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Revision: 1.39
Committed: Wed Nov 21 05:46:45 2007 UTC (16 years, 5 months ago) by root
Branch: MAIN
Changes since 1.38: +1 -0 lines
Log Message:
yeah, finally

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.38 - switch from Event to EV for higher performance, easier usage,
4     less bugs...
5 root 1.39 - updated to release version of the gnu affero license.
6 root 1.38
7 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
8 root 1.36 - more thoroughly rename the binaries, contact addresses.
9     - update the copyrights.
10 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
11     crashes.
12 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
13     potentially causing crashes.
14 root 1.35 - assign weapons on user load time, not login-time, avoiding
15     crashes.
16    
17 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
18 root 1.32 - fixed an important bug that caused passwords to be forgotten.
19 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
20     in some of the maps.
21 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
22     which is now trivial to do.
23 root 1.33 - removed all traces of the old (and never working) plug-in interface
24     (70kb code less on amd64).
25 root 1.34 - improve/tune scheduling priorities.
26     - fix some freezing bugs.
27     - fix a memory corruption problem in dynbuf.printf.
28     - use channels for chat and many informational commands.
29     - improved the tutorial.
30     - create missile is now fixed.
31     - race fields must now contain archetypes.
32     - jumping skill now works as advertised.
33 root 1.31
34 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
35 root 1.24 - relicense under the gnu affero license.
36 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
37 root 1.24 - implement server-side framework for generic resources.
38     - use resource framework for server-provided ambient
39     music.
40 root 1.27 - save object owners (players only atm).
41 root 1.24 - replace limited sound api with server-provided sound effects.
42     - new sc (sound control) protocol command.
43     - improve fxix protocol to include types.
44     - exactly fill tcp segments, if possible.
45     - output-rate is now an upper limit, the server will automatically
46     (and quite perfectly) adjust to the network conditions, ensuring
47     low latency even during bulk transfers (music, images, sounds etc.).
48     - implement server-side widgets (i.e. client widgets controlled
49     in the server side). this will allow future expansion without
50     having to upgrade clients.
51     - implement a (artwork) world map with realtime player position
52     tracking.
53     - new and more efficient extcmd (server still supports old extcmd
54     protocol).
55 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
56     calcluation that could be easily exploited by users.
57     - rebalanced diseases to spread more naturally/evenly.
58     - completely asynchronous map loading even for tiled maps.
59 root 1.24 - replace simple messaging protocol with channels carrying metadata
60     (similar to message types, but more directed at the user).
61     - reduce command processing latency by a whopping 120ms by
62     reordering some processing steps inside the server. this directly
63     reduces lag by 120ms.
64     - actually send spell faces to the client.
65 root 1.23 - implement player genders.
66 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
67     otherwise return to savebed and possible kill if the log-out
68     was for too long.
69     - fast socket-dead detection (kick player after 8 seconds without ack).
70     - greatly reduce the cpu time needed to draw maps _again_.
71     - archetypes are now subclasses of objects.
72     - rebalanced shop greed and approval functions to be more realistic
73     (and likely match the actual intention).
74 root 1.23 - implement "crossfire pod" format for messages, with working bold,
75     italic, gender-specific text, paragraphs etc.
76 root 1.24 - implemented hint framework, players can opt to receive hints.
77     - implemented (long) book framework, added some books from the cf wiki.
78 root 1.23 - implement generic message framework that uses xml, utf8 for the client
79     protocol and is capable of transmitting generic meta information.
80 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
81     - replace the nexus by a per-player tutorial map that teaches stuff
82     better than the newbie house.
83 root 1.18 - fix the magicmap colours.
84 root 1.19 - optimise map update even more by removing unneeded code and checks.
85     - decouple map and stats update from pl->ob and use pl->observe instead.
86     - implement observe command.
87 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
88     calls with a simple comparison.
89     - fix a latent crossfire bug that could crash the server because the
90     map refresh did not update the mapspace.
91 root 1.24 - support custom keys for regions and maps, regions are now
92     refcount-managed.
93     - allow worldmap overlays anywhere in the 000..999 range.
94     - new system to acquire time slices for background jobs, to reduce
95     jitter.
96 root 1.27 - semi-persistent object-referencing framework (currently only players
97     supported).
98 root 1.22 - dependency tracking for perl extensions.
99 root 1.24 - new slag-ex extension for cleaning cauldrons.
100     - fix invoke result processing.
101     - there are even less i/o syncpoints in the server now.
102 root 1.29 - added map-tags extension that scans all maps for object tags
103     and records them in the database (not used yet).
104 root 1.28 - metaserver 2 support.
105 root 1.22 - many more bugfixes and minor optimisations.
106 root 1.16
107 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
108 root 1.14 - optimised event invocation (non-wanted events can now be
109     skipped with 4-5 inlined instructions).
110 root 1.12 - complete rewrite of town_portal: it now creates a portal
111     to the "nearest" town only, travel is only possible
112 root 1.13 to the town and back, anybody can use it (also removes
113     one of the remaining syncpoints in the server).
114 root 1.10 - complete rewrite of the range/attack skill slot system:
115     there are now two slots, one for combat, one for ranged
116     attacks.
117     - introduce the concept of a current weapon (either a ranged
118     or a combat weapon/skill/tool) and switch between them as
119     needed.
120     - rewrite bow code so bows get more useful: apply damage,
121     attacktype and other stats to the arrows and treat
122     bows as weapons. also rebalance the missile weapons skill
123     so its damage increases with level.
124     - rewrite the complete player speed logic: weapon_speed now
125     works as documented and there are no unnatural speed boosts.
126 root 1.6 - implement a utility - cfutil - that simplifies arch and map
127     installation, replacing the old collect scripts and
128 root 1.9 simplying deployment by scaling and cutting faces as required.
129     - simplify the map protocol extensively by taking advantage
130     of missing bigfaces, speeding up map generation immensely.
131 root 1.6 - implement inherit keyword allowing archetypes to inherit from
132     other archetypes.
133     - rationalise archetype, region and treasurelist file format
134     into a single file format and make them reloadable asynchronously.
135 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
136     reloadable at runtime.
137 root 1.6 - implement 64x64 faceset support.
138     - implement fxixsx protocol that saves
139     a lot of bandwidth over the old image/face/smooth packets
140 root 1.11 and allows images > packetsize, incremental and background
141     transfers.
142 root 1.6 - implement a bandwidth-saving smoothing protocol that works
143     on a face basis as opposed to a mapspace basis.
144 root 1.7 - the server can now rate-limit image uploads to not exceed
145     a certain (client-configurable) speed while guarenteeing full
146     freedom of movement.
147 root 1.8 - implement new ex command to request item descriptions.
148     - implement new msg command for in-game messages with meta
149     information (using xml).
150 root 1.9 - enforce utf-8 for all text messages.
151 root 1.13 - added micropather (not used yet).
152 root 1.6 - many, many bugfixes.
153 root 1.1
154 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
155 root 1.1 - make coroapi accessible to cf+.
156     - moved map handling logic completely to perl
157     - per player maps are now marked in the map
158 root 1.2 - maps are saved completely differently now,
159     and much more often.
160 root 1.17 - rewrote map header parser and writer, to be much faster.
161 pippijn 1.4 - maps and players are now (in the average case) loaded
162 root 1.2 and saved completely asynchronously, I/O contention will no
163     longer freeze the server.
164 pippijn 1.4 - players and maps can be loaded anytime, without the player
165 root 1.2 being logged in.
166 root 1.1 - automatically generate method interfaces for perl from headers
167     - unbundled freezethaw
168     - mostly rewrote common/map.C
169     - completely rewrite server/swap.C
170     - introduced "runtime", the CCT clock (corrected crossfire time) :)
171     - introduced new keyword for map files: file_format_version (integer, server version: 0)
172     - better message for apply failures due to applymode
173     - removed most all of the weather code
174     - unified logging to stderr and file
175     - too many minor changes to document