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Revision: 1.44
Committed: Thu Dec 27 15:32:41 2007 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.43: +2 -0 lines
Log Message:
rename, json2json

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.43 - upgrade to EV version 2.0 API.
4     - implement generic framework for server-side resource files.
5     - implement resource file update event.
6     - hook experience table update into the framework.
7     - move jeweler.yaml to resources (arch/).
8 root 1.44 - switch from Crossfire to Deliantra perl module.
9     - implement json2json arch filter.
10 root 1.43
11 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
12 elmex 1.41 - limited the number of items that can be picked up and dropped
13 root 1.42 as temporary measurement against bad performance or dropping things
14     (this lead to long freezes and triggered the watchdog).
15 elmex 1.41 - improved the performance of the drop command a bit.
16 root 1.38 - switch from Event to EV for higher performance, easier usage,
17     less bugs...
18 root 1.39 - updated to release version of the gnu affero license.
19 root 1.38
20 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
21 root 1.36 - more thoroughly rename the binaries, contact addresses.
22     - update the copyrights.
23 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
24     crashes.
25 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
26     potentially causing crashes.
27 root 1.35 - assign weapons on user load time, not login-time, avoiding
28     crashes.
29    
30 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
31 root 1.32 - fixed an important bug that caused passwords to be forgotten.
32 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
33     in some of the maps.
34 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
35     which is now trivial to do.
36 root 1.33 - removed all traces of the old (and never working) plug-in interface
37     (70kb code less on amd64).
38 root 1.34 - improve/tune scheduling priorities.
39     - fix some freezing bugs.
40     - fix a memory corruption problem in dynbuf.printf.
41     - use channels for chat and many informational commands.
42     - improved the tutorial.
43     - create missile is now fixed.
44     - race fields must now contain archetypes.
45     - jumping skill now works as advertised.
46 root 1.31
47 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
48 root 1.24 - relicense under the gnu affero license.
49 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
50 root 1.24 - implement server-side framework for generic resources.
51     - use resource framework for server-provided ambient
52     music.
53 root 1.27 - save object owners (players only atm).
54 root 1.24 - replace limited sound api with server-provided sound effects.
55     - new sc (sound control) protocol command.
56     - improve fxix protocol to include types.
57     - exactly fill tcp segments, if possible.
58     - output-rate is now an upper limit, the server will automatically
59     (and quite perfectly) adjust to the network conditions, ensuring
60     low latency even during bulk transfers (music, images, sounds etc.).
61     - implement server-side widgets (i.e. client widgets controlled
62     in the server side). this will allow future expansion without
63     having to upgrade clients.
64     - implement a (artwork) world map with realtime player position
65     tracking.
66     - new and more efficient extcmd (server still supports old extcmd
67     protocol).
68 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
69     calcluation that could be easily exploited by users.
70     - rebalanced diseases to spread more naturally/evenly.
71     - completely asynchronous map loading even for tiled maps.
72 root 1.24 - replace simple messaging protocol with channels carrying metadata
73     (similar to message types, but more directed at the user).
74     - reduce command processing latency by a whopping 120ms by
75     reordering some processing steps inside the server. this directly
76     reduces lag by 120ms.
77     - actually send spell faces to the client.
78 root 1.23 - implement player genders.
79 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
80     otherwise return to savebed and possible kill if the log-out
81     was for too long.
82     - fast socket-dead detection (kick player after 8 seconds without ack).
83     - greatly reduce the cpu time needed to draw maps _again_.
84     - archetypes are now subclasses of objects.
85     - rebalanced shop greed and approval functions to be more realistic
86     (and likely match the actual intention).
87 root 1.23 - implement "crossfire pod" format for messages, with working bold,
88     italic, gender-specific text, paragraphs etc.
89 root 1.24 - implemented hint framework, players can opt to receive hints.
90     - implemented (long) book framework, added some books from the cf wiki.
91 root 1.23 - implement generic message framework that uses xml, utf8 for the client
92     protocol and is capable of transmitting generic meta information.
93 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
94     - replace the nexus by a per-player tutorial map that teaches stuff
95     better than the newbie house.
96 root 1.18 - fix the magicmap colours.
97 root 1.19 - optimise map update even more by removing unneeded code and checks.
98     - decouple map and stats update from pl->ob and use pl->observe instead.
99     - implement observe command.
100 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
101     calls with a simple comparison.
102     - fix a latent crossfire bug that could crash the server because the
103     map refresh did not update the mapspace.
104 root 1.24 - support custom keys for regions and maps, regions are now
105     refcount-managed.
106     - allow worldmap overlays anywhere in the 000..999 range.
107     - new system to acquire time slices for background jobs, to reduce
108     jitter.
109 root 1.27 - semi-persistent object-referencing framework (currently only players
110     supported).
111 root 1.22 - dependency tracking for perl extensions.
112 root 1.24 - new slag-ex extension for cleaning cauldrons.
113     - fix invoke result processing.
114     - there are even less i/o syncpoints in the server now.
115 root 1.29 - added map-tags extension that scans all maps for object tags
116     and records them in the database (not used yet).
117 root 1.28 - metaserver 2 support.
118 root 1.22 - many more bugfixes and minor optimisations.
119 root 1.16
120 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
121 root 1.14 - optimised event invocation (non-wanted events can now be
122     skipped with 4-5 inlined instructions).
123 root 1.12 - complete rewrite of town_portal: it now creates a portal
124     to the "nearest" town only, travel is only possible
125 root 1.13 to the town and back, anybody can use it (also removes
126     one of the remaining syncpoints in the server).
127 root 1.10 - complete rewrite of the range/attack skill slot system:
128     there are now two slots, one for combat, one for ranged
129     attacks.
130     - introduce the concept of a current weapon (either a ranged
131     or a combat weapon/skill/tool) and switch between them as
132     needed.
133     - rewrite bow code so bows get more useful: apply damage,
134     attacktype and other stats to the arrows and treat
135     bows as weapons. also rebalance the missile weapons skill
136     so its damage increases with level.
137     - rewrite the complete player speed logic: weapon_speed now
138     works as documented and there are no unnatural speed boosts.
139 root 1.6 - implement a utility - cfutil - that simplifies arch and map
140     installation, replacing the old collect scripts and
141 root 1.9 simplying deployment by scaling and cutting faces as required.
142     - simplify the map protocol extensively by taking advantage
143     of missing bigfaces, speeding up map generation immensely.
144 root 1.6 - implement inherit keyword allowing archetypes to inherit from
145     other archetypes.
146     - rationalise archetype, region and treasurelist file format
147     into a single file format and make them reloadable asynchronously.
148 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
149     reloadable at runtime.
150 root 1.6 - implement 64x64 faceset support.
151     - implement fxixsx protocol that saves
152     a lot of bandwidth over the old image/face/smooth packets
153 root 1.11 and allows images > packetsize, incremental and background
154     transfers.
155 root 1.6 - implement a bandwidth-saving smoothing protocol that works
156     on a face basis as opposed to a mapspace basis.
157 root 1.7 - the server can now rate-limit image uploads to not exceed
158     a certain (client-configurable) speed while guarenteeing full
159     freedom of movement.
160 root 1.8 - implement new ex command to request item descriptions.
161     - implement new msg command for in-game messages with meta
162     information (using xml).
163 root 1.9 - enforce utf-8 for all text messages.
164 root 1.13 - added micropather (not used yet).
165 root 1.6 - many, many bugfixes.
166 root 1.1
167 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
168 root 1.1 - make coroapi accessible to cf+.
169     - moved map handling logic completely to perl
170     - per player maps are now marked in the map
171 root 1.2 - maps are saved completely differently now,
172     and much more often.
173 root 1.17 - rewrote map header parser and writer, to be much faster.
174 pippijn 1.4 - maps and players are now (in the average case) loaded
175 root 1.2 and saved completely asynchronously, I/O contention will no
176     longer freeze the server.
177 pippijn 1.4 - players and maps can be loaded anytime, without the player
178 root 1.2 being logged in.
179 root 1.1 - automatically generate method interfaces for perl from headers
180     - unbundled freezethaw
181     - mostly rewrote common/map.C
182     - completely rewrite server/swap.C
183     - introduced "runtime", the CCT clock (corrected crossfire time) :)
184     - introduced new keyword for map files: file_format_version (integer, server version: 0)
185     - better message for apply failures due to applymode
186     - removed most all of the weather code
187     - unified logging to stderr and file
188     - too many minor changes to document