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Revision: 1.62
Committed: Thu Jan 17 05:52:52 2008 UTC (16 years, 3 months ago) by root
Branch: MAIN
Changes since 1.61: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.62 TODO: dragons should not be able to change their title via the stetings tab in playerbook
4 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
5     (this fixes the jeweler skill).
6 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
7 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
8 root 1.59
9 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
10 root 1.56 - work around perl bug in configure perl module version check.
11 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
12 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
13 root 1.52 - fix a bug in animate_weapon, causing a crash.
14 root 1.54 - no longer exit when a coroutine throws an exception.
15 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
16 root 1.53 - fix the "<player> is nuts" message.
17 root 1.58 - fix an exception at logout due to the json_coder being gone.
18 root 1.43 - upgrade to EV version 2.0 API.
19 root 1.47 - when players don't apply a savebed correctly but stand above one,
20     do not move or kill them.
21 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
22 root 1.43 - implement generic framework for server-side resource files.
23     - implement resource file update event.
24     - hook experience table update into the framework.
25     - move jeweler.yaml to resources (arch/).
26 root 1.44 - switch from Crossfire to Deliantra perl module.
27     - implement json2json arch filter.
28 root 1.45 - implement widget protocol version 2, support for ui templates.
29 root 1.54 - mapinfo is now handled fully asynchronously.
30 root 1.48 - ext/irc: also log irc messages.
31 root 1.51 - ext/schmorplog: write user stat files asynchronously.
32 root 1.43
33 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
34 elmex 1.41 - limited the number of items that can be picked up and dropped
35 root 1.42 as temporary measurement against bad performance or dropping things
36     (this lead to long freezes and triggered the watchdog).
37 elmex 1.41 - improved the performance of the drop command a bit.
38 root 1.38 - switch from Event to EV for higher performance, easier usage,
39     less bugs...
40 root 1.39 - updated to release version of the gnu affero license.
41 root 1.38
42 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
43 root 1.36 - more thoroughly rename the binaries, contact addresses.
44     - update the copyrights.
45 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
46     crashes.
47 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
48     potentially causing crashes.
49 root 1.35 - assign weapons on user load time, not login-time, avoiding
50     crashes.
51    
52 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
53 root 1.32 - fixed an important bug that caused passwords to be forgotten.
54 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
55     in some of the maps.
56 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
57     which is now trivial to do.
58 root 1.33 - removed all traces of the old (and never working) plug-in interface
59     (70kb code less on amd64).
60 root 1.34 - improve/tune scheduling priorities.
61     - fix some freezing bugs.
62     - fix a memory corruption problem in dynbuf.printf.
63     - use channels for chat and many informational commands.
64     - improved the tutorial.
65     - create missile is now fixed.
66     - race fields must now contain archetypes.
67     - jumping skill now works as advertised.
68 root 1.31
69 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
70 root 1.24 - relicense under the gnu affero license.
71 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
72 root 1.24 - implement server-side framework for generic resources.
73     - use resource framework for server-provided ambient
74     music.
75 root 1.27 - save object owners (players only atm).
76 root 1.24 - replace limited sound api with server-provided sound effects.
77     - new sc (sound control) protocol command.
78     - improve fxix protocol to include types.
79     - exactly fill tcp segments, if possible.
80     - output-rate is now an upper limit, the server will automatically
81     (and quite perfectly) adjust to the network conditions, ensuring
82     low latency even during bulk transfers (music, images, sounds etc.).
83     - implement server-side widgets (i.e. client widgets controlled
84     in the server side). this will allow future expansion without
85     having to upgrade clients.
86     - implement a (artwork) world map with realtime player position
87     tracking.
88     - new and more efficient extcmd (server still supports old extcmd
89     protocol).
90 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
91     calcluation that could be easily exploited by users.
92     - rebalanced diseases to spread more naturally/evenly.
93     - completely asynchronous map loading even for tiled maps.
94 root 1.24 - replace simple messaging protocol with channels carrying metadata
95     (similar to message types, but more directed at the user).
96     - reduce command processing latency by a whopping 120ms by
97     reordering some processing steps inside the server. this directly
98     reduces lag by 120ms.
99     - actually send spell faces to the client.
100 root 1.23 - implement player genders.
101 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
102     otherwise return to savebed and possible kill if the log-out
103     was for too long.
104     - fast socket-dead detection (kick player after 8 seconds without ack).
105     - greatly reduce the cpu time needed to draw maps _again_.
106     - archetypes are now subclasses of objects.
107     - rebalanced shop greed and approval functions to be more realistic
108     (and likely match the actual intention).
109 root 1.23 - implement "crossfire pod" format for messages, with working bold,
110     italic, gender-specific text, paragraphs etc.
111 root 1.24 - implemented hint framework, players can opt to receive hints.
112     - implemented (long) book framework, added some books from the cf wiki.
113 root 1.23 - implement generic message framework that uses xml, utf8 for the client
114     protocol and is capable of transmitting generic meta information.
115 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
116     - replace the nexus by a per-player tutorial map that teaches stuff
117     better than the newbie house.
118 root 1.18 - fix the magicmap colours.
119 root 1.19 - optimise map update even more by removing unneeded code and checks.
120     - decouple map and stats update from pl->ob and use pl->observe instead.
121     - implement observe command.
122 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
123     calls with a simple comparison.
124     - fix a latent crossfire bug that could crash the server because the
125     map refresh did not update the mapspace.
126 root 1.24 - support custom keys for regions and maps, regions are now
127     refcount-managed.
128     - allow worldmap overlays anywhere in the 000..999 range.
129     - new system to acquire time slices for background jobs, to reduce
130     jitter.
131 root 1.27 - semi-persistent object-referencing framework (currently only players
132     supported).
133 root 1.22 - dependency tracking for perl extensions.
134 root 1.24 - new slag-ex extension for cleaning cauldrons.
135     - fix invoke result processing.
136     - there are even less i/o syncpoints in the server now.
137 root 1.29 - added map-tags extension that scans all maps for object tags
138     and records them in the database (not used yet).
139 root 1.28 - metaserver 2 support.
140 root 1.22 - many more bugfixes and minor optimisations.
141 root 1.16
142 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
143 root 1.14 - optimised event invocation (non-wanted events can now be
144     skipped with 4-5 inlined instructions).
145 root 1.12 - complete rewrite of town_portal: it now creates a portal
146     to the "nearest" town only, travel is only possible
147 root 1.13 to the town and back, anybody can use it (also removes
148     one of the remaining syncpoints in the server).
149 root 1.10 - complete rewrite of the range/attack skill slot system:
150     there are now two slots, one for combat, one for ranged
151     attacks.
152     - introduce the concept of a current weapon (either a ranged
153     or a combat weapon/skill/tool) and switch between them as
154     needed.
155     - rewrite bow code so bows get more useful: apply damage,
156     attacktype and other stats to the arrows and treat
157     bows as weapons. also rebalance the missile weapons skill
158     so its damage increases with level.
159     - rewrite the complete player speed logic: weapon_speed now
160     works as documented and there are no unnatural speed boosts.
161 root 1.6 - implement a utility - cfutil - that simplifies arch and map
162     installation, replacing the old collect scripts and
163 root 1.9 simplying deployment by scaling and cutting faces as required.
164     - simplify the map protocol extensively by taking advantage
165     of missing bigfaces, speeding up map generation immensely.
166 root 1.6 - implement inherit keyword allowing archetypes to inherit from
167     other archetypes.
168     - rationalise archetype, region and treasurelist file format
169     into a single file format and make them reloadable asynchronously.
170 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
171     reloadable at runtime.
172 root 1.6 - implement 64x64 faceset support.
173     - implement fxixsx protocol that saves
174     a lot of bandwidth over the old image/face/smooth packets
175 root 1.11 and allows images > packetsize, incremental and background
176     transfers.
177 root 1.6 - implement a bandwidth-saving smoothing protocol that works
178     on a face basis as opposed to a mapspace basis.
179 root 1.7 - the server can now rate-limit image uploads to not exceed
180     a certain (client-configurable) speed while guarenteeing full
181     freedom of movement.
182 root 1.8 - implement new ex command to request item descriptions.
183     - implement new msg command for in-game messages with meta
184     information (using xml).
185 root 1.9 - enforce utf-8 for all text messages.
186 root 1.13 - added micropather (not used yet).
187 root 1.6 - many, many bugfixes.
188 root 1.1
189 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
190 root 1.1 - make coroapi accessible to cf+.
191     - moved map handling logic completely to perl
192     - per player maps are now marked in the map
193 root 1.2 - maps are saved completely differently now,
194     and much more often.
195 root 1.17 - rewrote map header parser and writer, to be much faster.
196 pippijn 1.4 - maps and players are now (in the average case) loaded
197 root 1.2 and saved completely asynchronously, I/O contention will no
198     longer freeze the server.
199 pippijn 1.4 - players and maps can be loaded anytime, without the player
200 root 1.2 being logged in.
201 root 1.1 - automatically generate method interfaces for perl from headers
202     - unbundled freezethaw
203     - mostly rewrote common/map.C
204     - completely rewrite server/swap.C
205     - introduced "runtime", the CCT clock (corrected crossfire time) :)
206     - introduced new keyword for map files: file_format_version (integer, server version: 0)
207     - better message for apply failures due to applymode
208     - removed most all of the weather code
209     - unified logging to stderr and file
210     - too many minor changes to document