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Revision: 1.72
Committed: Wed Apr 2 11:13:50 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
Changes since 1.71: +5 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.70 TODO: picking up the torches in nibmus seemingly works, but after
4     a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5     TODO: dragons should not be able to change their title via the settings tab in playerbook
6    
7 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
8     when mlockall has been used.
9 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
10 root 1.72 - use separate thread for ticker timing (and more in the future).
11     this greatly increases timing accuracy and gets rid of an enourmous
12     number of gettimeofday calls.
13 root 1.71
14 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
15 root 1.68 - rebalanced default experience table to be more exponential
16     and much easier up to level ~40, then moderately harder.
17 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
18 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
19     - do not exit on reload/load errors but properly cleanup.
20 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
21 root 1.66
22 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
23 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
24     (this fixes the jeweler skill).
25 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
26 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
27 root 1.63 - move tombstone to real map if player died due to cave-in (even if
28     it has reset, which is better than putting it on the savebed, also as
29     proof that the palyer didn't use a savebed).
30 root 1.59
31 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
32 root 1.56 - work around perl bug in configure perl module version check.
33 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
34 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
35 root 1.52 - fix a bug in animate_weapon, causing a crash.
36 root 1.54 - no longer exit when a coroutine throws an exception.
37 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
38 root 1.53 - fix the "<player> is nuts" message.
39 root 1.58 - fix an exception at logout due to the json_coder being gone.
40 root 1.43 - upgrade to EV version 2.0 API.
41 root 1.47 - when players don't apply a savebed correctly but stand above one,
42     do not move or kill them.
43 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
44 root 1.43 - implement generic framework for server-side resource files.
45     - implement resource file update event.
46     - hook experience table update into the framework.
47     - move jeweler.yaml to resources (arch/).
48 root 1.44 - switch from Crossfire to Deliantra perl module.
49     - implement json2json arch filter.
50 root 1.45 - implement widget protocol version 2, support for ui templates.
51 root 1.54 - mapinfo is now handled fully asynchronously.
52 root 1.48 - ext/irc: also log irc messages.
53 root 1.51 - ext/schmorplog: write user stat files asynchronously.
54 root 1.43
55 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
56 elmex 1.41 - limited the number of items that can be picked up and dropped
57 root 1.42 as temporary measurement against bad performance or dropping things
58     (this lead to long freezes and triggered the watchdog).
59 elmex 1.41 - improved the performance of the drop command a bit.
60 root 1.38 - switch from Event to EV for higher performance, easier usage,
61     less bugs...
62 root 1.39 - updated to release version of the gnu affero license.
63 root 1.38
64 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
65 root 1.36 - more thoroughly rename the binaries, contact addresses.
66     - update the copyrights.
67 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
68     crashes.
69 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
70     potentially causing crashes.
71 root 1.35 - assign weapons on user load time, not login-time, avoiding
72     crashes.
73    
74 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
75 root 1.32 - fixed an important bug that caused passwords to be forgotten.
76 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
77     in some of the maps.
78 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
79     which is now trivial to do.
80 root 1.33 - removed all traces of the old (and never working) plug-in interface
81     (70kb code less on amd64).
82 root 1.34 - improve/tune scheduling priorities.
83     - fix some freezing bugs.
84     - fix a memory corruption problem in dynbuf.printf.
85     - use channels for chat and many informational commands.
86     - improved the tutorial.
87     - create missile is now fixed.
88     - race fields must now contain archetypes.
89     - jumping skill now works as advertised.
90 root 1.31
91 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
92 root 1.24 - relicense under the gnu affero license.
93 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
94 root 1.24 - implement server-side framework for generic resources.
95     - use resource framework for server-provided ambient
96     music.
97 root 1.27 - save object owners (players only atm).
98 root 1.24 - replace limited sound api with server-provided sound effects.
99     - new sc (sound control) protocol command.
100     - improve fxix protocol to include types.
101     - exactly fill tcp segments, if possible.
102     - output-rate is now an upper limit, the server will automatically
103     (and quite perfectly) adjust to the network conditions, ensuring
104     low latency even during bulk transfers (music, images, sounds etc.).
105     - implement server-side widgets (i.e. client widgets controlled
106     in the server side). this will allow future expansion without
107     having to upgrade clients.
108     - implement a (artwork) world map with realtime player position
109     tracking.
110     - new and more efficient extcmd (server still supports old extcmd
111     protocol).
112 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
113     calcluation that could be easily exploited by users.
114     - rebalanced diseases to spread more naturally/evenly.
115     - completely asynchronous map loading even for tiled maps.
116 root 1.24 - replace simple messaging protocol with channels carrying metadata
117     (similar to message types, but more directed at the user).
118     - reduce command processing latency by a whopping 120ms by
119     reordering some processing steps inside the server. this directly
120     reduces lag by 120ms.
121     - actually send spell faces to the client.
122 root 1.23 - implement player genders.
123 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
124     otherwise return to savebed and possible kill if the log-out
125     was for too long.
126     - fast socket-dead detection (kick player after 8 seconds without ack).
127     - greatly reduce the cpu time needed to draw maps _again_.
128     - archetypes are now subclasses of objects.
129     - rebalanced shop greed and approval functions to be more realistic
130     (and likely match the actual intention).
131 root 1.23 - implement "crossfire pod" format for messages, with working bold,
132     italic, gender-specific text, paragraphs etc.
133 root 1.24 - implemented hint framework, players can opt to receive hints.
134     - implemented (long) book framework, added some books from the cf wiki.
135 root 1.23 - implement generic message framework that uses xml, utf8 for the client
136     protocol and is capable of transmitting generic meta information.
137 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
138     - replace the nexus by a per-player tutorial map that teaches stuff
139     better than the newbie house.
140 root 1.18 - fix the magicmap colours.
141 root 1.19 - optimise map update even more by removing unneeded code and checks.
142     - decouple map and stats update from pl->ob and use pl->observe instead.
143     - implement observe command.
144 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
145     calls with a simple comparison.
146     - fix a latent crossfire bug that could crash the server because the
147     map refresh did not update the mapspace.
148 root 1.24 - support custom keys for regions and maps, regions are now
149     refcount-managed.
150     - allow worldmap overlays anywhere in the 000..999 range.
151     - new system to acquire time slices for background jobs, to reduce
152     jitter.
153 root 1.27 - semi-persistent object-referencing framework (currently only players
154     supported).
155 root 1.22 - dependency tracking for perl extensions.
156 root 1.24 - new slag-ex extension for cleaning cauldrons.
157     - fix invoke result processing.
158     - there are even less i/o syncpoints in the server now.
159 root 1.29 - added map-tags extension that scans all maps for object tags
160     and records them in the database (not used yet).
161 root 1.28 - metaserver 2 support.
162 root 1.22 - many more bugfixes and minor optimisations.
163 root 1.16
164 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
165 root 1.14 - optimised event invocation (non-wanted events can now be
166     skipped with 4-5 inlined instructions).
167 root 1.12 - complete rewrite of town_portal: it now creates a portal
168     to the "nearest" town only, travel is only possible
169 root 1.13 to the town and back, anybody can use it (also removes
170     one of the remaining syncpoints in the server).
171 root 1.10 - complete rewrite of the range/attack skill slot system:
172     there are now two slots, one for combat, one for ranged
173     attacks.
174     - introduce the concept of a current weapon (either a ranged
175     or a combat weapon/skill/tool) and switch between them as
176     needed.
177     - rewrite bow code so bows get more useful: apply damage,
178     attacktype and other stats to the arrows and treat
179     bows as weapons. also rebalance the missile weapons skill
180     so its damage increases with level.
181     - rewrite the complete player speed logic: weapon_speed now
182     works as documented and there are no unnatural speed boosts.
183 root 1.6 - implement a utility - cfutil - that simplifies arch and map
184     installation, replacing the old collect scripts and
185 root 1.9 simplying deployment by scaling and cutting faces as required.
186     - simplify the map protocol extensively by taking advantage
187     of missing bigfaces, speeding up map generation immensely.
188 root 1.6 - implement inherit keyword allowing archetypes to inherit from
189     other archetypes.
190     - rationalise archetype, region and treasurelist file format
191     into a single file format and make them reloadable asynchronously.
192 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
193     reloadable at runtime.
194 root 1.6 - implement 64x64 faceset support.
195     - implement fxixsx protocol that saves
196     a lot of bandwidth over the old image/face/smooth packets
197 root 1.11 and allows images > packetsize, incremental and background
198     transfers.
199 root 1.6 - implement a bandwidth-saving smoothing protocol that works
200     on a face basis as opposed to a mapspace basis.
201 root 1.7 - the server can now rate-limit image uploads to not exceed
202     a certain (client-configurable) speed while guarenteeing full
203     freedom of movement.
204 root 1.8 - implement new ex command to request item descriptions.
205     - implement new msg command for in-game messages with meta
206     information (using xml).
207 root 1.9 - enforce utf-8 for all text messages.
208 root 1.13 - added micropather (not used yet).
209 root 1.6 - many, many bugfixes.
210 root 1.1
211 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
212 root 1.1 - make coroapi accessible to cf+.
213     - moved map handling logic completely to perl
214     - per player maps are now marked in the map
215 root 1.2 - maps are saved completely differently now,
216     and much more often.
217 root 1.17 - rewrote map header parser and writer, to be much faster.
218 pippijn 1.4 - maps and players are now (in the average case) loaded
219 root 1.2 and saved completely asynchronously, I/O contention will no
220     longer freeze the server.
221 pippijn 1.4 - players and maps can be loaded anytime, without the player
222 root 1.2 being logged in.
223 root 1.1 - automatically generate method interfaces for perl from headers
224     - unbundled freezethaw
225     - mostly rewrote common/map.C
226     - completely rewrite server/swap.C
227     - introduced "runtime", the CCT clock (corrected crossfire time) :)
228     - introduced new keyword for map files: file_format_version (integer, server version: 0)
229     - better message for apply failures due to applymode
230     - removed most all of the weather code
231     - unified logging to stderr and file
232     - too many minor changes to document