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Revision: 1.73
Committed: Sat Apr 5 22:39:42 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
Changes since 1.72: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.70 TODO: picking up the torches in nibmus seemingly works, but after
4     a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5     TODO: dragons should not be able to change their title via the settings tab in playerbook
6    
7 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
8     when mlockall has been used.
9 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
10 root 1.72 - use separate thread for ticker timing (and more in the future).
11     this greatly increases timing accuracy and gets rid of an enourmous
12     number of gettimeofday calls.
13 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
14 root 1.71
15 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
16 root 1.68 - rebalanced default experience table to be more exponential
17     and much easier up to level ~40, then moderately harder.
18 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
19 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
20     - do not exit on reload/load errors but properly cleanup.
21 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
22 root 1.66
23 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
24 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
25     (this fixes the jeweler skill).
26 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
27 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
28 root 1.63 - move tombstone to real map if player died due to cave-in (even if
29     it has reset, which is better than putting it on the savebed, also as
30     proof that the palyer didn't use a savebed).
31 root 1.59
32 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
33 root 1.56 - work around perl bug in configure perl module version check.
34 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
35 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
36 root 1.52 - fix a bug in animate_weapon, causing a crash.
37 root 1.54 - no longer exit when a coroutine throws an exception.
38 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
39 root 1.53 - fix the "<player> is nuts" message.
40 root 1.58 - fix an exception at logout due to the json_coder being gone.
41 root 1.43 - upgrade to EV version 2.0 API.
42 root 1.47 - when players don't apply a savebed correctly but stand above one,
43     do not move or kill them.
44 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
45 root 1.43 - implement generic framework for server-side resource files.
46     - implement resource file update event.
47     - hook experience table update into the framework.
48     - move jeweler.yaml to resources (arch/).
49 root 1.44 - switch from Crossfire to Deliantra perl module.
50     - implement json2json arch filter.
51 root 1.45 - implement widget protocol version 2, support for ui templates.
52 root 1.54 - mapinfo is now handled fully asynchronously.
53 root 1.48 - ext/irc: also log irc messages.
54 root 1.51 - ext/schmorplog: write user stat files asynchronously.
55 root 1.43
56 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
57 elmex 1.41 - limited the number of items that can be picked up and dropped
58 root 1.42 as temporary measurement against bad performance or dropping things
59     (this lead to long freezes and triggered the watchdog).
60 elmex 1.41 - improved the performance of the drop command a bit.
61 root 1.38 - switch from Event to EV for higher performance, easier usage,
62     less bugs...
63 root 1.39 - updated to release version of the gnu affero license.
64 root 1.38
65 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
66 root 1.36 - more thoroughly rename the binaries, contact addresses.
67     - update the copyrights.
68 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
69     crashes.
70 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
71     potentially causing crashes.
72 root 1.35 - assign weapons on user load time, not login-time, avoiding
73     crashes.
74    
75 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
76 root 1.32 - fixed an important bug that caused passwords to be forgotten.
77 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
78     in some of the maps.
79 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
80     which is now trivial to do.
81 root 1.33 - removed all traces of the old (and never working) plug-in interface
82     (70kb code less on amd64).
83 root 1.34 - improve/tune scheduling priorities.
84     - fix some freezing bugs.
85     - fix a memory corruption problem in dynbuf.printf.
86     - use channels for chat and many informational commands.
87     - improved the tutorial.
88     - create missile is now fixed.
89     - race fields must now contain archetypes.
90     - jumping skill now works as advertised.
91 root 1.31
92 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
93 root 1.24 - relicense under the gnu affero license.
94 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
95 root 1.24 - implement server-side framework for generic resources.
96     - use resource framework for server-provided ambient
97     music.
98 root 1.27 - save object owners (players only atm).
99 root 1.24 - replace limited sound api with server-provided sound effects.
100     - new sc (sound control) protocol command.
101     - improve fxix protocol to include types.
102     - exactly fill tcp segments, if possible.
103     - output-rate is now an upper limit, the server will automatically
104     (and quite perfectly) adjust to the network conditions, ensuring
105     low latency even during bulk transfers (music, images, sounds etc.).
106     - implement server-side widgets (i.e. client widgets controlled
107     in the server side). this will allow future expansion without
108     having to upgrade clients.
109     - implement a (artwork) world map with realtime player position
110     tracking.
111     - new and more efficient extcmd (server still supports old extcmd
112     protocol).
113 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
114     calcluation that could be easily exploited by users.
115     - rebalanced diseases to spread more naturally/evenly.
116     - completely asynchronous map loading even for tiled maps.
117 root 1.24 - replace simple messaging protocol with channels carrying metadata
118     (similar to message types, but more directed at the user).
119     - reduce command processing latency by a whopping 120ms by
120     reordering some processing steps inside the server. this directly
121     reduces lag by 120ms.
122     - actually send spell faces to the client.
123 root 1.23 - implement player genders.
124 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
125     otherwise return to savebed and possible kill if the log-out
126     was for too long.
127     - fast socket-dead detection (kick player after 8 seconds without ack).
128     - greatly reduce the cpu time needed to draw maps _again_.
129     - archetypes are now subclasses of objects.
130     - rebalanced shop greed and approval functions to be more realistic
131     (and likely match the actual intention).
132 root 1.23 - implement "crossfire pod" format for messages, with working bold,
133     italic, gender-specific text, paragraphs etc.
134 root 1.24 - implemented hint framework, players can opt to receive hints.
135     - implemented (long) book framework, added some books from the cf wiki.
136 root 1.23 - implement generic message framework that uses xml, utf8 for the client
137     protocol and is capable of transmitting generic meta information.
138 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
139     - replace the nexus by a per-player tutorial map that teaches stuff
140     better than the newbie house.
141 root 1.18 - fix the magicmap colours.
142 root 1.19 - optimise map update even more by removing unneeded code and checks.
143     - decouple map and stats update from pl->ob and use pl->observe instead.
144     - implement observe command.
145 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
146     calls with a simple comparison.
147     - fix a latent crossfire bug that could crash the server because the
148     map refresh did not update the mapspace.
149 root 1.24 - support custom keys for regions and maps, regions are now
150     refcount-managed.
151     - allow worldmap overlays anywhere in the 000..999 range.
152     - new system to acquire time slices for background jobs, to reduce
153     jitter.
154 root 1.27 - semi-persistent object-referencing framework (currently only players
155     supported).
156 root 1.22 - dependency tracking for perl extensions.
157 root 1.24 - new slag-ex extension for cleaning cauldrons.
158     - fix invoke result processing.
159     - there are even less i/o syncpoints in the server now.
160 root 1.29 - added map-tags extension that scans all maps for object tags
161     and records them in the database (not used yet).
162 root 1.28 - metaserver 2 support.
163 root 1.22 - many more bugfixes and minor optimisations.
164 root 1.16
165 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
166 root 1.14 - optimised event invocation (non-wanted events can now be
167     skipped with 4-5 inlined instructions).
168 root 1.12 - complete rewrite of town_portal: it now creates a portal
169     to the "nearest" town only, travel is only possible
170 root 1.13 to the town and back, anybody can use it (also removes
171     one of the remaining syncpoints in the server).
172 root 1.10 - complete rewrite of the range/attack skill slot system:
173     there are now two slots, one for combat, one for ranged
174     attacks.
175     - introduce the concept of a current weapon (either a ranged
176     or a combat weapon/skill/tool) and switch between them as
177     needed.
178     - rewrite bow code so bows get more useful: apply damage,
179     attacktype and other stats to the arrows and treat
180     bows as weapons. also rebalance the missile weapons skill
181     so its damage increases with level.
182     - rewrite the complete player speed logic: weapon_speed now
183     works as documented and there are no unnatural speed boosts.
184 root 1.6 - implement a utility - cfutil - that simplifies arch and map
185     installation, replacing the old collect scripts and
186 root 1.9 simplying deployment by scaling and cutting faces as required.
187     - simplify the map protocol extensively by taking advantage
188     of missing bigfaces, speeding up map generation immensely.
189 root 1.6 - implement inherit keyword allowing archetypes to inherit from
190     other archetypes.
191     - rationalise archetype, region and treasurelist file format
192     into a single file format and make them reloadable asynchronously.
193 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
194     reloadable at runtime.
195 root 1.6 - implement 64x64 faceset support.
196     - implement fxixsx protocol that saves
197     a lot of bandwidth over the old image/face/smooth packets
198 root 1.11 and allows images > packetsize, incremental and background
199     transfers.
200 root 1.6 - implement a bandwidth-saving smoothing protocol that works
201     on a face basis as opposed to a mapspace basis.
202 root 1.7 - the server can now rate-limit image uploads to not exceed
203     a certain (client-configurable) speed while guarenteeing full
204     freedom of movement.
205 root 1.8 - implement new ex command to request item descriptions.
206     - implement new msg command for in-game messages with meta
207     information (using xml).
208 root 1.9 - enforce utf-8 for all text messages.
209 root 1.13 - added micropather (not used yet).
210 root 1.6 - many, many bugfixes.
211 root 1.1
212 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
213 root 1.1 - make coroapi accessible to cf+.
214     - moved map handling logic completely to perl
215     - per player maps are now marked in the map
216 root 1.2 - maps are saved completely differently now,
217     and much more often.
218 root 1.17 - rewrote map header parser and writer, to be much faster.
219 pippijn 1.4 - maps and players are now (in the average case) loaded
220 root 1.2 and saved completely asynchronously, I/O contention will no
221     longer freeze the server.
222 pippijn 1.4 - players and maps can be loaded anytime, without the player
223 root 1.2 being logged in.
224 root 1.1 - automatically generate method interfaces for perl from headers
225     - unbundled freezethaw
226     - mostly rewrote common/map.C
227     - completely rewrite server/swap.C
228     - introduced "runtime", the CCT clock (corrected crossfire time) :)
229     - introduced new keyword for map files: file_format_version (integer, server version: 0)
230     - better message for apply failures due to applymode
231     - removed most all of the weather code
232     - unified logging to stderr and file
233     - too many minor changes to document