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Revision: 1.381
Committed: Thu Jul 16 21:42:56 2009 UTC (14 years, 9 months ago) by root
Branch: MAIN
Changes since 1.380: +5 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.357 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32     2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
33     2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
34     2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
35     2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36    
37    
38 root 1.361 TODO: autopickup in shop
39 root 1.375 TODO: quit charcetr doesn't nuke in-memory per-player maps
40 root 1.381 TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain climbing(?) exp
41     TODO: farmwife doesn't react to guuh's head?
42     TODO: shop mats should use the nesrest other shopmat, always.
43 root 1.375
44 root 1.381 - IO::AIO chaged to using eventfd internally - updated server to not
45     freeze with IO::AIO anymore due this change.
46 root 1.364 - avoid a crash when a player tries to apply a lighter.
47 root 1.376 - allow a spell argument for dimension door.
48 root 1.362 - move shop item listing and some otherstuff into the info tab.
49 root 1.360 - avoid crashes when non-players cast party spells.
50 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
51 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
52     - small improvement of the number of potions in shops
53     (by Job Vranish).
54     - added a few party spells (by Job Vranish).
55 root 1.362 - use a common message dynbuf.
56 root 1.364 - destroying tear down objects will now use the full hp range
57     for animation and will only destroy/lastframe when hp < 0.
58     - allow monsters to use earth to dust.
59     - use manhattan distance for get_rangevector_from_mapcoord, just as
60     in get_rangevector.
61     - los updates now correctly take tiled maps into account.
62     - do los updates even on maps without darkness.
63 elmex 1.365 - fixed quiver of holding bolts to be able to hold bolts.
64 root 1.375 - upgrade to IO::AIO 3.21.
65 elmex 1.366 - fixed show invisible, to show objects of type CONTAINER.
66 elmex 1.373 - properly catching exceptions from callback in irc.ext.
67 root 1.377 - fixed a potentially hazardous bug in cfpod regarding Z<>.
68 elmex 1.370 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
69 elmex 1.368 - (arch) added hint about usage to Slag Ex.
70 root 1.378 - (maps) /darcap/quest/water sea1 tile are now passable by players,
71     like the rest.
72 elmex 1.371 - (maps) added /heaven/gem_shop by Boes.
73 root 1.378 - (arch+maps) added rate limited converter and adjusted
74     /elmex/mana_fountain.
75     - store arrow->slaying in custom_name, to get rid of the spellarg slot.
76     - reduce size of casting_time, move_status, attack_movement,
77     last_heal and last_sp slots, squeezing some more space out of struct
78 root 1.379 object, also declare expmul as constant 1.0, as it isn't used
79     anywhere.
80 root 1.358
81 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
82     - fixed bug in alchemy, where finding the right object for enhancements
83     didn't work.
84 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
85     effects (w.r.t. put_more) per mapspace, to give the server a chance
86     to survive a hundred deathsheads.
87 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
88     disastrous bug of unfortunately unknown proportions...
89 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
90 root 1.343 - use gender-neutral place descriptions for invite.
91 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
92     Thanks go to Lisa Larsen!
93 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
94     anymore).
95 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
96 root 1.345 - use better dependency tracking for include/keyword.h.
97 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
98     so it is possible to invite somebody out of some stck-till-death traps,
99 root 1.346 or simply to commit suicide.
100 root 1.352 - replace the "ignoring delayed commands" message by something more useful
101     (cf. cunning gnome freezeing issue).
102 elmex 1.349 - various fixes for weapon improvements.
103 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
104 root 1.353 - support T and G sequences in cfpod.
105 root 1.343
106 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
107 root 1.339 - convert me command from per-map to chat, which makes more sense, also
108     document it.
109 elmex 1.336 - more than one spellbooks of same class can now be given
110     in class selection.
111 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
112     spell rebalancements.
113 elmex 1.338 - the IRC gateway filters IRC colors now.
114 elmex 1.336
115 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
116 root 1.331 - (arch) fix quiver of Holding Bolts.
117 root 1.332 - applying unpaid items will now examine them.
118 root 1.330 - add "What" column to body command, showing items in that slot.
119 elmex 1.329 - redesigned and rebalanced lamps and torches.
120 root 1.330 - add "..." to item names that have been shortened.
121     - fixed "assign" function that squeezes strings into fixed length.
122 elmex 1.333 - add cursed effect to lamps and (some) torches.
123 elmex 1.334 - fixed bad assigned crafting skills and their tools.
124 root 1.312
125 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
126 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
127 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
128 root 1.312 - make monster smell logic dependent on their wisdom stat.
129 root 1.324 - put the death reason into a separate tab.
130     - converted "connected" slot to string, cleanly got rid of some ugly
131     hacks such as the path_attuned hack.
132 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
133     - replace one-at-a-time hash by faster than smaller FNV-1a hash
134     when hashing strings.
135 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
136 elmex 1.320 whether the right cauldron is used.
137 root 1.313 - considerably optimise shared string implementation by
138 root 1.316 making its null value a compiletime constant.
139 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
140     as well as using shstr_cmp to pass shared stringsa round efficiently,
141     for lots of code size savings.
142 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
143     they are sleeping: generators now check for the sleeping flag.
144 root 1.318 - tell gcc not to excessively inline some perl interface functions.
145 root 1.322 - remove marking rune length limit.
146 root 1.323 - fix formatting of cfpod when a verbatim block was following
147     a single newline.
148     - move resistances, statistics and showpets command output into tabs.
149 root 1.326 - implement map scripts that can replace the boulder logic without
150     having to write extensions.
151 root 1.310
152 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
153 root 1.302 - fix a longstanding bug that teared multipart monsters
154     at map boundaries apart.
155 root 1.292 - temporarily make permanently invisible player visible when
156     he/she makes noise.
157 root 1.284 - fix being able to see through walls a bit.
158 root 1.303 - improve look at output.
159 root 1.285 - completely replaced the line of sight algorithm with a variant
160     of spiral fov capable of visibility grades and arbitrary
161     shadow angles, that uses less memory and less code.
162     - the new los code supports arbitrary map rectangles and loosens
163 root 1.310 other restrictions of the old code, supporting further optimisations.
164     - update los if blocksview-objects are inserted in a map, not just when
165 root 1.287 removed (e.g. for summon fog).
166 root 1.303 - permanent invisibility doesn't make immune against making noise:
167     implement a noise system that allows monsters to locate the player
168     when he/she makes noise.
169     - implement a primitive smell system that monsters can use to track
170     players.
171 elmex 1.288 - create bomb now also works when casted by door traps.
172 elmex 1.290 - (arch) new torch graphics.
173 root 1.289 - (maps) considerably soften the subway spider.
174 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
175     the guards from being killed by players.
176 root 1.310 - (maps) lots of tweaks in and around scorn.
177     - (maps) use special non-blocksview jungle, mountain and
178     darkforest freely on the worldmap, to get gradual sight obstacles
179     instead of total blackout in those areas.
180 root 1.289 - no maximum darkness for outdoor maps anymore.
181 root 1.291 - add more hints, fix some messages.
182 root 1.292 - fix a bug: firing rods should tell you something about them.
183     - make light additive even within players.
184 root 1.293 - darken xrays effect a bit.
185     - improve handling of los changes when inserting or removing
186     objects, not perfect yet.
187     - make map darkness signed (formerly unsigned) to allow
188 root 1.294 ambient lighting and centrally manage darkness as an offset.
189     - revamped, fixed and documented the server calendrics, also
190     tell users the current time and data, to improve awareness.
191     - implement proper wizlook flag and handling of wizlook, instead
192     of dumbly just clearing los once.
193 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
194     and has a smaller runtime variance.
195 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
196     making them actually useful.
197     - see_in_dark now increases the viewing radius by 3.
198 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
199     speedup, as well as in many other places.
200 root 1.299 - remove support for extended map infos - these are not used
201     by the deliantra client and removing them gives us a 10% speedup
202     when sending map changes.
203 root 1.300 - remove most gcfclient and other client bug workarounds, as well
204     as now obsolete protocol versions, simplying the code.
205 root 1.301 - optimise and simplify generation of random numbers.
206 root 1.303 - correctly provide a non-zero default density for materials, to
207     avoid crashes, fix other bugs in the material handling code.
208     - fix volume calculations.
209     - fix cfpod parsing when multiple verbatim blocks were separated by
210     newlines.
211 root 1.305 - increase monster detection radius from wis/5 to wis/3.
212 root 1.306 - remove old pickup modes.
213     - remove obsolete disarm and search commands (search wasn't working
214     anyways).
215 root 1.308 - fix a crash when an npc applied a sign.
216 root 1.284
217 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
218 root 1.283 - this release is assumed to be very stable.
219     - (maps) radically redesigned and improved tutorial.
220 root 1.280 - directional casting no longer immediately removes the invisible effect.
221 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
222 root 1.272 - fix overflow in lighting calculations.
223     - negative glow radii can no longer cause total darkness.
224 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
225     only maximally-lit ones.
226 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
227     - swashbucklers got the oratory skill now.
228 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
229 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
230 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
231 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
232     (which was probably broken, too).
233 root 1.281 - support negative glow radii during daytime, too.
234     - use circular, not rectangular, viewing area.
235     - use minimum viewing distance of 2 in outdoor maps.
236     - negative glow is stronger than viewing area or lamps.
237 root 1.283 - (arch) new darkness spell face.
238 root 1.272
239 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
240     - (maps) completely redesigned scorn.
241 root 1.269 - "cast light" now works on oneself.
242 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
243     negative glow radii again (they were totally broken before).
244 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
245 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
246 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
247 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
248 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
249     back to the player.
250 root 1.251 - attuned/repell and spell base level system reworked.
251 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
252 root 1.247 be less erratic now.
253 root 1.248 - refuse to write the uuid file if the uuid is zero
254     (to avoid writing it in early crashes).
255 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
256     - speed up emergency_save by not syncing every file separately.
257     - no longer reattach perl to every object on reload, it's slow, and no longer
258     necessary since we don't nuke stashes anymore.
259     - do not bootstrap perl from the commandline args, use separate eval for
260     better error reporting.
261 root 1.259 - fix a crash when pushing cone spells met ice attacks.
262 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
263 root 1.255 - speed up map refresh in server a bit.
264 elmex 1.258 - refactored drop code and fixed some programming errors in it.
265 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
266 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
267 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
268     as the current weight of the inventory.
269 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
270     dragonfire has been introduced for the non-dragon players.
271 root 1.265 - remove unused "tooltype", "start_holding" object slots.
272     - change "weapontype" object slot to uint8.
273     - convert "hide" object slot into flag.
274     - reorder object members for better locality of reference and codesize
275     decrease.
276 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
277 root 1.267 - fix a crash when no skill could be found when killing amonster.
278 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
279     every completed aio operation.
280 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
281     and update mapspaces if necessary.
282 root 1.246
283 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
284 root 1.241 - removed all command line parsing, only env variables are supported
285     anymore.
286 root 1.239 - region-specific monsters will now once more be on the worldmap.
287 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
288 root 1.225 would grow out of bounds.
289 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
290 root 1.222 - fixed a double-escaping bug in the pod-parser.
291     - rewrote the cfpod parser in C++.
292     - hintmode moved to C++, players need to re-set their hintmode if
293     they dislike "show".
294 root 1.231 - fix RIP inscription.
295 root 1.239 - bump login name length from 18 to 20 char max.
296 root 1.231 - correctly support gender in emotes.
297     - correctly support gender in the death messages.
298     - correctly generate death messages for players only when they really die,
299     with increased information.
300 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
301     and data corruption (but apparently was never triggered).
302 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
303 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
304     data corruption bug.
305 root 1.223 - tweak coredumping/monitoring a bit.
306 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
307 root 1.227 - do not crash in the loader when an inventory object could not be loaded
308     (from a corrupted file).
309 root 1.241 - redid skills command to send output to proper channel.
310 root 1.233 - object->map is no longer refcounting.
311 root 1.228 - add FLAG_DEBUG for internal debugging.
312 root 1.231 - add NDI_VERBATIM flag to send_msg.
313 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
314 root 1.240 - player->exists is no longer a sync_job.
315 root 1.233 - split login.ext's player scheduler into
316     it's own player-scheduler.ext extension.
317 root 1.222
318 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
319 root 1.212 - require perl 5.10.
320 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
321 root 1.204 - swap player and observed count's on the map when observing.
322 root 1.205 - add (mostly untested) mapspace perl class and accessors.
323 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
324 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
325     could be found.
326 root 1.208 - pits now have a configurable "random spread" range and default
327 root 1.213 to a radius of two now.
328 root 1.212 - rewrite pay_player_arch.
329     - use a more stable perl_reload implementation.
330     - do not use Symbol::delete_package (causes crashes after perl-reload),
331     use our own, safer, clear_package instead.
332     - when asynchronously dumping core, close all file handles to allow
333     the server to restart concurrently.
334 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
335     sequences, without double-encoding. it should be faster, too.
336     - the above fixes wrong display of help tetx and many other issues.
337 root 1.216 - use lzf and frag packets for large messages for clients supporting them
338 root 1.218 (0.9976+), use it for long books and other messages.
339 root 1.210 - eradicate listen command and corresponding code.
340 root 1.211 - eradicate logs command.
341 root 1.218 - let the client log into the server log, used for crash backtraces.
342 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
343     old style spell objects with the spell magic bullet.
344 root 1.220 - (arch) fixed skill less rods in the archetypes
345 root 1.204
346 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
347 elmex 1.197 - made jeweler workbench larger and some other minor map
348     changes in jeweler town.
349 root 1.196 - fixed wrong item handling in jeweler skill code.
350 root 1.198 - (arch) use a special "key_random_map" for random map keys
351     that are used up.
352 root 1.199 - fix a crash when the player who was observed has logged out long
353     enough for his region/map to be gone.
354 root 1.200 - port to g++-4.3's incompatible tr1 changes.
355 root 1.201 - add some missing dependencies.
356 root 1.203 - log to /var/log/deliantra/ by default.
357     - hack observe code to enable smooth movmenet when observing.
358 elmex 1.195
359 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
360 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
361 root 1.179 - correctly move gsay to the party channel.
362 root 1.178 - fix a crash when animate weapon was used in some areas.
363 elmex 1.177 - fixed unnecessary identification of by converters created objects.
364 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
365     with NPCs.
366 elmex 1.175 - (arch) dragon scales got proper type now
367 root 1.193 - object::decrease would sometimes cause container weights to
368     be wrong, this has been fixed.
369 root 1.194 - do not send time updates for newly-seen items.
370 root 1.185 - thawing an icecube will once more drop its contents to the ground.
371 root 1.183 - fix cone spells etc. going through walls sometimes.
372 root 1.186 - fix a weight update bug that sometimes left containers
373     with wrong weights.
374 root 1.194 - added auto_apply event and extension for shop tiles.
375 root 1.172 - work around get_map_flags invoking perl and switching the stack.
376     - make sure the map is loaded when using a town portal return.
377 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
378     where healing spells didn't cost any grace.
379 root 1.173 - fix starvation kill reason.
380 root 1.174 - fix pk killer name message.
381 root 1.189 - don't let people apply signs with @match.
382 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
383     what seems to be the biggets memleak in the server).
384 elmex 1.171
385 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
386 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
387     - use anyevent to manage listen ports (this enables IPv6 support).
388 root 1.167 - server supports ipv6 client connections now.
389 root 1.168 - use newly-available Coro::AnyEvent.
390 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
391     to let it handle AIO requests.
392 root 1.167
393 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
394 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
395     processing considerably (especially in the client) and reduces data transfers
396     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
397 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
398     - (map) fixed npc dialogue in pup_land/s_f/special.
399     - bugfix: fix a crash when a player casts a swarm spell and then logs out
400     (swarm spells now stay in the player's inventory).
401 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
402 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
403     archetype *archname* (chairs of different facings were merged).
404     - bugfix: fix a potential crash issue in find_object_name (not used
405     normally).
406 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
407     (destruction, magic missile etc.).
408 root 1.163 - swarm spells without a direction now use various spiral patterns
409     instead of being fully random.
410 root 1.158 - update AnyEvent API to 3.4 and above.
411 root 1.156
412 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
413 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
414 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
415 root 1.152 - bugfix: the jumping skill now gives experience for jumping
416     and for attacking monsters. it also takes about one second to do a jump.
417 root 1.138 - bugfix: players couldn't starve in 2.53 :(
418 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
419 root 1.152 - bugfix: spell effects like word of recall are removed on death.
420 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
421     were created outside a map.
422 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
423     (fixed by reversing the logic).
424 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
425 root 1.153 - bugfix: the random map generator no longer leaks key objects.
426 root 1.154 - bugfix: support random maps >127x127.
427 root 1.152 - (maps) fixed the death certificate system in nimbus.
428 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
429 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
430 root 1.147 - (arch) give ball lightning a real name.
431 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
432 root 1.155 - support cfpod in ex replies (client item tooltips).
433 root 1.143 - unapply item in range slow when readying a spell.
434 root 1.148 - bugfix: account for rounding errors in weight updates.
435 root 1.139 - remove synchronous mkdir in chargen_race_done.
436     - fix per-race starting maps.
437 root 1.142 - check hiscore on suicide and quit as well.
438 root 1.138 - tell players when they are starving.
439 root 1.133 - get rid of costly object_from_name conversion for altar effects.
440     - fix map difficulty calculation for generators.
441 root 1.146 - slightly more intelligent handling of "is_animated" flag.
442 root 1.149 - support no_drop map header flag (before it was only available internally).
443 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
444 root 1.133
445 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
446 root 1.119 - bugfix: custom skill settings were not saved by the server.
447     - bugfix: remove did not actually remove items from the inventory, leaving
448 root 1.116 ghost items.
449 root 1.119 - bugfix: properly update items identified on the ground.
450 root 1.120 - bugfix: use localtime_r in the logger thread.
451 root 1.122 - bugfix: player starvation will now give the correct kill reason.
452     - bugfix: archetype reloads could crash the server.
453 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
454 elmex 1.114 player is not logged in.
455 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
456 root 1.117 server startup.
457 root 1.128 - bugfix: fix the door surround check in the random map generator.
458     - (maps) fix heaven quest difficulty progression.
459     - (maps) fix some random map styles.
460     - dropping items a shop is not interested in won't sell them anymore.
461     - rods and horns with a too low maximum charge allow now at least one discharge.
462     - implement kill & death statistics.
463     - random map preparation is no longer synchronous.
464     - rewrite find_style in perl, no longer does synchronous I/O.
465     - improve random map specials placement.
466     - make the killer a real object pointer instead of a string, improved
467     kill reason messages.
468 root 1.117 - take advantage of new aio_close and aio_chmod.
469 root 1.128 - implement archetype::get, object::deep_clone and update callers.
470 root 1.125 - change_abil is much faster.
471 root 1.126 - update the floorbox more often to work around the reverses item order
472     display in clients.
473 root 1.125 - cleaned up object copying by encapsulating it to a single place.
474 root 1.126 - add hints to the invite messages.
475 root 1.127 - rewrote key<->value pair handling.
476 root 1.128 - use an independent random number generator for the random map generator.
477 elmex 1.113
478 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
479 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
480     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
481     - completely automate the weight handling, should fix all weight
482     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
483 root 1.103 - reloading archetypes while a user was in the character creation phase
484     could crash the server.
485 root 1.106 - fix a nontrivial number of cases of code commented similar
486     to "is this really correct?", as many of those cases are now handles
487     automatically by lower level code.
488     - replace many ad-hoc checks for client visibility by object::visible_to,
489     should result in broader applicability of functions using it.
490 root 1.104 - merge items with different arch pointers refering to the same arch
491     (due to archetype reloads).
492 root 1.106 - refactored the object remove/insert functions and most related
493     functions (decrease, split, merge_ob etc.).
494 root 1.105 - make it compile better on freebsd (reported by pippijn).
495 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
496 root 1.108 - fix the longstanding "container stays open" bug.
497 root 1.107 - improved floorbox updating to be incremental and other protocol
498     optimisations.
499     - get rid of update_after_inventory_change and only do update stats
500     for weight once/tick/player at max.
501 root 1.109 - rewrite party commands, use party channel.
502 root 1.103
503 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
504 root 1.97 - properly link against libgthread as that is needed to make the slice
505     allocator thread-safe.
506 root 1.91 - support perls not compiled with 64 bit support (though this is not a
507     recommended configuration) (reported by Samuel Gondouin).
508 root 1.94 - always put godgiven items into the player inventory, never any containers.
509 root 1.92 - (maps, arch) the scorn go club was founded!
510 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
511 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
512     became a real spell-class.
513 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
514     - (arch) considerably strengthened spark shower and destruction.
515     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
516     finally reloadable at runtime.
517     - changed archetype loading algorithm to only require one pass and
518     use delayed resolving of references.
519 root 1.101 - examine command now uses the examine infobox.
520 root 1.102 - implement an "incremental garbage collector" for archetypes.
521 root 1.98 - enable slice allocator again.
522 root 1.96 - implement optional free memory poisoning.
523 root 1.91
524 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
525 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
526 root 1.85 skill.
527 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
528     names (also update all maps to use money instead of coins).
529 root 1.78 - add uuid accessors to perl.
530     - add coin names and archetype accessors to perl.
531 root 1.80 - fix runtime uuid file format to use "." instead of ",".
532 root 1.78 - change perl extensions to not use hardcoded coins and values.
533 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
534     and be more parsimonous of uuid usage by the exact value out on exit.
535 root 1.86 - write log messages in another thread, removing another sync point.
536     - support multi-line log messages in a nicer way.
537 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
538 root 1.81 - fix a minor memleak in the random map generator.
539     - some parts of the random map generator are not coroutine-safe,
540     so only call it "single-threaded".
541     - major cleanup of memory management in random map generator.
542 root 1.87 - slight refactoring of the random map generator, faster too.
543 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
544     bookkeeping bug.
545 root 1.87 - work around "player is on active list" problem by deactivating player
546     after loading.
547 root 1.81 - garbage collect shstr's more evenly and adaptively only when
548     there have in fact been allocations.
549 root 1.82 - fix object::insert to do as documented and insert into the env
550     if necessary.
551     - fix cf::map::unique_maps.
552     - fix nrof overflow check in can_merge_slow.
553     - fix converter code to handle >31 bit values.
554 elmex 1.83 - added support for the player_sold flag
555 root 1.84 - converters no longer accept unpaid items.
556 root 1.88 - canonicalize random map meta files for better unification.
557 root 1.77
558 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
559 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
560     when mlockall has been used.
561 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
562 root 1.72 - use separate thread for ticker timing (and more in the future).
563     this greatly increases timing accuracy and gets rid of an enourmous
564     number of gettimeofday calls.
565 root 1.82 - use a separate thread to signal aio completion, for lower latency.
566 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
567 root 1.71
568 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
569 root 1.68 - rebalanced default experience table to be more exponential
570     and much easier up to level ~40, then moderately harder.
571 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
572 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
573     - do not exit on reload/load errors but properly cleanup.
574 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
575 root 1.66
576 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
577 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
578     (this fixes the jeweler skill).
579 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
580 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
581 root 1.63 - move tombstone to real map if player died due to cave-in (even if
582     it has reset, which is better than putting it on the savebed, also as
583 root 1.321 proof that the player didn't use a savebed).
584 root 1.59
585 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
586 root 1.56 - work around perl bug in configure perl module version check.
587 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
588 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
589 root 1.52 - fix a bug in animate_weapon, causing a crash.
590 root 1.54 - no longer exit when a coroutine throws an exception.
591 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
592 root 1.53 - fix the "<player> is nuts" message.
593 root 1.58 - fix an exception at logout due to the json_coder being gone.
594 root 1.43 - upgrade to EV version 2.0 API.
595 root 1.47 - when players don't apply a savebed correctly but stand above one,
596     do not move or kill them.
597 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
598 root 1.43 - implement generic framework for server-side resource files.
599     - implement resource file update event.
600     - hook experience table update into the framework.
601     - move jeweler.yaml to resources (arch/).
602 root 1.44 - switch from Crossfire to Deliantra perl module.
603     - implement json2json arch filter.
604 root 1.45 - implement widget protocol version 2, support for ui templates.
605 root 1.54 - mapinfo is now handled fully asynchronously.
606 root 1.48 - ext/irc: also log irc messages.
607 root 1.51 - ext/schmorplog: write user stat files asynchronously.
608 root 1.43
609 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
610 elmex 1.41 - limited the number of items that can be picked up and dropped
611 root 1.42 as temporary measurement against bad performance or dropping things
612     (this lead to long freezes and triggered the watchdog).
613 elmex 1.41 - improved the performance of the drop command a bit.
614 root 1.38 - switch from Event to EV for higher performance, easier usage,
615     less bugs...
616 root 1.39 - updated to release version of the gnu affero license.
617 root 1.38
618 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
619 root 1.36 - more thoroughly rename the binaries, contact addresses.
620     - update the copyrights.
621 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
622     crashes.
623 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
624     potentially causing crashes.
625 root 1.35 - assign weapons on user load time, not login-time, avoiding
626     crashes.
627    
628 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
629 root 1.32 - fixed an important bug that caused passwords to be forgotten.
630 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
631     in some of the maps.
632 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
633     which is now trivial to do.
634 root 1.33 - removed all traces of the old (and never working) plug-in interface
635     (70kb code less on amd64).
636 root 1.34 - improve/tune scheduling priorities.
637     - fix some freezing bugs.
638     - fix a memory corruption problem in dynbuf.printf.
639     - use channels for chat and many informational commands.
640     - improved the tutorial.
641     - create missile is now fixed.
642     - race fields must now contain archetypes.
643     - jumping skill now works as advertised.
644 root 1.31
645 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
646 root 1.24 - relicense under the gnu affero license.
647 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
648 root 1.24 - implement server-side framework for generic resources.
649     - use resource framework for server-provided ambient
650     music.
651 root 1.27 - save object owners (players only atm).
652 root 1.24 - replace limited sound api with server-provided sound effects.
653     - new sc (sound control) protocol command.
654     - improve fxix protocol to include types.
655     - exactly fill tcp segments, if possible.
656     - output-rate is now an upper limit, the server will automatically
657     (and quite perfectly) adjust to the network conditions, ensuring
658     low latency even during bulk transfers (music, images, sounds etc.).
659     - implement server-side widgets (i.e. client widgets controlled
660     in the server side). this will allow future expansion without
661     having to upgrade clients.
662     - implement a (artwork) world map with realtime player position
663     tracking.
664     - new and more efficient extcmd (server still supports old extcmd
665     protocol).
666 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
667     calcluation that could be easily exploited by users.
668     - rebalanced diseases to spread more naturally/evenly.
669     - completely asynchronous map loading even for tiled maps.
670 root 1.24 - replace simple messaging protocol with channels carrying metadata
671     (similar to message types, but more directed at the user).
672     - reduce command processing latency by a whopping 120ms by
673     reordering some processing steps inside the server. this directly
674     reduces lag by 120ms.
675     - actually send spell faces to the client.
676 root 1.23 - implement player genders.
677 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
678     otherwise return to savebed and possible kill if the log-out
679     was for too long.
680     - fast socket-dead detection (kick player after 8 seconds without ack).
681     - greatly reduce the cpu time needed to draw maps _again_.
682     - archetypes are now subclasses of objects.
683     - rebalanced shop greed and approval functions to be more realistic
684     (and likely match the actual intention).
685 root 1.23 - implement "crossfire pod" format for messages, with working bold,
686     italic, gender-specific text, paragraphs etc.
687 root 1.24 - implemented hint framework, players can opt to receive hints.
688     - implemented (long) book framework, added some books from the cf wiki.
689 root 1.23 - implement generic message framework that uses xml, utf8 for the client
690     protocol and is capable of transmitting generic meta information.
691 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
692     - replace the nexus by a per-player tutorial map that teaches stuff
693     better than the newbie house.
694 root 1.18 - fix the magicmap colours.
695 root 1.19 - optimise map update even more by removing unneeded code and checks.
696     - decouple map and stats update from pl->ob and use pl->observe instead.
697     - implement observe command.
698 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
699     calls with a simple comparison.
700     - fix a latent crossfire bug that could crash the server because the
701     map refresh did not update the mapspace.
702 root 1.24 - support custom keys for regions and maps, regions are now
703     refcount-managed.
704     - allow worldmap overlays anywhere in the 000..999 range.
705     - new system to acquire time slices for background jobs, to reduce
706     jitter.
707 root 1.27 - semi-persistent object-referencing framework (currently only players
708     supported).
709 root 1.22 - dependency tracking for perl extensions.
710 root 1.24 - new slag-ex extension for cleaning cauldrons.
711     - fix invoke result processing.
712     - there are even less i/o syncpoints in the server now.
713 root 1.29 - added map-tags extension that scans all maps for object tags
714     and records them in the database (not used yet).
715 root 1.28 - metaserver 2 support.
716 root 1.22 - many more bugfixes and minor optimisations.
717 root 1.16
718 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
719 root 1.14 - optimised event invocation (non-wanted events can now be
720     skipped with 4-5 inlined instructions).
721 root 1.12 - complete rewrite of town_portal: it now creates a portal
722     to the "nearest" town only, travel is only possible
723 root 1.13 to the town and back, anybody can use it (also removes
724     one of the remaining syncpoints in the server).
725 root 1.10 - complete rewrite of the range/attack skill slot system:
726     there are now two slots, one for combat, one for ranged
727     attacks.
728     - introduce the concept of a current weapon (either a ranged
729     or a combat weapon/skill/tool) and switch between them as
730     needed.
731     - rewrite bow code so bows get more useful: apply damage,
732     attacktype and other stats to the arrows and treat
733     bows as weapons. also rebalance the missile weapons skill
734     so its damage increases with level.
735     - rewrite the complete player speed logic: weapon_speed now
736     works as documented and there are no unnatural speed boosts.
737 root 1.6 - implement a utility - cfutil - that simplifies arch and map
738     installation, replacing the old collect scripts and
739 root 1.9 simplying deployment by scaling and cutting faces as required.
740     - simplify the map protocol extensively by taking advantage
741     of missing bigfaces, speeding up map generation immensely.
742 root 1.6 - implement inherit keyword allowing archetypes to inherit from
743     other archetypes.
744     - rationalise archetype, region and treasurelist file format
745     into a single file format and make them reloadable asynchronously.
746 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
747     reloadable at runtime.
748 root 1.6 - implement 64x64 faceset support.
749     - implement fxixsx protocol that saves
750     a lot of bandwidth over the old image/face/smooth packets
751 root 1.11 and allows images > packetsize, incremental and background
752     transfers.
753 root 1.6 - implement a bandwidth-saving smoothing protocol that works
754     on a face basis as opposed to a mapspace basis.
755 root 1.7 - the server can now rate-limit image uploads to not exceed
756     a certain (client-configurable) speed while guarenteeing full
757     freedom of movement.
758 root 1.8 - implement new ex command to request item descriptions.
759     - implement new msg command for in-game messages with meta
760     information (using xml).
761 root 1.9 - enforce utf-8 for all text messages.
762 root 1.13 - added micropather (not used yet).
763 root 1.6 - many, many bugfixes.
764 root 1.1
765 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
766 root 1.1 - make coroapi accessible to cf+.
767     - moved map handling logic completely to perl
768     - per player maps are now marked in the map
769 root 1.2 - maps are saved completely differently now,
770     and much more often.
771 root 1.17 - rewrote map header parser and writer, to be much faster.
772 pippijn 1.4 - maps and players are now (in the average case) loaded
773 root 1.2 and saved completely asynchronously, I/O contention will no
774     longer freeze the server.
775 pippijn 1.4 - players and maps can be loaded anytime, without the player
776 root 1.2 being logged in.
777 root 1.1 - automatically generate method interfaces for perl from headers
778     - unbundled freezethaw
779     - mostly rewrote common/map.C
780     - completely rewrite server/swap.C
781     - introduced "runtime", the CCT clock (corrected crossfire time) :)
782     - introduced new keyword for map files: file_format_version (integer, server version: 0)
783     - better message for apply failures due to applymode
784     - removed most all of the weather code
785     - unified logging to stderr and file
786     - too many minor changes to document