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Revision: 1.418
Committed: Sun Oct 11 01:35:53 2009 UTC (14 years, 7 months ago) by sf-marcmagus
Branch: MAIN
Changes since 1.417: +2 -1 lines
Log Message:
Fix exploit where books inscribed or marking runes created by players could
contain special text such as "@match" or "@eval" which would allow them to
execute arbitrary code.

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.406 TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries?
5 root 1.393 TODO: books head2, possibly after verbatim (prison de...)
6 root 1.383 TODO: emergency swap mode is not working
7     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
8 root 1.393 (when picking up a bomb quickly enough)
9 root 1.383 TODO: inscription cannot be readied.
10     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11 root 1.400 TODO: ready_skill find traps does nto unapply the range slot item (bow)
12 root 1.383 TODO: no detah messages for arena anymore
13     TODO: remove curse should *maybe* work on players themselves
14     TODO: remove curse in glyph/rune doesn't have any effect?
15     TODO: rewrite highscore code
16    
17     TODO: greeting message on what to do in dialog after race selection.
18    
19     2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
20     2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
21     2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
22     2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
23     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
24     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
25     2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
26    
27     2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
28     2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
29     2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
30     2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
31    
32    
33     TODO: autopickup in shop
34     TODO: quit charcetr doesn't nuke in-memory per-player maps
35 root 1.393 TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
36 root 1.383 TODO: farmwife doesn't react to guuh's head?
37     TODO: shop mats should use the nesrest other shopmat, always.
38 root 1.415 TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects.
39 root 1.383
40 root 1.396 - display spell description for spellbooks, rods, wands, potion and scrolls,
41     but not horns (to make them more useful for content-creators).
42 root 1.408 - fix a number of bugs in check_move_on: 1) it didn't update the flags
43     2) it skipped spell effects and 3) it didn't handle the case where
44     and object was destroyed while iterating over it correctly. all this
45     allowed players to sometimes walk onto spaces they should not be able to
46     walk on.
47 sf-marcmagus 1.418 - fix an exploit where inscription/marking runes could execute arbitrary code.
48 root 1.399 - examining an object now dumps the serialised object form when the user
49 root 1.404 is a wizard (wizlook).
50 root 1.411 - party spells didn't work all that well.
51 root 1.399 - display the duration of change_ability spells when examining them
52     (missing: protection spells, but they are a hack...).
53 root 1.398 - fix a minor cfpod formatting bug.
54 root 1.399 - do not talk about the hintmode so much - die-hards are expected to find
55     the hintmode setting on the settings page.
56     - enable the object loader to also dump archetypes.
57 sf-marcmagus 1.414 - (maps) fix guild teleporters to Pupland Terminal.
58 root 1.400 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
59 root 1.402 - force the initial face when loading an object that is time-animated
60     or a monster, so it does not have to be specified anymore.
61 root 1.403 - fix a bug where recasting an ability changing spell could shorten
62     its remaining duration.
63 sf-marcmagus 1.416 - fix pedestal and floor building with builder.
64 root 1.405 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
65 root 1.407 - fix a broken bow-related speed optimisation by using splay - speed
66     up splay operations as well.
67 root 1.409 - use NDI_CLEAR for the body command, and make it use observe.
68 root 1.412 - implement introspection data for C++ classes (%REFLECT).
69 sf-marcmagus 1.418 - (arch) add name_pl fields and documentation for building materials.
70 root 1.415 - (maps) random fountains no longer generate permanent stat increases.
71 sf-marcmagus 1.417 - fix transmutation alchemy
72 root 1.396
73 root 1.395 2.80 Tue Sep 15 20:22:31 CEST 2009
74 root 1.392 - fix the "screen stays black on login" bug and remove debug instrumentation
75     that ultimately was not helpful to catch it :)
76 root 1.389 - split outer_env into outer_env and outer_env_self, and fix
77     all callers to use either one or the other, as appropriate. This
78     fixes the (rather fragile) light spell, maybe others.
79     - fixed an overflow and exploit in the bank/payment code.
80     - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
81 elmex 1.384 to explain the skill a bit more.
82 root 1.389 - removed a buggy check for zero attacktype. So that we might find
83 elmex 1.388 the real bugs in the archs/maps/objects.
84 elmex 1.394 - Fixed enabling torches with lighters.
85 elmex 1.387 - (maps) Added Heaven Town region.
86     - (arch+maps) Fixed & normalized warriors on map
87     /quests/peterm/CTower/Barracks.
88 root 1.392 - fix the light spell (and possibly diseases and other lights).
89 elmex 1.388 - (arch) The clawing skill didn't have the physical attacktype.
90 root 1.392 - (maps) make the greenway accessible again - this bug was introduced
91     a long time ago, and similar cases are still to be found in the maps.
92     - make the socket_timeout configurable in the code (but not yet for users).
93 root 1.393 - earth wall health bar is now correct.
94 elmex 1.384
95 root 1.382 2.79 Tue Jul 28 00:56:36 CEST 2009
96 root 1.381 - IO::AIO chaged to using eventfd internally - updated server to not
97     freeze with IO::AIO anymore due this change.
98 root 1.364 - avoid a crash when a player tries to apply a lighter.
99 root 1.376 - allow a spell argument for dimension door.
100 root 1.362 - move shop item listing and some otherstuff into the info tab.
101 root 1.360 - avoid crashes when non-players cast party spells.
102 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
103 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
104     - small improvement of the number of potions in shops
105     (by Job Vranish).
106     - added a few party spells (by Job Vranish).
107 root 1.362 - use a common message dynbuf.
108 root 1.364 - destroying tear down objects will now use the full hp range
109     for animation and will only destroy/lastframe when hp < 0.
110     - allow monsters to use earth to dust.
111     - use manhattan distance for get_rangevector_from_mapcoord, just as
112     in get_rangevector.
113     - los updates now correctly take tiled maps into account.
114     - do los updates even on maps without darkness.
115 elmex 1.365 - fixed quiver of holding bolts to be able to hold bolts.
116 root 1.375 - upgrade to IO::AIO 3.21.
117 elmex 1.366 - fixed show invisible, to show objects of type CONTAINER.
118 elmex 1.373 - properly catching exceptions from callback in irc.ext.
119 root 1.377 - fixed a potentially hazardous bug in cfpod regarding Z<>.
120 elmex 1.370 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
121 elmex 1.368 - (arch) added hint about usage to Slag Ex.
122 root 1.378 - (maps) /darcap/quest/water sea1 tile are now passable by players,
123     like the rest.
124 elmex 1.371 - (maps) added /heaven/gem_shop by Boes.
125 root 1.378 - (arch+maps) added rate limited converter and adjusted
126     /elmex/mana_fountain.
127     - store arrow->slaying in custom_name, to get rid of the spellarg slot.
128     - reduce size of casting_time, move_status, attack_movement,
129     last_heal and last_sp slots, squeezing some more space out of struct
130 root 1.379 object, also declare expmul as constant 1.0, as it isn't used
131     anywhere.
132 root 1.358
133 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
134     - fixed bug in alchemy, where finding the right object for enhancements
135     didn't work.
136 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
137     effects (w.r.t. put_more) per mapspace, to give the server a chance
138     to survive a hundred deathsheads.
139 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
140     disastrous bug of unfortunately unknown proportions...
141 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
142 root 1.343 - use gender-neutral place descriptions for invite.
143 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
144     Thanks go to Lisa Larsen!
145 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
146     anymore).
147 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
148 root 1.345 - use better dependency tracking for include/keyword.h.
149 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
150     so it is possible to invite somebody out of some stck-till-death traps,
151 root 1.346 or simply to commit suicide.
152 root 1.352 - replace the "ignoring delayed commands" message by something more useful
153     (cf. cunning gnome freezeing issue).
154 elmex 1.349 - various fixes for weapon improvements.
155 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
156 root 1.353 - support T and G sequences in cfpod.
157 root 1.343
158 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
159 root 1.339 - convert me command from per-map to chat, which makes more sense, also
160     document it.
161 elmex 1.336 - more than one spellbooks of same class can now be given
162     in class selection.
163 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
164     spell rebalancements.
165 elmex 1.338 - the IRC gateway filters IRC colors now.
166 elmex 1.336
167 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
168 root 1.331 - (arch) fix quiver of Holding Bolts.
169 root 1.332 - applying unpaid items will now examine them.
170 root 1.330 - add "What" column to body command, showing items in that slot.
171 elmex 1.329 - redesigned and rebalanced lamps and torches.
172 root 1.330 - add "..." to item names that have been shortened.
173     - fixed "assign" function that squeezes strings into fixed length.
174 elmex 1.333 - add cursed effect to lamps and (some) torches.
175 elmex 1.334 - fixed bad assigned crafting skills and their tools.
176 root 1.312
177 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
178 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
179 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
180 root 1.312 - make monster smell logic dependent on their wisdom stat.
181 root 1.324 - put the death reason into a separate tab.
182     - converted "connected" slot to string, cleanly got rid of some ugly
183     hacks such as the path_attuned hack.
184 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
185     - replace one-at-a-time hash by faster than smaller FNV-1a hash
186     when hashing strings.
187 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
188 elmex 1.320 whether the right cauldron is used.
189 root 1.313 - considerably optimise shared string implementation by
190 root 1.316 making its null value a compiletime constant.
191 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
192     as well as using shstr_cmp to pass shared stringsa round efficiently,
193     for lots of code size savings.
194 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
195     they are sleeping: generators now check for the sleeping flag.
196 root 1.318 - tell gcc not to excessively inline some perl interface functions.
197 root 1.322 - remove marking rune length limit.
198 root 1.323 - fix formatting of cfpod when a verbatim block was following
199     a single newline.
200     - move resistances, statistics and showpets command output into tabs.
201 root 1.326 - implement map scripts that can replace the boulder logic without
202     having to write extensions.
203 root 1.310
204 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
205 root 1.302 - fix a longstanding bug that teared multipart monsters
206     at map boundaries apart.
207 root 1.292 - temporarily make permanently invisible player visible when
208     he/she makes noise.
209 root 1.284 - fix being able to see through walls a bit.
210 root 1.303 - improve look at output.
211 root 1.285 - completely replaced the line of sight algorithm with a variant
212     of spiral fov capable of visibility grades and arbitrary
213     shadow angles, that uses less memory and less code.
214     - the new los code supports arbitrary map rectangles and loosens
215 root 1.310 other restrictions of the old code, supporting further optimisations.
216     - update los if blocksview-objects are inserted in a map, not just when
217 root 1.287 removed (e.g. for summon fog).
218 root 1.303 - permanent invisibility doesn't make immune against making noise:
219     implement a noise system that allows monsters to locate the player
220     when he/she makes noise.
221     - implement a primitive smell system that monsters can use to track
222     players.
223 elmex 1.288 - create bomb now also works when casted by door traps.
224 elmex 1.290 - (arch) new torch graphics.
225 root 1.289 - (maps) considerably soften the subway spider.
226 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
227     the guards from being killed by players.
228 root 1.310 - (maps) lots of tweaks in and around scorn.
229     - (maps) use special non-blocksview jungle, mountain and
230     darkforest freely on the worldmap, to get gradual sight obstacles
231     instead of total blackout in those areas.
232 root 1.289 - no maximum darkness for outdoor maps anymore.
233 root 1.291 - add more hints, fix some messages.
234 root 1.292 - fix a bug: firing rods should tell you something about them.
235     - make light additive even within players.
236 root 1.293 - darken xrays effect a bit.
237     - improve handling of los changes when inserting or removing
238     objects, not perfect yet.
239     - make map darkness signed (formerly unsigned) to allow
240 root 1.294 ambient lighting and centrally manage darkness as an offset.
241     - revamped, fixed and documented the server calendrics, also
242     tell users the current time and data, to improve awareness.
243     - implement proper wizlook flag and handling of wizlook, instead
244     of dumbly just clearing los once.
245 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
246     and has a smaller runtime variance.
247 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
248     making them actually useful.
249     - see_in_dark now increases the viewing radius by 3.
250 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
251     speedup, as well as in many other places.
252 root 1.299 - remove support for extended map infos - these are not used
253     by the deliantra client and removing them gives us a 10% speedup
254     when sending map changes.
255 root 1.300 - remove most gcfclient and other client bug workarounds, as well
256     as now obsolete protocol versions, simplying the code.
257 root 1.301 - optimise and simplify generation of random numbers.
258 root 1.303 - correctly provide a non-zero default density for materials, to
259     avoid crashes, fix other bugs in the material handling code.
260     - fix volume calculations.
261     - fix cfpod parsing when multiple verbatim blocks were separated by
262     newlines.
263 root 1.305 - increase monster detection radius from wis/5 to wis/3.
264 root 1.306 - remove old pickup modes.
265     - remove obsolete disarm and search commands (search wasn't working
266     anyways).
267 root 1.308 - fix a crash when an npc applied a sign.
268 root 1.284
269 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
270 root 1.283 - this release is assumed to be very stable.
271     - (maps) radically redesigned and improved tutorial.
272 root 1.280 - directional casting no longer immediately removes the invisible effect.
273 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
274 root 1.272 - fix overflow in lighting calculations.
275     - negative glow radii can no longer cause total darkness.
276 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
277     only maximally-lit ones.
278 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
279     - swashbucklers got the oratory skill now.
280 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
281 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
282 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
283 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
284     (which was probably broken, too).
285 root 1.281 - support negative glow radii during daytime, too.
286     - use circular, not rectangular, viewing area.
287     - use minimum viewing distance of 2 in outdoor maps.
288     - negative glow is stronger than viewing area or lamps.
289 root 1.283 - (arch) new darkness spell face.
290 root 1.272
291 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
292     - (maps) completely redesigned scorn.
293 root 1.269 - "cast light" now works on oneself.
294 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
295     negative glow radii again (they were totally broken before).
296 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
297 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
298 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
299 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
300 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
301     back to the player.
302 root 1.251 - attuned/repell and spell base level system reworked.
303 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
304 root 1.247 be less erratic now.
305 root 1.248 - refuse to write the uuid file if the uuid is zero
306     (to avoid writing it in early crashes).
307 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
308     - speed up emergency_save by not syncing every file separately.
309     - no longer reattach perl to every object on reload, it's slow, and no longer
310     necessary since we don't nuke stashes anymore.
311     - do not bootstrap perl from the commandline args, use separate eval for
312     better error reporting.
313 root 1.259 - fix a crash when pushing cone spells met ice attacks.
314 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
315 root 1.255 - speed up map refresh in server a bit.
316 elmex 1.258 - refactored drop code and fixed some programming errors in it.
317 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
318 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
319 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
320     as the current weight of the inventory.
321 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
322     dragonfire has been introduced for the non-dragon players.
323 root 1.265 - remove unused "tooltype", "start_holding" object slots.
324     - change "weapontype" object slot to uint8.
325     - convert "hide" object slot into flag.
326     - reorder object members for better locality of reference and codesize
327     decrease.
328 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
329 root 1.267 - fix a crash when no skill could be found when killing amonster.
330 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
331     every completed aio operation.
332 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
333     and update mapspaces if necessary.
334 root 1.246
335 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
336 root 1.241 - removed all command line parsing, only env variables are supported
337     anymore.
338 root 1.239 - region-specific monsters will now once more be on the worldmap.
339 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
340 root 1.225 would grow out of bounds.
341 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
342 root 1.222 - fixed a double-escaping bug in the pod-parser.
343     - rewrote the cfpod parser in C++.
344     - hintmode moved to C++, players need to re-set their hintmode if
345     they dislike "show".
346 root 1.231 - fix RIP inscription.
347 root 1.239 - bump login name length from 18 to 20 char max.
348 root 1.231 - correctly support gender in emotes.
349     - correctly support gender in the death messages.
350     - correctly generate death messages for players only when they really die,
351     with increased information.
352 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
353     and data corruption (but apparently was never triggered).
354 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
355 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
356     data corruption bug.
357 root 1.223 - tweak coredumping/monitoring a bit.
358 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
359 root 1.227 - do not crash in the loader when an inventory object could not be loaded
360     (from a corrupted file).
361 root 1.241 - redid skills command to send output to proper channel.
362 root 1.233 - object->map is no longer refcounting.
363 root 1.228 - add FLAG_DEBUG for internal debugging.
364 root 1.231 - add NDI_VERBATIM flag to send_msg.
365 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
366 root 1.240 - player->exists is no longer a sync_job.
367 root 1.233 - split login.ext's player scheduler into
368     it's own player-scheduler.ext extension.
369 root 1.222
370 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
371 root 1.212 - require perl 5.10.
372 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
373 root 1.204 - swap player and observed count's on the map when observing.
374 root 1.205 - add (mostly untested) mapspace perl class and accessors.
375 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
376 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
377     could be found.
378 root 1.208 - pits now have a configurable "random spread" range and default
379 root 1.213 to a radius of two now.
380 root 1.212 - rewrite pay_player_arch.
381     - use a more stable perl_reload implementation.
382     - do not use Symbol::delete_package (causes crashes after perl-reload),
383     use our own, safer, clear_package instead.
384     - when asynchronously dumping core, close all file handles to allow
385     the server to restart concurrently.
386 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
387     sequences, without double-encoding. it should be faster, too.
388     - the above fixes wrong display of help tetx and many other issues.
389 root 1.216 - use lzf and frag packets for large messages for clients supporting them
390 root 1.218 (0.9976+), use it for long books and other messages.
391 root 1.210 - eradicate listen command and corresponding code.
392 root 1.211 - eradicate logs command.
393 root 1.218 - let the client log into the server log, used for crash backtraces.
394 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
395     old style spell objects with the spell magic bullet.
396 root 1.220 - (arch) fixed skill less rods in the archetypes
397 root 1.204
398 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
399 elmex 1.197 - made jeweler workbench larger and some other minor map
400     changes in jeweler town.
401 root 1.196 - fixed wrong item handling in jeweler skill code.
402 root 1.198 - (arch) use a special "key_random_map" for random map keys
403     that are used up.
404 root 1.199 - fix a crash when the player who was observed has logged out long
405     enough for his region/map to be gone.
406 root 1.200 - port to g++-4.3's incompatible tr1 changes.
407 root 1.201 - add some missing dependencies.
408 root 1.203 - log to /var/log/deliantra/ by default.
409     - hack observe code to enable smooth movmenet when observing.
410 elmex 1.195
411 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
412 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
413 root 1.179 - correctly move gsay to the party channel.
414 root 1.178 - fix a crash when animate weapon was used in some areas.
415 elmex 1.177 - fixed unnecessary identification of by converters created objects.
416 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
417     with NPCs.
418 elmex 1.175 - (arch) dragon scales got proper type now
419 root 1.193 - object::decrease would sometimes cause container weights to
420     be wrong, this has been fixed.
421 root 1.194 - do not send time updates for newly-seen items.
422 root 1.185 - thawing an icecube will once more drop its contents to the ground.
423 root 1.183 - fix cone spells etc. going through walls sometimes.
424 root 1.186 - fix a weight update bug that sometimes left containers
425     with wrong weights.
426 root 1.194 - added auto_apply event and extension for shop tiles.
427 root 1.172 - work around get_map_flags invoking perl and switching the stack.
428     - make sure the map is loaded when using a town portal return.
429 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
430     where healing spells didn't cost any grace.
431 root 1.173 - fix starvation kill reason.
432 root 1.174 - fix pk killer name message.
433 root 1.189 - don't let people apply signs with @match.
434 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
435     what seems to be the biggets memleak in the server).
436 elmex 1.171
437 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
438 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
439     - use anyevent to manage listen ports (this enables IPv6 support).
440 root 1.167 - server supports ipv6 client connections now.
441 root 1.168 - use newly-available Coro::AnyEvent.
442 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
443     to let it handle AIO requests.
444 root 1.167
445 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
446 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
447     processing considerably (especially in the client) and reduces data transfers
448     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
449 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
450     - (map) fixed npc dialogue in pup_land/s_f/special.
451     - bugfix: fix a crash when a player casts a swarm spell and then logs out
452     (swarm spells now stay in the player's inventory).
453 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
454 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
455     archetype *archname* (chairs of different facings were merged).
456     - bugfix: fix a potential crash issue in find_object_name (not used
457     normally).
458 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
459     (destruction, magic missile etc.).
460 root 1.163 - swarm spells without a direction now use various spiral patterns
461     instead of being fully random.
462 root 1.158 - update AnyEvent API to 3.4 and above.
463 root 1.156
464 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
465 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
466 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
467 root 1.152 - bugfix: the jumping skill now gives experience for jumping
468     and for attacking monsters. it also takes about one second to do a jump.
469 root 1.138 - bugfix: players couldn't starve in 2.53 :(
470 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
471 root 1.152 - bugfix: spell effects like word of recall are removed on death.
472 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
473     were created outside a map.
474 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
475     (fixed by reversing the logic).
476 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
477 root 1.153 - bugfix: the random map generator no longer leaks key objects.
478 root 1.154 - bugfix: support random maps >127x127.
479 root 1.152 - (maps) fixed the death certificate system in nimbus.
480 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
481 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
482 root 1.147 - (arch) give ball lightning a real name.
483 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
484 root 1.155 - support cfpod in ex replies (client item tooltips).
485 root 1.143 - unapply item in range slow when readying a spell.
486 root 1.148 - bugfix: account for rounding errors in weight updates.
487 root 1.139 - remove synchronous mkdir in chargen_race_done.
488     - fix per-race starting maps.
489 root 1.142 - check hiscore on suicide and quit as well.
490 root 1.138 - tell players when they are starving.
491 root 1.133 - get rid of costly object_from_name conversion for altar effects.
492     - fix map difficulty calculation for generators.
493 root 1.146 - slightly more intelligent handling of "is_animated" flag.
494 root 1.149 - support no_drop map header flag (before it was only available internally).
495 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
496 root 1.133
497 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
498 root 1.119 - bugfix: custom skill settings were not saved by the server.
499     - bugfix: remove did not actually remove items from the inventory, leaving
500 root 1.116 ghost items.
501 root 1.119 - bugfix: properly update items identified on the ground.
502 root 1.120 - bugfix: use localtime_r in the logger thread.
503 root 1.122 - bugfix: player starvation will now give the correct kill reason.
504     - bugfix: archetype reloads could crash the server.
505 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
506 elmex 1.114 player is not logged in.
507 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
508 root 1.117 server startup.
509 root 1.128 - bugfix: fix the door surround check in the random map generator.
510     - (maps) fix heaven quest difficulty progression.
511     - (maps) fix some random map styles.
512     - dropping items a shop is not interested in won't sell them anymore.
513     - rods and horns with a too low maximum charge allow now at least one discharge.
514     - implement kill & death statistics.
515     - random map preparation is no longer synchronous.
516     - rewrite find_style in perl, no longer does synchronous I/O.
517     - improve random map specials placement.
518     - make the killer a real object pointer instead of a string, improved
519     kill reason messages.
520 root 1.117 - take advantage of new aio_close and aio_chmod.
521 root 1.128 - implement archetype::get, object::deep_clone and update callers.
522 root 1.125 - change_abil is much faster.
523 root 1.126 - update the floorbox more often to work around the reverses item order
524     display in clients.
525 root 1.125 - cleaned up object copying by encapsulating it to a single place.
526 root 1.126 - add hints to the invite messages.
527 root 1.127 - rewrote key<->value pair handling.
528 root 1.128 - use an independent random number generator for the random map generator.
529 elmex 1.113
530 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
531 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
532     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
533     - completely automate the weight handling, should fix all weight
534     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
535 root 1.103 - reloading archetypes while a user was in the character creation phase
536     could crash the server.
537 root 1.106 - fix a nontrivial number of cases of code commented similar
538     to "is this really correct?", as many of those cases are now handles
539     automatically by lower level code.
540     - replace many ad-hoc checks for client visibility by object::visible_to,
541     should result in broader applicability of functions using it.
542 root 1.104 - merge items with different arch pointers refering to the same arch
543     (due to archetype reloads).
544 root 1.106 - refactored the object remove/insert functions and most related
545     functions (decrease, split, merge_ob etc.).
546 root 1.105 - make it compile better on freebsd (reported by pippijn).
547 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
548 root 1.108 - fix the longstanding "container stays open" bug.
549 root 1.107 - improved floorbox updating to be incremental and other protocol
550     optimisations.
551     - get rid of update_after_inventory_change and only do update stats
552     for weight once/tick/player at max.
553 root 1.109 - rewrite party commands, use party channel.
554 root 1.103
555 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
556 root 1.97 - properly link against libgthread as that is needed to make the slice
557     allocator thread-safe.
558 root 1.91 - support perls not compiled with 64 bit support (though this is not a
559     recommended configuration) (reported by Samuel Gondouin).
560 root 1.94 - always put godgiven items into the player inventory, never any containers.
561 root 1.92 - (maps, arch) the scorn go club was founded!
562 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
563 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
564     became a real spell-class.
565 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
566     - (arch) considerably strengthened spark shower and destruction.
567     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
568     finally reloadable at runtime.
569     - changed archetype loading algorithm to only require one pass and
570     use delayed resolving of references.
571 root 1.101 - examine command now uses the examine infobox.
572 root 1.102 - implement an "incremental garbage collector" for archetypes.
573 root 1.98 - enable slice allocator again.
574 root 1.96 - implement optional free memory poisoning.
575 root 1.91
576 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
577 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
578 root 1.85 skill.
579 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
580     names (also update all maps to use money instead of coins).
581 root 1.78 - add uuid accessors to perl.
582     - add coin names and archetype accessors to perl.
583 root 1.80 - fix runtime uuid file format to use "." instead of ",".
584 root 1.78 - change perl extensions to not use hardcoded coins and values.
585 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
586     and be more parsimonous of uuid usage by the exact value out on exit.
587 root 1.86 - write log messages in another thread, removing another sync point.
588     - support multi-line log messages in a nicer way.
589 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
590 root 1.81 - fix a minor memleak in the random map generator.
591     - some parts of the random map generator are not coroutine-safe,
592     so only call it "single-threaded".
593     - major cleanup of memory management in random map generator.
594 root 1.87 - slight refactoring of the random map generator, faster too.
595 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
596     bookkeeping bug.
597 root 1.87 - work around "player is on active list" problem by deactivating player
598     after loading.
599 root 1.81 - garbage collect shstr's more evenly and adaptively only when
600     there have in fact been allocations.
601 root 1.82 - fix object::insert to do as documented and insert into the env
602     if necessary.
603     - fix cf::map::unique_maps.
604     - fix nrof overflow check in can_merge_slow.
605     - fix converter code to handle >31 bit values.
606 elmex 1.83 - added support for the player_sold flag
607 root 1.84 - converters no longer accept unpaid items.
608 root 1.88 - canonicalize random map meta files for better unification.
609 root 1.77
610 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
611 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
612     when mlockall has been used.
613 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
614 root 1.72 - use separate thread for ticker timing (and more in the future).
615     this greatly increases timing accuracy and gets rid of an enourmous
616     number of gettimeofday calls.
617 root 1.82 - use a separate thread to signal aio completion, for lower latency.
618 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
619 root 1.71
620 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
621 root 1.68 - rebalanced default experience table to be more exponential
622     and much easier up to level ~40, then moderately harder.
623 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
624 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
625     - do not exit on reload/load errors but properly cleanup.
626 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
627 root 1.66
628 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
629 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
630     (this fixes the jeweler skill).
631 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
632 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
633 root 1.63 - move tombstone to real map if player died due to cave-in (even if
634     it has reset, which is better than putting it on the savebed, also as
635 root 1.321 proof that the player didn't use a savebed).
636 root 1.59
637 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
638 root 1.56 - work around perl bug in configure perl module version check.
639 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
640 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
641 root 1.52 - fix a bug in animate_weapon, causing a crash.
642 root 1.54 - no longer exit when a coroutine throws an exception.
643 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
644 root 1.53 - fix the "<player> is nuts" message.
645 root 1.58 - fix an exception at logout due to the json_coder being gone.
646 root 1.43 - upgrade to EV version 2.0 API.
647 root 1.47 - when players don't apply a savebed correctly but stand above one,
648     do not move or kill them.
649 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
650 root 1.43 - implement generic framework for server-side resource files.
651     - implement resource file update event.
652     - hook experience table update into the framework.
653     - move jeweler.yaml to resources (arch/).
654 root 1.44 - switch from Crossfire to Deliantra perl module.
655     - implement json2json arch filter.
656 root 1.45 - implement widget protocol version 2, support for ui templates.
657 root 1.54 - mapinfo is now handled fully asynchronously.
658 root 1.48 - ext/irc: also log irc messages.
659 root 1.51 - ext/schmorplog: write user stat files asynchronously.
660 root 1.43
661 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
662 elmex 1.41 - limited the number of items that can be picked up and dropped
663 root 1.42 as temporary measurement against bad performance or dropping things
664     (this lead to long freezes and triggered the watchdog).
665 elmex 1.41 - improved the performance of the drop command a bit.
666 root 1.38 - switch from Event to EV for higher performance, easier usage,
667     less bugs...
668 root 1.39 - updated to release version of the gnu affero license.
669 root 1.38
670 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
671 root 1.36 - more thoroughly rename the binaries, contact addresses.
672     - update the copyrights.
673 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
674     crashes.
675 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
676     potentially causing crashes.
677 root 1.35 - assign weapons on user load time, not login-time, avoiding
678     crashes.
679    
680 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
681 root 1.32 - fixed an important bug that caused passwords to be forgotten.
682 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
683     in some of the maps.
684 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
685     which is now trivial to do.
686 root 1.33 - removed all traces of the old (and never working) plug-in interface
687     (70kb code less on amd64).
688 root 1.34 - improve/tune scheduling priorities.
689     - fix some freezing bugs.
690     - fix a memory corruption problem in dynbuf.printf.
691     - use channels for chat and many informational commands.
692     - improved the tutorial.
693     - create missile is now fixed.
694     - race fields must now contain archetypes.
695     - jumping skill now works as advertised.
696 root 1.31
697 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
698 root 1.24 - relicense under the gnu affero license.
699 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
700 root 1.24 - implement server-side framework for generic resources.
701     - use resource framework for server-provided ambient
702     music.
703 root 1.27 - save object owners (players only atm).
704 root 1.24 - replace limited sound api with server-provided sound effects.
705     - new sc (sound control) protocol command.
706     - improve fxix protocol to include types.
707     - exactly fill tcp segments, if possible.
708     - output-rate is now an upper limit, the server will automatically
709     (and quite perfectly) adjust to the network conditions, ensuring
710     low latency even during bulk transfers (music, images, sounds etc.).
711     - implement server-side widgets (i.e. client widgets controlled
712     in the server side). this will allow future expansion without
713     having to upgrade clients.
714     - implement a (artwork) world map with realtime player position
715     tracking.
716     - new and more efficient extcmd (server still supports old extcmd
717     protocol).
718 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
719     calcluation that could be easily exploited by users.
720     - rebalanced diseases to spread more naturally/evenly.
721     - completely asynchronous map loading even for tiled maps.
722 root 1.24 - replace simple messaging protocol with channels carrying metadata
723     (similar to message types, but more directed at the user).
724     - reduce command processing latency by a whopping 120ms by
725     reordering some processing steps inside the server. this directly
726     reduces lag by 120ms.
727     - actually send spell faces to the client.
728 root 1.23 - implement player genders.
729 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
730     otherwise return to savebed and possible kill if the log-out
731     was for too long.
732     - fast socket-dead detection (kick player after 8 seconds without ack).
733     - greatly reduce the cpu time needed to draw maps _again_.
734     - archetypes are now subclasses of objects.
735     - rebalanced shop greed and approval functions to be more realistic
736     (and likely match the actual intention).
737 root 1.23 - implement "crossfire pod" format for messages, with working bold,
738     italic, gender-specific text, paragraphs etc.
739 root 1.24 - implemented hint framework, players can opt to receive hints.
740     - implemented (long) book framework, added some books from the cf wiki.
741 root 1.23 - implement generic message framework that uses xml, utf8 for the client
742     protocol and is capable of transmitting generic meta information.
743 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
744     - replace the nexus by a per-player tutorial map that teaches stuff
745     better than the newbie house.
746 root 1.18 - fix the magicmap colours.
747 root 1.19 - optimise map update even more by removing unneeded code and checks.
748     - decouple map and stats update from pl->ob and use pl->observe instead.
749     - implement observe command.
750 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
751     calls with a simple comparison.
752     - fix a latent crossfire bug that could crash the server because the
753     map refresh did not update the mapspace.
754 root 1.24 - support custom keys for regions and maps, regions are now
755     refcount-managed.
756     - allow worldmap overlays anywhere in the 000..999 range.
757     - new system to acquire time slices for background jobs, to reduce
758     jitter.
759 root 1.27 - semi-persistent object-referencing framework (currently only players
760     supported).
761 root 1.22 - dependency tracking for perl extensions.
762 root 1.24 - new slag-ex extension for cleaning cauldrons.
763     - fix invoke result processing.
764     - there are even less i/o syncpoints in the server now.
765 root 1.29 - added map-tags extension that scans all maps for object tags
766     and records them in the database (not used yet).
767 root 1.28 - metaserver 2 support.
768 root 1.22 - many more bugfixes and minor optimisations.
769 root 1.16
770 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
771 root 1.14 - optimised event invocation (non-wanted events can now be
772     skipped with 4-5 inlined instructions).
773 root 1.12 - complete rewrite of town_portal: it now creates a portal
774     to the "nearest" town only, travel is only possible
775 root 1.13 to the town and back, anybody can use it (also removes
776     one of the remaining syncpoints in the server).
777 root 1.10 - complete rewrite of the range/attack skill slot system:
778     there are now two slots, one for combat, one for ranged
779     attacks.
780     - introduce the concept of a current weapon (either a ranged
781     or a combat weapon/skill/tool) and switch between them as
782     needed.
783     - rewrite bow code so bows get more useful: apply damage,
784     attacktype and other stats to the arrows and treat
785     bows as weapons. also rebalance the missile weapons skill
786     so its damage increases with level.
787     - rewrite the complete player speed logic: weapon_speed now
788     works as documented and there are no unnatural speed boosts.
789 root 1.6 - implement a utility - cfutil - that simplifies arch and map
790     installation, replacing the old collect scripts and
791 root 1.9 simplying deployment by scaling and cutting faces as required.
792     - simplify the map protocol extensively by taking advantage
793     of missing bigfaces, speeding up map generation immensely.
794 root 1.6 - implement inherit keyword allowing archetypes to inherit from
795     other archetypes.
796     - rationalise archetype, region and treasurelist file format
797     into a single file format and make them reloadable asynchronously.
798 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
799     reloadable at runtime.
800 root 1.6 - implement 64x64 faceset support.
801     - implement fxixsx protocol that saves
802     a lot of bandwidth over the old image/face/smooth packets
803 root 1.11 and allows images > packetsize, incremental and background
804     transfers.
805 root 1.6 - implement a bandwidth-saving smoothing protocol that works
806     on a face basis as opposed to a mapspace basis.
807 root 1.7 - the server can now rate-limit image uploads to not exceed
808     a certain (client-configurable) speed while guarenteeing full
809     freedom of movement.
810 root 1.8 - implement new ex command to request item descriptions.
811     - implement new msg command for in-game messages with meta
812     information (using xml).
813 root 1.9 - enforce utf-8 for all text messages.
814 root 1.13 - added micropather (not used yet).
815 root 1.6 - many, many bugfixes.
816 root 1.1
817 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
818 root 1.1 - make coroapi accessible to cf+.
819     - moved map handling logic completely to perl
820     - per player maps are now marked in the map
821 root 1.2 - maps are saved completely differently now,
822     and much more often.
823 root 1.17 - rewrote map header parser and writer, to be much faster.
824 pippijn 1.4 - maps and players are now (in the average case) loaded
825 root 1.2 and saved completely asynchronously, I/O contention will no
826     longer freeze the server.
827 pippijn 1.4 - players and maps can be loaded anytime, without the player
828 root 1.2 being logged in.
829 root 1.1 - automatically generate method interfaces for perl from headers
830     - unbundled freezethaw
831     - mostly rewrote common/map.C
832     - completely rewrite server/swap.C
833     - introduced "runtime", the CCT clock (corrected crossfire time) :)
834     - introduced new keyword for map files: file_format_version (integer, server version: 0)
835     - better message for apply failures due to applymode
836     - removed most all of the weather code
837     - unified logging to stderr and file
838     - too many minor changes to document