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Revision: 1.56
Committed: Sun Jan 13 11:36:25 2008 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.55: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.55 2.4 Sun Jan 13 11:13:22 CET 2008
4 root 1.56 - work around perl bug in configure perl module version check.
5 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
6 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
7 root 1.52 - fix a bug in animate_weapon, causing a crash.
8 root 1.54 - no longer exit when a coroutine throws an exception.
9 root 1.53 - fix the "<player> is nuts" message.
10 root 1.43 - upgrade to EV version 2.0 API.
11 root 1.47 - when players don't apply a savebed correctly but stand above one,
12     do not move or kill them.
13 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
14 root 1.43 - implement generic framework for server-side resource files.
15     - implement resource file update event.
16     - hook experience table update into the framework.
17     - move jeweler.yaml to resources (arch/).
18 root 1.44 - switch from Crossfire to Deliantra perl module.
19     - implement json2json arch filter.
20 root 1.45 - implement widget protocol version 2, support for ui templates.
21 root 1.54 - mapinfo is now handled fully asynchronously.
22 root 1.48 - ext/irc: also log irc messages.
23 root 1.51 - ext/schmorplog: write user stat files asynchronously.
24 root 1.43
25 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
26 elmex 1.41 - limited the number of items that can be picked up and dropped
27 root 1.42 as temporary measurement against bad performance or dropping things
28     (this lead to long freezes and triggered the watchdog).
29 elmex 1.41 - improved the performance of the drop command a bit.
30 root 1.38 - switch from Event to EV for higher performance, easier usage,
31     less bugs...
32 root 1.39 - updated to release version of the gnu affero license.
33 root 1.38
34 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
35 root 1.36 - more thoroughly rename the binaries, contact addresses.
36     - update the copyrights.
37 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
38     crashes.
39 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
40     potentially causing crashes.
41 root 1.35 - assign weapons on user load time, not login-time, avoiding
42     crashes.
43    
44 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
45 root 1.32 - fixed an important bug that caused passwords to be forgotten.
46 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
47     in some of the maps.
48 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
49     which is now trivial to do.
50 root 1.33 - removed all traces of the old (and never working) plug-in interface
51     (70kb code less on amd64).
52 root 1.34 - improve/tune scheduling priorities.
53     - fix some freezing bugs.
54     - fix a memory corruption problem in dynbuf.printf.
55     - use channels for chat and many informational commands.
56     - improved the tutorial.
57     - create missile is now fixed.
58     - race fields must now contain archetypes.
59     - jumping skill now works as advertised.
60 root 1.31
61 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
62 root 1.24 - relicense under the gnu affero license.
63 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
64 root 1.24 - implement server-side framework for generic resources.
65     - use resource framework for server-provided ambient
66     music.
67 root 1.27 - save object owners (players only atm).
68 root 1.24 - replace limited sound api with server-provided sound effects.
69     - new sc (sound control) protocol command.
70     - improve fxix protocol to include types.
71     - exactly fill tcp segments, if possible.
72     - output-rate is now an upper limit, the server will automatically
73     (and quite perfectly) adjust to the network conditions, ensuring
74     low latency even during bulk transfers (music, images, sounds etc.).
75     - implement server-side widgets (i.e. client widgets controlled
76     in the server side). this will allow future expansion without
77     having to upgrade clients.
78     - implement a (artwork) world map with realtime player position
79     tracking.
80     - new and more efficient extcmd (server still supports old extcmd
81     protocol).
82 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
83     calcluation that could be easily exploited by users.
84     - rebalanced diseases to spread more naturally/evenly.
85     - completely asynchronous map loading even for tiled maps.
86 root 1.24 - replace simple messaging protocol with channels carrying metadata
87     (similar to message types, but more directed at the user).
88     - reduce command processing latency by a whopping 120ms by
89     reordering some processing steps inside the server. this directly
90     reduces lag by 120ms.
91     - actually send spell faces to the client.
92 root 1.23 - implement player genders.
93 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
94     otherwise return to savebed and possible kill if the log-out
95     was for too long.
96     - fast socket-dead detection (kick player after 8 seconds without ack).
97     - greatly reduce the cpu time needed to draw maps _again_.
98     - archetypes are now subclasses of objects.
99     - rebalanced shop greed and approval functions to be more realistic
100     (and likely match the actual intention).
101 root 1.23 - implement "crossfire pod" format for messages, with working bold,
102     italic, gender-specific text, paragraphs etc.
103 root 1.24 - implemented hint framework, players can opt to receive hints.
104     - implemented (long) book framework, added some books from the cf wiki.
105 root 1.23 - implement generic message framework that uses xml, utf8 for the client
106     protocol and is capable of transmitting generic meta information.
107 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
108     - replace the nexus by a per-player tutorial map that teaches stuff
109     better than the newbie house.
110 root 1.18 - fix the magicmap colours.
111 root 1.19 - optimise map update even more by removing unneeded code and checks.
112     - decouple map and stats update from pl->ob and use pl->observe instead.
113     - implement observe command.
114 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
115     calls with a simple comparison.
116     - fix a latent crossfire bug that could crash the server because the
117     map refresh did not update the mapspace.
118 root 1.24 - support custom keys for regions and maps, regions are now
119     refcount-managed.
120     - allow worldmap overlays anywhere in the 000..999 range.
121     - new system to acquire time slices for background jobs, to reduce
122     jitter.
123 root 1.27 - semi-persistent object-referencing framework (currently only players
124     supported).
125 root 1.22 - dependency tracking for perl extensions.
126 root 1.24 - new slag-ex extension for cleaning cauldrons.
127     - fix invoke result processing.
128     - there are even less i/o syncpoints in the server now.
129 root 1.29 - added map-tags extension that scans all maps for object tags
130     and records them in the database (not used yet).
131 root 1.28 - metaserver 2 support.
132 root 1.22 - many more bugfixes and minor optimisations.
133 root 1.16
134 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
135 root 1.14 - optimised event invocation (non-wanted events can now be
136     skipped with 4-5 inlined instructions).
137 root 1.12 - complete rewrite of town_portal: it now creates a portal
138     to the "nearest" town only, travel is only possible
139 root 1.13 to the town and back, anybody can use it (also removes
140     one of the remaining syncpoints in the server).
141 root 1.10 - complete rewrite of the range/attack skill slot system:
142     there are now two slots, one for combat, one for ranged
143     attacks.
144     - introduce the concept of a current weapon (either a ranged
145     or a combat weapon/skill/tool) and switch between them as
146     needed.
147     - rewrite bow code so bows get more useful: apply damage,
148     attacktype and other stats to the arrows and treat
149     bows as weapons. also rebalance the missile weapons skill
150     so its damage increases with level.
151     - rewrite the complete player speed logic: weapon_speed now
152     works as documented and there are no unnatural speed boosts.
153 root 1.6 - implement a utility - cfutil - that simplifies arch and map
154     installation, replacing the old collect scripts and
155 root 1.9 simplying deployment by scaling and cutting faces as required.
156     - simplify the map protocol extensively by taking advantage
157     of missing bigfaces, speeding up map generation immensely.
158 root 1.6 - implement inherit keyword allowing archetypes to inherit from
159     other archetypes.
160     - rationalise archetype, region and treasurelist file format
161     into a single file format and make them reloadable asynchronously.
162 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
163     reloadable at runtime.
164 root 1.6 - implement 64x64 faceset support.
165     - implement fxixsx protocol that saves
166     a lot of bandwidth over the old image/face/smooth packets
167 root 1.11 and allows images > packetsize, incremental and background
168     transfers.
169 root 1.6 - implement a bandwidth-saving smoothing protocol that works
170     on a face basis as opposed to a mapspace basis.
171 root 1.7 - the server can now rate-limit image uploads to not exceed
172     a certain (client-configurable) speed while guarenteeing full
173     freedom of movement.
174 root 1.8 - implement new ex command to request item descriptions.
175     - implement new msg command for in-game messages with meta
176     information (using xml).
177 root 1.9 - enforce utf-8 for all text messages.
178 root 1.13 - added micropather (not used yet).
179 root 1.6 - many, many bugfixes.
180 root 1.1
181 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
182 root 1.1 - make coroapi accessible to cf+.
183     - moved map handling logic completely to perl
184     - per player maps are now marked in the map
185 root 1.2 - maps are saved completely differently now,
186     and much more often.
187 root 1.17 - rewrote map header parser and writer, to be much faster.
188 pippijn 1.4 - maps and players are now (in the average case) loaded
189 root 1.2 and saved completely asynchronously, I/O contention will no
190     longer freeze the server.
191 pippijn 1.4 - players and maps can be loaded anytime, without the player
192 root 1.2 being logged in.
193 root 1.1 - automatically generate method interfaces for perl from headers
194     - unbundled freezethaw
195     - mostly rewrote common/map.C
196     - completely rewrite server/swap.C
197     - introduced "runtime", the CCT clock (corrected crossfire time) :)
198     - introduced new keyword for map files: file_format_version (integer, server version: 0)
199     - better message for apply failures due to applymode
200     - removed most all of the weather code
201     - unified logging to stderr and file
202     - too many minor changes to document