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Revision: 1.705
Committed: Sat May 8 21:26:20 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.704: +2 -0 lines
Log Message:
initial wassar check-in

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.610
3 root 1.220 Version numbers sort like decimal numbers.
4 root 1.6
5 root 1.642 TODO: golem survives "longer" now - too long?
6 root 1.616 TODO: clean up skill handling in kill_object.
7 root 1.637 TODO: mining experience
8 root 1.657 TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9 root 1.700 TODO: reload_settings
10 root 1.701 TODO: thawer should ot next()
11 root 1.702 TODO: reload_config leaks
12 root 1.705 TODO: loggin in with wrong password causes server error (active object...)
13     TODO: first derivate of experience does not monotonically increase
14 root 1.660 - (maps, arch) complete revamping of the transport routes - all cities are
15     now easily reachable, at a price.
16 root 1.583 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
17 elmex 1.575 - (maps) added (navar) gravedigger, that buys players gravestones.
18 root 1.614 - (maps) added the rathouse quest for the shockwave spell in navar
19 elmex 1.630 (by Dustfinger).
20 root 1.681 - (maps) fixed bad floor tile in navar apartment.
21 elmex 1.573 - made (wizard) look_at show also uuids.
22     - added cf::object::find_object_uuid (::find_object already exists!).
23 elmex 1.570 - (maps) added new apartment, made by LinuxLemoner.
24 root 1.614 - (maps) added quest for the mining skill scroll to valleynoy.
25 elmex 1.662 - (maps) added greedy highlevel book shop to heaven town.
26 elmex 1.569 - (arch) added sounds: zombie death, book reading, inscription.
27 elmex 1.568 - (arch) made the hill giants loose more body parts.
28 root 1.578 - (arch, maps) added black unicorn horn, required to access mlab hell.
29 elmex 1.631 - (arch) increased the (possible) number of arrows/bolts found in shops
30     and made them a bit more expensive.
31 root 1.633 - (maps) add more glory hole treasure styles.
32 root 1.654 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
33     in a select number of mlab maps.
34 root 1.667 - (maps) the library should be less of a death trap now.
35     - (maps) exits no longer point to auto-apply exits, most affected
36     maps now have proper doors or a similar solution.
37 root 1.682 - (arch) jumping skill has now physical attacktype.
38 elmex 1.678 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
39 root 1.691 - enter_map did not normalise the map coordinates when the destination
40     space is blocked, causing badness and freezes for the player.
41 root 1.685 - when applying containers, server checks for the key on activate
42     and also allows players to unapply active containers they don't have
43     a key for.
44 root 1.675 - moved formulae, attackmess, artifacts, exp_table, materials and
45     races files to arch, where they belong (exp_table is no longer in
46     confdir but in datadir now!).
47 root 1.677 - jeweler and sound config files are now normal datafiles as well.
48     - quit_character was causing a runtime exception, causing it to not
49 root 1.672 work since 2.93.
50 root 1.671 - entering a map will now respect move_on and other effects,
51     except for auto-apply exits :/
52 root 1.660 - only talk to the items on the nearest mapspace, or, of there
53     are none, to the player, not ALL items in vicinity.
54 root 1.625 - do not update the floorbox while running, to avoid big item
55     updates that cost network bandwidth and processing power.
56 root 1.615 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
57     caused overflows causing monsters to become living deads.
58 root 1.619 - unapply weapons and armour before trying to improve it.
59 root 1.588 - teach the random map generator the ability to read ".rmg" files
60     that specify which actual style map to generate, and use it for
61     the default decorstyle to avoid inappropriate maps to be used.
62 root 1.639 - support (with some limitations) multiple different skills with the
63     same subtype.
64 root 1.651 - fix "nekosan duplication" bug - map swap out was not atomic,
65     so nekosan could end up beign saved AND escaped to another map.
66 root 1.636 - show invisible no longer makes magic mouths visible.
67 root 1.583 - move_type changes (spells, skills etc.) now will correctly
68     take move_on/move_off into account (e.g. buttons).
69 root 1.582 - display (exit) or (random map) in client for those objects.
70 root 1.606 - removed (useless) spell damage columns from spell info and replace
71 root 1.578 it by effective casting level - clients > 2.10 required to display
72     properly.
73 elmex 1.565 - building of levers/doors works again for all kinds of floors.
74 elmex 1.563 - the player can now withdraw and deposit all the available money.
75 root 1.562 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
76     steinwandstadt/celvear.
77 root 1.572 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
78 elmex 1.663 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
79     mostly based on the spell's level in the spellbook.
80 root 1.669 - (maps) fix some map regions and the region tree.
81     - the server will now be more picky when parsing the regions file.
82 root 1.700 - do not rely on chosen_skill in calc_alch_danger.
83 root 1.655 - improve editor support protocol slightly, provide workarounds for 2.10
84 root 1.566 clients.
85 root 1.690 - follow has been rewritten to be, hopefully, more robust.
86     - follow mode will not be aborted when the follower tries to move.
87 root 1.566 - tcp.ext didn't unbind in reloads.
88     - map-tags.ext didn't properly close the database on reloads.
89 root 1.567 - cfutil skips .-directories when scanning.
90 root 1.571 - build.ext prevents players from building on other player's maps.
91     - rent.ext allows the dm to enter anytime.
92     - NPC_Dialogue adds a new predefined variable, $map.
93     - new "build" event hook.
94 root 1.615 - get rid of archetype min/max values except max_x (which should go, too).
95 elmex 1.579 - added fix_generated_item and cf::object::generate to XS interface.
96 root 1.580 - no longer use uppercase identifiers for saving anywhere, but support
97     them on loading, for old playerfiles and maps.
98 root 1.581 - removed is_legal_2ways_exit - this is apparently dead code, and
99     would be handled differently nowadays anyway.
100 root 1.584 - random map .meta were not being expired at all.
101 root 1.585 - replace move_ob/move_object functiony by the equivalent move method.
102 root 1.586 - update to automake 1.10.
103 elmex 1.587 - invitation to maps with unagressive and friendly monsters doesn't
104     require level 4 anymore.
105 root 1.589 - do not let update_stats muck with the chosen_skill anymore.
106 root 1.590 - monsters now rotate through all skills (in chosen_skill).
107 root 1.591 - fix lots of path-related buffer overflows in the random map generator.
108 root 1.661 - detect/sense curse/magic will no longer work on items that don't
109     need identify.
110 elmex 1.593 - added detect mineral vein spell.
111 root 1.592 - support "wall overlays" in the random map generator - not very generic,
112     used by minable veins.
113 elmex 1.594 - (maps) relocated jeweler town to another directoy.
114 root 1.603 - (arch) implement mining pickaxes and mining skill.
115 root 1.646 - (arch) add missing stonebig_club archetype from cfextended.
116 elmex 1.659 - jeweler skill doesn't diminish input values anymore.
117 elmex 1.696 - jeweler skill is harder to level now, but in exchange item power
118     of the output is only 1/5th (instead of 1/3rd) of ring level.
119 root 1.601 - generate most constants for perl automatically.
120 root 1.595 - properly check for weapon name prefix ("Ragnarok's sword").
121     - when player dies, restore his food to at least 200.
122 root 1.596 - support multiple inheritance for arch sources (inherit a,b,c).
123 root 1.598 - switch to storable-n-format for facedata, for better interoperability.
124 root 1.599 - implement generic "ranged" item framework (pickaxe, fishing rod).
125 root 1.600 - the singing skill actually respects the direction now.
126     - oratory and singing now require a direction.
127 root 1.603 - use_skill now requires that you can actually apply the skill tool.
128 root 1.604 - do not invoke perl on every user command anymore by providing
129 root 1.655 a command and an unknown_command event.
130 root 1.604 - move mark, run, run_stop, fire and fire_stop commands back from
131     perl to C++, for speed reasons (basically undo patchset 1304).
132     - add a client_destroy event, so we don't have to hook the
133     attachable destroy event (which is called much more often).
134 root 1.606 - removed (unused) FLOOR object type.
135 root 1.607 - fix errornous change_abil messages for rods (and other types).
136 root 1.608 - remove include/commands.h and server/c_new.C, and refactor
137     all into server/commands.C.
138 root 1.609 - save and restore combat/ranged/current slot for players.
139 root 1.610 - the server now batches item's face/fx commands, as opposed
140     to sending one fx per item - helps mostly at connect and
141     with floorbox updates.
142 root 1.611 - implemented ext::player_env::play_music_once $who->contr, "km/...".
143 root 1.614 - the random map generator now supports selecting difficult for
144     more style categories than just monsters (all except fountains
145     apparently).
146 root 1.617 - object serialiser no longer creates empty "owner" references.
147 root 1.620 - make sure failed castings take some time, too, to avoid being
148     smitten by your god.
149     - many more failmsgs and help texts.
150 root 1.622 - support log suspension/resumption, e.g. for defragmenting.
151 root 1.623 - stop thrown objects when their speed goes too low.
152 root 1.624 - log the number of unique logins seen every minute in a compact
153     format (for statistics).
154 root 1.626 - do not send delitem for players.
155 root 1.627 - support static scalar data members properly in genacc now.
156     - implement "simple" freelist management for objects.
157 root 1.628 - recycle object counts now - to support longer uptimes.
158 root 1.632 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
159     function (and yes, 666 is exact!).
160     - random map generator results should now be fully repeatable.
161 elmex 1.635 - fixed possible crash bug in build code.
162 root 1.638 - rename find_marked_object to ->mark and speed up.
163 root 1.640 - player movers properly destroy themselves when used up, instead
164     of leaking.
165 root 1.642 - do not show msg for unidentified objects that need identification.
166 root 1.649 - convert formulae/bookarch/settings file parser to thawer framework.
167 root 1.644 - finally get rid of fgets (..., thawer) and use a much cleaner
168     next_line method.
169 root 1.646 - use nicer file format for exp_table and attackmess
170     (more like other resource files).
171     - make parse errors during server startup fatal.
172 root 1.652 - properly initialise all maptile values in constructor.
173     - improved {link} map.
174 root 1.655 - optional unloadable extensions will not lead to an endless loop.
175 root 1.656 - server will cleanly autorestart when running out of protocol IDs.
176 root 1.658 - use faster and slightly more exact find_dir_2 replacement.
177 elmex 1.664 - building listening books is possible again.
178     - (maps, arch) added archetype for building instructions and replaced
179     the copies of the instructions in the maps with it.
180 elmex 1.666 - (arch) made the spark shower spell available in shops.
181 root 1.670 - don't create a second LOGIN event on character creation.
182 root 1.674 - correctly generate "You paid xyz" message in shops.
183 elmex 1.697 - the shop menu now also displays the (approx) value of the item.
184 elmex 1.679 - added a 'password' command, to change your password (and for DMs to
185     change passwords for other players).
186 root 1.680 - correctly save shopitems string, to avoid parse error when reading
187     saved maps.
188     - logging now differentiates between logging levels better.
189 root 1.684 - speed up get_typedata.
190 root 1.689 - fix deadlock problem during server shutdown/reload.
191 root 1.692 - make ext/checkrusage "more" non-blocking.
192     - use common::sense for extensions.
193     - work around a 50.10.0 utf8 caching bug.
194 root 1.693 - correctly try to load tiled maps in adjacent_map, might fix
195     "no relation to target" bugs.
196 root 1.695 - try to load (pure-)perl modules asynchronously, warn about
197     modules being loaded from the mainloop, pre-load some more
198     core modules so perl doesn't do it later on.
199 root 1.701 - make exp_table and materials file reloadable.
200 root 1.702 - made reload_config non-blocking.
201 root 1.703 - the seen command called (Blocking) stat() instead of aio_stat,
202     causing server freezes.
203 root 1.704 - store unhashed password, to prepare for safer authentication.
204 root 1.562
205 root 1.561 2.93 Sat Feb 13 15:52:36 CET 2010
206 root 1.558 - (maps) fix travel to valdor and back.
207 root 1.545 - do no longer by default eval map cod ein safe compartments
208     (this can be re-enabled using the safe_eval config option).
209 root 1.539 - (maps) fix an apparent crash bug caused by broken generstors
210     in lorak.
211 root 1.559 - fix data corruption issues caused by recursive calls to
212     unordered_mapwalk - now every caller must provide its own
213     buffer.
214 root 1.538 - (maps) improve tindervale maps slightly.
215 root 1.544 - (arch) considerably decrease slag ex price.
216 root 1.540 - (arch) fix filth archetype.
217 root 1.556 - extension dependency resolve was completely broken.
218 root 1.544 - multipart objects would cause save_throw_object to crash - it
219     now acts on the head only.
220 root 1.541 - do not try to connect to an irc server unless explicitly configured.
221 root 1.542 - do not expect decltype() to be available in gcc 4.4.
222 elmex 1.543 - extended the safe perl environment by loops.
223 root 1.547 - (arch) fix "armless cook" facings.
224     - the "experience table" resource item did not have a proper
225     hash associated with it, so updates could not be detected.
226 elmex 1.550 - fixed poison traps in doors.
227 root 1.548 - player->killer_name did not properly flag the name as unicode.
228 root 1.549 - aggressively mark many more methods as utf8 or octet-expecting,
229     and provide a non-destructive SvPVutf8 variant.
230 root 1.554 - do not allow dragon players to change their title via the settings.
231 elmex 1.552 - ratelimited jeweler skill nugget conversion.
232 root 1.551 - under high load, the server stopped swapping out to make
233     the server more responsive, but making it impossible to reduce
234     the load by... swapping out. slot queuing will now always make
235     some progress.
236     - improve the quality of the load-avg calculation.
237 elmex 1.553 - (maps) fixed quest npc in jeweler dungeon quest.
238 root 1.556 - don't fail to write the runtime file if the temporary already exists.
239 root 1.555 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
240     player now.
241 root 1.556 - rewrote hiscore code from scratch to use async I/O, store uuid and
242     timestamp and use a tab in the client to increase awareness.
243 root 1.558 - npc dialog setflag/setsatte now check for defined'ness, so
244     setflag 0 is possible.
245 root 1.560 - make install now deletes old extensions, to ease upgrades in the
246     deliantra vm.
247 root 1.538
248 root 1.537 2.92 Thu Dec 24 04:51:56 CET 2009
249 root 1.532 - the destruction spell could/would corrupt server memory quite often.
250 root 1.530 - logging in only fixed the combat slot when the palyer was loaded from
251     disk, not when it already was in memory.
252 root 1.532 - cede in wait_for_tick* when the tivck is inhibited hopefully
253     avoiding livelock during high-load emergency saves.
254 root 1.530 - logging in did not properly unapply all skills.
255 root 1.531 - (maps) make the invite quest marking much more obvious.
256 root 1.533 - (arch) fix warrior archetype names.
257 root 1.532 - map prefetching never prefetch upwards.
258 root 1.534 - wizpass no longer makes you non-blocking.
259 root 1.536 - (maps) add light to some of the special maps, add troll
260     map.
261 root 1.530
262 root 1.528 2.91 Mon Nov 30 10:18:09 CET 2009
263 root 1.515 - (maps) add gorokh_final mapset from crossfire.
264 root 1.516 - (maps) block most vault-type mlab locations, open up
265     imperial converters for anybody to use.
266 root 1.519 - (maps, arch) replace all permanent stat potions by random
267     variants.
268 root 1.520 - (maps) spread gorokh demon styles more evenly over 1..100.
269 root 1.494 - TRIGGER events got passed a garbage pointer instead of a
270     real player object on player changes.
271 root 1.522 - diseases and maybe other things could sometimes reduce the speed
272     to below MIN_ACTIVE_SPEED, deactivating the monster and causing
273     much grief.
274 root 1.523 - speed_left randomisation was, apparently, totally broken.
275     - introduce FLAG_RANDOM_SPEED instead of using the sign bit
276     of the speed slot internally and in map save files. among other
277     things, this gets rid of all the abs (speed) calls.
278     - reduce map file save files by using abridged keywords aliases.
279 root 1.494 - shop specialisation calculation was totally broken.
280 root 1.495 - nrof/itemcount/volume limits when dropping to the floor are
281     now enforced.
282 root 1.498 - fix magic mapping, which only worked for inate spell casting.
283 root 1.495 - godgiven items will now be explicitly described as such.
284 root 1.524 - (arch) dded a quiver of bolts.
285 root 1.504 - materialnames would change "randomly" on every load, only
286     set the material when the materialname was not set before.
287 root 1.497 - balancing change, halve rod recharge speed (instead
288     of 4.8s, the standard rods now recharge in ~10s. not a solution,
289     but still.
290 root 1.510 - reduce cpu time used for map saving by >>50% by avoiding
291 root 1.509 the costly flag-checking loop in most cases and using a simple
292     repeat-cache for speed_left.
293 root 1.507 - always delay stats update for players on insert/remove till
294     next tick/command, which saves a lot of cpu cycles on drop/take.
295 root 1.514 - add hint about havign to run to attach unaggressive npcs.
296 root 1.494 - pet monster level was not displayed correctly in "showpets index".
297     - clean up floating point conversions and many similar nitpicks.
298 root 1.502 - fix hanuk altar.
299 root 1.504 - overhaul material system to be much faster, and having less bugs, but
300     still having a lot of cruft :/.
301 root 1.502 - add marble shop floor.
302 root 1.494 - move gcc specifics to new file include/compiler.h.
303     - unrecognised cfpod directives could cause undefined behaviour.
304 root 1.505 - added boes' marble shop to steinwandstadt.
305 root 1.495 - pad mapspace to power-of two size for speed/codesize/cache gains.
306     - optimise mapspace updates.
307     - cache volume/items per mapspace.
308 root 1.494 - use fabs, min and max consistently (surprisingly for a code size
309     decrease).
310 elmex 1.500 - fixed a small uncleanlieness in item converters, which might
311     have led to weird item multiplications.
312 root 1.503 - store hash value in shstr, not used by anything, but doesn't use much memory.
313 elmex 1.501 - fixed crash bug in learn_spell command.
314 elmex 1.634 - enhanced output of the mapinfo command.
315 root 1.507 - remove all traces of FLAG_NO_FIX_PLAYER.
316 root 1.510 - avoid sv_derived_from calls (lots of hash lookups) when converting
317     from perl to c++.
318 root 1.506 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
319     and use it in some "inner" loops.
320 root 1.508 - rename flags to attachable_flags to avoid confusion :=).
321 elmex 1.511 - fixed jeweler experience output to not be floating point.
322 elmex 1.512 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
323 root 1.513 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
324 root 1.518 - try to prefetch memory inside process_objects, which can give
325     enourmous speed gains.
326     - make some small optimisation to the process_objects loop.
327 root 1.513 - move facedata chksum calculation into cfutil, make server more flexible
328     handling different chksum lengths.
329     - check for hash collisions in cfutil.
330     - reduce face checksum size from 6 to 4 bytes.
331 root 1.517 - don't crash when a map uses empty sound/sound_destroy/face.
332 root 1.523 - removed weather-specific attributes.
333     - fixed genkeywords dependency.
334     - do not clear "randomitems" slot for world underlays.
335     - use "sl" as short-hand for speed_left in save-files, just to make them
336     smaller.
337 root 1.517 - in general, don't crash on value-less resource file lines
338     anymore, due to get_str never returning a 0-pointer.
339 elmex 1.521 - code cleanup in move_symptom.
340 root 1.527 - removed arch_to_object (replaced it by ->instance ()).
341 root 1.494
342 root 1.493 2.90 Sat Nov 7 15:06:06 CET 2009
343 root 1.481 - some Andrew Madloch wanted, despite being specifically told
344     multiple times that the Deliantra parts additions are under AGPL,
345 root 1.487 lock up the source code of the server within his company.
346 root 1.481 some reorganisations have been done to the sourcecode to make
347     it clearer that this violates the Affero GPL. Help to keep
348     Deliantra free software even for the coming generations
349     and be wary of the promises of Andrew Madloch, he has nothing
350 root 1.487 good in mind for free software.
351 root 1.480 - clarify which files of the server are 100% AGPL.
352 root 1.481 - minor reorganisation, move some GPL code into other files.
353 root 1.483 - implement viewpoint (which is like observe, but only for the map,
354     not stats etc.).
355 root 1.484 - replace magic mapping overlay by a flying bird exposing area
356     on the worldmap (ext/magic_mapping.ext).
357 root 1.485 - @find in npc dialog was useless as the vairbale wasn't accessible.
358     - @find results in npc dialogue is now stored in $find.
359 root 1.458 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
360 root 1.454 - (maps, server) add lostwages and celvear apartments to rent system.
361 root 1.455 - (maps) closed guild houses, this is not scalable, ask your friendly
362     dm instead.
363 root 1.456 - (maps) add town portal to celvear.
364 root 1.473 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
365     mapsets from crossfire, together with associated archetypes.
366 root 1.457 - (maps) add extended region descriptions for some regions from crossfire.
367     - (maps) define a new whalingoutpost region.
368 root 1.467 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
369     and most archetypes that go with them (without stoning and swallow effects),
370     casino tokens and stock certificates are also missing.
371 root 1.476 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
372     and santo dominion.
373 root 1.468 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
374     to go with them. also adjusted archetypes to be more korrekt "gotisch".
375 root 1.487 - doors/containers can now use "match ..." expressions for the slaying field.
376 root 1.460 - properly close client-side dialogue when the player is teleported away.
377 root 1.459 - map-tags did not properly close it's database tables or wait
378     for a quiescent state, causing memory corruption on reload.
379 root 1.454 - support "stat.xyz" accessor in match expressions.
380 root 1.453 - skip /styles and /editor directories in cf::map::static_maps.
381 root 1.462 - implement ->send_big_packet and use it in ext_msg (among other things, this
382     fixes long answers from npc dialogue).
383 root 1.461 - connected magic mouths no longer spill to Log-1, but use the examine tab.
384 root 1.464 - (arch) change marker archetypes to not remove "marker" forces anymore
385     and to not add a "put your code here" force needlessly.
386 root 1.463 - (arch) fix or improve many plurals.
387 root 1.465 - markers do no longer add a force if the slaying field is unset.
388 root 1.466 - sped up search-items implementation, but it's still horrible.
389 root 1.468 - (maps) bigchests are now properly non-unique, per_player and no_reset.
390 root 1.478 - editor_folder can now be used to override whatever cfutil sets, and was
391     used to reogianise the illogical arch tree a bit.
392 root 1.479 - (maps) import most map names from crossfire.
393 root 1.482 - nuke image_sums/image_info subcommands from the protocol.
394 root 1.483 - fly_high movement gives better los, ignoring blocksview.
395 root 1.488 - the addexp command should now honour skill names with spaces.
396 root 1.489 - (arch) add nuke from cfextended to avoid a crash.
397 root 1.491 - (arch) added many more buildable marble floors.
398 root 1.490 - major namespace cleanup: save 45kb by making functions static
399     that were unnecessarily global.
400 root 1.452
401 root 1.451 2.82 Sat Oct 24 03:50:17 CEST 2009
402 root 1.436 - fixed a classical and exploitable stack buffer overflow in the gsay command.
403 root 1.451 - fix a memory buffer overflow in the book code.
404 root 1.429 - add @check, @find npc dialogue commands.
405     - (maps) add a number of town interiors.
406 root 1.445 - (maps) add tindervale the fireborn capitol from cfextended.
407 root 1.451 - (maps) add celvear area from cfextended.
408 sf-marcmagus 1.432 - (server,arch) add a number of inscribables, show their capacity in hint.
409     - (server,maps) fix bug causing some library books not to be chained down,
410     cause Scorn/Navar libraries not to have inscribable books.
411 root 1.437 - (maps) fix bug causing the Greyshield and Greysword to have
412 sf-marcmagus 1.433 inappropriate item power.
413 root 1.448 - (maps) fix intwell balancing issue.
414 root 1.437 - improve the look of generated books.
415 sf-marcmagus 1.438 - make slag no_drop so it can't be dropped from the cauldron.
416     - fix bug where players could bypass no_drop by putting items in containers.
417 root 1.430 - consecutive commands arriving at the same time in the server would be
418     corrupted if the length was >255.
419 root 1.440 - support sub-matches in () inside match expressions, not just conditions.
420 root 1.435 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
421     and perl.
422 root 1.442 - implemented new "match" type that combines both check_inv and pedestal
423     functionality (and more) inside the same object using the match expressions.
424     - create simpler match expression compiles in many common cases.
425 root 1.439 - reduce object size by removing obsolete "seen_by" member.
426 root 1.440 - removed the rather broken make_list_like utility function, taking advantage
427     of the new dynbuf::splice function (which gave an unexpected net win
428     in code size...).
429 root 1.442 - the server will no longer complain (and subtly fail) when an object
430     being removed from a map causes another object to get removed.
431 root 1.441 - banish strncpy from the server, speed up and simplify sending item
432     descriptions to the client considerably.
433 root 1.442 - add new "in head" set modifier for matches.
434     - new BLOCKED_MOVE event added.
435     - mapscript archetype now has activate_on_xxx true by default, as similar
436     connected elements.
437 root 1.448 - (maps) imported all styles from cfextended except
438 root 1.444 floorstyles/land_plots and monsterstyles.
439 root 1.448 - (arch) imported gem treasurelists and archetypes from cfextended.
440 root 1.446 - don't crash when treasure lists are empty / supply new empty
441     treasurelist for randomitems when none can be found.
442     - implement cf::map::static_maps and use it in map-tags.ext.
443 root 1.449 - fix a bug in map-tag scanning when moving tags.
444 root 1.446 - (deliantra.net) improve watchdog to now check both listening ports
445     for a reaction.
446 root 1.447 - implement new "loadall" map loading command, purely for debugging.
447 root 1.429
448 root 1.428 2.81 Mon Oct 12 20:00:18 CEST 2009
449 root 1.396 - display spell description for spellbooks, rods, wands, potion and scrolls,
450     but not horns (to make them more useful for content-creators).
451 root 1.408 - fix a number of bugs in check_move_on: 1) it didn't update the flags
452     2) it skipped spell effects and 3) it didn't handle the case where
453     and object was destroyed while iterating over it correctly. all this
454     allowed players to sometimes walk onto spaces they should not be able to
455     walk on.
456 sf-marcmagus 1.418 - fix an exploit where inscription/marking runes could execute arbitrary code.
457 root 1.399 - examining an object now dumps the serialised object form when the user
458 root 1.404 is a wizard (wizlook).
459 root 1.421 - altars no longer accept unpaid items.
460 root 1.411 - party spells didn't work all that well.
461 root 1.424 - added complex object matching framework (cf::match), and make altars
462     and pedestals use it.
463 root 1.425 - identified skill-tools show what skill they grant.
464 root 1.399 - display the duration of change_ability spells when examining them
465     (missing: protection spells, but they are a hack...).
466 sf-marcmagus 1.420 - improve effectiveness of special foods created by woodsman skill,
467     adding more variety to the different mushrooms.
468 root 1.398 - fix a minor cfpod formatting bug.
469 root 1.399 - do not talk about the hintmode so much - die-hards are expected to find
470     the hintmode setting on the settings page.
471 sf-marcmagus 1.422 - IPO no longer lies about prices; prices tweaked.
472 root 1.427 - clarified that all deliantra-specific parts are under the Affero GPL.
473 root 1.399 - enable the object loader to also dump archetypes.
474 sf-marcmagus 1.414 - (maps) fix guild teleporters to Pupland Terminal.
475 root 1.400 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
476 root 1.402 - force the initial face when loading an object that is time-animated
477     or a monster, so it does not have to be specified anymore.
478 root 1.403 - fix a bug where recasting an ability changing spell could shorten
479     its remaining duration.
480 sf-marcmagus 1.416 - fix pedestal and floor building with builder.
481 root 1.405 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
482 root 1.407 - fix a broken bow-related speed optimisation by using splay - speed
483     up splay operations as well.
484 root 1.409 - use NDI_CLEAR for the body command, and make it use observe.
485 root 1.412 - implement introspection data for C++ classes (%REFLECT).
486 sf-marcmagus 1.418 - (arch) add name_pl fields and documentation for building materials.
487 root 1.415 - (maps) random fountains no longer generate permanent stat increases.
488 root 1.419 - fix transmutation alchemy.
489 root 1.424 - speed up many frequently-invoked C->perl callbacks.
490 root 1.419 - added complex object matching framework, to be used in altars and the like.
491 root 1.426 - switch to YAML::XS from YAML.
492 root 1.396
493 root 1.395 2.80 Tue Sep 15 20:22:31 CEST 2009
494 root 1.392 - fix the "screen stays black on login" bug and remove debug instrumentation
495     that ultimately was not helpful to catch it :)
496 root 1.389 - split outer_env into outer_env and outer_env_self, and fix
497     all callers to use either one or the other, as appropriate. This
498     fixes the (rather fragile) light spell, maybe others.
499     - fixed an overflow and exploit in the bank/payment code.
500     - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
501 elmex 1.384 to explain the skill a bit more.
502 root 1.389 - removed a buggy check for zero attacktype. So that we might find
503 elmex 1.388 the real bugs in the archs/maps/objects.
504 elmex 1.394 - Fixed enabling torches with lighters.
505 elmex 1.387 - (maps) Added Heaven Town region.
506     - (arch+maps) Fixed & normalized warriors on map
507     /quests/peterm/CTower/Barracks.
508 root 1.392 - fix the light spell (and possibly diseases and other lights).
509 elmex 1.388 - (arch) The clawing skill didn't have the physical attacktype.
510 root 1.392 - (maps) make the greenway accessible again - this bug was introduced
511     a long time ago, and similar cases are still to be found in the maps.
512     - make the socket_timeout configurable in the code (but not yet for users).
513 root 1.393 - earth wall health bar is now correct.
514 elmex 1.384
515 root 1.382 2.79 Tue Jul 28 00:56:36 CEST 2009
516 root 1.381 - IO::AIO chaged to using eventfd internally - updated server to not
517     freeze with IO::AIO anymore due this change.
518 root 1.364 - avoid a crash when a player tries to apply a lighter.
519 root 1.376 - allow a spell argument for dimension door.
520 root 1.362 - move shop item listing and some otherstuff into the info tab.
521 root 1.360 - avoid crashes when non-players cast party spells.
522 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
523 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
524     - small improvement of the number of potions in shops
525     (by Job Vranish).
526     - added a few party spells (by Job Vranish).
527 root 1.362 - use a common message dynbuf.
528 root 1.364 - destroying tear down objects will now use the full hp range
529     for animation and will only destroy/lastframe when hp < 0.
530     - allow monsters to use earth to dust.
531     - use manhattan distance for get_rangevector_from_mapcoord, just as
532     in get_rangevector.
533     - los updates now correctly take tiled maps into account.
534     - do los updates even on maps without darkness.
535 elmex 1.365 - fixed quiver of holding bolts to be able to hold bolts.
536 root 1.375 - upgrade to IO::AIO 3.21.
537 elmex 1.366 - fixed show invisible, to show objects of type CONTAINER.
538 elmex 1.373 - properly catching exceptions from callback in irc.ext.
539 root 1.377 - fixed a potentially hazardous bug in cfpod regarding Z<>.
540 elmex 1.370 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
541 elmex 1.368 - (arch) added hint about usage to Slag Ex.
542 root 1.378 - (maps) /darcap/quest/water sea1 tile are now passable by players,
543     like the rest.
544 elmex 1.371 - (maps) added /heaven/gem_shop by Boes.
545 root 1.378 - (arch+maps) added rate limited converter and adjusted
546     /elmex/mana_fountain.
547     - store arrow->slaying in custom_name, to get rid of the spellarg slot.
548     - reduce size of casting_time, move_status, attack_movement,
549     last_heal and last_sp slots, squeezing some more space out of struct
550 root 1.379 object, also declare expmul as constant 1.0, as it isn't used
551     anywhere.
552 root 1.358
553 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
554     - fixed bug in alchemy, where finding the right object for enhancements
555     didn't work.
556 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
557     effects (w.r.t. put_more) per mapspace, to give the server a chance
558     to survive a hundred deathsheads.
559 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
560     disastrous bug of unfortunately unknown proportions...
561 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
562 root 1.343 - use gender-neutral place descriptions for invite.
563 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
564     Thanks go to Lisa Larsen!
565 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
566     anymore).
567 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
568 root 1.345 - use better dependency tracking for include/keyword.h.
569 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
570     so it is possible to invite somebody out of some stck-till-death traps,
571 root 1.346 or simply to commit suicide.
572 root 1.352 - replace the "ignoring delayed commands" message by something more useful
573     (cf. cunning gnome freezeing issue).
574 elmex 1.349 - various fixes for weapon improvements.
575 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
576 root 1.353 - support T and G sequences in cfpod.
577 root 1.343
578 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
579 root 1.339 - convert me command from per-map to chat, which makes more sense, also
580     document it.
581 elmex 1.336 - more than one spellbooks of same class can now be given
582     in class selection.
583 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
584     spell rebalancements.
585 elmex 1.338 - the IRC gateway filters IRC colors now.
586 elmex 1.336
587 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
588 root 1.331 - (arch) fix quiver of Holding Bolts.
589 root 1.332 - applying unpaid items will now examine them.
590 root 1.330 - add "What" column to body command, showing items in that slot.
591 elmex 1.329 - redesigned and rebalanced lamps and torches.
592 root 1.330 - add "..." to item names that have been shortened.
593     - fixed "assign" function that squeezes strings into fixed length.
594 elmex 1.333 - add cursed effect to lamps and (some) torches.
595 elmex 1.334 - fixed bad assigned crafting skills and their tools.
596 root 1.312
597 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
598 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
599 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
600 root 1.312 - make monster smell logic dependent on their wisdom stat.
601 root 1.324 - put the death reason into a separate tab.
602     - converted "connected" slot to string, cleanly got rid of some ugly
603     hacks such as the path_attuned hack.
604 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
605     - replace one-at-a-time hash by faster than smaller FNV-1a hash
606     when hashing strings.
607 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
608 elmex 1.320 whether the right cauldron is used.
609 root 1.313 - considerably optimise shared string implementation by
610 root 1.316 making its null value a compiletime constant.
611 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
612     as well as using shstr_cmp to pass shared stringsa round efficiently,
613     for lots of code size savings.
614 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
615     they are sleeping: generators now check for the sleeping flag.
616 root 1.318 - tell gcc not to excessively inline some perl interface functions.
617 root 1.322 - remove marking rune length limit.
618 root 1.323 - fix formatting of cfpod when a verbatim block was following
619     a single newline.
620     - move resistances, statistics and showpets command output into tabs.
621 root 1.326 - implement map scripts that can replace the boulder logic without
622     having to write extensions.
623 root 1.310
624 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
625 root 1.302 - fix a longstanding bug that teared multipart monsters
626     at map boundaries apart.
627 root 1.292 - temporarily make permanently invisible player visible when
628     he/she makes noise.
629 root 1.284 - fix being able to see through walls a bit.
630 root 1.303 - improve look at output.
631 root 1.285 - completely replaced the line of sight algorithm with a variant
632     of spiral fov capable of visibility grades and arbitrary
633     shadow angles, that uses less memory and less code.
634     - the new los code supports arbitrary map rectangles and loosens
635 root 1.310 other restrictions of the old code, supporting further optimisations.
636     - update los if blocksview-objects are inserted in a map, not just when
637 root 1.287 removed (e.g. for summon fog).
638 root 1.303 - permanent invisibility doesn't make immune against making noise:
639     implement a noise system that allows monsters to locate the player
640     when he/she makes noise.
641     - implement a primitive smell system that monsters can use to track
642     players.
643 elmex 1.288 - create bomb now also works when casted by door traps.
644 elmex 1.290 - (arch) new torch graphics.
645 root 1.289 - (maps) considerably soften the subway spider.
646 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
647     the guards from being killed by players.
648 root 1.310 - (maps) lots of tweaks in and around scorn.
649     - (maps) use special non-blocksview jungle, mountain and
650     darkforest freely on the worldmap, to get gradual sight obstacles
651     instead of total blackout in those areas.
652 root 1.289 - no maximum darkness for outdoor maps anymore.
653 root 1.291 - add more hints, fix some messages.
654 root 1.292 - fix a bug: firing rods should tell you something about them.
655     - make light additive even within players.
656 root 1.293 - darken xrays effect a bit.
657     - improve handling of los changes when inserting or removing
658     objects, not perfect yet.
659     - make map darkness signed (formerly unsigned) to allow
660 root 1.294 ambient lighting and centrally manage darkness as an offset.
661     - revamped, fixed and documented the server calendrics, also
662     tell users the current time and data, to improve awareness.
663     - implement proper wizlook flag and handling of wizlook, instead
664     of dumbly just clearing los once.
665 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
666     and has a smaller runtime variance.
667 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
668     making them actually useful.
669     - see_in_dark now increases the viewing radius by 3.
670 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
671     speedup, as well as in many other places.
672 root 1.299 - remove support for extended map infos - these are not used
673     by the deliantra client and removing them gives us a 10% speedup
674     when sending map changes.
675 root 1.300 - remove most gcfclient and other client bug workarounds, as well
676     as now obsolete protocol versions, simplying the code.
677 root 1.301 - optimise and simplify generation of random numbers.
678 root 1.303 - correctly provide a non-zero default density for materials, to
679     avoid crashes, fix other bugs in the material handling code.
680     - fix volume calculations.
681     - fix cfpod parsing when multiple verbatim blocks were separated by
682     newlines.
683 root 1.305 - increase monster detection radius from wis/5 to wis/3.
684 root 1.306 - remove old pickup modes.
685     - remove obsolete disarm and search commands (search wasn't working
686     anyways).
687 root 1.308 - fix a crash when an npc applied a sign.
688 root 1.284
689 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
690 root 1.283 - this release is assumed to be very stable.
691     - (maps) radically redesigned and improved tutorial.
692 root 1.280 - directional casting no longer immediately removes the invisible effect.
693 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
694 root 1.272 - fix overflow in lighting calculations.
695     - negative glow radii can no longer cause total darkness.
696 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
697     only maximally-lit ones.
698 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
699     - swashbucklers got the oratory skill now.
700 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
701 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
702 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
703 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
704     (which was probably broken, too).
705 root 1.281 - support negative glow radii during daytime, too.
706     - use circular, not rectangular, viewing area.
707     - use minimum viewing distance of 2 in outdoor maps.
708     - negative glow is stronger than viewing area or lamps.
709 root 1.283 - (arch) new darkness spell face.
710 root 1.272
711 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
712     - (maps) completely redesigned scorn.
713 root 1.269 - "cast light" now works on oneself.
714 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
715     negative glow radii again (they were totally broken before).
716 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
717 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
718 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
719 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
720 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
721     back to the player.
722 root 1.251 - attuned/repell and spell base level system reworked.
723 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
724 root 1.247 be less erratic now.
725 root 1.248 - refuse to write the uuid file if the uuid is zero
726     (to avoid writing it in early crashes).
727 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
728     - speed up emergency_save by not syncing every file separately.
729     - no longer reattach perl to every object on reload, it's slow, and no longer
730     necessary since we don't nuke stashes anymore.
731     - do not bootstrap perl from the commandline args, use separate eval for
732     better error reporting.
733 root 1.259 - fix a crash when pushing cone spells met ice attacks.
734 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
735 root 1.255 - speed up map refresh in server a bit.
736 elmex 1.258 - refactored drop code and fixed some programming errors in it.
737 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
738 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
739 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
740     as the current weight of the inventory.
741 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
742     dragonfire has been introduced for the non-dragon players.
743 root 1.265 - remove unused "tooltype", "start_holding" object slots.
744     - change "weapontype" object slot to uint8.
745     - convert "hide" object slot into flag.
746     - reorder object members for better locality of reference and codesize
747     decrease.
748 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
749 root 1.267 - fix a crash when no skill could be found when killing amonster.
750 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
751     every completed aio operation.
752 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
753     and update mapspaces if necessary.
754 root 1.246
755 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
756 root 1.241 - removed all command line parsing, only env variables are supported
757     anymore.
758 root 1.239 - region-specific monsters will now once more be on the worldmap.
759 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
760 root 1.225 would grow out of bounds.
761 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
762 root 1.222 - fixed a double-escaping bug in the pod-parser.
763     - rewrote the cfpod parser in C++.
764     - hintmode moved to C++, players need to re-set their hintmode if
765     they dislike "show".
766 root 1.231 - fix RIP inscription.
767 root 1.239 - bump login name length from 18 to 20 char max.
768 root 1.231 - correctly support gender in emotes.
769     - correctly support gender in the death messages.
770     - correctly generate death messages for players only when they really die,
771     with increased information.
772 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
773     and data corruption (but apparently was never triggered).
774 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
775 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
776     data corruption bug.
777 root 1.223 - tweak coredumping/monitoring a bit.
778 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
779 root 1.227 - do not crash in the loader when an inventory object could not be loaded
780     (from a corrupted file).
781 root 1.241 - redid skills command to send output to proper channel.
782 root 1.233 - object->map is no longer refcounting.
783 root 1.228 - add FLAG_DEBUG for internal debugging.
784 root 1.231 - add NDI_VERBATIM flag to send_msg.
785 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
786 root 1.240 - player->exists is no longer a sync_job.
787 root 1.233 - split login.ext's player scheduler into
788     it's own player-scheduler.ext extension.
789 root 1.222
790 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
791 root 1.212 - require perl 5.10.
792 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
793 root 1.204 - swap player and observed count's on the map when observing.
794 root 1.205 - add (mostly untested) mapspace perl class and accessors.
795 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
796 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
797     could be found.
798 root 1.208 - pits now have a configurable "random spread" range and default
799 root 1.213 to a radius of two now.
800 root 1.212 - rewrite pay_player_arch.
801     - use a more stable perl_reload implementation.
802     - do not use Symbol::delete_package (causes crashes after perl-reload),
803     use our own, safer, clear_package instead.
804     - when asynchronously dumping core, close all file handles to allow
805     the server to restart concurrently.
806 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
807     sequences, without double-encoding. it should be faster, too.
808     - the above fixes wrong display of help tetx and many other issues.
809 root 1.216 - use lzf and frag packets for large messages for clients supporting them
810 root 1.218 (0.9976+), use it for long books and other messages.
811 root 1.210 - eradicate listen command and corresponding code.
812 root 1.211 - eradicate logs command.
813 root 1.218 - let the client log into the server log, used for crash backtraces.
814 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
815     old style spell objects with the spell magic bullet.
816 root 1.220 - (arch) fixed skill less rods in the archetypes
817 root 1.204
818 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
819 elmex 1.197 - made jeweler workbench larger and some other minor map
820     changes in jeweler town.
821 root 1.196 - fixed wrong item handling in jeweler skill code.
822 root 1.198 - (arch) use a special "key_random_map" for random map keys
823     that are used up.
824 root 1.199 - fix a crash when the player who was observed has logged out long
825     enough for his region/map to be gone.
826 root 1.200 - port to g++-4.3's incompatible tr1 changes.
827 root 1.201 - add some missing dependencies.
828 root 1.203 - log to /var/log/deliantra/ by default.
829     - hack observe code to enable smooth movmenet when observing.
830 elmex 1.195
831 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
832 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
833 root 1.179 - correctly move gsay to the party channel.
834 root 1.178 - fix a crash when animate weapon was used in some areas.
835 elmex 1.177 - fixed unnecessary identification of by converters created objects.
836 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
837     with NPCs.
838 elmex 1.175 - (arch) dragon scales got proper type now
839 root 1.193 - object::decrease would sometimes cause container weights to
840     be wrong, this has been fixed.
841 root 1.194 - do not send time updates for newly-seen items.
842 root 1.185 - thawing an icecube will once more drop its contents to the ground.
843 root 1.183 - fix cone spells etc. going through walls sometimes.
844 root 1.186 - fix a weight update bug that sometimes left containers
845     with wrong weights.
846 root 1.194 - added auto_apply event and extension for shop tiles.
847 root 1.172 - work around get_map_flags invoking perl and switching the stack.
848     - make sure the map is loaded when using a town portal return.
849 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
850     where healing spells didn't cost any grace.
851 root 1.173 - fix starvation kill reason.
852 root 1.174 - fix pk killer name message.
853 root 1.189 - don't let people apply signs with @match.
854 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
855     what seems to be the biggets memleak in the server).
856 elmex 1.171
857 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
858 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
859     - use anyevent to manage listen ports (this enables IPv6 support).
860 root 1.167 - server supports ipv6 client connections now.
861 root 1.168 - use newly-available Coro::AnyEvent.
862 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
863     to let it handle AIO requests.
864 root 1.167
865 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
866 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
867     processing considerably (especially in the client) and reduces data transfers
868     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
869 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
870     - (map) fixed npc dialogue in pup_land/s_f/special.
871     - bugfix: fix a crash when a player casts a swarm spell and then logs out
872     (swarm spells now stay in the player's inventory).
873 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
874 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
875     archetype *archname* (chairs of different facings were merged).
876     - bugfix: fix a potential crash issue in find_object_name (not used
877     normally).
878 root 1.643 - bugfix: locked doors cannot be bashed down by magical means
879 root 1.164 (destruction, magic missile etc.).
880 root 1.163 - swarm spells without a direction now use various spiral patterns
881     instead of being fully random.
882 root 1.158 - update AnyEvent API to 3.4 and above.
883 root 1.156
884 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
885 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
886 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
887 root 1.152 - bugfix: the jumping skill now gives experience for jumping
888     and for attacking monsters. it also takes about one second to do a jump.
889 root 1.138 - bugfix: players couldn't starve in 2.53 :(
890 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
891 root 1.152 - bugfix: spell effects like word of recall are removed on death.
892 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
893     were created outside a map.
894 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
895     (fixed by reversing the logic).
896 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
897 root 1.153 - bugfix: the random map generator no longer leaks key objects.
898 root 1.154 - bugfix: support random maps >127x127.
899 root 1.152 - (maps) fixed the death certificate system in nimbus.
900 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
901 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
902 root 1.147 - (arch) give ball lightning a real name.
903 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
904 root 1.155 - support cfpod in ex replies (client item tooltips).
905 root 1.143 - unapply item in range slow when readying a spell.
906 root 1.148 - bugfix: account for rounding errors in weight updates.
907 root 1.139 - remove synchronous mkdir in chargen_race_done.
908     - fix per-race starting maps.
909 root 1.142 - check hiscore on suicide and quit as well.
910 root 1.138 - tell players when they are starving.
911 root 1.133 - get rid of costly object_from_name conversion for altar effects.
912     - fix map difficulty calculation for generators.
913 root 1.146 - slightly more intelligent handling of "is_animated" flag.
914 root 1.149 - support no_drop map header flag (before it was only available internally).
915 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
916 root 1.133
917 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
918 root 1.119 - bugfix: custom skill settings were not saved by the server.
919     - bugfix: remove did not actually remove items from the inventory, leaving
920 root 1.116 ghost items.
921 root 1.119 - bugfix: properly update items identified on the ground.
922 root 1.120 - bugfix: use localtime_r in the logger thread.
923 root 1.122 - bugfix: player starvation will now give the correct kill reason.
924     - bugfix: archetype reloads could crash the server.
925 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
926 elmex 1.114 player is not logged in.
927 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
928 root 1.117 server startup.
929 root 1.128 - bugfix: fix the door surround check in the random map generator.
930     - (maps) fix heaven quest difficulty progression.
931     - (maps) fix some random map styles.
932     - dropping items a shop is not interested in won't sell them anymore.
933     - rods and horns with a too low maximum charge allow now at least one discharge.
934     - implement kill & death statistics.
935     - random map preparation is no longer synchronous.
936     - rewrite find_style in perl, no longer does synchronous I/O.
937     - improve random map specials placement.
938     - make the killer a real object pointer instead of a string, improved
939     kill reason messages.
940 root 1.117 - take advantage of new aio_close and aio_chmod.
941 root 1.128 - implement archetype::get, object::deep_clone and update callers.
942 root 1.125 - change_abil is much faster.
943 root 1.126 - update the floorbox more often to work around the reverses item order
944     display in clients.
945 root 1.125 - cleaned up object copying by encapsulating it to a single place.
946 root 1.126 - add hints to the invite messages.
947 root 1.127 - rewrote key<->value pair handling.
948 root 1.128 - use an independent random number generator for the random map generator.
949 elmex 1.113
950 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
951 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
952     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
953     - completely automate the weight handling, should fix all weight
954     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
955 root 1.103 - reloading archetypes while a user was in the character creation phase
956     could crash the server.
957 root 1.106 - fix a nontrivial number of cases of code commented similar
958     to "is this really correct?", as many of those cases are now handles
959     automatically by lower level code.
960     - replace many ad-hoc checks for client visibility by object::visible_to,
961     should result in broader applicability of functions using it.
962 root 1.104 - merge items with different arch pointers refering to the same arch
963     (due to archetype reloads).
964 root 1.106 - refactored the object remove/insert functions and most related
965     functions (decrease, split, merge_ob etc.).
966 root 1.105 - make it compile better on freebsd (reported by pippijn).
967 root 1.606 - removed GT_UPDATE_INV (no longer applicable).
968 root 1.108 - fix the longstanding "container stays open" bug.
969 root 1.107 - improved floorbox updating to be incremental and other protocol
970     optimisations.
971     - get rid of update_after_inventory_change and only do update stats
972     for weight once/tick/player at max.
973 root 1.109 - rewrite party commands, use party channel.
974 root 1.103
975 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
976 root 1.97 - properly link against libgthread as that is needed to make the slice
977     allocator thread-safe.
978 root 1.91 - support perls not compiled with 64 bit support (though this is not a
979     recommended configuration) (reported by Samuel Gondouin).
980 root 1.94 - always put godgiven items into the player inventory, never any containers.
981 root 1.92 - (maps, arch) the scorn go club was founded!
982 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
983 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
984     became a real spell-class.
985 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
986     - (arch) considerably strengthened spark shower and destruction.
987     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
988     finally reloadable at runtime.
989     - changed archetype loading algorithm to only require one pass and
990     use delayed resolving of references.
991 root 1.101 - examine command now uses the examine infobox.
992 root 1.102 - implement an "incremental garbage collector" for archetypes.
993 root 1.98 - enable slice allocator again.
994 root 1.96 - implement optional free memory poisoning.
995 root 1.91
996 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
997 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
998 root 1.85 skill.
999 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
1000     names (also update all maps to use money instead of coins).
1001 root 1.78 - add uuid accessors to perl.
1002     - add coin names and archetype accessors to perl.
1003 root 1.80 - fix runtime uuid file format to use "." instead of ",".
1004 root 1.78 - change perl extensions to not use hardcoded coins and values.
1005 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
1006     and be more parsimonous of uuid usage by the exact value out on exit.
1007 root 1.86 - write log messages in another thread, removing another sync point.
1008     - support multi-line log messages in a nicer way.
1009 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
1010 root 1.81 - fix a minor memleak in the random map generator.
1011     - some parts of the random map generator are not coroutine-safe,
1012     so only call it "single-threaded".
1013     - major cleanup of memory management in random map generator.
1014 root 1.87 - slight refactoring of the random map generator, faster too.
1015 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
1016     bookkeeping bug.
1017 root 1.87 - work around "player is on active list" problem by deactivating player
1018     after loading.
1019 root 1.81 - garbage collect shstr's more evenly and adaptively only when
1020     there have in fact been allocations.
1021 root 1.82 - fix object::insert to do as documented and insert into the env
1022     if necessary.
1023     - fix cf::map::unique_maps.
1024     - fix nrof overflow check in can_merge_slow.
1025     - fix converter code to handle >31 bit values.
1026 elmex 1.83 - added support for the player_sold flag
1027 root 1.84 - converters no longer accept unpaid items.
1028 root 1.88 - canonicalize random map meta files for better unification.
1029 root 1.77
1030 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
1031 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
1032     when mlockall has been used.
1033 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
1034 root 1.72 - use separate thread for ticker timing (and more in the future).
1035     this greatly increases timing accuracy and gets rid of an enourmous
1036     number of gettimeofday calls.
1037 root 1.82 - use a separate thread to signal aio completion, for lower latency.
1038 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
1039 root 1.71
1040 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
1041 root 1.68 - rebalanced default experience table to be more exponential
1042     and much easier up to level ~40, then moderately harder.
1043 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
1044 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
1045     - do not exit on reload/load errors but properly cleanup.
1046 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
1047 root 1.66
1048 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
1049 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
1050     (this fixes the jeweler skill).
1051 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
1052 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
1053 root 1.63 - move tombstone to real map if player died due to cave-in (even if
1054     it has reset, which is better than putting it on the savebed, also as
1055 root 1.321 proof that the player didn't use a savebed).
1056 root 1.59
1057 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
1058 root 1.56 - work around perl bug in configure perl module version check.
1059 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
1060 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
1061 root 1.52 - fix a bug in animate_weapon, causing a crash.
1062 root 1.54 - no longer exit when a coroutine throws an exception.
1063 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
1064 root 1.53 - fix the "<player> is nuts" message.
1065 root 1.58 - fix an exception at logout due to the json_coder being gone.
1066 root 1.43 - upgrade to EV version 2.0 API.
1067 root 1.47 - when players don't apply a savebed correctly but stand above one,
1068     do not move or kill them.
1069 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
1070 root 1.43 - implement generic framework for server-side resource files.
1071     - implement resource file update event.
1072     - hook experience table update into the framework.
1073     - move jeweler.yaml to resources (arch/).
1074 root 1.44 - switch from Crossfire to Deliantra perl module.
1075     - implement json2json arch filter.
1076 root 1.45 - implement widget protocol version 2, support for ui templates.
1077 root 1.54 - mapinfo is now handled fully asynchronously.
1078 root 1.48 - ext/irc: also log irc messages.
1079 root 1.51 - ext/schmorplog: write user stat files asynchronously.
1080 root 1.43
1081 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
1082 elmex 1.41 - limited the number of items that can be picked up and dropped
1083 root 1.42 as temporary measurement against bad performance or dropping things
1084     (this lead to long freezes and triggered the watchdog).
1085 elmex 1.41 - improved the performance of the drop command a bit.
1086 root 1.38 - switch from Event to EV for higher performance, easier usage,
1087     less bugs...
1088 root 1.39 - updated to release version of the gnu affero license.
1089 root 1.38
1090 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
1091 root 1.36 - more thoroughly rename the binaries, contact addresses.
1092     - update the copyrights.
1093 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
1094     crashes.
1095 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
1096     potentially causing crashes.
1097 root 1.35 - assign weapons on user load time, not login-time, avoiding
1098     crashes.
1099    
1100 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
1101 root 1.32 - fixed an important bug that caused passwords to be forgotten.
1102 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
1103     in some of the maps.
1104 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
1105     which is now trivial to do.
1106 root 1.33 - removed all traces of the old (and never working) plug-in interface
1107     (70kb code less on amd64).
1108 root 1.34 - improve/tune scheduling priorities.
1109     - fix some freezing bugs.
1110     - fix a memory corruption problem in dynbuf.printf.
1111     - use channels for chat and many informational commands.
1112     - improved the tutorial.
1113     - create missile is now fixed.
1114     - race fields must now contain archetypes.
1115     - jumping skill now works as advertised.
1116 root 1.31
1117 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
1118 root 1.24 - relicense under the gnu affero license.
1119 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
1120 root 1.24 - implement server-side framework for generic resources.
1121     - use resource framework for server-provided ambient
1122     music.
1123 root 1.27 - save object owners (players only atm).
1124 root 1.24 - replace limited sound api with server-provided sound effects.
1125     - new sc (sound control) protocol command.
1126     - improve fxix protocol to include types.
1127     - exactly fill tcp segments, if possible.
1128     - output-rate is now an upper limit, the server will automatically
1129     (and quite perfectly) adjust to the network conditions, ensuring
1130     low latency even during bulk transfers (music, images, sounds etc.).
1131     - implement server-side widgets (i.e. client widgets controlled
1132     in the server side). this will allow future expansion without
1133     having to upgrade clients.
1134     - implement a (artwork) world map with realtime player position
1135     tracking.
1136     - new and more efficient extcmd (server still supports old extcmd
1137     protocol).
1138 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
1139     calcluation that could be easily exploited by users.
1140     - rebalanced diseases to spread more naturally/evenly.
1141     - completely asynchronous map loading even for tiled maps.
1142 root 1.24 - replace simple messaging protocol with channels carrying metadata
1143     (similar to message types, but more directed at the user).
1144     - reduce command processing latency by a whopping 120ms by
1145     reordering some processing steps inside the server. this directly
1146     reduces lag by 120ms.
1147     - actually send spell faces to the client.
1148 root 1.23 - implement player genders.
1149 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
1150     otherwise return to savebed and possible kill if the log-out
1151     was for too long.
1152     - fast socket-dead detection (kick player after 8 seconds without ack).
1153     - greatly reduce the cpu time needed to draw maps _again_.
1154     - archetypes are now subclasses of objects.
1155     - rebalanced shop greed and approval functions to be more realistic
1156     (and likely match the actual intention).
1157 root 1.23 - implement "crossfire pod" format for messages, with working bold,
1158     italic, gender-specific text, paragraphs etc.
1159 root 1.24 - implemented hint framework, players can opt to receive hints.
1160     - implemented (long) book framework, added some books from the cf wiki.
1161 root 1.23 - implement generic message framework that uses xml, utf8 for the client
1162     protocol and is capable of transmitting generic meta information.
1163 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
1164     - replace the nexus by a per-player tutorial map that teaches stuff
1165     better than the newbie house.
1166 root 1.18 - fix the magicmap colours.
1167 root 1.19 - optimise map update even more by removing unneeded code and checks.
1168     - decouple map and stats update from pl->ob and use pl->observe instead.
1169     - implement observe command.
1170 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
1171     calls with a simple comparison.
1172     - fix a latent crossfire bug that could crash the server because the
1173     map refresh did not update the mapspace.
1174 root 1.24 - support custom keys for regions and maps, regions are now
1175     refcount-managed.
1176     - allow worldmap overlays anywhere in the 000..999 range.
1177     - new system to acquire time slices for background jobs, to reduce
1178     jitter.
1179 root 1.27 - semi-persistent object-referencing framework (currently only players
1180     supported).
1181 root 1.22 - dependency tracking for perl extensions.
1182 root 1.24 - new slag-ex extension for cleaning cauldrons.
1183     - fix invoke result processing.
1184     - there are even less i/o syncpoints in the server now.
1185 root 1.29 - added map-tags extension that scans all maps for object tags
1186     and records them in the database (not used yet).
1187 root 1.28 - metaserver 2 support.
1188 root 1.22 - many more bugfixes and minor optimisations.
1189 root 1.16
1190 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
1191 root 1.14 - optimised event invocation (non-wanted events can now be
1192     skipped with 4-5 inlined instructions).
1193 root 1.12 - complete rewrite of town_portal: it now creates a portal
1194     to the "nearest" town only, travel is only possible
1195 root 1.13 to the town and back, anybody can use it (also removes
1196     one of the remaining syncpoints in the server).
1197 root 1.10 - complete rewrite of the range/attack skill slot system:
1198     there are now two slots, one for combat, one for ranged
1199     attacks.
1200     - introduce the concept of a current weapon (either a ranged
1201     or a combat weapon/skill/tool) and switch between them as
1202     needed.
1203     - rewrite bow code so bows get more useful: apply damage,
1204     attacktype and other stats to the arrows and treat
1205     bows as weapons. also rebalance the missile weapons skill
1206     so its damage increases with level.
1207     - rewrite the complete player speed logic: weapon_speed now
1208     works as documented and there are no unnatural speed boosts.
1209 root 1.6 - implement a utility - cfutil - that simplifies arch and map
1210     installation, replacing the old collect scripts and
1211 root 1.9 simplying deployment by scaling and cutting faces as required.
1212     - simplify the map protocol extensively by taking advantage
1213     of missing bigfaces, speeding up map generation immensely.
1214 root 1.6 - implement inherit keyword allowing archetypes to inherit from
1215     other archetypes.
1216     - rationalise archetype, region and treasurelist file format
1217     into a single file format and make them reloadable asynchronously.
1218 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
1219     reloadable at runtime.
1220 root 1.6 - implement 64x64 faceset support.
1221     - implement fxixsx protocol that saves
1222     a lot of bandwidth over the old image/face/smooth packets
1223 root 1.11 and allows images > packetsize, incremental and background
1224     transfers.
1225 root 1.6 - implement a bandwidth-saving smoothing protocol that works
1226     on a face basis as opposed to a mapspace basis.
1227 root 1.7 - the server can now rate-limit image uploads to not exceed
1228     a certain (client-configurable) speed while guarenteeing full
1229     freedom of movement.
1230 root 1.8 - implement new ex command to request item descriptions.
1231     - implement new msg command for in-game messages with meta
1232     information (using xml).
1233 root 1.9 - enforce utf-8 for all text messages.
1234 root 1.13 - added micropather (not used yet).
1235 root 1.6 - many, many bugfixes.
1236 root 1.1
1237 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
1238 root 1.1 - make coroapi accessible to cf+.
1239     - moved map handling logic completely to perl
1240     - per player maps are now marked in the map
1241 root 1.2 - maps are saved completely differently now,
1242     and much more often.
1243 root 1.17 - rewrote map header parser and writer, to be much faster.
1244 pippijn 1.4 - maps and players are now (in the average case) loaded
1245 root 1.2 and saved completely asynchronously, I/O contention will no
1246     longer freeze the server.
1247 pippijn 1.4 - players and maps can be loaded anytime, without the player
1248 root 1.2 being logged in.
1249 root 1.1 - automatically generate method interfaces for perl from headers
1250     - unbundled freezethaw
1251     - mostly rewrote common/map.C
1252     - completely rewrite server/swap.C
1253     - introduced "runtime", the CCT clock (corrected crossfire time) :)
1254     - introduced new keyword for map files: file_format_version (integer, server version: 0)
1255     - better message for apply failures due to applymode
1256     - removed most all of the weather code
1257     - unified logging to stderr and file
1258     - too many minor changes to document
1259 root 1.615