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Revision: 1.74
Committed: Sun Apr 6 16:13:19 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
Changes since 1.73: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.70 TODO: picking up the torches in nibmus seemingly works, but after
4     a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5     TODO: dragons should not be able to change their title via the settings tab in playerbook
6    
7 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
8     when mlockall has been used.
9 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
10 root 1.72 - use separate thread for ticker timing (and more in the future).
11     this greatly increases timing accuracy and gets rid of an enourmous
12     number of gettimeofday calls.
13 root 1.74 - use a seperate thread to signal aio completion, for lower latency.
14 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
15 root 1.71
16 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
17 root 1.68 - rebalanced default experience table to be more exponential
18     and much easier up to level ~40, then moderately harder.
19 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
20 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
21     - do not exit on reload/load errors but properly cleanup.
22 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
23 root 1.66
24 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
25 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
26     (this fixes the jeweler skill).
27 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
28 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
29 root 1.63 - move tombstone to real map if player died due to cave-in (even if
30     it has reset, which is better than putting it on the savebed, also as
31     proof that the palyer didn't use a savebed).
32 root 1.59
33 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
34 root 1.56 - work around perl bug in configure perl module version check.
35 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
36 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
37 root 1.52 - fix a bug in animate_weapon, causing a crash.
38 root 1.54 - no longer exit when a coroutine throws an exception.
39 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
40 root 1.53 - fix the "<player> is nuts" message.
41 root 1.58 - fix an exception at logout due to the json_coder being gone.
42 root 1.43 - upgrade to EV version 2.0 API.
43 root 1.47 - when players don't apply a savebed correctly but stand above one,
44     do not move or kill them.
45 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
46 root 1.43 - implement generic framework for server-side resource files.
47     - implement resource file update event.
48     - hook experience table update into the framework.
49     - move jeweler.yaml to resources (arch/).
50 root 1.44 - switch from Crossfire to Deliantra perl module.
51     - implement json2json arch filter.
52 root 1.45 - implement widget protocol version 2, support for ui templates.
53 root 1.54 - mapinfo is now handled fully asynchronously.
54 root 1.48 - ext/irc: also log irc messages.
55 root 1.51 - ext/schmorplog: write user stat files asynchronously.
56 root 1.43
57 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
58 elmex 1.41 - limited the number of items that can be picked up and dropped
59 root 1.42 as temporary measurement against bad performance or dropping things
60     (this lead to long freezes and triggered the watchdog).
61 elmex 1.41 - improved the performance of the drop command a bit.
62 root 1.38 - switch from Event to EV for higher performance, easier usage,
63     less bugs...
64 root 1.39 - updated to release version of the gnu affero license.
65 root 1.38
66 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
67 root 1.36 - more thoroughly rename the binaries, contact addresses.
68     - update the copyrights.
69 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
70     crashes.
71 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
72     potentially causing crashes.
73 root 1.35 - assign weapons on user load time, not login-time, avoiding
74     crashes.
75    
76 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
77 root 1.32 - fixed an important bug that caused passwords to be forgotten.
78 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
79     in some of the maps.
80 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
81     which is now trivial to do.
82 root 1.33 - removed all traces of the old (and never working) plug-in interface
83     (70kb code less on amd64).
84 root 1.34 - improve/tune scheduling priorities.
85     - fix some freezing bugs.
86     - fix a memory corruption problem in dynbuf.printf.
87     - use channels for chat and many informational commands.
88     - improved the tutorial.
89     - create missile is now fixed.
90     - race fields must now contain archetypes.
91     - jumping skill now works as advertised.
92 root 1.31
93 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
94 root 1.24 - relicense under the gnu affero license.
95 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
96 root 1.24 - implement server-side framework for generic resources.
97     - use resource framework for server-provided ambient
98     music.
99 root 1.27 - save object owners (players only atm).
100 root 1.24 - replace limited sound api with server-provided sound effects.
101     - new sc (sound control) protocol command.
102     - improve fxix protocol to include types.
103     - exactly fill tcp segments, if possible.
104     - output-rate is now an upper limit, the server will automatically
105     (and quite perfectly) adjust to the network conditions, ensuring
106     low latency even during bulk transfers (music, images, sounds etc.).
107     - implement server-side widgets (i.e. client widgets controlled
108     in the server side). this will allow future expansion without
109     having to upgrade clients.
110     - implement a (artwork) world map with realtime player position
111     tracking.
112     - new and more efficient extcmd (server still supports old extcmd
113     protocol).
114 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
115     calcluation that could be easily exploited by users.
116     - rebalanced diseases to spread more naturally/evenly.
117     - completely asynchronous map loading even for tiled maps.
118 root 1.24 - replace simple messaging protocol with channels carrying metadata
119     (similar to message types, but more directed at the user).
120     - reduce command processing latency by a whopping 120ms by
121     reordering some processing steps inside the server. this directly
122     reduces lag by 120ms.
123     - actually send spell faces to the client.
124 root 1.23 - implement player genders.
125 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
126     otherwise return to savebed and possible kill if the log-out
127     was for too long.
128     - fast socket-dead detection (kick player after 8 seconds without ack).
129     - greatly reduce the cpu time needed to draw maps _again_.
130     - archetypes are now subclasses of objects.
131     - rebalanced shop greed and approval functions to be more realistic
132     (and likely match the actual intention).
133 root 1.23 - implement "crossfire pod" format for messages, with working bold,
134     italic, gender-specific text, paragraphs etc.
135 root 1.24 - implemented hint framework, players can opt to receive hints.
136     - implemented (long) book framework, added some books from the cf wiki.
137 root 1.23 - implement generic message framework that uses xml, utf8 for the client
138     protocol and is capable of transmitting generic meta information.
139 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
140     - replace the nexus by a per-player tutorial map that teaches stuff
141     better than the newbie house.
142 root 1.18 - fix the magicmap colours.
143 root 1.19 - optimise map update even more by removing unneeded code and checks.
144     - decouple map and stats update from pl->ob and use pl->observe instead.
145     - implement observe command.
146 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
147     calls with a simple comparison.
148     - fix a latent crossfire bug that could crash the server because the
149     map refresh did not update the mapspace.
150 root 1.24 - support custom keys for regions and maps, regions are now
151     refcount-managed.
152     - allow worldmap overlays anywhere in the 000..999 range.
153     - new system to acquire time slices for background jobs, to reduce
154     jitter.
155 root 1.27 - semi-persistent object-referencing framework (currently only players
156     supported).
157 root 1.22 - dependency tracking for perl extensions.
158 root 1.24 - new slag-ex extension for cleaning cauldrons.
159     - fix invoke result processing.
160     - there are even less i/o syncpoints in the server now.
161 root 1.29 - added map-tags extension that scans all maps for object tags
162     and records them in the database (not used yet).
163 root 1.28 - metaserver 2 support.
164 root 1.22 - many more bugfixes and minor optimisations.
165 root 1.16
166 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
167 root 1.14 - optimised event invocation (non-wanted events can now be
168     skipped with 4-5 inlined instructions).
169 root 1.12 - complete rewrite of town_portal: it now creates a portal
170     to the "nearest" town only, travel is only possible
171 root 1.13 to the town and back, anybody can use it (also removes
172     one of the remaining syncpoints in the server).
173 root 1.10 - complete rewrite of the range/attack skill slot system:
174     there are now two slots, one for combat, one for ranged
175     attacks.
176     - introduce the concept of a current weapon (either a ranged
177     or a combat weapon/skill/tool) and switch between them as
178     needed.
179     - rewrite bow code so bows get more useful: apply damage,
180     attacktype and other stats to the arrows and treat
181     bows as weapons. also rebalance the missile weapons skill
182     so its damage increases with level.
183     - rewrite the complete player speed logic: weapon_speed now
184     works as documented and there are no unnatural speed boosts.
185 root 1.6 - implement a utility - cfutil - that simplifies arch and map
186     installation, replacing the old collect scripts and
187 root 1.9 simplying deployment by scaling and cutting faces as required.
188     - simplify the map protocol extensively by taking advantage
189     of missing bigfaces, speeding up map generation immensely.
190 root 1.6 - implement inherit keyword allowing archetypes to inherit from
191     other archetypes.
192     - rationalise archetype, region and treasurelist file format
193     into a single file format and make them reloadable asynchronously.
194 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
195     reloadable at runtime.
196 root 1.6 - implement 64x64 faceset support.
197     - implement fxixsx protocol that saves
198     a lot of bandwidth over the old image/face/smooth packets
199 root 1.11 and allows images > packetsize, incremental and background
200     transfers.
201 root 1.6 - implement a bandwidth-saving smoothing protocol that works
202     on a face basis as opposed to a mapspace basis.
203 root 1.7 - the server can now rate-limit image uploads to not exceed
204     a certain (client-configurable) speed while guarenteeing full
205     freedom of movement.
206 root 1.8 - implement new ex command to request item descriptions.
207     - implement new msg command for in-game messages with meta
208     information (using xml).
209 root 1.9 - enforce utf-8 for all text messages.
210 root 1.13 - added micropather (not used yet).
211 root 1.6 - many, many bugfixes.
212 root 1.1
213 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
214 root 1.1 - make coroapi accessible to cf+.
215     - moved map handling logic completely to perl
216     - per player maps are now marked in the map
217 root 1.2 - maps are saved completely differently now,
218     and much more often.
219 root 1.17 - rewrote map header parser and writer, to be much faster.
220 pippijn 1.4 - maps and players are now (in the average case) loaded
221 root 1.2 and saved completely asynchronously, I/O contention will no
222     longer freeze the server.
223 pippijn 1.4 - players and maps can be loaded anytime, without the player
224 root 1.2 being logged in.
225 root 1.1 - automatically generate method interfaces for perl from headers
226     - unbundled freezethaw
227     - mostly rewrote common/map.C
228     - completely rewrite server/swap.C
229     - introduced "runtime", the CCT clock (corrected crossfire time) :)
230     - introduced new keyword for map files: file_format_version (integer, server version: 0)
231     - better message for apply failures due to applymode
232     - removed most all of the weather code
233     - unified logging to stderr and file
234     - too many minor changes to document