic now.
218 root 1.248 - refuse to write the uuid file if the uuid is zero
219     (to avoid writing it in early crashes).
220 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
221     - speed up emergency_save by not syncing every file separately.
222     - no longer reattach perl to every object on reload, it's slow, and no longer
223     necessary since we don't nuke stashes anymore.
224     - do not bootstrap perl from the commandline args, use separate eval for
225     better error reporting.
226 root 1.259 - fix a crash when pushing cone spells met ice attacks.
227 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
228 root 1.255 - speed up map refresh in server a bit.
229 elmex 1.258 - refactored drop code and fixed some programming errors in it.
230 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
231 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
232 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
233     as the current weight of the inventory.
234 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
235     dragonfire has been introduced for the non-dragon players.
236 root 1.265 - remove unused "tooltype", "start_holding" object slots.
237     - change "weapontype" object slot to uint8.
238     - convert "hide" object slot into flag.
239     - reorder object members for better locality of reference and codesize
240     decrease.
241 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
242 root 1.267 - fix a crash when no skill could be found when killing amonster.
243 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
244     every completed aio operation.
245 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
246     and update mapspaces if necessary.
247 root 1.246
248 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
249 root 1.241 - removed all command line parsing, only env variables are supported
250     anymore.
251 root 1.239 - region-specific monsters will now once more be on the worldmap.
252 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
253 root 1.225 would grow out of bounds.
254 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
255 root 1.222 - fixed a double-escaping bug in the pod-parser.
256     - rewrote the cfpod parser in C++.
257     - hintmode moved to C++, players need to re-set their hintmode if
258     they dislike "show".
259 root 1.231 - fix RIP inscription.
260 root 1.239 - bump login name length from 18 to 20 char max.
261 root 1.231 - correctly support gender in emotes.
262     - correctly support gender in the death messages.
263     - correctly generate death messages for players only when they really die,
264     with increased information.
265 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
266     and data corruption (but apparently was never triggered).
267 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
268 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
269     data corruption bug.
270 root 1.223 - tweak coredumping/monitoring a bit.
271 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
272 root 1.227 - do not crash in the loader when an inventory object could not be loaded
273     (from a corrupted file).
274 root 1.241 - redid skills command to send output to proper channel.
275 root 1.233 - object->map is no longer refcounting.
276 root 1.228 - add FLAG_DEBUG for internal debugging.
277 root 1.231 - add NDI_VERBATIM flag to send_msg.
278 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
279 root 1.240 - player->exists is no longer a sync_job.
280 root 1.233 - split login.ext's player scheduler into
281     it's own player-scheduler.ext extension.
282 root 1.222
283 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
284 root 1.212 - require perl 5.10.
285 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
286 root 1.204 - swap player and observed count's on the map when observing.
287 root 1.205 - add (mostly untested) mapspace perl class and accessors.
288 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
289 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
290     could be found.
291 root 1.208 - pits now have a configurable "random spread" range and default
292 root 1.213 to a radius of two now.
293 root 1.212 - rewrite pay_player_arch.
294     - use a more stable perl_reload implementation.
295     - do not use Symbol::delete_package (causes crashes after perl-reload),
296     use our own, safer, clear_package instead.
297     - when asynchronously dumping core, close all file handles to allow
298     the server to restart concurrently.
299 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
300     sequences, without double-encoding. it should be faster, too.
301     - the above fixes wrong display of help tetx and many other issues.
302 root 1.216 - use lzf and frag packets for large messages for clients supporting them
303 root 1.218 (0.9976+), use it for long books and other messages.
304 root 1.210 - eradicate listen command and corresponding code.
305 root 1.211 - eradicate logs command.
306 root 1.218 - let the client log into the server log, used for crash backtraces.
307 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
308     old style spell objects with the spell magic bullet.
309 root 1.220 - (arch) fixed skill less rods in the archetypes
310 root 1.204
311 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
312 elmex 1.197 - made jeweler workbench larger and some other minor map
313     changes in jeweler town.
314 root 1.196 - fixed wrong item handling in jeweler skill code.
315 root 1.198 - (arch) use a special "key_random_map" for random map keys
316     that are used up.
317 root 1.199 - fix a crash when the player who was observed has logged out long
318     enough for his region/map to be gone.
319 root 1.200 - port to g++-4.3's incompatible tr1 changes.
320 root 1.201 - add some missing dependencies.
321 root 1.203 - log to /var/log/deliantra/ by default.
322     - hack observe code to enable smooth movmenet when observing.
323 elmex 1.195
324 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
325 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
326 root 1.179 - correctly move gsay to the party channel.
327 root 1.178 - fix a crash when animate weapon was used in some areas.
328 elmex 1.177 - fixed unnecessary identification of by converters created objects.
329 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
330     with NPCs.
331 elmex 1.175 - (arch) dragon scales got proper type now
332 root 1.193 - object::decrease would sometimes cause container weights to
333     be wrong, this has been fixed.
334 root 1.194 - do not send time updates for newly-seen items.
335 root 1.185 - thawing an icecube will once more drop its contents to the ground.
336 root 1.183 - fix cone spells etc. going through walls sometimes.
337 root 1.186 - fix a weight update bug that sometimes left containers
338     with wrong weights.
339 root 1.194 - added auto_apply event and extension for shop tiles.
340 root 1.172 - work around get_map_flags invoking perl and switching the stack.
341     - make sure the map is loaded when using a town portal return.
342 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
343     where healing spells didn't cost any grace.
344 root 1.173 - fix starvation kill reason.
345 root 1.174 - fix pk killer name message.
346 root 1.189 - don't let people apply signs with @match.
347 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
348     what seems to be the biggets memleak in the server).
349 elmex 1.171
350 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
351 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
352     - use anyevent to manage listen ports (this enables IPv6 support).
353 root 1.167 - server supports ipv6 client connections now.
354 root 1.168 - use newly-available Coro::AnyEvent.
355 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
356     to let it handle AIO requests.
357 root 1.167
358 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
359 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
360     processing considerably (especially in the client) and reduces data transfers
361     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
362 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
363     - (map) fixed npc dialogue in pup_land/s_f/special.
364     - bugfix: fix a crash when a player casts a swarm spell and then logs out
365     (swarm spells now stay in the player's inventory).
366 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
367 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
368     archetype *archname* (chairs of different facings were merged).
369     - bugfix: fix a potential crash issue in find_object_name (not used
370     normally).
371 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
372     (destruction, magic missile etc.).
373 root 1.163 - swarm spells without a direction now use various spiral patterns
374     instead of being fully random.
375 root 1.158 - update AnyEvent API to 3.4 and above.
376 root 1.156
377 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
378 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
379 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
380 root 1.152 - bugfix: the jumping skill now gives experience for jumping
381     and for attacking monsters. it also takes about one second to do a jump.
382 root 1.138 - bugfix: players couldn't starve in 2.53 :(
383 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
384 root 1.152 - bugfix: spell effects like word of recall are removed on death.
385 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
386     were created outside a map.
387 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
388     (fixed by reversing the logic).
389 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
390 root 1.153 - bugfix: the random map generator no longer leaks key objects.
391 root 1.154 - bugfix: support random maps >127x127.
392 root 1.152 - (maps) fixed the death certificate system in nimbus.
393 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
394 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
395 root 1.147 - (arch) give ball lightning a real name.
396 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
397 root 1.155 - support cfpod in ex replies (client item tooltips).
398 root 1.143 - unapply item in range slow when readying a spell.
399 root 1.148 - bugfix: account for rounding errors in weight updates.
400 root 1.139 - remove synchronous mkdir in chargen_race_done.
401     - fix per-race starting maps.
402 root 1.142 - check hiscore on suicide and quit as well.
403 root 1.138 - tell players when they are starving.
404 root 1.133 - get rid of costly object_from_name conversion for altar effects.
405     - fix map difficulty calculation for generators.
406 root 1.146 - slightly more intelligent handling of "is_animated" flag.
407 root 1.149 - support no_drop map header flag (before it was only available internally).
408 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
409 root 1.133
410 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
411 root 1.119 - bugfix: custom skill settings were not saved by the server.
412     - bugfix: remove did not actually remove items from the inventory, leaving
413 root 1.116 ghost items.
414 root 1.119 - bugfix: properly update items identified on the ground.
415 root 1.120 - bugfix: use localtime_r in the logger thread.
416 root 1.122 - bugfix: player starvation will now give the correct kill reason.
417     - bugfix: archetype reloads could crash the server.
418 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
419 elmex 1.114 player is not logged in.
420 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
421 root 1.117 server startup.
422 root 1.128 - bugfix: fix the door surround check in the random map generator.
423     - (maps) fix heaven quest difficulty progression.
424     - (maps) fix some random map styles.
425     - dropping items a shop is not interested in won't sell them anymore.
426     - rods and horns with a too low maximum charge allow now at least one discharge.
427     - implement kill & death statistics.
428     - random map preparation is no longer synchronous.
429     - rewrite find_style in perl, no longer does synchronous I/O.
430     - improve random map specials placement.
431     - make the killer a real object pointer instead of a string, improved
432     kill reason messages.
433 root 1.117 - take advantage of new aio_close and aio_chmod.
434 root 1.128 - implement archetype::get, object::deep_clone and update callers.
435 root 1.125 - change_abil is much faster.
436 root 1.126 - update the floorbox more often to work around the reverses item order
437     display in clients.
438 root 1.125 - cleaned up object copying by encapsulating it to a single place.
439 root 1.126 - add hints to the invite messages.
440 root 1.127 - rewrote key<->value pair handling.
441 root 1.128 - use an independent random number generator for the random map generator.
442 elmex 1.113
443 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
444 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
445     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
446     - completely automate the weight handling, should fix all weight
447     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
448 root 1.103 - reloading archetypes while a user was in the character creation phase
449     could crash the server.
450 root 1.106 - fix a nontrivial number of cases of code commented similar
451     to "is this really correct?", as many of those cases are now handles
452     automatically by lower level code.
453     - replace many ad-hoc checks for client visibility by object::visible_to,
454     should result in broader applicability of functions using it.
455 root 1.104 - merge items with different arch pointers refering to the same arch
456     (due to archetype reloads).
457 root 1.106 - refactored the object remove/insert functions and most related
458     functions (decrease, split, merge_ob etc.).
459 root 1.105 - make it compile better on freebsd (reported by pippijn).
460 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
461 root 1.108 - fix the longstanding "container stays open" bug.
462 root 1.107 - improved floorbox updating to be incremental and other protocol
463     optimisations.
464     - get rid of update_after_inventory_change and only do update stats
465     for weight once/tick/player at max.
466 root 1.109 - rewrite party commands, use party channel.
467 root 1.103
468 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
469 root 1.97 - properly link against libgthread as that is needed to make the slice
470     allocator thread-safe.
471 root 1.91 - support perls not compiled with 64 bit support (though this is not a
472     recommended configuration) (reported by Samuel Gondouin).
473 root 1.94 - always put godgiven items into the player inventory, never any containers.
474 root 1.92 - (maps, arch) the scorn go club was founded!
475 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
476 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
477     became a real spell-class.
478 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
479     - (arch) considerably strengthened spark shower and destruction.
480     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
481     finally reloadable at runtime.
482     - changed archetype loading algorithm to only require one pass and
483     use delayed resolving of references.
484 root 1.101 - examine command now uses the examine infobox.
485 root 1.102 - implement an "incremental garbage collector" for archetypes.
486 root 1.98 - enable slice allocator again.
487 root 1.96 - implement optional free memory poisoning.
488 root 1.91
489 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
490 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
491 root 1.85 skill.
492 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
493     names (also update all maps to use money instead of coins).
494 root 1.78 - add uuid accessors to perl.
495     - add coin names and archetype accessors to perl.
496 root 1.80 - fix runtime uuid file format to use "." instead of ",".
497 root 1.78 - change perl extensions to not use hardcoded coins and values.
498 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
499     and be more parsimonous of uuid usage by the exact value out on exit.
500 root 1.86 - write log messages in another thread, removing another sync point.
501     - support multi-line log messages in a nicer way.
502 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
503 root 1.81 - fix a minor memleak in the random map generator.
504     - some parts of the random map generator are not coroutine-safe,
505     so only call it "single-threaded".
506     - major cleanup of memory management in random map generator.
507 root 1.87 - slight refactoring of the random map generator, faster too.
508 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
509     bookkeeping bug.
510 root 1.87 - work around "player is on active list" problem by deactivating player
511     after loading.
512 root 1.81 - garbage collect shstr's more evenly and adaptively only when
513     there have in fact been allocations.
514 root 1.82 - fix object::insert to do as documented and insert into the env
515     if necessary.
516     - fix cf::map::unique_maps.
517     - fix nrof overflow check in can_merge_slow.
518     - fix converter code to handle >31 bit values.
519 elmex 1.83 - added support for the player_sold flag
520 root 1.84 - converters no longer accept unpaid items.
521 root 1.88 - canonicalize random map meta files for better unification.
522 root 1.77
523 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
524 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
525     when mlockall has been used.
526 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
527 root 1.72 - use separate thread for ticker timing (and more in the future).
528     this greatly increases timing accuracy and gets rid of an enourmous
529     number of gettimeofday calls.
530 root 1.82 - use a separate thread to signal aio completion, for lower latency.
531 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
532 root 1.71
533 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
534 root 1.68 - rebalanced default experience table to be more exponential
535     and much easier up to level ~40, then moderately harder.
536 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
537 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
538     - do not exit on reload/load errors but properly cleanup.
539 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
540 root 1.66
541 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
542 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
543     (this fixes the jeweler skill).
544 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
545 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
546 root 1.63 - move tombstone to real map if player died due to cave-in (even if
547     it has reset, which is better than putting it on the savebed, also as
548 root 1.321 proof that the player didn't use a savebed).
549 root 1.59
550 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
551 root 1.56 - work around perl bug in configure perl module version check.
552 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
553 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
554 root 1.52 - fix a bug in animate_weapon, causing a crash.
555 root 1.54 - no longer exit when a coroutine throws an exception.
556 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
557 root 1.53 - fix the "<player> is nuts" message.
558 root 1.58 - fix an exception at logout due to the json_coder being gone.
559 root 1.43 - upgrade to EV version 2.0 API.
560 root 1.47 - when players don't apply a savebed correctly but stand above one,
561     do not move or kill them.
562 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
563 root 1.43 - implement generic framework for server-side resource files.
564     - implement resource file update event.
565     - hook experience table update into the framework.
566     - move jeweler.yaml to resources (arch/).
567 root 1.44 - switch from Crossfire to Deliantra perl module.
568     - implement json2json arch filter.
569 root 1.45 - implement widget protocol version 2, support for ui templates.
570 root 1.54 - mapinfo is now handled fully asynchronously.
571 root 1.48 - ext/irc: also log irc messages.
572 root 1.51 - ext/schmorplog: write user stat files asynchronously.
573 root 1.43
574 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
575 elmex 1.41 - limited the number of items that can be picked up and dropped
576 root 1.42 as temporary measurement against bad performance or dropping things
577     (this lead to long freezes and triggered the watchdog).
578 elmex 1.41 - improved the performance of the drop command a bit.
579 root 1.38 - switch from Event to EV for higher performance, easier usage,
580     less bugs...
581 root 1.39 - updated to release version of the gnu affero license.
582 root 1.38
583 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
584 root 1.36 - more thoroughly rename the binaries, contact addresses.
585     - update the copyrights.
586 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
587     crashes.
588 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
589     potentially causing crashes.
590 root 1.35 - assign weapons on user load time, not login-time, avoiding
591     crashes.
592    
593 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
594 root 1.32 - fixed an important bug that caused passwords to be forgotten.
595 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
596     in some of the maps.
597 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
598     which is now trivial to do.
599 root 1.33 - removed all traces of the old (and never working) plug-in interface
600     (70kb code less on amd64).
601 root 1.34 - improve/tune scheduling priorities.
602     - fix some freezing bugs.
603     - fix a memory corruption problem in dynbuf.printf.
604     - use channels for chat and many informational commands.
605     - improved the tutorial.
606     - create missile is now fixed.
607     - race fields must now contain archetypes.
608     - jumping skill now works as advertised.
609 root 1.31
610 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
611 root 1.24 - relicense under the gnu affero license.
612 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
613 root 1.24 - implement server-side framework for generic resources.
614     - use resource framework for server-provided ambient
615     music.
616 root 1.27 - save object owners (players only atm).
617 root 1.24 - replace limited sound api with server-provided sound effects.
618     - new sc (sound control) protocol command.
619     - improve fxix protocol to include types.
620     - exactly fill tcp segments, if possible.
621     - output-rate is now an upper limit, the server will automatically
622     (and quite perfectly) adjust to the network conditions, ensuring
623     low latency even during bulk transfers (music, images, sounds etc.).
624     - implement server-side widgets (i.e. client widgets controlled
625     in the server side). this will allow future expansion without
626     having to upgrade clients.
627     - implement a (artwork) world map with realtime player position
628     tracking.
629     - new and more efficient extcmd (server still supports old extcmd
630     protocol).
631 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
632     calcluation that could be easily exploited by users.
633     - rebalanced diseases to spread more naturally/evenly.
634     - completely asynchronous map loading even for tiled maps.
635 root 1.24 - replace simple messaging protocol with channels carrying metadata
636     (similar to message types, but more directed at the user).
637     - reduce command processing latency by a whopping 120ms by
638     reordering some processing steps inside the server. this directly
639     reduces lag by 120ms.
640     - actually send spell faces to the client.
641 root 1.23 - implement player genders.
642 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
643     otherwise return to savebed and possible kill if the log-out
644     was for too long.
645     - fast socket-dead detection (kick player after 8 seconds without ack).
646     - greatly reduce the cpu time needed to draw maps _again_.
647     - archetypes are now subclasses of objects.
648     - rebalanced shop greed and approval functions to be more realistic
649     (and likely match the actual intention).
650 root 1.23 - implement "crossfire pod" format for messages, with working bold,
651     italic, gender-specific text, paragraphs etc.
652 root 1.24 - implemented hint framework, players can opt to receive hints.
653     - implemented (long) book framework, added some books from the cf wiki.
654 root 1.23 - implement generic message framework that uses xml, utf8 for the client
655     protocol and is capable of transmitting generic meta information.
656 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
657     - replace the nexus by a per-player tutorial map that teaches stuff
658     better than the newbie house.
659 root 1.18 - fix the magicmap colours.
660 root 1.19 - optimise map update even more by removing unneeded code and checks.
661     - decouple map and stats update from pl->ob and use pl->observe instead.
662     - implement observe command.
663 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
664     calls with a simple comparison.
665     - fix a latent crossfire bug that could crash the server because the
666     map refresh did not update the mapspace.
667 root 1.24 - support custom keys for regions and maps, regions are now
668     refcount-managed.
669     - allow worldmap overlays anywhere in the 000..999 range.
670     - new system to acquire time slices for background jobs, to reduce
671     jitter.
672 root 1.27 - semi-persistent object-referencing framework (currently only players
673     supported).
674 root 1.22 - dependency tracking for perl extensions.
675 root 1.24 - new slag-ex extension for cleaning cauldrons.
676     - fix invoke result processing.
677     - there are even less i/o syncpoints in the server now.
678 root 1.29 - added map-tags extension that scans all maps for object tags
679     and records them in the database (not used yet).
680 root 1.28 - metaserver 2 support.
681 root 1.22 - many more bugfixes and minor optimisations.
682 root 1.16
683 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
684 root 1.14 - optimised event invocation (non-wanted events can now be
685     skipped with 4-5 inlined instructions).
686 root 1.12 - complete rewrite of town_portal: it now creates a portal
687     to the "nearest" town only, travel is only possible
688 root 1.13 to the town and back, anybody can use it (also removes
689     one of the remaining syncpoints in the server).
690 root 1.10 - complete rewrite of the range/attack skill slot system:
691     there are now two slots, one for combat, one for ranged
692     attacks.
693     - introduce the concept of a current weapon (either a ranged
694     or a combat weapon/skill/tool) and switch between them as
695     needed.
696     - rewrite bow code so bows get more useful: apply damage,
697     attacktype and other stats to the arrows and treat
698     bows as weapons. also rebalance the missile weapons skill
699     so its damage increases with level.
700     - rewrite the complete player speed logic: weapon_speed now
701     works as documented and there are no unnatural speed boosts.
702 root 1.6 - implement a utility - cfutil - that simplifies arch and map
703     installation, replacing the old collect scripts and
704 root 1.9 simplying deployment by scaling and cutting faces as required.
705     - simplify the map protocol extensively by taking advantage
706     of missing bigfaces, speeding up map generation immensely.
707 root 1.6 - implement inherit keyword allowing archetypes to inherit from
708     other archetypes.
709     - rationalise archetype, region and treasurelist file format
710     into a single file format and make them reloadable asynchronously.
711 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
712     reloadable at runtime.
713 root 1.6 - implement 64x64 faceset support.
714     - implement fxixsx protocol that saves
715     a lot of bandwidth over the old image/face/smooth packets
716 root 1.11 and allows images > packetsize, incremental and background
717     transfers.
718 root 1.6 - implement a bandwidth-saving smoothing protocol that works
719     on a face basis as opposed to a mapspace basis.
720 root 1.7 - the server can now rate-limit image uploads to not exceed
721     a certain (client-configurable) speed while guarenteeing full
722     freedom of movement.
723 root 1.8 - implement new ex command to request item descriptions.
724     - implement new msg command for in-game messages with meta
725     information (using xml).
726 root 1.9 - enforce utf-8 for all text messages.
727 root 1.13 - added micropather (not used yet).
728 root 1.6 - many, many bugfixes.
729 root 1.1
730 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
731 root 1.1 - make coroapi accessible to cf+.
732     - moved map handling logic completely to perl
733     - per player maps are now marked in the map
734 root 1.2 - maps are saved completely differently now,
735     and much more often.
736 root 1.17 - rewrote map header parser and writer, to be much faster.
737 pippijn 1.4 - maps and players are now (in the average case) loaded
738 root 1.2 and saved completely asynchronously, I/O contention will no
739     longer freeze the server.
740 pippijn 1.4 - players and maps can be loaded anytime, without the player
741 root 1.2 being logged in.
742 root 1.1 - automatically generate method interfaces for perl from headers
743     - unbundled freezethaw
744     - mostly rewrote common/map.C
745     - completely rewrite server/swap.C
746     - introduced "runtime", the CCT clock (corrected crossfire time) :)
747     - introduced new keyword for map files: file_format_version (integer, server version: 0)
748     - better message for apply failures due to applymode
749     - removed most all of the weather code
750     - unified logging to stderr and file
751     - too many minor changes to document