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Revision: 1.59
Committed: Mon Jan 14 10:12:10 2008 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.58: +3 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
4     (this fixes the jeweler skill).
5    
6 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
7 root 1.56 - work around perl bug in configure perl module version check.
8 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
9 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
10 root 1.52 - fix a bug in animate_weapon, causing a crash.
11 root 1.54 - no longer exit when a coroutine throws an exception.
12 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
13 root 1.53 - fix the "<player> is nuts" message.
14 root 1.58 - fix an exception at logout due to the json_coder being gone.
15 root 1.43 - upgrade to EV version 2.0 API.
16 root 1.47 - when players don't apply a savebed correctly but stand above one,
17     do not move or kill them.
18 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
19 root 1.43 - implement generic framework for server-side resource files.
20     - implement resource file update event.
21     - hook experience table update into the framework.
22     - move jeweler.yaml to resources (arch/).
23 root 1.44 - switch from Crossfire to Deliantra perl module.
24     - implement json2json arch filter.
25 root 1.45 - implement widget protocol version 2, support for ui templates.
26 root 1.54 - mapinfo is now handled fully asynchronously.
27 root 1.48 - ext/irc: also log irc messages.
28 root 1.51 - ext/schmorplog: write user stat files asynchronously.
29 root 1.43
30 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
31 elmex 1.41 - limited the number of items that can be picked up and dropped
32 root 1.42 as temporary measurement against bad performance or dropping things
33     (this lead to long freezes and triggered the watchdog).
34 elmex 1.41 - improved the performance of the drop command a bit.
35 root 1.38 - switch from Event to EV for higher performance, easier usage,
36     less bugs...
37 root 1.39 - updated to release version of the gnu affero license.
38 root 1.38
39 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
40 root 1.36 - more thoroughly rename the binaries, contact addresses.
41     - update the copyrights.
42 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
43     crashes.
44 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
45     potentially causing crashes.
46 root 1.35 - assign weapons on user load time, not login-time, avoiding
47     crashes.
48    
49 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
50 root 1.32 - fixed an important bug that caused passwords to be forgotten.
51 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
52     in some of the maps.
53 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
54     which is now trivial to do.
55 root 1.33 - removed all traces of the old (and never working) plug-in interface
56     (70kb code less on amd64).
57 root 1.34 - improve/tune scheduling priorities.
58     - fix some freezing bugs.
59     - fix a memory corruption problem in dynbuf.printf.
60     - use channels for chat and many informational commands.
61     - improved the tutorial.
62     - create missile is now fixed.
63     - race fields must now contain archetypes.
64     - jumping skill now works as advertised.
65 root 1.31
66 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
67 root 1.24 - relicense under the gnu affero license.
68 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
69 root 1.24 - implement server-side framework for generic resources.
70     - use resource framework for server-provided ambient
71     music.
72 root 1.27 - save object owners (players only atm).
73 root 1.24 - replace limited sound api with server-provided sound effects.
74     - new sc (sound control) protocol command.
75     - improve fxix protocol to include types.
76     - exactly fill tcp segments, if possible.
77     - output-rate is now an upper limit, the server will automatically
78     (and quite perfectly) adjust to the network conditions, ensuring
79     low latency even during bulk transfers (music, images, sounds etc.).
80     - implement server-side widgets (i.e. client widgets controlled
81     in the server side). this will allow future expansion without
82     having to upgrade clients.
83     - implement a (artwork) world map with realtime player position
84     tracking.
85     - new and more efficient extcmd (server still supports old extcmd
86     protocol).
87 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
88     calcluation that could be easily exploited by users.
89     - rebalanced diseases to spread more naturally/evenly.
90     - completely asynchronous map loading even for tiled maps.
91 root 1.24 - replace simple messaging protocol with channels carrying metadata
92     (similar to message types, but more directed at the user).
93     - reduce command processing latency by a whopping 120ms by
94     reordering some processing steps inside the server. this directly
95     reduces lag by 120ms.
96     - actually send spell faces to the client.
97 root 1.23 - implement player genders.
98 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
99     otherwise return to savebed and possible kill if the log-out
100     was for too long.
101     - fast socket-dead detection (kick player after 8 seconds without ack).
102     - greatly reduce the cpu time needed to draw maps _again_.
103     - archetypes are now subclasses of objects.
104     - rebalanced shop greed and approval functions to be more realistic
105     (and likely match the actual intention).
106 root 1.23 - implement "crossfire pod" format for messages, with working bold,
107     italic, gender-specific text, paragraphs etc.
108 root 1.24 - implemented hint framework, players can opt to receive hints.
109     - implemented (long) book framework, added some books from the cf wiki.
110 root 1.23 - implement generic message framework that uses xml, utf8 for the client
111     protocol and is capable of transmitting generic meta information.
112 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
113     - replace the nexus by a per-player tutorial map that teaches stuff
114     better than the newbie house.
115 root 1.18 - fix the magicmap colours.
116 root 1.19 - optimise map update even more by removing unneeded code and checks.
117     - decouple map and stats update from pl->ob and use pl->observe instead.
118     - implement observe command.
119 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
120     calls with a simple comparison.
121     - fix a latent crossfire bug that could crash the server because the
122     map refresh did not update the mapspace.
123 root 1.24 - support custom keys for regions and maps, regions are now
124     refcount-managed.
125     - allow worldmap overlays anywhere in the 000..999 range.
126     - new system to acquire time slices for background jobs, to reduce
127     jitter.
128 root 1.27 - semi-persistent object-referencing framework (currently only players
129     supported).
130 root 1.22 - dependency tracking for perl extensions.
131 root 1.24 - new slag-ex extension for cleaning cauldrons.
132     - fix invoke result processing.
133     - there are even less i/o syncpoints in the server now.
134 root 1.29 - added map-tags extension that scans all maps for object tags
135     and records them in the database (not used yet).
136 root 1.28 - metaserver 2 support.
137 root 1.22 - many more bugfixes and minor optimisations.
138 root 1.16
139 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
140 root 1.14 - optimised event invocation (non-wanted events can now be
141     skipped with 4-5 inlined instructions).
142 root 1.12 - complete rewrite of town_portal: it now creates a portal
143     to the "nearest" town only, travel is only possible
144 root 1.13 to the town and back, anybody can use it (also removes
145     one of the remaining syncpoints in the server).
146 root 1.10 - complete rewrite of the range/attack skill slot system:
147     there are now two slots, one for combat, one for ranged
148     attacks.
149     - introduce the concept of a current weapon (either a ranged
150     or a combat weapon/skill/tool) and switch between them as
151     needed.
152     - rewrite bow code so bows get more useful: apply damage,
153     attacktype and other stats to the arrows and treat
154     bows as weapons. also rebalance the missile weapons skill
155     so its damage increases with level.
156     - rewrite the complete player speed logic: weapon_speed now
157     works as documented and there are no unnatural speed boosts.
158 root 1.6 - implement a utility - cfutil - that simplifies arch and map
159     installation, replacing the old collect scripts and
160 root 1.9 simplying deployment by scaling and cutting faces as required.
161     - simplify the map protocol extensively by taking advantage
162     of missing bigfaces, speeding up map generation immensely.
163 root 1.6 - implement inherit keyword allowing archetypes to inherit from
164     other archetypes.
165     - rationalise archetype, region and treasurelist file format
166     into a single file format and make them reloadable asynchronously.
167 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
168     reloadable at runtime.
169 root 1.6 - implement 64x64 faceset support.
170     - implement fxixsx protocol that saves
171     a lot of bandwidth over the old image/face/smooth packets
172 root 1.11 and allows images > packetsize, incremental and background
173     transfers.
174 root 1.6 - implement a bandwidth-saving smoothing protocol that works
175     on a face basis as opposed to a mapspace basis.
176 root 1.7 - the server can now rate-limit image uploads to not exceed
177     a certain (client-configurable) speed while guarenteeing full
178     freedom of movement.
179 root 1.8 - implement new ex command to request item descriptions.
180     - implement new msg command for in-game messages with meta
181     information (using xml).
182 root 1.9 - enforce utf-8 for all text messages.
183 root 1.13 - added micropather (not used yet).
184 root 1.6 - many, many bugfixes.
185 root 1.1
186 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
187 root 1.1 - make coroapi accessible to cf+.
188     - moved map handling logic completely to perl
189     - per player maps are now marked in the map
190 root 1.2 - maps are saved completely differently now,
191     and much more often.
192 root 1.17 - rewrote map header parser and writer, to be much faster.
193 pippijn 1.4 - maps and players are now (in the average case) loaded
194 root 1.2 and saved completely asynchronously, I/O contention will no
195     longer freeze the server.
196 pippijn 1.4 - players and maps can be loaded anytime, without the player
197 root 1.2 being logged in.
198 root 1.1 - automatically generate method interfaces for perl from headers
199     - unbundled freezethaw
200     - mostly rewrote common/map.C
201     - completely rewrite server/swap.C
202     - introduced "runtime", the CCT clock (corrected crossfire time) :)
203     - introduced new keyword for map files: file_format_version (integer, server version: 0)
204     - better message for apply failures due to applymode
205     - removed most all of the weather code
206     - unified logging to stderr and file
207     - too many minor changes to document