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Revision: 1.361
Committed: Sun Apr 26 19:42:45 2009 UTC (15 years ago) by root
Branch: MAIN
Changes since 1.360: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.357 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32     2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
33     2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
34     2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
35     2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36    
37    
38     TODO: destroying earth walls will not update player los
39 root 1.361 TODO: autopickup in shop
40     - move shop item listing into the info tab.
41 root 1.360 - avoid crashes when non-players cast party spells.
42 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
43 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
44     - small improvement of the number of potions in shops
45     (by Job Vranish).
46     - added a few party spells (by Job Vranish).
47 root 1.358
48 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
49     - fixed bug in alchemy, where finding the right object for enhancements
50     didn't work.
51 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
52     effects (w.r.t. put_more) per mapspace, to give the server a chance
53     to survive a hundred deathsheads.
54 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
55     disastrous bug of unfortunately unknown proportions...
56 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
57 root 1.343 - use gender-neutral place descriptions for invite.
58 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
59     Thanks go to Lisa Larsen!
60 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
61     anymore).
62 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
63 root 1.345 - use better dependency tracking for include/keyword.h.
64 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
65     so it is possible to invite somebody out of some stck-till-death traps,
66 root 1.346 or simply to commit suicide.
67 root 1.352 - replace the "ignoring delayed commands" message by something more useful
68     (cf. cunning gnome freezeing issue).
69 elmex 1.349 - various fixes for weapon improvements.
70 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
71 root 1.353 - support T and G sequences in cfpod.
72 root 1.343
73 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
74 root 1.339 - convert me command from per-map to chat, which makes more sense, also
75     document it.
76 elmex 1.336 - more than one spellbooks of same class can now be given
77     in class selection.
78 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
79     spell rebalancements.
80 elmex 1.338 - the IRC gateway filters IRC colors now.
81 elmex 1.336
82 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
83 root 1.331 - (arch) fix quiver of Holding Bolts.
84 root 1.332 - applying unpaid items will now examine them.
85 root 1.330 - add "What" column to body command, showing items in that slot.
86 elmex 1.329 - redesigned and rebalanced lamps and torches.
87 root 1.330 - add "..." to item names that have been shortened.
88     - fixed "assign" function that squeezes strings into fixed length.
89 elmex 1.333 - add cursed effect to lamps and (some) torches.
90 elmex 1.334 - fixed bad assigned crafting skills and their tools.
91 root 1.312
92 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
93 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
94 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
95 root 1.312 - make monster smell logic dependent on their wisdom stat.
96 root 1.324 - put the death reason into a separate tab.
97     - converted "connected" slot to string, cleanly got rid of some ugly
98     hacks such as the path_attuned hack.
99 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
100     - replace one-at-a-time hash by faster than smaller FNV-1a hash
101     when hashing strings.
102 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
103 elmex 1.320 whether the right cauldron is used.
104 root 1.313 - considerably optimise shared string implementation by
105 root 1.316 making its null value a compiletime constant.
106 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
107     as well as using shstr_cmp to pass shared stringsa round efficiently,
108     for lots of code size savings.
109 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
110     they are sleeping: generators now check for the sleeping flag.
111 root 1.318 - tell gcc not to excessively inline some perl interface functions.
112 root 1.322 - remove marking rune length limit.
113 root 1.323 - fix formatting of cfpod when a verbatim block was following
114     a single newline.
115     - move resistances, statistics and showpets command output into tabs.
116 root 1.326 - implement map scripts that can replace the boulder logic without
117     having to write extensions.
118 root 1.310
119 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
120 root 1.302 - fix a longstanding bug that teared multipart monsters
121     at map boundaries apart.
122 root 1.292 - temporarily make permanently invisible player visible when
123     he/she makes noise.
124 root 1.284 - fix being able to see through walls a bit.
125 root 1.303 - improve look at output.
126 root 1.285 - completely replaced the line of sight algorithm with a variant
127     of spiral fov capable of visibility grades and arbitrary
128     shadow angles, that uses less memory and less code.
129     - the new los code supports arbitrary map rectangles and loosens
130 root 1.310 other restrictions of the old code, supporting further optimisations.
131     - update los if blocksview-objects are inserted in a map, not just when
132 root 1.287 removed (e.g. for summon fog).
133 root 1.303 - permanent invisibility doesn't make immune against making noise:
134     implement a noise system that allows monsters to locate the player
135     when he/she makes noise.
136     - implement a primitive smell system that monsters can use to track
137     players.
138 elmex 1.288 - create bomb now also works when casted by door traps.
139 elmex 1.290 - (arch) new torch graphics.
140 root 1.289 - (maps) considerably soften the subway spider.
141 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
142     the guards from being killed by players.
143 root 1.310 - (maps) lots of tweaks in and around scorn.
144     - (maps) use special non-blocksview jungle, mountain and
145     darkforest freely on the worldmap, to get gradual sight obstacles
146     instead of total blackout in those areas.
147 root 1.289 - no maximum darkness for outdoor maps anymore.
148 root 1.291 - add more hints, fix some messages.
149 root 1.292 - fix a bug: firing rods should tell you something about them.
150     - make light additive even within players.
151 root 1.293 - darken xrays effect a bit.
152     - improve handling of los changes when inserting or removing
153     objects, not perfect yet.
154     - make map darkness signed (formerly unsigned) to allow
155 root 1.294 ambient lighting and centrally manage darkness as an offset.
156     - revamped, fixed and documented the server calendrics, also
157     tell users the current time and data, to improve awareness.
158     - implement proper wizlook flag and handling of wizlook, instead
159     of dumbly just clearing los once.
160 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
161     and has a smaller runtime variance.
162 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
163     making them actually useful.
164     - see_in_dark now increases the viewing radius by 3.
165 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
166     speedup, as well as in many other places.
167 root 1.299 - remove support for extended map infos - these are not used
168     by the deliantra client and removing them gives us a 10% speedup
169     when sending map changes.
170 root 1.300 - remove most gcfclient and other client bug workarounds, as well
171     as now obsolete protocol versions, simplying the code.
172 root 1.301 - optimise and simplify generation of random numbers.
173 root 1.303 - correctly provide a non-zero default density for materials, to
174     avoid crashes, fix other bugs in the material handling code.
175     - fix volume calculations.
176     - fix cfpod parsing when multiple verbatim blocks were separated by
177     newlines.
178 root 1.305 - increase monster detection radius from wis/5 to wis/3.
179 root 1.306 - remove old pickup modes.
180     - remove obsolete disarm and search commands (search wasn't working
181     anyways).
182 root 1.308 - fix a crash when an npc applied a sign.
183 root 1.284
184 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
185 root 1.283 - this release is assumed to be very stable.
186     - (maps) radically redesigned and improved tutorial.
187 root 1.280 - directional casting no longer immediately removes the invisible effect.
188 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
189 root 1.272 - fix overflow in lighting calculations.
190     - negative glow radii can no longer cause total darkness.
191 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
192     only maximally-lit ones.
193 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
194     - swashbucklers got the oratory skill now.
195 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
196 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
197 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
198 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
199     (which was probably broken, too).
200 root 1.281 - support negative glow radii during daytime, too.
201     - use circular, not rectangular, viewing area.
202     - use minimum viewing distance of 2 in outdoor maps.
203     - negative glow is stronger than viewing area or lamps.
204 root 1.283 - (arch) new darkness spell face.
205 root 1.272
206 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
207     - (maps) completely redesigned scorn.
208 root 1.269 - "cast light" now works on oneself.
209 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
210     negative glow radii again (they were totally broken before).
211 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
212 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
213 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
214 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
215 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
216     back to the player.
217 root 1.251 - attuned/repell and spell base level system reworked.
218 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
219 root 1.247 be less erratic now.
220 root 1.248 - refuse to write the uuid file if the uuid is zero
221     (to avoid writing it in early crashes).
222 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
223     - speed up emergency_save by not syncing every file separately.
224     - no longer reattach perl to every object on reload, it's slow, and no longer
225     necessary since we don't nuke stashes anymore.
226     - do not bootstrap perl from the commandline args, use separate eval for
227     better error reporting.
228 root 1.259 - fix a crash when pushing cone spells met ice attacks.
229 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
230 root 1.255 - speed up map refresh in server a bit.
231 elmex 1.258 - refactored drop code and fixed some programming errors in it.
232 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
233 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
234 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
235     as the current weight of the inventory.
236 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
237     dragonfire has been introduced for the non-dragon players.
238 root 1.265 - remove unused "tooltype", "start_holding" object slots.
239     - change "weapontype" object slot to uint8.
240     - convert "hide" object slot into flag.
241     - reorder object members for better locality of reference and codesize
242     decrease.
243 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
244 root 1.267 - fix a crash when no skill could be found when killing amonster.
245 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
246     every completed aio operation.
247 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
248     and update mapspaces if necessary.
249 root 1.246
250 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
251 root 1.241 - removed all command line parsing, only env variables are supported
252     anymore.
253 root 1.239 - region-specific monsters will now once more be on the worldmap.
254 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
255 root 1.225 would grow out of bounds.
256 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
257 root 1.222 - fixed a double-escaping bug in the pod-parser.
258     - rewrote the cfpod parser in C++.
259     - hintmode moved to C++, players need to re-set their hintmode if
260     they dislike "show".
261 root 1.231 - fix RIP inscription.
262 root 1.239 - bump login name length from 18 to 20 char max.
263 root 1.231 - correctly support gender in emotes.
264     - correctly support gender in the death messages.
265     - correctly generate death messages for players only when they really die,
266     with increased information.
267 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
268     and data corruption (but apparently was never triggered).
269 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
270 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
271     data corruption bug.
272 root 1.223 - tweak coredumping/monitoring a bit.
273 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
274 root 1.227 - do not crash in the loader when an inventory object could not be loaded
275     (from a corrupted file).
276 root 1.241 - redid skills command to send output to proper channel.
277 root 1.233 - object->map is no longer refcounting.
278 root 1.228 - add FLAG_DEBUG for internal debugging.
279 root 1.231 - add NDI_VERBATIM flag to send_msg.
280 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
281 root 1.240 - player->exists is no longer a sync_job.
282 root 1.233 - split login.ext's player scheduler into
283     it's own player-scheduler.ext extension.
284 root 1.222
285 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
286 root 1.212 - require perl 5.10.
287 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
288 root 1.204 - swap player and observed count's on the map when observing.
289 root 1.205 - add (mostly untested) mapspace perl class and accessors.
290 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
291 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
292     could be found.
293 root 1.208 - pits now have a configurable "random spread" range and default
294 root 1.213 to a radius of two now.
295 root 1.212 - rewrite pay_player_arch.
296     - use a more stable perl_reload implementation.
297     - do not use Symbol::delete_package (causes crashes after perl-reload),
298     use our own, safer, clear_package instead.
299     - when asynchronously dumping core, close all file handles to allow
300     the server to restart concurrently.
301 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
302     sequences, without double-encoding. it should be faster, too.
303     - the above fixes wrong display of help tetx and many other issues.
304 root 1.216 - use lzf and frag packets for large messages for clients supporting them
305 root 1.218 (0.9976+), use it for long books and other messages.
306 root 1.210 - eradicate listen command and corresponding code.
307 root 1.211 - eradicate logs command.
308 root 1.218 - let the client log into the server log, used for crash backtraces.
309 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
310     old style spell objects with the spell magic bullet.
311 root 1.220 - (arch) fixed skill less rods in the archetypes
312 root 1.204
313 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
314 elmex 1.197 - made jeweler workbench larger and some other minor map
315     changes in jeweler town.
316 root 1.196 - fixed wrong item handling in jeweler skill code.
317 root 1.198 - (arch) use a special "key_random_map" for random map keys
318     that are used up.
319 root 1.199 - fix a crash when the player who was observed has logged out long
320     enough for his region/map to be gone.
321 root 1.200 - port to g++-4.3's incompatible tr1 changes.
322 root 1.201 - add some missing dependencies.
323 root 1.203 - log to /var/log/deliantra/ by default.
324     - hack observe code to enable smooth movmenet when observing.
325 elmex 1.195
326 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
327 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
328 root 1.179 - correctly move gsay to the party channel.
329 root 1.178 - fix a crash when animate weapon was used in some areas.
330 elmex 1.177 - fixed unnecessary identification of by converters created objects.
331 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
332     with NPCs.
333 elmex 1.175 - (arch) dragon scales got proper type now
334 root 1.193 - object::decrease would sometimes cause container weights to
335     be wrong, this has been fixed.
336 root 1.194 - do not send time updates for newly-seen items.
337 root 1.185 - thawing an icecube will once more drop its contents to the ground.
338 root 1.183 - fix cone spells etc. going through walls sometimes.
339 root 1.186 - fix a weight update bug that sometimes left containers
340     with wrong weights.
341 root 1.194 - added auto_apply event and extension for shop tiles.
342 root 1.172 - work around get_map_flags invoking perl and switching the stack.
343     - make sure the map is loaded when using a town portal return.
344 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
345     where healing spells didn't cost any grace.
346 root 1.173 - fix starvation kill reason.
347 root 1.174 - fix pk killer name message.
348 root 1.189 - don't let people apply signs with @match.
349 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
350     what seems to be the biggets memleak in the server).
351 elmex 1.171
352 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
353 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
354     - use anyevent to manage listen ports (this enables IPv6 support).
355 root 1.167 - server supports ipv6 client connections now.
356 root 1.168 - use newly-available Coro::AnyEvent.
357 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
358     to let it handle AIO requests.
359 root 1.167
360 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
361 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
362     processing considerably (especially in the client) and reduces data transfers
363     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
364 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
365     - (map) fixed npc dialogue in pup_land/s_f/special.
366     - bugfix: fix a crash when a player casts a swarm spell and then logs out
367     (swarm spells now stay in the player's inventory).
368 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
369 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
370     archetype *archname* (chairs of different facings were merged).
371     - bugfix: fix a potential crash issue in find_object_name (not used
372     normally).
373 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
374     (destruction, magic missile etc.).
375 root 1.163 - swarm spells without a direction now use various spiral patterns
376     instead of being fully random.
377 root 1.158 - update AnyEvent API to 3.4 and above.
378 root 1.156
379 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
380 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
381 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
382 root 1.152 - bugfix: the jumping skill now gives experience for jumping
383     and for attacking monsters. it also takes about one second to do a jump.
384 root 1.138 - bugfix: players couldn't starve in 2.53 :(
385 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
386 root 1.152 - bugfix: spell effects like word of recall are removed on death.
387 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
388     were created outside a map.
389 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
390     (fixed by reversing the logic).
391 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
392 root 1.153 - bugfix: the random map generator no longer leaks key objects.
393 root 1.154 - bugfix: support random maps >127x127.
394 root 1.152 - (maps) fixed the death certificate system in nimbus.
395 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
396 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
397 root 1.147 - (arch) give ball lightning a real name.
398 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
399 root 1.155 - support cfpod in ex replies (client item tooltips).
400 root 1.143 - unapply item in range slow when readying a spell.
401 root 1.148 - bugfix: account for rounding errors in weight updates.
402 root 1.139 - remove synchronous mkdir in chargen_race_done.
403     - fix per-race starting maps.
404 root 1.142 - check hiscore on suicide and quit as well.
405 root 1.138 - tell players when they are starving.
406 root 1.133 - get rid of costly object_from_name conversion for altar effects.
407     - fix map difficulty calculation for generators.
408 root 1.146 - slightly more intelligent handling of "is_animated" flag.
409 root 1.149 - support no_drop map header flag (before it was only available internally).
410 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
411 root 1.133
412 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
413 root 1.119 - bugfix: custom skill settings were not saved by the server.
414     - bugfix: remove did not actually remove items from the inventory, leaving
415 root 1.116 ghost items.
416 root 1.119 - bugfix: properly update items identified on the ground.
417 root 1.120 - bugfix: use localtime_r in the logger thread.
418 root 1.122 - bugfix: player starvation will now give the correct kill reason.
419     - bugfix: archetype reloads could crash the server.
420 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
421 elmex 1.114 player is not logged in.
422 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
423 root 1.117 server startup.
424 root 1.128 - bugfix: fix the door surround check in the random map generator.
425     - (maps) fix heaven quest difficulty progression.
426     - (maps) fix some random map styles.
427     - dropping items a shop is not interested in won't sell them anymore.
428     - rods and horns with a too low maximum charge allow now at least one discharge.
429     - implement kill & death statistics.
430     - random map preparation is no longer synchronous.
431     - rewrite find_style in perl, no longer does synchronous I/O.
432     - improve random map specials placement.
433     - make the killer a real object pointer instead of a string, improved
434     kill reason messages.
435 root 1.117 - take advantage of new aio_close and aio_chmod.
436 root 1.128 - implement archetype::get, object::deep_clone and update callers.
437 root 1.125 - change_abil is much faster.
438 root 1.126 - update the floorbox more often to work around the reverses item order
439     display in clients.
440 root 1.125 - cleaned up object copying by encapsulating it to a single place.
441 root 1.126 - add hints to the invite messages.
442 root 1.127 - rewrote key<->value pair handling.
443 root 1.128 - use an independent random number generator for the random map generator.
444 elmex 1.113
445 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
446 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
447     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
448     - completely automate the weight handling, should fix all weight
449     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
450 root 1.103 - reloading archetypes while a user was in the character creation phase
451     could crash the server.
452 root 1.106 - fix a nontrivial number of cases of code commented similar
453     to "is this really correct?", as many of those cases are now handles
454     automatically by lower level code.
455     - replace many ad-hoc checks for client visibility by object::visible_to,
456     should result in broader applicability of functions using it.
457 root 1.104 - merge items with different arch pointers refering to the same arch
458     (due to archetype reloads).
459 root 1.106 - refactored the object remove/insert functions and most related
460     functions (decrease, split, merge_ob etc.).
461 root 1.105 - make it compile better on freebsd (reported by pippijn).
462 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
463 root 1.108 - fix the longstanding "container stays open" bug.
464 root 1.107 - improved floorbox updating to be incremental and other protocol
465     optimisations.
466     - get rid of update_after_inventory_change and only do update stats
467     for weight once/tick/player at max.
468 root 1.109 - rewrite party commands, use party channel.
469 root 1.103
470 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
471 root 1.97 - properly link against libgthread as that is needed to make the slice
472     allocator thread-safe.
473 root 1.91 - support perls not compiled with 64 bit support (though this is not a
474     recommended configuration) (reported by Samuel Gondouin).
475 root 1.94 - always put godgiven items into the player inventory, never any containers.
476 root 1.92 - (maps, arch) the scorn go club was founded!
477 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
478 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
479     became a real spell-class.
480 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
481     - (arch) considerably strengthened spark shower and destruction.
482     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
483     finally reloadable at runtime.
484     - changed archetype loading algorithm to only require one pass and
485     use delayed resolving of references.
486 root 1.101 - examine command now uses the examine infobox.
487 root 1.102 - implement an "incremental garbage collector" for archetypes.
488 root 1.98 - enable slice allocator again.
489 root 1.96 - implement optional free memory poisoning.
490 root 1.91
491 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
492 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
493 root 1.85 skill.
494 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
495     names (also update all maps to use money instead of coins).
496 root 1.78 - add uuid accessors to perl.
497     - add coin names and archetype accessors to perl.
498 root 1.80 - fix runtime uuid file format to use "." instead of ",".
499 root 1.78 - change perl extensions to not use hardcoded coins and values.
500 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
501     and be more parsimonous of uuid usage by the exact value out on exit.
502 root 1.86 - write log messages in another thread, removing another sync point.
503     - support multi-line log messages in a nicer way.
504 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
505 root 1.81 - fix a minor memleak in the random map generator.
506     - some parts of the random map generator are not coroutine-safe,
507     so only call it "single-threaded".
508     - major cleanup of memory management in random map generator.
509 root 1.87 - slight refactoring of the random map generator, faster too.
510 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
511     bookkeeping bug.
512 root 1.87 - work around "player is on active list" problem by deactivating player
513     after loading.
514 root 1.81 - garbage collect shstr's more evenly and adaptively only when
515     there have in fact been allocations.
516 root 1.82 - fix object::insert to do as documented and insert into the env
517     if necessary.
518     - fix cf::map::unique_maps.
519     - fix nrof overflow check in can_merge_slow.
520     - fix converter code to handle >31 bit values.
521 elmex 1.83 - added support for the player_sold flag
522 root 1.84 - converters no longer accept unpaid items.
523 root 1.88 - canonicalize random map meta files for better unification.
524 root 1.77
525 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
526 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
527     when mlockall has been used.
528 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
529 root 1.72 - use separate thread for ticker timing (and more in the future).
530     this greatly increases timing accuracy and gets rid of an enourmous
531     number of gettimeofday calls.
532 root 1.82 - use a separate thread to signal aio completion, for lower latency.
533 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
534 root 1.71
535 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
536 root 1.68 - rebalanced default experience table to be more exponential
537     and much easier up to level ~40, then moderately harder.
538 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
539 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
540     - do not exit on reload/load errors but properly cleanup.
541 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
542 root 1.66
543 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
544 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
545     (this fixes the jeweler skill).
546 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
547 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
548 root 1.63 - move tombstone to real map if player died due to cave-in (even if
549     it has reset, which is better than putting it on the savebed, also as
550 root 1.321 proof that the player didn't use a savebed).
551 root 1.59
552 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
553 root 1.56 - work around perl bug in configure perl module version check.
554 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
555 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
556 root 1.52 - fix a bug in animate_weapon, causing a crash.
557 root 1.54 - no longer exit when a coroutine throws an exception.
558 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
559 root 1.53 - fix the "<player> is nuts" message.
560 root 1.58 - fix an exception at logout due to the json_coder being gone.
561 root 1.43 - upgrade to EV version 2.0 API.
562 root 1.47 - when players don't apply a savebed correctly but stand above one,
563     do not move or kill them.
564 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
565 root 1.43 - implement generic framework for server-side resource files.
566     - implement resource file update event.
567     - hook experience table update into the framework.
568     - move jeweler.yaml to resources (arch/).
569 root 1.44 - switch from Crossfire to Deliantra perl module.
570     - implement json2json arch filter.
571 root 1.45 - implement widget protocol version 2, support for ui templates.
572 root 1.54 - mapinfo is now handled fully asynchronously.
573 root 1.48 - ext/irc: also log irc messages.
574 root 1.51 - ext/schmorplog: write user stat files asynchronously.
575 root 1.43
576 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
577 elmex 1.41 - limited the number of items that can be picked up and dropped
578 root 1.42 as temporary measurement against bad performance or dropping things
579     (this lead to long freezes and triggered the watchdog).
580 elmex 1.41 - improved the performance of the drop command a bit.
581 root 1.38 - switch from Event to EV for higher performance, easier usage,
582     less bugs...
583 root 1.39 - updated to release version of the gnu affero license.
584 root 1.38
585 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
586 root 1.36 - more thoroughly rename the binaries, contact addresses.
587     - update the copyrights.
588 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
589     crashes.
590 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
591     potentially causing crashes.
592 root 1.35 - assign weapons on user load time, not login-time, avoiding
593     crashes.
594    
595 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
596 root 1.32 - fixed an important bug that caused passwords to be forgotten.
597 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
598     in some of the maps.
599 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
600     which is now trivial to do.
601 root 1.33 - removed all traces of the old (and never working) plug-in interface
602     (70kb code less on amd64).
603 root 1.34 - improve/tune scheduling priorities.
604     - fix some freezing bugs.
605     - fix a memory corruption problem in dynbuf.printf.
606     - use channels for chat and many informational commands.
607     - improved the tutorial.
608     - create missile is now fixed.
609     - race fields must now contain archetypes.
610     - jumping skill now works as advertised.
611 root 1.31
612 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
613 root 1.24 - relicense under the gnu affero license.
614 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
615 root 1.24 - implement server-side framework for generic resources.
616     - use resource framework for server-provided ambient
617     music.
618 root 1.27 - save object owners (players only atm).
619 root 1.24 - replace limited sound api with server-provided sound effects.
620     - new sc (sound control) protocol command.
621     - improve fxix protocol to include types.
622     - exactly fill tcp segments, if possible.
623     - output-rate is now an upper limit, the server will automatically
624     (and quite perfectly) adjust to the network conditions, ensuring
625     low latency even during bulk transfers (music, images, sounds etc.).
626     - implement server-side widgets (i.e. client widgets controlled
627     in the server side). this will allow future expansion without
628     having to upgrade clients.
629     - implement a (artwork) world map with realtime player position
630     tracking.
631     - new and more efficient extcmd (server still supports old extcmd
632     protocol).
633 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
634     calcluation that could be easily exploited by users.
635     - rebalanced diseases to spread more naturally/evenly.
636     - completely asynchronous map loading even for tiled maps.
637 root 1.24 - replace simple messaging protocol with channels carrying metadata
638     (similar to message types, but more directed at the user).
639     - reduce command processing latency by a whopping 120ms by
640     reordering some processing steps inside the server. this directly
641     reduces lag by 120ms.
642     - actually send spell faces to the client.
643 root 1.23 - implement player genders.
644 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
645     otherwise return to savebed and possible kill if the log-out
646     was for too long.
647     - fast socket-dead detection (kick player after 8 seconds without ack).
648     - greatly reduce the cpu time needed to draw maps _again_.
649     - archetypes are now subclasses of objects.
650     - rebalanced shop greed and approval functions to be more realistic
651     (and likely match the actual intention).
652 root 1.23 - implement "crossfire pod" format for messages, with working bold,
653     italic, gender-specific text, paragraphs etc.
654 root 1.24 - implemented hint framework, players can opt to receive hints.
655     - implemented (long) book framework, added some books from the cf wiki.
656 root 1.23 - implement generic message framework that uses xml, utf8 for the client
657     protocol and is capable of transmitting generic meta information.
658 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
659     - replace the nexus by a per-player tutorial map that teaches stuff
660     better than the newbie house.
661 root 1.18 - fix the magicmap colours.
662 root 1.19 - optimise map update even more by removing unneeded code and checks.
663     - decouple map and stats update from pl->ob and use pl->observe instead.
664     - implement observe command.
665 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
666     calls with a simple comparison.
667     - fix a latent crossfire bug that could crash the server because the
668     map refresh did not update the mapspace.
669 root 1.24 - support custom keys for regions and maps, regions are now
670     refcount-managed.
671     - allow worldmap overlays anywhere in the 000..999 range.
672     - new system to acquire time slices for background jobs, to reduce
673     jitter.
674 root 1.27 - semi-persistent object-referencing framework (currently only players
675     supported).
676 root 1.22 - dependency tracking for perl extensions.
677 root 1.24 - new slag-ex extension for cleaning cauldrons.
678     - fix invoke result processing.
679     - there are even less i/o syncpoints in the server now.
680 root 1.29 - added map-tags extension that scans all maps for object tags
681     and records them in the database (not used yet).
682 root 1.28 - metaserver 2 support.
683 root 1.22 - many more bugfixes and minor optimisations.
684 root 1.16
685 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
686 root 1.14 - optimised event invocation (non-wanted events can now be
687     skipped with 4-5 inlined instructions).
688 root 1.12 - complete rewrite of town_portal: it now creates a portal
689     to the "nearest" town only, travel is only possible
690 root 1.13 to the town and back, anybody can use it (also removes
691     one of the remaining syncpoints in the server).
692 root 1.10 - complete rewrite of the range/attack skill slot system:
693     there are now two slots, one for combat, one for ranged
694     attacks.
695     - introduce the concept of a current weapon (either a ranged
696     or a combat weapon/skill/tool) and switch between them as
697     needed.
698     - rewrite bow code so bows get more useful: apply damage,
699     attacktype and other stats to the arrows and treat
700     bows as weapons. also rebalance the missile weapons skill
701     so its damage increases with level.
702     - rewrite the complete player speed logic: weapon_speed now
703     works as documented and there are no unnatural speed boosts.
704 root 1.6 - implement a utility - cfutil - that simplifies arch and map
705     installation, replacing the old collect scripts and
706 root 1.9 simplying deployment by scaling and cutting faces as required.
707     - simplify the map protocol extensively by taking advantage
708     of missing bigfaces, speeding up map generation immensely.
709 root 1.6 - implement inherit keyword allowing archetypes to inherit from
710     other archetypes.
711     - rationalise archetype, region and treasurelist file format
712     into a single file format and make them reloadable asynchronously.
713 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
714     reloadable at runtime.
715 root 1.6 - implement 64x64 faceset support.
716     - implement fxixsx protocol that saves
717     a lot of bandwidth over the old image/face/smooth packets
718 root 1.11 and allows images > packetsize, incremental and background
719     transfers.
720 root 1.6 - implement a bandwidth-saving smoothing protocol that works
721     on a face basis as opposed to a mapspace basis.
722 root 1.7 - the server can now rate-limit image uploads to not exceed
723     a certain (client-configurable) speed while guarenteeing full
724     freedom of movement.
725 root 1.8 - implement new ex command to request item descriptions.
726     - implement new msg command for in-game messages with meta
727     information (using xml).
728 root 1.9 - enforce utf-8 for all text messages.
729 root 1.13 - added micropather (not used yet).
730 root 1.6 - many, many bugfixes.
731 root 1.1
732 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
733 root 1.1 - make coroapi accessible to cf+.
734     - moved map handling logic completely to perl
735     - per player maps are now marked in the map
736 root 1.2 - maps are saved completely differently now,
737     and much more often.
738 root 1.17 - rewrote map header parser and writer, to be much faster.
739 pippijn 1.4 - maps and players are now (in the average case) loaded
740 root 1.2 and saved completely asynchronously, I/O contention will no
741     longer freeze the server.
742 pippijn 1.4 - players and maps can be loaded anytime, without the player
743 root 1.2 being logged in.
744 root 1.1 - automatically generate method interfaces for perl from headers
745     - unbundled freezethaw
746     - mostly rewrote common/map.C
747     - completely rewrite server/swap.C
748     - introduced "runtime", the CCT clock (corrected crossfire time) :)
749     - introduced new keyword for map files: file_format_version (integer, server version: 0)
750     - better message for apply failures due to applymode
751     - removed most all of the weather code
752     - unified logging to stderr and file
753     - too many minor changes to document