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Revision: 1.774
Committed: Fri Apr 22 06:10:32 2011 UTC (13 years ago) by root
Branch: MAIN
Changes since 1.773: +4 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.610
3 root 1.220 Version numbers sort like decimal numbers.
4 root 1.6
5 root 1.724 TODO: golem survives "longer" now - too long?
6     TODO: clean up skill handling in kill_object.
7     TODO: mining experience
8     TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9     TODO: reload_settings
10     TODO: thawer should not next()
11     TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12     TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13     TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14     TODO: cats dimdoor, invoke charm => watch Log-1
15     TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16     TODO: identify doesn't merge
17 root 1.728 TOOD: apply should only apply one stack items
18 root 1.733 TODO: fixed random maps, e.g. for buildings
19 root 1.724
20 root 1.747 TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21 root 1.749 TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22     when trying to load a map that apparently could not been saved during chargen.
23 root 1.753 TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24 root 1.760 TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25     TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26 root 1.753
27 root 1.724 - (maps) hopefully fix tobias' tower.
28     - (maps) hopefully fix healing potion vendor in arena entrance.
29 elmex 1.730 - (arch) fixed an error in the Gnarg scale mail artifact.
30 root 1.739 - it was possible to unapply or half-unapply cursed items in many
31     cases, which confused players and also player state. fixed.
32 root 1.740 - (arch) remove curse now works more liek idnetify in that it uncurses
33     some items. also, no longer uncurses spells or other invisibles.
34     - (arch) remove curse and identify now treta the marked tiem first.
35 root 1.725 - creators no longer identify objects that shouldn't be identified
36     (such as money, which won't stack afterwards).
37 root 1.742 - (maps) the shady rogue in goths can unapply cursed items for you.
38 root 1.746 - (maps) implement a wilderness town portal.
39 root 1.748 - (arch) set proper(?) int values for all monsters.
40 root 1.751 - (maps) fire5.map could destroy players.
41 root 1.772 - only match archetype names in artifact allowed names.
42 root 1.763 - new command "bumpmsg" that triggers the bump-into-wall messages.
43 root 1.751 - altars with match expressions did not work properly.
44 root 1.750 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
45 root 1.749 - god enemy race check fixed ("god detests your race").
46     - gods errornously allowed any kind of worshipping race, even
47     ones they hate.
48 root 1.726 - use same default config in code as on gameserver.deliantra.net.
49 root 1.728 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
50 root 1.727 our parser.
51 root 1.767 - generate slightly more special exits and avoid warning.
52 root 1.731 - applying a glowing crystal now gives status messages.
53     - fix a memleak in the random map generator.
54     - rework the random map parameter passign a bit to be extendable.
55 root 1.732 - (random maps) use a nonrecursive algorithm to generate mazes,
56     also, improve the quality of the mazes (no longer will the edges
57     almost always form a passage) and add two new types - "rooms"
58     and "braided".
59 root 1.734 - (random maps) add new "cave" layout, which is much more ...
60     cave-like.
61 root 1.744 - (random maps) new layout style "castle" that generates straighish,
62     rogue-ish maps.
63     - (random maps) new layout style "multiple" that simply mixes multiple
64     different styles in different areas.
65 root 1.735 - roguelike maps sometimes had dead ends due to symmetry settings.
66     - rewrite layout management in the random map generator from the
67     ground up.
68 root 1.736 - fix bug in tausworthe rng initialisation.
69     - switched to the faster and hopefully better quality gfsr{24,55} random
70     number generator, the same algorithm that freeciv apparently uses.
71 root 1.738 - replace unreachable walls in random maps by "blocked", which saves
72     memory and imho looks nicer.
73 root 1.741 - (arch) fix samhlaidh archetype.
74 root 1.751 - fix the "archname" match special function.
75 root 1.748 - add kensler ("better gradient noise") functins, as well as fBm
76     and other fractal algorithms.
77 root 1.754 - one can no longer emote to logged-out players.
78 elmex 1.752 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
79     sacks fit on a tile again.
80 elmex 1.755 - (arch) fixed message of improve wisdom scroll.
81 root 1.762 - (arch) move glyph/magicmap/visibility into .faceinfo files,
82     support background colour for text clients.
83 root 1.763 - (arch) improve automatic name from archname generation.
84 root 1.757 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
85 root 1.758 - support resist_xxx, body_xxx_info and body_xxx_used specials in
86     match expressions.
87 root 1.759 - don't cause an error if a monster tries to cast magic mapping.
88 root 1.761 - sometimes a special exit wasn't placed when it should have been.
89 root 1.763 - make newmapcmd mandatory, remove support for map0/map1.
90 root 1.765 - require EV 4.00.
91 elmex 1.764 - made wording of "use_skill jeweler analyze" a bit more precise.
92 root 1.766 - add perlxsi.c to cleanfiles.
93 elmex 1.768 - (arch) made speed potions easier for now.
94 root 1.769 - the server didn't properly initialise all client skill slots,
95     no known impact.
96 root 1.770 - clean up unused settings, introduce DELIANTRA_DATADIR.
97 elmex 1.771 - (arch) added potion of fortitude to resist fear for the jeweler skill.
98 root 1.773 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
99     a generic table/matrix/palette converter to cfutil.
100 root 1.774 - do not endlessly loop when an optional extension cannot be loaded.
101     - remove limits of 000..999 from worldmap coordinates, support negative
102     coordinates and introduce z-layers - deliantra is now 3d, in yet another
103     sense.
104 root 1.724
105 root 1.723 3.0 Sat May 29 23:30:57 CEST 2010
106 root 1.660 - (maps, arch) complete revamping of the transport routes - all cities are
107     now easily reachable, at a price.
108 root 1.583 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
109 elmex 1.575 - (maps) added (navar) gravedigger, that buys players gravestones.
110 root 1.614 - (maps) added the rathouse quest for the shockwave spell in navar
111 elmex 1.630 (by Dustfinger).
112 root 1.681 - (maps) fixed bad floor tile in navar apartment.
113 elmex 1.573 - made (wizard) look_at show also uuids.
114     - added cf::object::find_object_uuid (::find_object already exists!).
115 elmex 1.570 - (maps) added new apartment, made by LinuxLemoner.
116 root 1.614 - (maps) added quest for the mining skill scroll to valleynoy.
117 elmex 1.662 - (maps) added greedy highlevel book shop to heaven town.
118 elmex 1.569 - (arch) added sounds: zombie death, book reading, inscription.
119 elmex 1.568 - (arch) made the hill giants loose more body parts.
120 root 1.578 - (arch, maps) added black unicorn horn, required to access mlab hell.
121 elmex 1.631 - (arch) increased the (possible) number of arrows/bolts found in shops
122     and made them a bit more expensive.
123 root 1.633 - (maps) add more glory hole treasure styles.
124 root 1.654 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
125     in a select number of mlab maps.
126 root 1.667 - (maps) the library should be less of a death trap now.
127     - (maps) exits no longer point to auto-apply exits, most affected
128     maps now have proper doors or a similar solution.
129 root 1.682 - (arch) jumping skill has now physical attacktype.
130 elmex 1.678 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
131 root 1.691 - enter_map did not normalise the map coordinates when the destination
132     space is blocked, causing badness and freezes for the player.
133 root 1.685 - when applying containers, server checks for the key on activate
134     and also allows players to unapply active containers they don't have
135     a key for.
136 root 1.675 - moved formulae, attackmess, artifacts, exp_table, materials and
137     races files to arch, where they belong (exp_table is no longer in
138     confdir but in datadir now!).
139 root 1.677 - jeweler and sound config files are now normal datafiles as well.
140     - quit_character was causing a runtime exception, causing it to not
141 root 1.672 work since 2.93.
142 root 1.671 - entering a map will now respect move_on and other effects,
143     except for auto-apply exits :/
144 root 1.660 - only talk to the items on the nearest mapspace, or, of there
145     are none, to the player, not ALL items in vicinity.
146 root 1.625 - do not update the floorbox while running, to avoid big item
147     updates that cost network bandwidth and processing power.
148 root 1.615 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
149     caused overflows causing monsters to become living deads.
150 root 1.619 - unapply weapons and armour before trying to improve it.
151 root 1.588 - teach the random map generator the ability to read ".rmg" files
152     that specify which actual style map to generate, and use it for
153     the default decorstyle to avoid inappropriate maps to be used.
154 root 1.639 - support (with some limitations) multiple different skills with the
155     same subtype.
156 root 1.651 - fix "nekosan duplication" bug - map swap out was not atomic,
157     so nekosan could end up beign saved AND escaped to another map.
158 root 1.636 - show invisible no longer makes magic mouths visible.
159 root 1.583 - move_type changes (spells, skills etc.) now will correctly
160     take move_on/move_off into account (e.g. buttons).
161 root 1.582 - display (exit) or (random map) in client for those objects.
162 root 1.606 - removed (useless) spell damage columns from spell info and replace
163 root 1.578 it by effective casting level - clients > 2.10 required to display
164     properly.
165 elmex 1.565 - building of levers/doors works again for all kinds of floors.
166 elmex 1.563 - the player can now withdraw and deposit all the available money.
167 root 1.562 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
168     steinwandstadt/celvear.
169 root 1.572 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
170 elmex 1.663 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
171     mostly based on the spell's level in the spellbook.
172 root 1.718 - the music scheduler did not properly send new music on region
173     changes.
174 root 1.669 - (maps) fix some map regions and the region tree.
175     - the server will now be more picky when parsing the regions file.
176 root 1.700 - do not rely on chosen_skill in calc_alch_danger.
177 root 1.655 - improve editor support protocol slightly, provide workarounds for 2.10
178 root 1.566 clients.
179 root 1.690 - follow has been rewritten to be, hopefully, more robust.
180     - follow mode will not be aborted when the follower tries to move.
181 root 1.566 - tcp.ext didn't unbind in reloads.
182     - map-tags.ext didn't properly close the database on reloads.
183 root 1.567 - cfutil skips .-directories when scanning.
184 root 1.571 - build.ext prevents players from building on other player's maps.
185     - rent.ext allows the dm to enter anytime.
186     - NPC_Dialogue adds a new predefined variable, $map.
187     - new "build" event hook.
188 root 1.615 - get rid of archetype min/max values except max_x (which should go, too).
189 elmex 1.579 - added fix_generated_item and cf::object::generate to XS interface.
190 root 1.580 - no longer use uppercase identifiers for saving anywhere, but support
191     them on loading, for old playerfiles and maps.
192 root 1.581 - removed is_legal_2ways_exit - this is apparently dead code, and
193     would be handled differently nowadays anyway.
194 root 1.584 - random map .meta were not being expired at all.
195 root 1.585 - replace move_ob/move_object functiony by the equivalent move method.
196 root 1.586 - update to automake 1.10.
197 elmex 1.587 - invitation to maps with unagressive and friendly monsters doesn't
198     require level 4 anymore.
199 root 1.589 - do not let update_stats muck with the chosen_skill anymore.
200 root 1.590 - monsters now rotate through all skills (in chosen_skill).
201 root 1.591 - fix lots of path-related buffer overflows in the random map generator.
202 root 1.661 - detect/sense curse/magic will no longer work on items that don't
203     need identify.
204 elmex 1.593 - added detect mineral vein spell.
205 root 1.592 - support "wall overlays" in the random map generator - not very generic,
206     used by minable veins.
207 elmex 1.594 - (maps) relocated jeweler town to another directoy.
208 root 1.603 - (arch) implement mining pickaxes and mining skill.
209 root 1.646 - (arch) add missing stonebig_club archetype from cfextended.
210 elmex 1.659 - jeweler skill doesn't diminish input values anymore.
211 elmex 1.696 - jeweler skill is harder to level now, but in exchange item power
212     of the output is only 1/5th (instead of 1/3rd) of ring level.
213 elmex 1.709 - jeweler skill adds the makers name (currently not visible) to the
214     generated ring/amulet.
215 root 1.601 - generate most constants for perl automatically.
216 root 1.595 - properly check for weapon name prefix ("Ragnarok's sword").
217     - when player dies, restore his food to at least 200.
218 root 1.596 - support multiple inheritance for arch sources (inherit a,b,c).
219 root 1.598 - switch to storable-n-format for facedata, for better interoperability.
220 root 1.599 - implement generic "ranged" item framework (pickaxe, fishing rod).
221 root 1.600 - the singing skill actually respects the direction now.
222     - oratory and singing now require a direction.
223 root 1.603 - use_skill now requires that you can actually apply the skill tool.
224 root 1.604 - do not invoke perl on every user command anymore by providing
225 root 1.655 a command and an unknown_command event.
226 root 1.604 - move mark, run, run_stop, fire and fire_stop commands back from
227     perl to C++, for speed reasons (basically undo patchset 1304).
228     - add a client_destroy event, so we don't have to hook the
229     attachable destroy event (which is called much more often).
230 root 1.606 - removed (unused) FLOOR object type.
231 root 1.607 - fix errornous change_abil messages for rods (and other types).
232 root 1.608 - remove include/commands.h and server/c_new.C, and refactor
233     all into server/commands.C.
234 root 1.609 - save and restore combat/ranged/current slot for players.
235 root 1.610 - the server now batches item's face/fx commands, as opposed
236     to sending one fx per item - helps mostly at connect and
237     with floorbox updates.
238 root 1.611 - implemented ext::player_env::play_music_once $who->contr, "km/...".
239 root 1.614 - the random map generator now supports selecting difficult for
240     more style categories than just monsters (all except fountains
241     apparently).
242 root 1.617 - object serialiser no longer creates empty "owner" references.
243 root 1.620 - make sure failed castings take some time, too, to avoid being
244     smitten by your god.
245     - many more failmsgs and help texts.
246 root 1.622 - support log suspension/resumption, e.g. for defragmenting.
247 root 1.623 - stop thrown objects when their speed goes too low.
248 root 1.624 - log the number of unique logins seen every minute in a compact
249     format (for statistics).
250 root 1.626 - do not send delitem for players.
251 root 1.627 - support static scalar data members properly in genacc now.
252     - implement "simple" freelist management for objects.
253 root 1.628 - recycle object counts now - to support longer uptimes.
254 root 1.632 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
255     function (and yes, 666 is exact!).
256     - random map generator results should now be fully repeatable.
257 elmex 1.635 - fixed possible crash bug in build code.
258 root 1.638 - rename find_marked_object to ->mark and speed up.
259 root 1.640 - player movers properly destroy themselves when used up, instead
260     of leaking.
261 root 1.642 - do not show msg for unidentified objects that need identification.
262 root 1.649 - convert formulae/bookarch/settings file parser to thawer framework.
263 root 1.644 - finally get rid of fgets (..., thawer) and use a much cleaner
264     next_line method.
265 root 1.646 - use nicer file format for exp_table and attackmess
266     (more like other resource files).
267     - make parse errors during server startup fatal.
268 root 1.652 - properly initialise all maptile values in constructor.
269     - improved {link} map.
270 root 1.655 - optional unloadable extensions will not lead to an endless loop.
271 root 1.656 - server will cleanly autorestart when running out of protocol IDs.
272 root 1.658 - use faster and slightly more exact find_dir_2 replacement.
273 elmex 1.664 - building listening books is possible again.
274     - (maps, arch) added archetype for building instructions and replaced
275     the copies of the instructions in the maps with it.
276 elmex 1.666 - (arch) made the spark shower spell available in shops.
277 root 1.670 - don't create a second LOGIN event on character creation.
278 root 1.674 - correctly generate "You paid xyz" message in shops.
279 elmex 1.697 - the shop menu now also displays the (approx) value of the item.
280 elmex 1.710 - added a 'password' command, to let DMs change the password of players
281     more conveniently.
282 root 1.680 - correctly save shopitems string, to avoid parse error when reading
283     saved maps.
284     - logging now differentiates between logging levels better.
285 root 1.684 - speed up get_typedata.
286 root 1.689 - fix deadlock problem during server shutdown/reload.
287 root 1.692 - make ext/checkrusage "more" non-blocking.
288     - use common::sense for extensions.
289     - work around a 50.10.0 utf8 caching bug.
290 root 1.693 - correctly try to load tiled maps in adjacent_map, might fix
291     "no relation to target" bugs.
292 root 1.695 - try to load (pure-)perl modules asynchronously, warn about
293     modules being loaded from the mainloop, pre-load some more
294     core modules so perl doesn't do it later on.
295 root 1.715 - pre-load many of the files perl might load on it's own e.g. when
296     compiling regexes.
297 root 1.701 - make exp_table and materials file reloadable.
298 root 1.702 - made reload_config non-blocking.
299 root 1.703 - the seen command called (Blocking) stat() instead of aio_stat,
300     causing server freezes.
301 root 1.704 - store unhashed password, to prepare for safer authentication.
302 root 1.707 - do not log connections from the local host, to help a local
303     watchdog.
304 root 1.714 - fix summon freeze at map borders.
305 root 1.717 - support @group syntax and music config file for music face lists.
306     - run post_init jobs in parallel, they might do I/O.
307 root 1.722 - avoid apply conversion for converters.
308 root 1.562
309 root 1.561 2.93 Sat Feb 13 15:52:36 CET 2010
310 root 1.558 - (maps) fix travel to valdor and back.
311 root 1.545 - do no longer by default eval map cod ein safe compartments
312     (this can be re-enabled using the safe_eval config option).
313 root 1.539 - (maps) fix an apparent crash bug caused by broken generstors
314     in lorak.
315 root 1.559 - fix data corruption issues caused by recursive calls to
316     unordered_mapwalk - now every caller must provide its own
317     buffer.
318 root 1.538 - (maps) improve tindervale maps slightly.
319 root 1.544 - (arch) considerably decrease slag ex price.
320 root 1.540 - (arch) fix filth archetype.
321 root 1.556 - extension dependency resolve was completely broken.
322 root 1.544 - multipart objects would cause save_throw_object to crash - it
323     now acts on the head only.
324 root 1.541 - do not try to connect to an irc server unless explicitly configured.
325 root 1.542 - do not expect decltype() to be available in gcc 4.4.
326 elmex 1.543 - extended the safe perl environment by loops.
327 root 1.547 - (arch) fix "armless cook" facings.
328     - the "experience table" resource item did not have a proper
329     hash associated with it, so updates could not be detected.
330 elmex 1.550 - fixed poison traps in doors.
331 root 1.548 - player->killer_name did not properly flag the name as unicode.
332 root 1.549 - aggressively mark many more methods as utf8 or octet-expecting,
333     and provide a non-destructive SvPVutf8 variant.
334 root 1.554 - do not allow dragon players to change their title via the settings.
335 elmex 1.552 - ratelimited jeweler skill nugget conversion.
336 root 1.551 - under high load, the server stopped swapping out to make
337     the server more responsive, but making it impossible to reduce
338     the load by... swapping out. slot queuing will now always make
339     some progress.
340     - improve the quality of the load-avg calculation.
341 elmex 1.553 - (maps) fixed quest npc in jeweler dungeon quest.
342 root 1.556 - don't fail to write the runtime file if the temporary already exists.
343 root 1.555 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
344     player now.
345 root 1.556 - rewrote hiscore code from scratch to use async I/O, store uuid and
346     timestamp and use a tab in the client to increase awareness.
347 root 1.558 - npc dialog setflag/setsatte now check for defined'ness, so
348     setflag 0 is possible.
349 root 1.560 - make install now deletes old extensions, to ease upgrades in the
350     deliantra vm.
351 root 1.538
352 root 1.537 2.92 Thu Dec 24 04:51:56 CET 2009
353 root 1.532 - the destruction spell could/would corrupt server memory quite often.
354 root 1.530 - logging in only fixed the combat slot when the palyer was loaded from
355     disk, not when it already was in memory.
356 root 1.532 - cede in wait_for_tick* when the tivck is inhibited hopefully
357     avoiding livelock during high-load emergency saves.
358 root 1.530 - logging in did not properly unapply all skills.
359 root 1.531 - (maps) make the invite quest marking much more obvious.
360 root 1.533 - (arch) fix warrior archetype names.
361 root 1.532 - map prefetching never prefetch upwards.
362 root 1.534 - wizpass no longer makes you non-blocking.
363 root 1.536 - (maps) add light to some of the special maps, add troll
364     map.
365 root 1.530
366 root 1.528 2.91 Mon Nov 30 10:18:09 CET 2009
367 root 1.515 - (maps) add gorokh_final mapset from crossfire.
368 root 1.516 - (maps) block most vault-type mlab locations, open up
369     imperial converters for anybody to use.
370 root 1.519 - (maps, arch) replace all permanent stat potions by random
371     variants.
372 root 1.520 - (maps) spread gorokh demon styles more evenly over 1..100.
373 root 1.494 - TRIGGER events got passed a garbage pointer instead of a
374     real player object on player changes.
375 root 1.522 - diseases and maybe other things could sometimes reduce the speed
376     to below MIN_ACTIVE_SPEED, deactivating the monster and causing
377     much grief.
378 root 1.523 - speed_left randomisation was, apparently, totally broken.
379     - introduce FLAG_RANDOM_SPEED instead of using the sign bit
380     of the speed slot internally and in map save files. among other
381     things, this gets rid of all the abs (speed) calls.
382     - reduce map file save files by using abridged keywords aliases.
383 root 1.494 - shop specialisation calculation was totally broken.
384 root 1.495 - nrof/itemcount/volume limits when dropping to the floor are
385     now enforced.
386 root 1.498 - fix magic mapping, which only worked for inate spell casting.
387 root 1.495 - godgiven items will now be explicitly described as such.
388 root 1.524 - (arch) dded a quiver of bolts.
389 root 1.504 - materialnames would change "randomly" on every load, only
390     set the material when the materialname was not set before.
391 root 1.497 - balancing change, halve rod recharge speed (instead
392     of 4.8s, the standard rods now recharge in ~10s. not a solution,
393     but still.
394 root 1.510 - reduce cpu time used for map saving by >>50% by avoiding
395 root 1.509 the costly flag-checking loop in most cases and using a simple
396     repeat-cache for speed_left.
397 root 1.507 - always delay stats update for players on insert/remove till
398     next tick/command, which saves a lot of cpu cycles on drop/take.
399 root 1.514 - add hint about havign to run to attach unaggressive npcs.
400 root 1.494 - pet monster level was not displayed correctly in "showpets index".
401     - clean up floating point conversions and many similar nitpicks.
402 root 1.502 - fix hanuk altar.
403 root 1.504 - overhaul material system to be much faster, and having less bugs, but
404     still having a lot of cruft :/.
405 root 1.502 - add marble shop floor.
406 root 1.494 - move gcc specifics to new file include/compiler.h.
407     - unrecognised cfpod directives could cause undefined behaviour.
408 root 1.505 - added boes' marble shop to steinwandstadt.
409 root 1.495 - pad mapspace to power-of two size for speed/codesize/cache gains.
410     - optimise mapspace updates.
411     - cache volume/items per mapspace.
412 root 1.494 - use fabs, min and max consistently (surprisingly for a code size
413     decrease).
414 elmex 1.500 - fixed a small uncleanlieness in item converters, which might
415     have led to weird item multiplications.
416 root 1.503 - store hash value in shstr, not used by anything, but doesn't use much memory.
417 elmex 1.501 - fixed crash bug in learn_spell command.
418 elmex 1.634 - enhanced output of the mapinfo command.
419 root 1.507 - remove all traces of FLAG_NO_FIX_PLAYER.
420 root 1.510 - avoid sv_derived_from calls (lots of hash lookups) when converting
421     from perl to c++.
422 root 1.506 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
423     and use it in some "inner" loops.
424 root 1.508 - rename flags to attachable_flags to avoid confusion :=).
425 elmex 1.511 - fixed jeweler experience output to not be floating point.
426 elmex 1.512 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
427 root 1.513 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
428 root 1.518 - try to prefetch memory inside process_objects, which can give
429     enourmous speed gains.
430     - make some small optimisation to the process_objects loop.
431 root 1.513 - move facedata chksum calculation into cfutil, make server more flexible
432     handling different chksum lengths.
433     - check for hash collisions in cfutil.
434     - reduce face checksum size from 6 to 4 bytes.
435 root 1.517 - don't crash when a map uses empty sound/sound_destroy/face.
436 root 1.523 - removed weather-specific attributes.
437     - fixed genkeywords dependency.
438     - do not clear "randomitems" slot for world underlays.
439     - use "sl" as short-hand for speed_left in save-files, just to make them
440     smaller.
441 root 1.517 - in general, don't crash on value-less resource file lines
442     anymore, due to get_str never returning a 0-pointer.
443 elmex 1.521 - code cleanup in move_symptom.
444 root 1.527 - removed arch_to_object (replaced it by ->instance ()).
445 root 1.494
446 root 1.493 2.90 Sat Nov 7 15:06:06 CET 2009
447 root 1.481 - some Andrew Madloch wanted, despite being specifically told
448     multiple times that the Deliantra parts additions are under AGPL,
449 root 1.487 lock up the source code of the server within his company.
450 root 1.481 some reorganisations have been done to the sourcecode to make
451     it clearer that this violates the Affero GPL. Help to keep
452     Deliantra free software even for the coming generations
453     and be wary of the promises of Andrew Madloch, he has nothing
454 root 1.487 good in mind for free software.
455 root 1.480 - clarify which files of the server are 100% AGPL.
456 root 1.481 - minor reorganisation, move some GPL code into other files.
457 root 1.483 - implement viewpoint (which is like observe, but only for the map,
458     not stats etc.).
459 root 1.484 - replace magic mapping overlay by a flying bird exposing area
460     on the worldmap (ext/magic_mapping.ext).
461 root 1.485 - @find in npc dialog was useless as the vairbale wasn't accessible.
462     - @find results in npc dialogue is now stored in $find.
463 root 1.458 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
464 root 1.454 - (maps, server) add lostwages and celvear apartments to rent system.
465 root 1.455 - (maps) closed guild houses, this is not scalable, ask your friendly
466     dm instead.
467 root 1.456 - (maps) add town portal to celvear.
468 root 1.473 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
469     mapsets from crossfire, together with associated archetypes.
470 root 1.457 - (maps) add extended region descriptions for some regions from crossfire.
471     - (maps) define a new whalingoutpost region.
472 root 1.467 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
473     and most archetypes that go with them (without stoning and swallow effects),
474     casino tokens and stock certificates are also missing.
475 root 1.476 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
476     and santo dominion.
477 root 1.468 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
478     to go with them. also adjusted archetypes to be more korrekt "gotisch".
479 root 1.487 - doors/containers can now use "match ..." expressions for the slaying field.
480 root 1.460 - properly close client-side dialogue when the player is teleported away.
481 root 1.459 - map-tags did not properly close it's database tables or wait
482     for a quiescent state, causing memory corruption on reload.
483 root 1.454 - support "stat.xyz" accessor in match expressions.
484 root 1.453 - skip /styles and /editor directories in cf::map::static_maps.
485 root 1.462 - implement ->send_big_packet and use it in ext_msg (among other things, this
486     fixes long answers from npc dialogue).
487 root 1.461 - connected magic mouths no longer spill to Log-1, but use the examine tab.
488 root 1.464 - (arch) change marker archetypes to not remove "marker" forces anymore
489     and to not add a "put your code here" force needlessly.
490 root 1.463 - (arch) fix or improve many plurals.
491 root 1.465 - markers do no longer add a force if the slaying field is unset.
492 root 1.466 - sped up search-items implementation, but it's still horrible.
493 root 1.468 - (maps) bigchests are now properly non-unique, per_player and no_reset.
494 root 1.478 - editor_folder can now be used to override whatever cfutil sets, and was
495     used to reogianise the illogical arch tree a bit.
496 root 1.479 - (maps) import most map names from crossfire.
497 root 1.482 - nuke image_sums/image_info subcommands from the protocol.
498 root 1.483 - fly_high movement gives better los, ignoring blocksview.
499 root 1.488 - the addexp command should now honour skill names with spaces.
500 root 1.489 - (arch) add nuke from cfextended to avoid a crash.
501 root 1.491 - (arch) added many more buildable marble floors.
502 root 1.490 - major namespace cleanup: save 45kb by making functions static
503     that were unnecessarily global.
504 root 1.452
505 root 1.451 2.82 Sat Oct 24 03:50:17 CEST 2009
506 root 1.436 - fixed a classical and exploitable stack buffer overflow in the gsay command.
507 root 1.451 - fix a memory buffer overflow in the book code.
508 root 1.429 - add @check, @find npc dialogue commands.
509     - (maps) add a number of town interiors.
510 root 1.445 - (maps) add tindervale the fireborn capitol from cfextended.
511 root 1.451 - (maps) add celvear area from cfextended.
512 sf-marcmagus 1.432 - (server,arch) add a number of inscribables, show their capacity in hint.
513     - (server,maps) fix bug causing some library books not to be chained down,
514     cause Scorn/Navar libraries not to have inscribable books.
515 root 1.437 - (maps) fix bug causing the Greyshield and Greysword to have
516 sf-marcmagus 1.433 inappropriate item power.
517 root 1.448 - (maps) fix intwell balancing issue.
518 root 1.437 - improve the look of generated books.
519 sf-marcmagus 1.438 - make slag no_drop so it can't be dropped from the cauldron.
520     - fix bug where players could bypass no_drop by putting items in containers.
521 root 1.430 - consecutive commands arriving at the same time in the server would be
522     corrupted if the length was >255.
523 root 1.440 - support sub-matches in () inside match expressions, not just conditions.
524 root 1.435 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
525     and perl.
526 root 1.442 - implemented new "match" type that combines both check_inv and pedestal
527     functionality (and more) inside the same object using the match expressions.
528     - create simpler match expression compiles in many common cases.
529 root 1.439 - reduce object size by removing obsolete "seen_by" member.
530 root 1.440 - removed the rather broken make_list_like utility function, taking advantage
531     of the new dynbuf::splice function (which gave an unexpected net win
532     in code size...).
533 root 1.442 - the server will no longer complain (and subtly fail) when an object
534     being removed from a map causes another object to get removed.
535 root 1.441 - banish strncpy from the server, speed up and simplify sending item
536     descriptions to the client considerably.
537 root 1.442 - add new "in head" set modifier for matches.
538     - new BLOCKED_MOVE event added.
539     - mapscript archetype now has activate_on_xxx true by default, as similar
540     connected elements.
541 root 1.448 - (maps) imported all styles from cfextended except
542 root 1.444 floorstyles/land_plots and monsterstyles.
543 root 1.448 - (arch) imported gem treasurelists and archetypes from cfextended.
544 root 1.446 - don't crash when treasure lists are empty / supply new empty
545     treasurelist for randomitems when none can be found.
546     - implement cf::map::static_maps and use it in map-tags.ext.
547 root 1.449 - fix a bug in map-tag scanning when moving tags.
548 root 1.446 - (deliantra.net) improve watchdog to now check both listening ports
549     for a reaction.
550 root 1.447 - implement new "loadall" map loading command, purely for debugging.
551 root 1.429
552 root 1.428 2.81 Mon Oct 12 20:00:18 CEST 2009
553 root 1.396 - display spell description for spellbooks, rods, wands, potion and scrolls,
554     but not horns (to make them more useful for content-creators).
555 root 1.408 - fix a number of bugs in check_move_on: 1) it didn't update the flags
556     2) it skipped spell effects and 3) it didn't handle the case where
557     and object was destroyed while iterating over it correctly. all this
558     allowed players to sometimes walk onto spaces they should not be able to
559     walk on.
560 sf-marcmagus 1.418 - fix an exploit where inscription/marking runes could execute arbitrary code.
561 root 1.399 - examining an object now dumps the serialised object form when the user
562 root 1.404 is a wizard (wizlook).
563 root 1.421 - altars no longer accept unpaid items.
564 root 1.411 - party spells didn't work all that well.
565 root 1.424 - added complex object matching framework (cf::match), and make altars
566     and pedestals use it.
567 root 1.425 - identified skill-tools show what skill they grant.
568 root 1.399 - display the duration of change_ability spells when examining them
569     (missing: protection spells, but they are a hack...).
570 sf-marcmagus 1.420 - improve effectiveness of special foods created by woodsman skill,
571     adding more variety to the different mushrooms.
572 root 1.398 - fix a minor cfpod formatting bug.
573 root 1.399 - do not talk about the hintmode so much - die-hards are expected to find
574     the hintmode setting on the settings page.
575 sf-marcmagus 1.422 - IPO no longer lies about prices; prices tweaked.
576 root 1.427 - clarified that all deliantra-specific parts are under the Affero GPL.
577 root 1.399 - enable the object loader to also dump archetypes.
578 sf-marcmagus 1.414 - (maps) fix guild teleporters to Pupland Terminal.
579 root 1.400 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
580 root 1.402 - force the initial face when loading an object that is time-animated
581     or a monster, so it does not have to be specified anymore.
582 root 1.403 - fix a bug where recasting an ability changing spell could shorten
583     its remaining duration.
584 sf-marcmagus 1.416 - fix pedestal and floor building with builder.
585 root 1.405 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
586 root 1.407 - fix a broken bow-related speed optimisation by using splay - speed
587     up splay operations as well.
588 root 1.409 - use NDI_CLEAR for the body command, and make it use observe.
589 root 1.412 - implement introspection data for C++ classes (%REFLECT).
590 sf-marcmagus 1.418 - (arch) add name_pl fields and documentation for building materials.
591 root 1.415 - (maps) random fountains no longer generate permanent stat increases.
592 root 1.419 - fix transmutation alchemy.
593 root 1.424 - speed up many frequently-invoked C->perl callbacks.
594 root 1.419 - added complex object matching framework, to be used in altars and the like.
595 root 1.426 - switch to YAML::XS from YAML.
596 root 1.396
597 root 1.395 2.80 Tue Sep 15 20:22:31 CEST 2009
598 root 1.392 - fix the "screen stays black on login" bug and remove debug instrumentation
599     that ultimately was not helpful to catch it :)
600 root 1.389 - split outer_env into outer_env and outer_env_self, and fix
601     all callers to use either one or the other, as appropriate. This
602     fixes the (rather fragile) light spell, maybe others.
603     - fixed an overflow and exploit in the bank/payment code.
604     - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
605 elmex 1.384 to explain the skill a bit more.
606 root 1.389 - removed a buggy check for zero attacktype. So that we might find
607 elmex 1.388 the real bugs in the archs/maps/objects.
608 elmex 1.394 - Fixed enabling torches with lighters.
609 elmex 1.387 - (maps) Added Heaven Town region.
610     - (arch+maps) Fixed & normalized warriors on map
611     /quests/peterm/CTower/Barracks.
612 root 1.392 - fix the light spell (and possibly diseases and other lights).
613 elmex 1.388 - (arch) The clawing skill didn't have the physical attacktype.
614 root 1.392 - (maps) make the greenway accessible again - this bug was introduced
615     a long time ago, and similar cases are still to be found in the maps.
616     - make the socket_timeout configurable in the code (but not yet for users).
617 root 1.393 - earth wall health bar is now correct.
618 elmex 1.384
619 root 1.382 2.79 Tue Jul 28 00:56:36 CEST 2009
620 root 1.381 - IO::AIO chaged to using eventfd internally - updated server to not
621     freeze with IO::AIO anymore due this change.
622 root 1.364 - avoid a crash when a player tries to apply a lighter.
623 root 1.376 - allow a spell argument for dimension door.
624 root 1.362 - move shop item listing and some otherstuff into the info tab.
625 root 1.360 - avoid crashes when non-players cast party spells.
626 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
627 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
628     - small improvement of the number of potions in shops
629     (by Job Vranish).
630     - added a few party spells (by Job Vranish).
631 root 1.362 - use a common message dynbuf.
632 root 1.364 - destroying tear down objects will now use the full hp range
633     for animation and will only destroy/lastframe when hp < 0.
634     - allow monsters to use earth to dust.
635     - use manhattan distance for get_rangevector_from_mapcoord, just as
636     in get_rangevector.
637     - los updates now correctly take tiled maps into account.
638     - do los updates even on maps without darkness.
639 elmex 1.365 - fixed quiver of holding bolts to be able to hold bolts.
640 root 1.375 - upgrade to IO::AIO 3.21.
641 elmex 1.366 - fixed show invisible, to show objects of type CONTAINER.
642 elmex 1.373 - properly catching exceptions from callback in irc.ext.
643 root 1.377 - fixed a potentially hazardous bug in cfpod regarding Z<>.
644 elmex 1.370 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
645 elmex 1.368 - (arch) added hint about usage to Slag Ex.
646 root 1.378 - (maps) /darcap/quest/water sea1 tile are now passable by players,
647     like the rest.
648 elmex 1.371 - (maps) added /heaven/gem_shop by Boes.
649 root 1.378 - (arch+maps) added rate limited converter and adjusted
650     /elmex/mana_fountain.
651     - store arrow->slaying in custom_name, to get rid of the spellarg slot.
652     - reduce size of casting_time, move_status, attack_movement,
653     last_heal and last_sp slots, squeezing some more space out of struct
654 root 1.379 object, also declare expmul as constant 1.0, as it isn't used
655     anywhere.
656 root 1.358
657 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
658     - fixed bug in alchemy, where finding the right object for enhancements
659     didn't work.
660 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
661     effects (w.r.t. put_more) per mapspace, to give the server a chance
662     to survive a hundred deathsheads.
663 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
664     disastrous bug of unfortunately unknown proportions...
665 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
666 root 1.343 - use gender-neutral place descriptions for invite.
667 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
668     Thanks go to Lisa Larsen!
669 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
670     anymore).
671 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
672 root 1.345 - use better dependency tracking for include/keyword.h.
673 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
674     so it is possible to invite somebody out of some stck-till-death traps,
675 root 1.346 or simply to commit suicide.
676 root 1.352 - replace the "ignoring delayed commands" message by something more useful
677     (cf. cunning gnome freezeing issue).
678 elmex 1.349 - various fixes for weapon improvements.
679 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
680 root 1.353 - support T and G sequences in cfpod.
681 root 1.343
682 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
683 root 1.339 - convert me command from per-map to chat, which makes more sense, also
684     document it.
685 elmex 1.336 - more than one spellbooks of same class can now be given
686     in class selection.
687 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
688     spell rebalancements.
689 elmex 1.338 - the IRC gateway filters IRC colors now.
690 elmex 1.336
691 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
692 root 1.331 - (arch) fix quiver of Holding Bolts.
693 root 1.332 - applying unpaid items will now examine them.
694 root 1.330 - add "What" column to body command, showing items in that slot.
695 elmex 1.329 - redesigned and rebalanced lamps and torches.
696 root 1.330 - add "..." to item names that have been shortened.
697     - fixed "assign" function that squeezes strings into fixed length.
698 elmex 1.333 - add cursed effect to lamps and (some) torches.
699 elmex 1.334 - fixed bad assigned crafting skills and their tools.
700 root 1.312
701 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
702 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
703 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
704 root 1.312 - make monster smell logic dependent on their wisdom stat.
705 root 1.324 - put the death reason into a separate tab.
706     - converted "connected" slot to string, cleanly got rid of some ugly
707     hacks such as the path_attuned hack.
708 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
709     - replace one-at-a-time hash by faster than smaller FNV-1a hash
710     when hashing strings.
711 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
712 elmex 1.320 whether the right cauldron is used.
713 root 1.313 - considerably optimise shared string implementation by
714 root 1.316 making its null value a compiletime constant.
715 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
716     as well as using shstr_cmp to pass shared stringsa round efficiently,
717     for lots of code size savings.
718 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
719     they are sleeping: generators now check for the sleeping flag.
720 root 1.318 - tell gcc not to excessively inline some perl interface functions.
721 root 1.322 - remove marking rune length limit.
722 root 1.323 - fix formatting of cfpod when a verbatim block was following
723     a single newline.
724     - move resistances, statistics and showpets command output into tabs.
725 root 1.326 - implement map scripts that can replace the boulder logic without
726     having to write extensions.
727 root 1.310
728 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
729 root 1.302 - fix a longstanding bug that teared multipart monsters
730     at map boundaries apart.
731 root 1.292 - temporarily make permanently invisible player visible when
732     he/she makes noise.
733 root 1.284 - fix being able to see through walls a bit.
734 root 1.303 - improve look at output.
735 root 1.285 - completely replaced the line of sight algorithm with a variant
736     of spiral fov capable of visibility grades and arbitrary
737     shadow angles, that uses less memory and less code.
738     - the new los code supports arbitrary map rectangles and loosens
739 root 1.310 other restrictions of the old code, supporting further optimisations.
740     - update los if blocksview-objects are inserted in a map, not just when
741 root 1.287 removed (e.g. for summon fog).
742 root 1.303 - permanent invisibility doesn't make immune against making noise:
743     implement a noise system that allows monsters to locate the player
744     when he/she makes noise.
745     - implement a primitive smell system that monsters can use to track
746     players.
747 elmex 1.288 - create bomb now also works when casted by door traps.
748 elmex 1.290 - (arch) new torch graphics.
749 root 1.289 - (maps) considerably soften the subway spider.
750 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
751     the guards from being killed by players.
752 root 1.310 - (maps) lots of tweaks in and around scorn.
753     - (maps) use special non-blocksview jungle, mountain and
754     darkforest freely on the worldmap, to get gradual sight obstacles
755     instead of total blackout in those areas.
756 root 1.289 - no maximum darkness for outdoor maps anymore.
757 root 1.291 - add more hints, fix some messages.
758 root 1.292 - fix a bug: firing rods should tell you something about them.
759     - make light additive even within players.
760 root 1.293 - darken xrays effect a bit.
761     - improve handling of los changes when inserting or removing
762     objects, not perfect yet.
763     - make map darkness signed (formerly unsigned) to allow
764 root 1.294 ambient lighting and centrally manage darkness as an offset.
765     - revamped, fixed and documented the server calendrics, also
766     tell users the current time and data, to improve awareness.
767     - implement proper wizlook flag and handling of wizlook, instead
768     of dumbly just clearing los once.
769 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
770     and has a smaller runtime variance.
771 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
772     making them actually useful.
773     - see_in_dark now increases the viewing radius by 3.
774 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
775     speedup, as well as in many other places.
776 root 1.299 - remove support for extended map infos - these are not used
777     by the deliantra client and removing them gives us a 10% speedup
778     when sending map changes.
779 root 1.300 - remove most gcfclient and other client bug workarounds, as well
780     as now obsolete protocol versions, simplying the code.
781 root 1.301 - optimise and simplify generation of random numbers.
782 root 1.303 - correctly provide a non-zero default density for materials, to
783     avoid crashes, fix other bugs in the material handling code.
784     - fix volume calculations.
785     - fix cfpod parsing when multiple verbatim blocks were separated by
786     newlines.
787 root 1.305 - increase monster detection radius from wis/5 to wis/3.
788 root 1.306 - remove old pickup modes.
789     - remove obsolete disarm and search commands (search wasn't working
790     anyways).
791 root 1.308 - fix a crash when an npc applied a sign.
792 root 1.284
793 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
794 root 1.283 - this release is assumed to be very stable.
795     - (maps) radically redesigned and improved tutorial.
796 root 1.280 - directional casting no longer immediately removes the invisible effect.
797 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
798 root 1.272 - fix overflow in lighting calculations.
799     - negative glow radii can no longer cause total darkness.
800 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
801     only maximally-lit ones.
802 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
803     - swashbucklers got the oratory skill now.
804 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
805 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
806 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
807 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
808     (which was probably broken, too).
809 root 1.281 - support negative glow radii during daytime, too.
810     - use circular, not rectangular, viewing area.
811     - use minimum viewing distance of 2 in outdoor maps.
812     - negative glow is stronger than viewing area or lamps.
813 root 1.283 - (arch) new darkness spell face.
814 root 1.272
815 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
816     - (maps) completely redesigned scorn.
817 root 1.269 - "cast light" now works on oneself.
818 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
819     negative glow radii again (they were totally broken before).
820 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
821 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
822 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
823 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
824 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
825     back to the player.
826 root 1.251 - attuned/repell and spell base level system reworked.
827 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
828 root 1.247 be less erratic now.
829 root 1.248 - refuse to write the uuid file if the uuid is zero
830     (to avoid writing it in early crashes).
831 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
832     - speed up emergency_save by not syncing every file separately.
833     - no longer reattach perl to every object on reload, it's slow, and no longer
834     necessary since we don't nuke stashes anymore.
835     - do not bootstrap perl from the commandline args, use separate eval for
836     better error reporting.
837 root 1.259 - fix a crash when pushing cone spells met ice attacks.
838 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
839 root 1.255 - speed up map refresh in server a bit.
840 elmex 1.258 - refactored drop code and fixed some programming errors in it.
841 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
842 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
843 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
844     as the current weight of the inventory.
845 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
846     dragonfire has been introduced for the non-dragon players.
847 root 1.265 - remove unused "tooltype", "start_holding" object slots.
848     - change "weapontype" object slot to uint8.
849     - convert "hide" object slot into flag.
850     - reorder object members for better locality of reference and codesize
851     decrease.
852 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
853 root 1.267 - fix a crash when no skill could be found when killing amonster.
854 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
855     every completed aio operation.
856 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
857     and update mapspaces if necessary.
858 root 1.246
859 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
860 root 1.241 - removed all command line parsing, only env variables are supported
861     anymore.
862 root 1.239 - region-specific monsters will now once more be on the worldmap.
863 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
864 root 1.225 would grow out of bounds.
865 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
866 root 1.222 - fixed a double-escaping bug in the pod-parser.
867     - rewrote the cfpod parser in C++.
868     - hintmode moved to C++, players need to re-set their hintmode if
869     they dislike "show".
870 root 1.231 - fix RIP inscription.
871 root 1.239 - bump login name length from 18 to 20 char max.
872 root 1.231 - correctly support gender in emotes.
873     - correctly support gender in the death messages.
874     - correctly generate death messages for players only when they really die,
875     with increased information.
876 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
877     and data corruption (but apparently was never triggered).
878 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
879 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
880     data corruption bug.
881 root 1.223 - tweak coredumping/monitoring a bit.
882 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
883 root 1.227 - do not crash in the loader when an inventory object could not be loaded
884     (from a corrupted file).
885 root 1.241 - redid skills command to send output to proper channel.
886 root 1.233 - object->map is no longer refcounting.
887 root 1.228 - add FLAG_DEBUG for internal debugging.
888 root 1.231 - add NDI_VERBATIM flag to send_msg.
889 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
890 root 1.240 - player->exists is no longer a sync_job.
891 root 1.233 - split login.ext's player scheduler into
892     it's own player-scheduler.ext extension.
893 root 1.222
894 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
895 root 1.212 - require perl 5.10.
896 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
897 root 1.204 - swap player and observed count's on the map when observing.
898 root 1.205 - add (mostly untested) mapspace perl class and accessors.
899 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
900 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
901     could be found.
902 root 1.208 - pits now have a configurable "random spread" range and default
903 root 1.213 to a radius of two now.
904 root 1.212 - rewrite pay_player_arch.
905     - use a more stable perl_reload implementation.
906     - do not use Symbol::delete_package (causes crashes after perl-reload),
907     use our own, safer, clear_package instead.
908     - when asynchronously dumping core, close all file handles to allow
909     the server to restart concurrently.
910 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
911     sequences, without double-encoding. it should be faster, too.
912     - the above fixes wrong display of help tetx and many other issues.
913 root 1.216 - use lzf and frag packets for large messages for clients supporting them
914 root 1.218 (0.9976+), use it for long books and other messages.
915 root 1.210 - eradicate listen command and corresponding code.
916 root 1.211 - eradicate logs command.
917 root 1.218 - let the client log into the server log, used for crash backtraces.
918 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
919     old style spell objects with the spell magic bullet.
920 root 1.220 - (arch) fixed skill less rods in the archetypes
921 root 1.204
922 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
923 elmex 1.197 - made jeweler workbench larger and some other minor map
924     changes in jeweler town.
925 root 1.196 - fixed wrong item handling in jeweler skill code.
926 root 1.198 - (arch) use a special "key_random_map" for random map keys
927     that are used up.
928 root 1.199 - fix a crash when the player who was observed has logged out long
929     enough for his region/map to be gone.
930 root 1.200 - port to g++-4.3's incompatible tr1 changes.
931 root 1.201 - add some missing dependencies.
932 root 1.203 - log to /var/log/deliantra/ by default.
933     - hack observe code to enable smooth movmenet when observing.
934 elmex 1.195
935 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
936 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
937 root 1.179 - correctly move gsay to the party channel.
938 root 1.178 - fix a crash when animate weapon was used in some areas.
939 elmex 1.177 - fixed unnecessary identification of by converters created objects.
940 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
941     with NPCs.
942 elmex 1.175 - (arch) dragon scales got proper type now
943 root 1.193 - object::decrease would sometimes cause container weights to
944     be wrong, this has been fixed.
945 root 1.194 - do not send time updates for newly-seen items.
946 root 1.185 - thawing an icecube will once more drop its contents to the ground.
947 root 1.183 - fix cone spells etc. going through walls sometimes.
948 root 1.186 - fix a weight update bug that sometimes left containers
949     with wrong weights.
950 root 1.194 - added auto_apply event and extension for shop tiles.
951 root 1.172 - work around get_map_flags invoking perl and switching the stack.
952     - make sure the map is loaded when using a town portal return.
953 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
954     where healing spells didn't cost any grace.
955 root 1.173 - fix starvation kill reason.
956 root 1.174 - fix pk killer name message.
957 root 1.189 - don't let people apply signs with @match.
958 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
959     what seems to be the biggets memleak in the server).
960 elmex 1.171
961 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
962 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
963     - use anyevent to manage listen ports (this enables IPv6 support).
964 root 1.167 - server supports ipv6 client connections now.
965 root 1.168 - use newly-available Coro::AnyEvent.
966 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
967     to let it handle AIO requests.
968 root 1.167
969 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
970 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
971     processing considerably (especially in the client) and reduces data transfers
972     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
973 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
974     - (map) fixed npc dialogue in pup_land/s_f/special.
975     - bugfix: fix a crash when a player casts a swarm spell and then logs out
976     (swarm spells now stay in the player's inventory).
977 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
978 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
979     archetype *archname* (chairs of different facings were merged).
980     - bugfix: fix a potential crash issue in find_object_name (not used
981     normally).
982 root 1.643 - bugfix: locked doors cannot be bashed down by magical means
983 root 1.164 (destruction, magic missile etc.).
984 root 1.163 - swarm spells without a direction now use various spiral patterns
985     instead of being fully random.
986 root 1.158 - update AnyEvent API to 3.4 and above.
987 root 1.156
988 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
989 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
990 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
991 root 1.152 - bugfix: the jumping skill now gives experience for jumping
992     and for attacking monsters. it also takes about one second to do a jump.
993 root 1.138 - bugfix: players couldn't starve in 2.53 :(
994 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
995 root 1.152 - bugfix: spell effects like word of recall are removed on death.
996 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
997     were created outside a map.
998 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
999     (fixed by reversing the logic).
1000 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
1001 root 1.153 - bugfix: the random map generator no longer leaks key objects.
1002 root 1.154 - bugfix: support random maps >127x127.
1003 root 1.152 - (maps) fixed the death certificate system in nimbus.
1004 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
1005 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
1006 root 1.147 - (arch) give ball lightning a real name.
1007 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
1008 root 1.155 - support cfpod in ex replies (client item tooltips).
1009 root 1.143 - unapply item in range slow when readying a spell.
1010 root 1.148 - bugfix: account for rounding errors in weight updates.
1011 root 1.139 - remove synchronous mkdir in chargen_race_done.
1012     - fix per-race starting maps.
1013 root 1.142 - check hiscore on suicide and quit as well.
1014 root 1.138 - tell players when they are starving.
1015 root 1.133 - get rid of costly object_from_name conversion for altar effects.
1016     - fix map difficulty calculation for generators.
1017 root 1.146 - slightly more intelligent handling of "is_animated" flag.
1018 root 1.149 - support no_drop map header flag (before it was only available internally).
1019 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
1020 root 1.133
1021 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
1022 root 1.119 - bugfix: custom skill settings were not saved by the server.
1023     - bugfix: remove did not actually remove items from the inventory, leaving
1024 root 1.116 ghost items.
1025 root 1.119 - bugfix: properly update items identified on the ground.
1026 root 1.120 - bugfix: use localtime_r in the logger thread.
1027 root 1.122 - bugfix: player starvation will now give the correct kill reason.
1028     - bugfix: archetype reloads could crash the server.
1029 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
1030 elmex 1.114 player is not logged in.
1031 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
1032 root 1.117 server startup.
1033 root 1.128 - bugfix: fix the door surround check in the random map generator.
1034     - (maps) fix heaven quest difficulty progression.
1035     - (maps) fix some random map styles.
1036     - dropping items a shop is not interested in won't sell them anymore.
1037     - rods and horns with a too low maximum charge allow now at least one discharge.
1038     - implement kill & death statistics.
1039     - random map preparation is no longer synchronous.
1040     - rewrite find_style in perl, no longer does synchronous I/O.
1041     - improve random map specials placement.
1042     - make the killer a real object pointer instead of a string, improved
1043     kill reason messages.
1044 root 1.117 - take advantage of new aio_close and aio_chmod.
1045 root 1.128 - implement archetype::get, object::deep_clone and update callers.
1046 root 1.125 - change_abil is much faster.
1047 root 1.126 - update the floorbox more often to work around the reverses item order
1048     display in clients.
1049 root 1.125 - cleaned up object copying by encapsulating it to a single place.
1050 root 1.126 - add hints to the invite messages.
1051 root 1.127 - rewrote key<->value pair handling.
1052 root 1.128 - use an independent random number generator for the random map generator.
1053 elmex 1.113
1054 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
1055 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
1056     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
1057     - completely automate the weight handling, should fix all weight
1058     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
1059 root 1.103 - reloading archetypes while a user was in the character creation phase
1060     could crash the server.
1061 root 1.106 - fix a nontrivial number of cases of code commented similar
1062     to "is this really correct?", as many of those cases are now handles
1063     automatically by lower level code.
1064     - replace many ad-hoc checks for client visibility by object::visible_to,
1065     should result in broader applicability of functions using it.
1066 root 1.104 - merge items with different arch pointers refering to the same arch
1067     (due to archetype reloads).
1068 root 1.106 - refactored the object remove/insert functions and most related
1069     functions (decrease, split, merge_ob etc.).
1070 root 1.105 - make it compile better on freebsd (reported by pippijn).
1071 root 1.606 - removed GT_UPDATE_INV (no longer applicable).
1072 root 1.108 - fix the longstanding "container stays open" bug.
1073 root 1.107 - improved floorbox updating to be incremental and other protocol
1074     optimisations.
1075     - get rid of update_after_inventory_change and only do update stats
1076     for weight once/tick/player at max.
1077 root 1.109 - rewrite party commands, use party channel.
1078 root 1.103
1079 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
1080 root 1.97 - properly link against libgthread as that is needed to make the slice
1081     allocator thread-safe.
1082 root 1.91 - support perls not compiled with 64 bit support (though this is not a
1083     recommended configuration) (reported by Samuel Gondouin).
1084 root 1.94 - always put godgiven items into the player inventory, never any containers.
1085 root 1.92 - (maps, arch) the scorn go club was founded!
1086 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
1087 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
1088     became a real spell-class.
1089 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
1090     - (arch) considerably strengthened spark shower and destruction.
1091     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
1092     finally reloadable at runtime.
1093     - changed archetype loading algorithm to only require one pass and
1094     use delayed resolving of references.
1095 root 1.101 - examine command now uses the examine infobox.
1096 root 1.102 - implement an "incremental garbage collector" for archetypes.
1097 root 1.98 - enable slice allocator again.
1098 root 1.96 - implement optional free memory poisoning.
1099 root 1.91
1100 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
1101 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
1102 root 1.85 skill.
1103 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
1104     names (also update all maps to use money instead of coins).
1105 root 1.78 - add uuid accessors to perl.
1106     - add coin names and archetype accessors to perl.
1107 root 1.80 - fix runtime uuid file format to use "." instead of ",".
1108 root 1.78 - change perl extensions to not use hardcoded coins and values.
1109 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
1110     and be more parsimonous of uuid usage by the exact value out on exit.
1111 root 1.86 - write log messages in another thread, removing another sync point.
1112     - support multi-line log messages in a nicer way.
1113 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
1114 root 1.81 - fix a minor memleak in the random map generator.
1115     - some parts of the random map generator are not coroutine-safe,
1116     so only call it "single-threaded".
1117     - major cleanup of memory management in random map generator.
1118 root 1.87 - slight refactoring of the random map generator, faster too.
1119 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
1120     bookkeeping bug.
1121 root 1.87 - work around "player is on active list" problem by deactivating player
1122     after loading.
1123 root 1.81 - garbage collect shstr's more evenly and adaptively only when
1124     there have in fact been allocations.
1125 root 1.82 - fix object::insert to do as documented and insert into the env
1126     if necessary.
1127     - fix cf::map::unique_maps.
1128     - fix nrof overflow check in can_merge_slow.
1129     - fix converter code to handle >31 bit values.
1130 elmex 1.83 - added support for the player_sold flag
1131 root 1.84 - converters no longer accept unpaid items.
1132 root 1.88 - canonicalize random map meta files for better unification.
1133 root 1.77
1134 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
1135 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
1136     when mlockall has been used.
1137 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
1138 root 1.72 - use separate thread for ticker timing (and more in the future).
1139     this greatly increases timing accuracy and gets rid of an enourmous
1140     number of gettimeofday calls.
1141 root 1.82 - use a separate thread to signal aio completion, for lower latency.
1142 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
1143 root 1.71
1144 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
1145 root 1.68 - rebalanced default experience table to be more exponential
1146     and much easier up to level ~40, then moderately harder.
1147 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
1148 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
1149     - do not exit on reload/load errors but properly cleanup.
1150 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
1151 root 1.66
1152 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
1153 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
1154     (this fixes the jeweler skill).
1155 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
1156 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
1157 root 1.63 - move tombstone to real map if player died due to cave-in (even if
1158     it has reset, which is better than putting it on the savebed, also as
1159 root 1.321 proof that the player didn't use a savebed).
1160 root 1.59
1161 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
1162 root 1.56 - work around perl bug in configure perl module version check.
1163 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
1164 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
1165 root 1.52 - fix a bug in animate_weapon, causing a crash.
1166 root 1.54 - no longer exit when a coroutine throws an exception.
1167 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
1168 root 1.53 - fix the "<player> is nuts" message.
1169 root 1.58 - fix an exception at logout due to the json_coder being gone.
1170 root 1.43 - upgrade to EV version 2.0 API.
1171 root 1.47 - when players don't apply a savebed correctly but stand above one,
1172     do not move or kill them.
1173 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
1174 root 1.43 - implement generic framework for server-side resource files.
1175     - implement resource file update event.
1176     - hook experience table update into the framework.
1177     - move jeweler.yaml to resources (arch/).
1178 root 1.44 - switch from Crossfire to Deliantra perl module.
1179     - implement json2json arch filter.
1180 root 1.45 - implement widget protocol version 2, support for ui templates.
1181 root 1.54 - mapinfo is now handled fully asynchronously.
1182 root 1.48 - ext/irc: also log irc messages.
1183 root 1.51 - ext/schmorplog: write user stat files asynchronously.
1184 root 1.43
1185 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
1186 elmex 1.41 - limited the number of items that can be picked up and dropped
1187 root 1.42 as temporary measurement against bad performance or dropping things
1188     (this lead to long freezes and triggered the watchdog).
1189 elmex 1.41 - improved the performance of the drop command a bit.
1190 root 1.38 - switch from Event to EV for higher performance, easier usage,
1191     less bugs...
1192 root 1.39 - updated to release version of the gnu affero license.
1193 root 1.38
1194 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
1195 root 1.36 - more thoroughly rename the binaries, contact addresses.
1196     - update the copyrights.
1197 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
1198     crashes.
1199 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
1200     potentially causing crashes.
1201 root 1.35 - assign weapons on user load time, not login-time, avoiding
1202     crashes.
1203    
1204 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
1205 root 1.32 - fixed an important bug that caused passwords to be forgotten.
1206 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
1207     in some of the maps.
1208 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
1209     which is now trivial to do.
1210 root 1.33 - removed all traces of the old (and never working) plug-in interface
1211     (70kb code less on amd64).
1212 root 1.34 - improve/tune scheduling priorities.
1213     - fix some freezing bugs.
1214     - fix a memory corruption problem in dynbuf.printf.
1215     - use channels for chat and many informational commands.
1216     - improved the tutorial.
1217     - create missile is now fixed.
1218     - race fields must now contain archetypes.
1219     - jumping skill now works as advertised.
1220 root 1.31
1221 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
1222 root 1.24 - relicense under the gnu affero license.
1223 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
1224 root 1.24 - implement server-side framework for generic resources.
1225     - use resource framework for server-provided ambient
1226     music.
1227 root 1.27 - save object owners (players only atm).
1228 root 1.24 - replace limited sound api with server-provided sound effects.
1229     - new sc (sound control) protocol command.
1230     - improve fxix protocol to include types.
1231     - exactly fill tcp segments, if possible.
1232     - output-rate is now an upper limit, the server will automatically
1233     (and quite perfectly) adjust to the network conditions, ensuring
1234     low latency even during bulk transfers (music, images, sounds etc.).
1235     - implement server-side widgets (i.e. client widgets controlled
1236     in the server side). this will allow future expansion without
1237     having to upgrade clients.
1238     - implement a (artwork) world map with realtime player position
1239     tracking.
1240     - new and more efficient extcmd (server still supports old extcmd
1241     protocol).
1242 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
1243     calcluation that could be easily exploited by users.
1244     - rebalanced diseases to spread more naturally/evenly.
1245     - completely asynchronous map loading even for tiled maps.
1246 root 1.24 - replace simple messaging protocol with channels carrying metadata
1247     (similar to message types, but more directed at the user).
1248     - reduce command processing latency by a whopping 120ms by
1249     reordering some processing steps inside the server. this directly
1250     reduces lag by 120ms.
1251     - actually send spell faces to the client.
1252 root 1.23 - implement player genders.
1253 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
1254     otherwise return to savebed and possible kill if the log-out
1255     was for too long.
1256     - fast socket-dead detection (kick player after 8 seconds without ack).
1257     - greatly reduce the cpu time needed to draw maps _again_.
1258     - archetypes are now subclasses of objects.
1259     - rebalanced shop greed and approval functions to be more realistic
1260     (and likely match the actual intention).
1261 root 1.23 - implement "crossfire pod" format for messages, with working bold,
1262     italic, gender-specific text, paragraphs etc.
1263 root 1.24 - implemented hint framework, players can opt to receive hints.
1264     - implemented (long) book framework, added some books from the cf wiki.
1265 root 1.23 - implement generic message framework that uses xml, utf8 for the client
1266     protocol and is capable of transmitting generic meta information.
1267 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
1268     - replace the nexus by a per-player tutorial map that teaches stuff
1269     better than the newbie house.
1270 root 1.18 - fix the magicmap colours.
1271 root 1.19 - optimise map update even more by removing unneeded code and checks.
1272     - decouple map and stats update from pl->ob and use pl->observe instead.
1273     - implement observe command.
1274 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
1275     calls with a simple comparison.
1276     - fix a latent crossfire bug that could crash the server because the
1277     map refresh did not update the mapspace.
1278 root 1.24 - support custom keys for regions and maps, regions are now
1279     refcount-managed.
1280     - allow worldmap overlays anywhere in the 000..999 range.
1281     - new system to acquire time slices for background jobs, to reduce
1282     jitter.
1283 root 1.27 - semi-persistent object-referencing framework (currently only players
1284     supported).
1285 root 1.22 - dependency tracking for perl extensions.
1286 root 1.24 - new slag-ex extension for cleaning cauldrons.
1287     - fix invoke result processing.
1288     - there are even less i/o syncpoints in the server now.
1289 root 1.29 - added map-tags extension that scans all maps for object tags
1290     and records them in the database (not used yet).
1291 root 1.28 - metaserver 2 support.
1292 root 1.22 - many more bugfixes and minor optimisations.
1293 root 1.16
1294 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
1295 root 1.14 - optimised event invocation (non-wanted events can now be
1296     skipped with 4-5 inlined instructions).
1297 root 1.12 - complete rewrite of town_portal: it now creates a portal
1298     to the "nearest" town only, travel is only possible
1299 root 1.13 to the town and back, anybody can use it (also removes
1300     one of the remaining syncpoints in the server).
1301 root 1.10 - complete rewrite of the range/attack skill slot system:
1302     there are now two slots, one for combat, one for ranged
1303     attacks.
1304     - introduce the concept of a current weapon (either a ranged
1305     or a combat weapon/skill/tool) and switch between them as
1306     needed.
1307     - rewrite bow code so bows get more useful: apply damage,
1308     attacktype and other stats to the arrows and treat
1309     bows as weapons. also rebalance the missile weapons skill
1310     so its damage increases with level.
1311     - rewrite the complete player speed logic: weapon_speed now
1312     works as documented and there are no unnatural speed boosts.
1313 root 1.6 - implement a utility - cfutil - that simplifies arch and map
1314     installation, replacing the old collect scripts and
1315 root 1.9 simplying deployment by scaling and cutting faces as required.
1316     - simplify the map protocol extensively by taking advantage
1317     of missing bigfaces, speeding up map generation immensely.
1318 root 1.6 - implement inherit keyword allowing archetypes to inherit from
1319     other archetypes.
1320     - rationalise archetype, region and treasurelist file format
1321     into a single file format and make them reloadable asynchronously.
1322 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
1323     reloadable at runtime.
1324 root 1.6 - implement 64x64 faceset support.
1325     - implement fxixsx protocol that saves
1326     a lot of bandwidth over the old image/face/smooth packets
1327 root 1.11 and allows images > packetsize, incremental and background
1328     transfers.
1329 root 1.6 - implement a bandwidth-saving smoothing protocol that works
1330     on a face basis as opposed to a mapspace basis.
1331 root 1.7 - the server can now rate-limit image uploads to not exceed
1332     a certain (client-configurable) speed while guarenteeing full
1333     freedom of movement.
1334 root 1.8 - implement new ex command to request item descriptions.
1335     - implement new msg command for in-game messages with meta
1336     information (using xml).
1337 root 1.9 - enforce utf-8 for all text messages.
1338 root 1.13 - added micropather (not used yet).
1339 root 1.6 - many, many bugfixes.
1340 root 1.1
1341 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
1342 root 1.1 - make coroapi accessible to cf+.
1343     - moved map handling logic completely to perl
1344     - per player maps are now marked in the map
1345 root 1.2 - maps are saved completely differently now,
1346     and much more often.
1347 root 1.17 - rewrote map header parser and writer, to be much faster.
1348 pippijn 1.4 - maps and players are now (in the average case) loaded
1349 root 1.2 and saved completely asynchronously, I/O contention will no
1350     longer freeze the server.
1351 pippijn 1.4 - players and maps can be loaded anytime, without the player
1352 root 1.2 being logged in.
1353 root 1.1 - automatically generate method interfaces for perl from headers
1354     - unbundled freezethaw
1355     - mostly rewrote common/map.C
1356     - completely rewrite server/swap.C
1357     - introduced "runtime", the CCT clock (corrected crossfire time) :)
1358     - introduced new keyword for map files: file_format_version (integer, server version: 0)
1359     - better message for apply failures due to applymode
1360     - removed most all of the weather code
1361     - unified logging to stderr and file
1362     - too many minor changes to document
1363 root 1.615