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Revision: 1.60
Committed: Mon Jan 14 11:41:47 2008 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.59: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
4     (this fixes the jeweler skill).
5 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
6 root 1.59
7 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
8 root 1.56 - work around perl bug in configure perl module version check.
9 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
10 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
11 root 1.52 - fix a bug in animate_weapon, causing a crash.
12 root 1.54 - no longer exit when a coroutine throws an exception.
13 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
14 root 1.53 - fix the "<player> is nuts" message.
15 root 1.58 - fix an exception at logout due to the json_coder being gone.
16 root 1.43 - upgrade to EV version 2.0 API.
17 root 1.47 - when players don't apply a savebed correctly but stand above one,
18     do not move or kill them.
19 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
20 root 1.43 - implement generic framework for server-side resource files.
21     - implement resource file update event.
22     - hook experience table update into the framework.
23     - move jeweler.yaml to resources (arch/).
24 root 1.44 - switch from Crossfire to Deliantra perl module.
25     - implement json2json arch filter.
26 root 1.45 - implement widget protocol version 2, support for ui templates.
27 root 1.54 - mapinfo is now handled fully asynchronously.
28 root 1.48 - ext/irc: also log irc messages.
29 root 1.51 - ext/schmorplog: write user stat files asynchronously.
30 root 1.43
31 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
32 elmex 1.41 - limited the number of items that can be picked up and dropped
33 root 1.42 as temporary measurement against bad performance or dropping things
34     (this lead to long freezes and triggered the watchdog).
35 elmex 1.41 - improved the performance of the drop command a bit.
36 root 1.38 - switch from Event to EV for higher performance, easier usage,
37     less bugs...
38 root 1.39 - updated to release version of the gnu affero license.
39 root 1.38
40 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
41 root 1.36 - more thoroughly rename the binaries, contact addresses.
42     - update the copyrights.
43 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
44     crashes.
45 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
46     potentially causing crashes.
47 root 1.35 - assign weapons on user load time, not login-time, avoiding
48     crashes.
49    
50 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
51 root 1.32 - fixed an important bug that caused passwords to be forgotten.
52 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
53     in some of the maps.
54 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
55     which is now trivial to do.
56 root 1.33 - removed all traces of the old (and never working) plug-in interface
57     (70kb code less on amd64).
58 root 1.34 - improve/tune scheduling priorities.
59     - fix some freezing bugs.
60     - fix a memory corruption problem in dynbuf.printf.
61     - use channels for chat and many informational commands.
62     - improved the tutorial.
63     - create missile is now fixed.
64     - race fields must now contain archetypes.
65     - jumping skill now works as advertised.
66 root 1.31
67 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
68 root 1.24 - relicense under the gnu affero license.
69 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
70 root 1.24 - implement server-side framework for generic resources.
71     - use resource framework for server-provided ambient
72     music.
73 root 1.27 - save object owners (players only atm).
74 root 1.24 - replace limited sound api with server-provided sound effects.
75     - new sc (sound control) protocol command.
76     - improve fxix protocol to include types.
77     - exactly fill tcp segments, if possible.
78     - output-rate is now an upper limit, the server will automatically
79     (and quite perfectly) adjust to the network conditions, ensuring
80     low latency even during bulk transfers (music, images, sounds etc.).
81     - implement server-side widgets (i.e. client widgets controlled
82     in the server side). this will allow future expansion without
83     having to upgrade clients.
84     - implement a (artwork) world map with realtime player position
85     tracking.
86     - new and more efficient extcmd (server still supports old extcmd
87     protocol).
88 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
89     calcluation that could be easily exploited by users.
90     - rebalanced diseases to spread more naturally/evenly.
91     - completely asynchronous map loading even for tiled maps.
92 root 1.24 - replace simple messaging protocol with channels carrying metadata
93     (similar to message types, but more directed at the user).
94     - reduce command processing latency by a whopping 120ms by
95     reordering some processing steps inside the server. this directly
96     reduces lag by 120ms.
97     - actually send spell faces to the client.
98 root 1.23 - implement player genders.
99 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
100     otherwise return to savebed and possible kill if the log-out
101     was for too long.
102     - fast socket-dead detection (kick player after 8 seconds without ack).
103     - greatly reduce the cpu time needed to draw maps _again_.
104     - archetypes are now subclasses of objects.
105     - rebalanced shop greed and approval functions to be more realistic
106     (and likely match the actual intention).
107 root 1.23 - implement "crossfire pod" format for messages, with working bold,
108     italic, gender-specific text, paragraphs etc.
109 root 1.24 - implemented hint framework, players can opt to receive hints.
110     - implemented (long) book framework, added some books from the cf wiki.
111 root 1.23 - implement generic message framework that uses xml, utf8 for the client
112     protocol and is capable of transmitting generic meta information.
113 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
114     - replace the nexus by a per-player tutorial map that teaches stuff
115     better than the newbie house.
116 root 1.18 - fix the magicmap colours.
117 root 1.19 - optimise map update even more by removing unneeded code and checks.
118     - decouple map and stats update from pl->ob and use pl->observe instead.
119     - implement observe command.
120 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
121     calls with a simple comparison.
122     - fix a latent crossfire bug that could crash the server because the
123     map refresh did not update the mapspace.
124 root 1.24 - support custom keys for regions and maps, regions are now
125     refcount-managed.
126     - allow worldmap overlays anywhere in the 000..999 range.
127     - new system to acquire time slices for background jobs, to reduce
128     jitter.
129 root 1.27 - semi-persistent object-referencing framework (currently only players
130     supported).
131 root 1.22 - dependency tracking for perl extensions.
132 root 1.24 - new slag-ex extension for cleaning cauldrons.
133     - fix invoke result processing.
134     - there are even less i/o syncpoints in the server now.
135 root 1.29 - added map-tags extension that scans all maps for object tags
136     and records them in the database (not used yet).
137 root 1.28 - metaserver 2 support.
138 root 1.22 - many more bugfixes and minor optimisations.
139 root 1.16
140 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
141 root 1.14 - optimised event invocation (non-wanted events can now be
142     skipped with 4-5 inlined instructions).
143 root 1.12 - complete rewrite of town_portal: it now creates a portal
144     to the "nearest" town only, travel is only possible
145 root 1.13 to the town and back, anybody can use it (also removes
146     one of the remaining syncpoints in the server).
147 root 1.10 - complete rewrite of the range/attack skill slot system:
148     there are now two slots, one for combat, one for ranged
149     attacks.
150     - introduce the concept of a current weapon (either a ranged
151     or a combat weapon/skill/tool) and switch between them as
152     needed.
153     - rewrite bow code so bows get more useful: apply damage,
154     attacktype and other stats to the arrows and treat
155     bows as weapons. also rebalance the missile weapons skill
156     so its damage increases with level.
157     - rewrite the complete player speed logic: weapon_speed now
158     works as documented and there are no unnatural speed boosts.
159 root 1.6 - implement a utility - cfutil - that simplifies arch and map
160     installation, replacing the old collect scripts and
161 root 1.9 simplying deployment by scaling and cutting faces as required.
162     - simplify the map protocol extensively by taking advantage
163     of missing bigfaces, speeding up map generation immensely.
164 root 1.6 - implement inherit keyword allowing archetypes to inherit from
165     other archetypes.
166     - rationalise archetype, region and treasurelist file format
167     into a single file format and make them reloadable asynchronously.
168 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
169     reloadable at runtime.
170 root 1.6 - implement 64x64 faceset support.
171     - implement fxixsx protocol that saves
172     a lot of bandwidth over the old image/face/smooth packets
173 root 1.11 and allows images > packetsize, incremental and background
174     transfers.
175 root 1.6 - implement a bandwidth-saving smoothing protocol that works
176     on a face basis as opposed to a mapspace basis.
177 root 1.7 - the server can now rate-limit image uploads to not exceed
178     a certain (client-configurable) speed while guarenteeing full
179     freedom of movement.
180 root 1.8 - implement new ex command to request item descriptions.
181     - implement new msg command for in-game messages with meta
182     information (using xml).
183 root 1.9 - enforce utf-8 for all text messages.
184 root 1.13 - added micropather (not used yet).
185 root 1.6 - many, many bugfixes.
186 root 1.1
187 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
188 root 1.1 - make coroapi accessible to cf+.
189     - moved map handling logic completely to perl
190     - per player maps are now marked in the map
191 root 1.2 - maps are saved completely differently now,
192     and much more often.
193 root 1.17 - rewrote map header parser and writer, to be much faster.
194 pippijn 1.4 - maps and players are now (in the average case) loaded
195 root 1.2 and saved completely asynchronously, I/O contention will no
196     longer freeze the server.
197 pippijn 1.4 - players and maps can be loaded anytime, without the player
198 root 1.2 being logged in.
199 root 1.1 - automatically generate method interfaces for perl from headers
200     - unbundled freezethaw
201     - mostly rewrote common/map.C
202     - completely rewrite server/swap.C
203     - introduced "runtime", the CCT clock (corrected crossfire time) :)
204     - introduced new keyword for map files: file_format_version (integer, server version: 0)
205     - better message for apply failures due to applymode
206     - removed most all of the weather code
207     - unified logging to stderr and file
208     - too many minor changes to document