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Revision: 1.367
Committed: Mon Jun 8 09:53:02 2009 UTC (14 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.366: +1 -0 lines
Log Message:
added changes entry w.r.t. pupland npc dialog change.

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.357 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32     2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
33     2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
34     2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
35     2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36    
37    
38 root 1.361 TODO: autopickup in shop
39 root 1.364 - avoid a crash when a player tries to apply a lighter.
40 root 1.362 - move shop item listing and some otherstuff into the info tab.
41 root 1.360 - avoid crashes when non-players cast party spells.
42 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
43 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
44     - small improvement of the number of potions in shops
45     (by Job Vranish).
46     - added a few party spells (by Job Vranish).
47 root 1.362 - use a common message dynbuf.
48 root 1.364 - destroying tear down objects will now use the full hp range
49     for animation and will only destroy/lastframe when hp < 0.
50     - allow monsters to use earth to dust.
51     - use manhattan distance for get_rangevector_from_mapcoord, just as
52     in get_rangevector.
53     - los updates now correctly take tiled maps into account.
54     - do los updates even on maps without darkness.
55 elmex 1.365 - fixed quiver of holding bolts to be able to hold bolts.
56 elmex 1.366 - fixed show invisible, to show objects of type CONTAINER.
57 elmex 1.367 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception
58 root 1.358
59 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
60     - fixed bug in alchemy, where finding the right object for enhancements
61     didn't work.
62 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
63     effects (w.r.t. put_more) per mapspace, to give the server a chance
64     to survive a hundred deathsheads.
65 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
66     disastrous bug of unfortunately unknown proportions...
67 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
68 root 1.343 - use gender-neutral place descriptions for invite.
69 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
70     Thanks go to Lisa Larsen!
71 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
72     anymore).
73 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
74 root 1.345 - use better dependency tracking for include/keyword.h.
75 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
76     so it is possible to invite somebody out of some stck-till-death traps,
77 root 1.346 or simply to commit suicide.
78 root 1.352 - replace the "ignoring delayed commands" message by something more useful
79     (cf. cunning gnome freezeing issue).
80 elmex 1.349 - various fixes for weapon improvements.
81 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
82 root 1.353 - support T and G sequences in cfpod.
83 root 1.343
84 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
85 root 1.339 - convert me command from per-map to chat, which makes more sense, also
86     document it.
87 elmex 1.336 - more than one spellbooks of same class can now be given
88     in class selection.
89 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
90     spell rebalancements.
91 elmex 1.338 - the IRC gateway filters IRC colors now.
92 elmex 1.336
93 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
94 root 1.331 - (arch) fix quiver of Holding Bolts.
95 root 1.332 - applying unpaid items will now examine them.
96 root 1.330 - add "What" column to body command, showing items in that slot.
97 elmex 1.329 - redesigned and rebalanced lamps and torches.
98 root 1.330 - add "..." to item names that have been shortened.
99     - fixed "assign" function that squeezes strings into fixed length.
100 elmex 1.333 - add cursed effect to lamps and (some) torches.
101 elmex 1.334 - fixed bad assigned crafting skills and their tools.
102 root 1.312
103 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
104 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
105 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
106 root 1.312 - make monster smell logic dependent on their wisdom stat.
107 root 1.324 - put the death reason into a separate tab.
108     - converted "connected" slot to string, cleanly got rid of some ugly
109     hacks such as the path_attuned hack.
110 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
111     - replace one-at-a-time hash by faster than smaller FNV-1a hash
112     when hashing strings.
113 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
114 elmex 1.320 whether the right cauldron is used.
115 root 1.313 - considerably optimise shared string implementation by
116 root 1.316 making its null value a compiletime constant.
117 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
118     as well as using shstr_cmp to pass shared stringsa round efficiently,
119     for lots of code size savings.
120 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
121     they are sleeping: generators now check for the sleeping flag.
122 root 1.318 - tell gcc not to excessively inline some perl interface functions.
123 root 1.322 - remove marking rune length limit.
124 root 1.323 - fix formatting of cfpod when a verbatim block was following
125     a single newline.
126     - move resistances, statistics and showpets command output into tabs.
127 root 1.326 - implement map scripts that can replace the boulder logic without
128     having to write extensions.
129 root 1.310
130 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
131 root 1.302 - fix a longstanding bug that teared multipart monsters
132     at map boundaries apart.
133 root 1.292 - temporarily make permanently invisible player visible when
134     he/she makes noise.
135 root 1.284 - fix being able to see through walls a bit.
136 root 1.303 - improve look at output.
137 root 1.285 - completely replaced the line of sight algorithm with a variant
138     of spiral fov capable of visibility grades and arbitrary
139     shadow angles, that uses less memory and less code.
140     - the new los code supports arbitrary map rectangles and loosens
141 root 1.310 other restrictions of the old code, supporting further optimisations.
142     - update los if blocksview-objects are inserted in a map, not just when
143 root 1.287 removed (e.g. for summon fog).
144 root 1.303 - permanent invisibility doesn't make immune against making noise:
145     implement a noise system that allows monsters to locate the player
146     when he/she makes noise.
147     - implement a primitive smell system that monsters can use to track
148     players.
149 elmex 1.288 - create bomb now also works when casted by door traps.
150 elmex 1.290 - (arch) new torch graphics.
151 root 1.289 - (maps) considerably soften the subway spider.
152 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
153     the guards from being killed by players.
154 root 1.310 - (maps) lots of tweaks in and around scorn.
155     - (maps) use special non-blocksview jungle, mountain and
156     darkforest freely on the worldmap, to get gradual sight obstacles
157     instead of total blackout in those areas.
158 root 1.289 - no maximum darkness for outdoor maps anymore.
159 root 1.291 - add more hints, fix some messages.
160 root 1.292 - fix a bug: firing rods should tell you something about them.
161     - make light additive even within players.
162 root 1.293 - darken xrays effect a bit.
163     - improve handling of los changes when inserting or removing
164     objects, not perfect yet.
165     - make map darkness signed (formerly unsigned) to allow
166 root 1.294 ambient lighting and centrally manage darkness as an offset.
167     - revamped, fixed and documented the server calendrics, also
168     tell users the current time and data, to improve awareness.
169     - implement proper wizlook flag and handling of wizlook, instead
170     of dumbly just clearing los once.
171 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
172     and has a smaller runtime variance.
173 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
174     making them actually useful.
175     - see_in_dark now increases the viewing radius by 3.
176 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
177     speedup, as well as in many other places.
178 root 1.299 - remove support for extended map infos - these are not used
179     by the deliantra client and removing them gives us a 10% speedup
180     when sending map changes.
181 root 1.300 - remove most gcfclient and other client bug workarounds, as well
182     as now obsolete protocol versions, simplying the code.
183 root 1.301 - optimise and simplify generation of random numbers.
184 root 1.303 - correctly provide a non-zero default density for materials, to
185     avoid crashes, fix other bugs in the material handling code.
186     - fix volume calculations.
187     - fix cfpod parsing when multiple verbatim blocks were separated by
188     newlines.
189 root 1.305 - increase monster detection radius from wis/5 to wis/3.
190 root 1.306 - remove old pickup modes.
191     - remove obsolete disarm and search commands (search wasn't working
192     anyways).
193 root 1.308 - fix a crash when an npc applied a sign.
194 root 1.284
195 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
196 root 1.283 - this release is assumed to be very stable.
197     - (maps) radically redesigned and improved tutorial.
198 root 1.280 - directional casting no longer immediately removes the invisible effect.
199 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
200 root 1.272 - fix overflow in lighting calculations.
201     - negative glow radii can no longer cause total darkness.
202 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
203     only maximally-lit ones.
204 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
205     - swashbucklers got the oratory skill now.
206 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
207 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
208 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
209 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
210     (which was probably broken, too).
211 root 1.281 - support negative glow radii during daytime, too.
212     - use circular, not rectangular, viewing area.
213     - use minimum viewing distance of 2 in outdoor maps.
214     - negative glow is stronger than viewing area or lamps.
215 root 1.283 - (arch) new darkness spell face.
216 root 1.272
217 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
218     - (maps) completely redesigned scorn.
219 root 1.269 - "cast light" now works on oneself.
220 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
221     negative glow radii again (they were totally broken before).
222 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
223 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
224 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
225 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
226 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
227     back to the player.
228 root 1.251 - attuned/repell and spell base level system reworked.
229 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
230 root 1.247 be less erratic now.
231 root 1.248 - refuse to write the uuid file if the uuid is zero
232     (to avoid writing it in early crashes).
233 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
234     - speed up emergency_save by not syncing every file separately.
235     - no longer reattach perl to every object on reload, it's slow, and no longer
236     necessary since we don't nuke stashes anymore.
237     - do not bootstrap perl from the commandline args, use separate eval for
238     better error reporting.
239 root 1.259 - fix a crash when pushing cone spells met ice attacks.
240 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
241 root 1.255 - speed up map refresh in server a bit.
242 elmex 1.258 - refactored drop code and fixed some programming errors in it.
243 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
244 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
245 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
246     as the current weight of the inventory.
247 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
248     dragonfire has been introduced for the non-dragon players.
249 root 1.265 - remove unused "tooltype", "start_holding" object slots.
250     - change "weapontype" object slot to uint8.
251     - convert "hide" object slot into flag.
252     - reorder object members for better locality of reference and codesize
253     decrease.
254 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
255 root 1.267 - fix a crash when no skill could be found when killing amonster.
256 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
257     every completed aio operation.
258 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
259     and update mapspaces if necessary.
260 root 1.246
261 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
262 root 1.241 - removed all command line parsing, only env variables are supported
263     anymore.
264 root 1.239 - region-specific monsters will now once more be on the worldmap.
265 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
266 root 1.225 would grow out of bounds.
267 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
268 root 1.222 - fixed a double-escaping bug in the pod-parser.
269     - rewrote the cfpod parser in C++.
270     - hintmode moved to C++, players need to re-set their hintmode if
271     they dislike "show".
272 root 1.231 - fix RIP inscription.
273 root 1.239 - bump login name length from 18 to 20 char max.
274 root 1.231 - correctly support gender in emotes.
275     - correctly support gender in the death messages.
276     - correctly generate death messages for players only when they really die,
277     with increased information.
278 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
279     and data corruption (but apparently was never triggered).
280 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
281 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
282     data corruption bug.
283 root 1.223 - tweak coredumping/monitoring a bit.
284 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
285 root 1.227 - do not crash in the loader when an inventory object could not be loaded
286     (from a corrupted file).
287 root 1.241 - redid skills command to send output to proper channel.
288 root 1.233 - object->map is no longer refcounting.
289 root 1.228 - add FLAG_DEBUG for internal debugging.
290 root 1.231 - add NDI_VERBATIM flag to send_msg.
291 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
292 root 1.240 - player->exists is no longer a sync_job.
293 root 1.233 - split login.ext's player scheduler into
294     it's own player-scheduler.ext extension.
295 root 1.222
296 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
297 root 1.212 - require perl 5.10.
298 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
299 root 1.204 - swap player and observed count's on the map when observing.
300 root 1.205 - add (mostly untested) mapspace perl class and accessors.
301 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
302 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
303     could be found.
304 root 1.208 - pits now have a configurable "random spread" range and default
305 root 1.213 to a radius of two now.
306 root 1.212 - rewrite pay_player_arch.
307     - use a more stable perl_reload implementation.
308     - do not use Symbol::delete_package (causes crashes after perl-reload),
309     use our own, safer, clear_package instead.
310     - when asynchronously dumping core, close all file handles to allow
311     the server to restart concurrently.
312 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
313     sequences, without double-encoding. it should be faster, too.
314     - the above fixes wrong display of help tetx and many other issues.
315 root 1.216 - use lzf and frag packets for large messages for clients supporting them
316 root 1.218 (0.9976+), use it for long books and other messages.
317 root 1.210 - eradicate listen command and corresponding code.
318 root 1.211 - eradicate logs command.
319 root 1.218 - let the client log into the server log, used for crash backtraces.
320 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
321     old style spell objects with the spell magic bullet.
322 root 1.220 - (arch) fixed skill less rods in the archetypes
323 root 1.204
324 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
325 elmex 1.197 - made jeweler workbench larger and some other minor map
326     changes in jeweler town.
327 root 1.196 - fixed wrong item handling in jeweler skill code.
328 root 1.198 - (arch) use a special "key_random_map" for random map keys
329     that are used up.
330 root 1.199 - fix a crash when the player who was observed has logged out long
331     enough for his region/map to be gone.
332 root 1.200 - port to g++-4.3's incompatible tr1 changes.
333 root 1.201 - add some missing dependencies.
334 root 1.203 - log to /var/log/deliantra/ by default.
335     - hack observe code to enable smooth movmenet when observing.
336 elmex 1.195
337 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
338 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
339 root 1.179 - correctly move gsay to the party channel.
340 root 1.178 - fix a crash when animate weapon was used in some areas.
341 elmex 1.177 - fixed unnecessary identification of by converters created objects.
342 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
343     with NPCs.
344 elmex 1.175 - (arch) dragon scales got proper type now
345 root 1.193 - object::decrease would sometimes cause container weights to
346     be wrong, this has been fixed.
347 root 1.194 - do not send time updates for newly-seen items.
348 root 1.185 - thawing an icecube will once more drop its contents to the ground.
349 root 1.183 - fix cone spells etc. going through walls sometimes.
350 root 1.186 - fix a weight update bug that sometimes left containers
351     with wrong weights.
352 root 1.194 - added auto_apply event and extension for shop tiles.
353 root 1.172 - work around get_map_flags invoking perl and switching the stack.
354     - make sure the map is loaded when using a town portal return.
355 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
356     where healing spells didn't cost any grace.
357 root 1.173 - fix starvation kill reason.
358 root 1.174 - fix pk killer name message.
359 root 1.189 - don't let people apply signs with @match.
360 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
361     what seems to be the biggets memleak in the server).
362 elmex 1.171
363 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
364 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
365     - use anyevent to manage listen ports (this enables IPv6 support).
366 root 1.167 - server supports ipv6 client connections now.
367 root 1.168 - use newly-available Coro::AnyEvent.
368 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
369     to let it handle AIO requests.
370 root 1.167
371 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
372 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
373     processing considerably (especially in the client) and reduces data transfers
374     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
375 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
376     - (map) fixed npc dialogue in pup_land/s_f/special.
377     - bugfix: fix a crash when a player casts a swarm spell and then logs out
378     (swarm spells now stay in the player's inventory).
379 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
380 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
381     archetype *archname* (chairs of different facings were merged).
382     - bugfix: fix a potential crash issue in find_object_name (not used
383     normally).
384 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
385     (destruction, magic missile etc.).
386 root 1.163 - swarm spells without a direction now use various spiral patterns
387     instead of being fully random.
388 root 1.158 - update AnyEvent API to 3.4 and above.
389 root 1.156
390 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
391 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
392 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
393 root 1.152 - bugfix: the jumping skill now gives experience for jumping
394     and for attacking monsters. it also takes about one second to do a jump.
395 root 1.138 - bugfix: players couldn't starve in 2.53 :(
396 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
397 root 1.152 - bugfix: spell effects like word of recall are removed on death.
398 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
399     were created outside a map.
400 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
401     (fixed by reversing the logic).
402 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
403 root 1.153 - bugfix: the random map generator no longer leaks key objects.
404 root 1.154 - bugfix: support random maps >127x127.
405 root 1.152 - (maps) fixed the death certificate system in nimbus.
406 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
407 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
408 root 1.147 - (arch) give ball lightning a real name.
409 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
410 root 1.155 - support cfpod in ex replies (client item tooltips).
411 root 1.143 - unapply item in range slow when readying a spell.
412 root 1.148 - bugfix: account for rounding errors in weight updates.
413 root 1.139 - remove synchronous mkdir in chargen_race_done.
414     - fix per-race starting maps.
415 root 1.142 - check hiscore on suicide and quit as well.
416 root 1.138 - tell players when they are starving.
417 root 1.133 - get rid of costly object_from_name conversion for altar effects.
418     - fix map difficulty calculation for generators.
419 root 1.146 - slightly more intelligent handling of "is_animated" flag.
420 root 1.149 - support no_drop map header flag (before it was only available internally).
421 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
422 root 1.133
423 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
424 root 1.119 - bugfix: custom skill settings were not saved by the server.
425     - bugfix: remove did not actually remove items from the inventory, leaving
426 root 1.116 ghost items.
427 root 1.119 - bugfix: properly update items identified on the ground.
428 root 1.120 - bugfix: use localtime_r in the logger thread.
429 root 1.122 - bugfix: player starvation will now give the correct kill reason.
430     - bugfix: archetype reloads could crash the server.
431 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
432 elmex 1.114 player is not logged in.
433 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
434 root 1.117 server startup.
435 root 1.128 - bugfix: fix the door surround check in the random map generator.
436     - (maps) fix heaven quest difficulty progression.
437     - (maps) fix some random map styles.
438     - dropping items a shop is not interested in won't sell them anymore.
439     - rods and horns with a too low maximum charge allow now at least one discharge.
440     - implement kill & death statistics.
441     - random map preparation is no longer synchronous.
442     - rewrite find_style in perl, no longer does synchronous I/O.
443     - improve random map specials placement.
444     - make the killer a real object pointer instead of a string, improved
445     kill reason messages.
446 root 1.117 - take advantage of new aio_close and aio_chmod.
447 root 1.128 - implement archetype::get, object::deep_clone and update callers.
448 root 1.125 - change_abil is much faster.
449 root 1.126 - update the floorbox more often to work around the reverses item order
450     display in clients.
451 root 1.125 - cleaned up object copying by encapsulating it to a single place.
452 root 1.126 - add hints to the invite messages.
453 root 1.127 - rewrote key<->value pair handling.
454 root 1.128 - use an independent random number generator for the random map generator.
455 elmex 1.113
456 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
457 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
458     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
459     - completely automate the weight handling, should fix all weight
460     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
461 root 1.103 - reloading archetypes while a user was in the character creation phase
462     could crash the server.
463 root 1.106 - fix a nontrivial number of cases of code commented similar
464     to "is this really correct?", as many of those cases are now handles
465     automatically by lower level code.
466     - replace many ad-hoc checks for client visibility by object::visible_to,
467     should result in broader applicability of functions using it.
468 root 1.104 - merge items with different arch pointers refering to the same arch
469     (due to archetype reloads).
470 root 1.106 - refactored the object remove/insert functions and most related
471     functions (decrease, split, merge_ob etc.).
472 root 1.105 - make it compile better on freebsd (reported by pippijn).
473 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
474 root 1.108 - fix the longstanding "container stays open" bug.
475 root 1.107 - improved floorbox updating to be incremental and other protocol
476     optimisations.
477     - get rid of update_after_inventory_change and only do update stats
478     for weight once/tick/player at max.
479 root 1.109 - rewrite party commands, use party channel.
480 root 1.103
481 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
482 root 1.97 - properly link against libgthread as that is needed to make the slice
483     allocator thread-safe.
484 root 1.91 - support perls not compiled with 64 bit support (though this is not a
485     recommended configuration) (reported by Samuel Gondouin).
486 root 1.94 - always put godgiven items into the player inventory, never any containers.
487 root 1.92 - (maps, arch) the scorn go club was founded!
488 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
489 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
490     became a real spell-class.
491 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
492     - (arch) considerably strengthened spark shower and destruction.
493     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
494     finally reloadable at runtime.
495     - changed archetype loading algorithm to only require one pass and
496     use delayed resolving of references.
497 root 1.101 - examine command now uses the examine infobox.
498 root 1.102 - implement an "incremental garbage collector" for archetypes.
499 root 1.98 - enable slice allocator again.
500 root 1.96 - implement optional free memory poisoning.
501 root 1.91
502 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
503 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
504 root 1.85 skill.
505 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
506     names (also update all maps to use money instead of coins).
507 root 1.78 - add uuid accessors to perl.
508     - add coin names and archetype accessors to perl.
509 root 1.80 - fix runtime uuid file format to use "." instead of ",".
510 root 1.78 - change perl extensions to not use hardcoded coins and values.
511 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
512     and be more parsimonous of uuid usage by the exact value out on exit.
513 root 1.86 - write log messages in another thread, removing another sync point.
514     - support multi-line log messages in a nicer way.
515 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
516 root 1.81 - fix a minor memleak in the random map generator.
517     - some parts of the random map generator are not coroutine-safe,
518     so only call it "single-threaded".
519     - major cleanup of memory management in random map generator.
520 root 1.87 - slight refactoring of the random map generator, faster too.
521 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
522     bookkeeping bug.
523 root 1.87 - work around "player is on active list" problem by deactivating player
524     after loading.
525 root 1.81 - garbage collect shstr's more evenly and adaptively only when
526     there have in fact been allocations.
527 root 1.82 - fix object::insert to do as documented and insert into the env
528     if necessary.
529     - fix cf::map::unique_maps.
530     - fix nrof overflow check in can_merge_slow.
531     - fix converter code to handle >31 bit values.
532 elmex 1.83 - added support for the player_sold flag
533 root 1.84 - converters no longer accept unpaid items.
534 root 1.88 - canonicalize random map meta files for better unification.
535 root 1.77
536 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
537 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
538     when mlockall has been used.
539 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
540 root 1.72 - use separate thread for ticker timing (and more in the future).
541     this greatly increases timing accuracy and gets rid of an enourmous
542     number of gettimeofday calls.
543 root 1.82 - use a separate thread to signal aio completion, for lower latency.
544 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
545 root 1.71
546 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
547 root 1.68 - rebalanced default experience table to be more exponential
548     and much easier up to level ~40, then moderately harder.
549 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
550 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
551     - do not exit on reload/load errors but properly cleanup.
552 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
553 root 1.66
554 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
555 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
556     (this fixes the jeweler skill).
557 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
558 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
559 root 1.63 - move tombstone to real map if player died due to cave-in (even if
560     it has reset, which is better than putting it on the savebed, also as
561 root 1.321 proof that the player didn't use a savebed).
562 root 1.59
563 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
564 root 1.56 - work around perl bug in configure perl module version check.
565 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
566 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
567 root 1.52 - fix a bug in animate_weapon, causing a crash.
568 root 1.54 - no longer exit when a coroutine throws an exception.
569 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
570 root 1.53 - fix the "<player> is nuts" message.
571 root 1.58 - fix an exception at logout due to the json_coder being gone.
572 root 1.43 - upgrade to EV version 2.0 API.
573 root 1.47 - when players don't apply a savebed correctly but stand above one,
574     do not move or kill them.
575 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
576 root 1.43 - implement generic framework for server-side resource files.
577     - implement resource file update event.
578     - hook experience table update into the framework.
579     - move jeweler.yaml to resources (arch/).
580 root 1.44 - switch from Crossfire to Deliantra perl module.
581     - implement json2json arch filter.
582 root 1.45 - implement widget protocol version 2, support for ui templates.
583 root 1.54 - mapinfo is now handled fully asynchronously.
584 root 1.48 - ext/irc: also log irc messages.
585 root 1.51 - ext/schmorplog: write user stat files asynchronously.
586 root 1.43
587 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
588 elmex 1.41 - limited the number of items that can be picked up and dropped
589 root 1.42 as temporary measurement against bad performance or dropping things
590     (this lead to long freezes and triggered the watchdog).
591 elmex 1.41 - improved the performance of the drop command a bit.
592 root 1.38 - switch from Event to EV for higher performance, easier usage,
593     less bugs...
594 root 1.39 - updated to release version of the gnu affero license.
595 root 1.38
596 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
597 root 1.36 - more thoroughly rename the binaries, contact addresses.
598     - update the copyrights.
599 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
600     crashes.
601 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
602     potentially causing crashes.
603 root 1.35 - assign weapons on user load time, not login-time, avoiding
604     crashes.
605    
606 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
607 root 1.32 - fixed an important bug that caused passwords to be forgotten.
608 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
609     in some of the maps.
610 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
611     which is now trivial to do.
612 root 1.33 - removed all traces of the old (and never working) plug-in interface
613     (70kb code less on amd64).
614 root 1.34 - improve/tune scheduling priorities.
615     - fix some freezing bugs.
616     - fix a memory corruption problem in dynbuf.printf.
617     - use channels for chat and many informational commands.
618     - improved the tutorial.
619     - create missile is now fixed.
620     - race fields must now contain archetypes.
621     - jumping skill now works as advertised.
622 root 1.31
623 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
624 root 1.24 - relicense under the gnu affero license.
625 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
626 root 1.24 - implement server-side framework for generic resources.
627     - use resource framework for server-provided ambient
628     music.
629 root 1.27 - save object owners (players only atm).
630 root 1.24 - replace limited sound api with server-provided sound effects.
631     - new sc (sound control) protocol command.
632     - improve fxix protocol to include types.
633     - exactly fill tcp segments, if possible.
634     - output-rate is now an upper limit, the server will automatically
635     (and quite perfectly) adjust to the network conditions, ensuring
636     low latency even during bulk transfers (music, images, sounds etc.).
637     - implement server-side widgets (i.e. client widgets controlled
638     in the server side). this will allow future expansion without
639     having to upgrade clients.
640     - implement a (artwork) world map with realtime player position
641     tracking.
642     - new and more efficient extcmd (server still supports old extcmd
643     protocol).
644 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
645     calcluation that could be easily exploited by users.
646     - rebalanced diseases to spread more naturally/evenly.
647     - completely asynchronous map loading even for tiled maps.
648 root 1.24 - replace simple messaging protocol with channels carrying metadata
649     (similar to message types, but more directed at the user).
650     - reduce command processing latency by a whopping 120ms by
651     reordering some processing steps inside the server. this directly
652     reduces lag by 120ms.
653     - actually send spell faces to the client.
654 root 1.23 - implement player genders.
655 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
656     otherwise return to savebed and possible kill if the log-out
657     was for too long.
658     - fast socket-dead detection (kick player after 8 seconds without ack).
659     - greatly reduce the cpu time needed to draw maps _again_.
660     - archetypes are now subclasses of objects.
661     - rebalanced shop greed and approval functions to be more realistic
662     (and likely match the actual intention).
663 root 1.23 - implement "crossfire pod" format for messages, with working bold,
664     italic, gender-specific text, paragraphs etc.
665 root 1.24 - implemented hint framework, players can opt to receive hints.
666     - implemented (long) book framework, added some books from the cf wiki.
667 root 1.23 - implement generic message framework that uses xml, utf8 for the client
668     protocol and is capable of transmitting generic meta information.
669 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
670     - replace the nexus by a per-player tutorial map that teaches stuff
671     better than the newbie house.
672 root 1.18 - fix the magicmap colours.
673 root 1.19 - optimise map update even more by removing unneeded code and checks.
674     - decouple map and stats update from pl->ob and use pl->observe instead.
675     - implement observe command.
676 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
677     calls with a simple comparison.
678     - fix a latent crossfire bug that could crash the server because the
679     map refresh did not update the mapspace.
680 root 1.24 - support custom keys for regions and maps, regions are now
681     refcount-managed.
682     - allow worldmap overlays anywhere in the 000..999 range.
683     - new system to acquire time slices for background jobs, to reduce
684     jitter.
685 root 1.27 - semi-persistent object-referencing framework (currently only players
686     supported).
687 root 1.22 - dependency tracking for perl extensions.
688 root 1.24 - new slag-ex extension for cleaning cauldrons.
689     - fix invoke result processing.
690     - there are even less i/o syncpoints in the server now.
691 root 1.29 - added map-tags extension that scans all maps for object tags
692     and records them in the database (not used yet).
693 root 1.28 - metaserver 2 support.
694 root 1.22 - many more bugfixes and minor optimisations.
695 root 1.16
696 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
697 root 1.14 - optimised event invocation (non-wanted events can now be
698     skipped with 4-5 inlined instructions).
699 root 1.12 - complete rewrite of town_portal: it now creates a portal
700     to the "nearest" town only, travel is only possible
701 root 1.13 to the town and back, anybody can use it (also removes
702     one of the remaining syncpoints in the server).
703 root 1.10 - complete rewrite of the range/attack skill slot system:
704     there are now two slots, one for combat, one for ranged
705     attacks.
706     - introduce the concept of a current weapon (either a ranged
707     or a combat weapon/skill/tool) and switch between them as
708     needed.
709     - rewrite bow code so bows get more useful: apply damage,
710     attacktype and other stats to the arrows and treat
711     bows as weapons. also rebalance the missile weapons skill
712     so its damage increases with level.
713     - rewrite the complete player speed logic: weapon_speed now
714     works as documented and there are no unnatural speed boosts.
715 root 1.6 - implement a utility - cfutil - that simplifies arch and map
716     installation, replacing the old collect scripts and
717 root 1.9 simplying deployment by scaling and cutting faces as required.
718     - simplify the map protocol extensively by taking advantage
719     of missing bigfaces, speeding up map generation immensely.
720 root 1.6 - implement inherit keyword allowing archetypes to inherit from
721     other archetypes.
722     - rationalise archetype, region and treasurelist file format
723     into a single file format and make them reloadable asynchronously.
724 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
725     reloadable at runtime.
726 root 1.6 - implement 64x64 faceset support.
727     - implement fxixsx protocol that saves
728     a lot of bandwidth over the old image/face/smooth packets
729 root 1.11 and allows images > packetsize, incremental and background
730     transfers.
731 root 1.6 - implement a bandwidth-saving smoothing protocol that works
732     on a face basis as opposed to a mapspace basis.
733 root 1.7 - the server can now rate-limit image uploads to not exceed
734     a certain (client-configurable) speed while guarenteeing full
735     freedom of movement.
736 root 1.8 - implement new ex command to request item descriptions.
737     - implement new msg command for in-game messages with meta
738     information (using xml).
739 root 1.9 - enforce utf-8 for all text messages.
740 root 1.13 - added micropather (not used yet).
741 root 1.6 - many, many bugfixes.
742 root 1.1
743 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
744 root 1.1 - make coroapi accessible to cf+.
745     - moved map handling logic completely to perl
746     - per player maps are now marked in the map
747 root 1.2 - maps are saved completely differently now,
748     and much more often.
749 root 1.17 - rewrote map header parser and writer, to be much faster.
750 pippijn 1.4 - maps and players are now (in the average case) loaded
751 root 1.2 and saved completely asynchronously, I/O contention will no
752     longer freeze the server.
753 pippijn 1.4 - players and maps can be loaded anytime, without the player
754 root 1.2 being logged in.
755 root 1.1 - automatically generate method interfaces for perl from headers
756     - unbundled freezethaw
757     - mostly rewrote common/map.C
758     - completely rewrite server/swap.C
759     - introduced "runtime", the CCT clock (corrected crossfire time) :)
760     - introduced new keyword for map files: file_format_version (integer, server version: 0)
761     - better message for apply failures due to applymode
762     - removed most all of the weather code
763     - unified logging to stderr and file
764     - too many minor changes to document