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Revision: 1.51
Committed: Mon Jan 7 01:55:18 2008 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.50: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.49 TODO: "you get the distinctive feeling that <other> is nuts"
4     TODO: logging/backtrace in non-main contexts cause crashes with glibc 2.7
5     TODO: perl exceptions inside coroutines exit, which is correct, but unwanted behaviour
6     TODO: map->at: attempt to copy freed scalar b7d4b48 to b800c38 at warn "FOO$m { ".scalar (@a)." }\n";
7     - fix bug in golem move code that would cause a crash at tiling borders.
8 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
9 root 1.43 - upgrade to EV version 2.0 API.
10 root 1.47 - when players don't apply a savebed correctly but stand above one,
11     do not move or kill them.
12 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
13 root 1.43 - implement generic framework for server-side resource files.
14     - implement resource file update event.
15     - hook experience table update into the framework.
16     - move jeweler.yaml to resources (arch/).
17 root 1.44 - switch from Crossfire to Deliantra perl module.
18     - implement json2json arch filter.
19 root 1.45 - implement widget protocol version 2, support for ui templates.
20 root 1.48 - ext/irc: also log irc messages.
21 root 1.51 - ext/schmorplog: write user stat files asynchronously.
22 root 1.43
23 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
24 elmex 1.41 - limited the number of items that can be picked up and dropped
25 root 1.42 as temporary measurement against bad performance or dropping things
26     (this lead to long freezes and triggered the watchdog).
27 elmex 1.41 - improved the performance of the drop command a bit.
28 root 1.38 - switch from Event to EV for higher performance, easier usage,
29     less bugs...
30 root 1.39 - updated to release version of the gnu affero license.
31 root 1.38
32 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
33 root 1.36 - more thoroughly rename the binaries, contact addresses.
34     - update the copyrights.
35 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
36     crashes.
37 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
38     potentially causing crashes.
39 root 1.35 - assign weapons on user load time, not login-time, avoiding
40     crashes.
41    
42 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
43 root 1.32 - fixed an important bug that caused passwords to be forgotten.
44 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
45     in some of the maps.
46 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
47     which is now trivial to do.
48 root 1.33 - removed all traces of the old (and never working) plug-in interface
49     (70kb code less on amd64).
50 root 1.34 - improve/tune scheduling priorities.
51     - fix some freezing bugs.
52     - fix a memory corruption problem in dynbuf.printf.
53     - use channels for chat and many informational commands.
54     - improved the tutorial.
55     - create missile is now fixed.
56     - race fields must now contain archetypes.
57     - jumping skill now works as advertised.
58 root 1.31
59 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
60 root 1.24 - relicense under the gnu affero license.
61 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
62 root 1.24 - implement server-side framework for generic resources.
63     - use resource framework for server-provided ambient
64     music.
65 root 1.27 - save object owners (players only atm).
66 root 1.24 - replace limited sound api with server-provided sound effects.
67     - new sc (sound control) protocol command.
68     - improve fxix protocol to include types.
69     - exactly fill tcp segments, if possible.
70     - output-rate is now an upper limit, the server will automatically
71     (and quite perfectly) adjust to the network conditions, ensuring
72     low latency even during bulk transfers (music, images, sounds etc.).
73     - implement server-side widgets (i.e. client widgets controlled
74     in the server side). this will allow future expansion without
75     having to upgrade clients.
76     - implement a (artwork) world map with realtime player position
77     tracking.
78     - new and more efficient extcmd (server still supports old extcmd
79     protocol).
80 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
81     calcluation that could be easily exploited by users.
82     - rebalanced diseases to spread more naturally/evenly.
83     - completely asynchronous map loading even for tiled maps.
84 root 1.24 - replace simple messaging protocol with channels carrying metadata
85     (similar to message types, but more directed at the user).
86     - reduce command processing latency by a whopping 120ms by
87     reordering some processing steps inside the server. this directly
88     reduces lag by 120ms.
89     - actually send spell faces to the client.
90 root 1.23 - implement player genders.
91 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
92     otherwise return to savebed and possible kill if the log-out
93     was for too long.
94     - fast socket-dead detection (kick player after 8 seconds without ack).
95     - greatly reduce the cpu time needed to draw maps _again_.
96     - archetypes are now subclasses of objects.
97     - rebalanced shop greed and approval functions to be more realistic
98     (and likely match the actual intention).
99 root 1.23 - implement "crossfire pod" format for messages, with working bold,
100     italic, gender-specific text, paragraphs etc.
101 root 1.24 - implemented hint framework, players can opt to receive hints.
102     - implemented (long) book framework, added some books from the cf wiki.
103 root 1.23 - implement generic message framework that uses xml, utf8 for the client
104     protocol and is capable of transmitting generic meta information.
105 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
106     - replace the nexus by a per-player tutorial map that teaches stuff
107     better than the newbie house.
108 root 1.18 - fix the magicmap colours.
109 root 1.19 - optimise map update even more by removing unneeded code and checks.
110     - decouple map and stats update from pl->ob and use pl->observe instead.
111     - implement observe command.
112 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
113     calls with a simple comparison.
114     - fix a latent crossfire bug that could crash the server because the
115     map refresh did not update the mapspace.
116 root 1.24 - support custom keys for regions and maps, regions are now
117     refcount-managed.
118     - allow worldmap overlays anywhere in the 000..999 range.
119     - new system to acquire time slices for background jobs, to reduce
120     jitter.
121 root 1.27 - semi-persistent object-referencing framework (currently only players
122     supported).
123 root 1.22 - dependency tracking for perl extensions.
124 root 1.24 - new slag-ex extension for cleaning cauldrons.
125     - fix invoke result processing.
126     - there are even less i/o syncpoints in the server now.
127 root 1.29 - added map-tags extension that scans all maps for object tags
128     and records them in the database (not used yet).
129 root 1.28 - metaserver 2 support.
130 root 1.22 - many more bugfixes and minor optimisations.
131 root 1.16
132 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
133 root 1.14 - optimised event invocation (non-wanted events can now be
134     skipped with 4-5 inlined instructions).
135 root 1.12 - complete rewrite of town_portal: it now creates a portal
136     to the "nearest" town only, travel is only possible
137 root 1.13 to the town and back, anybody can use it (also removes
138     one of the remaining syncpoints in the server).
139 root 1.10 - complete rewrite of the range/attack skill slot system:
140     there are now two slots, one for combat, one for ranged
141     attacks.
142     - introduce the concept of a current weapon (either a ranged
143     or a combat weapon/skill/tool) and switch between them as
144     needed.
145     - rewrite bow code so bows get more useful: apply damage,
146     attacktype and other stats to the arrows and treat
147     bows as weapons. also rebalance the missile weapons skill
148     so its damage increases with level.
149     - rewrite the complete player speed logic: weapon_speed now
150     works as documented and there are no unnatural speed boosts.
151 root 1.6 - implement a utility - cfutil - that simplifies arch and map
152     installation, replacing the old collect scripts and
153 root 1.9 simplying deployment by scaling and cutting faces as required.
154     - simplify the map protocol extensively by taking advantage
155     of missing bigfaces, speeding up map generation immensely.
156 root 1.6 - implement inherit keyword allowing archetypes to inherit from
157     other archetypes.
158     - rationalise archetype, region and treasurelist file format
159     into a single file format and make them reloadable asynchronously.
160 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
161     reloadable at runtime.
162 root 1.6 - implement 64x64 faceset support.
163     - implement fxixsx protocol that saves
164     a lot of bandwidth over the old image/face/smooth packets
165 root 1.11 and allows images > packetsize, incremental and background
166     transfers.
167 root 1.6 - implement a bandwidth-saving smoothing protocol that works
168     on a face basis as opposed to a mapspace basis.
169 root 1.7 - the server can now rate-limit image uploads to not exceed
170     a certain (client-configurable) speed while guarenteeing full
171     freedom of movement.
172 root 1.8 - implement new ex command to request item descriptions.
173     - implement new msg command for in-game messages with meta
174     information (using xml).
175 root 1.9 - enforce utf-8 for all text messages.
176 root 1.13 - added micropather (not used yet).
177 root 1.6 - many, many bugfixes.
178 root 1.1
179 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
180 root 1.1 - make coroapi accessible to cf+.
181     - moved map handling logic completely to perl
182     - per player maps are now marked in the map
183 root 1.2 - maps are saved completely differently now,
184     and much more often.
185 root 1.17 - rewrote map header parser and writer, to be much faster.
186 pippijn 1.4 - maps and players are now (in the average case) loaded
187 root 1.2 and saved completely asynchronously, I/O contention will no
188     longer freeze the server.
189 pippijn 1.4 - players and maps can be loaded anytime, without the player
190 root 1.2 being logged in.
191 root 1.1 - automatically generate method interfaces for perl from headers
192     - unbundled freezethaw
193     - mostly rewrote common/map.C
194     - completely rewrite server/swap.C
195     - introduced "runtime", the CCT clock (corrected crossfire time) :)
196     - introduced new keyword for map files: file_format_version (integer, server version: 0)
197     - better message for apply failures due to applymode
198     - removed most all of the weather code
199     - unified logging to stderr and file
200     - too many minor changes to document