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Revision: 1.770
Committed: Sat Feb 26 12:50:26 2011 UTC (13 years, 2 months ago) by root
Branch: MAIN
Changes since 1.769: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.610
3 root 1.220 Version numbers sort like decimal numbers.
4 root 1.6
5 root 1.724 TODO: golem survives "longer" now - too long?
6     TODO: clean up skill handling in kill_object.
7     TODO: mining experience
8     TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9     TODO: reload_settings
10     TODO: thawer should not next()
11     TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12     TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13     TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14     TODO: cats dimdoor, invoke charm => watch Log-1
15     TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16     TODO: identify doesn't merge
17 root 1.728 TOOD: apply should only apply one stack items
18 root 1.733 TODO: fixed random maps, e.g. for buildings
19 root 1.724
20 root 1.747 TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21 root 1.749 TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22     when trying to load a map that apparently could not been saved during chargen.
23 root 1.753 TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24 root 1.760 TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25     TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26 root 1.753
27 root 1.724 - (maps) hopefully fix tobias' tower.
28     - (maps) hopefully fix healing potion vendor in arena entrance.
29 elmex 1.730 - (arch) fixed an error in the Gnarg scale mail artifact.
30 root 1.739 - it was possible to unapply or half-unapply cursed items in many
31     cases, which confused players and also player state. fixed.
32 root 1.740 - (arch) remove curse now works more liek idnetify in that it uncurses
33     some items. also, no longer uncurses spells or other invisibles.
34     - (arch) remove curse and identify now treta the marked tiem first.
35 root 1.725 - creators no longer identify objects that shouldn't be identified
36     (such as money, which won't stack afterwards).
37 root 1.742 - (maps) the shady rogue in goths can unapply cursed items for you.
38 root 1.746 - (maps) implement a wilderness town portal.
39 root 1.748 - (arch) set proper(?) int values for all monsters.
40 root 1.751 - (maps) fire5.map could destroy players.
41 root 1.763 - new command "bumpmsg" that triggers the bump-into-wall messages.
42 root 1.751 - altars with match expressions did not work properly.
43 root 1.750 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
44 root 1.749 - god enemy race check fixed ("god detests your race").
45     - gods errornously allowed any kind of worshipping race, even
46     ones they hate.
47 root 1.726 - use same default config in code as on gameserver.deliantra.net.
48 root 1.728 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
49 root 1.727 our parser.
50 root 1.767 - generate slightly more special exits and avoid warning.
51 root 1.731 - applying a glowing crystal now gives status messages.
52     - fix a memleak in the random map generator.
53     - rework the random map parameter passign a bit to be extendable.
54 root 1.732 - (random maps) use a nonrecursive algorithm to generate mazes,
55     also, improve the quality of the mazes (no longer will the edges
56     almost always form a passage) and add two new types - "rooms"
57     and "braided".
58 root 1.734 - (random maps) add new "cave" layout, which is much more ...
59     cave-like.
60 root 1.744 - (random maps) new layout style "castle" that generates straighish,
61     rogue-ish maps.
62     - (random maps) new layout style "multiple" that simply mixes multiple
63     different styles in different areas.
64 root 1.735 - roguelike maps sometimes had dead ends due to symmetry settings.
65     - rewrite layout management in the random map generator from the
66     ground up.
67 root 1.736 - fix bug in tausworthe rng initialisation.
68     - switched to the faster and hopefully better quality gfsr{24,55} random
69     number generator, the same algorithm that freeciv apparently uses.
70 root 1.738 - replace unreachable walls in random maps by "blocked", which saves
71     memory and imho looks nicer.
72 root 1.741 - (arch) fix samhlaidh archetype.
73 root 1.751 - fix the "archname" match special function.
74 root 1.748 - add kensler ("better gradient noise") functins, as well as fBm
75     and other fractal algorithms.
76 root 1.754 - one can no longer emote to logged-out players.
77 elmex 1.752 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
78     sacks fit on a tile again.
79 elmex 1.755 - (arch) fixed message of improve wisdom scroll.
80 root 1.762 - (arch) move glyph/magicmap/visibility into .faceinfo files,
81     support background colour for text clients.
82 root 1.763 - (arch) improve automatic name from archname generation.
83 root 1.757 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
84 root 1.758 - support resist_xxx, body_xxx_info and body_xxx_used specials in
85     match expressions.
86 root 1.759 - don't cause an error if a monster tries to cast magic mapping.
87 root 1.761 - sometimes a special exit wasn't placed when it should have been.
88 root 1.763 - make newmapcmd mandatory, remove support for map0/map1.
89 root 1.765 - require EV 4.00.
90 elmex 1.764 - made wording of "use_skill jeweler analyze" a bit more precise.
91 root 1.766 - add perlxsi.c to cleanfiles.
92 elmex 1.768 - (arch) made speed potions easier for now.
93 root 1.769 - the server didn't properly initialise all client skill slots,
94     no known impact.
95 root 1.770 - clean up unused settings, introduce DELIANTRA_DATADIR.
96 root 1.724
97 root 1.723 3.0 Sat May 29 23:30:57 CEST 2010
98 root 1.660 - (maps, arch) complete revamping of the transport routes - all cities are
99     now easily reachable, at a price.
100 root 1.583 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
101 elmex 1.575 - (maps) added (navar) gravedigger, that buys players gravestones.
102 root 1.614 - (maps) added the rathouse quest for the shockwave spell in navar
103 elmex 1.630 (by Dustfinger).
104 root 1.681 - (maps) fixed bad floor tile in navar apartment.
105 elmex 1.573 - made (wizard) look_at show also uuids.
106     - added cf::object::find_object_uuid (::find_object already exists!).
107 elmex 1.570 - (maps) added new apartment, made by LinuxLemoner.
108 root 1.614 - (maps) added quest for the mining skill scroll to valleynoy.
109 elmex 1.662 - (maps) added greedy highlevel book shop to heaven town.
110 elmex 1.569 - (arch) added sounds: zombie death, book reading, inscription.
111 elmex 1.568 - (arch) made the hill giants loose more body parts.
112 root 1.578 - (arch, maps) added black unicorn horn, required to access mlab hell.
113 elmex 1.631 - (arch) increased the (possible) number of arrows/bolts found in shops
114     and made them a bit more expensive.
115 root 1.633 - (maps) add more glory hole treasure styles.
116 root 1.654 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
117     in a select number of mlab maps.
118 root 1.667 - (maps) the library should be less of a death trap now.
119     - (maps) exits no longer point to auto-apply exits, most affected
120     maps now have proper doors or a similar solution.
121 root 1.682 - (arch) jumping skill has now physical attacktype.
122 elmex 1.678 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
123 root 1.691 - enter_map did not normalise the map coordinates when the destination
124     space is blocked, causing badness and freezes for the player.
125 root 1.685 - when applying containers, server checks for the key on activate
126     and also allows players to unapply active containers they don't have
127     a key for.
128 root 1.675 - moved formulae, attackmess, artifacts, exp_table, materials and
129     races files to arch, where they belong (exp_table is no longer in
130     confdir but in datadir now!).
131 root 1.677 - jeweler and sound config files are now normal datafiles as well.
132     - quit_character was causing a runtime exception, causing it to not
133 root 1.672 work since 2.93.
134 root 1.671 - entering a map will now respect move_on and other effects,
135     except for auto-apply exits :/
136 root 1.660 - only talk to the items on the nearest mapspace, or, of there
137     are none, to the player, not ALL items in vicinity.
138 root 1.625 - do not update the floorbox while running, to avoid big item
139     updates that cost network bandwidth and processing power.
140 root 1.615 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
141     caused overflows causing monsters to become living deads.
142 root 1.619 - unapply weapons and armour before trying to improve it.
143 root 1.588 - teach the random map generator the ability to read ".rmg" files
144     that specify which actual style map to generate, and use it for
145     the default decorstyle to avoid inappropriate maps to be used.
146 root 1.639 - support (with some limitations) multiple different skills with the
147     same subtype.
148 root 1.651 - fix "nekosan duplication" bug - map swap out was not atomic,
149     so nekosan could end up beign saved AND escaped to another map.
150 root 1.636 - show invisible no longer makes magic mouths visible.
151 root 1.583 - move_type changes (spells, skills etc.) now will correctly
152     take move_on/move_off into account (e.g. buttons).
153 root 1.582 - display (exit) or (random map) in client for those objects.
154 root 1.606 - removed (useless) spell damage columns from spell info and replace
155 root 1.578 it by effective casting level - clients > 2.10 required to display
156     properly.
157 elmex 1.565 - building of levers/doors works again for all kinds of floors.
158 elmex 1.563 - the player can now withdraw and deposit all the available money.
159 root 1.562 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
160     steinwandstadt/celvear.
161 root 1.572 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
162 elmex 1.663 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
163     mostly based on the spell's level in the spellbook.
164 root 1.718 - the music scheduler did not properly send new music on region
165     changes.
166 root 1.669 - (maps) fix some map regions and the region tree.
167     - the server will now be more picky when parsing the regions file.
168 root 1.700 - do not rely on chosen_skill in calc_alch_danger.
169 root 1.655 - improve editor support protocol slightly, provide workarounds for 2.10
170 root 1.566 clients.
171 root 1.690 - follow has been rewritten to be, hopefully, more robust.
172     - follow mode will not be aborted when the follower tries to move.
173 root 1.566 - tcp.ext didn't unbind in reloads.
174     - map-tags.ext didn't properly close the database on reloads.
175 root 1.567 - cfutil skips .-directories when scanning.
176 root 1.571 - build.ext prevents players from building on other player's maps.
177     - rent.ext allows the dm to enter anytime.
178     - NPC_Dialogue adds a new predefined variable, $map.
179     - new "build" event hook.
180 root 1.615 - get rid of archetype min/max values except max_x (which should go, too).
181 elmex 1.579 - added fix_generated_item and cf::object::generate to XS interface.
182 root 1.580 - no longer use uppercase identifiers for saving anywhere, but support
183     them on loading, for old playerfiles and maps.
184 root 1.581 - removed is_legal_2ways_exit - this is apparently dead code, and
185     would be handled differently nowadays anyway.
186 root 1.584 - random map .meta were not being expired at all.
187 root 1.585 - replace move_ob/move_object functiony by the equivalent move method.
188 root 1.586 - update to automake 1.10.
189 elmex 1.587 - invitation to maps with unagressive and friendly monsters doesn't
190     require level 4 anymore.
191 root 1.589 - do not let update_stats muck with the chosen_skill anymore.
192 root 1.590 - monsters now rotate through all skills (in chosen_skill).
193 root 1.591 - fix lots of path-related buffer overflows in the random map generator.
194 root 1.661 - detect/sense curse/magic will no longer work on items that don't
195     need identify.
196 elmex 1.593 - added detect mineral vein spell.
197 root 1.592 - support "wall overlays" in the random map generator - not very generic,
198     used by minable veins.
199 elmex 1.594 - (maps) relocated jeweler town to another directoy.
200 root 1.603 - (arch) implement mining pickaxes and mining skill.
201 root 1.646 - (arch) add missing stonebig_club archetype from cfextended.
202 elmex 1.659 - jeweler skill doesn't diminish input values anymore.
203 elmex 1.696 - jeweler skill is harder to level now, but in exchange item power
204     of the output is only 1/5th (instead of 1/3rd) of ring level.
205 elmex 1.709 - jeweler skill adds the makers name (currently not visible) to the
206     generated ring/amulet.
207 root 1.601 - generate most constants for perl automatically.
208 root 1.595 - properly check for weapon name prefix ("Ragnarok's sword").
209     - when player dies, restore his food to at least 200.
210 root 1.596 - support multiple inheritance for arch sources (inherit a,b,c).
211 root 1.598 - switch to storable-n-format for facedata, for better interoperability.
212 root 1.599 - implement generic "ranged" item framework (pickaxe, fishing rod).
213 root 1.600 - the singing skill actually respects the direction now.
214     - oratory and singing now require a direction.
215 root 1.603 - use_skill now requires that you can actually apply the skill tool.
216 root 1.604 - do not invoke perl on every user command anymore by providing
217 root 1.655 a command and an unknown_command event.
218 root 1.604 - move mark, run, run_stop, fire and fire_stop commands back from
219     perl to C++, for speed reasons (basically undo patchset 1304).
220     - add a client_destroy event, so we don't have to hook the
221     attachable destroy event (which is called much more often).
222 root 1.606 - removed (unused) FLOOR object type.
223 root 1.607 - fix errornous change_abil messages for rods (and other types).
224 root 1.608 - remove include/commands.h and server/c_new.C, and refactor
225     all into server/commands.C.
226 root 1.609 - save and restore combat/ranged/current slot for players.
227 root 1.610 - the server now batches item's face/fx commands, as opposed
228     to sending one fx per item - helps mostly at connect and
229     with floorbox updates.
230 root 1.611 - implemented ext::player_env::play_music_once $who->contr, "km/...".
231 root 1.614 - the random map generator now supports selecting difficult for
232     more style categories than just monsters (all except fountains
233     apparently).
234 root 1.617 - object serialiser no longer creates empty "owner" references.
235 root 1.620 - make sure failed castings take some time, too, to avoid being
236     smitten by your god.
237     - many more failmsgs and help texts.
238 root 1.622 - support log suspension/resumption, e.g. for defragmenting.
239 root 1.623 - stop thrown objects when their speed goes too low.
240 root 1.624 - log the number of unique logins seen every minute in a compact
241     format (for statistics).
242 root 1.626 - do not send delitem for players.
243 root 1.627 - support static scalar data members properly in genacc now.
244     - implement "simple" freelist management for objects.
245 root 1.628 - recycle object counts now - to support longer uptimes.
246 root 1.632 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
247     function (and yes, 666 is exact!).
248     - random map generator results should now be fully repeatable.
249 elmex 1.635 - fixed possible crash bug in build code.
250 root 1.638 - rename find_marked_object to ->mark and speed up.
251 root 1.640 - player movers properly destroy themselves when used up, instead
252     of leaking.
253 root 1.642 - do not show msg for unidentified objects that need identification.
254 root 1.649 - convert formulae/bookarch/settings file parser to thawer framework.
255 root 1.644 - finally get rid of fgets (..., thawer) and use a much cleaner
256     next_line method.
257 root 1.646 - use nicer file format for exp_table and attackmess
258     (more like other resource files).
259     - make parse errors during server startup fatal.
260 root 1.652 - properly initialise all maptile values in constructor.
261     - improved {link} map.
262 root 1.655 - optional unloadable extensions will not lead to an endless loop.
263 root 1.656 - server will cleanly autorestart when running out of protocol IDs.
264 root 1.658 - use faster and slightly more exact find_dir_2 replacement.
265 elmex 1.664 - building listening books is possible again.
266     - (maps, arch) added archetype for building instructions and replaced
267     the copies of the instructions in the maps with it.
268 elmex 1.666 - (arch) made the spark shower spell available in shops.
269 root 1.670 - don't create a second LOGIN event on character creation.
270 root 1.674 - correctly generate "You paid xyz" message in shops.
271 elmex 1.697 - the shop menu now also displays the (approx) value of the item.
272 elmex 1.710 - added a 'password' command, to let DMs change the password of players
273     more conveniently.
274 root 1.680 - correctly save shopitems string, to avoid parse error when reading
275     saved maps.
276     - logging now differentiates between logging levels better.
277 root 1.684 - speed up get_typedata.
278 root 1.689 - fix deadlock problem during server shutdown/reload.
279 root 1.692 - make ext/checkrusage "more" non-blocking.
280     - use common::sense for extensions.
281     - work around a 50.10.0 utf8 caching bug.
282 root 1.693 - correctly try to load tiled maps in adjacent_map, might fix
283     "no relation to target" bugs.
284 root 1.695 - try to load (pure-)perl modules asynchronously, warn about
285     modules being loaded from the mainloop, pre-load some more
286     core modules so perl doesn't do it later on.
287 root 1.715 - pre-load many of the files perl might load on it's own e.g. when
288     compiling regexes.
289 root 1.701 - make exp_table and materials file reloadable.
290 root 1.702 - made reload_config non-blocking.
291 root 1.703 - the seen command called (Blocking) stat() instead of aio_stat,
292     causing server freezes.
293 root 1.704 - store unhashed password, to prepare for safer authentication.
294 root 1.707 - do not log connections from the local host, to help a local
295     watchdog.
296 root 1.714 - fix summon freeze at map borders.
297 root 1.717 - support @group syntax and music config file for music face lists.
298     - run post_init jobs in parallel, they might do I/O.
299 root 1.722 - avoid apply conversion for converters.
300 root 1.562
301 root 1.561 2.93 Sat Feb 13 15:52:36 CET 2010
302 root 1.558 - (maps) fix travel to valdor and back.
303 root 1.545 - do no longer by default eval map cod ein safe compartments
304     (this can be re-enabled using the safe_eval config option).
305 root 1.539 - (maps) fix an apparent crash bug caused by broken generstors
306     in lorak.
307 root 1.559 - fix data corruption issues caused by recursive calls to
308     unordered_mapwalk - now every caller must provide its own
309     buffer.
310 root 1.538 - (maps) improve tindervale maps slightly.
311 root 1.544 - (arch) considerably decrease slag ex price.
312 root 1.540 - (arch) fix filth archetype.
313 root 1.556 - extension dependency resolve was completely broken.
314 root 1.544 - multipart objects would cause save_throw_object to crash - it
315     now acts on the head only.
316 root 1.541 - do not try to connect to an irc server unless explicitly configured.
317 root 1.542 - do not expect decltype() to be available in gcc 4.4.
318 elmex 1.543 - extended the safe perl environment by loops.
319 root 1.547 - (arch) fix "armless cook" facings.
320     - the "experience table" resource item did not have a proper
321     hash associated with it, so updates could not be detected.
322 elmex 1.550 - fixed poison traps in doors.
323 root 1.548 - player->killer_name did not properly flag the name as unicode.
324 root 1.549 - aggressively mark many more methods as utf8 or octet-expecting,
325     and provide a non-destructive SvPVutf8 variant.
326 root 1.554 - do not allow dragon players to change their title via the settings.
327 elmex 1.552 - ratelimited jeweler skill nugget conversion.
328 root 1.551 - under high load, the server stopped swapping out to make
329     the server more responsive, but making it impossible to reduce
330     the load by... swapping out. slot queuing will now always make
331     some progress.
332     - improve the quality of the load-avg calculation.
333 elmex 1.553 - (maps) fixed quest npc in jeweler dungeon quest.
334 root 1.556 - don't fail to write the runtime file if the temporary already exists.
335 root 1.555 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
336     player now.
337 root 1.556 - rewrote hiscore code from scratch to use async I/O, store uuid and
338     timestamp and use a tab in the client to increase awareness.
339 root 1.558 - npc dialog setflag/setsatte now check for defined'ness, so
340     setflag 0 is possible.
341 root 1.560 - make install now deletes old extensions, to ease upgrades in the
342     deliantra vm.
343 root 1.538
344 root 1.537 2.92 Thu Dec 24 04:51:56 CET 2009
345 root 1.532 - the destruction spell could/would corrupt server memory quite often.
346 root 1.530 - logging in only fixed the combat slot when the palyer was loaded from
347     disk, not when it already was in memory.
348 root 1.532 - cede in wait_for_tick* when the tivck is inhibited hopefully
349     avoiding livelock during high-load emergency saves.
350 root 1.530 - logging in did not properly unapply all skills.
351 root 1.531 - (maps) make the invite quest marking much more obvious.
352 root 1.533 - (arch) fix warrior archetype names.
353 root 1.532 - map prefetching never prefetch upwards.
354 root 1.534 - wizpass no longer makes you non-blocking.
355 root 1.536 - (maps) add light to some of the special maps, add troll
356     map.
357 root 1.530
358 root 1.528 2.91 Mon Nov 30 10:18:09 CET 2009
359 root 1.515 - (maps) add gorokh_final mapset from crossfire.
360 root 1.516 - (maps) block most vault-type mlab locations, open up
361     imperial converters for anybody to use.
362 root 1.519 - (maps, arch) replace all permanent stat potions by random
363     variants.
364 root 1.520 - (maps) spread gorokh demon styles more evenly over 1..100.
365 root 1.494 - TRIGGER events got passed a garbage pointer instead of a
366     real player object on player changes.
367 root 1.522 - diseases and maybe other things could sometimes reduce the speed
368     to below MIN_ACTIVE_SPEED, deactivating the monster and causing
369     much grief.
370 root 1.523 - speed_left randomisation was, apparently, totally broken.
371     - introduce FLAG_RANDOM_SPEED instead of using the sign bit
372     of the speed slot internally and in map save files. among other
373     things, this gets rid of all the abs (speed) calls.
374     - reduce map file save files by using abridged keywords aliases.
375 root 1.494 - shop specialisation calculation was totally broken.
376 root 1.495 - nrof/itemcount/volume limits when dropping to the floor are
377     now enforced.
378 root 1.498 - fix magic mapping, which only worked for inate spell casting.
379 root 1.495 - godgiven items will now be explicitly described as such.
380 root 1.524 - (arch) dded a quiver of bolts.
381 root 1.504 - materialnames would change "randomly" on every load, only
382     set the material when the materialname was not set before.
383 root 1.497 - balancing change, halve rod recharge speed (instead
384     of 4.8s, the standard rods now recharge in ~10s. not a solution,
385     but still.
386 root 1.510 - reduce cpu time used for map saving by >>50% by avoiding
387 root 1.509 the costly flag-checking loop in most cases and using a simple
388     repeat-cache for speed_left.
389 root 1.507 - always delay stats update for players on insert/remove till
390     next tick/command, which saves a lot of cpu cycles on drop/take.
391 root 1.514 - add hint about havign to run to attach unaggressive npcs.
392 root 1.494 - pet monster level was not displayed correctly in "showpets index".
393     - clean up floating point conversions and many similar nitpicks.
394 root 1.502 - fix hanuk altar.
395 root 1.504 - overhaul material system to be much faster, and having less bugs, but
396     still having a lot of cruft :/.
397 root 1.502 - add marble shop floor.
398 root 1.494 - move gcc specifics to new file include/compiler.h.
399     - unrecognised cfpod directives could cause undefined behaviour.
400 root 1.505 - added boes' marble shop to steinwandstadt.
401 root 1.495 - pad mapspace to power-of two size for speed/codesize/cache gains.
402     - optimise mapspace updates.
403     - cache volume/items per mapspace.
404 root 1.494 - use fabs, min and max consistently (surprisingly for a code size
405     decrease).
406 elmex 1.500 - fixed a small uncleanlieness in item converters, which might
407     have led to weird item multiplications.
408 root 1.503 - store hash value in shstr, not used by anything, but doesn't use much memory.
409 elmex 1.501 - fixed crash bug in learn_spell command.
410 elmex 1.634 - enhanced output of the mapinfo command.
411 root 1.507 - remove all traces of FLAG_NO_FIX_PLAYER.
412 root 1.510 - avoid sv_derived_from calls (lots of hash lookups) when converting
413     from perl to c++.
414 root 1.506 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
415     and use it in some "inner" loops.
416 root 1.508 - rename flags to attachable_flags to avoid confusion :=).
417 elmex 1.511 - fixed jeweler experience output to not be floating point.
418 elmex 1.512 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
419 root 1.513 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
420 root 1.518 - try to prefetch memory inside process_objects, which can give
421     enourmous speed gains.
422     - make some small optimisation to the process_objects loop.
423 root 1.513 - move facedata chksum calculation into cfutil, make server more flexible
424     handling different chksum lengths.
425     - check for hash collisions in cfutil.
426     - reduce face checksum size from 6 to 4 bytes.
427 root 1.517 - don't crash when a map uses empty sound/sound_destroy/face.
428 root 1.523 - removed weather-specific attributes.
429     - fixed genkeywords dependency.
430     - do not clear "randomitems" slot for world underlays.
431     - use "sl" as short-hand for speed_left in save-files, just to make them
432     smaller.
433 root 1.517 - in general, don't crash on value-less resource file lines
434     anymore, due to get_str never returning a 0-pointer.
435 elmex 1.521 - code cleanup in move_symptom.
436 root 1.527 - removed arch_to_object (replaced it by ->instance ()).
437 root 1.494
438 root 1.493 2.90 Sat Nov 7 15:06:06 CET 2009
439 root 1.481 - some Andrew Madloch wanted, despite being specifically told
440     multiple times that the Deliantra parts additions are under AGPL,
441 root 1.487 lock up the source code of the server within his company.
442 root 1.481 some reorganisations have been done to the sourcecode to make
443     it clearer that this violates the Affero GPL. Help to keep
444     Deliantra free software even for the coming generations
445     and be wary of the promises of Andrew Madloch, he has nothing
446 root 1.487 good in mind for free software.
447 root 1.480 - clarify which files of the server are 100% AGPL.
448 root 1.481 - minor reorganisation, move some GPL code into other files.
449 root 1.483 - implement viewpoint (which is like observe, but only for the map,
450     not stats etc.).
451 root 1.484 - replace magic mapping overlay by a flying bird exposing area
452     on the worldmap (ext/magic_mapping.ext).
453 root 1.485 - @find in npc dialog was useless as the vairbale wasn't accessible.
454     - @find results in npc dialogue is now stored in $find.
455 root 1.458 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
456 root 1.454 - (maps, server) add lostwages and celvear apartments to rent system.
457 root 1.455 - (maps) closed guild houses, this is not scalable, ask your friendly
458     dm instead.
459 root 1.456 - (maps) add town portal to celvear.
460 root 1.473 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
461     mapsets from crossfire, together with associated archetypes.
462 root 1.457 - (maps) add extended region descriptions for some regions from crossfire.
463     - (maps) define a new whalingoutpost region.
464 root 1.467 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
465     and most archetypes that go with them (without stoning and swallow effects),
466     casino tokens and stock certificates are also missing.
467 root 1.476 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
468     and santo dominion.
469 root 1.468 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
470     to go with them. also adjusted archetypes to be more korrekt "gotisch".
471 root 1.487 - doors/containers can now use "match ..." expressions for the slaying field.
472 root 1.460 - properly close client-side dialogue when the player is teleported away.
473 root 1.459 - map-tags did not properly close it's database tables or wait
474     for a quiescent state, causing memory corruption on reload.
475 root 1.454 - support "stat.xyz" accessor in match expressions.
476 root 1.453 - skip /styles and /editor directories in cf::map::static_maps.
477 root 1.462 - implement ->send_big_packet and use it in ext_msg (among other things, this
478     fixes long answers from npc dialogue).
479 root 1.461 - connected magic mouths no longer spill to Log-1, but use the examine tab.
480 root 1.464 - (arch) change marker archetypes to not remove "marker" forces anymore
481     and to not add a "put your code here" force needlessly.
482 root 1.463 - (arch) fix or improve many plurals.
483 root 1.465 - markers do no longer add a force if the slaying field is unset.
484 root 1.466 - sped up search-items implementation, but it's still horrible.
485 root 1.468 - (maps) bigchests are now properly non-unique, per_player and no_reset.
486 root 1.478 - editor_folder can now be used to override whatever cfutil sets, and was
487     used to reogianise the illogical arch tree a bit.
488 root 1.479 - (maps) import most map names from crossfire.
489 root 1.482 - nuke image_sums/image_info subcommands from the protocol.
490 root 1.483 - fly_high movement gives better los, ignoring blocksview.
491 root 1.488 - the addexp command should now honour skill names with spaces.
492 root 1.489 - (arch) add nuke from cfextended to avoid a crash.
493 root 1.491 - (arch) added many more buildable marble floors.
494 root 1.490 - major namespace cleanup: save 45kb by making functions static
495     that were unnecessarily global.
496 root 1.452
497 root 1.451 2.82 Sat Oct 24 03:50:17 CEST 2009
498 root 1.436 - fixed a classical and exploitable stack buffer overflow in the gsay command.
499 root 1.451 - fix a memory buffer overflow in the book code.
500 root 1.429 - add @check, @find npc dialogue commands.
501     - (maps) add a number of town interiors.
502 root 1.445 - (maps) add tindervale the fireborn capitol from cfextended.
503 root 1.451 - (maps) add celvear area from cfextended.
504 sf-marcmagus 1.432 - (server,arch) add a number of inscribables, show their capacity in hint.
505     - (server,maps) fix bug causing some library books not to be chained down,
506     cause Scorn/Navar libraries not to have inscribable books.
507 root 1.437 - (maps) fix bug causing the Greyshield and Greysword to have
508 sf-marcmagus 1.433 inappropriate item power.
509 root 1.448 - (maps) fix intwell balancing issue.
510 root 1.437 - improve the look of generated books.
511 sf-marcmagus 1.438 - make slag no_drop so it can't be dropped from the cauldron.
512     - fix bug where players could bypass no_drop by putting items in containers.
513 root 1.430 - consecutive commands arriving at the same time in the server would be
514     corrupted if the length was >255.
515 root 1.440 - support sub-matches in () inside match expressions, not just conditions.
516 root 1.435 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
517     and perl.
518 root 1.442 - implemented new "match" type that combines both check_inv and pedestal
519     functionality (and more) inside the same object using the match expressions.
520     - create simpler match expression compiles in many common cases.
521 root 1.439 - reduce object size by removing obsolete "seen_by" member.
522 root 1.440 - removed the rather broken make_list_like utility function, taking advantage
523     of the new dynbuf::splice function (which gave an unexpected net win
524     in code size...).
525 root 1.442 - the server will no longer complain (and subtly fail) when an object
526     being removed from a map causes another object to get removed.
527 root 1.441 - banish strncpy from the server, speed up and simplify sending item
528     descriptions to the client considerably.
529 root 1.442 - add new "in head" set modifier for matches.
530     - new BLOCKED_MOVE event added.
531     - mapscript archetype now has activate_on_xxx true by default, as similar
532     connected elements.
533 root 1.448 - (maps) imported all styles from cfextended except
534 root 1.444 floorstyles/land_plots and monsterstyles.
535 root 1.448 - (arch) imported gem treasurelists and archetypes from cfextended.
536 root 1.446 - don't crash when treasure lists are empty / supply new empty
537     treasurelist for randomitems when none can be found.
538     - implement cf::map::static_maps and use it in map-tags.ext.
539 root 1.449 - fix a bug in map-tag scanning when moving tags.
540 root 1.446 - (deliantra.net) improve watchdog to now check both listening ports
541     for a reaction.
542 root 1.447 - implement new "loadall" map loading command, purely for debugging.
543 root 1.429
544 root 1.428 2.81 Mon Oct 12 20:00:18 CEST 2009
545 root 1.396 - display spell description for spellbooks, rods, wands, potion and scrolls,
546     but not horns (to make them more useful for content-creators).
547 root 1.408 - fix a number of bugs in check_move_on: 1) it didn't update the flags
548     2) it skipped spell effects and 3) it didn't handle the case where
549     and object was destroyed while iterating over it correctly. all this
550     allowed players to sometimes walk onto spaces they should not be able to
551     walk on.
552 sf-marcmagus 1.418 - fix an exploit where inscription/marking runes could execute arbitrary code.
553 root 1.399 - examining an object now dumps the serialised object form when the user
554 root 1.404 is a wizard (wizlook).
555 root 1.421 - altars no longer accept unpaid items.
556 root 1.411 - party spells didn't work all that well.
557 root 1.424 - added complex object matching framework (cf::match), and make altars
558     and pedestals use it.
559 root 1.425 - identified skill-tools show what skill they grant.
560 root 1.399 - display the duration of change_ability spells when examining them
561     (missing: protection spells, but they are a hack...).
562 sf-marcmagus 1.420 - improve effectiveness of special foods created by woodsman skill,
563     adding more variety to the different mushrooms.
564 root 1.398 - fix a minor cfpod formatting bug.
565 root 1.399 - do not talk about the hintmode so much - die-hards are expected to find
566     the hintmode setting on the settings page.
567 sf-marcmagus 1.422 - IPO no longer lies about prices; prices tweaked.
568 root 1.427 - clarified that all deliantra-specific parts are under the Affero GPL.
569 root 1.399 - enable the object loader to also dump archetypes.
570 sf-marcmagus 1.414 - (maps) fix guild teleporters to Pupland Terminal.
571 root 1.400 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
572 root 1.402 - force the initial face when loading an object that is time-animated
573     or a monster, so it does not have to be specified anymore.
574 root 1.403 - fix a bug where recasting an ability changing spell could shorten
575     its remaining duration.
576 sf-marcmagus 1.416 - fix pedestal and floor building with builder.
577 root 1.405 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
578 root 1.407 - fix a broken bow-related speed optimisation by using splay - speed
579     up splay operations as well.
580 root 1.409 - use NDI_CLEAR for the body command, and make it use observe.
581 root 1.412 - implement introspection data for C++ classes (%REFLECT).
582 sf-marcmagus 1.418 - (arch) add name_pl fields and documentation for building materials.
583 root 1.415 - (maps) random fountains no longer generate permanent stat increases.
584 root 1.419 - fix transmutation alchemy.
585 root 1.424 - speed up many frequently-invoked C->perl callbacks.
586 root 1.419 - added complex object matching framework, to be used in altars and the like.
587 root 1.426 - switch to YAML::XS from YAML.
588 root 1.396
589 root 1.395 2.80 Tue Sep 15 20:22:31 CEST 2009
590 root 1.392 - fix the "screen stays black on login" bug and remove debug instrumentation
591     that ultimately was not helpful to catch it :)
592 root 1.389 - split outer_env into outer_env and outer_env_self, and fix
593     all callers to use either one or the other, as appropriate. This
594     fixes the (rather fragile) light spell, maybe others.
595     - fixed an overflow and exploit in the bank/payment code.
596     - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
597 elmex 1.384 to explain the skill a bit more.
598 root 1.389 - removed a buggy check for zero attacktype. So that we might find
599 elmex 1.388 the real bugs in the archs/maps/objects.
600 elmex 1.394 - Fixed enabling torches with lighters.
601 elmex 1.387 - (maps) Added Heaven Town region.
602     - (arch+maps) Fixed & normalized warriors on map
603     /quests/peterm/CTower/Barracks.
604 root 1.392 - fix the light spell (and possibly diseases and other lights).
605 elmex 1.388 - (arch) The clawing skill didn't have the physical attacktype.
606 root 1.392 - (maps) make the greenway accessible again - this bug was introduced
607     a long time ago, and similar cases are still to be found in the maps.
608     - make the socket_timeout configurable in the code (but not yet for users).
609 root 1.393 - earth wall health bar is now correct.
610 elmex 1.384
611 root 1.382 2.79 Tue Jul 28 00:56:36 CEST 2009
612 root 1.381 - IO::AIO chaged to using eventfd internally - updated server to not
613     freeze with IO::AIO anymore due this change.
614 root 1.364 - avoid a crash when a player tries to apply a lighter.
615 root 1.376 - allow a spell argument for dimension door.
616 root 1.362 - move shop item listing and some otherstuff into the info tab.
617 root 1.360 - avoid crashes when non-players cast party spells.
618 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
619 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
620     - small improvement of the number of potions in shops
621     (by Job Vranish).
622     - added a few party spells (by Job Vranish).
623 root 1.362 - use a common message dynbuf.
624 root 1.364 - destroying tear down objects will now use the full hp range
625     for animation and will only destroy/lastframe when hp < 0.
626     - allow monsters to use earth to dust.
627     - use manhattan distance for get_rangevector_from_mapcoord, just as
628     in get_rangevector.
629     - los updates now correctly take tiled maps into account.
630     - do los updates even on maps without darkness.
631 elmex 1.365 - fixed quiver of holding bolts to be able to hold bolts.
632 root 1.375 - upgrade to IO::AIO 3.21.
633 elmex 1.366 - fixed show invisible, to show objects of type CONTAINER.
634 elmex 1.373 - properly catching exceptions from callback in irc.ext.
635 root 1.377 - fixed a potentially hazardous bug in cfpod regarding Z<>.
636 elmex 1.370 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
637 elmex 1.368 - (arch) added hint about usage to Slag Ex.
638 root 1.378 - (maps) /darcap/quest/water sea1 tile are now passable by players,
639     like the rest.
640 elmex 1.371 - (maps) added /heaven/gem_shop by Boes.
641 root 1.378 - (arch+maps) added rate limited converter and adjusted
642     /elmex/mana_fountain.
643     - store arrow->slaying in custom_name, to get rid of the spellarg slot.
644     - reduce size of casting_time, move_status, attack_movement,
645     last_heal and last_sp slots, squeezing some more space out of struct
646 root 1.379 object, also declare expmul as constant 1.0, as it isn't used
647     anywhere.
648 root 1.358
649 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
650     - fixed bug in alchemy, where finding the right object for enhancements
651     didn't work.
652 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
653     effects (w.r.t. put_more) per mapspace, to give the server a chance
654     to survive a hundred deathsheads.
655 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
656     disastrous bug of unfortunately unknown proportions...
657 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
658 root 1.343 - use gender-neutral place descriptions for invite.
659 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
660     Thanks go to Lisa Larsen!
661 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
662     anymore).
663 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
664 root 1.345 - use better dependency tracking for include/keyword.h.
665 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
666     so it is possible to invite somebody out of some stck-till-death traps,
667 root 1.346 or simply to commit suicide.
668 root 1.352 - replace the "ignoring delayed commands" message by something more useful
669     (cf. cunning gnome freezeing issue).
670 elmex 1.349 - various fixes for weapon improvements.
671 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
672 root 1.353 - support T and G sequences in cfpod.
673 root 1.343
674 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
675 root 1.339 - convert me command from per-map to chat, which makes more sense, also
676     document it.
677 elmex 1.336 - more than one spellbooks of same class can now be given
678     in class selection.
679 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
680     spell rebalancements.
681 elmex 1.338 - the IRC gateway filters IRC colors now.
682 elmex 1.336
683 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
684 root 1.331 - (arch) fix quiver of Holding Bolts.
685 root 1.332 - applying unpaid items will now examine them.
686 root 1.330 - add "What" column to body command, showing items in that slot.
687 elmex 1.329 - redesigned and rebalanced lamps and torches.
688 root 1.330 - add "..." to item names that have been shortened.
689     - fixed "assign" function that squeezes strings into fixed length.
690 elmex 1.333 - add cursed effect to lamps and (some) torches.
691 elmex 1.334 - fixed bad assigned crafting skills and their tools.
692 root 1.312
693 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
694 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
695 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
696 root 1.312 - make monster smell logic dependent on their wisdom stat.
697 root 1.324 - put the death reason into a separate tab.
698     - converted "connected" slot to string, cleanly got rid of some ugly
699     hacks such as the path_attuned hack.
700 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
701     - replace one-at-a-time hash by faster than smaller FNV-1a hash
702     when hashing strings.
703 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
704 elmex 1.320 whether the right cauldron is used.
705 root 1.313 - considerably optimise shared string implementation by
706 root 1.316 making its null value a compiletime constant.
707 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
708     as well as using shstr_cmp to pass shared stringsa round efficiently,
709     for lots of code size savings.
710 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
711     they are sleeping: generators now check for the sleeping flag.
712 root 1.318 - tell gcc not to excessively inline some perl interface functions.
713 root 1.322 - remove marking rune length limit.
714 root 1.323 - fix formatting of cfpod when a verbatim block was following
715     a single newline.
716     - move resistances, statistics and showpets command output into tabs.
717 root 1.326 - implement map scripts that can replace the boulder logic without
718     having to write extensions.
719 root 1.310
720 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
721 root 1.302 - fix a longstanding bug that teared multipart monsters
722     at map boundaries apart.
723 root 1.292 - temporarily make permanently invisible player visible when
724     he/she makes noise.
725 root 1.284 - fix being able to see through walls a bit.
726 root 1.303 - improve look at output.
727 root 1.285 - completely replaced the line of sight algorithm with a variant
728     of spiral fov capable of visibility grades and arbitrary
729     shadow angles, that uses less memory and less code.
730     - the new los code supports arbitrary map rectangles and loosens
731 root 1.310 other restrictions of the old code, supporting further optimisations.
732     - update los if blocksview-objects are inserted in a map, not just when
733 root 1.287 removed (e.g. for summon fog).
734 root 1.303 - permanent invisibility doesn't make immune against making noise:
735     implement a noise system that allows monsters to locate the player
736     when he/she makes noise.
737     - implement a primitive smell system that monsters can use to track
738     players.
739 elmex 1.288 - create bomb now also works when casted by door traps.
740 elmex 1.290 - (arch) new torch graphics.
741 root 1.289 - (maps) considerably soften the subway spider.
742 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
743     the guards from being killed by players.
744 root 1.310 - (maps) lots of tweaks in and around scorn.
745     - (maps) use special non-blocksview jungle, mountain and
746     darkforest freely on the worldmap, to get gradual sight obstacles
747     instead of total blackout in those areas.
748 root 1.289 - no maximum darkness for outdoor maps anymore.
749 root 1.291 - add more hints, fix some messages.
750 root 1.292 - fix a bug: firing rods should tell you something about them.
751     - make light additive even within players.
752 root 1.293 - darken xrays effect a bit.
753     - improve handling of los changes when inserting or removing
754     objects, not perfect yet.
755     - make map darkness signed (formerly unsigned) to allow
756 root 1.294 ambient lighting and centrally manage darkness as an offset.
757     - revamped, fixed and documented the server calendrics, also
758     tell users the current time and data, to improve awareness.
759     - implement proper wizlook flag and handling of wizlook, instead
760     of dumbly just clearing los once.
761 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
762     and has a smaller runtime variance.
763 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
764     making them actually useful.
765     - see_in_dark now increases the viewing radius by 3.
766 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
767     speedup, as well as in many other places.
768 root 1.299 - remove support for extended map infos - these are not used
769     by the deliantra client and removing them gives us a 10% speedup
770     when sending map changes.
771 root 1.300 - remove most gcfclient and other client bug workarounds, as well
772     as now obsolete protocol versions, simplying the code.
773 root 1.301 - optimise and simplify generation of random numbers.
774 root 1.303 - correctly provide a non-zero default density for materials, to
775     avoid crashes, fix other bugs in the material handling code.
776     - fix volume calculations.
777     - fix cfpod parsing when multiple verbatim blocks were separated by
778     newlines.
779 root 1.305 - increase monster detection radius from wis/5 to wis/3.
780 root 1.306 - remove old pickup modes.
781     - remove obsolete disarm and search commands (search wasn't working
782     anyways).
783 root 1.308 - fix a crash when an npc applied a sign.
784 root 1.284
785 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
786 root 1.283 - this release is assumed to be very stable.
787     - (maps) radically redesigned and improved tutorial.
788 root 1.280 - directional casting no longer immediately removes the invisible effect.
789 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
790 root 1.272 - fix overflow in lighting calculations.
791     - negative glow radii can no longer cause total darkness.
792 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
793     only maximally-lit ones.
794 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
795     - swashbucklers got the oratory skill now.
796 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
797 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
798 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
799 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
800     (which was probably broken, too).
801 root 1.281 - support negative glow radii during daytime, too.
802     - use circular, not rectangular, viewing area.
803     - use minimum viewing distance of 2 in outdoor maps.
804     - negative glow is stronger than viewing area or lamps.
805 root 1.283 - (arch) new darkness spell face.
806 root 1.272
807 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
808     - (maps) completely redesigned scorn.
809 root 1.269 - "cast light" now works on oneself.
810 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
811     negative glow radii again (they were totally broken before).
812 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
813 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
814 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
815 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
816 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
817     back to the player.
818 root 1.251 - attuned/repell and spell base level system reworked.
819 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
820 root 1.247 be less erratic now.
821 root 1.248 - refuse to write the uuid file if the uuid is zero
822     (to avoid writing it in early crashes).
823 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
824     - speed up emergency_save by not syncing every file separately.
825     - no longer reattach perl to every object on reload, it's slow, and no longer
826     necessary since we don't nuke stashes anymore.
827     - do not bootstrap perl from the commandline args, use separate eval for
828     better error reporting.
829 root 1.259 - fix a crash when pushing cone spells met ice attacks.
830 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
831 root 1.255 - speed up map refresh in server a bit.
832 elmex 1.258 - refactored drop code and fixed some programming errors in it.
833 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
834 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
835 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
836     as the current weight of the inventory.
837 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
838     dragonfire has been introduced for the non-dragon players.
839 root 1.265 - remove unused "tooltype", "start_holding" object slots.
840     - change "weapontype" object slot to uint8.
841     - convert "hide" object slot into flag.
842     - reorder object members for better locality of reference and codesize
843     decrease.
844 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
845 root 1.267 - fix a crash when no skill could be found when killing amonster.
846 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
847     every completed aio operation.
848 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
849     and update mapspaces if necessary.
850 root 1.246
851 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
852 root 1.241 - removed all command line parsing, only env variables are supported
853     anymore.
854 root 1.239 - region-specific monsters will now once more be on the worldmap.
855 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
856 root 1.225 would grow out of bounds.
857 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
858 root 1.222 - fixed a double-escaping bug in the pod-parser.
859     - rewrote the cfpod parser in C++.
860     - hintmode moved to C++, players need to re-set their hintmode if
861     they dislike "show".
862 root 1.231 - fix RIP inscription.
863 root 1.239 - bump login name length from 18 to 20 char max.
864 root 1.231 - correctly support gender in emotes.
865     - correctly support gender in the death messages.
866     - correctly generate death messages for players only when they really die,
867     with increased information.
868 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
869     and data corruption (but apparently was never triggered).
870 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
871 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
872     data corruption bug.
873 root 1.223 - tweak coredumping/monitoring a bit.
874 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
875 root 1.227 - do not crash in the loader when an inventory object could not be loaded
876     (from a corrupted file).
877 root 1.241 - redid skills command to send output to proper channel.
878 root 1.233 - object->map is no longer refcounting.
879 root 1.228 - add FLAG_DEBUG for internal debugging.
880 root 1.231 - add NDI_VERBATIM flag to send_msg.
881 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
882 root 1.240 - player->exists is no longer a sync_job.
883 root 1.233 - split login.ext's player scheduler into
884     it's own player-scheduler.ext extension.
885 root 1.222
886 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
887 root 1.212 - require perl 5.10.
888 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
889 root 1.204 - swap player and observed count's on the map when observing.
890 root 1.205 - add (mostly untested) mapspace perl class and accessors.
891 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
892 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
893     could be found.
894 root 1.208 - pits now have a configurable "random spread" range and default
895 root 1.213 to a radius of two now.
896 root 1.212 - rewrite pay_player_arch.
897     - use a more stable perl_reload implementation.
898     - do not use Symbol::delete_package (causes crashes after perl-reload),
899     use our own, safer, clear_package instead.
900     - when asynchronously dumping core, close all file handles to allow
901     the server to restart concurrently.
902 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
903     sequences, without double-encoding. it should be faster, too.
904     - the above fixes wrong display of help tetx and many other issues.
905 root 1.216 - use lzf and frag packets for large messages for clients supporting them
906 root 1.218 (0.9976+), use it for long books and other messages.
907 root 1.210 - eradicate listen command and corresponding code.
908 root 1.211 - eradicate logs command.
909 root 1.218 - let the client log into the server log, used for crash backtraces.
910 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
911     old style spell objects with the spell magic bullet.
912 root 1.220 - (arch) fixed skill less rods in the archetypes
913 root 1.204
914 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
915 elmex 1.197 - made jeweler workbench larger and some other minor map
916     changes in jeweler town.
917 root 1.196 - fixed wrong item handling in jeweler skill code.
918 root 1.198 - (arch) use a special "key_random_map" for random map keys
919     that are used up.
920 root 1.199 - fix a crash when the player who was observed has logged out long
921     enough for his region/map to be gone.
922 root 1.200 - port to g++-4.3's incompatible tr1 changes.
923 root 1.201 - add some missing dependencies.
924 root 1.203 - log to /var/log/deliantra/ by default.
925     - hack observe code to enable smooth movmenet when observing.
926 elmex 1.195
927 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
928 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
929 root 1.179 - correctly move gsay to the party channel.
930 root 1.178 - fix a crash when animate weapon was used in some areas.
931 elmex 1.177 - fixed unnecessary identification of by converters created objects.
932 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
933     with NPCs.
934 elmex 1.175 - (arch) dragon scales got proper type now
935 root 1.193 - object::decrease would sometimes cause container weights to
936     be wrong, this has been fixed.
937 root 1.194 - do not send time updates for newly-seen items.
938 root 1.185 - thawing an icecube will once more drop its contents to the ground.
939 root 1.183 - fix cone spells etc. going through walls sometimes.
940 root 1.186 - fix a weight update bug that sometimes left containers
941     with wrong weights.
942 root 1.194 - added auto_apply event and extension for shop tiles.
943 root 1.172 - work around get_map_flags invoking perl and switching the stack.
944     - make sure the map is loaded when using a town portal return.
945 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
946     where healing spells didn't cost any grace.
947 root 1.173 - fix starvation kill reason.
948 root 1.174 - fix pk killer name message.
949 root 1.189 - don't let people apply signs with @match.
950 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
951     what seems to be the biggets memleak in the server).
952 elmex 1.171
953 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
954 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
955     - use anyevent to manage listen ports (this enables IPv6 support).
956 root 1.167 - server supports ipv6 client connections now.
957 root 1.168 - use newly-available Coro::AnyEvent.
958 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
959     to let it handle AIO requests.
960 root 1.167
961 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
962 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
963     processing considerably (especially in the client) and reduces data transfers
964     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
965 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
966     - (map) fixed npc dialogue in pup_land/s_f/special.
967     - bugfix: fix a crash when a player casts a swarm spell and then logs out
968     (swarm spells now stay in the player's inventory).
969 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
970 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
971     archetype *archname* (chairs of different facings were merged).
972     - bugfix: fix a potential crash issue in find_object_name (not used
973     normally).
974 root 1.643 - bugfix: locked doors cannot be bashed down by magical means
975 root 1.164 (destruction, magic missile etc.).
976 root 1.163 - swarm spells without a direction now use various spiral patterns
977     instead of being fully random.
978 root 1.158 - update AnyEvent API to 3.4 and above.
979 root 1.156
980 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
981 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
982 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
983 root 1.152 - bugfix: the jumping skill now gives experience for jumping
984     and for attacking monsters. it also takes about one second to do a jump.
985 root 1.138 - bugfix: players couldn't starve in 2.53 :(
986 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
987 root 1.152 - bugfix: spell effects like word of recall are removed on death.
988 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
989     were created outside a map.
990 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
991     (fixed by reversing the logic).
992 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
993 root 1.153 - bugfix: the random map generator no longer leaks key objects.
994 root 1.154 - bugfix: support random maps >127x127.
995 root 1.152 - (maps) fixed the death certificate system in nimbus.
996 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
997 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
998 root 1.147 - (arch) give ball lightning a real name.
999 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
1000 root 1.155 - support cfpod in ex replies (client item tooltips).
1001 root 1.143 - unapply item in range slow when readying a spell.
1002 root 1.148 - bugfix: account for rounding errors in weight updates.
1003 root 1.139 - remove synchronous mkdir in chargen_race_done.
1004     - fix per-race starting maps.
1005 root 1.142 - check hiscore on suicide and quit as well.
1006 root 1.138 - tell players when they are starving.
1007 root 1.133 - get rid of costly object_from_name conversion for altar effects.
1008     - fix map difficulty calculation for generators.
1009 root 1.146 - slightly more intelligent handling of "is_animated" flag.
1010 root 1.149 - support no_drop map header flag (before it was only available internally).
1011 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
1012 root 1.133
1013 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
1014 root 1.119 - bugfix: custom skill settings were not saved by the server.
1015     - bugfix: remove did not actually remove items from the inventory, leaving
1016 root 1.116 ghost items.
1017 root 1.119 - bugfix: properly update items identified on the ground.
1018 root 1.120 - bugfix: use localtime_r in the logger thread.
1019 root 1.122 - bugfix: player starvation will now give the correct kill reason.
1020     - bugfix: archetype reloads could crash the server.
1021 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
1022 elmex 1.114 player is not logged in.
1023 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
1024 root 1.117 server startup.
1025 root 1.128 - bugfix: fix the door surround check in the random map generator.
1026     - (maps) fix heaven quest difficulty progression.
1027     - (maps) fix some random map styles.
1028     - dropping items a shop is not interested in won't sell them anymore.
1029     - rods and horns with a too low maximum charge allow now at least one discharge.
1030     - implement kill & death statistics.
1031     - random map preparation is no longer synchronous.
1032     - rewrite find_style in perl, no longer does synchronous I/O.
1033     - improve random map specials placement.
1034     - make the killer a real object pointer instead of a string, improved
1035     kill reason messages.
1036 root 1.117 - take advantage of new aio_close and aio_chmod.
1037 root 1.128 - implement archetype::get, object::deep_clone and update callers.
1038 root 1.125 - change_abil is much faster.
1039 root 1.126 - update the floorbox more often to work around the reverses item order
1040     display in clients.
1041 root 1.125 - cleaned up object copying by encapsulating it to a single place.
1042 root 1.126 - add hints to the invite messages.
1043 root 1.127 - rewrote key<->value pair handling.
1044 root 1.128 - use an independent random number generator for the random map generator.
1045 elmex 1.113
1046 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
1047 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
1048     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
1049     - completely automate the weight handling, should fix all weight
1050     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
1051 root 1.103 - reloading archetypes while a user was in the character creation phase
1052     could crash the server.
1053 root 1.106 - fix a nontrivial number of cases of code commented similar
1054     to "is this really correct?", as many of those cases are now handles
1055     automatically by lower level code.
1056     - replace many ad-hoc checks for client visibility by object::visible_to,
1057     should result in broader applicability of functions using it.
1058 root 1.104 - merge items with different arch pointers refering to the same arch
1059     (due to archetype reloads).
1060 root 1.106 - refactored the object remove/insert functions and most related
1061     functions (decrease, split, merge_ob etc.).
1062 root 1.105 - make it compile better on freebsd (reported by pippijn).
1063 root 1.606 - removed GT_UPDATE_INV (no longer applicable).
1064 root 1.108 - fix the longstanding "container stays open" bug.
1065 root 1.107 - improved floorbox updating to be incremental and other protocol
1066     optimisations.
1067     - get rid of update_after_inventory_change and only do update stats
1068     for weight once/tick/player at max.
1069 root 1.109 - rewrite party commands, use party channel.
1070 root 1.103
1071 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
1072 root 1.97 - properly link against libgthread as that is needed to make the slice
1073     allocator thread-safe.
1074 root 1.91 - support perls not compiled with 64 bit support (though this is not a
1075     recommended configuration) (reported by Samuel Gondouin).
1076 root 1.94 - always put godgiven items into the player inventory, never any containers.
1077 root 1.92 - (maps, arch) the scorn go club was founded!
1078 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
1079 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
1080     became a real spell-class.
1081 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
1082     - (arch) considerably strengthened spark shower and destruction.
1083     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
1084     finally reloadable at runtime.
1085     - changed archetype loading algorithm to only require one pass and
1086     use delayed resolving of references.
1087 root 1.101 - examine command now uses the examine infobox.
1088 root 1.102 - implement an "incremental garbage collector" for archetypes.
1089 root 1.98 - enable slice allocator again.
1090 root 1.96 - implement optional free memory poisoning.
1091 root 1.91
1092 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
1093 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
1094 root 1.85 skill.
1095 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
1096     names (also update all maps to use money instead of coins).
1097 root 1.78 - add uuid accessors to perl.
1098     - add coin names and archetype accessors to perl.
1099 root 1.80 - fix runtime uuid file format to use "." instead of ",".
1100 root 1.78 - change perl extensions to not use hardcoded coins and values.
1101 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
1102     and be more parsimonous of uuid usage by the exact value out on exit.
1103 root 1.86 - write log messages in another thread, removing another sync point.
1104     - support multi-line log messages in a nicer way.
1105 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
1106 root 1.81 - fix a minor memleak in the random map generator.
1107     - some parts of the random map generator are not coroutine-safe,
1108     so only call it "single-threaded".
1109     - major cleanup of memory management in random map generator.
1110 root 1.87 - slight refactoring of the random map generator, faster too.
1111 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
1112     bookkeeping bug.
1113 root 1.87 - work around "player is on active list" problem by deactivating player
1114     after loading.
1115 root 1.81 - garbage collect shstr's more evenly and adaptively only when
1116     there have in fact been allocations.
1117 root 1.82 - fix object::insert to do as documented and insert into the env
1118     if necessary.
1119     - fix cf::map::unique_maps.
1120     - fix nrof overflow check in can_merge_slow.
1121     - fix converter code to handle >31 bit values.
1122 elmex 1.83 - added support for the player_sold flag
1123 root 1.84 - converters no longer accept unpaid items.
1124 root 1.88 - canonicalize random map meta files for better unification.
1125 root 1.77
1126 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
1127 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
1128     when mlockall has been used.
1129 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
1130 root 1.72 - use separate thread for ticker timing (and more in the future).
1131     this greatly increases timing accuracy and gets rid of an enourmous
1132     number of gettimeofday calls.
1133 root 1.82 - use a separate thread to signal aio completion, for lower latency.
1134 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
1135 root 1.71
1136 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
1137 root 1.68 - rebalanced default experience table to be more exponential
1138     and much easier up to level ~40, then moderately harder.
1139 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
1140 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
1141     - do not exit on reload/load errors but properly cleanup.
1142 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
1143 root 1.66
1144 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
1145 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
1146     (this fixes the jeweler skill).
1147 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
1148 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
1149 root 1.63 - move tombstone to real map if player died due to cave-in (even if
1150     it has reset, which is better than putting it on the savebed, also as
1151 root 1.321 proof that the player didn't use a savebed).
1152 root 1.59
1153 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
1154 root 1.56 - work around perl bug in configure perl module version check.
1155 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
1156 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
1157 root 1.52 - fix a bug in animate_weapon, causing a crash.
1158 root 1.54 - no longer exit when a coroutine throws an exception.
1159 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
1160 root 1.53 - fix the "<player> is nuts" message.
1161 root 1.58 - fix an exception at logout due to the json_coder being gone.
1162 root 1.43 - upgrade to EV version 2.0 API.
1163 root 1.47 - when players don't apply a savebed correctly but stand above one,
1164     do not move or kill them.
1165 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
1166 root 1.43 - implement generic framework for server-side resource files.
1167     - implement resource file update event.
1168     - hook experience table update into the framework.
1169     - move jeweler.yaml to resources (arch/).
1170 root 1.44 - switch from Crossfire to Deliantra perl module.
1171     - implement json2json arch filter.
1172 root 1.45 - implement widget protocol version 2, support for ui templates.
1173 root 1.54 - mapinfo is now handled fully asynchronously.
1174 root 1.48 - ext/irc: also log irc messages.
1175 root 1.51 - ext/schmorplog: write user stat files asynchronously.
1176 root 1.43
1177 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
1178 elmex 1.41 - limited the number of items that can be picked up and dropped
1179 root 1.42 as temporary measurement against bad performance or dropping things
1180     (this lead to long freezes and triggered the watchdog).
1181 elmex 1.41 - improved the performance of the drop command a bit.
1182 root 1.38 - switch from Event to EV for higher performance, easier usage,
1183     less bugs...
1184 root 1.39 - updated to release version of the gnu affero license.
1185 root 1.38
1186 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
1187 root 1.36 - more thoroughly rename the binaries, contact addresses.
1188     - update the copyrights.
1189 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
1190     crashes.
1191 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
1192     potentially causing crashes.
1193 root 1.35 - assign weapons on user load time, not login-time, avoiding
1194     crashes.
1195    
1196 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
1197 root 1.32 - fixed an important bug that caused passwords to be forgotten.
1198 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
1199     in some of the maps.
1200 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
1201     which is now trivial to do.
1202 root 1.33 - removed all traces of the old (and never working) plug-in interface
1203     (70kb code less on amd64).
1204 root 1.34 - improve/tune scheduling priorities.
1205     - fix some freezing bugs.
1206     - fix a memory corruption problem in dynbuf.printf.
1207     - use channels for chat and many informational commands.
1208     - improved the tutorial.
1209     - create missile is now fixed.
1210     - race fields must now contain archetypes.
1211     - jumping skill now works as advertised.
1212 root 1.31
1213 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
1214 root 1.24 - relicense under the gnu affero license.
1215 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
1216 root 1.24 - implement server-side framework for generic resources.
1217     - use resource framework for server-provided ambient
1218     music.
1219 root 1.27 - save object owners (players only atm).
1220 root 1.24 - replace limited sound api with server-provided sound effects.
1221     - new sc (sound control) protocol command.
1222     - improve fxix protocol to include types.
1223     - exactly fill tcp segments, if possible.
1224     - output-rate is now an upper limit, the server will automatically
1225     (and quite perfectly) adjust to the network conditions, ensuring
1226     low latency even during bulk transfers (music, images, sounds etc.).
1227     - implement server-side widgets (i.e. client widgets controlled
1228     in the server side). this will allow future expansion without
1229     having to upgrade clients.
1230     - implement a (artwork) world map with realtime player position
1231     tracking.
1232     - new and more efficient extcmd (server still supports old extcmd
1233     protocol).
1234 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
1235     calcluation that could be easily exploited by users.
1236     - rebalanced diseases to spread more naturally/evenly.
1237     - completely asynchronous map loading even for tiled maps.
1238 root 1.24 - replace simple messaging protocol with channels carrying metadata
1239     (similar to message types, but more directed at the user).
1240     - reduce command processing latency by a whopping 120ms by
1241     reordering some processing steps inside the server. this directly
1242     reduces lag by 120ms.
1243     - actually send spell faces to the client.
1244 root 1.23 - implement player genders.
1245 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
1246     otherwise return to savebed and possible kill if the log-out
1247     was for too long.
1248     - fast socket-dead detection (kick player after 8 seconds without ack).
1249     - greatly reduce the cpu time needed to draw maps _again_.
1250     - archetypes are now subclasses of objects.
1251     - rebalanced shop greed and approval functions to be more realistic
1252     (and likely match the actual intention).
1253 root 1.23 - implement "crossfire pod" format for messages, with working bold,
1254     italic, gender-specific text, paragraphs etc.
1255 root 1.24 - implemented hint framework, players can opt to receive hints.
1256     - implemented (long) book framework, added some books from the cf wiki.
1257 root 1.23 - implement generic message framework that uses xml, utf8 for the client
1258     protocol and is capable of transmitting generic meta information.
1259 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
1260     - replace the nexus by a per-player tutorial map that teaches stuff
1261     better than the newbie house.
1262 root 1.18 - fix the magicmap colours.
1263 root 1.19 - optimise map update even more by removing unneeded code and checks.
1264     - decouple map and stats update from pl->ob and use pl->observe instead.
1265     - implement observe command.
1266 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
1267     calls with a simple comparison.
1268     - fix a latent crossfire bug that could crash the server because the
1269     map refresh did not update the mapspace.
1270 root 1.24 - support custom keys for regions and maps, regions are now
1271     refcount-managed.
1272     - allow worldmap overlays anywhere in the 000..999 range.
1273     - new system to acquire time slices for background jobs, to reduce
1274     jitter.
1275 root 1.27 - semi-persistent object-referencing framework (currently only players
1276     supported).
1277 root 1.22 - dependency tracking for perl extensions.
1278 root 1.24 - new slag-ex extension for cleaning cauldrons.
1279     - fix invoke result processing.
1280     - there are even less i/o syncpoints in the server now.
1281 root 1.29 - added map-tags extension that scans all maps for object tags
1282     and records them in the database (not used yet).
1283 root 1.28 - metaserver 2 support.
1284 root 1.22 - many more bugfixes and minor optimisations.
1285 root 1.16
1286 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
1287 root 1.14 - optimised event invocation (non-wanted events can now be
1288     skipped with 4-5 inlined instructions).
1289 root 1.12 - complete rewrite of town_portal: it now creates a portal
1290     to the "nearest" town only, travel is only possible
1291 root 1.13 to the town and back, anybody can use it (also removes
1292     one of the remaining syncpoints in the server).
1293 root 1.10 - complete rewrite of the range/attack skill slot system:
1294     there are now two slots, one for combat, one for ranged
1295     attacks.
1296     - introduce the concept of a current weapon (either a ranged
1297     or a combat weapon/skill/tool) and switch between them as
1298     needed.
1299     - rewrite bow code so bows get more useful: apply damage,
1300     attacktype and other stats to the arrows and treat
1301     bows as weapons. also rebalance the missile weapons skill
1302     so its damage increases with level.
1303     - rewrite the complete player speed logic: weapon_speed now
1304     works as documented and there are no unnatural speed boosts.
1305 root 1.6 - implement a utility - cfutil - that simplifies arch and map
1306     installation, replacing the old collect scripts and
1307 root 1.9 simplying deployment by scaling and cutting faces as required.
1308     - simplify the map protocol extensively by taking advantage
1309     of missing bigfaces, speeding up map generation immensely.
1310 root 1.6 - implement inherit keyword allowing archetypes to inherit from
1311     other archetypes.
1312     - rationalise archetype, region and treasurelist file format
1313     into a single file format and make them reloadable asynchronously.
1314 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
1315     reloadable at runtime.
1316 root 1.6 - implement 64x64 faceset support.
1317     - implement fxixsx protocol that saves
1318     a lot of bandwidth over the old image/face/smooth packets
1319 root 1.11 and allows images > packetsize, incremental and background
1320     transfers.
1321 root 1.6 - implement a bandwidth-saving smoothing protocol that works
1322     on a face basis as opposed to a mapspace basis.
1323 root 1.7 - the server can now rate-limit image uploads to not exceed
1324     a certain (client-configurable) speed while guarenteeing full
1325     freedom of movement.
1326 root 1.8 - implement new ex command to request item descriptions.
1327     - implement new msg command for in-game messages with meta
1328     information (using xml).
1329 root 1.9 - enforce utf-8 for all text messages.
1330 root 1.13 - added micropather (not used yet).
1331 root 1.6 - many, many bugfixes.
1332 root 1.1
1333 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
1334 root 1.1 - make coroapi accessible to cf+.
1335     - moved map handling logic completely to perl
1336     - per player maps are now marked in the map
1337 root 1.2 - maps are saved completely differently now,
1338     and much more often.
1339 root 1.17 - rewrote map header parser and writer, to be much faster.
1340 pippijn 1.4 - maps and players are now (in the average case) loaded
1341 root 1.2 and saved completely asynchronously, I/O contention will no
1342     longer freeze the server.
1343 pippijn 1.4 - players and maps can be loaded anytime, without the player
1344 root 1.2 being logged in.
1345 root 1.1 - automatically generate method interfaces for perl from headers
1346     - unbundled freezethaw
1347     - mostly rewrote common/map.C
1348     - completely rewrite server/swap.C
1349     - introduced "runtime", the CCT clock (corrected crossfire time) :)
1350     - introduced new keyword for map files: file_format_version (integer, server version: 0)
1351     - better message for apply failures due to applymode
1352     - removed most all of the weather code
1353     - unified logging to stderr and file
1354     - too many minor changes to document
1355 root 1.615