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Revision: 1.383
Committed: Wed Jul 29 03:27:05 2009 UTC (14 years, 9 months ago) by root
Branch: MAIN
Changes since 1.382: +40 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.383 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: rewrite highscore code
19    
20     TODO: greeting message on what to do in dialog after race selection.
21     TODO: health bars for earthwalls seem to start at 100% end die at 50%
22    
23    
24     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
25     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
26     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
27     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
28     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
29     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
30     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31    
32     2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
33     2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
34     2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
35     2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36    
37    
38     TODO: autopickup in shop
39     TODO: quit charcetr doesn't nuke in-memory per-player maps
40     TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain climbing(?) exp
41     TODO: farmwife doesn't react to guuh's head?
42     TODO: shop mats should use the nesrest other shopmat, always.
43    
44 root 1.382 2.79 Tue Jul 28 00:56:36 CEST 2009
45 root 1.381 - IO::AIO chaged to using eventfd internally - updated server to not
46     freeze with IO::AIO anymore due this change.
47 root 1.364 - avoid a crash when a player tries to apply a lighter.
48 root 1.376 - allow a spell argument for dimension door.
49 root 1.362 - move shop item listing and some otherstuff into the info tab.
50 root 1.360 - avoid crashes when non-players cast party spells.
51 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
52 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
53     - small improvement of the number of potions in shops
54     (by Job Vranish).
55     - added a few party spells (by Job Vranish).
56 root 1.362 - use a common message dynbuf.
57 root 1.364 - destroying tear down objects will now use the full hp range
58     for animation and will only destroy/lastframe when hp < 0.
59     - allow monsters to use earth to dust.
60     - use manhattan distance for get_rangevector_from_mapcoord, just as
61     in get_rangevector.
62     - los updates now correctly take tiled maps into account.
63     - do los updates even on maps without darkness.
64 elmex 1.365 - fixed quiver of holding bolts to be able to hold bolts.
65 root 1.375 - upgrade to IO::AIO 3.21.
66 elmex 1.366 - fixed show invisible, to show objects of type CONTAINER.
67 elmex 1.373 - properly catching exceptions from callback in irc.ext.
68 root 1.377 - fixed a potentially hazardous bug in cfpod regarding Z<>.
69 elmex 1.370 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
70 elmex 1.368 - (arch) added hint about usage to Slag Ex.
71 root 1.378 - (maps) /darcap/quest/water sea1 tile are now passable by players,
72     like the rest.
73 elmex 1.371 - (maps) added /heaven/gem_shop by Boes.
74 root 1.378 - (arch+maps) added rate limited converter and adjusted
75     /elmex/mana_fountain.
76     - store arrow->slaying in custom_name, to get rid of the spellarg slot.
77     - reduce size of casting_time, move_status, attack_movement,
78     last_heal and last_sp slots, squeezing some more space out of struct
79 root 1.379 object, also declare expmul as constant 1.0, as it isn't used
80     anywhere.
81 root 1.358
82 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
83     - fixed bug in alchemy, where finding the right object for enhancements
84     didn't work.
85 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
86     effects (w.r.t. put_more) per mapspace, to give the server a chance
87     to survive a hundred deathsheads.
88 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
89     disastrous bug of unfortunately unknown proportions...
90 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
91 root 1.343 - use gender-neutral place descriptions for invite.
92 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
93     Thanks go to Lisa Larsen!
94 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
95     anymore).
96 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
97 root 1.345 - use better dependency tracking for include/keyword.h.
98 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
99     so it is possible to invite somebody out of some stck-till-death traps,
100 root 1.346 or simply to commit suicide.
101 root 1.352 - replace the "ignoring delayed commands" message by something more useful
102     (cf. cunning gnome freezeing issue).
103 elmex 1.349 - various fixes for weapon improvements.
104 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
105 root 1.353 - support T and G sequences in cfpod.
106 root 1.343
107 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
108 root 1.339 - convert me command from per-map to chat, which makes more sense, also
109     document it.
110 elmex 1.336 - more than one spellbooks of same class can now be given
111     in class selection.
112 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
113     spell rebalancements.
114 elmex 1.338 - the IRC gateway filters IRC colors now.
115 elmex 1.336
116 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
117 root 1.331 - (arch) fix quiver of Holding Bolts.
118 root 1.332 - applying unpaid items will now examine them.
119 root 1.330 - add "What" column to body command, showing items in that slot.
120 elmex 1.329 - redesigned and rebalanced lamps and torches.
121 root 1.330 - add "..." to item names that have been shortened.
122     - fixed "assign" function that squeezes strings into fixed length.
123 elmex 1.333 - add cursed effect to lamps and (some) torches.
124 elmex 1.334 - fixed bad assigned crafting skills and their tools.
125 root 1.312
126 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
127 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
128 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
129 root 1.312 - make monster smell logic dependent on their wisdom stat.
130 root 1.324 - put the death reason into a separate tab.
131     - converted "connected" slot to string, cleanly got rid of some ugly
132     hacks such as the path_attuned hack.
133 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
134     - replace one-at-a-time hash by faster than smaller FNV-1a hash
135     when hashing strings.
136 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
137 elmex 1.320 whether the right cauldron is used.
138 root 1.313 - considerably optimise shared string implementation by
139 root 1.316 making its null value a compiletime constant.
140 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
141     as well as using shstr_cmp to pass shared stringsa round efficiently,
142     for lots of code size savings.
143 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
144     they are sleeping: generators now check for the sleeping flag.
145 root 1.318 - tell gcc not to excessively inline some perl interface functions.
146 root 1.322 - remove marking rune length limit.
147 root 1.323 - fix formatting of cfpod when a verbatim block was following
148     a single newline.
149     - move resistances, statistics and showpets command output into tabs.
150 root 1.326 - implement map scripts that can replace the boulder logic without
151     having to write extensions.
152 root 1.310
153 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
154 root 1.302 - fix a longstanding bug that teared multipart monsters
155     at map boundaries apart.
156 root 1.292 - temporarily make permanently invisible player visible when
157     he/she makes noise.
158 root 1.284 - fix being able to see through walls a bit.
159 root 1.303 - improve look at output.
160 root 1.285 - completely replaced the line of sight algorithm with a variant
161     of spiral fov capable of visibility grades and arbitrary
162     shadow angles, that uses less memory and less code.
163     - the new los code supports arbitrary map rectangles and loosens
164 root 1.310 other restrictions of the old code, supporting further optimisations.
165     - update los if blocksview-objects are inserted in a map, not just when
166 root 1.287 removed (e.g. for summon fog).
167 root 1.303 - permanent invisibility doesn't make immune against making noise:
168     implement a noise system that allows monsters to locate the player
169     when he/she makes noise.
170     - implement a primitive smell system that monsters can use to track
171     players.
172 elmex 1.288 - create bomb now also works when casted by door traps.
173 elmex 1.290 - (arch) new torch graphics.
174 root 1.289 - (maps) considerably soften the subway spider.
175 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
176     the guards from being killed by players.
177 root 1.310 - (maps) lots of tweaks in and around scorn.
178     - (maps) use special non-blocksview jungle, mountain and
179     darkforest freely on the worldmap, to get gradual sight obstacles
180     instead of total blackout in those areas.
181 root 1.289 - no maximum darkness for outdoor maps anymore.
182 root 1.291 - add more hints, fix some messages.
183 root 1.292 - fix a bug: firing rods should tell you something about them.
184     - make light additive even within players.
185 root 1.293 - darken xrays effect a bit.
186     - improve handling of los changes when inserting or removing
187     objects, not perfect yet.
188     - make map darkness signed (formerly unsigned) to allow
189 root 1.294 ambient lighting and centrally manage darkness as an offset.
190     - revamped, fixed and documented the server calendrics, also
191     tell users the current time and data, to improve awareness.
192     - implement proper wizlook flag and handling of wizlook, instead
193     of dumbly just clearing los once.
194 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
195     and has a smaller runtime variance.
196 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
197     making them actually useful.
198     - see_in_dark now increases the viewing radius by 3.
199 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
200     speedup, as well as in many other places.
201 root 1.299 - remove support for extended map infos - these are not used
202     by the deliantra client and removing them gives us a 10% speedup
203     when sending map changes.
204 root 1.300 - remove most gcfclient and other client bug workarounds, as well
205     as now obsolete protocol versions, simplying the code.
206 root 1.301 - optimise and simplify generation of random numbers.
207 root 1.303 - correctly provide a non-zero default density for materials, to
208     avoid crashes, fix other bugs in the material handling code.
209     - fix volume calculations.
210     - fix cfpod parsing when multiple verbatim blocks were separated by
211     newlines.
212 root 1.305 - increase monster detection radius from wis/5 to wis/3.
213 root 1.306 - remove old pickup modes.
214     - remove obsolete disarm and search commands (search wasn't working
215     anyways).
216 root 1.308 - fix a crash when an npc applied a sign.
217 root 1.284
218 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
219 root 1.283 - this release is assumed to be very stable.
220     - (maps) radically redesigned and improved tutorial.
221 root 1.280 - directional casting no longer immediately removes the invisible effect.
222 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
223 root 1.272 - fix overflow in lighting calculations.
224     - negative glow radii can no longer cause total darkness.
225 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
226     only maximally-lit ones.
227 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
228     - swashbucklers got the oratory skill now.
229 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
230 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
231 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
232 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
233     (which was probably broken, too).
234 root 1.281 - support negative glow radii during daytime, too.
235     - use circular, not rectangular, viewing area.
236     - use minimum viewing distance of 2 in outdoor maps.
237     - negative glow is stronger than viewing area or lamps.
238 root 1.283 - (arch) new darkness spell face.
239 root 1.272
240 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
241     - (maps) completely redesigned scorn.
242 root 1.269 - "cast light" now works on oneself.
243 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
244     negative glow radii again (they were totally broken before).
245 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
246 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
247 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
248 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
249 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
250     back to the player.
251 root 1.251 - attuned/repell and spell base level system reworked.
252 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
253 root 1.247 be less erratic now.
254 root 1.248 - refuse to write the uuid file if the uuid is zero
255     (to avoid writing it in early crashes).
256 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
257     - speed up emergency_save by not syncing every file separately.
258     - no longer reattach perl to every object on reload, it's slow, and no longer
259     necessary since we don't nuke stashes anymore.
260     - do not bootstrap perl from the commandline args, use separate eval for
261     better error reporting.
262 root 1.259 - fix a crash when pushing cone spells met ice attacks.
263 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
264 root 1.255 - speed up map refresh in server a bit.
265 elmex 1.258 - refactored drop code and fixed some programming errors in it.
266 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
267 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
268 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
269     as the current weight of the inventory.
270 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
271     dragonfire has been introduced for the non-dragon players.
272 root 1.265 - remove unused "tooltype", "start_holding" object slots.
273     - change "weapontype" object slot to uint8.
274     - convert "hide" object slot into flag.
275     - reorder object members for better locality of reference and codesize
276     decrease.
277 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
278 root 1.267 - fix a crash when no skill could be found when killing amonster.
279 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
280     every completed aio operation.
281 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
282     and update mapspaces if necessary.
283 root 1.246
284 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
285 root 1.241 - removed all command line parsing, only env variables are supported
286     anymore.
287 root 1.239 - region-specific monsters will now once more be on the worldmap.
288 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
289 root 1.225 would grow out of bounds.
290 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
291 root 1.222 - fixed a double-escaping bug in the pod-parser.
292     - rewrote the cfpod parser in C++.
293     - hintmode moved to C++, players need to re-set their hintmode if
294     they dislike "show".
295 root 1.231 - fix RIP inscription.
296 root 1.239 - bump login name length from 18 to 20 char max.
297 root 1.231 - correctly support gender in emotes.
298     - correctly support gender in the death messages.
299     - correctly generate death messages for players only when they really die,
300     with increased information.
301 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
302     and data corruption (but apparently was never triggered).
303 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
304 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
305     data corruption bug.
306 root 1.223 - tweak coredumping/monitoring a bit.
307 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
308 root 1.227 - do not crash in the loader when an inventory object could not be loaded
309     (from a corrupted file).
310 root 1.241 - redid skills command to send output to proper channel.
311 root 1.233 - object->map is no longer refcounting.
312 root 1.228 - add FLAG_DEBUG for internal debugging.
313 root 1.231 - add NDI_VERBATIM flag to send_msg.
314 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
315 root 1.240 - player->exists is no longer a sync_job.
316 root 1.233 - split login.ext's player scheduler into
317     it's own player-scheduler.ext extension.
318 root 1.222
319 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
320 root 1.212 - require perl 5.10.
321 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
322 root 1.204 - swap player and observed count's on the map when observing.
323 root 1.205 - add (mostly untested) mapspace perl class and accessors.
324 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
325 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
326     could be found.
327 root 1.208 - pits now have a configurable "random spread" range and default
328 root 1.213 to a radius of two now.
329 root 1.212 - rewrite pay_player_arch.
330     - use a more stable perl_reload implementation.
331     - do not use Symbol::delete_package (causes crashes after perl-reload),
332     use our own, safer, clear_package instead.
333     - when asynchronously dumping core, close all file handles to allow
334     the server to restart concurrently.
335 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
336     sequences, without double-encoding. it should be faster, too.
337     - the above fixes wrong display of help tetx and many other issues.
338 root 1.216 - use lzf and frag packets for large messages for clients supporting them
339 root 1.218 (0.9976+), use it for long books and other messages.
340 root 1.210 - eradicate listen command and corresponding code.
341 root 1.211 - eradicate logs command.
342 root 1.218 - let the client log into the server log, used for crash backtraces.
343 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
344     old style spell objects with the spell magic bullet.
345 root 1.220 - (arch) fixed skill less rods in the archetypes
346 root 1.204
347 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
348 elmex 1.197 - made jeweler workbench larger and some other minor map
349     changes in jeweler town.
350 root 1.196 - fixed wrong item handling in jeweler skill code.
351 root 1.198 - (arch) use a special "key_random_map" for random map keys
352     that are used up.
353 root 1.199 - fix a crash when the player who was observed has logged out long
354     enough for his region/map to be gone.
355 root 1.200 - port to g++-4.3's incompatible tr1 changes.
356 root 1.201 - add some missing dependencies.
357 root 1.203 - log to /var/log/deliantra/ by default.
358     - hack observe code to enable smooth movmenet when observing.
359 elmex 1.195
360 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
361 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
362 root 1.179 - correctly move gsay to the party channel.
363 root 1.178 - fix a crash when animate weapon was used in some areas.
364 elmex 1.177 - fixed unnecessary identification of by converters created objects.
365 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
366     with NPCs.
367 elmex 1.175 - (arch) dragon scales got proper type now
368 root 1.193 - object::decrease would sometimes cause container weights to
369     be wrong, this has been fixed.
370 root 1.194 - do not send time updates for newly-seen items.
371 root 1.185 - thawing an icecube will once more drop its contents to the ground.
372 root 1.183 - fix cone spells etc. going through walls sometimes.
373 root 1.186 - fix a weight update bug that sometimes left containers
374     with wrong weights.
375 root 1.194 - added auto_apply event and extension for shop tiles.
376 root 1.172 - work around get_map_flags invoking perl and switching the stack.
377     - make sure the map is loaded when using a town portal return.
378 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
379     where healing spells didn't cost any grace.
380 root 1.173 - fix starvation kill reason.
381 root 1.174 - fix pk killer name message.
382 root 1.189 - don't let people apply signs with @match.
383 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
384     what seems to be the biggets memleak in the server).
385 elmex 1.171
386 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
387 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
388     - use anyevent to manage listen ports (this enables IPv6 support).
389 root 1.167 - server supports ipv6 client connections now.
390 root 1.168 - use newly-available Coro::AnyEvent.
391 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
392     to let it handle AIO requests.
393 root 1.167
394 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
395 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
396     processing considerably (especially in the client) and reduces data transfers
397     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
398 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
399     - (map) fixed npc dialogue in pup_land/s_f/special.
400     - bugfix: fix a crash when a player casts a swarm spell and then logs out
401     (swarm spells now stay in the player's inventory).
402 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
403 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
404     archetype *archname* (chairs of different facings were merged).
405     - bugfix: fix a potential crash issue in find_object_name (not used
406     normally).
407 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
408     (destruction, magic missile etc.).
409 root 1.163 - swarm spells without a direction now use various spiral patterns
410     instead of being fully random.
411 root 1.158 - update AnyEvent API to 3.4 and above.
412 root 1.156
413 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
414 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
415 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
416 root 1.152 - bugfix: the jumping skill now gives experience for jumping
417     and for attacking monsters. it also takes about one second to do a jump.
418 root 1.138 - bugfix: players couldn't starve in 2.53 :(
419 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
420 root 1.152 - bugfix: spell effects like word of recall are removed on death.
421 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
422     were created outside a map.
423 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
424     (fixed by reversing the logic).
425 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
426 root 1.153 - bugfix: the random map generator no longer leaks key objects.
427 root 1.154 - bugfix: support random maps >127x127.
428 root 1.152 - (maps) fixed the death certificate system in nimbus.
429 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
430 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
431 root 1.147 - (arch) give ball lightning a real name.
432 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
433 root 1.155 - support cfpod in ex replies (client item tooltips).
434 root 1.143 - unapply item in range slow when readying a spell.
435 root 1.148 - bugfix: account for rounding errors in weight updates.
436 root 1.139 - remove synchronous mkdir in chargen_race_done.
437     - fix per-race starting maps.
438 root 1.142 - check hiscore on suicide and quit as well.
439 root 1.138 - tell players when they are starving.
440 root 1.133 - get rid of costly object_from_name conversion for altar effects.
441     - fix map difficulty calculation for generators.
442 root 1.146 - slightly more intelligent handling of "is_animated" flag.
443 root 1.149 - support no_drop map header flag (before it was only available internally).
444 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
445 root 1.133
446 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
447 root 1.119 - bugfix: custom skill settings were not saved by the server.
448     - bugfix: remove did not actually remove items from the inventory, leaving
449 root 1.116 ghost items.
450 root 1.119 - bugfix: properly update items identified on the ground.
451 root 1.120 - bugfix: use localtime_r in the logger thread.
452 root 1.122 - bugfix: player starvation will now give the correct kill reason.
453     - bugfix: archetype reloads could crash the server.
454 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
455 elmex 1.114 player is not logged in.
456 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
457 root 1.117 server startup.
458 root 1.128 - bugfix: fix the door surround check in the random map generator.
459     - (maps) fix heaven quest difficulty progression.
460     - (maps) fix some random map styles.
461     - dropping items a shop is not interested in won't sell them anymore.
462     - rods and horns with a too low maximum charge allow now at least one discharge.
463     - implement kill & death statistics.
464     - random map preparation is no longer synchronous.
465     - rewrite find_style in perl, no longer does synchronous I/O.
466     - improve random map specials placement.
467     - make the killer a real object pointer instead of a string, improved
468     kill reason messages.
469 root 1.117 - take advantage of new aio_close and aio_chmod.
470 root 1.128 - implement archetype::get, object::deep_clone and update callers.
471 root 1.125 - change_abil is much faster.
472 root 1.126 - update the floorbox more often to work around the reverses item order
473     display in clients.
474 root 1.125 - cleaned up object copying by encapsulating it to a single place.
475 root 1.126 - add hints to the invite messages.
476 root 1.127 - rewrote key<->value pair handling.
477 root 1.128 - use an independent random number generator for the random map generator.
478 elmex 1.113
479 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
480 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
481     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
482     - completely automate the weight handling, should fix all weight
483     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
484 root 1.103 - reloading archetypes while a user was in the character creation phase
485     could crash the server.
486 root 1.106 - fix a nontrivial number of cases of code commented similar
487     to "is this really correct?", as many of those cases are now handles
488     automatically by lower level code.
489     - replace many ad-hoc checks for client visibility by object::visible_to,
490     should result in broader applicability of functions using it.
491 root 1.104 - merge items with different arch pointers refering to the same arch
492     (due to archetype reloads).
493 root 1.106 - refactored the object remove/insert functions and most related
494     functions (decrease, split, merge_ob etc.).
495 root 1.105 - make it compile better on freebsd (reported by pippijn).
496 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
497 root 1.108 - fix the longstanding "container stays open" bug.
498 root 1.107 - improved floorbox updating to be incremental and other protocol
499     optimisations.
500     - get rid of update_after_inventory_change and only do update stats
501     for weight once/tick/player at max.
502 root 1.109 - rewrite party commands, use party channel.
503 root 1.103
504 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
505 root 1.97 - properly link against libgthread as that is needed to make the slice
506     allocator thread-safe.
507 root 1.91 - support perls not compiled with 64 bit support (though this is not a
508     recommended configuration) (reported by Samuel Gondouin).
509 root 1.94 - always put godgiven items into the player inventory, never any containers.
510 root 1.92 - (maps, arch) the scorn go club was founded!
511 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
512 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
513     became a real spell-class.
514 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
515     - (arch) considerably strengthened spark shower and destruction.
516     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
517     finally reloadable at runtime.
518     - changed archetype loading algorithm to only require one pass and
519     use delayed resolving of references.
520 root 1.101 - examine command now uses the examine infobox.
521 root 1.102 - implement an "incremental garbage collector" for archetypes.
522 root 1.98 - enable slice allocator again.
523 root 1.96 - implement optional free memory poisoning.
524 root 1.91
525 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
526 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
527 root 1.85 skill.
528 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
529     names (also update all maps to use money instead of coins).
530 root 1.78 - add uuid accessors to perl.
531     - add coin names and archetype accessors to perl.
532 root 1.80 - fix runtime uuid file format to use "." instead of ",".
533 root 1.78 - change perl extensions to not use hardcoded coins and values.
534 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
535     and be more parsimonous of uuid usage by the exact value out on exit.
536 root 1.86 - write log messages in another thread, removing another sync point.
537     - support multi-line log messages in a nicer way.
538 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
539 root 1.81 - fix a minor memleak in the random map generator.
540     - some parts of the random map generator are not coroutine-safe,
541     so only call it "single-threaded".
542     - major cleanup of memory management in random map generator.
543 root 1.87 - slight refactoring of the random map generator, faster too.
544 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
545     bookkeeping bug.
546 root 1.87 - work around "player is on active list" problem by deactivating player
547     after loading.
548 root 1.81 - garbage collect shstr's more evenly and adaptively only when
549     there have in fact been allocations.
550 root 1.82 - fix object::insert to do as documented and insert into the env
551     if necessary.
552     - fix cf::map::unique_maps.
553     - fix nrof overflow check in can_merge_slow.
554     - fix converter code to handle >31 bit values.
555 elmex 1.83 - added support for the player_sold flag
556 root 1.84 - converters no longer accept unpaid items.
557 root 1.88 - canonicalize random map meta files for better unification.
558 root 1.77
559 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
560 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
561     when mlockall has been used.
562 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
563 root 1.72 - use separate thread for ticker timing (and more in the future).
564     this greatly increases timing accuracy and gets rid of an enourmous
565     number of gettimeofday calls.
566 root 1.82 - use a separate thread to signal aio completion, for lower latency.
567 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
568 root 1.71
569 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
570 root 1.68 - rebalanced default experience table to be more exponential
571     and much easier up to level ~40, then moderately harder.
572 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
573 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
574     - do not exit on reload/load errors but properly cleanup.
575 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
576 root 1.66
577 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
578 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
579     (this fixes the jeweler skill).
580 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
581 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
582 root 1.63 - move tombstone to real map if player died due to cave-in (even if
583     it has reset, which is better than putting it on the savebed, also as
584 root 1.321 proof that the player didn't use a savebed).
585 root 1.59
586 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
587 root 1.56 - work around perl bug in configure perl module version check.
588 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
589 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
590 root 1.52 - fix a bug in animate_weapon, causing a crash.
591 root 1.54 - no longer exit when a coroutine throws an exception.
592 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
593 root 1.53 - fix the "<player> is nuts" message.
594 root 1.58 - fix an exception at logout due to the json_coder being gone.
595 root 1.43 - upgrade to EV version 2.0 API.
596 root 1.47 - when players don't apply a savebed correctly but stand above one,
597     do not move or kill them.
598 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
599 root 1.43 - implement generic framework for server-side resource files.
600     - implement resource file update event.
601     - hook experience table update into the framework.
602     - move jeweler.yaml to resources (arch/).
603 root 1.44 - switch from Crossfire to Deliantra perl module.
604     - implement json2json arch filter.
605 root 1.45 - implement widget protocol version 2, support for ui templates.
606 root 1.54 - mapinfo is now handled fully asynchronously.
607 root 1.48 - ext/irc: also log irc messages.
608 root 1.51 - ext/schmorplog: write user stat files asynchronously.
609 root 1.43
610 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
611 elmex 1.41 - limited the number of items that can be picked up and dropped
612 root 1.42 as temporary measurement against bad performance or dropping things
613     (this lead to long freezes and triggered the watchdog).
614 elmex 1.41 - improved the performance of the drop command a bit.
615 root 1.38 - switch from Event to EV for higher performance, easier usage,
616     less bugs...
617 root 1.39 - updated to release version of the gnu affero license.
618 root 1.38
619 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
620 root 1.36 - more thoroughly rename the binaries, contact addresses.
621     - update the copyrights.
622 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
623     crashes.
624 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
625     potentially causing crashes.
626 root 1.35 - assign weapons on user load time, not login-time, avoiding
627     crashes.
628    
629 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
630 root 1.32 - fixed an important bug that caused passwords to be forgotten.
631 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
632     in some of the maps.
633 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
634     which is now trivial to do.
635 root 1.33 - removed all traces of the old (and never working) plug-in interface
636     (70kb code less on amd64).
637 root 1.34 - improve/tune scheduling priorities.
638     - fix some freezing bugs.
639     - fix a memory corruption problem in dynbuf.printf.
640     - use channels for chat and many informational commands.
641     - improved the tutorial.
642     - create missile is now fixed.
643     - race fields must now contain archetypes.
644     - jumping skill now works as advertised.
645 root 1.31
646 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
647 root 1.24 - relicense under the gnu affero license.
648 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
649 root 1.24 - implement server-side framework for generic resources.
650     - use resource framework for server-provided ambient
651     music.
652 root 1.27 - save object owners (players only atm).
653 root 1.24 - replace limited sound api with server-provided sound effects.
654     - new sc (sound control) protocol command.
655     - improve fxix protocol to include types.
656     - exactly fill tcp segments, if possible.
657     - output-rate is now an upper limit, the server will automatically
658     (and quite perfectly) adjust to the network conditions, ensuring
659     low latency even during bulk transfers (music, images, sounds etc.).
660     - implement server-side widgets (i.e. client widgets controlled
661     in the server side). this will allow future expansion without
662     having to upgrade clients.
663     - implement a (artwork) world map with realtime player position
664     tracking.
665     - new and more efficient extcmd (server still supports old extcmd
666     protocol).
667 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
668     calcluation that could be easily exploited by users.
669     - rebalanced diseases to spread more naturally/evenly.
670     - completely asynchronous map loading even for tiled maps.
671 root 1.24 - replace simple messaging protocol with channels carrying metadata
672     (similar to message types, but more directed at the user).
673     - reduce command processing latency by a whopping 120ms by
674     reordering some processing steps inside the server. this directly
675     reduces lag by 120ms.
676     - actually send spell faces to the client.
677 root 1.23 - implement player genders.
678 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
679     otherwise return to savebed and possible kill if the log-out
680     was for too long.
681     - fast socket-dead detection (kick player after 8 seconds without ack).
682     - greatly reduce the cpu time needed to draw maps _again_.
683     - archetypes are now subclasses of objects.
684     - rebalanced shop greed and approval functions to be more realistic
685     (and likely match the actual intention).
686 root 1.23 - implement "crossfire pod" format for messages, with working bold,
687     italic, gender-specific text, paragraphs etc.
688 root 1.24 - implemented hint framework, players can opt to receive hints.
689     - implemented (long) book framework, added some books from the cf wiki.
690 root 1.23 - implement generic message framework that uses xml, utf8 for the client
691     protocol and is capable of transmitting generic meta information.
692 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
693     - replace the nexus by a per-player tutorial map that teaches stuff
694     better than the newbie house.
695 root 1.18 - fix the magicmap colours.
696 root 1.19 - optimise map update even more by removing unneeded code and checks.
697     - decouple map and stats update from pl->ob and use pl->observe instead.
698     - implement observe command.
699 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
700     calls with a simple comparison.
701     - fix a latent crossfire bug that could crash the server because the
702     map refresh did not update the mapspace.
703 root 1.24 - support custom keys for regions and maps, regions are now
704     refcount-managed.
705     - allow worldmap overlays anywhere in the 000..999 range.
706     - new system to acquire time slices for background jobs, to reduce
707     jitter.
708 root 1.27 - semi-persistent object-referencing framework (currently only players
709     supported).
710 root 1.22 - dependency tracking for perl extensions.
711 root 1.24 - new slag-ex extension for cleaning cauldrons.
712     - fix invoke result processing.
713     - there are even less i/o syncpoints in the server now.
714 root 1.29 - added map-tags extension that scans all maps for object tags
715     and records them in the database (not used yet).
716 root 1.28 - metaserver 2 support.
717 root 1.22 - many more bugfixes and minor optimisations.
718 root 1.16
719 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
720 root 1.14 - optimised event invocation (non-wanted events can now be
721     skipped with 4-5 inlined instructions).
722 root 1.12 - complete rewrite of town_portal: it now creates a portal
723     to the "nearest" town only, travel is only possible
724 root 1.13 to the town and back, anybody can use it (also removes
725     one of the remaining syncpoints in the server).
726 root 1.10 - complete rewrite of the range/attack skill slot system:
727     there are now two slots, one for combat, one for ranged
728     attacks.
729     - introduce the concept of a current weapon (either a ranged
730     or a combat weapon/skill/tool) and switch between them as
731     needed.
732     - rewrite bow code so bows get more useful: apply damage,
733     attacktype and other stats to the arrows and treat
734     bows as weapons. also rebalance the missile weapons skill
735     so its damage increases with level.
736     - rewrite the complete player speed logic: weapon_speed now
737     works as documented and there are no unnatural speed boosts.
738 root 1.6 - implement a utility - cfutil - that simplifies arch and map
739     installation, replacing the old collect scripts and
740 root 1.9 simplying deployment by scaling and cutting faces as required.
741     - simplify the map protocol extensively by taking advantage
742     of missing bigfaces, speeding up map generation immensely.
743 root 1.6 - implement inherit keyword allowing archetypes to inherit from
744     other archetypes.
745     - rationalise archetype, region and treasurelist file format
746     into a single file format and make them reloadable asynchronously.
747 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
748     reloadable at runtime.
749 root 1.6 - implement 64x64 faceset support.
750     - implement fxixsx protocol that saves
751     a lot of bandwidth over the old image/face/smooth packets
752 root 1.11 and allows images > packetsize, incremental and background
753     transfers.
754 root 1.6 - implement a bandwidth-saving smoothing protocol that works
755     on a face basis as opposed to a mapspace basis.
756 root 1.7 - the server can now rate-limit image uploads to not exceed
757     a certain (client-configurable) speed while guarenteeing full
758     freedom of movement.
759 root 1.8 - implement new ex command to request item descriptions.
760     - implement new msg command for in-game messages with meta
761     information (using xml).
762 root 1.9 - enforce utf-8 for all text messages.
763 root 1.13 - added micropather (not used yet).
764 root 1.6 - many, many bugfixes.
765 root 1.1
766 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
767 root 1.1 - make coroapi accessible to cf+.
768     - moved map handling logic completely to perl
769     - per player maps are now marked in the map
770 root 1.2 - maps are saved completely differently now,
771     and much more often.
772 root 1.17 - rewrote map header parser and writer, to be much faster.
773 pippijn 1.4 - maps and players are now (in the average case) loaded
774 root 1.2 and saved completely asynchronously, I/O contention will no
775     longer freeze the server.
776 pippijn 1.4 - players and maps can be loaded anytime, without the player
777 root 1.2 being logged in.
778 root 1.1 - automatically generate method interfaces for perl from headers
779     - unbundled freezethaw
780     - mostly rewrote common/map.C
781     - completely rewrite server/swap.C
782     - introduced "runtime", the CCT clock (corrected crossfire time) :)
783     - introduced new keyword for map files: file_format_version (integer, server version: 0)
784     - better message for apply failures due to applymode
785     - removed most all of the weather code
786     - unified logging to stderr and file
787     - too many minor changes to document