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Revision: 1.368
Committed: Mon Jun 8 10:13:40 2009 UTC (14 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.367: +1 -0 lines
Log Message:
added hint for slag ex usage.

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.357 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32     2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
33     2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
34     2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
35     2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36    
37    
38 root 1.361 TODO: autopickup in shop
39 root 1.364 - avoid a crash when a player tries to apply a lighter.
40 root 1.362 - move shop item listing and some otherstuff into the info tab.
41 root 1.360 - avoid crashes when non-players cast party spells.
42 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
43 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
44     - small improvement of the number of potions in shops
45     (by Job Vranish).
46     - added a few party spells (by Job Vranish).
47 root 1.362 - use a common message dynbuf.
48 root 1.364 - destroying tear down objects will now use the full hp range
49     for animation and will only destroy/lastframe when hp < 0.
50     - allow monsters to use earth to dust.
51     - use manhattan distance for get_rangevector_from_mapcoord, just as
52     in get_rangevector.
53     - los updates now correctly take tiled maps into account.
54     - do los updates even on maps without darkness.
55 elmex 1.365 - fixed quiver of holding bolts to be able to hold bolts.
56 elmex 1.366 - fixed show invisible, to show objects of type CONTAINER.
57 elmex 1.367 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception
58 elmex 1.368 - (arch) added hint about usage to Slag Ex.
59 root 1.358
60 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
61     - fixed bug in alchemy, where finding the right object for enhancements
62     didn't work.
63 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
64     effects (w.r.t. put_more) per mapspace, to give the server a chance
65     to survive a hundred deathsheads.
66 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
67     disastrous bug of unfortunately unknown proportions...
68 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
69 root 1.343 - use gender-neutral place descriptions for invite.
70 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
71     Thanks go to Lisa Larsen!
72 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
73     anymore).
74 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
75 root 1.345 - use better dependency tracking for include/keyword.h.
76 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
77     so it is possible to invite somebody out of some stck-till-death traps,
78 root 1.346 or simply to commit suicide.
79 root 1.352 - replace the "ignoring delayed commands" message by something more useful
80     (cf. cunning gnome freezeing issue).
81 elmex 1.349 - various fixes for weapon improvements.
82 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
83 root 1.353 - support T and G sequences in cfpod.
84 root 1.343
85 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
86 root 1.339 - convert me command from per-map to chat, which makes more sense, also
87     document it.
88 elmex 1.336 - more than one spellbooks of same class can now be given
89     in class selection.
90 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
91     spell rebalancements.
92 elmex 1.338 - the IRC gateway filters IRC colors now.
93 elmex 1.336
94 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
95 root 1.331 - (arch) fix quiver of Holding Bolts.
96 root 1.332 - applying unpaid items will now examine them.
97 root 1.330 - add "What" column to body command, showing items in that slot.
98 elmex 1.329 - redesigned and rebalanced lamps and torches.
99 root 1.330 - add "..." to item names that have been shortened.
100     - fixed "assign" function that squeezes strings into fixed length.
101 elmex 1.333 - add cursed effect to lamps and (some) torches.
102 elmex 1.334 - fixed bad assigned crafting skills and their tools.
103 root 1.312
104 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
105 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
106 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
107 root 1.312 - make monster smell logic dependent on their wisdom stat.
108 root 1.324 - put the death reason into a separate tab.
109     - converted "connected" slot to string, cleanly got rid of some ugly
110     hacks such as the path_attuned hack.
111 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
112     - replace one-at-a-time hash by faster than smaller FNV-1a hash
113     when hashing strings.
114 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
115 elmex 1.320 whether the right cauldron is used.
116 root 1.313 - considerably optimise shared string implementation by
117 root 1.316 making its null value a compiletime constant.
118 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
119     as well as using shstr_cmp to pass shared stringsa round efficiently,
120     for lots of code size savings.
121 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
122     they are sleeping: generators now check for the sleeping flag.
123 root 1.318 - tell gcc not to excessively inline some perl interface functions.
124 root 1.322 - remove marking rune length limit.
125 root 1.323 - fix formatting of cfpod when a verbatim block was following
126     a single newline.
127     - move resistances, statistics and showpets command output into tabs.
128 root 1.326 - implement map scripts that can replace the boulder logic without
129     having to write extensions.
130 root 1.310
131 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
132 root 1.302 - fix a longstanding bug that teared multipart monsters
133     at map boundaries apart.
134 root 1.292 - temporarily make permanently invisible player visible when
135     he/she makes noise.
136 root 1.284 - fix being able to see through walls a bit.
137 root 1.303 - improve look at output.
138 root 1.285 - completely replaced the line of sight algorithm with a variant
139     of spiral fov capable of visibility grades and arbitrary
140     shadow angles, that uses less memory and less code.
141     - the new los code supports arbitrary map rectangles and loosens
142 root 1.310 other restrictions of the old code, supporting further optimisations.
143     - update los if blocksview-objects are inserted in a map, not just when
144 root 1.287 removed (e.g. for summon fog).
145 root 1.303 - permanent invisibility doesn't make immune against making noise:
146     implement a noise system that allows monsters to locate the player
147     when he/she makes noise.
148     - implement a primitive smell system that monsters can use to track
149     players.
150 elmex 1.288 - create bomb now also works when casted by door traps.
151 elmex 1.290 - (arch) new torch graphics.
152 root 1.289 - (maps) considerably soften the subway spider.
153 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
154     the guards from being killed by players.
155 root 1.310 - (maps) lots of tweaks in and around scorn.
156     - (maps) use special non-blocksview jungle, mountain and
157     darkforest freely on the worldmap, to get gradual sight obstacles
158     instead of total blackout in those areas.
159 root 1.289 - no maximum darkness for outdoor maps anymore.
160 root 1.291 - add more hints, fix some messages.
161 root 1.292 - fix a bug: firing rods should tell you something about them.
162     - make light additive even within players.
163 root 1.293 - darken xrays effect a bit.
164     - improve handling of los changes when inserting or removing
165     objects, not perfect yet.
166     - make map darkness signed (formerly unsigned) to allow
167 root 1.294 ambient lighting and centrally manage darkness as an offset.
168     - revamped, fixed and documented the server calendrics, also
169     tell users the current time and data, to improve awareness.
170     - implement proper wizlook flag and handling of wizlook, instead
171     of dumbly just clearing los once.
172 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
173     and has a smaller runtime variance.
174 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
175     making them actually useful.
176     - see_in_dark now increases the viewing radius by 3.
177 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
178     speedup, as well as in many other places.
179 root 1.299 - remove support for extended map infos - these are not used
180     by the deliantra client and removing them gives us a 10% speedup
181     when sending map changes.
182 root 1.300 - remove most gcfclient and other client bug workarounds, as well
183     as now obsolete protocol versions, simplying the code.
184 root 1.301 - optimise and simplify generation of random numbers.
185 root 1.303 - correctly provide a non-zero default density for materials, to
186     avoid crashes, fix other bugs in the material handling code.
187     - fix volume calculations.
188     - fix cfpod parsing when multiple verbatim blocks were separated by
189     newlines.
190 root 1.305 - increase monster detection radius from wis/5 to wis/3.
191 root 1.306 - remove old pickup modes.
192     - remove obsolete disarm and search commands (search wasn't working
193     anyways).
194 root 1.308 - fix a crash when an npc applied a sign.
195 root 1.284
196 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
197 root 1.283 - this release is assumed to be very stable.
198     - (maps) radically redesigned and improved tutorial.
199 root 1.280 - directional casting no longer immediately removes the invisible effect.
200 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
201 root 1.272 - fix overflow in lighting calculations.
202     - negative glow radii can no longer cause total darkness.
203 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
204     only maximally-lit ones.
205 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
206     - swashbucklers got the oratory skill now.
207 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
208 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
209 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
210 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
211     (which was probably broken, too).
212 root 1.281 - support negative glow radii during daytime, too.
213     - use circular, not rectangular, viewing area.
214     - use minimum viewing distance of 2 in outdoor maps.
215     - negative glow is stronger than viewing area or lamps.
216 root 1.283 - (arch) new darkness spell face.
217 root 1.272
218 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
219     - (maps) completely redesigned scorn.
220 root 1.269 - "cast light" now works on oneself.
221 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
222     negative glow radii again (they were totally broken before).
223 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
224 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
225 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
226 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
227 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
228     back to the player.
229 root 1.251 - attuned/repell and spell base level system reworked.
230 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
231 root 1.247 be less erratic now.
232 root 1.248 - refuse to write the uuid file if the uuid is zero
233     (to avoid writing it in early crashes).
234 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
235     - speed up emergency_save by not syncing every file separately.
236     - no longer reattach perl to every object on reload, it's slow, and no longer
237     necessary since we don't nuke stashes anymore.
238     - do not bootstrap perl from the commandline args, use separate eval for
239     better error reporting.
240 root 1.259 - fix a crash when pushing cone spells met ice attacks.
241 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
242 root 1.255 - speed up map refresh in server a bit.
243 elmex 1.258 - refactored drop code and fixed some programming errors in it.
244 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
245 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
246 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
247     as the current weight of the inventory.
248 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
249     dragonfire has been introduced for the non-dragon players.
250 root 1.265 - remove unused "tooltype", "start_holding" object slots.
251     - change "weapontype" object slot to uint8.
252     - convert "hide" object slot into flag.
253     - reorder object members for better locality of reference and codesize
254     decrease.
255 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
256 root 1.267 - fix a crash when no skill could be found when killing amonster.
257 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
258     every completed aio operation.
259 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
260     and update mapspaces if necessary.
261 root 1.246
262 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
263 root 1.241 - removed all command line parsing, only env variables are supported
264     anymore.
265 root 1.239 - region-specific monsters will now once more be on the worldmap.
266 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
267 root 1.225 would grow out of bounds.
268 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
269 root 1.222 - fixed a double-escaping bug in the pod-parser.
270     - rewrote the cfpod parser in C++.
271     - hintmode moved to C++, players need to re-set their hintmode if
272     they dislike "show".
273 root 1.231 - fix RIP inscription.
274 root 1.239 - bump login name length from 18 to 20 char max.
275 root 1.231 - correctly support gender in emotes.
276     - correctly support gender in the death messages.
277     - correctly generate death messages for players only when they really die,
278     with increased information.
279 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
280     and data corruption (but apparently was never triggered).
281 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
282 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
283     data corruption bug.
284 root 1.223 - tweak coredumping/monitoring a bit.
285 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
286 root 1.227 - do not crash in the loader when an inventory object could not be loaded
287     (from a corrupted file).
288 root 1.241 - redid skills command to send output to proper channel.
289 root 1.233 - object->map is no longer refcounting.
290 root 1.228 - add FLAG_DEBUG for internal debugging.
291 root 1.231 - add NDI_VERBATIM flag to send_msg.
292 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
293 root 1.240 - player->exists is no longer a sync_job.
294 root 1.233 - split login.ext's player scheduler into
295     it's own player-scheduler.ext extension.
296 root 1.222
297 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
298 root 1.212 - require perl 5.10.
299 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
300 root 1.204 - swap player and observed count's on the map when observing.
301 root 1.205 - add (mostly untested) mapspace perl class and accessors.
302 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
303 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
304     could be found.
305 root 1.208 - pits now have a configurable "random spread" range and default
306 root 1.213 to a radius of two now.
307 root 1.212 - rewrite pay_player_arch.
308     - use a more stable perl_reload implementation.
309     - do not use Symbol::delete_package (causes crashes after perl-reload),
310     use our own, safer, clear_package instead.
311     - when asynchronously dumping core, close all file handles to allow
312     the server to restart concurrently.
313 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
314     sequences, without double-encoding. it should be faster, too.
315     - the above fixes wrong display of help tetx and many other issues.
316 root 1.216 - use lzf and frag packets for large messages for clients supporting them
317 root 1.218 (0.9976+), use it for long books and other messages.
318 root 1.210 - eradicate listen command and corresponding code.
319 root 1.211 - eradicate logs command.
320 root 1.218 - let the client log into the server log, used for crash backtraces.
321 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
322     old style spell objects with the spell magic bullet.
323 root 1.220 - (arch) fixed skill less rods in the archetypes
324 root 1.204
325 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
326 elmex 1.197 - made jeweler workbench larger and some other minor map
327     changes in jeweler town.
328 root 1.196 - fixed wrong item handling in jeweler skill code.
329 root 1.198 - (arch) use a special "key_random_map" for random map keys
330     that are used up.
331 root 1.199 - fix a crash when the player who was observed has logged out long
332     enough for his region/map to be gone.
333 root 1.200 - port to g++-4.3's incompatible tr1 changes.
334 root 1.201 - add some missing dependencies.
335 root 1.203 - log to /var/log/deliantra/ by default.
336     - hack observe code to enable smooth movmenet when observing.
337 elmex 1.195
338 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
339 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
340 root 1.179 - correctly move gsay to the party channel.
341 root 1.178 - fix a crash when animate weapon was used in some areas.
342 elmex 1.177 - fixed unnecessary identification of by converters created objects.
343 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
344     with NPCs.
345 elmex 1.175 - (arch) dragon scales got proper type now
346 root 1.193 - object::decrease would sometimes cause container weights to
347     be wrong, this has been fixed.
348 root 1.194 - do not send time updates for newly-seen items.
349 root 1.185 - thawing an icecube will once more drop its contents to the ground.
350 root 1.183 - fix cone spells etc. going through walls sometimes.
351 root 1.186 - fix a weight update bug that sometimes left containers
352     with wrong weights.
353 root 1.194 - added auto_apply event and extension for shop tiles.
354 root 1.172 - work around get_map_flags invoking perl and switching the stack.
355     - make sure the map is loaded when using a town portal return.
356 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
357     where healing spells didn't cost any grace.
358 root 1.173 - fix starvation kill reason.
359 root 1.174 - fix pk killer name message.
360 root 1.189 - don't let people apply signs with @match.
361 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
362     what seems to be the biggets memleak in the server).
363 elmex 1.171
364 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
365 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
366     - use anyevent to manage listen ports (this enables IPv6 support).
367 root 1.167 - server supports ipv6 client connections now.
368 root 1.168 - use newly-available Coro::AnyEvent.
369 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
370     to let it handle AIO requests.
371 root 1.167
372 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
373 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
374     processing considerably (especially in the client) and reduces data transfers
375     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
376 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
377     - (map) fixed npc dialogue in pup_land/s_f/special.
378     - bugfix: fix a crash when a player casts a swarm spell and then logs out
379     (swarm spells now stay in the player's inventory).
380 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
381 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
382     archetype *archname* (chairs of different facings were merged).
383     - bugfix: fix a potential crash issue in find_object_name (not used
384     normally).
385 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
386     (destruction, magic missile etc.).
387 root 1.163 - swarm spells without a direction now use various spiral patterns
388     instead of being fully random.
389 root 1.158 - update AnyEvent API to 3.4 and above.
390 root 1.156
391 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
392 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
393 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
394 root 1.152 - bugfix: the jumping skill now gives experience for jumping
395     and for attacking monsters. it also takes about one second to do a jump.
396 root 1.138 - bugfix: players couldn't starve in 2.53 :(
397 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
398 root 1.152 - bugfix: spell effects like word of recall are removed on death.
399 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
400     were created outside a map.
401 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
402     (fixed by reversing the logic).
403 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
404 root 1.153 - bugfix: the random map generator no longer leaks key objects.
405 root 1.154 - bugfix: support random maps >127x127.
406 root 1.152 - (maps) fixed the death certificate system in nimbus.
407 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
408 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
409 root 1.147 - (arch) give ball lightning a real name.
410 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
411 root 1.155 - support cfpod in ex replies (client item tooltips).
412 root 1.143 - unapply item in range slow when readying a spell.
413 root 1.148 - bugfix: account for rounding errors in weight updates.
414 root 1.139 - remove synchronous mkdir in chargen_race_done.
415     - fix per-race starting maps.
416 root 1.142 - check hiscore on suicide and quit as well.
417 root 1.138 - tell players when they are starving.
418 root 1.133 - get rid of costly object_from_name conversion for altar effects.
419     - fix map difficulty calculation for generators.
420 root 1.146 - slightly more intelligent handling of "is_animated" flag.
421 root 1.149 - support no_drop map header flag (before it was only available internally).
422 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
423 root 1.133
424 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
425 root 1.119 - bugfix: custom skill settings were not saved by the server.
426     - bugfix: remove did not actually remove items from the inventory, leaving
427 root 1.116 ghost items.
428 root 1.119 - bugfix: properly update items identified on the ground.
429 root 1.120 - bugfix: use localtime_r in the logger thread.
430 root 1.122 - bugfix: player starvation will now give the correct kill reason.
431     - bugfix: archetype reloads could crash the server.
432 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
433 elmex 1.114 player is not logged in.
434 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
435 root 1.117 server startup.
436 root 1.128 - bugfix: fix the door surround check in the random map generator.
437     - (maps) fix heaven quest difficulty progression.
438     - (maps) fix some random map styles.
439     - dropping items a shop is not interested in won't sell them anymore.
440     - rods and horns with a too low maximum charge allow now at least one discharge.
441     - implement kill & death statistics.
442     - random map preparation is no longer synchronous.
443     - rewrite find_style in perl, no longer does synchronous I/O.
444     - improve random map specials placement.
445     - make the killer a real object pointer instead of a string, improved
446     kill reason messages.
447 root 1.117 - take advantage of new aio_close and aio_chmod.
448 root 1.128 - implement archetype::get, object::deep_clone and update callers.
449 root 1.125 - change_abil is much faster.
450 root 1.126 - update the floorbox more often to work around the reverses item order
451     display in clients.
452 root 1.125 - cleaned up object copying by encapsulating it to a single place.
453 root 1.126 - add hints to the invite messages.
454 root 1.127 - rewrote key<->value pair handling.
455 root 1.128 - use an independent random number generator for the random map generator.
456 elmex 1.113
457 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
458 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
459     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
460     - completely automate the weight handling, should fix all weight
461     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
462 root 1.103 - reloading archetypes while a user was in the character creation phase
463     could crash the server.
464 root 1.106 - fix a nontrivial number of cases of code commented similar
465     to "is this really correct?", as many of those cases are now handles
466     automatically by lower level code.
467     - replace many ad-hoc checks for client visibility by object::visible_to,
468     should result in broader applicability of functions using it.
469 root 1.104 - merge items with different arch pointers refering to the same arch
470     (due to archetype reloads).
471 root 1.106 - refactored the object remove/insert functions and most related
472     functions (decrease, split, merge_ob etc.).
473 root 1.105 - make it compile better on freebsd (reported by pippijn).
474 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
475 root 1.108 - fix the longstanding "container stays open" bug.
476 root 1.107 - improved floorbox updating to be incremental and other protocol
477     optimisations.
478     - get rid of update_after_inventory_change and only do update stats
479     for weight once/tick/player at max.
480 root 1.109 - rewrite party commands, use party channel.
481 root 1.103
482 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
483 root 1.97 - properly link against libgthread as that is needed to make the slice
484     allocator thread-safe.
485 root 1.91 - support perls not compiled with 64 bit support (though this is not a
486     recommended configuration) (reported by Samuel Gondouin).
487 root 1.94 - always put godgiven items into the player inventory, never any containers.
488 root 1.92 - (maps, arch) the scorn go club was founded!
489 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
490 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
491     became a real spell-class.
492 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
493     - (arch) considerably strengthened spark shower and destruction.
494     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
495     finally reloadable at runtime.
496     - changed archetype loading algorithm to only require one pass and
497     use delayed resolving of references.
498 root 1.101 - examine command now uses the examine infobox.
499 root 1.102 - implement an "incremental garbage collector" for archetypes.
500 root 1.98 - enable slice allocator again.
501 root 1.96 - implement optional free memory poisoning.
502 root 1.91
503 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
504 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
505 root 1.85 skill.
506 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
507     names (also update all maps to use money instead of coins).
508 root 1.78 - add uuid accessors to perl.
509     - add coin names and archetype accessors to perl.
510 root 1.80 - fix runtime uuid file format to use "." instead of ",".
511 root 1.78 - change perl extensions to not use hardcoded coins and values.
512 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
513     and be more parsimonous of uuid usage by the exact value out on exit.
514 root 1.86 - write log messages in another thread, removing another sync point.
515     - support multi-line log messages in a nicer way.
516 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
517 root 1.81 - fix a minor memleak in the random map generator.
518     - some parts of the random map generator are not coroutine-safe,
519     so only call it "single-threaded".
520     - major cleanup of memory management in random map generator.
521 root 1.87 - slight refactoring of the random map generator, faster too.
522 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
523     bookkeeping bug.
524 root 1.87 - work around "player is on active list" problem by deactivating player
525     after loading.
526 root 1.81 - garbage collect shstr's more evenly and adaptively only when
527     there have in fact been allocations.
528 root 1.82 - fix object::insert to do as documented and insert into the env
529     if necessary.
530     - fix cf::map::unique_maps.
531     - fix nrof overflow check in can_merge_slow.
532     - fix converter code to handle >31 bit values.
533 elmex 1.83 - added support for the player_sold flag
534 root 1.84 - converters no longer accept unpaid items.
535 root 1.88 - canonicalize random map meta files for better unification.
536 root 1.77
537 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
538 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
539     when mlockall has been used.
540 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
541 root 1.72 - use separate thread for ticker timing (and more in the future).
542     this greatly increases timing accuracy and gets rid of an enourmous
543     number of gettimeofday calls.
544 root 1.82 - use a separate thread to signal aio completion, for lower latency.
545 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
546 root 1.71
547 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
548 root 1.68 - rebalanced default experience table to be more exponential
549     and much easier up to level ~40, then moderately harder.
550 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
551 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
552     - do not exit on reload/load errors but properly cleanup.
553 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
554 root 1.66
555 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
556 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
557     (this fixes the jeweler skill).
558 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
559 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
560 root 1.63 - move tombstone to real map if player died due to cave-in (even if
561     it has reset, which is better than putting it on the savebed, also as
562 root 1.321 proof that the player didn't use a savebed).
563 root 1.59
564 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
565 root 1.56 - work around perl bug in configure perl module version check.
566 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
567 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
568 root 1.52 - fix a bug in animate_weapon, causing a crash.
569 root 1.54 - no longer exit when a coroutine throws an exception.
570 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
571 root 1.53 - fix the "<player> is nuts" message.
572 root 1.58 - fix an exception at logout due to the json_coder being gone.
573 root 1.43 - upgrade to EV version 2.0 API.
574 root 1.47 - when players don't apply a savebed correctly but stand above one,
575     do not move or kill them.
576 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
577 root 1.43 - implement generic framework for server-side resource files.
578     - implement resource file update event.
579     - hook experience table update into the framework.
580     - move jeweler.yaml to resources (arch/).
581 root 1.44 - switch from Crossfire to Deliantra perl module.
582     - implement json2json arch filter.
583 root 1.45 - implement widget protocol version 2, support for ui templates.
584 root 1.54 - mapinfo is now handled fully asynchronously.
585 root 1.48 - ext/irc: also log irc messages.
586 root 1.51 - ext/schmorplog: write user stat files asynchronously.
587 root 1.43
588 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
589 elmex 1.41 - limited the number of items that can be picked up and dropped
590 root 1.42 as temporary measurement against bad performance or dropping things
591     (this lead to long freezes and triggered the watchdog).
592 elmex 1.41 - improved the performance of the drop command a bit.
593 root 1.38 - switch from Event to EV for higher performance, easier usage,
594     less bugs...
595 root 1.39 - updated to release version of the gnu affero license.
596 root 1.38
597 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
598 root 1.36 - more thoroughly rename the binaries, contact addresses.
599     - update the copyrights.
600 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
601     crashes.
602 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
603     potentially causing crashes.
604 root 1.35 - assign weapons on user load time, not login-time, avoiding
605     crashes.
606    
607 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
608 root 1.32 - fixed an important bug that caused passwords to be forgotten.
609 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
610     in some of the maps.
611 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
612     which is now trivial to do.
613 root 1.33 - removed all traces of the old (and never working) plug-in interface
614     (70kb code less on amd64).
615 root 1.34 - improve/tune scheduling priorities.
616     - fix some freezing bugs.
617     - fix a memory corruption problem in dynbuf.printf.
618     - use channels for chat and many informational commands.
619     - improved the tutorial.
620     - create missile is now fixed.
621     - race fields must now contain archetypes.
622     - jumping skill now works as advertised.
623 root 1.31
624 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
625 root 1.24 - relicense under the gnu affero license.
626 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
627 root 1.24 - implement server-side framework for generic resources.
628     - use resource framework for server-provided ambient
629     music.
630 root 1.27 - save object owners (players only atm).
631 root 1.24 - replace limited sound api with server-provided sound effects.
632     - new sc (sound control) protocol command.
633     - improve fxix protocol to include types.
634     - exactly fill tcp segments, if possible.
635     - output-rate is now an upper limit, the server will automatically
636     (and quite perfectly) adjust to the network conditions, ensuring
637     low latency even during bulk transfers (music, images, sounds etc.).
638     - implement server-side widgets (i.e. client widgets controlled
639     in the server side). this will allow future expansion without
640     having to upgrade clients.
641     - implement a (artwork) world map with realtime player position
642     tracking.
643     - new and more efficient extcmd (server still supports old extcmd
644     protocol).
645 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
646     calcluation that could be easily exploited by users.
647     - rebalanced diseases to spread more naturally/evenly.
648     - completely asynchronous map loading even for tiled maps.
649 root 1.24 - replace simple messaging protocol with channels carrying metadata
650     (similar to message types, but more directed at the user).
651     - reduce command processing latency by a whopping 120ms by
652     reordering some processing steps inside the server. this directly
653     reduces lag by 120ms.
654     - actually send spell faces to the client.
655 root 1.23 - implement player genders.
656 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
657     otherwise return to savebed and possible kill if the log-out
658     was for too long.
659     - fast socket-dead detection (kick player after 8 seconds without ack).
660     - greatly reduce the cpu time needed to draw maps _again_.
661     - archetypes are now subclasses of objects.
662     - rebalanced shop greed and approval functions to be more realistic
663     (and likely match the actual intention).
664 root 1.23 - implement "crossfire pod" format for messages, with working bold,
665     italic, gender-specific text, paragraphs etc.
666 root 1.24 - implemented hint framework, players can opt to receive hints.
667     - implemented (long) book framework, added some books from the cf wiki.
668 root 1.23 - implement generic message framework that uses xml, utf8 for the client
669     protocol and is capable of transmitting generic meta information.
670 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
671     - replace the nexus by a per-player tutorial map that teaches stuff
672     better than the newbie house.
673 root 1.18 - fix the magicmap colours.
674 root 1.19 - optimise map update even more by removing unneeded code and checks.
675     - decouple map and stats update from pl->ob and use pl->observe instead.
676     - implement observe command.
677 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
678     calls with a simple comparison.
679     - fix a latent crossfire bug that could crash the server because the
680     map refresh did not update the mapspace.
681 root 1.24 - support custom keys for regions and maps, regions are now
682     refcount-managed.
683     - allow worldmap overlays anywhere in the 000..999 range.
684     - new system to acquire time slices for background jobs, to reduce
685     jitter.
686 root 1.27 - semi-persistent object-referencing framework (currently only players
687     supported).
688 root 1.22 - dependency tracking for perl extensions.
689 root 1.24 - new slag-ex extension for cleaning cauldrons.
690     - fix invoke result processing.
691     - there are even less i/o syncpoints in the server now.
692 root 1.29 - added map-tags extension that scans all maps for object tags
693     and records them in the database (not used yet).
694 root 1.28 - metaserver 2 support.
695 root 1.22 - many more bugfixes and minor optimisations.
696 root 1.16
697 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
698 root 1.14 - optimised event invocation (non-wanted events can now be
699     skipped with 4-5 inlined instructions).
700 root 1.12 - complete rewrite of town_portal: it now creates a portal
701     to the "nearest" town only, travel is only possible
702 root 1.13 to the town and back, anybody can use it (also removes
703     one of the remaining syncpoints in the server).
704 root 1.10 - complete rewrite of the range/attack skill slot system:
705     there are now two slots, one for combat, one for ranged
706     attacks.
707     - introduce the concept of a current weapon (either a ranged
708     or a combat weapon/skill/tool) and switch between them as
709     needed.
710     - rewrite bow code so bows get more useful: apply damage,
711     attacktype and other stats to the arrows and treat
712     bows as weapons. also rebalance the missile weapons skill
713     so its damage increases with level.
714     - rewrite the complete player speed logic: weapon_speed now
715     works as documented and there are no unnatural speed boosts.
716 root 1.6 - implement a utility - cfutil - that simplifies arch and map
717     installation, replacing the old collect scripts and
718 root 1.9 simplying deployment by scaling and cutting faces as required.
719     - simplify the map protocol extensively by taking advantage
720     of missing bigfaces, speeding up map generation immensely.
721 root 1.6 - implement inherit keyword allowing archetypes to inherit from
722     other archetypes.
723     - rationalise archetype, region and treasurelist file format
724     into a single file format and make them reloadable asynchronously.
725 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
726     reloadable at runtime.
727 root 1.6 - implement 64x64 faceset support.
728     - implement fxixsx protocol that saves
729     a lot of bandwidth over the old image/face/smooth packets
730 root 1.11 and allows images > packetsize, incremental and background
731     transfers.
732 root 1.6 - implement a bandwidth-saving smoothing protocol that works
733     on a face basis as opposed to a mapspace basis.
734 root 1.7 - the server can now rate-limit image uploads to not exceed
735     a certain (client-configurable) speed while guarenteeing full
736     freedom of movement.
737 root 1.8 - implement new ex command to request item descriptions.
738     - implement new msg command for in-game messages with meta
739     information (using xml).
740 root 1.9 - enforce utf-8 for all text messages.
741 root 1.13 - added micropather (not used yet).
742 root 1.6 - many, many bugfixes.
743 root 1.1
744 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
745 root 1.1 - make coroapi accessible to cf+.
746     - moved map handling logic completely to perl
747     - per player maps are now marked in the map
748 root 1.2 - maps are saved completely differently now,
749     and much more often.
750 root 1.17 - rewrote map header parser and writer, to be much faster.
751 pippijn 1.4 - maps and players are now (in the average case) loaded
752 root 1.2 and saved completely asynchronously, I/O contention will no
753     longer freeze the server.
754 pippijn 1.4 - players and maps can be loaded anytime, without the player
755 root 1.2 being logged in.
756 root 1.1 - automatically generate method interfaces for perl from headers
757     - unbundled freezethaw
758     - mostly rewrote common/map.C
759     - completely rewrite server/swap.C
760     - introduced "runtime", the CCT clock (corrected crossfire time) :)
761     - introduced new keyword for map files: file_format_version (integer, server version: 0)
762     - better message for apply failures due to applymode
763     - removed most all of the weather code
764     - unified logging to stderr and file
765     - too many minor changes to document