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Revision: 1.366
Committed: Mon Jun 8 08:57:34 2009 UTC (14 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.365: +1 -0 lines
Log Message:
fixed show invisible, to show objects of type CONTAINER.

(lets hope this doesn't break any quest too hard, but for tuk5 it
seems to be the only way to make the box visible...)

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.357 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32     2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
33     2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
34     2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
35     2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36    
37    
38 root 1.361 TODO: autopickup in shop
39 root 1.364 - avoid a crash when a player tries to apply a lighter.
40 root 1.362 - move shop item listing and some otherstuff into the info tab.
41 root 1.360 - avoid crashes when non-players cast party spells.
42 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
43 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
44     - small improvement of the number of potions in shops
45     (by Job Vranish).
46     - added a few party spells (by Job Vranish).
47 root 1.362 - use a common message dynbuf.
48 root 1.364 - destroying tear down objects will now use the full hp range
49     for animation and will only destroy/lastframe when hp < 0.
50     - allow monsters to use earth to dust.
51     - use manhattan distance for get_rangevector_from_mapcoord, just as
52     in get_rangevector.
53     - los updates now correctly take tiled maps into account.
54     - do los updates even on maps without darkness.
55 elmex 1.365 - fixed quiver of holding bolts to be able to hold bolts.
56 elmex 1.366 - fixed show invisible, to show objects of type CONTAINER.
57 root 1.358
58 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
59     - fixed bug in alchemy, where finding the right object for enhancements
60     didn't work.
61 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
62     effects (w.r.t. put_more) per mapspace, to give the server a chance
63     to survive a hundred deathsheads.
64 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
65     disastrous bug of unfortunately unknown proportions...
66 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
67 root 1.343 - use gender-neutral place descriptions for invite.
68 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
69     Thanks go to Lisa Larsen!
70 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
71     anymore).
72 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
73 root 1.345 - use better dependency tracking for include/keyword.h.
74 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
75     so it is possible to invite somebody out of some stck-till-death traps,
76 root 1.346 or simply to commit suicide.
77 root 1.352 - replace the "ignoring delayed commands" message by something more useful
78     (cf. cunning gnome freezeing issue).
79 elmex 1.349 - various fixes for weapon improvements.
80 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
81 root 1.353 - support T and G sequences in cfpod.
82 root 1.343
83 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
84 root 1.339 - convert me command from per-map to chat, which makes more sense, also
85     document it.
86 elmex 1.336 - more than one spellbooks of same class can now be given
87     in class selection.
88 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
89     spell rebalancements.
90 elmex 1.338 - the IRC gateway filters IRC colors now.
91 elmex 1.336
92 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
93 root 1.331 - (arch) fix quiver of Holding Bolts.
94 root 1.332 - applying unpaid items will now examine them.
95 root 1.330 - add "What" column to body command, showing items in that slot.
96 elmex 1.329 - redesigned and rebalanced lamps and torches.
97 root 1.330 - add "..." to item names that have been shortened.
98     - fixed "assign" function that squeezes strings into fixed length.
99 elmex 1.333 - add cursed effect to lamps and (some) torches.
100 elmex 1.334 - fixed bad assigned crafting skills and their tools.
101 root 1.312
102 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
103 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
104 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
105 root 1.312 - make monster smell logic dependent on their wisdom stat.
106 root 1.324 - put the death reason into a separate tab.
107     - converted "connected" slot to string, cleanly got rid of some ugly
108     hacks such as the path_attuned hack.
109 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
110     - replace one-at-a-time hash by faster than smaller FNV-1a hash
111     when hashing strings.
112 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
113 elmex 1.320 whether the right cauldron is used.
114 root 1.313 - considerably optimise shared string implementation by
115 root 1.316 making its null value a compiletime constant.
116 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
117     as well as using shstr_cmp to pass shared stringsa round efficiently,
118     for lots of code size savings.
119 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
120     they are sleeping: generators now check for the sleeping flag.
121 root 1.318 - tell gcc not to excessively inline some perl interface functions.
122 root 1.322 - remove marking rune length limit.
123 root 1.323 - fix formatting of cfpod when a verbatim block was following
124     a single newline.
125     - move resistances, statistics and showpets command output into tabs.
126 root 1.326 - implement map scripts that can replace the boulder logic without
127     having to write extensions.
128 root 1.310
129 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
130 root 1.302 - fix a longstanding bug that teared multipart monsters
131     at map boundaries apart.
132 root 1.292 - temporarily make permanently invisible player visible when
133     he/she makes noise.
134 root 1.284 - fix being able to see through walls a bit.
135 root 1.303 - improve look at output.
136 root 1.285 - completely replaced the line of sight algorithm with a variant
137     of spiral fov capable of visibility grades and arbitrary
138     shadow angles, that uses less memory and less code.
139     - the new los code supports arbitrary map rectangles and loosens
140 root 1.310 other restrictions of the old code, supporting further optimisations.
141     - update los if blocksview-objects are inserted in a map, not just when
142 root 1.287 removed (e.g. for summon fog).
143 root 1.303 - permanent invisibility doesn't make immune against making noise:
144     implement a noise system that allows monsters to locate the player
145     when he/she makes noise.
146     - implement a primitive smell system that monsters can use to track
147     players.
148 elmex 1.288 - create bomb now also works when casted by door traps.
149 elmex 1.290 - (arch) new torch graphics.
150 root 1.289 - (maps) considerably soften the subway spider.
151 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
152     the guards from being killed by players.
153 root 1.310 - (maps) lots of tweaks in and around scorn.
154     - (maps) use special non-blocksview jungle, mountain and
155     darkforest freely on the worldmap, to get gradual sight obstacles
156     instead of total blackout in those areas.
157 root 1.289 - no maximum darkness for outdoor maps anymore.
158 root 1.291 - add more hints, fix some messages.
159 root 1.292 - fix a bug: firing rods should tell you something about them.
160     - make light additive even within players.
161 root 1.293 - darken xrays effect a bit.
162     - improve handling of los changes when inserting or removing
163     objects, not perfect yet.
164     - make map darkness signed (formerly unsigned) to allow
165 root 1.294 ambient lighting and centrally manage darkness as an offset.
166     - revamped, fixed and documented the server calendrics, also
167     tell users the current time and data, to improve awareness.
168     - implement proper wizlook flag and handling of wizlook, instead
169     of dumbly just clearing los once.
170 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
171     and has a smaller runtime variance.
172 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
173     making them actually useful.
174     - see_in_dark now increases the viewing radius by 3.
175 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
176     speedup, as well as in many other places.
177 root 1.299 - remove support for extended map infos - these are not used
178     by the deliantra client and removing them gives us a 10% speedup
179     when sending map changes.
180 root 1.300 - remove most gcfclient and other client bug workarounds, as well
181     as now obsolete protocol versions, simplying the code.
182 root 1.301 - optimise and simplify generation of random numbers.
183 root 1.303 - correctly provide a non-zero default density for materials, to
184     avoid crashes, fix other bugs in the material handling code.
185     - fix volume calculations.
186     - fix cfpod parsing when multiple verbatim blocks were separated by
187     newlines.
188 root 1.305 - increase monster detection radius from wis/5 to wis/3.
189 root 1.306 - remove old pickup modes.
190     - remove obsolete disarm and search commands (search wasn't working
191     anyways).
192 root 1.308 - fix a crash when an npc applied a sign.
193 root 1.284
194 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
195 root 1.283 - this release is assumed to be very stable.
196     - (maps) radically redesigned and improved tutorial.
197 root 1.280 - directional casting no longer immediately removes the invisible effect.
198 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
199 root 1.272 - fix overflow in lighting calculations.
200     - negative glow radii can no longer cause total darkness.
201 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
202     only maximally-lit ones.
203 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
204     - swashbucklers got the oratory skill now.
205 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
206 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
207 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
208 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
209     (which was probably broken, too).
210 root 1.281 - support negative glow radii during daytime, too.
211     - use circular, not rectangular, viewing area.
212     - use minimum viewing distance of 2 in outdoor maps.
213     - negative glow is stronger than viewing area or lamps.
214 root 1.283 - (arch) new darkness spell face.
215 root 1.272
216 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
217     - (maps) completely redesigned scorn.
218 root 1.269 - "cast light" now works on oneself.
219 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
220     negative glow radii again (they were totally broken before).
221 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
222 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
223 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
224 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
225 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
226     back to the player.
227 root 1.251 - attuned/repell and spell base level system reworked.
228 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
229 root 1.247 be less erratic now.
230 root 1.248 - refuse to write the uuid file if the uuid is zero
231     (to avoid writing it in early crashes).
232 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
233     - speed up emergency_save by not syncing every file separately.
234     - no longer reattach perl to every object on reload, it's slow, and no longer
235     necessary since we don't nuke stashes anymore.
236     - do not bootstrap perl from the commandline args, use separate eval for
237     better error reporting.
238 root 1.259 - fix a crash when pushing cone spells met ice attacks.
239 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
240 root 1.255 - speed up map refresh in server a bit.
241 elmex 1.258 - refactored drop code and fixed some programming errors in it.
242 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
243 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
244 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
245     as the current weight of the inventory.
246 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
247     dragonfire has been introduced for the non-dragon players.
248 root 1.265 - remove unused "tooltype", "start_holding" object slots.
249     - change "weapontype" object slot to uint8.
250     - convert "hide" object slot into flag.
251     - reorder object members for better locality of reference and codesize
252     decrease.
253 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
254 root 1.267 - fix a crash when no skill could be found when killing amonster.
255 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
256     every completed aio operation.
257 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
258     and update mapspaces if necessary.
259 root 1.246
260 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
261 root 1.241 - removed all command line parsing, only env variables are supported
262     anymore.
263 root 1.239 - region-specific monsters will now once more be on the worldmap.
264 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
265 root 1.225 would grow out of bounds.
266 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
267 root 1.222 - fixed a double-escaping bug in the pod-parser.
268     - rewrote the cfpod parser in C++.
269     - hintmode moved to C++, players need to re-set their hintmode if
270     they dislike "show".
271 root 1.231 - fix RIP inscription.
272 root 1.239 - bump login name length from 18 to 20 char max.
273 root 1.231 - correctly support gender in emotes.
274     - correctly support gender in the death messages.
275     - correctly generate death messages for players only when they really die,
276     with increased information.
277 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
278     and data corruption (but apparently was never triggered).
279 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
280 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
281     data corruption bug.
282 root 1.223 - tweak coredumping/monitoring a bit.
283 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
284 root 1.227 - do not crash in the loader when an inventory object could not be loaded
285     (from a corrupted file).
286 root 1.241 - redid skills command to send output to proper channel.
287 root 1.233 - object->map is no longer refcounting.
288 root 1.228 - add FLAG_DEBUG for internal debugging.
289 root 1.231 - add NDI_VERBATIM flag to send_msg.
290 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
291 root 1.240 - player->exists is no longer a sync_job.
292 root 1.233 - split login.ext's player scheduler into
293     it's own player-scheduler.ext extension.
294 root 1.222
295 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
296 root 1.212 - require perl 5.10.
297 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
298 root 1.204 - swap player and observed count's on the map when observing.
299 root 1.205 - add (mostly untested) mapspace perl class and accessors.
300 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
301 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
302     could be found.
303 root 1.208 - pits now have a configurable "random spread" range and default
304 root 1.213 to a radius of two now.
305 root 1.212 - rewrite pay_player_arch.
306     - use a more stable perl_reload implementation.
307     - do not use Symbol::delete_package (causes crashes after perl-reload),
308     use our own, safer, clear_package instead.
309     - when asynchronously dumping core, close all file handles to allow
310     the server to restart concurrently.
311 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
312     sequences, without double-encoding. it should be faster, too.
313     - the above fixes wrong display of help tetx and many other issues.
314 root 1.216 - use lzf and frag packets for large messages for clients supporting them
315 root 1.218 (0.9976+), use it for long books and other messages.
316 root 1.210 - eradicate listen command and corresponding code.
317 root 1.211 - eradicate logs command.
318 root 1.218 - let the client log into the server log, used for crash backtraces.
319 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
320     old style spell objects with the spell magic bullet.
321 root 1.220 - (arch) fixed skill less rods in the archetypes
322 root 1.204
323 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
324 elmex 1.197 - made jeweler workbench larger and some other minor map
325     changes in jeweler town.
326 root 1.196 - fixed wrong item handling in jeweler skill code.
327 root 1.198 - (arch) use a special "key_random_map" for random map keys
328     that are used up.
329 root 1.199 - fix a crash when the player who was observed has logged out long
330     enough for his region/map to be gone.
331 root 1.200 - port to g++-4.3's incompatible tr1 changes.
332 root 1.201 - add some missing dependencies.
333 root 1.203 - log to /var/log/deliantra/ by default.
334     - hack observe code to enable smooth movmenet when observing.
335 elmex 1.195
336 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
337 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
338 root 1.179 - correctly move gsay to the party channel.
339 root 1.178 - fix a crash when animate weapon was used in some areas.
340 elmex 1.177 - fixed unnecessary identification of by converters created objects.
341 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
342     with NPCs.
343 elmex 1.175 - (arch) dragon scales got proper type now
344 root 1.193 - object::decrease would sometimes cause container weights to
345     be wrong, this has been fixed.
346 root 1.194 - do not send time updates for newly-seen items.
347 root 1.185 - thawing an icecube will once more drop its contents to the ground.
348 root 1.183 - fix cone spells etc. going through walls sometimes.
349 root 1.186 - fix a weight update bug that sometimes left containers
350     with wrong weights.
351 root 1.194 - added auto_apply event and extension for shop tiles.
352 root 1.172 - work around get_map_flags invoking perl and switching the stack.
353     - make sure the map is loaded when using a town portal return.
354 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
355     where healing spells didn't cost any grace.
356 root 1.173 - fix starvation kill reason.
357 root 1.174 - fix pk killer name message.
358 root 1.189 - don't let people apply signs with @match.
359 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
360     what seems to be the biggets memleak in the server).
361 elmex 1.171
362 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
363 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
364     - use anyevent to manage listen ports (this enables IPv6 support).
365 root 1.167 - server supports ipv6 client connections now.
366 root 1.168 - use newly-available Coro::AnyEvent.
367 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
368     to let it handle AIO requests.
369 root 1.167
370 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
371 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
372     processing considerably (especially in the client) and reduces data transfers
373     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
374 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
375     - (map) fixed npc dialogue in pup_land/s_f/special.
376     - bugfix: fix a crash when a player casts a swarm spell and then logs out
377     (swarm spells now stay in the player's inventory).
378 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
379 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
380     archetype *archname* (chairs of different facings were merged).
381     - bugfix: fix a potential crash issue in find_object_name (not used
382     normally).
383 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
384     (destruction, magic missile etc.).
385 root 1.163 - swarm spells without a direction now use various spiral patterns
386     instead of being fully random.
387 root 1.158 - update AnyEvent API to 3.4 and above.
388 root 1.156
389 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
390 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
391 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
392 root 1.152 - bugfix: the jumping skill now gives experience for jumping
393     and for attacking monsters. it also takes about one second to do a jump.
394 root 1.138 - bugfix: players couldn't starve in 2.53 :(
395 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
396 root 1.152 - bugfix: spell effects like word of recall are removed on death.
397 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
398     were created outside a map.
399 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
400     (fixed by reversing the logic).
401 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
402 root 1.153 - bugfix: the random map generator no longer leaks key objects.
403 root 1.154 - bugfix: support random maps >127x127.
404 root 1.152 - (maps) fixed the death certificate system in nimbus.
405 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
406 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
407 root 1.147 - (arch) give ball lightning a real name.
408 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
409 root 1.155 - support cfpod in ex replies (client item tooltips).
410 root 1.143 - unapply item in range slow when readying a spell.
411 root 1.148 - bugfix: account for rounding errors in weight updates.
412 root 1.139 - remove synchronous mkdir in chargen_race_done.
413     - fix per-race starting maps.
414 root 1.142 - check hiscore on suicide and quit as well.
415 root 1.138 - tell players when they are starving.
416 root 1.133 - get rid of costly object_from_name conversion for altar effects.
417     - fix map difficulty calculation for generators.
418 root 1.146 - slightly more intelligent handling of "is_animated" flag.
419 root 1.149 - support no_drop map header flag (before it was only available internally).
420 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
421 root 1.133
422 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
423 root 1.119 - bugfix: custom skill settings were not saved by the server.
424     - bugfix: remove did not actually remove items from the inventory, leaving
425 root 1.116 ghost items.
426 root 1.119 - bugfix: properly update items identified on the ground.
427 root 1.120 - bugfix: use localtime_r in the logger thread.
428 root 1.122 - bugfix: player starvation will now give the correct kill reason.
429     - bugfix: archetype reloads could crash the server.
430 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
431 elmex 1.114 player is not logged in.
432 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
433 root 1.117 server startup.
434 root 1.128 - bugfix: fix the door surround check in the random map generator.
435     - (maps) fix heaven quest difficulty progression.
436     - (maps) fix some random map styles.
437     - dropping items a shop is not interested in won't sell them anymore.
438     - rods and horns with a too low maximum charge allow now at least one discharge.
439     - implement kill & death statistics.
440     - random map preparation is no longer synchronous.
441     - rewrite find_style in perl, no longer does synchronous I/O.
442     - improve random map specials placement.
443     - make the killer a real object pointer instead of a string, improved
444     kill reason messages.
445 root 1.117 - take advantage of new aio_close and aio_chmod.
446 root 1.128 - implement archetype::get, object::deep_clone and update callers.
447 root 1.125 - change_abil is much faster.
448 root 1.126 - update the floorbox more often to work around the reverses item order
449     display in clients.
450 root 1.125 - cleaned up object copying by encapsulating it to a single place.
451 root 1.126 - add hints to the invite messages.
452 root 1.127 - rewrote key<->value pair handling.
453 root 1.128 - use an independent random number generator for the random map generator.
454 elmex 1.113
455 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
456 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
457     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
458     - completely automate the weight handling, should fix all weight
459     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
460 root 1.103 - reloading archetypes while a user was in the character creation phase
461     could crash the server.
462 root 1.106 - fix a nontrivial number of cases of code commented similar
463     to "is this really correct?", as many of those cases are now handles
464     automatically by lower level code.
465     - replace many ad-hoc checks for client visibility by object::visible_to,
466     should result in broader applicability of functions using it.
467 root 1.104 - merge items with different arch pointers refering to the same arch
468     (due to archetype reloads).
469 root 1.106 - refactored the object remove/insert functions and most related
470     functions (decrease, split, merge_ob etc.).
471 root 1.105 - make it compile better on freebsd (reported by pippijn).
472 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
473 root 1.108 - fix the longstanding "container stays open" bug.
474 root 1.107 - improved floorbox updating to be incremental and other protocol
475     optimisations.
476     - get rid of update_after_inventory_change and only do update stats
477     for weight once/tick/player at max.
478 root 1.109 - rewrite party commands, use party channel.
479 root 1.103
480 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
481 root 1.97 - properly link against libgthread as that is needed to make the slice
482     allocator thread-safe.
483 root 1.91 - support perls not compiled with 64 bit support (though this is not a
484     recommended configuration) (reported by Samuel Gondouin).
485 root 1.94 - always put godgiven items into the player inventory, never any containers.
486 root 1.92 - (maps, arch) the scorn go club was founded!
487 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
488 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
489     became a real spell-class.
490 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
491     - (arch) considerably strengthened spark shower and destruction.
492     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
493     finally reloadable at runtime.
494     - changed archetype loading algorithm to only require one pass and
495     use delayed resolving of references.
496 root 1.101 - examine command now uses the examine infobox.
497 root 1.102 - implement an "incremental garbage collector" for archetypes.
498 root 1.98 - enable slice allocator again.
499 root 1.96 - implement optional free memory poisoning.
500 root 1.91
501 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
502 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
503 root 1.85 skill.
504 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
505     names (also update all maps to use money instead of coins).
506 root 1.78 - add uuid accessors to perl.
507     - add coin names and archetype accessors to perl.
508 root 1.80 - fix runtime uuid file format to use "." instead of ",".
509 root 1.78 - change perl extensions to not use hardcoded coins and values.
510 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
511     and be more parsimonous of uuid usage by the exact value out on exit.
512 root 1.86 - write log messages in another thread, removing another sync point.
513     - support multi-line log messages in a nicer way.
514 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
515 root 1.81 - fix a minor memleak in the random map generator.
516     - some parts of the random map generator are not coroutine-safe,
517     so only call it "single-threaded".
518     - major cleanup of memory management in random map generator.
519 root 1.87 - slight refactoring of the random map generator, faster too.
520 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
521     bookkeeping bug.
522 root 1.87 - work around "player is on active list" problem by deactivating player
523     after loading.
524 root 1.81 - garbage collect shstr's more evenly and adaptively only when
525     there have in fact been allocations.
526 root 1.82 - fix object::insert to do as documented and insert into the env
527     if necessary.
528     - fix cf::map::unique_maps.
529     - fix nrof overflow check in can_merge_slow.
530     - fix converter code to handle >31 bit values.
531 elmex 1.83 - added support for the player_sold flag
532 root 1.84 - converters no longer accept unpaid items.
533 root 1.88 - canonicalize random map meta files for better unification.
534 root 1.77
535 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
536 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
537     when mlockall has been used.
538 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
539 root 1.72 - use separate thread for ticker timing (and more in the future).
540     this greatly increases timing accuracy and gets rid of an enourmous
541     number of gettimeofday calls.
542 root 1.82 - use a separate thread to signal aio completion, for lower latency.
543 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
544 root 1.71
545 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
546 root 1.68 - rebalanced default experience table to be more exponential
547     and much easier up to level ~40, then moderately harder.
548 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
549 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
550     - do not exit on reload/load errors but properly cleanup.
551 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
552 root 1.66
553 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
554 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
555     (this fixes the jeweler skill).
556 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
557 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
558 root 1.63 - move tombstone to real map if player died due to cave-in (even if
559     it has reset, which is better than putting it on the savebed, also as
560 root 1.321 proof that the player didn't use a savebed).
561 root 1.59
562 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
563 root 1.56 - work around perl bug in configure perl module version check.
564 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
565 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
566 root 1.52 - fix a bug in animate_weapon, causing a crash.
567 root 1.54 - no longer exit when a coroutine throws an exception.
568 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
569 root 1.53 - fix the "<player> is nuts" message.
570 root 1.58 - fix an exception at logout due to the json_coder being gone.
571 root 1.43 - upgrade to EV version 2.0 API.
572 root 1.47 - when players don't apply a savebed correctly but stand above one,
573     do not move or kill them.
574 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
575 root 1.43 - implement generic framework for server-side resource files.
576     - implement resource file update event.
577     - hook experience table update into the framework.
578     - move jeweler.yaml to resources (arch/).
579 root 1.44 - switch from Crossfire to Deliantra perl module.
580     - implement json2json arch filter.
581 root 1.45 - implement widget protocol version 2, support for ui templates.
582 root 1.54 - mapinfo is now handled fully asynchronously.
583 root 1.48 - ext/irc: also log irc messages.
584 root 1.51 - ext/schmorplog: write user stat files asynchronously.
585 root 1.43
586 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
587 elmex 1.41 - limited the number of items that can be picked up and dropped
588 root 1.42 as temporary measurement against bad performance or dropping things
589     (this lead to long freezes and triggered the watchdog).
590 elmex 1.41 - improved the performance of the drop command a bit.
591 root 1.38 - switch from Event to EV for higher performance, easier usage,
592     less bugs...
593 root 1.39 - updated to release version of the gnu affero license.
594 root 1.38
595 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
596 root 1.36 - more thoroughly rename the binaries, contact addresses.
597     - update the copyrights.
598 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
599     crashes.
600 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
601     potentially causing crashes.
602 root 1.35 - assign weapons on user load time, not login-time, avoiding
603     crashes.
604    
605 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
606 root 1.32 - fixed an important bug that caused passwords to be forgotten.
607 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
608     in some of the maps.
609 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
610     which is now trivial to do.
611 root 1.33 - removed all traces of the old (and never working) plug-in interface
612     (70kb code less on amd64).
613 root 1.34 - improve/tune scheduling priorities.
614     - fix some freezing bugs.
615     - fix a memory corruption problem in dynbuf.printf.
616     - use channels for chat and many informational commands.
617     - improved the tutorial.
618     - create missile is now fixed.
619     - race fields must now contain archetypes.
620     - jumping skill now works as advertised.
621 root 1.31
622 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
623 root 1.24 - relicense under the gnu affero license.
624 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
625 root 1.24 - implement server-side framework for generic resources.
626     - use resource framework for server-provided ambient
627     music.
628 root 1.27 - save object owners (players only atm).
629 root 1.24 - replace limited sound api with server-provided sound effects.
630     - new sc (sound control) protocol command.
631     - improve fxix protocol to include types.
632     - exactly fill tcp segments, if possible.
633     - output-rate is now an upper limit, the server will automatically
634     (and quite perfectly) adjust to the network conditions, ensuring
635     low latency even during bulk transfers (music, images, sounds etc.).
636     - implement server-side widgets (i.e. client widgets controlled
637     in the server side). this will allow future expansion without
638     having to upgrade clients.
639     - implement a (artwork) world map with realtime player position
640     tracking.
641     - new and more efficient extcmd (server still supports old extcmd
642     protocol).
643 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
644     calcluation that could be easily exploited by users.
645     - rebalanced diseases to spread more naturally/evenly.
646     - completely asynchronous map loading even for tiled maps.
647 root 1.24 - replace simple messaging protocol with channels carrying metadata
648     (similar to message types, but more directed at the user).
649     - reduce command processing latency by a whopping 120ms by
650     reordering some processing steps inside the server. this directly
651     reduces lag by 120ms.
652     - actually send spell faces to the client.
653 root 1.23 - implement player genders.
654 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
655     otherwise return to savebed and possible kill if the log-out
656     was for too long.
657     - fast socket-dead detection (kick player after 8 seconds without ack).
658     - greatly reduce the cpu time needed to draw maps _again_.
659     - archetypes are now subclasses of objects.
660     - rebalanced shop greed and approval functions to be more realistic
661     (and likely match the actual intention).
662 root 1.23 - implement "crossfire pod" format for messages, with working bold,
663     italic, gender-specific text, paragraphs etc.
664 root 1.24 - implemented hint framework, players can opt to receive hints.
665     - implemented (long) book framework, added some books from the cf wiki.
666 root 1.23 - implement generic message framework that uses xml, utf8 for the client
667     protocol and is capable of transmitting generic meta information.
668 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
669     - replace the nexus by a per-player tutorial map that teaches stuff
670     better than the newbie house.
671 root 1.18 - fix the magicmap colours.
672 root 1.19 - optimise map update even more by removing unneeded code and checks.
673     - decouple map and stats update from pl->ob and use pl->observe instead.
674     - implement observe command.
675 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
676     calls with a simple comparison.
677     - fix a latent crossfire bug that could crash the server because the
678     map refresh did not update the mapspace.
679 root 1.24 - support custom keys for regions and maps, regions are now
680     refcount-managed.
681     - allow worldmap overlays anywhere in the 000..999 range.
682     - new system to acquire time slices for background jobs, to reduce
683     jitter.
684 root 1.27 - semi-persistent object-referencing framework (currently only players
685     supported).
686 root 1.22 - dependency tracking for perl extensions.
687 root 1.24 - new slag-ex extension for cleaning cauldrons.
688     - fix invoke result processing.
689     - there are even less i/o syncpoints in the server now.
690 root 1.29 - added map-tags extension that scans all maps for object tags
691     and records them in the database (not used yet).
692 root 1.28 - metaserver 2 support.
693 root 1.22 - many more bugfixes and minor optimisations.
694 root 1.16
695 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
696 root 1.14 - optimised event invocation (non-wanted events can now be
697     skipped with 4-5 inlined instructions).
698 root 1.12 - complete rewrite of town_portal: it now creates a portal
699     to the "nearest" town only, travel is only possible
700 root 1.13 to the town and back, anybody can use it (also removes
701     one of the remaining syncpoints in the server).
702 root 1.10 - complete rewrite of the range/attack skill slot system:
703     there are now two slots, one for combat, one for ranged
704     attacks.
705     - introduce the concept of a current weapon (either a ranged
706     or a combat weapon/skill/tool) and switch between them as
707     needed.
708     - rewrite bow code so bows get more useful: apply damage,
709     attacktype and other stats to the arrows and treat
710     bows as weapons. also rebalance the missile weapons skill
711     so its damage increases with level.
712     - rewrite the complete player speed logic: weapon_speed now
713     works as documented and there are no unnatural speed boosts.
714 root 1.6 - implement a utility - cfutil - that simplifies arch and map
715     installation, replacing the old collect scripts and
716 root 1.9 simplying deployment by scaling and cutting faces as required.
717     - simplify the map protocol extensively by taking advantage
718     of missing bigfaces, speeding up map generation immensely.
719 root 1.6 - implement inherit keyword allowing archetypes to inherit from
720     other archetypes.
721     - rationalise archetype, region and treasurelist file format
722     into a single file format and make them reloadable asynchronously.
723 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
724     reloadable at runtime.
725 root 1.6 - implement 64x64 faceset support.
726     - implement fxixsx protocol that saves
727     a lot of bandwidth over the old image/face/smooth packets
728 root 1.11 and allows images > packetsize, incremental and background
729     transfers.
730 root 1.6 - implement a bandwidth-saving smoothing protocol that works
731     on a face basis as opposed to a mapspace basis.
732 root 1.7 - the server can now rate-limit image uploads to not exceed
733     a certain (client-configurable) speed while guarenteeing full
734     freedom of movement.
735 root 1.8 - implement new ex command to request item descriptions.
736     - implement new msg command for in-game messages with meta
737     information (using xml).
738 root 1.9 - enforce utf-8 for all text messages.
739 root 1.13 - added micropather (not used yet).
740 root 1.6 - many, many bugfixes.
741 root 1.1
742 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
743 root 1.1 - make coroapi accessible to cf+.
744     - moved map handling logic completely to perl
745     - per player maps are now marked in the map
746 root 1.2 - maps are saved completely differently now,
747     and much more often.
748 root 1.17 - rewrote map header parser and writer, to be much faster.
749 pippijn 1.4 - maps and players are now (in the average case) loaded
750 root 1.2 and saved completely asynchronously, I/O contention will no
751     longer freeze the server.
752 pippijn 1.4 - players and maps can be loaded anytime, without the player
753 root 1.2 being logged in.
754 root 1.1 - automatically generate method interfaces for perl from headers
755     - unbundled freezethaw
756     - mostly rewrote common/map.C
757     - completely rewrite server/swap.C
758     - introduced "runtime", the CCT clock (corrected crossfire time) :)
759     - introduced new keyword for map files: file_format_version (integer, server version: 0)
760     - better message for apply failures due to applymode
761     - removed most all of the weather code
762     - unified logging to stderr and file
763     - too many minor changes to document