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Revision: 1.38
Committed: Wed Nov 14 08:09:45 2007 UTC (16 years, 6 months ago) by root
Branch: MAIN
Changes since 1.37: +3 -0 lines
Log Message:
switch from Event to EV

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.38 - switch from Event to EV for higher performance, easier usage,
4     less bugs...
5    
6 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
7 root 1.36 - more thoroughly rename the binaries, contact addresses.
8     - update the copyrights.
9 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
10     crashes.
11 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
12     potentially causing crashes.
13 root 1.35 - assign weapons on user load time, not login-time, avoiding
14     crashes.
15    
16 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
17 root 1.32 - fixed an important bug that caused passwords to be forgotten.
18 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
19     in some of the maps.
20 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
21     which is now trivial to do.
22 root 1.33 - removed all traces of the old (and never working) plug-in interface
23     (70kb code less on amd64).
24 root 1.34 - improve/tune scheduling priorities.
25     - fix some freezing bugs.
26     - fix a memory corruption problem in dynbuf.printf.
27     - use channels for chat and many informational commands.
28     - improved the tutorial.
29     - create missile is now fixed.
30     - race fields must now contain archetypes.
31     - jumping skill now works as advertised.
32 root 1.31
33 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
34 root 1.24 - relicense under the gnu affero license.
35 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
36 root 1.24 - implement server-side framework for generic resources.
37     - use resource framework for server-provided ambient
38     music.
39 root 1.27 - save object owners (players only atm).
40 root 1.24 - replace limited sound api with server-provided sound effects.
41     - new sc (sound control) protocol command.
42     - improve fxix protocol to include types.
43     - exactly fill tcp segments, if possible.
44     - output-rate is now an upper limit, the server will automatically
45     (and quite perfectly) adjust to the network conditions, ensuring
46     low latency even during bulk transfers (music, images, sounds etc.).
47     - implement server-side widgets (i.e. client widgets controlled
48     in the server side). this will allow future expansion without
49     having to upgrade clients.
50     - implement a (artwork) world map with realtime player position
51     tracking.
52     - new and more efficient extcmd (server still supports old extcmd
53     protocol).
54 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
55     calcluation that could be easily exploited by users.
56     - rebalanced diseases to spread more naturally/evenly.
57     - completely asynchronous map loading even for tiled maps.
58 root 1.24 - replace simple messaging protocol with channels carrying metadata
59     (similar to message types, but more directed at the user).
60     - reduce command processing latency by a whopping 120ms by
61     reordering some processing steps inside the server. this directly
62     reduces lag by 120ms.
63     - actually send spell faces to the client.
64 root 1.23 - implement player genders.
65 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
66     otherwise return to savebed and possible kill if the log-out
67     was for too long.
68     - fast socket-dead detection (kick player after 8 seconds without ack).
69     - greatly reduce the cpu time needed to draw maps _again_.
70     - archetypes are now subclasses of objects.
71     - rebalanced shop greed and approval functions to be more realistic
72     (and likely match the actual intention).
73 root 1.23 - implement "crossfire pod" format for messages, with working bold,
74     italic, gender-specific text, paragraphs etc.
75 root 1.24 - implemented hint framework, players can opt to receive hints.
76     - implemented (long) book framework, added some books from the cf wiki.
77 root 1.23 - implement generic message framework that uses xml, utf8 for the client
78     protocol and is capable of transmitting generic meta information.
79 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
80     - replace the nexus by a per-player tutorial map that teaches stuff
81     better than the newbie house.
82 root 1.18 - fix the magicmap colours.
83 root 1.19 - optimise map update even more by removing unneeded code and checks.
84     - decouple map and stats update from pl->ob and use pl->observe instead.
85     - implement observe command.
86 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
87     calls with a simple comparison.
88     - fix a latent crossfire bug that could crash the server because the
89     map refresh did not update the mapspace.
90 root 1.24 - support custom keys for regions and maps, regions are now
91     refcount-managed.
92     - allow worldmap overlays anywhere in the 000..999 range.
93     - new system to acquire time slices for background jobs, to reduce
94     jitter.
95 root 1.27 - semi-persistent object-referencing framework (currently only players
96     supported).
97 root 1.22 - dependency tracking for perl extensions.
98 root 1.24 - new slag-ex extension for cleaning cauldrons.
99     - fix invoke result processing.
100     - there are even less i/o syncpoints in the server now.
101 root 1.29 - added map-tags extension that scans all maps for object tags
102     and records them in the database (not used yet).
103 root 1.28 - metaserver 2 support.
104 root 1.22 - many more bugfixes and minor optimisations.
105 root 1.16
106 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
107 root 1.14 - optimised event invocation (non-wanted events can now be
108     skipped with 4-5 inlined instructions).
109 root 1.12 - complete rewrite of town_portal: it now creates a portal
110     to the "nearest" town only, travel is only possible
111 root 1.13 to the town and back, anybody can use it (also removes
112     one of the remaining syncpoints in the server).
113 root 1.10 - complete rewrite of the range/attack skill slot system:
114     there are now two slots, one for combat, one for ranged
115     attacks.
116     - introduce the concept of a current weapon (either a ranged
117     or a combat weapon/skill/tool) and switch between them as
118     needed.
119     - rewrite bow code so bows get more useful: apply damage,
120     attacktype and other stats to the arrows and treat
121     bows as weapons. also rebalance the missile weapons skill
122     so its damage increases with level.
123     - rewrite the complete player speed logic: weapon_speed now
124     works as documented and there are no unnatural speed boosts.
125 root 1.6 - implement a utility - cfutil - that simplifies arch and map
126     installation, replacing the old collect scripts and
127 root 1.9 simplying deployment by scaling and cutting faces as required.
128     - simplify the map protocol extensively by taking advantage
129     of missing bigfaces, speeding up map generation immensely.
130 root 1.6 - implement inherit keyword allowing archetypes to inherit from
131     other archetypes.
132     - rationalise archetype, region and treasurelist file format
133     into a single file format and make them reloadable asynchronously.
134 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
135     reloadable at runtime.
136 root 1.6 - implement 64x64 faceset support.
137     - implement fxixsx protocol that saves
138     a lot of bandwidth over the old image/face/smooth packets
139 root 1.11 and allows images > packetsize, incremental and background
140     transfers.
141 root 1.6 - implement a bandwidth-saving smoothing protocol that works
142     on a face basis as opposed to a mapspace basis.
143 root 1.7 - the server can now rate-limit image uploads to not exceed
144     a certain (client-configurable) speed while guarenteeing full
145     freedom of movement.
146 root 1.8 - implement new ex command to request item descriptions.
147     - implement new msg command for in-game messages with meta
148     information (using xml).
149 root 1.9 - enforce utf-8 for all text messages.
150 root 1.13 - added micropather (not used yet).
151 root 1.6 - many, many bugfixes.
152 root 1.1
153 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
154 root 1.1 - make coroapi accessible to cf+.
155     - moved map handling logic completely to perl
156     - per player maps are now marked in the map
157 root 1.2 - maps are saved completely differently now,
158     and much more often.
159 root 1.17 - rewrote map header parser and writer, to be much faster.
160 pippijn 1.4 - maps and players are now (in the average case) loaded
161 root 1.2 and saved completely asynchronously, I/O contention will no
162     longer freeze the server.
163 pippijn 1.4 - players and maps can be loaded anytime, without the player
164 root 1.2 being logged in.
165 root 1.1 - automatically generate method interfaces for perl from headers
166     - unbundled freezethaw
167     - mostly rewrote common/map.C
168     - completely rewrite server/swap.C
169     - introduced "runtime", the CCT clock (corrected crossfire time) :)
170     - introduced new keyword for map files: file_format_version (integer, server version: 0)
171     - better message for apply failures due to applymode
172     - removed most all of the weather code
173     - unified logging to stderr and file
174     - too many minor changes to document