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Revision: 1.57
Committed: Sun Jan 13 12:39:29 2008 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.56: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.55 2.4 Sun Jan 13 11:13:22 CET 2008
4 root 1.56 - work around perl bug in configure perl module version check.
5 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
6 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
7 root 1.52 - fix a bug in animate_weapon, causing a crash.
8 root 1.54 - no longer exit when a coroutine throws an exception.
9 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
10 root 1.53 - fix the "<player> is nuts" message.
11 root 1.43 - upgrade to EV version 2.0 API.
12 root 1.47 - when players don't apply a savebed correctly but stand above one,
13     do not move or kill them.
14 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
15 root 1.43 - implement generic framework for server-side resource files.
16     - implement resource file update event.
17     - hook experience table update into the framework.
18     - move jeweler.yaml to resources (arch/).
19 root 1.44 - switch from Crossfire to Deliantra perl module.
20     - implement json2json arch filter.
21 root 1.45 - implement widget protocol version 2, support for ui templates.
22 root 1.54 - mapinfo is now handled fully asynchronously.
23 root 1.48 - ext/irc: also log irc messages.
24 root 1.51 - ext/schmorplog: write user stat files asynchronously.
25 root 1.43
26 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
27 elmex 1.41 - limited the number of items that can be picked up and dropped
28 root 1.42 as temporary measurement against bad performance or dropping things
29     (this lead to long freezes and triggered the watchdog).
30 elmex 1.41 - improved the performance of the drop command a bit.
31 root 1.38 - switch from Event to EV for higher performance, easier usage,
32     less bugs...
33 root 1.39 - updated to release version of the gnu affero license.
34 root 1.38
35 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
36 root 1.36 - more thoroughly rename the binaries, contact addresses.
37     - update the copyrights.
38 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
39     crashes.
40 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
41     potentially causing crashes.
42 root 1.35 - assign weapons on user load time, not login-time, avoiding
43     crashes.
44    
45 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
46 root 1.32 - fixed an important bug that caused passwords to be forgotten.
47 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
48     in some of the maps.
49 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
50     which is now trivial to do.
51 root 1.33 - removed all traces of the old (and never working) plug-in interface
52     (70kb code less on amd64).
53 root 1.34 - improve/tune scheduling priorities.
54     - fix some freezing bugs.
55     - fix a memory corruption problem in dynbuf.printf.
56     - use channels for chat and many informational commands.
57     - improved the tutorial.
58     - create missile is now fixed.
59     - race fields must now contain archetypes.
60     - jumping skill now works as advertised.
61 root 1.31
62 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
63 root 1.24 - relicense under the gnu affero license.
64 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
65 root 1.24 - implement server-side framework for generic resources.
66     - use resource framework for server-provided ambient
67     music.
68 root 1.27 - save object owners (players only atm).
69 root 1.24 - replace limited sound api with server-provided sound effects.
70     - new sc (sound control) protocol command.
71     - improve fxix protocol to include types.
72     - exactly fill tcp segments, if possible.
73     - output-rate is now an upper limit, the server will automatically
74     (and quite perfectly) adjust to the network conditions, ensuring
75     low latency even during bulk transfers (music, images, sounds etc.).
76     - implement server-side widgets (i.e. client widgets controlled
77     in the server side). this will allow future expansion without
78     having to upgrade clients.
79     - implement a (artwork) world map with realtime player position
80     tracking.
81     - new and more efficient extcmd (server still supports old extcmd
82     protocol).
83 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
84     calcluation that could be easily exploited by users.
85     - rebalanced diseases to spread more naturally/evenly.
86     - completely asynchronous map loading even for tiled maps.
87 root 1.24 - replace simple messaging protocol with channels carrying metadata
88     (similar to message types, but more directed at the user).
89     - reduce command processing latency by a whopping 120ms by
90     reordering some processing steps inside the server. this directly
91     reduces lag by 120ms.
92     - actually send spell faces to the client.
93 root 1.23 - implement player genders.
94 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
95     otherwise return to savebed and possible kill if the log-out
96     was for too long.
97     - fast socket-dead detection (kick player after 8 seconds without ack).
98     - greatly reduce the cpu time needed to draw maps _again_.
99     - archetypes are now subclasses of objects.
100     - rebalanced shop greed and approval functions to be more realistic
101     (and likely match the actual intention).
102 root 1.23 - implement "crossfire pod" format for messages, with working bold,
103     italic, gender-specific text, paragraphs etc.
104 root 1.24 - implemented hint framework, players can opt to receive hints.
105     - implemented (long) book framework, added some books from the cf wiki.
106 root 1.23 - implement generic message framework that uses xml, utf8 for the client
107     protocol and is capable of transmitting generic meta information.
108 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
109     - replace the nexus by a per-player tutorial map that teaches stuff
110     better than the newbie house.
111 root 1.18 - fix the magicmap colours.
112 root 1.19 - optimise map update even more by removing unneeded code and checks.
113     - decouple map and stats update from pl->ob and use pl->observe instead.
114     - implement observe command.
115 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
116     calls with a simple comparison.
117     - fix a latent crossfire bug that could crash the server because the
118     map refresh did not update the mapspace.
119 root 1.24 - support custom keys for regions and maps, regions are now
120     refcount-managed.
121     - allow worldmap overlays anywhere in the 000..999 range.
122     - new system to acquire time slices for background jobs, to reduce
123     jitter.
124 root 1.27 - semi-persistent object-referencing framework (currently only players
125     supported).
126 root 1.22 - dependency tracking for perl extensions.
127 root 1.24 - new slag-ex extension for cleaning cauldrons.
128     - fix invoke result processing.
129     - there are even less i/o syncpoints in the server now.
130 root 1.29 - added map-tags extension that scans all maps for object tags
131     and records them in the database (not used yet).
132 root 1.28 - metaserver 2 support.
133 root 1.22 - many more bugfixes and minor optimisations.
134 root 1.16
135 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
136 root 1.14 - optimised event invocation (non-wanted events can now be
137     skipped with 4-5 inlined instructions).
138 root 1.12 - complete rewrite of town_portal: it now creates a portal
139     to the "nearest" town only, travel is only possible
140 root 1.13 to the town and back, anybody can use it (also removes
141     one of the remaining syncpoints in the server).
142 root 1.10 - complete rewrite of the range/attack skill slot system:
143     there are now two slots, one for combat, one for ranged
144     attacks.
145     - introduce the concept of a current weapon (either a ranged
146     or a combat weapon/skill/tool) and switch between them as
147     needed.
148     - rewrite bow code so bows get more useful: apply damage,
149     attacktype and other stats to the arrows and treat
150     bows as weapons. also rebalance the missile weapons skill
151     so its damage increases with level.
152     - rewrite the complete player speed logic: weapon_speed now
153     works as documented and there are no unnatural speed boosts.
154 root 1.6 - implement a utility - cfutil - that simplifies arch and map
155     installation, replacing the old collect scripts and
156 root 1.9 simplying deployment by scaling and cutting faces as required.
157     - simplify the map protocol extensively by taking advantage
158     of missing bigfaces, speeding up map generation immensely.
159 root 1.6 - implement inherit keyword allowing archetypes to inherit from
160     other archetypes.
161     - rationalise archetype, region and treasurelist file format
162     into a single file format and make them reloadable asynchronously.
163 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
164     reloadable at runtime.
165 root 1.6 - implement 64x64 faceset support.
166     - implement fxixsx protocol that saves
167     a lot of bandwidth over the old image/face/smooth packets
168 root 1.11 and allows images > packetsize, incremental and background
169     transfers.
170 root 1.6 - implement a bandwidth-saving smoothing protocol that works
171     on a face basis as opposed to a mapspace basis.
172 root 1.7 - the server can now rate-limit image uploads to not exceed
173     a certain (client-configurable) speed while guarenteeing full
174     freedom of movement.
175 root 1.8 - implement new ex command to request item descriptions.
176     - implement new msg command for in-game messages with meta
177     information (using xml).
178 root 1.9 - enforce utf-8 for all text messages.
179 root 1.13 - added micropather (not used yet).
180 root 1.6 - many, many bugfixes.
181 root 1.1
182 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
183 root 1.1 - make coroapi accessible to cf+.
184     - moved map handling logic completely to perl
185     - per player maps are now marked in the map
186 root 1.2 - maps are saved completely differently now,
187     and much more often.
188 root 1.17 - rewrote map header parser and writer, to be much faster.
189 pippijn 1.4 - maps and players are now (in the average case) loaded
190 root 1.2 and saved completely asynchronously, I/O contention will no
191     longer freeze the server.
192 pippijn 1.4 - players and maps can be loaded anytime, without the player
193 root 1.2 being logged in.
194 root 1.1 - automatically generate method interfaces for perl from headers
195     - unbundled freezethaw
196     - mostly rewrote common/map.C
197     - completely rewrite server/swap.C
198     - introduced "runtime", the CCT clock (corrected crossfire time) :)
199     - introduced new keyword for map files: file_format_version (integer, server version: 0)
200     - better message for apply failures due to applymode
201     - removed most all of the weather code
202     - unified logging to stderr and file
203     - too many minor changes to document