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Revision: 1.362
Committed: Mon Apr 27 01:38:48 2009 UTC (15 years ago) by root
Branch: MAIN
Changes since 1.361: +2 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.357 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32     2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
33     2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
34     2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
35     2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36    
37    
38     TODO: destroying earth walls will not update player los
39 root 1.361 TODO: autopickup in shop
40 root 1.362 - move shop item listing and some otherstuff into the info tab.
41 root 1.360 - avoid crashes when non-players cast party spells.
42 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
43 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
44     - small improvement of the number of potions in shops
45     (by Job Vranish).
46     - added a few party spells (by Job Vranish).
47 root 1.362 - use a common message dynbuf.
48 root 1.358
49 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
50     - fixed bug in alchemy, where finding the right object for enhancements
51     didn't work.
52 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
53     effects (w.r.t. put_more) per mapspace, to give the server a chance
54     to survive a hundred deathsheads.
55 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
56     disastrous bug of unfortunately unknown proportions...
57 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
58 root 1.343 - use gender-neutral place descriptions for invite.
59 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
60     Thanks go to Lisa Larsen!
61 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
62     anymore).
63 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
64 root 1.345 - use better dependency tracking for include/keyword.h.
65 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
66     so it is possible to invite somebody out of some stck-till-death traps,
67 root 1.346 or simply to commit suicide.
68 root 1.352 - replace the "ignoring delayed commands" message by something more useful
69     (cf. cunning gnome freezeing issue).
70 elmex 1.349 - various fixes for weapon improvements.
71 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
72 root 1.353 - support T and G sequences in cfpod.
73 root 1.343
74 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
75 root 1.339 - convert me command from per-map to chat, which makes more sense, also
76     document it.
77 elmex 1.336 - more than one spellbooks of same class can now be given
78     in class selection.
79 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
80     spell rebalancements.
81 elmex 1.338 - the IRC gateway filters IRC colors now.
82 elmex 1.336
83 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
84 root 1.331 - (arch) fix quiver of Holding Bolts.
85 root 1.332 - applying unpaid items will now examine them.
86 root 1.330 - add "What" column to body command, showing items in that slot.
87 elmex 1.329 - redesigned and rebalanced lamps and torches.
88 root 1.330 - add "..." to item names that have been shortened.
89     - fixed "assign" function that squeezes strings into fixed length.
90 elmex 1.333 - add cursed effect to lamps and (some) torches.
91 elmex 1.334 - fixed bad assigned crafting skills and their tools.
92 root 1.312
93 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
94 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
95 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
96 root 1.312 - make monster smell logic dependent on their wisdom stat.
97 root 1.324 - put the death reason into a separate tab.
98     - converted "connected" slot to string, cleanly got rid of some ugly
99     hacks such as the path_attuned hack.
100 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
101     - replace one-at-a-time hash by faster than smaller FNV-1a hash
102     when hashing strings.
103 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
104 elmex 1.320 whether the right cauldron is used.
105 root 1.313 - considerably optimise shared string implementation by
106 root 1.316 making its null value a compiletime constant.
107 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
108     as well as using shstr_cmp to pass shared stringsa round efficiently,
109     for lots of code size savings.
110 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
111     they are sleeping: generators now check for the sleeping flag.
112 root 1.318 - tell gcc not to excessively inline some perl interface functions.
113 root 1.322 - remove marking rune length limit.
114 root 1.323 - fix formatting of cfpod when a verbatim block was following
115     a single newline.
116     - move resistances, statistics and showpets command output into tabs.
117 root 1.326 - implement map scripts that can replace the boulder logic without
118     having to write extensions.
119 root 1.310
120 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
121 root 1.302 - fix a longstanding bug that teared multipart monsters
122     at map boundaries apart.
123 root 1.292 - temporarily make permanently invisible player visible when
124     he/she makes noise.
125 root 1.284 - fix being able to see through walls a bit.
126 root 1.303 - improve look at output.
127 root 1.285 - completely replaced the line of sight algorithm with a variant
128     of spiral fov capable of visibility grades and arbitrary
129     shadow angles, that uses less memory and less code.
130     - the new los code supports arbitrary map rectangles and loosens
131 root 1.310 other restrictions of the old code, supporting further optimisations.
132     - update los if blocksview-objects are inserted in a map, not just when
133 root 1.287 removed (e.g. for summon fog).
134 root 1.303 - permanent invisibility doesn't make immune against making noise:
135     implement a noise system that allows monsters to locate the player
136     when he/she makes noise.
137     - implement a primitive smell system that monsters can use to track
138     players.
139 elmex 1.288 - create bomb now also works when casted by door traps.
140 elmex 1.290 - (arch) new torch graphics.
141 root 1.289 - (maps) considerably soften the subway spider.
142 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
143     the guards from being killed by players.
144 root 1.310 - (maps) lots of tweaks in and around scorn.
145     - (maps) use special non-blocksview jungle, mountain and
146     darkforest freely on the worldmap, to get gradual sight obstacles
147     instead of total blackout in those areas.
148 root 1.289 - no maximum darkness for outdoor maps anymore.
149 root 1.291 - add more hints, fix some messages.
150 root 1.292 - fix a bug: firing rods should tell you something about them.
151     - make light additive even within players.
152 root 1.293 - darken xrays effect a bit.
153     - improve handling of los changes when inserting or removing
154     objects, not perfect yet.
155     - make map darkness signed (formerly unsigned) to allow
156 root 1.294 ambient lighting and centrally manage darkness as an offset.
157     - revamped, fixed and documented the server calendrics, also
158     tell users the current time and data, to improve awareness.
159     - implement proper wizlook flag and handling of wizlook, instead
160     of dumbly just clearing los once.
161 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
162     and has a smaller runtime variance.
163 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
164     making them actually useful.
165     - see_in_dark now increases the viewing radius by 3.
166 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
167     speedup, as well as in many other places.
168 root 1.299 - remove support for extended map infos - these are not used
169     by the deliantra client and removing them gives us a 10% speedup
170     when sending map changes.
171 root 1.300 - remove most gcfclient and other client bug workarounds, as well
172     as now obsolete protocol versions, simplying the code.
173 root 1.301 - optimise and simplify generation of random numbers.
174 root 1.303 - correctly provide a non-zero default density for materials, to
175     avoid crashes, fix other bugs in the material handling code.
176     - fix volume calculations.
177     - fix cfpod parsing when multiple verbatim blocks were separated by
178     newlines.
179 root 1.305 - increase monster detection radius from wis/5 to wis/3.
180 root 1.306 - remove old pickup modes.
181     - remove obsolete disarm and search commands (search wasn't working
182     anyways).
183 root 1.308 - fix a crash when an npc applied a sign.
184 root 1.284
185 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
186 root 1.283 - this release is assumed to be very stable.
187     - (maps) radically redesigned and improved tutorial.
188 root 1.280 - directional casting no longer immediately removes the invisible effect.
189 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
190 root 1.272 - fix overflow in lighting calculations.
191     - negative glow radii can no longer cause total darkness.
192 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
193     only maximally-lit ones.
194 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
195     - swashbucklers got the oratory skill now.
196 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
197 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
198 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
199 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
200     (which was probably broken, too).
201 root 1.281 - support negative glow radii during daytime, too.
202     - use circular, not rectangular, viewing area.
203     - use minimum viewing distance of 2 in outdoor maps.
204     - negative glow is stronger than viewing area or lamps.
205 root 1.283 - (arch) new darkness spell face.
206 root 1.272
207 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
208     - (maps) completely redesigned scorn.
209 root 1.269 - "cast light" now works on oneself.
210 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
211     negative glow radii again (they were totally broken before).
212 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
213 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
214 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
215 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
216 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
217     back to the player.
218 root 1.251 - attuned/repell and spell base level system reworked.
219 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
220 root 1.247 be less erratic now.
221 root 1.248 - refuse to write the uuid file if the uuid is zero
222     (to avoid writing it in early crashes).
223 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
224     - speed up emergency_save by not syncing every file separately.
225     - no longer reattach perl to every object on reload, it's slow, and no longer
226     necessary since we don't nuke stashes anymore.
227     - do not bootstrap perl from the commandline args, use separate eval for
228     better error reporting.
229 root 1.259 - fix a crash when pushing cone spells met ice attacks.
230 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
231 root 1.255 - speed up map refresh in server a bit.
232 elmex 1.258 - refactored drop code and fixed some programming errors in it.
233 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
234 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
235 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
236     as the current weight of the inventory.
237 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
238     dragonfire has been introduced for the non-dragon players.
239 root 1.265 - remove unused "tooltype", "start_holding" object slots.
240     - change "weapontype" object slot to uint8.
241     - convert "hide" object slot into flag.
242     - reorder object members for better locality of reference and codesize
243     decrease.
244 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
245 root 1.267 - fix a crash when no skill could be found when killing amonster.
246 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
247     every completed aio operation.
248 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
249     and update mapspaces if necessary.
250 root 1.246
251 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
252 root 1.241 - removed all command line parsing, only env variables are supported
253     anymore.
254 root 1.239 - region-specific monsters will now once more be on the worldmap.
255 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
256 root 1.225 would grow out of bounds.
257 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
258 root 1.222 - fixed a double-escaping bug in the pod-parser.
259     - rewrote the cfpod parser in C++.
260     - hintmode moved to C++, players need to re-set their hintmode if
261     they dislike "show".
262 root 1.231 - fix RIP inscription.
263 root 1.239 - bump login name length from 18 to 20 char max.
264 root 1.231 - correctly support gender in emotes.
265     - correctly support gender in the death messages.
266     - correctly generate death messages for players only when they really die,
267     with increased information.
268 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
269     and data corruption (but apparently was never triggered).
270 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
271 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
272     data corruption bug.
273 root 1.223 - tweak coredumping/monitoring a bit.
274 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
275 root 1.227 - do not crash in the loader when an inventory object could not be loaded
276     (from a corrupted file).
277 root 1.241 - redid skills command to send output to proper channel.
278 root 1.233 - object->map is no longer refcounting.
279 root 1.228 - add FLAG_DEBUG for internal debugging.
280 root 1.231 - add NDI_VERBATIM flag to send_msg.
281 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
282 root 1.240 - player->exists is no longer a sync_job.
283 root 1.233 - split login.ext's player scheduler into
284     it's own player-scheduler.ext extension.
285 root 1.222
286 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
287 root 1.212 - require perl 5.10.
288 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
289 root 1.204 - swap player and observed count's on the map when observing.
290 root 1.205 - add (mostly untested) mapspace perl class and accessors.
291 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
292 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
293     could be found.
294 root 1.208 - pits now have a configurable "random spread" range and default
295 root 1.213 to a radius of two now.
296 root 1.212 - rewrite pay_player_arch.
297     - use a more stable perl_reload implementation.
298     - do not use Symbol::delete_package (causes crashes after perl-reload),
299     use our own, safer, clear_package instead.
300     - when asynchronously dumping core, close all file handles to allow
301     the server to restart concurrently.
302 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
303     sequences, without double-encoding. it should be faster, too.
304     - the above fixes wrong display of help tetx and many other issues.
305 root 1.216 - use lzf and frag packets for large messages for clients supporting them
306 root 1.218 (0.9976+), use it for long books and other messages.
307 root 1.210 - eradicate listen command and corresponding code.
308 root 1.211 - eradicate logs command.
309 root 1.218 - let the client log into the server log, used for crash backtraces.
310 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
311     old style spell objects with the spell magic bullet.
312 root 1.220 - (arch) fixed skill less rods in the archetypes
313 root 1.204
314 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
315 elmex 1.197 - made jeweler workbench larger and some other minor map
316     changes in jeweler town.
317 root 1.196 - fixed wrong item handling in jeweler skill code.
318 root 1.198 - (arch) use a special "key_random_map" for random map keys
319     that are used up.
320 root 1.199 - fix a crash when the player who was observed has logged out long
321     enough for his region/map to be gone.
322 root 1.200 - port to g++-4.3's incompatible tr1 changes.
323 root 1.201 - add some missing dependencies.
324 root 1.203 - log to /var/log/deliantra/ by default.
325     - hack observe code to enable smooth movmenet when observing.
326 elmex 1.195
327 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
328 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
329 root 1.179 - correctly move gsay to the party channel.
330 root 1.178 - fix a crash when animate weapon was used in some areas.
331 elmex 1.177 - fixed unnecessary identification of by converters created objects.
332 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
333     with NPCs.
334 elmex 1.175 - (arch) dragon scales got proper type now
335 root 1.193 - object::decrease would sometimes cause container weights to
336     be wrong, this has been fixed.
337 root 1.194 - do not send time updates for newly-seen items.
338 root 1.185 - thawing an icecube will once more drop its contents to the ground.
339 root 1.183 - fix cone spells etc. going through walls sometimes.
340 root 1.186 - fix a weight update bug that sometimes left containers
341     with wrong weights.
342 root 1.194 - added auto_apply event and extension for shop tiles.
343 root 1.172 - work around get_map_flags invoking perl and switching the stack.
344     - make sure the map is loaded when using a town portal return.
345 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
346     where healing spells didn't cost any grace.
347 root 1.173 - fix starvation kill reason.
348 root 1.174 - fix pk killer name message.
349 root 1.189 - don't let people apply signs with @match.
350 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
351     what seems to be the biggets memleak in the server).
352 elmex 1.171
353 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
354 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
355     - use anyevent to manage listen ports (this enables IPv6 support).
356 root 1.167 - server supports ipv6 client connections now.
357 root 1.168 - use newly-available Coro::AnyEvent.
358 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
359     to let it handle AIO requests.
360 root 1.167
361 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
362 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
363     processing considerably (especially in the client) and reduces data transfers
364     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
365 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
366     - (map) fixed npc dialogue in pup_land/s_f/special.
367     - bugfix: fix a crash when a player casts a swarm spell and then logs out
368     (swarm spells now stay in the player's inventory).
369 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
370 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
371     archetype *archname* (chairs of different facings were merged).
372     - bugfix: fix a potential crash issue in find_object_name (not used
373     normally).
374 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
375     (destruction, magic missile etc.).
376 root 1.163 - swarm spells without a direction now use various spiral patterns
377     instead of being fully random.
378 root 1.158 - update AnyEvent API to 3.4 and above.
379 root 1.156
380 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
381 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
382 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
383 root 1.152 - bugfix: the jumping skill now gives experience for jumping
384     and for attacking monsters. it also takes about one second to do a jump.
385 root 1.138 - bugfix: players couldn't starve in 2.53 :(
386 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
387 root 1.152 - bugfix: spell effects like word of recall are removed on death.
388 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
389     were created outside a map.
390 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
391     (fixed by reversing the logic).
392 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
393 root 1.153 - bugfix: the random map generator no longer leaks key objects.
394 root 1.154 - bugfix: support random maps >127x127.
395 root 1.152 - (maps) fixed the death certificate system in nimbus.
396 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
397 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
398 root 1.147 - (arch) give ball lightning a real name.
399 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
400 root 1.155 - support cfpod in ex replies (client item tooltips).
401 root 1.143 - unapply item in range slow when readying a spell.
402 root 1.148 - bugfix: account for rounding errors in weight updates.
403 root 1.139 - remove synchronous mkdir in chargen_race_done.
404     - fix per-race starting maps.
405 root 1.142 - check hiscore on suicide and quit as well.
406 root 1.138 - tell players when they are starving.
407 root 1.133 - get rid of costly object_from_name conversion for altar effects.
408     - fix map difficulty calculation for generators.
409 root 1.146 - slightly more intelligent handling of "is_animated" flag.
410 root 1.149 - support no_drop map header flag (before it was only available internally).
411 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
412 root 1.133
413 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
414 root 1.119 - bugfix: custom skill settings were not saved by the server.
415     - bugfix: remove did not actually remove items from the inventory, leaving
416 root 1.116 ghost items.
417 root 1.119 - bugfix: properly update items identified on the ground.
418 root 1.120 - bugfix: use localtime_r in the logger thread.
419 root 1.122 - bugfix: player starvation will now give the correct kill reason.
420     - bugfix: archetype reloads could crash the server.
421 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
422 elmex 1.114 player is not logged in.
423 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
424 root 1.117 server startup.
425 root 1.128 - bugfix: fix the door surround check in the random map generator.
426     - (maps) fix heaven quest difficulty progression.
427     - (maps) fix some random map styles.
428     - dropping items a shop is not interested in won't sell them anymore.
429     - rods and horns with a too low maximum charge allow now at least one discharge.
430     - implement kill & death statistics.
431     - random map preparation is no longer synchronous.
432     - rewrite find_style in perl, no longer does synchronous I/O.
433     - improve random map specials placement.
434     - make the killer a real object pointer instead of a string, improved
435     kill reason messages.
436 root 1.117 - take advantage of new aio_close and aio_chmod.
437 root 1.128 - implement archetype::get, object::deep_clone and update callers.
438 root 1.125 - change_abil is much faster.
439 root 1.126 - update the floorbox more often to work around the reverses item order
440     display in clients.
441 root 1.125 - cleaned up object copying by encapsulating it to a single place.
442 root 1.126 - add hints to the invite messages.
443 root 1.127 - rewrote key<->value pair handling.
444 root 1.128 - use an independent random number generator for the random map generator.
445 elmex 1.113
446 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
447 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
448     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
449     - completely automate the weight handling, should fix all weight
450     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
451 root 1.103 - reloading archetypes while a user was in the character creation phase
452     could crash the server.
453 root 1.106 - fix a nontrivial number of cases of code commented similar
454     to "is this really correct?", as many of those cases are now handles
455     automatically by lower level code.
456     - replace many ad-hoc checks for client visibility by object::visible_to,
457     should result in broader applicability of functions using it.
458 root 1.104 - merge items with different arch pointers refering to the same arch
459     (due to archetype reloads).
460 root 1.106 - refactored the object remove/insert functions and most related
461     functions (decrease, split, merge_ob etc.).
462 root 1.105 - make it compile better on freebsd (reported by pippijn).
463 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
464 root 1.108 - fix the longstanding "container stays open" bug.
465 root 1.107 - improved floorbox updating to be incremental and other protocol
466     optimisations.
467     - get rid of update_after_inventory_change and only do update stats
468     for weight once/tick/player at max.
469 root 1.109 - rewrite party commands, use party channel.
470 root 1.103
471 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
472 root 1.97 - properly link against libgthread as that is needed to make the slice
473     allocator thread-safe.
474 root 1.91 - support perls not compiled with 64 bit support (though this is not a
475     recommended configuration) (reported by Samuel Gondouin).
476 root 1.94 - always put godgiven items into the player inventory, never any containers.
477 root 1.92 - (maps, arch) the scorn go club was founded!
478 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
479 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
480     became a real spell-class.
481 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
482     - (arch) considerably strengthened spark shower and destruction.
483     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
484     finally reloadable at runtime.
485     - changed archetype loading algorithm to only require one pass and
486     use delayed resolving of references.
487 root 1.101 - examine command now uses the examine infobox.
488 root 1.102 - implement an "incremental garbage collector" for archetypes.
489 root 1.98 - enable slice allocator again.
490 root 1.96 - implement optional free memory poisoning.
491 root 1.91
492 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
493 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
494 root 1.85 skill.
495 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
496     names (also update all maps to use money instead of coins).
497 root 1.78 - add uuid accessors to perl.
498     - add coin names and archetype accessors to perl.
499 root 1.80 - fix runtime uuid file format to use "." instead of ",".
500 root 1.78 - change perl extensions to not use hardcoded coins and values.
501 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
502     and be more parsimonous of uuid usage by the exact value out on exit.
503 root 1.86 - write log messages in another thread, removing another sync point.
504     - support multi-line log messages in a nicer way.
505 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
506 root 1.81 - fix a minor memleak in the random map generator.
507     - some parts of the random map generator are not coroutine-safe,
508     so only call it "single-threaded".
509     - major cleanup of memory management in random map generator.
510 root 1.87 - slight refactoring of the random map generator, faster too.
511 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
512     bookkeeping bug.
513 root 1.87 - work around "player is on active list" problem by deactivating player
514     after loading.
515 root 1.81 - garbage collect shstr's more evenly and adaptively only when
516     there have in fact been allocations.
517 root 1.82 - fix object::insert to do as documented and insert into the env
518     if necessary.
519     - fix cf::map::unique_maps.
520     - fix nrof overflow check in can_merge_slow.
521     - fix converter code to handle >31 bit values.
522 elmex 1.83 - added support for the player_sold flag
523 root 1.84 - converters no longer accept unpaid items.
524 root 1.88 - canonicalize random map meta files for better unification.
525 root 1.77
526 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
527 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
528     when mlockall has been used.
529 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
530 root 1.72 - use separate thread for ticker timing (and more in the future).
531     this greatly increases timing accuracy and gets rid of an enourmous
532     number of gettimeofday calls.
533 root 1.82 - use a separate thread to signal aio completion, for lower latency.
534 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
535 root 1.71
536 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
537 root 1.68 - rebalanced default experience table to be more exponential
538     and much easier up to level ~40, then moderately harder.
539 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
540 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
541     - do not exit on reload/load errors but properly cleanup.
542 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
543 root 1.66
544 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
545 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
546     (this fixes the jeweler skill).
547 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
548 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
549 root 1.63 - move tombstone to real map if player died due to cave-in (even if
550     it has reset, which is better than putting it on the savebed, also as
551 root 1.321 proof that the player didn't use a savebed).
552 root 1.59
553 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
554 root 1.56 - work around perl bug in configure perl module version check.
555 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
556 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
557 root 1.52 - fix a bug in animate_weapon, causing a crash.
558 root 1.54 - no longer exit when a coroutine throws an exception.
559 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
560 root 1.53 - fix the "<player> is nuts" message.
561 root 1.58 - fix an exception at logout due to the json_coder being gone.
562 root 1.43 - upgrade to EV version 2.0 API.
563 root 1.47 - when players don't apply a savebed correctly but stand above one,
564     do not move or kill them.
565 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
566 root 1.43 - implement generic framework for server-side resource files.
567     - implement resource file update event.
568     - hook experience table update into the framework.
569     - move jeweler.yaml to resources (arch/).
570 root 1.44 - switch from Crossfire to Deliantra perl module.
571     - implement json2json arch filter.
572 root 1.45 - implement widget protocol version 2, support for ui templates.
573 root 1.54 - mapinfo is now handled fully asynchronously.
574 root 1.48 - ext/irc: also log irc messages.
575 root 1.51 - ext/schmorplog: write user stat files asynchronously.
576 root 1.43
577 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
578 elmex 1.41 - limited the number of items that can be picked up and dropped
579 root 1.42 as temporary measurement against bad performance or dropping things
580     (this lead to long freezes and triggered the watchdog).
581 elmex 1.41 - improved the performance of the drop command a bit.
582 root 1.38 - switch from Event to EV for higher performance, easier usage,
583     less bugs...
584 root 1.39 - updated to release version of the gnu affero license.
585 root 1.38
586 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
587 root 1.36 - more thoroughly rename the binaries, contact addresses.
588     - update the copyrights.
589 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
590     crashes.
591 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
592     potentially causing crashes.
593 root 1.35 - assign weapons on user load time, not login-time, avoiding
594     crashes.
595    
596 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
597 root 1.32 - fixed an important bug that caused passwords to be forgotten.
598 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
599     in some of the maps.
600 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
601     which is now trivial to do.
602 root 1.33 - removed all traces of the old (and never working) plug-in interface
603     (70kb code less on amd64).
604 root 1.34 - improve/tune scheduling priorities.
605     - fix some freezing bugs.
606     - fix a memory corruption problem in dynbuf.printf.
607     - use channels for chat and many informational commands.
608     - improved the tutorial.
609     - create missile is now fixed.
610     - race fields must now contain archetypes.
611     - jumping skill now works as advertised.
612 root 1.31
613 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
614 root 1.24 - relicense under the gnu affero license.
615 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
616 root 1.24 - implement server-side framework for generic resources.
617     - use resource framework for server-provided ambient
618     music.
619 root 1.27 - save object owners (players only atm).
620 root 1.24 - replace limited sound api with server-provided sound effects.
621     - new sc (sound control) protocol command.
622     - improve fxix protocol to include types.
623     - exactly fill tcp segments, if possible.
624     - output-rate is now an upper limit, the server will automatically
625     (and quite perfectly) adjust to the network conditions, ensuring
626     low latency even during bulk transfers (music, images, sounds etc.).
627     - implement server-side widgets (i.e. client widgets controlled
628     in the server side). this will allow future expansion without
629     having to upgrade clients.
630     - implement a (artwork) world map with realtime player position
631     tracking.
632     - new and more efficient extcmd (server still supports old extcmd
633     protocol).
634 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
635     calcluation that could be easily exploited by users.
636     - rebalanced diseases to spread more naturally/evenly.
637     - completely asynchronous map loading even for tiled maps.
638 root 1.24 - replace simple messaging protocol with channels carrying metadata
639     (similar to message types, but more directed at the user).
640     - reduce command processing latency by a whopping 120ms by
641     reordering some processing steps inside the server. this directly
642     reduces lag by 120ms.
643     - actually send spell faces to the client.
644 root 1.23 - implement player genders.
645 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
646     otherwise return to savebed and possible kill if the log-out
647     was for too long.
648     - fast socket-dead detection (kick player after 8 seconds without ack).
649     - greatly reduce the cpu time needed to draw maps _again_.
650     - archetypes are now subclasses of objects.
651     - rebalanced shop greed and approval functions to be more realistic
652     (and likely match the actual intention).
653 root 1.23 - implement "crossfire pod" format for messages, with working bold,
654     italic, gender-specific text, paragraphs etc.
655 root 1.24 - implemented hint framework, players can opt to receive hints.
656     - implemented (long) book framework, added some books from the cf wiki.
657 root 1.23 - implement generic message framework that uses xml, utf8 for the client
658     protocol and is capable of transmitting generic meta information.
659 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
660     - replace the nexus by a per-player tutorial map that teaches stuff
661     better than the newbie house.
662 root 1.18 - fix the magicmap colours.
663 root 1.19 - optimise map update even more by removing unneeded code and checks.
664     - decouple map and stats update from pl->ob and use pl->observe instead.
665     - implement observe command.
666 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
667     calls with a simple comparison.
668     - fix a latent crossfire bug that could crash the server because the
669     map refresh did not update the mapspace.
670 root 1.24 - support custom keys for regions and maps, regions are now
671     refcount-managed.
672     - allow worldmap overlays anywhere in the 000..999 range.
673     - new system to acquire time slices for background jobs, to reduce
674     jitter.
675 root 1.27 - semi-persistent object-referencing framework (currently only players
676     supported).
677 root 1.22 - dependency tracking for perl extensions.
678 root 1.24 - new slag-ex extension for cleaning cauldrons.
679     - fix invoke result processing.
680     - there are even less i/o syncpoints in the server now.
681 root 1.29 - added map-tags extension that scans all maps for object tags
682     and records them in the database (not used yet).
683 root 1.28 - metaserver 2 support.
684 root 1.22 - many more bugfixes and minor optimisations.
685 root 1.16
686 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
687 root 1.14 - optimised event invocation (non-wanted events can now be
688     skipped with 4-5 inlined instructions).
689 root 1.12 - complete rewrite of town_portal: it now creates a portal
690     to the "nearest" town only, travel is only possible
691 root 1.13 to the town and back, anybody can use it (also removes
692     one of the remaining syncpoints in the server).
693 root 1.10 - complete rewrite of the range/attack skill slot system:
694     there are now two slots, one for combat, one for ranged
695     attacks.
696     - introduce the concept of a current weapon (either a ranged
697     or a combat weapon/skill/tool) and switch between them as
698     needed.
699     - rewrite bow code so bows get more useful: apply damage,
700     attacktype and other stats to the arrows and treat
701     bows as weapons. also rebalance the missile weapons skill
702     so its damage increases with level.
703     - rewrite the complete player speed logic: weapon_speed now
704     works as documented and there are no unnatural speed boosts.
705 root 1.6 - implement a utility - cfutil - that simplifies arch and map
706     installation, replacing the old collect scripts and
707 root 1.9 simplying deployment by scaling and cutting faces as required.
708     - simplify the map protocol extensively by taking advantage
709     of missing bigfaces, speeding up map generation immensely.
710 root 1.6 - implement inherit keyword allowing archetypes to inherit from
711     other archetypes.
712     - rationalise archetype, region and treasurelist file format
713     into a single file format and make them reloadable asynchronously.
714 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
715     reloadable at runtime.
716 root 1.6 - implement 64x64 faceset support.
717     - implement fxixsx protocol that saves
718     a lot of bandwidth over the old image/face/smooth packets
719 root 1.11 and allows images > packetsize, incremental and background
720     transfers.
721 root 1.6 - implement a bandwidth-saving smoothing protocol that works
722     on a face basis as opposed to a mapspace basis.
723 root 1.7 - the server can now rate-limit image uploads to not exceed
724     a certain (client-configurable) speed while guarenteeing full
725     freedom of movement.
726 root 1.8 - implement new ex command to request item descriptions.
727     - implement new msg command for in-game messages with meta
728     information (using xml).
729 root 1.9 - enforce utf-8 for all text messages.
730 root 1.13 - added micropather (not used yet).
731 root 1.6 - many, many bugfixes.
732 root 1.1
733 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
734 root 1.1 - make coroapi accessible to cf+.
735     - moved map handling logic completely to perl
736     - per player maps are now marked in the map
737 root 1.2 - maps are saved completely differently now,
738     and much more often.
739 root 1.17 - rewrote map header parser and writer, to be much faster.
740 pippijn 1.4 - maps and players are now (in the average case) loaded
741 root 1.2 and saved completely asynchronously, I/O contention will no
742     longer freeze the server.
743 pippijn 1.4 - players and maps can be loaded anytime, without the player
744 root 1.2 being logged in.
745 root 1.1 - automatically generate method interfaces for perl from headers
746     - unbundled freezethaw
747     - mostly rewrote common/map.C
748     - completely rewrite server/swap.C
749     - introduced "runtime", the CCT clock (corrected crossfire time) :)
750     - introduced new keyword for map files: file_format_version (integer, server version: 0)
751     - better message for apply failures due to applymode
752     - removed most all of the weather code
753     - unified logging to stderr and file
754     - too many minor changes to document