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Revision: 1.66
Committed: Fri Feb 1 15:54:07 2008 UTC (16 years, 3 months ago) by root
Branch: MAIN
Changes since 1.65: +4 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.65 TODO: picking up the torches in nibmus seemingly works, but after
4     a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5     TODO: dragons should not be able to change their title via the stetings tab in playerbook
6    
7 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
8     - do not exit on reload/load errors but properly cleanup.
9     - fix a 32 bit uncleanlieness in the slice debugging wrapper.
10    
11 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
12 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
13     (this fixes the jeweler skill).
14 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
15 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
16 root 1.63 - move tombstone to real map if player died due to cave-in (even if
17     it has reset, which is better than putting it on the savebed, also as
18     proof that the palyer didn't use a savebed).
19 root 1.59
20 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
21 root 1.56 - work around perl bug in configure perl module version check.
22 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
23 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
24 root 1.52 - fix a bug in animate_weapon, causing a crash.
25 root 1.54 - no longer exit when a coroutine throws an exception.
26 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
27 root 1.53 - fix the "<player> is nuts" message.
28 root 1.58 - fix an exception at logout due to the json_coder being gone.
29 root 1.43 - upgrade to EV version 2.0 API.
30 root 1.47 - when players don't apply a savebed correctly but stand above one,
31     do not move or kill them.
32 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
33 root 1.43 - implement generic framework for server-side resource files.
34     - implement resource file update event.
35     - hook experience table update into the framework.
36     - move jeweler.yaml to resources (arch/).
37 root 1.44 - switch from Crossfire to Deliantra perl module.
38     - implement json2json arch filter.
39 root 1.45 - implement widget protocol version 2, support for ui templates.
40 root 1.54 - mapinfo is now handled fully asynchronously.
41 root 1.48 - ext/irc: also log irc messages.
42 root 1.51 - ext/schmorplog: write user stat files asynchronously.
43 root 1.43
44 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
45 elmex 1.41 - limited the number of items that can be picked up and dropped
46 root 1.42 as temporary measurement against bad performance or dropping things
47     (this lead to long freezes and triggered the watchdog).
48 elmex 1.41 - improved the performance of the drop command a bit.
49 root 1.38 - switch from Event to EV for higher performance, easier usage,
50     less bugs...
51 root 1.39 - updated to release version of the gnu affero license.
52 root 1.38
53 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
54 root 1.36 - more thoroughly rename the binaries, contact addresses.
55     - update the copyrights.
56 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
57     crashes.
58 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
59     potentially causing crashes.
60 root 1.35 - assign weapons on user load time, not login-time, avoiding
61     crashes.
62    
63 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
64 root 1.32 - fixed an important bug that caused passwords to be forgotten.
65 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
66     in some of the maps.
67 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
68     which is now trivial to do.
69 root 1.33 - removed all traces of the old (and never working) plug-in interface
70     (70kb code less on amd64).
71 root 1.34 - improve/tune scheduling priorities.
72     - fix some freezing bugs.
73     - fix a memory corruption problem in dynbuf.printf.
74     - use channels for chat and many informational commands.
75     - improved the tutorial.
76     - create missile is now fixed.
77     - race fields must now contain archetypes.
78     - jumping skill now works as advertised.
79 root 1.31
80 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
81 root 1.24 - relicense under the gnu affero license.
82 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
83 root 1.24 - implement server-side framework for generic resources.
84     - use resource framework for server-provided ambient
85     music.
86 root 1.27 - save object owners (players only atm).
87 root 1.24 - replace limited sound api with server-provided sound effects.
88     - new sc (sound control) protocol command.
89     - improve fxix protocol to include types.
90     - exactly fill tcp segments, if possible.
91     - output-rate is now an upper limit, the server will automatically
92     (and quite perfectly) adjust to the network conditions, ensuring
93     low latency even during bulk transfers (music, images, sounds etc.).
94     - implement server-side widgets (i.e. client widgets controlled
95     in the server side). this will allow future expansion without
96     having to upgrade clients.
97     - implement a (artwork) world map with realtime player position
98     tracking.
99     - new and more efficient extcmd (server still supports old extcmd
100     protocol).
101 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
102     calcluation that could be easily exploited by users.
103     - rebalanced diseases to spread more naturally/evenly.
104     - completely asynchronous map loading even for tiled maps.
105 root 1.24 - replace simple messaging protocol with channels carrying metadata
106     (similar to message types, but more directed at the user).
107     - reduce command processing latency by a whopping 120ms by
108     reordering some processing steps inside the server. this directly
109     reduces lag by 120ms.
110     - actually send spell faces to the client.
111 root 1.23 - implement player genders.
112 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
113     otherwise return to savebed and possible kill if the log-out
114     was for too long.
115     - fast socket-dead detection (kick player after 8 seconds without ack).
116     - greatly reduce the cpu time needed to draw maps _again_.
117     - archetypes are now subclasses of objects.
118     - rebalanced shop greed and approval functions to be more realistic
119     (and likely match the actual intention).
120 root 1.23 - implement "crossfire pod" format for messages, with working bold,
121     italic, gender-specific text, paragraphs etc.
122 root 1.24 - implemented hint framework, players can opt to receive hints.
123     - implemented (long) book framework, added some books from the cf wiki.
124 root 1.23 - implement generic message framework that uses xml, utf8 for the client
125     protocol and is capable of transmitting generic meta information.
126 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
127     - replace the nexus by a per-player tutorial map that teaches stuff
128     better than the newbie house.
129 root 1.18 - fix the magicmap colours.
130 root 1.19 - optimise map update even more by removing unneeded code and checks.
131     - decouple map and stats update from pl->ob and use pl->observe instead.
132     - implement observe command.
133 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
134     calls with a simple comparison.
135     - fix a latent crossfire bug that could crash the server because the
136     map refresh did not update the mapspace.
137 root 1.24 - support custom keys for regions and maps, regions are now
138     refcount-managed.
139     - allow worldmap overlays anywhere in the 000..999 range.
140     - new system to acquire time slices for background jobs, to reduce
141     jitter.
142 root 1.27 - semi-persistent object-referencing framework (currently only players
143     supported).
144 root 1.22 - dependency tracking for perl extensions.
145 root 1.24 - new slag-ex extension for cleaning cauldrons.
146     - fix invoke result processing.
147     - there are even less i/o syncpoints in the server now.
148 root 1.29 - added map-tags extension that scans all maps for object tags
149     and records them in the database (not used yet).
150 root 1.28 - metaserver 2 support.
151 root 1.22 - many more bugfixes and minor optimisations.
152 root 1.16
153 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
154 root 1.14 - optimised event invocation (non-wanted events can now be
155     skipped with 4-5 inlined instructions).
156 root 1.12 - complete rewrite of town_portal: it now creates a portal
157     to the "nearest" town only, travel is only possible
158 root 1.13 to the town and back, anybody can use it (also removes
159     one of the remaining syncpoints in the server).
160 root 1.10 - complete rewrite of the range/attack skill slot system:
161     there are now two slots, one for combat, one for ranged
162     attacks.
163     - introduce the concept of a current weapon (either a ranged
164     or a combat weapon/skill/tool) and switch between them as
165     needed.
166     - rewrite bow code so bows get more useful: apply damage,
167     attacktype and other stats to the arrows and treat
168     bows as weapons. also rebalance the missile weapons skill
169     so its damage increases with level.
170     - rewrite the complete player speed logic: weapon_speed now
171     works as documented and there are no unnatural speed boosts.
172 root 1.6 - implement a utility - cfutil - that simplifies arch and map
173     installation, replacing the old collect scripts and
174 root 1.9 simplying deployment by scaling and cutting faces as required.
175     - simplify the map protocol extensively by taking advantage
176     of missing bigfaces, speeding up map generation immensely.
177 root 1.6 - implement inherit keyword allowing archetypes to inherit from
178     other archetypes.
179     - rationalise archetype, region and treasurelist file format
180     into a single file format and make them reloadable asynchronously.
181 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
182     reloadable at runtime.
183 root 1.6 - implement 64x64 faceset support.
184     - implement fxixsx protocol that saves
185     a lot of bandwidth over the old image/face/smooth packets
186 root 1.11 and allows images > packetsize, incremental and background
187     transfers.
188 root 1.6 - implement a bandwidth-saving smoothing protocol that works
189     on a face basis as opposed to a mapspace basis.
190 root 1.7 - the server can now rate-limit image uploads to not exceed
191     a certain (client-configurable) speed while guarenteeing full
192     freedom of movement.
193 root 1.8 - implement new ex command to request item descriptions.
194     - implement new msg command for in-game messages with meta
195     information (using xml).
196 root 1.9 - enforce utf-8 for all text messages.
197 root 1.13 - added micropather (not used yet).
198 root 1.6 - many, many bugfixes.
199 root 1.1
200 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
201 root 1.1 - make coroapi accessible to cf+.
202     - moved map handling logic completely to perl
203     - per player maps are now marked in the map
204 root 1.2 - maps are saved completely differently now,
205     and much more often.
206 root 1.17 - rewrote map header parser and writer, to be much faster.
207 pippijn 1.4 - maps and players are now (in the average case) loaded
208 root 1.2 and saved completely asynchronously, I/O contention will no
209     longer freeze the server.
210 pippijn 1.4 - players and maps can be loaded anytime, without the player
211 root 1.2 being logged in.
212 root 1.1 - automatically generate method interfaces for perl from headers
213     - unbundled freezethaw
214     - mostly rewrote common/map.C
215     - completely rewrite server/swap.C
216     - introduced "runtime", the CCT clock (corrected crossfire time) :)
217     - introduced new keyword for map files: file_format_version (integer, server version: 0)
218     - better message for apply failures due to applymode
219     - removed most all of the weather code
220     - unified logging to stderr and file
221     - too many minor changes to document