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Revision: 1.48
Committed: Fri Dec 28 19:49:29 2007 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.47: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.43 - upgrade to EV version 2.0 API.
4 root 1.47 - when players don't apply a savebed correctly but stand above one,
5     do not move or kill them.
6 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
7 root 1.43 - implement generic framework for server-side resource files.
8     - implement resource file update event.
9     - hook experience table update into the framework.
10     - move jeweler.yaml to resources (arch/).
11 root 1.44 - switch from Crossfire to Deliantra perl module.
12     - implement json2json arch filter.
13 root 1.45 - implement widget protocol version 2, support for ui templates.
14 root 1.48 - ext/irc: also log irc messages.
15 root 1.43
16 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
17 elmex 1.41 - limited the number of items that can be picked up and dropped
18 root 1.42 as temporary measurement against bad performance or dropping things
19     (this lead to long freezes and triggered the watchdog).
20 elmex 1.41 - improved the performance of the drop command a bit.
21 root 1.38 - switch from Event to EV for higher performance, easier usage,
22     less bugs...
23 root 1.39 - updated to release version of the gnu affero license.
24 root 1.38
25 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
26 root 1.36 - more thoroughly rename the binaries, contact addresses.
27     - update the copyrights.
28 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
29     crashes.
30 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
31     potentially causing crashes.
32 root 1.35 - assign weapons on user load time, not login-time, avoiding
33     crashes.
34    
35 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
36 root 1.32 - fixed an important bug that caused passwords to be forgotten.
37 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
38     in some of the maps.
39 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
40     which is now trivial to do.
41 root 1.33 - removed all traces of the old (and never working) plug-in interface
42     (70kb code less on amd64).
43 root 1.34 - improve/tune scheduling priorities.
44     - fix some freezing bugs.
45     - fix a memory corruption problem in dynbuf.printf.
46     - use channels for chat and many informational commands.
47     - improved the tutorial.
48     - create missile is now fixed.
49     - race fields must now contain archetypes.
50     - jumping skill now works as advertised.
51 root 1.31
52 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
53 root 1.24 - relicense under the gnu affero license.
54 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
55 root 1.24 - implement server-side framework for generic resources.
56     - use resource framework for server-provided ambient
57     music.
58 root 1.27 - save object owners (players only atm).
59 root 1.24 - replace limited sound api with server-provided sound effects.
60     - new sc (sound control) protocol command.
61     - improve fxix protocol to include types.
62     - exactly fill tcp segments, if possible.
63     - output-rate is now an upper limit, the server will automatically
64     (and quite perfectly) adjust to the network conditions, ensuring
65     low latency even during bulk transfers (music, images, sounds etc.).
66     - implement server-side widgets (i.e. client widgets controlled
67     in the server side). this will allow future expansion without
68     having to upgrade clients.
69     - implement a (artwork) world map with realtime player position
70     tracking.
71     - new and more efficient extcmd (server still supports old extcmd
72     protocol).
73 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
74     calcluation that could be easily exploited by users.
75     - rebalanced diseases to spread more naturally/evenly.
76     - completely asynchronous map loading even for tiled maps.
77 root 1.24 - replace simple messaging protocol with channels carrying metadata
78     (similar to message types, but more directed at the user).
79     - reduce command processing latency by a whopping 120ms by
80     reordering some processing steps inside the server. this directly
81     reduces lag by 120ms.
82     - actually send spell faces to the client.
83 root 1.23 - implement player genders.
84 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
85     otherwise return to savebed and possible kill if the log-out
86     was for too long.
87     - fast socket-dead detection (kick player after 8 seconds without ack).
88     - greatly reduce the cpu time needed to draw maps _again_.
89     - archetypes are now subclasses of objects.
90     - rebalanced shop greed and approval functions to be more realistic
91     (and likely match the actual intention).
92 root 1.23 - implement "crossfire pod" format for messages, with working bold,
93     italic, gender-specific text, paragraphs etc.
94 root 1.24 - implemented hint framework, players can opt to receive hints.
95     - implemented (long) book framework, added some books from the cf wiki.
96 root 1.23 - implement generic message framework that uses xml, utf8 for the client
97     protocol and is capable of transmitting generic meta information.
98 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
99     - replace the nexus by a per-player tutorial map that teaches stuff
100     better than the newbie house.
101 root 1.18 - fix the magicmap colours.
102 root 1.19 - optimise map update even more by removing unneeded code and checks.
103     - decouple map and stats update from pl->ob and use pl->observe instead.
104     - implement observe command.
105 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
106     calls with a simple comparison.
107     - fix a latent crossfire bug that could crash the server because the
108     map refresh did not update the mapspace.
109 root 1.24 - support custom keys for regions and maps, regions are now
110     refcount-managed.
111     - allow worldmap overlays anywhere in the 000..999 range.
112     - new system to acquire time slices for background jobs, to reduce
113     jitter.
114 root 1.27 - semi-persistent object-referencing framework (currently only players
115     supported).
116 root 1.22 - dependency tracking for perl extensions.
117 root 1.24 - new slag-ex extension for cleaning cauldrons.
118     - fix invoke result processing.
119     - there are even less i/o syncpoints in the server now.
120 root 1.29 - added map-tags extension that scans all maps for object tags
121     and records them in the database (not used yet).
122 root 1.28 - metaserver 2 support.
123 root 1.22 - many more bugfixes and minor optimisations.
124 root 1.16
125 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
126 root 1.14 - optimised event invocation (non-wanted events can now be
127     skipped with 4-5 inlined instructions).
128 root 1.12 - complete rewrite of town_portal: it now creates a portal
129     to the "nearest" town only, travel is only possible
130 root 1.13 to the town and back, anybody can use it (also removes
131     one of the remaining syncpoints in the server).
132 root 1.10 - complete rewrite of the range/attack skill slot system:
133     there are now two slots, one for combat, one for ranged
134     attacks.
135     - introduce the concept of a current weapon (either a ranged
136     or a combat weapon/skill/tool) and switch between them as
137     needed.
138     - rewrite bow code so bows get more useful: apply damage,
139     attacktype and other stats to the arrows and treat
140     bows as weapons. also rebalance the missile weapons skill
141     so its damage increases with level.
142     - rewrite the complete player speed logic: weapon_speed now
143     works as documented and there are no unnatural speed boosts.
144 root 1.6 - implement a utility - cfutil - that simplifies arch and map
145     installation, replacing the old collect scripts and
146 root 1.9 simplying deployment by scaling and cutting faces as required.
147     - simplify the map protocol extensively by taking advantage
148     of missing bigfaces, speeding up map generation immensely.
149 root 1.6 - implement inherit keyword allowing archetypes to inherit from
150     other archetypes.
151     - rationalise archetype, region and treasurelist file format
152     into a single file format and make them reloadable asynchronously.
153 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
154     reloadable at runtime.
155 root 1.6 - implement 64x64 faceset support.
156     - implement fxixsx protocol that saves
157     a lot of bandwidth over the old image/face/smooth packets
158 root 1.11 and allows images > packetsize, incremental and background
159     transfers.
160 root 1.6 - implement a bandwidth-saving smoothing protocol that works
161     on a face basis as opposed to a mapspace basis.
162 root 1.7 - the server can now rate-limit image uploads to not exceed
163     a certain (client-configurable) speed while guarenteeing full
164     freedom of movement.
165 root 1.8 - implement new ex command to request item descriptions.
166     - implement new msg command for in-game messages with meta
167     information (using xml).
168 root 1.9 - enforce utf-8 for all text messages.
169 root 1.13 - added micropather (not used yet).
170 root 1.6 - many, many bugfixes.
171 root 1.1
172 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
173 root 1.1 - make coroapi accessible to cf+.
174     - moved map handling logic completely to perl
175     - per player maps are now marked in the map
176 root 1.2 - maps are saved completely differently now,
177     and much more often.
178 root 1.17 - rewrote map header parser and writer, to be much faster.
179 pippijn 1.4 - maps and players are now (in the average case) loaded
180 root 1.2 and saved completely asynchronously, I/O contention will no
181     longer freeze the server.
182 pippijn 1.4 - players and maps can be loaded anytime, without the player
183 root 1.2 being logged in.
184 root 1.1 - automatically generate method interfaces for perl from headers
185     - unbundled freezethaw
186     - mostly rewrote common/map.C
187     - completely rewrite server/swap.C
188     - introduced "runtime", the CCT clock (corrected crossfire time) :)
189     - introduced new keyword for map files: file_format_version (integer, server version: 0)
190     - better message for apply failures due to applymode
191     - removed most all of the weather code
192     - unified logging to stderr and file
193     - too many minor changes to document