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Revision: 1.77
Committed: Wed Apr 9 14:36:47 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
Changes since 1.76: +3 -0 lines
Log Message:
fixaltar

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.76 TODO: picking up the torches in nimbus seemingly works, but after
4     a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5     TODO: dragons should not be able to change their title via the settings tab in playerbook
6    
7 root 1.77 - append [drop xxx coins] to altar/trigger_altar/identify_table names
8     (also update all maps to use money instead of coins).
9    
10 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
11 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
12     when mlockall has been used.
13 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
14 root 1.72 - use separate thread for ticker timing (and more in the future).
15     this greatly increases timing accuracy and gets rid of an enourmous
16     number of gettimeofday calls.
17 root 1.74 - use a seperate thread to signal aio completion, for lower latency.
18 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
19 root 1.71
20 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
21 root 1.68 - rebalanced default experience table to be more exponential
22     and much easier up to level ~40, then moderately harder.
23 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
24 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
25     - do not exit on reload/load errors but properly cleanup.
26 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
27 root 1.66
28 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
29 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
30     (this fixes the jeweler skill).
31 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
32 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
33 root 1.63 - move tombstone to real map if player died due to cave-in (even if
34     it has reset, which is better than putting it on the savebed, also as
35     proof that the palyer didn't use a savebed).
36 root 1.59
37 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
38 root 1.56 - work around perl bug in configure perl module version check.
39 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
40 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
41 root 1.52 - fix a bug in animate_weapon, causing a crash.
42 root 1.54 - no longer exit when a coroutine throws an exception.
43 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
44 root 1.53 - fix the "<player> is nuts" message.
45 root 1.58 - fix an exception at logout due to the json_coder being gone.
46 root 1.43 - upgrade to EV version 2.0 API.
47 root 1.47 - when players don't apply a savebed correctly but stand above one,
48     do not move or kill them.
49 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
50 root 1.43 - implement generic framework for server-side resource files.
51     - implement resource file update event.
52     - hook experience table update into the framework.
53     - move jeweler.yaml to resources (arch/).
54 root 1.44 - switch from Crossfire to Deliantra perl module.
55     - implement json2json arch filter.
56 root 1.45 - implement widget protocol version 2, support for ui templates.
57 root 1.54 - mapinfo is now handled fully asynchronously.
58 root 1.48 - ext/irc: also log irc messages.
59 root 1.51 - ext/schmorplog: write user stat files asynchronously.
60 root 1.43
61 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
62 elmex 1.41 - limited the number of items that can be picked up and dropped
63 root 1.42 as temporary measurement against bad performance or dropping things
64     (this lead to long freezes and triggered the watchdog).
65 elmex 1.41 - improved the performance of the drop command a bit.
66 root 1.38 - switch from Event to EV for higher performance, easier usage,
67     less bugs...
68 root 1.39 - updated to release version of the gnu affero license.
69 root 1.38
70 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
71 root 1.36 - more thoroughly rename the binaries, contact addresses.
72     - update the copyrights.
73 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
74     crashes.
75 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
76     potentially causing crashes.
77 root 1.35 - assign weapons on user load time, not login-time, avoiding
78     crashes.
79    
80 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
81 root 1.32 - fixed an important bug that caused passwords to be forgotten.
82 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
83     in some of the maps.
84 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
85     which is now trivial to do.
86 root 1.33 - removed all traces of the old (and never working) plug-in interface
87     (70kb code less on amd64).
88 root 1.34 - improve/tune scheduling priorities.
89     - fix some freezing bugs.
90     - fix a memory corruption problem in dynbuf.printf.
91     - use channels for chat and many informational commands.
92     - improved the tutorial.
93     - create missile is now fixed.
94     - race fields must now contain archetypes.
95     - jumping skill now works as advertised.
96 root 1.31
97 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
98 root 1.24 - relicense under the gnu affero license.
99 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
100 root 1.24 - implement server-side framework for generic resources.
101     - use resource framework for server-provided ambient
102     music.
103 root 1.27 - save object owners (players only atm).
104 root 1.24 - replace limited sound api with server-provided sound effects.
105     - new sc (sound control) protocol command.
106     - improve fxix protocol to include types.
107     - exactly fill tcp segments, if possible.
108     - output-rate is now an upper limit, the server will automatically
109     (and quite perfectly) adjust to the network conditions, ensuring
110     low latency even during bulk transfers (music, images, sounds etc.).
111     - implement server-side widgets (i.e. client widgets controlled
112     in the server side). this will allow future expansion without
113     having to upgrade clients.
114     - implement a (artwork) world map with realtime player position
115     tracking.
116     - new and more efficient extcmd (server still supports old extcmd
117     protocol).
118 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
119     calcluation that could be easily exploited by users.
120     - rebalanced diseases to spread more naturally/evenly.
121     - completely asynchronous map loading even for tiled maps.
122 root 1.24 - replace simple messaging protocol with channels carrying metadata
123     (similar to message types, but more directed at the user).
124     - reduce command processing latency by a whopping 120ms by
125     reordering some processing steps inside the server. this directly
126     reduces lag by 120ms.
127     - actually send spell faces to the client.
128 root 1.23 - implement player genders.
129 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
130     otherwise return to savebed and possible kill if the log-out
131     was for too long.
132     - fast socket-dead detection (kick player after 8 seconds without ack).
133     - greatly reduce the cpu time needed to draw maps _again_.
134     - archetypes are now subclasses of objects.
135     - rebalanced shop greed and approval functions to be more realistic
136     (and likely match the actual intention).
137 root 1.23 - implement "crossfire pod" format for messages, with working bold,
138     italic, gender-specific text, paragraphs etc.
139 root 1.24 - implemented hint framework, players can opt to receive hints.
140     - implemented (long) book framework, added some books from the cf wiki.
141 root 1.23 - implement generic message framework that uses xml, utf8 for the client
142     protocol and is capable of transmitting generic meta information.
143 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
144     - replace the nexus by a per-player tutorial map that teaches stuff
145     better than the newbie house.
146 root 1.18 - fix the magicmap colours.
147 root 1.19 - optimise map update even more by removing unneeded code and checks.
148     - decouple map and stats update from pl->ob and use pl->observe instead.
149     - implement observe command.
150 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
151     calls with a simple comparison.
152     - fix a latent crossfire bug that could crash the server because the
153     map refresh did not update the mapspace.
154 root 1.24 - support custom keys for regions and maps, regions are now
155     refcount-managed.
156     - allow worldmap overlays anywhere in the 000..999 range.
157     - new system to acquire time slices for background jobs, to reduce
158     jitter.
159 root 1.27 - semi-persistent object-referencing framework (currently only players
160     supported).
161 root 1.22 - dependency tracking for perl extensions.
162 root 1.24 - new slag-ex extension for cleaning cauldrons.
163     - fix invoke result processing.
164     - there are even less i/o syncpoints in the server now.
165 root 1.29 - added map-tags extension that scans all maps for object tags
166     and records them in the database (not used yet).
167 root 1.28 - metaserver 2 support.
168 root 1.22 - many more bugfixes and minor optimisations.
169 root 1.16
170 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
171 root 1.14 - optimised event invocation (non-wanted events can now be
172     skipped with 4-5 inlined instructions).
173 root 1.12 - complete rewrite of town_portal: it now creates a portal
174     to the "nearest" town only, travel is only possible
175 root 1.13 to the town and back, anybody can use it (also removes
176     one of the remaining syncpoints in the server).
177 root 1.10 - complete rewrite of the range/attack skill slot system:
178     there are now two slots, one for combat, one for ranged
179     attacks.
180     - introduce the concept of a current weapon (either a ranged
181     or a combat weapon/skill/tool) and switch between them as
182     needed.
183     - rewrite bow code so bows get more useful: apply damage,
184     attacktype and other stats to the arrows and treat
185     bows as weapons. also rebalance the missile weapons skill
186     so its damage increases with level.
187     - rewrite the complete player speed logic: weapon_speed now
188     works as documented and there are no unnatural speed boosts.
189 root 1.6 - implement a utility - cfutil - that simplifies arch and map
190     installation, replacing the old collect scripts and
191 root 1.9 simplying deployment by scaling and cutting faces as required.
192     - simplify the map protocol extensively by taking advantage
193     of missing bigfaces, speeding up map generation immensely.
194 root 1.6 - implement inherit keyword allowing archetypes to inherit from
195     other archetypes.
196     - rationalise archetype, region and treasurelist file format
197     into a single file format and make them reloadable asynchronously.
198 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
199     reloadable at runtime.
200 root 1.6 - implement 64x64 faceset support.
201     - implement fxixsx protocol that saves
202     a lot of bandwidth over the old image/face/smooth packets
203 root 1.11 and allows images > packetsize, incremental and background
204     transfers.
205 root 1.6 - implement a bandwidth-saving smoothing protocol that works
206     on a face basis as opposed to a mapspace basis.
207 root 1.7 - the server can now rate-limit image uploads to not exceed
208     a certain (client-configurable) speed while guarenteeing full
209     freedom of movement.
210 root 1.8 - implement new ex command to request item descriptions.
211     - implement new msg command for in-game messages with meta
212     information (using xml).
213 root 1.9 - enforce utf-8 for all text messages.
214 root 1.13 - added micropather (not used yet).
215 root 1.6 - many, many bugfixes.
216 root 1.1
217 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
218 root 1.1 - make coroapi accessible to cf+.
219     - moved map handling logic completely to perl
220     - per player maps are now marked in the map
221 root 1.2 - maps are saved completely differently now,
222     and much more often.
223 root 1.17 - rewrote map header parser and writer, to be much faster.
224 pippijn 1.4 - maps and players are now (in the average case) loaded
225 root 1.2 and saved completely asynchronously, I/O contention will no
226     longer freeze the server.
227 pippijn 1.4 - players and maps can be loaded anytime, without the player
228 root 1.2 being logged in.
229 root 1.1 - automatically generate method interfaces for perl from headers
230     - unbundled freezethaw
231     - mostly rewrote common/map.C
232     - completely rewrite server/swap.C
233     - introduced "runtime", the CCT clock (corrected crossfire time) :)
234     - introduced new keyword for map files: file_format_version (integer, server version: 0)
235     - better message for apply failures due to applymode
236     - removed most all of the weather code
237     - unified logging to stderr and file
238     - too many minor changes to document