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Revision: 1.363
Committed: Thu Apr 30 02:19:12 2009 UTC (15 years ago) by root
Branch: MAIN
Changes since 1.362: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.357 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32     2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
33     2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
34     2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
35     2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36    
37    
38     TODO: destroying earth walls will not update player los
39 root 1.361 TODO: autopickup in shop
40 root 1.363 - avoid a crash when a palyer tries to apply a lighter.
41 root 1.362 - move shop item listing and some otherstuff into the info tab.
42 root 1.360 - avoid crashes when non-players cast party spells.
43 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
44 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
45     - small improvement of the number of potions in shops
46     (by Job Vranish).
47     - added a few party spells (by Job Vranish).
48 root 1.362 - use a common message dynbuf.
49 root 1.358
50 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
51     - fixed bug in alchemy, where finding the right object for enhancements
52     didn't work.
53 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
54     effects (w.r.t. put_more) per mapspace, to give the server a chance
55     to survive a hundred deathsheads.
56 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
57     disastrous bug of unfortunately unknown proportions...
58 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
59 root 1.343 - use gender-neutral place descriptions for invite.
60 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
61     Thanks go to Lisa Larsen!
62 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
63     anymore).
64 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
65 root 1.345 - use better dependency tracking for include/keyword.h.
66 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
67     so it is possible to invite somebody out of some stck-till-death traps,
68 root 1.346 or simply to commit suicide.
69 root 1.352 - replace the "ignoring delayed commands" message by something more useful
70     (cf. cunning gnome freezeing issue).
71 elmex 1.349 - various fixes for weapon improvements.
72 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
73 root 1.353 - support T and G sequences in cfpod.
74 root 1.343
75 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
76 root 1.339 - convert me command from per-map to chat, which makes more sense, also
77     document it.
78 elmex 1.336 - more than one spellbooks of same class can now be given
79     in class selection.
80 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
81     spell rebalancements.
82 elmex 1.338 - the IRC gateway filters IRC colors now.
83 elmex 1.336
84 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
85 root 1.331 - (arch) fix quiver of Holding Bolts.
86 root 1.332 - applying unpaid items will now examine them.
87 root 1.330 - add "What" column to body command, showing items in that slot.
88 elmex 1.329 - redesigned and rebalanced lamps and torches.
89 root 1.330 - add "..." to item names that have been shortened.
90     - fixed "assign" function that squeezes strings into fixed length.
91 elmex 1.333 - add cursed effect to lamps and (some) torches.
92 elmex 1.334 - fixed bad assigned crafting skills and their tools.
93 root 1.312
94 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
95 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
96 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
97 root 1.312 - make monster smell logic dependent on their wisdom stat.
98 root 1.324 - put the death reason into a separate tab.
99     - converted "connected" slot to string, cleanly got rid of some ugly
100     hacks such as the path_attuned hack.
101 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
102     - replace one-at-a-time hash by faster than smaller FNV-1a hash
103     when hashing strings.
104 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
105 elmex 1.320 whether the right cauldron is used.
106 root 1.313 - considerably optimise shared string implementation by
107 root 1.316 making its null value a compiletime constant.
108 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
109     as well as using shstr_cmp to pass shared stringsa round efficiently,
110     for lots of code size savings.
111 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
112     they are sleeping: generators now check for the sleeping flag.
113 root 1.318 - tell gcc not to excessively inline some perl interface functions.
114 root 1.322 - remove marking rune length limit.
115 root 1.323 - fix formatting of cfpod when a verbatim block was following
116     a single newline.
117     - move resistances, statistics and showpets command output into tabs.
118 root 1.326 - implement map scripts that can replace the boulder logic without
119     having to write extensions.
120 root 1.310
121 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
122 root 1.302 - fix a longstanding bug that teared multipart monsters
123     at map boundaries apart.
124 root 1.292 - temporarily make permanently invisible player visible when
125     he/she makes noise.
126 root 1.284 - fix being able to see through walls a bit.
127 root 1.303 - improve look at output.
128 root 1.285 - completely replaced the line of sight algorithm with a variant
129     of spiral fov capable of visibility grades and arbitrary
130     shadow angles, that uses less memory and less code.
131     - the new los code supports arbitrary map rectangles and loosens
132 root 1.310 other restrictions of the old code, supporting further optimisations.
133     - update los if blocksview-objects are inserted in a map, not just when
134 root 1.287 removed (e.g. for summon fog).
135 root 1.303 - permanent invisibility doesn't make immune against making noise:
136     implement a noise system that allows monsters to locate the player
137     when he/she makes noise.
138     - implement a primitive smell system that monsters can use to track
139     players.
140 elmex 1.288 - create bomb now also works when casted by door traps.
141 elmex 1.290 - (arch) new torch graphics.
142 root 1.289 - (maps) considerably soften the subway spider.
143 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
144     the guards from being killed by players.
145 root 1.310 - (maps) lots of tweaks in and around scorn.
146     - (maps) use special non-blocksview jungle, mountain and
147     darkforest freely on the worldmap, to get gradual sight obstacles
148     instead of total blackout in those areas.
149 root 1.289 - no maximum darkness for outdoor maps anymore.
150 root 1.291 - add more hints, fix some messages.
151 root 1.292 - fix a bug: firing rods should tell you something about them.
152     - make light additive even within players.
153 root 1.293 - darken xrays effect a bit.
154     - improve handling of los changes when inserting or removing
155     objects, not perfect yet.
156     - make map darkness signed (formerly unsigned) to allow
157 root 1.294 ambient lighting and centrally manage darkness as an offset.
158     - revamped, fixed and documented the server calendrics, also
159     tell users the current time and data, to improve awareness.
160     - implement proper wizlook flag and handling of wizlook, instead
161     of dumbly just clearing los once.
162 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
163     and has a smaller runtime variance.
164 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
165     making them actually useful.
166     - see_in_dark now increases the viewing radius by 3.
167 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
168     speedup, as well as in many other places.
169 root 1.299 - remove support for extended map infos - these are not used
170     by the deliantra client and removing them gives us a 10% speedup
171     when sending map changes.
172 root 1.300 - remove most gcfclient and other client bug workarounds, as well
173     as now obsolete protocol versions, simplying the code.
174 root 1.301 - optimise and simplify generation of random numbers.
175 root 1.303 - correctly provide a non-zero default density for materials, to
176     avoid crashes, fix other bugs in the material handling code.
177     - fix volume calculations.
178     - fix cfpod parsing when multiple verbatim blocks were separated by
179     newlines.
180 root 1.305 - increase monster detection radius from wis/5 to wis/3.
181 root 1.306 - remove old pickup modes.
182     - remove obsolete disarm and search commands (search wasn't working
183     anyways).
184 root 1.308 - fix a crash when an npc applied a sign.
185 root 1.284
186 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
187 root 1.283 - this release is assumed to be very stable.
188     - (maps) radically redesigned and improved tutorial.
189 root 1.280 - directional casting no longer immediately removes the invisible effect.
190 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
191 root 1.272 - fix overflow in lighting calculations.
192     - negative glow radii can no longer cause total darkness.
193 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
194     only maximally-lit ones.
195 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
196     - swashbucklers got the oratory skill now.
197 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
198 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
199 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
200 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
201     (which was probably broken, too).
202 root 1.281 - support negative glow radii during daytime, too.
203     - use circular, not rectangular, viewing area.
204     - use minimum viewing distance of 2 in outdoor maps.
205     - negative glow is stronger than viewing area or lamps.
206 root 1.283 - (arch) new darkness spell face.
207 root 1.272
208 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
209     - (maps) completely redesigned scorn.
210 root 1.269 - "cast light" now works on oneself.
211 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
212     negative glow radii again (they were totally broken before).
213 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
214 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
215 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
216 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
217 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
218     back to the player.
219 root 1.251 - attuned/repell and spell base level system reworked.
220 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
221 root 1.247 be less erratic now.
222 root 1.248 - refuse to write the uuid file if the uuid is zero
223     (to avoid writing it in early crashes).
224 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
225     - speed up emergency_save by not syncing every file separately.
226     - no longer reattach perl to every object on reload, it's slow, and no longer
227     necessary since we don't nuke stashes anymore.
228     - do not bootstrap perl from the commandline args, use separate eval for
229     better error reporting.
230 root 1.259 - fix a crash when pushing cone spells met ice attacks.
231 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
232 root 1.255 - speed up map refresh in server a bit.
233 elmex 1.258 - refactored drop code and fixed some programming errors in it.
234 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
235 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
236 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
237     as the current weight of the inventory.
238 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
239     dragonfire has been introduced for the non-dragon players.
240 root 1.265 - remove unused "tooltype", "start_holding" object slots.
241     - change "weapontype" object slot to uint8.
242     - convert "hide" object slot into flag.
243     - reorder object members for better locality of reference and codesize
244     decrease.
245 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
246 root 1.267 - fix a crash when no skill could be found when killing amonster.
247 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
248     every completed aio operation.
249 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
250     and update mapspaces if necessary.
251 root 1.246
252 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
253 root 1.241 - removed all command line parsing, only env variables are supported
254     anymore.
255 root 1.239 - region-specific monsters will now once more be on the worldmap.
256 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
257 root 1.225 would grow out of bounds.
258 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
259 root 1.222 - fixed a double-escaping bug in the pod-parser.
260     - rewrote the cfpod parser in C++.
261     - hintmode moved to C++, players need to re-set their hintmode if
262     they dislike "show".
263 root 1.231 - fix RIP inscription.
264 root 1.239 - bump login name length from 18 to 20 char max.
265 root 1.231 - correctly support gender in emotes.
266     - correctly support gender in the death messages.
267     - correctly generate death messages for players only when they really die,
268     with increased information.
269 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
270     and data corruption (but apparently was never triggered).
271 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
272 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
273     data corruption bug.
274 root 1.223 - tweak coredumping/monitoring a bit.
275 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
276 root 1.227 - do not crash in the loader when an inventory object could not be loaded
277     (from a corrupted file).
278 root 1.241 - redid skills command to send output to proper channel.
279 root 1.233 - object->map is no longer refcounting.
280 root 1.228 - add FLAG_DEBUG for internal debugging.
281 root 1.231 - add NDI_VERBATIM flag to send_msg.
282 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
283 root 1.240 - player->exists is no longer a sync_job.
284 root 1.233 - split login.ext's player scheduler into
285     it's own player-scheduler.ext extension.
286 root 1.222
287 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
288 root 1.212 - require perl 5.10.
289 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
290 root 1.204 - swap player and observed count's on the map when observing.
291 root 1.205 - add (mostly untested) mapspace perl class and accessors.
292 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
293 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
294     could be found.
295 root 1.208 - pits now have a configurable "random spread" range and default
296 root 1.213 to a radius of two now.
297 root 1.212 - rewrite pay_player_arch.
298     - use a more stable perl_reload implementation.
299     - do not use Symbol::delete_package (causes crashes after perl-reload),
300     use our own, safer, clear_package instead.
301     - when asynchronously dumping core, close all file handles to allow
302     the server to restart concurrently.
303 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
304     sequences, without double-encoding. it should be faster, too.
305     - the above fixes wrong display of help tetx and many other issues.
306 root 1.216 - use lzf and frag packets for large messages for clients supporting them
307 root 1.218 (0.9976+), use it for long books and other messages.
308 root 1.210 - eradicate listen command and corresponding code.
309 root 1.211 - eradicate logs command.
310 root 1.218 - let the client log into the server log, used for crash backtraces.
311 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
312     old style spell objects with the spell magic bullet.
313 root 1.220 - (arch) fixed skill less rods in the archetypes
314 root 1.204
315 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
316 elmex 1.197 - made jeweler workbench larger and some other minor map
317     changes in jeweler town.
318 root 1.196 - fixed wrong item handling in jeweler skill code.
319 root 1.198 - (arch) use a special "key_random_map" for random map keys
320     that are used up.
321 root 1.199 - fix a crash when the player who was observed has logged out long
322     enough for his region/map to be gone.
323 root 1.200 - port to g++-4.3's incompatible tr1 changes.
324 root 1.201 - add some missing dependencies.
325 root 1.203 - log to /var/log/deliantra/ by default.
326     - hack observe code to enable smooth movmenet when observing.
327 elmex 1.195
328 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
329 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
330 root 1.179 - correctly move gsay to the party channel.
331 root 1.178 - fix a crash when animate weapon was used in some areas.
332 elmex 1.177 - fixed unnecessary identification of by converters created objects.
333 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
334     with NPCs.
335 elmex 1.175 - (arch) dragon scales got proper type now
336 root 1.193 - object::decrease would sometimes cause container weights to
337     be wrong, this has been fixed.
338 root 1.194 - do not send time updates for newly-seen items.
339 root 1.185 - thawing an icecube will once more drop its contents to the ground.
340 root 1.183 - fix cone spells etc. going through walls sometimes.
341 root 1.186 - fix a weight update bug that sometimes left containers
342     with wrong weights.
343 root 1.194 - added auto_apply event and extension for shop tiles.
344 root 1.172 - work around get_map_flags invoking perl and switching the stack.
345     - make sure the map is loaded when using a town portal return.
346 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
347     where healing spells didn't cost any grace.
348 root 1.173 - fix starvation kill reason.
349 root 1.174 - fix pk killer name message.
350 root 1.189 - don't let people apply signs with @match.
351 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
352     what seems to be the biggets memleak in the server).
353 elmex 1.171
354 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
355 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
356     - use anyevent to manage listen ports (this enables IPv6 support).
357 root 1.167 - server supports ipv6 client connections now.
358 root 1.168 - use newly-available Coro::AnyEvent.
359 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
360     to let it handle AIO requests.
361 root 1.167
362 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
363 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
364     processing considerably (especially in the client) and reduces data transfers
365     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
366 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
367     - (map) fixed npc dialogue in pup_land/s_f/special.
368     - bugfix: fix a crash when a player casts a swarm spell and then logs out
369     (swarm spells now stay in the player's inventory).
370 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
371 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
372     archetype *archname* (chairs of different facings were merged).
373     - bugfix: fix a potential crash issue in find_object_name (not used
374     normally).
375 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
376     (destruction, magic missile etc.).
377 root 1.163 - swarm spells without a direction now use various spiral patterns
378     instead of being fully random.
379 root 1.158 - update AnyEvent API to 3.4 and above.
380 root 1.156
381 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
382 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
383 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
384 root 1.152 - bugfix: the jumping skill now gives experience for jumping
385     and for attacking monsters. it also takes about one second to do a jump.
386 root 1.138 - bugfix: players couldn't starve in 2.53 :(
387 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
388 root 1.152 - bugfix: spell effects like word of recall are removed on death.
389 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
390     were created outside a map.
391 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
392     (fixed by reversing the logic).
393 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
394 root 1.153 - bugfix: the random map generator no longer leaks key objects.
395 root 1.154 - bugfix: support random maps >127x127.
396 root 1.152 - (maps) fixed the death certificate system in nimbus.
397 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
398 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
399 root 1.147 - (arch) give ball lightning a real name.
400 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
401 root 1.155 - support cfpod in ex replies (client item tooltips).
402 root 1.143 - unapply item in range slow when readying a spell.
403 root 1.148 - bugfix: account for rounding errors in weight updates.
404 root 1.139 - remove synchronous mkdir in chargen_race_done.
405     - fix per-race starting maps.
406 root 1.142 - check hiscore on suicide and quit as well.
407 root 1.138 - tell players when they are starving.
408 root 1.133 - get rid of costly object_from_name conversion for altar effects.
409     - fix map difficulty calculation for generators.
410 root 1.146 - slightly more intelligent handling of "is_animated" flag.
411 root 1.149 - support no_drop map header flag (before it was only available internally).
412 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
413 root 1.133
414 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
415 root 1.119 - bugfix: custom skill settings were not saved by the server.
416     - bugfix: remove did not actually remove items from the inventory, leaving
417 root 1.116 ghost items.
418 root 1.119 - bugfix: properly update items identified on the ground.
419 root 1.120 - bugfix: use localtime_r in the logger thread.
420 root 1.122 - bugfix: player starvation will now give the correct kill reason.
421     - bugfix: archetype reloads could crash the server.
422 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
423 elmex 1.114 player is not logged in.
424 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
425 root 1.117 server startup.
426 root 1.128 - bugfix: fix the door surround check in the random map generator.
427     - (maps) fix heaven quest difficulty progression.
428     - (maps) fix some random map styles.
429     - dropping items a shop is not interested in won't sell them anymore.
430     - rods and horns with a too low maximum charge allow now at least one discharge.
431     - implement kill & death statistics.
432     - random map preparation is no longer synchronous.
433     - rewrite find_style in perl, no longer does synchronous I/O.
434     - improve random map specials placement.
435     - make the killer a real object pointer instead of a string, improved
436     kill reason messages.
437 root 1.117 - take advantage of new aio_close and aio_chmod.
438 root 1.128 - implement archetype::get, object::deep_clone and update callers.
439 root 1.125 - change_abil is much faster.
440 root 1.126 - update the floorbox more often to work around the reverses item order
441     display in clients.
442 root 1.125 - cleaned up object copying by encapsulating it to a single place.
443 root 1.126 - add hints to the invite messages.
444 root 1.127 - rewrote key<->value pair handling.
445 root 1.128 - use an independent random number generator for the random map generator.
446 elmex 1.113
447 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
448 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
449     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
450     - completely automate the weight handling, should fix all weight
451     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
452 root 1.103 - reloading archetypes while a user was in the character creation phase
453     could crash the server.
454 root 1.106 - fix a nontrivial number of cases of code commented similar
455     to "is this really correct?", as many of those cases are now handles
456     automatically by lower level code.
457     - replace many ad-hoc checks for client visibility by object::visible_to,
458     should result in broader applicability of functions using it.
459 root 1.104 - merge items with different arch pointers refering to the same arch
460     (due to archetype reloads).
461 root 1.106 - refactored the object remove/insert functions and most related
462     functions (decrease, split, merge_ob etc.).
463 root 1.105 - make it compile better on freebsd (reported by pippijn).
464 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
465 root 1.108 - fix the longstanding "container stays open" bug.
466 root 1.107 - improved floorbox updating to be incremental and other protocol
467     optimisations.
468     - get rid of update_after_inventory_change and only do update stats
469     for weight once/tick/player at max.
470 root 1.109 - rewrite party commands, use party channel.
471 root 1.103
472 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
473 root 1.97 - properly link against libgthread as that is needed to make the slice
474     allocator thread-safe.
475 root 1.91 - support perls not compiled with 64 bit support (though this is not a
476     recommended configuration) (reported by Samuel Gondouin).
477 root 1.94 - always put godgiven items into the player inventory, never any containers.
478 root 1.92 - (maps, arch) the scorn go club was founded!
479 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
480 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
481     became a real spell-class.
482 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
483     - (arch) considerably strengthened spark shower and destruction.
484     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
485     finally reloadable at runtime.
486     - changed archetype loading algorithm to only require one pass and
487     use delayed resolving of references.
488 root 1.101 - examine command now uses the examine infobox.
489 root 1.102 - implement an "incremental garbage collector" for archetypes.
490 root 1.98 - enable slice allocator again.
491 root 1.96 - implement optional free memory poisoning.
492 root 1.91
493 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
494 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
495 root 1.85 skill.
496 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
497     names (also update all maps to use money instead of coins).
498 root 1.78 - add uuid accessors to perl.
499     - add coin names and archetype accessors to perl.
500 root 1.80 - fix runtime uuid file format to use "." instead of ",".
501 root 1.78 - change perl extensions to not use hardcoded coins and values.
502 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
503     and be more parsimonous of uuid usage by the exact value out on exit.
504 root 1.86 - write log messages in another thread, removing another sync point.
505     - support multi-line log messages in a nicer way.
506 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
507 root 1.81 - fix a minor memleak in the random map generator.
508     - some parts of the random map generator are not coroutine-safe,
509     so only call it "single-threaded".
510     - major cleanup of memory management in random map generator.
511 root 1.87 - slight refactoring of the random map generator, faster too.
512 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
513     bookkeeping bug.
514 root 1.87 - work around "player is on active list" problem by deactivating player
515     after loading.
516 root 1.81 - garbage collect shstr's more evenly and adaptively only when
517     there have in fact been allocations.
518 root 1.82 - fix object::insert to do as documented and insert into the env
519     if necessary.
520     - fix cf::map::unique_maps.
521     - fix nrof overflow check in can_merge_slow.
522     - fix converter code to handle >31 bit values.
523 elmex 1.83 - added support for the player_sold flag
524 root 1.84 - converters no longer accept unpaid items.
525 root 1.88 - canonicalize random map meta files for better unification.
526 root 1.77
527 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
528 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
529     when mlockall has been used.
530 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
531 root 1.72 - use separate thread for ticker timing (and more in the future).
532     this greatly increases timing accuracy and gets rid of an enourmous
533     number of gettimeofday calls.
534 root 1.82 - use a separate thread to signal aio completion, for lower latency.
535 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
536 root 1.71
537 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
538 root 1.68 - rebalanced default experience table to be more exponential
539     and much easier up to level ~40, then moderately harder.
540 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
541 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
542     - do not exit on reload/load errors but properly cleanup.
543 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
544 root 1.66
545 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
546 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
547     (this fixes the jeweler skill).
548 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
549 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
550 root 1.63 - move tombstone to real map if player died due to cave-in (even if
551     it has reset, which is better than putting it on the savebed, also as
552 root 1.321 proof that the player didn't use a savebed).
553 root 1.59
554 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
555 root 1.56 - work around perl bug in configure perl module version check.
556 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
557 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
558 root 1.52 - fix a bug in animate_weapon, causing a crash.
559 root 1.54 - no longer exit when a coroutine throws an exception.
560 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
561 root 1.53 - fix the "<player> is nuts" message.
562 root 1.58 - fix an exception at logout due to the json_coder being gone.
563 root 1.43 - upgrade to EV version 2.0 API.
564 root 1.47 - when players don't apply a savebed correctly but stand above one,
565     do not move or kill them.
566 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
567 root 1.43 - implement generic framework for server-side resource files.
568     - implement resource file update event.
569     - hook experience table update into the framework.
570     - move jeweler.yaml to resources (arch/).
571 root 1.44 - switch from Crossfire to Deliantra perl module.
572     - implement json2json arch filter.
573 root 1.45 - implement widget protocol version 2, support for ui templates.
574 root 1.54 - mapinfo is now handled fully asynchronously.
575 root 1.48 - ext/irc: also log irc messages.
576 root 1.51 - ext/schmorplog: write user stat files asynchronously.
577 root 1.43
578 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
579 elmex 1.41 - limited the number of items that can be picked up and dropped
580 root 1.42 as temporary measurement against bad performance or dropping things
581     (this lead to long freezes and triggered the watchdog).
582 elmex 1.41 - improved the performance of the drop command a bit.
583 root 1.38 - switch from Event to EV for higher performance, easier usage,
584     less bugs...
585 root 1.39 - updated to release version of the gnu affero license.
586 root 1.38
587 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
588 root 1.36 - more thoroughly rename the binaries, contact addresses.
589     - update the copyrights.
590 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
591     crashes.
592 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
593     potentially causing crashes.
594 root 1.35 - assign weapons on user load time, not login-time, avoiding
595     crashes.
596    
597 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
598 root 1.32 - fixed an important bug that caused passwords to be forgotten.
599 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
600     in some of the maps.
601 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
602     which is now trivial to do.
603 root 1.33 - removed all traces of the old (and never working) plug-in interface
604     (70kb code less on amd64).
605 root 1.34 - improve/tune scheduling priorities.
606     - fix some freezing bugs.
607     - fix a memory corruption problem in dynbuf.printf.
608     - use channels for chat and many informational commands.
609     - improved the tutorial.
610     - create missile is now fixed.
611     - race fields must now contain archetypes.
612     - jumping skill now works as advertised.
613 root 1.31
614 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
615 root 1.24 - relicense under the gnu affero license.
616 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
617 root 1.24 - implement server-side framework for generic resources.
618     - use resource framework for server-provided ambient
619     music.
620 root 1.27 - save object owners (players only atm).
621 root 1.24 - replace limited sound api with server-provided sound effects.
622     - new sc (sound control) protocol command.
623     - improve fxix protocol to include types.
624     - exactly fill tcp segments, if possible.
625     - output-rate is now an upper limit, the server will automatically
626     (and quite perfectly) adjust to the network conditions, ensuring
627     low latency even during bulk transfers (music, images, sounds etc.).
628     - implement server-side widgets (i.e. client widgets controlled
629     in the server side). this will allow future expansion without
630     having to upgrade clients.
631     - implement a (artwork) world map with realtime player position
632     tracking.
633     - new and more efficient extcmd (server still supports old extcmd
634     protocol).
635 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
636     calcluation that could be easily exploited by users.
637     - rebalanced diseases to spread more naturally/evenly.
638     - completely asynchronous map loading even for tiled maps.
639 root 1.24 - replace simple messaging protocol with channels carrying metadata
640     (similar to message types, but more directed at the user).
641     - reduce command processing latency by a whopping 120ms by
642     reordering some processing steps inside the server. this directly
643     reduces lag by 120ms.
644     - actually send spell faces to the client.
645 root 1.23 - implement player genders.
646 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
647     otherwise return to savebed and possible kill if the log-out
648     was for too long.
649     - fast socket-dead detection (kick player after 8 seconds without ack).
650     - greatly reduce the cpu time needed to draw maps _again_.
651     - archetypes are now subclasses of objects.
652     - rebalanced shop greed and approval functions to be more realistic
653     (and likely match the actual intention).
654 root 1.23 - implement "crossfire pod" format for messages, with working bold,
655     italic, gender-specific text, paragraphs etc.
656 root 1.24 - implemented hint framework, players can opt to receive hints.
657     - implemented (long) book framework, added some books from the cf wiki.
658 root 1.23 - implement generic message framework that uses xml, utf8 for the client
659     protocol and is capable of transmitting generic meta information.
660 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
661     - replace the nexus by a per-player tutorial map that teaches stuff
662     better than the newbie house.
663 root 1.18 - fix the magicmap colours.
664 root 1.19 - optimise map update even more by removing unneeded code and checks.
665     - decouple map and stats update from pl->ob and use pl->observe instead.
666     - implement observe command.
667 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
668     calls with a simple comparison.
669     - fix a latent crossfire bug that could crash the server because the
670     map refresh did not update the mapspace.
671 root 1.24 - support custom keys for regions and maps, regions are now
672     refcount-managed.
673     - allow worldmap overlays anywhere in the 000..999 range.
674     - new system to acquire time slices for background jobs, to reduce
675     jitter.
676 root 1.27 - semi-persistent object-referencing framework (currently only players
677     supported).
678 root 1.22 - dependency tracking for perl extensions.
679 root 1.24 - new slag-ex extension for cleaning cauldrons.
680     - fix invoke result processing.
681     - there are even less i/o syncpoints in the server now.
682 root 1.29 - added map-tags extension that scans all maps for object tags
683     and records them in the database (not used yet).
684 root 1.28 - metaserver 2 support.
685 root 1.22 - many more bugfixes and minor optimisations.
686 root 1.16
687 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
688 root 1.14 - optimised event invocation (non-wanted events can now be
689     skipped with 4-5 inlined instructions).
690 root 1.12 - complete rewrite of town_portal: it now creates a portal
691     to the "nearest" town only, travel is only possible
692 root 1.13 to the town and back, anybody can use it (also removes
693     one of the remaining syncpoints in the server).
694 root 1.10 - complete rewrite of the range/attack skill slot system:
695     there are now two slots, one for combat, one for ranged
696     attacks.
697     - introduce the concept of a current weapon (either a ranged
698     or a combat weapon/skill/tool) and switch between them as
699     needed.
700     - rewrite bow code so bows get more useful: apply damage,
701     attacktype and other stats to the arrows and treat
702     bows as weapons. also rebalance the missile weapons skill
703     so its damage increases with level.
704     - rewrite the complete player speed logic: weapon_speed now
705     works as documented and there are no unnatural speed boosts.
706 root 1.6 - implement a utility - cfutil - that simplifies arch and map
707     installation, replacing the old collect scripts and
708 root 1.9 simplying deployment by scaling and cutting faces as required.
709     - simplify the map protocol extensively by taking advantage
710     of missing bigfaces, speeding up map generation immensely.
711 root 1.6 - implement inherit keyword allowing archetypes to inherit from
712     other archetypes.
713     - rationalise archetype, region and treasurelist file format
714     into a single file format and make them reloadable asynchronously.
715 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
716     reloadable at runtime.
717 root 1.6 - implement 64x64 faceset support.
718     - implement fxixsx protocol that saves
719     a lot of bandwidth over the old image/face/smooth packets
720 root 1.11 and allows images > packetsize, incremental and background
721     transfers.
722 root 1.6 - implement a bandwidth-saving smoothing protocol that works
723     on a face basis as opposed to a mapspace basis.
724 root 1.7 - the server can now rate-limit image uploads to not exceed
725     a certain (client-configurable) speed while guarenteeing full
726     freedom of movement.
727 root 1.8 - implement new ex command to request item descriptions.
728     - implement new msg command for in-game messages with meta
729     information (using xml).
730 root 1.9 - enforce utf-8 for all text messages.
731 root 1.13 - added micropather (not used yet).
732 root 1.6 - many, many bugfixes.
733 root 1.1
734 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
735 root 1.1 - make coroapi accessible to cf+.
736     - moved map handling logic completely to perl
737     - per player maps are now marked in the map
738 root 1.2 - maps are saved completely differently now,
739     and much more often.
740 root 1.17 - rewrote map header parser and writer, to be much faster.
741 pippijn 1.4 - maps and players are now (in the average case) loaded
742 root 1.2 and saved completely asynchronously, I/O contention will no
743     longer freeze the server.
744 pippijn 1.4 - players and maps can be loaded anytime, without the player
745 root 1.2 being logged in.
746 root 1.1 - automatically generate method interfaces for perl from headers
747     - unbundled freezethaw
748     - mostly rewrote common/map.C
749     - completely rewrite server/swap.C
750     - introduced "runtime", the CCT clock (corrected crossfire time) :)
751     - introduced new keyword for map files: file_format_version (integer, server version: 0)
752     - better message for apply failures due to applymode
753     - removed most all of the weather code
754     - unified logging to stderr and file
755     - too many minor changes to document