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Revision: 1.364
Committed: Tue May 5 04:51:55 2009 UTC (15 years ago) by root
Branch: MAIN
Changes since 1.363: +8 -2 lines
Log Message:
adjust los lightness a bit

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.357 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32     2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
33     2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
34     2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
35     2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36    
37    
38 root 1.361 TODO: autopickup in shop
39 root 1.364 - avoid a crash when a player tries to apply a lighter.
40 root 1.362 - move shop item listing and some otherstuff into the info tab.
41 root 1.360 - avoid crashes when non-players cast party spells.
42 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
43 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
44     - small improvement of the number of potions in shops
45     (by Job Vranish).
46     - added a few party spells (by Job Vranish).
47 root 1.362 - use a common message dynbuf.
48 root 1.364 - destroying tear down objects will now use the full hp range
49     for animation and will only destroy/lastframe when hp < 0.
50     - allow monsters to use earth to dust.
51     - use manhattan distance for get_rangevector_from_mapcoord, just as
52     in get_rangevector.
53     - los updates now correctly take tiled maps into account.
54     - do los updates even on maps without darkness.
55 root 1.358
56 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
57     - fixed bug in alchemy, where finding the right object for enhancements
58     didn't work.
59 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
60     effects (w.r.t. put_more) per mapspace, to give the server a chance
61     to survive a hundred deathsheads.
62 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
63     disastrous bug of unfortunately unknown proportions...
64 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
65 root 1.343 - use gender-neutral place descriptions for invite.
66 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
67     Thanks go to Lisa Larsen!
68 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
69     anymore).
70 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
71 root 1.345 - use better dependency tracking for include/keyword.h.
72 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
73     so it is possible to invite somebody out of some stck-till-death traps,
74 root 1.346 or simply to commit suicide.
75 root 1.352 - replace the "ignoring delayed commands" message by something more useful
76     (cf. cunning gnome freezeing issue).
77 elmex 1.349 - various fixes for weapon improvements.
78 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
79 root 1.353 - support T and G sequences in cfpod.
80 root 1.343
81 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
82 root 1.339 - convert me command from per-map to chat, which makes more sense, also
83     document it.
84 elmex 1.336 - more than one spellbooks of same class can now be given
85     in class selection.
86 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
87     spell rebalancements.
88 elmex 1.338 - the IRC gateway filters IRC colors now.
89 elmex 1.336
90 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
91 root 1.331 - (arch) fix quiver of Holding Bolts.
92 root 1.332 - applying unpaid items will now examine them.
93 root 1.330 - add "What" column to body command, showing items in that slot.
94 elmex 1.329 - redesigned and rebalanced lamps and torches.
95 root 1.330 - add "..." to item names that have been shortened.
96     - fixed "assign" function that squeezes strings into fixed length.
97 elmex 1.333 - add cursed effect to lamps and (some) torches.
98 elmex 1.334 - fixed bad assigned crafting skills and their tools.
99 root 1.312
100 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
101 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
102 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
103 root 1.312 - make monster smell logic dependent on their wisdom stat.
104 root 1.324 - put the death reason into a separate tab.
105     - converted "connected" slot to string, cleanly got rid of some ugly
106     hacks such as the path_attuned hack.
107 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
108     - replace one-at-a-time hash by faster than smaller FNV-1a hash
109     when hashing strings.
110 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
111 elmex 1.320 whether the right cauldron is used.
112 root 1.313 - considerably optimise shared string implementation by
113 root 1.316 making its null value a compiletime constant.
114 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
115     as well as using shstr_cmp to pass shared stringsa round efficiently,
116     for lots of code size savings.
117 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
118     they are sleeping: generators now check for the sleeping flag.
119 root 1.318 - tell gcc not to excessively inline some perl interface functions.
120 root 1.322 - remove marking rune length limit.
121 root 1.323 - fix formatting of cfpod when a verbatim block was following
122     a single newline.
123     - move resistances, statistics and showpets command output into tabs.
124 root 1.326 - implement map scripts that can replace the boulder logic without
125     having to write extensions.
126 root 1.310
127 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
128 root 1.302 - fix a longstanding bug that teared multipart monsters
129     at map boundaries apart.
130 root 1.292 - temporarily make permanently invisible player visible when
131     he/she makes noise.
132 root 1.284 - fix being able to see through walls a bit.
133 root 1.303 - improve look at output.
134 root 1.285 - completely replaced the line of sight algorithm with a variant
135     of spiral fov capable of visibility grades and arbitrary
136     shadow angles, that uses less memory and less code.
137     - the new los code supports arbitrary map rectangles and loosens
138 root 1.310 other restrictions of the old code, supporting further optimisations.
139     - update los if blocksview-objects are inserted in a map, not just when
140 root 1.287 removed (e.g. for summon fog).
141 root 1.303 - permanent invisibility doesn't make immune against making noise:
142     implement a noise system that allows monsters to locate the player
143     when he/she makes noise.
144     - implement a primitive smell system that monsters can use to track
145     players.
146 elmex 1.288 - create bomb now also works when casted by door traps.
147 elmex 1.290 - (arch) new torch graphics.
148 root 1.289 - (maps) considerably soften the subway spider.
149 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
150     the guards from being killed by players.
151 root 1.310 - (maps) lots of tweaks in and around scorn.
152     - (maps) use special non-blocksview jungle, mountain and
153     darkforest freely on the worldmap, to get gradual sight obstacles
154     instead of total blackout in those areas.
155 root 1.289 - no maximum darkness for outdoor maps anymore.
156 root 1.291 - add more hints, fix some messages.
157 root 1.292 - fix a bug: firing rods should tell you something about them.
158     - make light additive even within players.
159 root 1.293 - darken xrays effect a bit.
160     - improve handling of los changes when inserting or removing
161     objects, not perfect yet.
162     - make map darkness signed (formerly unsigned) to allow
163 root 1.294 ambient lighting and centrally manage darkness as an offset.
164     - revamped, fixed and documented the server calendrics, also
165     tell users the current time and data, to improve awareness.
166     - implement proper wizlook flag and handling of wizlook, instead
167     of dumbly just clearing los once.
168 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
169     and has a smaller runtime variance.
170 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
171     making them actually useful.
172     - see_in_dark now increases the viewing radius by 3.
173 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
174     speedup, as well as in many other places.
175 root 1.299 - remove support for extended map infos - these are not used
176     by the deliantra client and removing them gives us a 10% speedup
177     when sending map changes.
178 root 1.300 - remove most gcfclient and other client bug workarounds, as well
179     as now obsolete protocol versions, simplying the code.
180 root 1.301 - optimise and simplify generation of random numbers.
181 root 1.303 - correctly provide a non-zero default density for materials, to
182     avoid crashes, fix other bugs in the material handling code.
183     - fix volume calculations.
184     - fix cfpod parsing when multiple verbatim blocks were separated by
185     newlines.
186 root 1.305 - increase monster detection radius from wis/5 to wis/3.
187 root 1.306 - remove old pickup modes.
188     - remove obsolete disarm and search commands (search wasn't working
189     anyways).
190 root 1.308 - fix a crash when an npc applied a sign.
191 root 1.284
192 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
193 root 1.283 - this release is assumed to be very stable.
194     - (maps) radically redesigned and improved tutorial.
195 root 1.280 - directional casting no longer immediately removes the invisible effect.
196 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
197 root 1.272 - fix overflow in lighting calculations.
198     - negative glow radii can no longer cause total darkness.
199 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
200     only maximally-lit ones.
201 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
202     - swashbucklers got the oratory skill now.
203 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
204 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
205 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
206 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
207     (which was probably broken, too).
208 root 1.281 - support negative glow radii during daytime, too.
209     - use circular, not rectangular, viewing area.
210     - use minimum viewing distance of 2 in outdoor maps.
211     - negative glow is stronger than viewing area or lamps.
212 root 1.283 - (arch) new darkness spell face.
213 root 1.272
214 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
215     - (maps) completely redesigned scorn.
216 root 1.269 - "cast light" now works on oneself.
217 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
218     negative glow radii again (they were totally broken before).
219 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
220 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
221 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
222 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
223 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
224     back to the player.
225 root 1.251 - attuned/repell and spell base level system reworked.
226 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
227 root 1.247 be less erratic now.
228 root 1.248 - refuse to write the uuid file if the uuid is zero
229     (to avoid writing it in early crashes).
230 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
231     - speed up emergency_save by not syncing every file separately.
232     - no longer reattach perl to every object on reload, it's slow, and no longer
233     necessary since we don't nuke stashes anymore.
234     - do not bootstrap perl from the commandline args, use separate eval for
235     better error reporting.
236 root 1.259 - fix a crash when pushing cone spells met ice attacks.
237 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
238 root 1.255 - speed up map refresh in server a bit.
239 elmex 1.258 - refactored drop code and fixed some programming errors in it.
240 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
241 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
242 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
243     as the current weight of the inventory.
244 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
245     dragonfire has been introduced for the non-dragon players.
246 root 1.265 - remove unused "tooltype", "start_holding" object slots.
247     - change "weapontype" object slot to uint8.
248     - convert "hide" object slot into flag.
249     - reorder object members for better locality of reference and codesize
250     decrease.
251 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
252 root 1.267 - fix a crash when no skill could be found when killing amonster.
253 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
254     every completed aio operation.
255 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
256     and update mapspaces if necessary.
257 root 1.246
258 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
259 root 1.241 - removed all command line parsing, only env variables are supported
260     anymore.
261 root 1.239 - region-specific monsters will now once more be on the worldmap.
262 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
263 root 1.225 would grow out of bounds.
264 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
265 root 1.222 - fixed a double-escaping bug in the pod-parser.
266     - rewrote the cfpod parser in C++.
267     - hintmode moved to C++, players need to re-set their hintmode if
268     they dislike "show".
269 root 1.231 - fix RIP inscription.
270 root 1.239 - bump login name length from 18 to 20 char max.
271 root 1.231 - correctly support gender in emotes.
272     - correctly support gender in the death messages.
273     - correctly generate death messages for players only when they really die,
274     with increased information.
275 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
276     and data corruption (but apparently was never triggered).
277 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
278 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
279     data corruption bug.
280 root 1.223 - tweak coredumping/monitoring a bit.
281 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
282 root 1.227 - do not crash in the loader when an inventory object could not be loaded
283     (from a corrupted file).
284 root 1.241 - redid skills command to send output to proper channel.
285 root 1.233 - object->map is no longer refcounting.
286 root 1.228 - add FLAG_DEBUG for internal debugging.
287 root 1.231 - add NDI_VERBATIM flag to send_msg.
288 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
289 root 1.240 - player->exists is no longer a sync_job.
290 root 1.233 - split login.ext's player scheduler into
291     it's own player-scheduler.ext extension.
292 root 1.222
293 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
294 root 1.212 - require perl 5.10.
295 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
296 root 1.204 - swap player and observed count's on the map when observing.
297 root 1.205 - add (mostly untested) mapspace perl class and accessors.
298 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
299 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
300     could be found.
301 root 1.208 - pits now have a configurable "random spread" range and default
302 root 1.213 to a radius of two now.
303 root 1.212 - rewrite pay_player_arch.
304     - use a more stable perl_reload implementation.
305     - do not use Symbol::delete_package (causes crashes after perl-reload),
306     use our own, safer, clear_package instead.
307     - when asynchronously dumping core, close all file handles to allow
308     the server to restart concurrently.
309 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
310     sequences, without double-encoding. it should be faster, too.
311     - the above fixes wrong display of help tetx and many other issues.
312 root 1.216 - use lzf and frag packets for large messages for clients supporting them
313 root 1.218 (0.9976+), use it for long books and other messages.
314 root 1.210 - eradicate listen command and corresponding code.
315 root 1.211 - eradicate logs command.
316 root 1.218 - let the client log into the server log, used for crash backtraces.
317 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
318     old style spell objects with the spell magic bullet.
319 root 1.220 - (arch) fixed skill less rods in the archetypes
320 root 1.204
321 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
322 elmex 1.197 - made jeweler workbench larger and some other minor map
323     changes in jeweler town.
324 root 1.196 - fixed wrong item handling in jeweler skill code.
325 root 1.198 - (arch) use a special "key_random_map" for random map keys
326     that are used up.
327 root 1.199 - fix a crash when the player who was observed has logged out long
328     enough for his region/map to be gone.
329 root 1.200 - port to g++-4.3's incompatible tr1 changes.
330 root 1.201 - add some missing dependencies.
331 root 1.203 - log to /var/log/deliantra/ by default.
332     - hack observe code to enable smooth movmenet when observing.
333 elmex 1.195
334 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
335 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
336 root 1.179 - correctly move gsay to the party channel.
337 root 1.178 - fix a crash when animate weapon was used in some areas.
338 elmex 1.177 - fixed unnecessary identification of by converters created objects.
339 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
340     with NPCs.
341 elmex 1.175 - (arch) dragon scales got proper type now
342 root 1.193 - object::decrease would sometimes cause container weights to
343     be wrong, this has been fixed.
344 root 1.194 - do not send time updates for newly-seen items.
345 root 1.185 - thawing an icecube will once more drop its contents to the ground.
346 root 1.183 - fix cone spells etc. going through walls sometimes.
347 root 1.186 - fix a weight update bug that sometimes left containers
348     with wrong weights.
349 root 1.194 - added auto_apply event and extension for shop tiles.
350 root 1.172 - work around get_map_flags invoking perl and switching the stack.
351     - make sure the map is loaded when using a town portal return.
352 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
353     where healing spells didn't cost any grace.
354 root 1.173 - fix starvation kill reason.
355 root 1.174 - fix pk killer name message.
356 root 1.189 - don't let people apply signs with @match.
357 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
358     what seems to be the biggets memleak in the server).
359 elmex 1.171
360 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
361 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
362     - use anyevent to manage listen ports (this enables IPv6 support).
363 root 1.167 - server supports ipv6 client connections now.
364 root 1.168 - use newly-available Coro::AnyEvent.
365 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
366     to let it handle AIO requests.
367 root 1.167
368 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
369 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
370     processing considerably (especially in the client) and reduces data transfers
371     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
372 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
373     - (map) fixed npc dialogue in pup_land/s_f/special.
374     - bugfix: fix a crash when a player casts a swarm spell and then logs out
375     (swarm spells now stay in the player's inventory).
376 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
377 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
378     archetype *archname* (chairs of different facings were merged).
379     - bugfix: fix a potential crash issue in find_object_name (not used
380     normally).
381 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
382     (destruction, magic missile etc.).
383 root 1.163 - swarm spells without a direction now use various spiral patterns
384     instead of being fully random.
385 root 1.158 - update AnyEvent API to 3.4 and above.
386 root 1.156
387 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
388 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
389 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
390 root 1.152 - bugfix: the jumping skill now gives experience for jumping
391     and for attacking monsters. it also takes about one second to do a jump.
392 root 1.138 - bugfix: players couldn't starve in 2.53 :(
393 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
394 root 1.152 - bugfix: spell effects like word of recall are removed on death.
395 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
396     were created outside a map.
397 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
398     (fixed by reversing the logic).
399 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
400 root 1.153 - bugfix: the random map generator no longer leaks key objects.
401 root 1.154 - bugfix: support random maps >127x127.
402 root 1.152 - (maps) fixed the death certificate system in nimbus.
403 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
404 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
405 root 1.147 - (arch) give ball lightning a real name.
406 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
407 root 1.155 - support cfpod in ex replies (client item tooltips).
408 root 1.143 - unapply item in range slow when readying a spell.
409 root 1.148 - bugfix: account for rounding errors in weight updates.
410 root 1.139 - remove synchronous mkdir in chargen_race_done.
411     - fix per-race starting maps.
412 root 1.142 - check hiscore on suicide and quit as well.
413 root 1.138 - tell players when they are starving.
414 root 1.133 - get rid of costly object_from_name conversion for altar effects.
415     - fix map difficulty calculation for generators.
416 root 1.146 - slightly more intelligent handling of "is_animated" flag.
417 root 1.149 - support no_drop map header flag (before it was only available internally).
418 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
419 root 1.133
420 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
421 root 1.119 - bugfix: custom skill settings were not saved by the server.
422     - bugfix: remove did not actually remove items from the inventory, leaving
423 root 1.116 ghost items.
424 root 1.119 - bugfix: properly update items identified on the ground.
425 root 1.120 - bugfix: use localtime_r in the logger thread.
426 root 1.122 - bugfix: player starvation will now give the correct kill reason.
427     - bugfix: archetype reloads could crash the server.
428 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
429 elmex 1.114 player is not logged in.
430 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
431 root 1.117 server startup.
432 root 1.128 - bugfix: fix the door surround check in the random map generator.
433     - (maps) fix heaven quest difficulty progression.
434     - (maps) fix some random map styles.
435     - dropping items a shop is not interested in won't sell them anymore.
436     - rods and horns with a too low maximum charge allow now at least one discharge.
437     - implement kill & death statistics.
438     - random map preparation is no longer synchronous.
439     - rewrite find_style in perl, no longer does synchronous I/O.
440     - improve random map specials placement.
441     - make the killer a real object pointer instead of a string, improved
442     kill reason messages.
443 root 1.117 - take advantage of new aio_close and aio_chmod.
444 root 1.128 - implement archetype::get, object::deep_clone and update callers.
445 root 1.125 - change_abil is much faster.
446 root 1.126 - update the floorbox more often to work around the reverses item order
447     display in clients.
448 root 1.125 - cleaned up object copying by encapsulating it to a single place.
449 root 1.126 - add hints to the invite messages.
450 root 1.127 - rewrote key<->value pair handling.
451 root 1.128 - use an independent random number generator for the random map generator.
452 elmex 1.113
453 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
454 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
455     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
456     - completely automate the weight handling, should fix all weight
457     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
458 root 1.103 - reloading archetypes while a user was in the character creation phase
459     could crash the server.
460 root 1.106 - fix a nontrivial number of cases of code commented similar
461     to "is this really correct?", as many of those cases are now handles
462     automatically by lower level code.
463     - replace many ad-hoc checks for client visibility by object::visible_to,
464     should result in broader applicability of functions using it.
465 root 1.104 - merge items with different arch pointers refering to the same arch
466     (due to archetype reloads).
467 root 1.106 - refactored the object remove/insert functions and most related
468     functions (decrease, split, merge_ob etc.).
469 root 1.105 - make it compile better on freebsd (reported by pippijn).
470 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
471 root 1.108 - fix the longstanding "container stays open" bug.
472 root 1.107 - improved floorbox updating to be incremental and other protocol
473     optimisations.
474     - get rid of update_after_inventory_change and only do update stats
475     for weight once/tick/player at max.
476 root 1.109 - rewrite party commands, use party channel.
477 root 1.103
478 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
479 root 1.97 - properly link against libgthread as that is needed to make the slice
480     allocator thread-safe.
481 root 1.91 - support perls not compiled with 64 bit support (though this is not a
482     recommended configuration) (reported by Samuel Gondouin).
483 root 1.94 - always put godgiven items into the player inventory, never any containers.
484 root 1.92 - (maps, arch) the scorn go club was founded!
485 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
486 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
487     became a real spell-class.
488 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
489     - (arch) considerably strengthened spark shower and destruction.
490     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
491     finally reloadable at runtime.
492     - changed archetype loading algorithm to only require one pass and
493     use delayed resolving of references.
494 root 1.101 - examine command now uses the examine infobox.
495 root 1.102 - implement an "incremental garbage collector" for archetypes.
496 root 1.98 - enable slice allocator again.
497 root 1.96 - implement optional free memory poisoning.
498 root 1.91
499 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
500 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
501 root 1.85 skill.
502 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
503     names (also update all maps to use money instead of coins).
504 root 1.78 - add uuid accessors to perl.
505     - add coin names and archetype accessors to perl.
506 root 1.80 - fix runtime uuid file format to use "." instead of ",".
507 root 1.78 - change perl extensions to not use hardcoded coins and values.
508 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
509     and be more parsimonous of uuid usage by the exact value out on exit.
510 root 1.86 - write log messages in another thread, removing another sync point.
511     - support multi-line log messages in a nicer way.
512 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
513 root 1.81 - fix a minor memleak in the random map generator.
514     - some parts of the random map generator are not coroutine-safe,
515     so only call it "single-threaded".
516     - major cleanup of memory management in random map generator.
517 root 1.87 - slight refactoring of the random map generator, faster too.
518 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
519     bookkeeping bug.
520 root 1.87 - work around "player is on active list" problem by deactivating player
521     after loading.
522 root 1.81 - garbage collect shstr's more evenly and adaptively only when
523     there have in fact been allocations.
524 root 1.82 - fix object::insert to do as documented and insert into the env
525     if necessary.
526     - fix cf::map::unique_maps.
527     - fix nrof overflow check in can_merge_slow.
528     - fix converter code to handle >31 bit values.
529 elmex 1.83 - added support for the player_sold flag
530 root 1.84 - converters no longer accept unpaid items.
531 root 1.88 - canonicalize random map meta files for better unification.
532 root 1.77
533 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
534 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
535     when mlockall has been used.
536 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
537 root 1.72 - use separate thread for ticker timing (and more in the future).
538     this greatly increases timing accuracy and gets rid of an enourmous
539     number of gettimeofday calls.
540 root 1.82 - use a separate thread to signal aio completion, for lower latency.
541 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
542 root 1.71
543 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
544 root 1.68 - rebalanced default experience table to be more exponential
545     and much easier up to level ~40, then moderately harder.
546 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
547 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
548     - do not exit on reload/load errors but properly cleanup.
549 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
550 root 1.66
551 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
552 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
553     (this fixes the jeweler skill).
554 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
555 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
556 root 1.63 - move tombstone to real map if player died due to cave-in (even if
557     it has reset, which is better than putting it on the savebed, also as
558 root 1.321 proof that the player didn't use a savebed).
559 root 1.59
560 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
561 root 1.56 - work around perl bug in configure perl module version check.
562 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
563 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
564 root 1.52 - fix a bug in animate_weapon, causing a crash.
565 root 1.54 - no longer exit when a coroutine throws an exception.
566 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
567 root 1.53 - fix the "<player> is nuts" message.
568 root 1.58 - fix an exception at logout due to the json_coder being gone.
569 root 1.43 - upgrade to EV version 2.0 API.
570 root 1.47 - when players don't apply a savebed correctly but stand above one,
571     do not move or kill them.
572 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
573 root 1.43 - implement generic framework for server-side resource files.
574     - implement resource file update event.
575     - hook experience table update into the framework.
576     - move jeweler.yaml to resources (arch/).
577 root 1.44 - switch from Crossfire to Deliantra perl module.
578     - implement json2json arch filter.
579 root 1.45 - implement widget protocol version 2, support for ui templates.
580 root 1.54 - mapinfo is now handled fully asynchronously.
581 root 1.48 - ext/irc: also log irc messages.
582 root 1.51 - ext/schmorplog: write user stat files asynchronously.
583 root 1.43
584 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
585 elmex 1.41 - limited the number of items that can be picked up and dropped
586 root 1.42 as temporary measurement against bad performance or dropping things
587     (this lead to long freezes and triggered the watchdog).
588 elmex 1.41 - improved the performance of the drop command a bit.
589 root 1.38 - switch from Event to EV for higher performance, easier usage,
590     less bugs...
591 root 1.39 - updated to release version of the gnu affero license.
592 root 1.38
593 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
594 root 1.36 - more thoroughly rename the binaries, contact addresses.
595     - update the copyrights.
596 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
597     crashes.
598 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
599     potentially causing crashes.
600 root 1.35 - assign weapons on user load time, not login-time, avoiding
601     crashes.
602    
603 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
604 root 1.32 - fixed an important bug that caused passwords to be forgotten.
605 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
606     in some of the maps.
607 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
608     which is now trivial to do.
609 root 1.33 - removed all traces of the old (and never working) plug-in interface
610     (70kb code less on amd64).
611 root 1.34 - improve/tune scheduling priorities.
612     - fix some freezing bugs.
613     - fix a memory corruption problem in dynbuf.printf.
614     - use channels for chat and many informational commands.
615     - improved the tutorial.
616     - create missile is now fixed.
617     - race fields must now contain archetypes.
618     - jumping skill now works as advertised.
619 root 1.31
620 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
621 root 1.24 - relicense under the gnu affero license.
622 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
623 root 1.24 - implement server-side framework for generic resources.
624     - use resource framework for server-provided ambient
625     music.
626 root 1.27 - save object owners (players only atm).
627 root 1.24 - replace limited sound api with server-provided sound effects.
628     - new sc (sound control) protocol command.
629     - improve fxix protocol to include types.
630     - exactly fill tcp segments, if possible.
631     - output-rate is now an upper limit, the server will automatically
632     (and quite perfectly) adjust to the network conditions, ensuring
633     low latency even during bulk transfers (music, images, sounds etc.).
634     - implement server-side widgets (i.e. client widgets controlled
635     in the server side). this will allow future expansion without
636     having to upgrade clients.
637     - implement a (artwork) world map with realtime player position
638     tracking.
639     - new and more efficient extcmd (server still supports old extcmd
640     protocol).
641 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
642     calcluation that could be easily exploited by users.
643     - rebalanced diseases to spread more naturally/evenly.
644     - completely asynchronous map loading even for tiled maps.
645 root 1.24 - replace simple messaging protocol with channels carrying metadata
646     (similar to message types, but more directed at the user).
647     - reduce command processing latency by a whopping 120ms by
648     reordering some processing steps inside the server. this directly
649     reduces lag by 120ms.
650     - actually send spell faces to the client.
651 root 1.23 - implement player genders.
652 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
653     otherwise return to savebed and possible kill if the log-out
654     was for too long.
655     - fast socket-dead detection (kick player after 8 seconds without ack).
656     - greatly reduce the cpu time needed to draw maps _again_.
657     - archetypes are now subclasses of objects.
658     - rebalanced shop greed and approval functions to be more realistic
659     (and likely match the actual intention).
660 root 1.23 - implement "crossfire pod" format for messages, with working bold,
661     italic, gender-specific text, paragraphs etc.
662 root 1.24 - implemented hint framework, players can opt to receive hints.
663     - implemented (long) book framework, added some books from the cf wiki.
664 root 1.23 - implement generic message framework that uses xml, utf8 for the client
665     protocol and is capable of transmitting generic meta information.
666 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
667     - replace the nexus by a per-player tutorial map that teaches stuff
668     better than the newbie house.
669 root 1.18 - fix the magicmap colours.
670 root 1.19 - optimise map update even more by removing unneeded code and checks.
671     - decouple map and stats update from pl->ob and use pl->observe instead.
672     - implement observe command.
673 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
674     calls with a simple comparison.
675     - fix a latent crossfire bug that could crash the server because the
676     map refresh did not update the mapspace.
677 root 1.24 - support custom keys for regions and maps, regions are now
678     refcount-managed.
679     - allow worldmap overlays anywhere in the 000..999 range.
680     - new system to acquire time slices for background jobs, to reduce
681     jitter.
682 root 1.27 - semi-persistent object-referencing framework (currently only players
683     supported).
684 root 1.22 - dependency tracking for perl extensions.
685 root 1.24 - new slag-ex extension for cleaning cauldrons.
686     - fix invoke result processing.
687     - there are even less i/o syncpoints in the server now.
688 root 1.29 - added map-tags extension that scans all maps for object tags
689     and records them in the database (not used yet).
690 root 1.28 - metaserver 2 support.
691 root 1.22 - many more bugfixes and minor optimisations.
692 root 1.16
693 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
694 root 1.14 - optimised event invocation (non-wanted events can now be
695     skipped with 4-5 inlined instructions).
696 root 1.12 - complete rewrite of town_portal: it now creates a portal
697     to the "nearest" town only, travel is only possible
698 root 1.13 to the town and back, anybody can use it (also removes
699     one of the remaining syncpoints in the server).
700 root 1.10 - complete rewrite of the range/attack skill slot system:
701     there are now two slots, one for combat, one for ranged
702     attacks.
703     - introduce the concept of a current weapon (either a ranged
704     or a combat weapon/skill/tool) and switch between them as
705     needed.
706     - rewrite bow code so bows get more useful: apply damage,
707     attacktype and other stats to the arrows and treat
708     bows as weapons. also rebalance the missile weapons skill
709     so its damage increases with level.
710     - rewrite the complete player speed logic: weapon_speed now
711     works as documented and there are no unnatural speed boosts.
712 root 1.6 - implement a utility - cfutil - that simplifies arch and map
713     installation, replacing the old collect scripts and
714 root 1.9 simplying deployment by scaling and cutting faces as required.
715     - simplify the map protocol extensively by taking advantage
716     of missing bigfaces, speeding up map generation immensely.
717 root 1.6 - implement inherit keyword allowing archetypes to inherit from
718     other archetypes.
719     - rationalise archetype, region and treasurelist file format
720     into a single file format and make them reloadable asynchronously.
721 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
722     reloadable at runtime.
723 root 1.6 - implement 64x64 faceset support.
724     - implement fxixsx protocol that saves
725     a lot of bandwidth over the old image/face/smooth packets
726 root 1.11 and allows images > packetsize, incremental and background
727     transfers.
728 root 1.6 - implement a bandwidth-saving smoothing protocol that works
729     on a face basis as opposed to a mapspace basis.
730 root 1.7 - the server can now rate-limit image uploads to not exceed
731     a certain (client-configurable) speed while guarenteeing full
732     freedom of movement.
733 root 1.8 - implement new ex command to request item descriptions.
734     - implement new msg command for in-game messages with meta
735     information (using xml).
736 root 1.9 - enforce utf-8 for all text messages.
737 root 1.13 - added micropather (not used yet).
738 root 1.6 - many, many bugfixes.
739 root 1.1
740 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
741 root 1.1 - make coroapi accessible to cf+.
742     - moved map handling logic completely to perl
743     - per player maps are now marked in the map
744 root 1.2 - maps are saved completely differently now,
745     and much more often.
746 root 1.17 - rewrote map header parser and writer, to be much faster.
747 pippijn 1.4 - maps and players are now (in the average case) loaded
748 root 1.2 and saved completely asynchronously, I/O contention will no
749     longer freeze the server.
750 pippijn 1.4 - players and maps can be loaded anytime, without the player
751 root 1.2 being logged in.
752 root 1.1 - automatically generate method interfaces for perl from headers
753     - unbundled freezethaw
754     - mostly rewrote common/map.C
755     - completely rewrite server/swap.C
756     - introduced "runtime", the CCT clock (corrected crossfire time) :)
757     - introduced new keyword for map files: file_format_version (integer, server version: 0)
758     - better message for apply failures due to applymode
759     - removed most all of the weather code
760     - unified logging to stderr and file
761     - too many minor changes to document