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Revision: 1.50
Committed: Sat Jan 5 06:11:27 2008 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.49: +1 -0 lines
Log Message:
fix a freeze bug when looking for an arrow in the inventory

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.49 TODO: "you get the distinctive feeling that <other> is nuts"
4     TODO: logging/backtrace in non-main contexts cause crashes with glibc 2.7
5     TODO: perl exceptions inside coroutines exit, which is correct, but unwanted behaviour
6     TODO: map->at: attempt to copy freed scalar b7d4b48 to b800c38 at warn "FOO$m { ".scalar (@a)." }\n";
7     - fix bug in golem move code that would cause a crash at tiling borders.
8 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
9 root 1.43 - upgrade to EV version 2.0 API.
10 root 1.47 - when players don't apply a savebed correctly but stand above one,
11     do not move or kill them.
12 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
13 root 1.43 - implement generic framework for server-side resource files.
14     - implement resource file update event.
15     - hook experience table update into the framework.
16     - move jeweler.yaml to resources (arch/).
17 root 1.44 - switch from Crossfire to Deliantra perl module.
18     - implement json2json arch filter.
19 root 1.45 - implement widget protocol version 2, support for ui templates.
20 root 1.48 - ext/irc: also log irc messages.
21 root 1.43
22 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
23 elmex 1.41 - limited the number of items that can be picked up and dropped
24 root 1.42 as temporary measurement against bad performance or dropping things
25     (this lead to long freezes and triggered the watchdog).
26 elmex 1.41 - improved the performance of the drop command a bit.
27 root 1.38 - switch from Event to EV for higher performance, easier usage,
28     less bugs...
29 root 1.39 - updated to release version of the gnu affero license.
30 root 1.38
31 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
32 root 1.36 - more thoroughly rename the binaries, contact addresses.
33     - update the copyrights.
34 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
35     crashes.
36 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
37     potentially causing crashes.
38 root 1.35 - assign weapons on user load time, not login-time, avoiding
39     crashes.
40    
41 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
42 root 1.32 - fixed an important bug that caused passwords to be forgotten.
43 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
44     in some of the maps.
45 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
46     which is now trivial to do.
47 root 1.33 - removed all traces of the old (and never working) plug-in interface
48     (70kb code less on amd64).
49 root 1.34 - improve/tune scheduling priorities.
50     - fix some freezing bugs.
51     - fix a memory corruption problem in dynbuf.printf.
52     - use channels for chat and many informational commands.
53     - improved the tutorial.
54     - create missile is now fixed.
55     - race fields must now contain archetypes.
56     - jumping skill now works as advertised.
57 root 1.31
58 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
59 root 1.24 - relicense under the gnu affero license.
60 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
61 root 1.24 - implement server-side framework for generic resources.
62     - use resource framework for server-provided ambient
63     music.
64 root 1.27 - save object owners (players only atm).
65 root 1.24 - replace limited sound api with server-provided sound effects.
66     - new sc (sound control) protocol command.
67     - improve fxix protocol to include types.
68     - exactly fill tcp segments, if possible.
69     - output-rate is now an upper limit, the server will automatically
70     (and quite perfectly) adjust to the network conditions, ensuring
71     low latency even during bulk transfers (music, images, sounds etc.).
72     - implement server-side widgets (i.e. client widgets controlled
73     in the server side). this will allow future expansion without
74     having to upgrade clients.
75     - implement a (artwork) world map with realtime player position
76     tracking.
77     - new and more efficient extcmd (server still supports old extcmd
78     protocol).
79 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
80     calcluation that could be easily exploited by users.
81     - rebalanced diseases to spread more naturally/evenly.
82     - completely asynchronous map loading even for tiled maps.
83 root 1.24 - replace simple messaging protocol with channels carrying metadata
84     (similar to message types, but more directed at the user).
85     - reduce command processing latency by a whopping 120ms by
86     reordering some processing steps inside the server. this directly
87     reduces lag by 120ms.
88     - actually send spell faces to the client.
89 root 1.23 - implement player genders.
90 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
91     otherwise return to savebed and possible kill if the log-out
92     was for too long.
93     - fast socket-dead detection (kick player after 8 seconds without ack).
94     - greatly reduce the cpu time needed to draw maps _again_.
95     - archetypes are now subclasses of objects.
96     - rebalanced shop greed and approval functions to be more realistic
97     (and likely match the actual intention).
98 root 1.23 - implement "crossfire pod" format for messages, with working bold,
99     italic, gender-specific text, paragraphs etc.
100 root 1.24 - implemented hint framework, players can opt to receive hints.
101     - implemented (long) book framework, added some books from the cf wiki.
102 root 1.23 - implement generic message framework that uses xml, utf8 for the client
103     protocol and is capable of transmitting generic meta information.
104 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
105     - replace the nexus by a per-player tutorial map that teaches stuff
106     better than the newbie house.
107 root 1.18 - fix the magicmap colours.
108 root 1.19 - optimise map update even more by removing unneeded code and checks.
109     - decouple map and stats update from pl->ob and use pl->observe instead.
110     - implement observe command.
111 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
112     calls with a simple comparison.
113     - fix a latent crossfire bug that could crash the server because the
114     map refresh did not update the mapspace.
115 root 1.24 - support custom keys for regions and maps, regions are now
116     refcount-managed.
117     - allow worldmap overlays anywhere in the 000..999 range.
118     - new system to acquire time slices for background jobs, to reduce
119     jitter.
120 root 1.27 - semi-persistent object-referencing framework (currently only players
121     supported).
122 root 1.22 - dependency tracking for perl extensions.
123 root 1.24 - new slag-ex extension for cleaning cauldrons.
124     - fix invoke result processing.
125     - there are even less i/o syncpoints in the server now.
126 root 1.29 - added map-tags extension that scans all maps for object tags
127     and records them in the database (not used yet).
128 root 1.28 - metaserver 2 support.
129 root 1.22 - many more bugfixes and minor optimisations.
130 root 1.16
131 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
132 root 1.14 - optimised event invocation (non-wanted events can now be
133     skipped with 4-5 inlined instructions).
134 root 1.12 - complete rewrite of town_portal: it now creates a portal
135     to the "nearest" town only, travel is only possible
136 root 1.13 to the town and back, anybody can use it (also removes
137     one of the remaining syncpoints in the server).
138 root 1.10 - complete rewrite of the range/attack skill slot system:
139     there are now two slots, one for combat, one for ranged
140     attacks.
141     - introduce the concept of a current weapon (either a ranged
142     or a combat weapon/skill/tool) and switch between them as
143     needed.
144     - rewrite bow code so bows get more useful: apply damage,
145     attacktype and other stats to the arrows and treat
146     bows as weapons. also rebalance the missile weapons skill
147     so its damage increases with level.
148     - rewrite the complete player speed logic: weapon_speed now
149     works as documented and there are no unnatural speed boosts.
150 root 1.6 - implement a utility - cfutil - that simplifies arch and map
151     installation, replacing the old collect scripts and
152 root 1.9 simplying deployment by scaling and cutting faces as required.
153     - simplify the map protocol extensively by taking advantage
154     of missing bigfaces, speeding up map generation immensely.
155 root 1.6 - implement inherit keyword allowing archetypes to inherit from
156     other archetypes.
157     - rationalise archetype, region and treasurelist file format
158     into a single file format and make them reloadable asynchronously.
159 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
160     reloadable at runtime.
161 root 1.6 - implement 64x64 faceset support.
162     - implement fxixsx protocol that saves
163     a lot of bandwidth over the old image/face/smooth packets
164 root 1.11 and allows images > packetsize, incremental and background
165     transfers.
166 root 1.6 - implement a bandwidth-saving smoothing protocol that works
167     on a face basis as opposed to a mapspace basis.
168 root 1.7 - the server can now rate-limit image uploads to not exceed
169     a certain (client-configurable) speed while guarenteeing full
170     freedom of movement.
171 root 1.8 - implement new ex command to request item descriptions.
172     - implement new msg command for in-game messages with meta
173     information (using xml).
174 root 1.9 - enforce utf-8 for all text messages.
175 root 1.13 - added micropather (not used yet).
176 root 1.6 - many, many bugfixes.
177 root 1.1
178 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
179 root 1.1 - make coroapi accessible to cf+.
180     - moved map handling logic completely to perl
181     - per player maps are now marked in the map
182 root 1.2 - maps are saved completely differently now,
183     and much more often.
184 root 1.17 - rewrote map header parser and writer, to be much faster.
185 pippijn 1.4 - maps and players are now (in the average case) loaded
186 root 1.2 and saved completely asynchronously, I/O contention will no
187     longer freeze the server.
188 pippijn 1.4 - players and maps can be loaded anytime, without the player
189 root 1.2 being logged in.
190 root 1.1 - automatically generate method interfaces for perl from headers
191     - unbundled freezethaw
192     - mostly rewrote common/map.C
193     - completely rewrite server/swap.C
194     - introduced "runtime", the CCT clock (corrected crossfire time) :)
195     - introduced new keyword for map files: file_format_version (integer, server version: 0)
196     - better message for apply failures due to applymode
197     - removed most all of the weather code
198     - unified logging to stderr and file
199     - too many minor changes to document