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Revision: 1.783
Committed: Wed May 4 07:36:39 2011 UTC (13 years ago) by root
Branch: MAIN
Changes since 1.782: +2 -0 lines
Log Message:
clean up in_memory handling

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.610
3 root 1.220 Version numbers sort like decimal numbers.
4 root 1.6
5 root 1.724 TODO: golem survives "longer" now - too long?
6     TODO: clean up skill handling in kill_object.
7     TODO: mining experience
8     TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9     TODO: reload_settings
10     TODO: thawer should not next()
11     TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12     TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13     TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14     TODO: cats dimdoor, invoke charm => watch Log-1
15     TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16     TODO: identify doesn't merge
17 root 1.728 TOOD: apply should only apply one stack items
18 root 1.733 TODO: fixed random maps, e.g. for buildings
19 root 1.724
20 root 1.747 TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21 root 1.749 TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22     when trying to load a map that apparently could not been saved during chargen.
23 root 1.753 TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24 root 1.760 TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25     TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26 root 1.753
27 root 1.724 - (maps) hopefully fix tobias' tower.
28     - (maps) hopefully fix healing potion vendor in arena entrance.
29 elmex 1.730 - (arch) fixed an error in the Gnarg scale mail artifact.
30 root 1.739 - it was possible to unapply or half-unapply cursed items in many
31     cases, which confused players and also player state. fixed.
32 root 1.740 - (arch) remove curse now works more liek idnetify in that it uncurses
33     some items. also, no longer uncurses spells or other invisibles.
34     - (arch) remove curse and identify now treta the marked tiem first.
35 root 1.725 - creators no longer identify objects that shouldn't be identified
36     (such as money, which won't stack afterwards).
37 root 1.742 - (maps) the shady rogue in goths can unapply cursed items for you.
38 root 1.746 - (maps) implement a wilderness town portal.
39 root 1.748 - (arch) set proper(?) int values for all monsters.
40 root 1.751 - (maps) fire5.map could destroy players.
41 root 1.776 - use blitz++ for vector maths (new dependency).
42 root 1.772 - only match archetype names in artifact allowed names.
43 root 1.763 - new command "bumpmsg" that triggers the bump-into-wall messages.
44 root 1.751 - altars with match expressions did not work properly.
45 root 1.750 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
46 root 1.749 - god enemy race check fixed ("god detests your race").
47     - gods errornously allowed any kind of worshipping race, even
48     ones they hate.
49 root 1.726 - use same default config in code as on gameserver.deliantra.net.
50 root 1.728 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
51 root 1.727 our parser.
52 root 1.767 - generate slightly more special exits and avoid warning.
53 root 1.731 - applying a glowing crystal now gives status messages.
54     - fix a memleak in the random map generator.
55     - rework the random map parameter passign a bit to be extendable.
56 root 1.732 - (random maps) use a nonrecursive algorithm to generate mazes,
57     also, improve the quality of the mazes (no longer will the edges
58     almost always form a passage) and add two new types - "rooms"
59     and "braided".
60 root 1.734 - (random maps) add new "cave" layout, which is much more ...
61     cave-like.
62 root 1.744 - (random maps) new layout style "castle" that generates straighish,
63     rogue-ish maps.
64     - (random maps) new layout style "multiple" that simply mixes multiple
65     different styles in different areas.
66 root 1.735 - roguelike maps sometimes had dead ends due to symmetry settings.
67     - rewrite layout management in the random map generator from the
68     ground up.
69 root 1.736 - fix bug in tausworthe rng initialisation.
70     - switched to the faster and hopefully better quality gfsr{24,55} random
71     number generator, the same algorithm that freeciv apparently uses.
72 root 1.738 - replace unreachable walls in random maps by "blocked", which saves
73     memory and imho looks nicer.
74 root 1.741 - (arch) fix samhlaidh archetype.
75 root 1.751 - fix the "archname" match special function.
76 root 1.748 - add kensler ("better gradient noise") functins, as well as fBm
77     and other fractal algorithms.
78 root 1.754 - one can no longer emote to logged-out players.
79 elmex 1.752 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
80     sacks fit on a tile again.
81 elmex 1.755 - (arch) fixed message of improve wisdom scroll.
82 root 1.762 - (arch) move glyph/magicmap/visibility into .faceinfo files,
83     support background colour for text clients.
84 root 1.763 - (arch) improve automatic name from archname generation.
85 root 1.757 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
86 root 1.758 - support resist_xxx, body_xxx_info and body_xxx_used specials in
87     match expressions.
88 root 1.759 - don't cause an error if a monster tries to cast magic mapping.
89 root 1.761 - sometimes a special exit wasn't placed when it should have been.
90 root 1.763 - make newmapcmd mandatory, remove support for map0/map1.
91 root 1.765 - require EV 4.00.
92 elmex 1.764 - made wording of "use_skill jeweler analyze" a bit more precise.
93 root 1.766 - add perlxsi.c to cleanfiles.
94 elmex 1.768 - (arch) made speed potions easier for now.
95 root 1.769 - the server didn't properly initialise all client skill slots,
96     no known impact.
97 root 1.770 - clean up unused settings, introduce DELIANTRA_DATADIR.
98 elmex 1.771 - (arch) added potion of fortitude to resist fear for the jeweler skill.
99 root 1.773 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
100     a generic table/matrix/palette converter to cfutil.
101 root 1.774 - do not endlessly loop when an optional extension cannot be loaded.
102     - remove limits of 000..999 from worldmap coordinates, support negative
103     coordinates and introduce z-layers - deliantra is now 3d, in yet another
104     sense.
105 root 1.775 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
106     handle generic "world map areas".
107 root 1.777 - dropped micrpather again - we'll do our own implementation when we need it.
108 elmex 1.779 - added is_quad flag.
109     - (arch) added quad archetypes.
110     - made the pickaxe mining tool remove quad walls and floors.
111 root 1.780 - move key_values into their own class, simplifiying lots of code and
112     making it possible to use kv pairs easily for maps and other objects as well.
113 root 1.781 - get rid of get_archetype, finally.
114 root 1.782 - maps no longer get activated when loading, only when a palyer is "near" them.
115 root 1.783 - maps can now be swapped (not loaded), active and inactive, other states
116     have been removed, and the map "intelligently" changes between active/inactive.
117 root 1.724
118 root 1.723 3.0 Sat May 29 23:30:57 CEST 2010
119 root 1.660 - (maps, arch) complete revamping of the transport routes - all cities are
120     now easily reachable, at a price.
121 root 1.583 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
122 elmex 1.575 - (maps) added (navar) gravedigger, that buys players gravestones.
123 root 1.614 - (maps) added the rathouse quest for the shockwave spell in navar
124 elmex 1.630 (by Dustfinger).
125 root 1.681 - (maps) fixed bad floor tile in navar apartment.
126 elmex 1.573 - made (wizard) look_at show also uuids.
127     - added cf::object::find_object_uuid (::find_object already exists!).
128 elmex 1.570 - (maps) added new apartment, made by LinuxLemoner.
129 root 1.614 - (maps) added quest for the mining skill scroll to valleynoy.
130 elmex 1.662 - (maps) added greedy highlevel book shop to heaven town.
131 elmex 1.569 - (arch) added sounds: zombie death, book reading, inscription.
132 elmex 1.568 - (arch) made the hill giants loose more body parts.
133 root 1.578 - (arch, maps) added black unicorn horn, required to access mlab hell.
134 elmex 1.631 - (arch) increased the (possible) number of arrows/bolts found in shops
135     and made them a bit more expensive.
136 root 1.633 - (maps) add more glory hole treasure styles.
137 root 1.654 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
138     in a select number of mlab maps.
139 root 1.667 - (maps) the library should be less of a death trap now.
140     - (maps) exits no longer point to auto-apply exits, most affected
141     maps now have proper doors or a similar solution.
142 root 1.682 - (arch) jumping skill has now physical attacktype.
143 elmex 1.678 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
144 root 1.691 - enter_map did not normalise the map coordinates when the destination
145     space is blocked, causing badness and freezes for the player.
146 root 1.685 - when applying containers, server checks for the key on activate
147     and also allows players to unapply active containers they don't have
148     a key for.
149 root 1.675 - moved formulae, attackmess, artifacts, exp_table, materials and
150     races files to arch, where they belong (exp_table is no longer in
151     confdir but in datadir now!).
152 root 1.677 - jeweler and sound config files are now normal datafiles as well.
153     - quit_character was causing a runtime exception, causing it to not
154 root 1.672 work since 2.93.
155 root 1.671 - entering a map will now respect move_on and other effects,
156     except for auto-apply exits :/
157 root 1.660 - only talk to the items on the nearest mapspace, or, of there
158     are none, to the player, not ALL items in vicinity.
159 root 1.625 - do not update the floorbox while running, to avoid big item
160     updates that cost network bandwidth and processing power.
161 root 1.615 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
162     caused overflows causing monsters to become living deads.
163 root 1.619 - unapply weapons and armour before trying to improve it.
164 root 1.588 - teach the random map generator the ability to read ".rmg" files
165     that specify which actual style map to generate, and use it for
166     the default decorstyle to avoid inappropriate maps to be used.
167 root 1.639 - support (with some limitations) multiple different skills with the
168     same subtype.
169 root 1.651 - fix "nekosan duplication" bug - map swap out was not atomic,
170     so nekosan could end up beign saved AND escaped to another map.
171 root 1.636 - show invisible no longer makes magic mouths visible.
172 root 1.583 - move_type changes (spells, skills etc.) now will correctly
173     take move_on/move_off into account (e.g. buttons).
174 root 1.582 - display (exit) or (random map) in client for those objects.
175 root 1.606 - removed (useless) spell damage columns from spell info and replace
176 root 1.578 it by effective casting level - clients > 2.10 required to display
177     properly.
178 elmex 1.565 - building of levers/doors works again for all kinds of floors.
179 elmex 1.563 - the player can now withdraw and deposit all the available money.
180 root 1.562 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
181     steinwandstadt/celvear.
182 root 1.572 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
183 elmex 1.663 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
184     mostly based on the spell's level in the spellbook.
185 root 1.718 - the music scheduler did not properly send new music on region
186     changes.
187 root 1.669 - (maps) fix some map regions and the region tree.
188     - the server will now be more picky when parsing the regions file.
189 root 1.700 - do not rely on chosen_skill in calc_alch_danger.
190 root 1.655 - improve editor support protocol slightly, provide workarounds for 2.10
191 root 1.566 clients.
192 root 1.690 - follow has been rewritten to be, hopefully, more robust.
193     - follow mode will not be aborted when the follower tries to move.
194 root 1.566 - tcp.ext didn't unbind in reloads.
195     - map-tags.ext didn't properly close the database on reloads.
196 root 1.567 - cfutil skips .-directories when scanning.
197 root 1.571 - build.ext prevents players from building on other player's maps.
198     - rent.ext allows the dm to enter anytime.
199     - NPC_Dialogue adds a new predefined variable, $map.
200     - new "build" event hook.
201 root 1.615 - get rid of archetype min/max values except max_x (which should go, too).
202 elmex 1.579 - added fix_generated_item and cf::object::generate to XS interface.
203 root 1.580 - no longer use uppercase identifiers for saving anywhere, but support
204     them on loading, for old playerfiles and maps.
205 root 1.581 - removed is_legal_2ways_exit - this is apparently dead code, and
206     would be handled differently nowadays anyway.
207 root 1.584 - random map .meta were not being expired at all.
208 root 1.585 - replace move_ob/move_object functiony by the equivalent move method.
209 root 1.586 - update to automake 1.10.
210 elmex 1.587 - invitation to maps with unagressive and friendly monsters doesn't
211     require level 4 anymore.
212 root 1.589 - do not let update_stats muck with the chosen_skill anymore.
213 root 1.590 - monsters now rotate through all skills (in chosen_skill).
214 root 1.591 - fix lots of path-related buffer overflows in the random map generator.
215 root 1.661 - detect/sense curse/magic will no longer work on items that don't
216     need identify.
217 elmex 1.593 - added detect mineral vein spell.
218 root 1.592 - support "wall overlays" in the random map generator - not very generic,
219     used by minable veins.
220 elmex 1.594 - (maps) relocated jeweler town to another directoy.
221 root 1.603 - (arch) implement mining pickaxes and mining skill.
222 root 1.646 - (arch) add missing stonebig_club archetype from cfextended.
223 elmex 1.659 - jeweler skill doesn't diminish input values anymore.
224 elmex 1.696 - jeweler skill is harder to level now, but in exchange item power
225     of the output is only 1/5th (instead of 1/3rd) of ring level.
226 elmex 1.709 - jeweler skill adds the makers name (currently not visible) to the
227     generated ring/amulet.
228 root 1.601 - generate most constants for perl automatically.
229 root 1.595 - properly check for weapon name prefix ("Ragnarok's sword").
230     - when player dies, restore his food to at least 200.
231 root 1.596 - support multiple inheritance for arch sources (inherit a,b,c).
232 root 1.598 - switch to storable-n-format for facedata, for better interoperability.
233 root 1.599 - implement generic "ranged" item framework (pickaxe, fishing rod).
234 root 1.600 - the singing skill actually respects the direction now.
235     - oratory and singing now require a direction.
236 root 1.603 - use_skill now requires that you can actually apply the skill tool.
237 root 1.604 - do not invoke perl on every user command anymore by providing
238 root 1.655 a command and an unknown_command event.
239 root 1.604 - move mark, run, run_stop, fire and fire_stop commands back from
240     perl to C++, for speed reasons (basically undo patchset 1304).
241     - add a client_destroy event, so we don't have to hook the
242     attachable destroy event (which is called much more often).
243 root 1.606 - removed (unused) FLOOR object type.
244 root 1.607 - fix errornous change_abil messages for rods (and other types).
245 root 1.608 - remove include/commands.h and server/c_new.C, and refactor
246     all into server/commands.C.
247 root 1.609 - save and restore combat/ranged/current slot for players.
248 root 1.610 - the server now batches item's face/fx commands, as opposed
249     to sending one fx per item - helps mostly at connect and
250     with floorbox updates.
251 root 1.611 - implemented ext::player_env::play_music_once $who->contr, "km/...".
252 root 1.614 - the random map generator now supports selecting difficult for
253     more style categories than just monsters (all except fountains
254     apparently).
255 root 1.617 - object serialiser no longer creates empty "owner" references.
256 root 1.620 - make sure failed castings take some time, too, to avoid being
257     smitten by your god.
258     - many more failmsgs and help texts.
259 root 1.622 - support log suspension/resumption, e.g. for defragmenting.
260 root 1.623 - stop thrown objects when their speed goes too low.
261 root 1.624 - log the number of unique logins seen every minute in a compact
262     format (for statistics).
263 root 1.626 - do not send delitem for players.
264 root 1.627 - support static scalar data members properly in genacc now.
265     - implement "simple" freelist management for objects.
266 root 1.628 - recycle object counts now - to support longer uptimes.
267 root 1.632 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
268     function (and yes, 666 is exact!).
269     - random map generator results should now be fully repeatable.
270 elmex 1.635 - fixed possible crash bug in build code.
271 root 1.638 - rename find_marked_object to ->mark and speed up.
272 root 1.640 - player movers properly destroy themselves when used up, instead
273     of leaking.
274 root 1.642 - do not show msg for unidentified objects that need identification.
275 root 1.649 - convert formulae/bookarch/settings file parser to thawer framework.
276 root 1.644 - finally get rid of fgets (..., thawer) and use a much cleaner
277     next_line method.
278 root 1.646 - use nicer file format for exp_table and attackmess
279     (more like other resource files).
280     - make parse errors during server startup fatal.
281 root 1.652 - properly initialise all maptile values in constructor.
282     - improved {link} map.
283 root 1.655 - optional unloadable extensions will not lead to an endless loop.
284 root 1.656 - server will cleanly autorestart when running out of protocol IDs.
285 root 1.658 - use faster and slightly more exact find_dir_2 replacement.
286 elmex 1.664 - building listening books is possible again.
287     - (maps, arch) added archetype for building instructions and replaced
288     the copies of the instructions in the maps with it.
289 elmex 1.666 - (arch) made the spark shower spell available in shops.
290 root 1.670 - don't create a second LOGIN event on character creation.
291 root 1.674 - correctly generate "You paid xyz" message in shops.
292 elmex 1.697 - the shop menu now also displays the (approx) value of the item.
293 elmex 1.710 - added a 'password' command, to let DMs change the password of players
294     more conveniently.
295 root 1.680 - correctly save shopitems string, to avoid parse error when reading
296     saved maps.
297     - logging now differentiates between logging levels better.
298 root 1.684 - speed up get_typedata.
299 root 1.689 - fix deadlock problem during server shutdown/reload.
300 root 1.692 - make ext/checkrusage "more" non-blocking.
301     - use common::sense for extensions.
302     - work around a 50.10.0 utf8 caching bug.
303 root 1.693 - correctly try to load tiled maps in adjacent_map, might fix
304     "no relation to target" bugs.
305 root 1.695 - try to load (pure-)perl modules asynchronously, warn about
306     modules being loaded from the mainloop, pre-load some more
307     core modules so perl doesn't do it later on.
308 root 1.715 - pre-load many of the files perl might load on it's own e.g. when
309     compiling regexes.
310 root 1.701 - make exp_table and materials file reloadable.
311 root 1.702 - made reload_config non-blocking.
312 root 1.703 - the seen command called (Blocking) stat() instead of aio_stat,
313     causing server freezes.
314 root 1.704 - store unhashed password, to prepare for safer authentication.
315 root 1.707 - do not log connections from the local host, to help a local
316     watchdog.
317 root 1.714 - fix summon freeze at map borders.
318 root 1.717 - support @group syntax and music config file for music face lists.
319     - run post_init jobs in parallel, they might do I/O.
320 root 1.722 - avoid apply conversion for converters.
321 root 1.562
322 root 1.561 2.93 Sat Feb 13 15:52:36 CET 2010
323 root 1.558 - (maps) fix travel to valdor and back.
324 root 1.545 - do no longer by default eval map cod ein safe compartments
325     (this can be re-enabled using the safe_eval config option).
326 root 1.539 - (maps) fix an apparent crash bug caused by broken generstors
327     in lorak.
328 root 1.559 - fix data corruption issues caused by recursive calls to
329     unordered_mapwalk - now every caller must provide its own
330     buffer.
331 root 1.538 - (maps) improve tindervale maps slightly.
332 root 1.544 - (arch) considerably decrease slag ex price.
333 root 1.540 - (arch) fix filth archetype.
334 root 1.556 - extension dependency resolve was completely broken.
335 root 1.544 - multipart objects would cause save_throw_object to crash - it
336     now acts on the head only.
337 root 1.541 - do not try to connect to an irc server unless explicitly configured.
338 root 1.542 - do not expect decltype() to be available in gcc 4.4.
339 elmex 1.543 - extended the safe perl environment by loops.
340 root 1.547 - (arch) fix "armless cook" facings.
341     - the "experience table" resource item did not have a proper
342     hash associated with it, so updates could not be detected.
343 elmex 1.550 - fixed poison traps in doors.
344 root 1.548 - player->killer_name did not properly flag the name as unicode.
345 root 1.549 - aggressively mark many more methods as utf8 or octet-expecting,
346     and provide a non-destructive SvPVutf8 variant.
347 root 1.554 - do not allow dragon players to change their title via the settings.
348 elmex 1.552 - ratelimited jeweler skill nugget conversion.
349 root 1.551 - under high load, the server stopped swapping out to make
350     the server more responsive, but making it impossible to reduce
351     the load by... swapping out. slot queuing will now always make
352     some progress.
353     - improve the quality of the load-avg calculation.
354 elmex 1.553 - (maps) fixed quest npc in jeweler dungeon quest.
355 root 1.556 - don't fail to write the runtime file if the temporary already exists.
356 root 1.555 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
357     player now.
358 root 1.556 - rewrote hiscore code from scratch to use async I/O, store uuid and
359     timestamp and use a tab in the client to increase awareness.
360 root 1.558 - npc dialog setflag/setsatte now check for defined'ness, so
361     setflag 0 is possible.
362 root 1.560 - make install now deletes old extensions, to ease upgrades in the
363     deliantra vm.
364 root 1.538
365 root 1.537 2.92 Thu Dec 24 04:51:56 CET 2009
366 root 1.532 - the destruction spell could/would corrupt server memory quite often.
367 root 1.530 - logging in only fixed the combat slot when the palyer was loaded from
368     disk, not when it already was in memory.
369 root 1.532 - cede in wait_for_tick* when the tivck is inhibited hopefully
370     avoiding livelock during high-load emergency saves.
371 root 1.530 - logging in did not properly unapply all skills.
372 root 1.531 - (maps) make the invite quest marking much more obvious.
373 root 1.533 - (arch) fix warrior archetype names.
374 root 1.532 - map prefetching never prefetch upwards.
375 root 1.534 - wizpass no longer makes you non-blocking.
376 root 1.536 - (maps) add light to some of the special maps, add troll
377     map.
378 root 1.530
379 root 1.528 2.91 Mon Nov 30 10:18:09 CET 2009
380 root 1.515 - (maps) add gorokh_final mapset from crossfire.
381 root 1.516 - (maps) block most vault-type mlab locations, open up
382     imperial converters for anybody to use.
383 root 1.519 - (maps, arch) replace all permanent stat potions by random
384     variants.
385 root 1.520 - (maps) spread gorokh demon styles more evenly over 1..100.
386 root 1.494 - TRIGGER events got passed a garbage pointer instead of a
387     real player object on player changes.
388 root 1.522 - diseases and maybe other things could sometimes reduce the speed
389     to below MIN_ACTIVE_SPEED, deactivating the monster and causing
390     much grief.
391 root 1.523 - speed_left randomisation was, apparently, totally broken.
392     - introduce FLAG_RANDOM_SPEED instead of using the sign bit
393     of the speed slot internally and in map save files. among other
394     things, this gets rid of all the abs (speed) calls.
395     - reduce map file save files by using abridged keywords aliases.
396 root 1.494 - shop specialisation calculation was totally broken.
397 root 1.495 - nrof/itemcount/volume limits when dropping to the floor are
398     now enforced.
399 root 1.498 - fix magic mapping, which only worked for inate spell casting.
400 root 1.495 - godgiven items will now be explicitly described as such.
401 root 1.524 - (arch) dded a quiver of bolts.
402 root 1.504 - materialnames would change "randomly" on every load, only
403     set the material when the materialname was not set before.
404 root 1.497 - balancing change, halve rod recharge speed (instead
405     of 4.8s, the standard rods now recharge in ~10s. not a solution,
406     but still.
407 root 1.510 - reduce cpu time used for map saving by >>50% by avoiding
408 root 1.509 the costly flag-checking loop in most cases and using a simple
409     repeat-cache for speed_left.
410 root 1.507 - always delay stats update for players on insert/remove till
411     next tick/command, which saves a lot of cpu cycles on drop/take.
412 root 1.514 - add hint about havign to run to attach unaggressive npcs.
413 root 1.494 - pet monster level was not displayed correctly in "showpets index".
414     - clean up floating point conversions and many similar nitpicks.
415 root 1.502 - fix hanuk altar.
416 root 1.504 - overhaul material system to be much faster, and having less bugs, but
417     still having a lot of cruft :/.
418 root 1.502 - add marble shop floor.
419 root 1.494 - move gcc specifics to new file include/compiler.h.
420     - unrecognised cfpod directives could cause undefined behaviour.
421 root 1.505 - added boes' marble shop to steinwandstadt.
422 root 1.495 - pad mapspace to power-of two size for speed/codesize/cache gains.
423     - optimise mapspace updates.
424     - cache volume/items per mapspace.
425 root 1.494 - use fabs, min and max consistently (surprisingly for a code size
426     decrease).
427 elmex 1.500 - fixed a small uncleanlieness in item converters, which might
428     have led to weird item multiplications.
429 root 1.503 - store hash value in shstr, not used by anything, but doesn't use much memory.
430 elmex 1.501 - fixed crash bug in learn_spell command.
431 elmex 1.634 - enhanced output of the mapinfo command.
432 root 1.507 - remove all traces of FLAG_NO_FIX_PLAYER.
433 root 1.510 - avoid sv_derived_from calls (lots of hash lookups) when converting
434     from perl to c++.
435 root 1.506 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
436     and use it in some "inner" loops.
437 root 1.508 - rename flags to attachable_flags to avoid confusion :=).
438 elmex 1.511 - fixed jeweler experience output to not be floating point.
439 elmex 1.512 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
440 root 1.513 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
441 root 1.518 - try to prefetch memory inside process_objects, which can give
442     enourmous speed gains.
443     - make some small optimisation to the process_objects loop.
444 root 1.513 - move facedata chksum calculation into cfutil, make server more flexible
445     handling different chksum lengths.
446     - check for hash collisions in cfutil.
447     - reduce face checksum size from 6 to 4 bytes.
448 root 1.517 - don't crash when a map uses empty sound/sound_destroy/face.
449 root 1.523 - removed weather-specific attributes.
450     - fixed genkeywords dependency.
451     - do not clear "randomitems" slot for world underlays.
452     - use "sl" as short-hand for speed_left in save-files, just to make them
453     smaller.
454 root 1.517 - in general, don't crash on value-less resource file lines
455     anymore, due to get_str never returning a 0-pointer.
456 elmex 1.521 - code cleanup in move_symptom.
457 root 1.527 - removed arch_to_object (replaced it by ->instance ()).
458 root 1.494
459 root 1.493 2.90 Sat Nov 7 15:06:06 CET 2009
460 root 1.481 - some Andrew Madloch wanted, despite being specifically told
461     multiple times that the Deliantra parts additions are under AGPL,
462 root 1.487 lock up the source code of the server within his company.
463 root 1.481 some reorganisations have been done to the sourcecode to make
464     it clearer that this violates the Affero GPL. Help to keep
465     Deliantra free software even for the coming generations
466     and be wary of the promises of Andrew Madloch, he has nothing
467 root 1.487 good in mind for free software.
468 root 1.480 - clarify which files of the server are 100% AGPL.
469 root 1.481 - minor reorganisation, move some GPL code into other files.
470 root 1.483 - implement viewpoint (which is like observe, but only for the map,
471     not stats etc.).
472 root 1.484 - replace magic mapping overlay by a flying bird exposing area
473     on the worldmap (ext/magic_mapping.ext).
474 root 1.485 - @find in npc dialog was useless as the vairbale wasn't accessible.
475     - @find results in npc dialogue is now stored in $find.
476 root 1.458 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
477 root 1.454 - (maps, server) add lostwages and celvear apartments to rent system.
478 root 1.455 - (maps) closed guild houses, this is not scalable, ask your friendly
479     dm instead.
480 root 1.456 - (maps) add town portal to celvear.
481 root 1.473 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
482     mapsets from crossfire, together with associated archetypes.
483 root 1.457 - (maps) add extended region descriptions for some regions from crossfire.
484     - (maps) define a new whalingoutpost region.
485 root 1.467 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
486     and most archetypes that go with them (without stoning and swallow effects),
487     casino tokens and stock certificates are also missing.
488 root 1.476 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
489     and santo dominion.
490 root 1.468 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
491     to go with them. also adjusted archetypes to be more korrekt "gotisch".
492 root 1.487 - doors/containers can now use "match ..." expressions for the slaying field.
493 root 1.460 - properly close client-side dialogue when the player is teleported away.
494 root 1.459 - map-tags did not properly close it's database tables or wait
495     for a quiescent state, causing memory corruption on reload.
496 root 1.454 - support "stat.xyz" accessor in match expressions.
497 root 1.453 - skip /styles and /editor directories in cf::map::static_maps.
498 root 1.462 - implement ->send_big_packet and use it in ext_msg (among other things, this
499     fixes long answers from npc dialogue).
500 root 1.461 - connected magic mouths no longer spill to Log-1, but use the examine tab.
501 root 1.464 - (arch) change marker archetypes to not remove "marker" forces anymore
502     and to not add a "put your code here" force needlessly.
503 root 1.463 - (arch) fix or improve many plurals.
504 root 1.465 - markers do no longer add a force if the slaying field is unset.
505 root 1.466 - sped up search-items implementation, but it's still horrible.
506 root 1.468 - (maps) bigchests are now properly non-unique, per_player and no_reset.
507 root 1.478 - editor_folder can now be used to override whatever cfutil sets, and was
508     used to reogianise the illogical arch tree a bit.
509 root 1.479 - (maps) import most map names from crossfire.
510 root 1.482 - nuke image_sums/image_info subcommands from the protocol.
511 root 1.483 - fly_high movement gives better los, ignoring blocksview.
512 root 1.488 - the addexp command should now honour skill names with spaces.
513 root 1.489 - (arch) add nuke from cfextended to avoid a crash.
514 root 1.491 - (arch) added many more buildable marble floors.
515 root 1.490 - major namespace cleanup: save 45kb by making functions static
516     that were unnecessarily global.
517 root 1.452
518 root 1.451 2.82 Sat Oct 24 03:50:17 CEST 2009
519 root 1.436 - fixed a classical and exploitable stack buffer overflow in the gsay command.
520 root 1.451 - fix a memory buffer overflow in the book code.
521 root 1.429 - add @check, @find npc dialogue commands.
522     - (maps) add a number of town interiors.
523 root 1.445 - (maps) add tindervale the fireborn capitol from cfextended.
524 root 1.451 - (maps) add celvear area from cfextended.
525 sf-marcmagus 1.432 - (server,arch) add a number of inscribables, show their capacity in hint.
526     - (server,maps) fix bug causing some library books not to be chained down,
527     cause Scorn/Navar libraries not to have inscribable books.
528 root 1.437 - (maps) fix bug causing the Greyshield and Greysword to have
529 sf-marcmagus 1.433 inappropriate item power.
530 root 1.448 - (maps) fix intwell balancing issue.
531 root 1.437 - improve the look of generated books.
532 sf-marcmagus 1.438 - make slag no_drop so it can't be dropped from the cauldron.
533     - fix bug where players could bypass no_drop by putting items in containers.
534 root 1.430 - consecutive commands arriving at the same time in the server would be
535     corrupted if the length was >255.
536 root 1.440 - support sub-matches in () inside match expressions, not just conditions.
537 root 1.435 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
538     and perl.
539 root 1.442 - implemented new "match" type that combines both check_inv and pedestal
540     functionality (and more) inside the same object using the match expressions.
541     - create simpler match expression compiles in many common cases.
542 root 1.439 - reduce object size by removing obsolete "seen_by" member.
543 root 1.440 - removed the rather broken make_list_like utility function, taking advantage
544     of the new dynbuf::splice function (which gave an unexpected net win
545     in code size...).
546 root 1.442 - the server will no longer complain (and subtly fail) when an object
547     being removed from a map causes another object to get removed.
548 root 1.441 - banish strncpy from the server, speed up and simplify sending item
549     descriptions to the client considerably.
550 root 1.442 - add new "in head" set modifier for matches.
551     - new BLOCKED_MOVE event added.
552     - mapscript archetype now has activate_on_xxx true by default, as similar
553     connected elements.
554 root 1.448 - (maps) imported all styles from cfextended except
555 root 1.444 floorstyles/land_plots and monsterstyles.
556 root 1.448 - (arch) imported gem treasurelists and archetypes from cfextended.
557 root 1.446 - don't crash when treasure lists are empty / supply new empty
558     treasurelist for randomitems when none can be found.
559     - implement cf::map::static_maps and use it in map-tags.ext.
560 root 1.449 - fix a bug in map-tag scanning when moving tags.
561 root 1.446 - (deliantra.net) improve watchdog to now check both listening ports
562     for a reaction.
563 root 1.447 - implement new "loadall" map loading command, purely for debugging.
564 root 1.429
565 root 1.428 2.81 Mon Oct 12 20:00:18 CEST 2009
566 root 1.396 - display spell description for spellbooks, rods, wands, potion and scrolls,
567     but not horns (to make them more useful for content-creators).
568 root 1.408 - fix a number of bugs in check_move_on: 1) it didn't update the flags
569     2) it skipped spell effects and 3) it didn't handle the case where
570     and object was destroyed while iterating over it correctly. all this
571     allowed players to sometimes walk onto spaces they should not be able to
572     walk on.
573 sf-marcmagus 1.418 - fix an exploit where inscription/marking runes could execute arbitrary code.
574 root 1.399 - examining an object now dumps the serialised object form when the user
575 root 1.404 is a wizard (wizlook).
576 root 1.421 - altars no longer accept unpaid items.
577 root 1.411 - party spells didn't work all that well.
578 root 1.424 - added complex object matching framework (cf::match), and make altars
579     and pedestals use it.
580 root 1.425 - identified skill-tools show what skill they grant.
581 root 1.399 - display the duration of change_ability spells when examining them
582     (missing: protection spells, but they are a hack...).
583 sf-marcmagus 1.420 - improve effectiveness of special foods created by woodsman skill,
584     adding more variety to the different mushrooms.
585 root 1.398 - fix a minor cfpod formatting bug.
586 root 1.399 - do not talk about the hintmode so much - die-hards are expected to find
587     the hintmode setting on the settings page.
588 sf-marcmagus 1.422 - IPO no longer lies about prices; prices tweaked.
589 root 1.427 - clarified that all deliantra-specific parts are under the Affero GPL.
590 root 1.399 - enable the object loader to also dump archetypes.
591 sf-marcmagus 1.414 - (maps) fix guild teleporters to Pupland Terminal.
592 root 1.400 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
593 root 1.402 - force the initial face when loading an object that is time-animated
594     or a monster, so it does not have to be specified anymore.
595 root 1.403 - fix a bug where recasting an ability changing spell could shorten
596     its remaining duration.
597 sf-marcmagus 1.416 - fix pedestal and floor building with builder.
598 root 1.405 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
599 root 1.407 - fix a broken bow-related speed optimisation by using splay - speed
600     up splay operations as well.
601 root 1.409 - use NDI_CLEAR for the body command, and make it use observe.
602 root 1.412 - implement introspection data for C++ classes (%REFLECT).
603 sf-marcmagus 1.418 - (arch) add name_pl fields and documentation for building materials.
604 root 1.415 - (maps) random fountains no longer generate permanent stat increases.
605 root 1.419 - fix transmutation alchemy.
606 root 1.424 - speed up many frequently-invoked C->perl callbacks.
607 root 1.419 - added complex object matching framework, to be used in altars and the like.
608 root 1.426 - switch to YAML::XS from YAML.
609 root 1.396
610 root 1.395 2.80 Tue Sep 15 20:22:31 CEST 2009
611 root 1.392 - fix the "screen stays black on login" bug and remove debug instrumentation
612     that ultimately was not helpful to catch it :)
613 root 1.389 - split outer_env into outer_env and outer_env_self, and fix
614     all callers to use either one or the other, as appropriate. This
615     fixes the (rather fragile) light spell, maybe others.
616     - fixed an overflow and exploit in the bank/payment code.
617     - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
618 elmex 1.384 to explain the skill a bit more.
619 root 1.389 - removed a buggy check for zero attacktype. So that we might find
620 elmex 1.388 the real bugs in the archs/maps/objects.
621 elmex 1.394 - Fixed enabling torches with lighters.
622 elmex 1.387 - (maps) Added Heaven Town region.
623     - (arch+maps) Fixed & normalized warriors on map
624     /quests/peterm/CTower/Barracks.
625 root 1.392 - fix the light spell (and possibly diseases and other lights).
626 elmex 1.388 - (arch) The clawing skill didn't have the physical attacktype.
627 root 1.392 - (maps) make the greenway accessible again - this bug was introduced
628     a long time ago, and similar cases are still to be found in the maps.
629     - make the socket_timeout configurable in the code (but not yet for users).
630 root 1.393 - earth wall health bar is now correct.
631 elmex 1.384
632 root 1.382 2.79 Tue Jul 28 00:56:36 CEST 2009
633 root 1.381 - IO::AIO chaged to using eventfd internally - updated server to not
634     freeze with IO::AIO anymore due this change.
635 root 1.364 - avoid a crash when a player tries to apply a lighter.
636 root 1.376 - allow a spell argument for dimension door.
637 root 1.362 - move shop item listing and some otherstuff into the info tab.
638 root 1.360 - avoid crashes when non-players cast party spells.
639 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
640 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
641     - small improvement of the number of potions in shops
642     (by Job Vranish).
643     - added a few party spells (by Job Vranish).
644 root 1.362 - use a common message dynbuf.
645 root 1.364 - destroying tear down objects will now use the full hp range
646     for animation and will only destroy/lastframe when hp < 0.
647     - allow monsters to use earth to dust.
648     - use manhattan distance for get_rangevector_from_mapcoord, just as
649     in get_rangevector.
650     - los updates now correctly take tiled maps into account.
651     - do los updates even on maps without darkness.
652 elmex 1.365 - fixed quiver of holding bolts to be able to hold bolts.
653 root 1.375 - upgrade to IO::AIO 3.21.
654 elmex 1.366 - fixed show invisible, to show objects of type CONTAINER.
655 elmex 1.373 - properly catching exceptions from callback in irc.ext.
656 root 1.377 - fixed a potentially hazardous bug in cfpod regarding Z<>.
657 elmex 1.370 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
658 elmex 1.368 - (arch) added hint about usage to Slag Ex.
659 root 1.378 - (maps) /darcap/quest/water sea1 tile are now passable by players,
660     like the rest.
661 elmex 1.371 - (maps) added /heaven/gem_shop by Boes.
662 root 1.378 - (arch+maps) added rate limited converter and adjusted
663     /elmex/mana_fountain.
664     - store arrow->slaying in custom_name, to get rid of the spellarg slot.
665     - reduce size of casting_time, move_status, attack_movement,
666     last_heal and last_sp slots, squeezing some more space out of struct
667 root 1.379 object, also declare expmul as constant 1.0, as it isn't used
668     anywhere.
669 root 1.358
670 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
671     - fixed bug in alchemy, where finding the right object for enhancements
672     didn't work.
673 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
674     effects (w.r.t. put_more) per mapspace, to give the server a chance
675     to survive a hundred deathsheads.
676 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
677     disastrous bug of unfortunately unknown proportions...
678 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
679 root 1.343 - use gender-neutral place descriptions for invite.
680 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
681     Thanks go to Lisa Larsen!
682 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
683     anymore).
684 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
685 root 1.345 - use better dependency tracking for include/keyword.h.
686 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
687     so it is possible to invite somebody out of some stck-till-death traps,
688 root 1.346 or simply to commit suicide.
689 root 1.352 - replace the "ignoring delayed commands" message by something more useful
690     (cf. cunning gnome freezeing issue).
691 elmex 1.349 - various fixes for weapon improvements.
692 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
693 root 1.353 - support T and G sequences in cfpod.
694 root 1.343
695 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
696 root 1.339 - convert me command from per-map to chat, which makes more sense, also
697     document it.
698 elmex 1.336 - more than one spellbooks of same class can now be given
699     in class selection.
700 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
701     spell rebalancements.
702 elmex 1.338 - the IRC gateway filters IRC colors now.
703 elmex 1.336
704 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
705 root 1.331 - (arch) fix quiver of Holding Bolts.
706 root 1.332 - applying unpaid items will now examine them.
707 root 1.330 - add "What" column to body command, showing items in that slot.
708 elmex 1.329 - redesigned and rebalanced lamps and torches.
709 root 1.330 - add "..." to item names that have been shortened.
710     - fixed "assign" function that squeezes strings into fixed length.
711 elmex 1.333 - add cursed effect to lamps and (some) torches.
712 elmex 1.334 - fixed bad assigned crafting skills and their tools.
713 root 1.312
714 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
715 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
716 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
717 root 1.312 - make monster smell logic dependent on their wisdom stat.
718 root 1.324 - put the death reason into a separate tab.
719     - converted "connected" slot to string, cleanly got rid of some ugly
720     hacks such as the path_attuned hack.
721 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
722     - replace one-at-a-time hash by faster than smaller FNV-1a hash
723     when hashing strings.
724 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
725 elmex 1.320 whether the right cauldron is used.
726 root 1.313 - considerably optimise shared string implementation by
727 root 1.316 making its null value a compiletime constant.
728 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
729     as well as using shstr_cmp to pass shared stringsa round efficiently,
730     for lots of code size savings.
731 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
732     they are sleeping: generators now check for the sleeping flag.
733 root 1.318 - tell gcc not to excessively inline some perl interface functions.
734 root 1.322 - remove marking rune length limit.
735 root 1.323 - fix formatting of cfpod when a verbatim block was following
736     a single newline.
737     - move resistances, statistics and showpets command output into tabs.
738 root 1.326 - implement map scripts that can replace the boulder logic without
739     having to write extensions.
740 root 1.310
741 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
742 root 1.302 - fix a longstanding bug that teared multipart monsters
743     at map boundaries apart.
744 root 1.292 - temporarily make permanently invisible player visible when
745     he/she makes noise.
746 root 1.284 - fix being able to see through walls a bit.
747 root 1.303 - improve look at output.
748 root 1.285 - completely replaced the line of sight algorithm with a variant
749     of spiral fov capable of visibility grades and arbitrary
750     shadow angles, that uses less memory and less code.
751     - the new los code supports arbitrary map rectangles and loosens
752 root 1.310 other restrictions of the old code, supporting further optimisations.
753     - update los if blocksview-objects are inserted in a map, not just when
754 root 1.287 removed (e.g. for summon fog).
755 root 1.303 - permanent invisibility doesn't make immune against making noise:
756     implement a noise system that allows monsters to locate the player
757     when he/she makes noise.
758     - implement a primitive smell system that monsters can use to track
759     players.
760 elmex 1.288 - create bomb now also works when casted by door traps.
761 elmex 1.290 - (arch) new torch graphics.
762 root 1.289 - (maps) considerably soften the subway spider.
763 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
764     the guards from being killed by players.
765 root 1.310 - (maps) lots of tweaks in and around scorn.
766     - (maps) use special non-blocksview jungle, mountain and
767     darkforest freely on the worldmap, to get gradual sight obstacles
768     instead of total blackout in those areas.
769 root 1.289 - no maximum darkness for outdoor maps anymore.
770 root 1.291 - add more hints, fix some messages.
771 root 1.292 - fix a bug: firing rods should tell you something about them.
772     - make light additive even within players.
773 root 1.293 - darken xrays effect a bit.
774     - improve handling of los changes when inserting or removing
775     objects, not perfect yet.
776     - make map darkness signed (formerly unsigned) to allow
777 root 1.294 ambient lighting and centrally manage darkness as an offset.
778     - revamped, fixed and documented the server calendrics, also
779     tell users the current time and data, to improve awareness.
780     - implement proper wizlook flag and handling of wizlook, instead
781     of dumbly just clearing los once.
782 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
783     and has a smaller runtime variance.
784 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
785     making them actually useful.
786     - see_in_dark now increases the viewing radius by 3.
787 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
788     speedup, as well as in many other places.
789 root 1.299 - remove support for extended map infos - these are not used
790     by the deliantra client and removing them gives us a 10% speedup
791     when sending map changes.
792 root 1.300 - remove most gcfclient and other client bug workarounds, as well
793     as now obsolete protocol versions, simplying the code.
794 root 1.301 - optimise and simplify generation of random numbers.
795 root 1.303 - correctly provide a non-zero default density for materials, to
796     avoid crashes, fix other bugs in the material handling code.
797     - fix volume calculations.
798     - fix cfpod parsing when multiple verbatim blocks were separated by
799     newlines.
800 root 1.305 - increase monster detection radius from wis/5 to wis/3.
801 root 1.306 - remove old pickup modes.
802     - remove obsolete disarm and search commands (search wasn't working
803     anyways).
804 root 1.308 - fix a crash when an npc applied a sign.
805 root 1.284
806 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
807 root 1.283 - this release is assumed to be very stable.
808     - (maps) radically redesigned and improved tutorial.
809 root 1.280 - directional casting no longer immediately removes the invisible effect.
810 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
811 root 1.272 - fix overflow in lighting calculations.
812     - negative glow radii can no longer cause total darkness.
813 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
814     only maximally-lit ones.
815 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
816     - swashbucklers got the oratory skill now.
817 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
818 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
819 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
820 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
821     (which was probably broken, too).
822 root 1.281 - support negative glow radii during daytime, too.
823     - use circular, not rectangular, viewing area.
824     - use minimum viewing distance of 2 in outdoor maps.
825     - negative glow is stronger than viewing area or lamps.
826 root 1.283 - (arch) new darkness spell face.
827 root 1.272
828 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
829     - (maps) completely redesigned scorn.
830 root 1.269 - "cast light" now works on oneself.
831 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
832     negative glow radii again (they were totally broken before).
833 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
834 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
835 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
836 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
837 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
838     back to the player.
839 root 1.251 - attuned/repell and spell base level system reworked.
840 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
841 root 1.247 be less erratic now.
842 root 1.248 - refuse to write the uuid file if the uuid is zero
843     (to avoid writing it in early crashes).
844 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
845     - speed up emergency_save by not syncing every file separately.
846     - no longer reattach perl to every object on reload, it's slow, and no longer
847     necessary since we don't nuke stashes anymore.
848     - do not bootstrap perl from the commandline args, use separate eval for
849     better error reporting.
850 root 1.259 - fix a crash when pushing cone spells met ice attacks.
851 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
852 root 1.255 - speed up map refresh in server a bit.
853 elmex 1.258 - refactored drop code and fixed some programming errors in it.
854 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
855 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
856 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
857     as the current weight of the inventory.
858 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
859     dragonfire has been introduced for the non-dragon players.
860 root 1.265 - remove unused "tooltype", "start_holding" object slots.
861     - change "weapontype" object slot to uint8.
862     - convert "hide" object slot into flag.
863     - reorder object members for better locality of reference and codesize
864     decrease.
865 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
866 root 1.267 - fix a crash when no skill could be found when killing amonster.
867 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
868     every completed aio operation.
869 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
870     and update mapspaces if necessary.
871 root 1.246
872 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
873 root 1.241 - removed all command line parsing, only env variables are supported
874     anymore.
875 root 1.239 - region-specific monsters will now once more be on the worldmap.
876 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
877 root 1.225 would grow out of bounds.
878 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
879 root 1.222 - fixed a double-escaping bug in the pod-parser.
880     - rewrote the cfpod parser in C++.
881     - hintmode moved to C++, players need to re-set their hintmode if
882     they dislike "show".
883 root 1.231 - fix RIP inscription.
884 root 1.239 - bump login name length from 18 to 20 char max.
885 root 1.231 - correctly support gender in emotes.
886     - correctly support gender in the death messages.
887     - correctly generate death messages for players only when they really die,
888     with increased information.
889 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
890     and data corruption (but apparently was never triggered).
891 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
892 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
893     data corruption bug.
894 root 1.223 - tweak coredumping/monitoring a bit.
895 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
896 root 1.227 - do not crash in the loader when an inventory object could not be loaded
897     (from a corrupted file).
898 root 1.241 - redid skills command to send output to proper channel.
899 root 1.233 - object->map is no longer refcounting.
900 root 1.228 - add FLAG_DEBUG for internal debugging.
901 root 1.231 - add NDI_VERBATIM flag to send_msg.
902 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
903 root 1.240 - player->exists is no longer a sync_job.
904 root 1.233 - split login.ext's player scheduler into
905     it's own player-scheduler.ext extension.
906 root 1.222
907 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
908 root 1.212 - require perl 5.10.
909 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
910 root 1.204 - swap player and observed count's on the map when observing.
911 root 1.205 - add (mostly untested) mapspace perl class and accessors.
912 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
913 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
914     could be found.
915 root 1.208 - pits now have a configurable "random spread" range and default
916 root 1.213 to a radius of two now.
917 root 1.212 - rewrite pay_player_arch.
918     - use a more stable perl_reload implementation.
919     - do not use Symbol::delete_package (causes crashes after perl-reload),
920     use our own, safer, clear_package instead.
921     - when asynchronously dumping core, close all file handles to allow
922     the server to restart concurrently.
923 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
924     sequences, without double-encoding. it should be faster, too.
925     - the above fixes wrong display of help tetx and many other issues.
926 root 1.216 - use lzf and frag packets for large messages for clients supporting them
927 root 1.218 (0.9976+), use it for long books and other messages.
928 root 1.210 - eradicate listen command and corresponding code.
929 root 1.211 - eradicate logs command.
930 root 1.218 - let the client log into the server log, used for crash backtraces.
931 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
932     old style spell objects with the spell magic bullet.
933 root 1.220 - (arch) fixed skill less rods in the archetypes
934 root 1.204
935 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
936 elmex 1.197 - made jeweler workbench larger and some other minor map
937     changes in jeweler town.
938 root 1.196 - fixed wrong item handling in jeweler skill code.
939 root 1.198 - (arch) use a special "key_random_map" for random map keys
940     that are used up.
941 root 1.199 - fix a crash when the player who was observed has logged out long
942     enough for his region/map to be gone.
943 root 1.200 - port to g++-4.3's incompatible tr1 changes.
944 root 1.201 - add some missing dependencies.
945 root 1.203 - log to /var/log/deliantra/ by default.
946     - hack observe code to enable smooth movmenet when observing.
947 elmex 1.195
948 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
949 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
950 root 1.179 - correctly move gsay to the party channel.
951 root 1.178 - fix a crash when animate weapon was used in some areas.
952 elmex 1.177 - fixed unnecessary identification of by converters created objects.
953 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
954     with NPCs.
955 elmex 1.175 - (arch) dragon scales got proper type now
956 root 1.193 - object::decrease would sometimes cause container weights to
957     be wrong, this has been fixed.
958 root 1.194 - do not send time updates for newly-seen items.
959 root 1.185 - thawing an icecube will once more drop its contents to the ground.
960 root 1.183 - fix cone spells etc. going through walls sometimes.
961 root 1.186 - fix a weight update bug that sometimes left containers
962     with wrong weights.
963 root 1.194 - added auto_apply event and extension for shop tiles.
964 root 1.172 - work around get_map_flags invoking perl and switching the stack.
965     - make sure the map is loaded when using a town portal return.
966 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
967     where healing spells didn't cost any grace.
968 root 1.173 - fix starvation kill reason.
969 root 1.174 - fix pk killer name message.
970 root 1.189 - don't let people apply signs with @match.
971 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
972     what seems to be the biggets memleak in the server).
973 elmex 1.171
974 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
975 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
976     - use anyevent to manage listen ports (this enables IPv6 support).
977 root 1.167 - server supports ipv6 client connections now.
978 root 1.168 - use newly-available Coro::AnyEvent.
979 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
980     to let it handle AIO requests.
981 root 1.167
982 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
983 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
984     processing considerably (especially in the client) and reduces data transfers
985     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
986 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
987     - (map) fixed npc dialogue in pup_land/s_f/special.
988     - bugfix: fix a crash when a player casts a swarm spell and then logs out
989     (swarm spells now stay in the player's inventory).
990 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
991 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
992     archetype *archname* (chairs of different facings were merged).
993     - bugfix: fix a potential crash issue in find_object_name (not used
994     normally).
995 root 1.643 - bugfix: locked doors cannot be bashed down by magical means
996 root 1.164 (destruction, magic missile etc.).
997 root 1.163 - swarm spells without a direction now use various spiral patterns
998     instead of being fully random.
999 root 1.158 - update AnyEvent API to 3.4 and above.
1000 root 1.156
1001 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
1002 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
1003 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
1004 root 1.152 - bugfix: the jumping skill now gives experience for jumping
1005     and for attacking monsters. it also takes about one second to do a jump.
1006 root 1.138 - bugfix: players couldn't starve in 2.53 :(
1007 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
1008 root 1.152 - bugfix: spell effects like word of recall are removed on death.
1009 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
1010     were created outside a map.
1011 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
1012     (fixed by reversing the logic).
1013 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
1014 root 1.153 - bugfix: the random map generator no longer leaks key objects.
1015 root 1.154 - bugfix: support random maps >127x127.
1016 root 1.152 - (maps) fixed the death certificate system in nimbus.
1017 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
1018 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
1019 root 1.147 - (arch) give ball lightning a real name.
1020 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
1021 root 1.155 - support cfpod in ex replies (client item tooltips).
1022 root 1.143 - unapply item in range slow when readying a spell.
1023 root 1.148 - bugfix: account for rounding errors in weight updates.
1024 root 1.139 - remove synchronous mkdir in chargen_race_done.
1025     - fix per-race starting maps.
1026 root 1.142 - check hiscore on suicide and quit as well.
1027 root 1.138 - tell players when they are starving.
1028 root 1.133 - get rid of costly object_from_name conversion for altar effects.
1029     - fix map difficulty calculation for generators.
1030 root 1.146 - slightly more intelligent handling of "is_animated" flag.
1031 root 1.149 - support no_drop map header flag (before it was only available internally).
1032 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
1033 root 1.133
1034 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
1035 root 1.119 - bugfix: custom skill settings were not saved by the server.
1036     - bugfix: remove did not actually remove items from the inventory, leaving
1037 root 1.116 ghost items.
1038 root 1.119 - bugfix: properly update items identified on the ground.
1039 root 1.120 - bugfix: use localtime_r in the logger thread.
1040 root 1.122 - bugfix: player starvation will now give the correct kill reason.
1041     - bugfix: archetype reloads could crash the server.
1042 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
1043 elmex 1.114 player is not logged in.
1044 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
1045 root 1.117 server startup.
1046 root 1.128 - bugfix: fix the door surround check in the random map generator.
1047     - (maps) fix heaven quest difficulty progression.
1048     - (maps) fix some random map styles.
1049     - dropping items a shop is not interested in won't sell them anymore.
1050     - rods and horns with a too low maximum charge allow now at least one discharge.
1051     - implement kill & death statistics.
1052     - random map preparation is no longer synchronous.
1053     - rewrite find_style in perl, no longer does synchronous I/O.
1054     - improve random map specials placement.
1055     - make the killer a real object pointer instead of a string, improved
1056     kill reason messages.
1057 root 1.117 - take advantage of new aio_close and aio_chmod.
1058 root 1.128 - implement archetype::get, object::deep_clone and update callers.
1059 root 1.125 - change_abil is much faster.
1060 root 1.126 - update the floorbox more often to work around the reverses item order
1061     display in clients.
1062 root 1.125 - cleaned up object copying by encapsulating it to a single place.
1063 root 1.126 - add hints to the invite messages.
1064 root 1.127 - rewrote key<->value pair handling.
1065 root 1.128 - use an independent random number generator for the random map generator.
1066 elmex 1.113
1067 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
1068 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
1069     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
1070     - completely automate the weight handling, should fix all weight
1071     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
1072 root 1.103 - reloading archetypes while a user was in the character creation phase
1073     could crash the server.
1074 root 1.106 - fix a nontrivial number of cases of code commented similar
1075     to "is this really correct?", as many of those cases are now handles
1076     automatically by lower level code.
1077     - replace many ad-hoc checks for client visibility by object::visible_to,
1078     should result in broader applicability of functions using it.
1079 root 1.104 - merge items with different arch pointers refering to the same arch
1080     (due to archetype reloads).
1081 root 1.106 - refactored the object remove/insert functions and most related
1082     functions (decrease, split, merge_ob etc.).
1083 root 1.105 - make it compile better on freebsd (reported by pippijn).
1084 root 1.606 - removed GT_UPDATE_INV (no longer applicable).
1085 root 1.108 - fix the longstanding "container stays open" bug.
1086 root 1.107 - improved floorbox updating to be incremental and other protocol
1087     optimisations.
1088     - get rid of update_after_inventory_change and only do update stats
1089     for weight once/tick/player at max.
1090 root 1.109 - rewrite party commands, use party channel.
1091 root 1.103
1092 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
1093 root 1.97 - properly link against libgthread as that is needed to make the slice
1094     allocator thread-safe.
1095 root 1.91 - support perls not compiled with 64 bit support (though this is not a
1096     recommended configuration) (reported by Samuel Gondouin).
1097 root 1.94 - always put godgiven items into the player inventory, never any containers.
1098 root 1.92 - (maps, arch) the scorn go club was founded!
1099 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
1100 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
1101     became a real spell-class.
1102 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
1103     - (arch) considerably strengthened spark shower and destruction.
1104     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
1105     finally reloadable at runtime.
1106     - changed archetype loading algorithm to only require one pass and
1107     use delayed resolving of references.
1108 root 1.101 - examine command now uses the examine infobox.
1109 root 1.102 - implement an "incremental garbage collector" for archetypes.
1110 root 1.98 - enable slice allocator again.
1111 root 1.96 - implement optional free memory poisoning.
1112 root 1.91
1113 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
1114 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
1115 root 1.85 skill.
1116 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
1117     names (also update all maps to use money instead of coins).
1118 root 1.78 - add uuid accessors to perl.
1119     - add coin names and archetype accessors to perl.
1120 root 1.80 - fix runtime uuid file format to use "." instead of ",".
1121 root 1.78 - change perl extensions to not use hardcoded coins and values.
1122 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
1123     and be more parsimonous of uuid usage by the exact value out on exit.
1124 root 1.86 - write log messages in another thread, removing another sync point.
1125     - support multi-line log messages in a nicer way.
1126 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
1127 root 1.81 - fix a minor memleak in the random map generator.
1128     - some parts of the random map generator are not coroutine-safe,
1129     so only call it "single-threaded".
1130     - major cleanup of memory management in random map generator.
1131 root 1.87 - slight refactoring of the random map generator, faster too.
1132 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
1133     bookkeeping bug.
1134 root 1.87 - work around "player is on active list" problem by deactivating player
1135     after loading.
1136 root 1.81 - garbage collect shstr's more evenly and adaptively only when
1137     there have in fact been allocations.
1138 root 1.82 - fix object::insert to do as documented and insert into the env
1139     if necessary.
1140     - fix cf::map::unique_maps.
1141     - fix nrof overflow check in can_merge_slow.
1142     - fix converter code to handle >31 bit values.
1143 elmex 1.83 - added support for the player_sold flag
1144 root 1.84 - converters no longer accept unpaid items.
1145 root 1.88 - canonicalize random map meta files for better unification.
1146 root 1.77
1147 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
1148 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
1149     when mlockall has been used.
1150 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
1151 root 1.72 - use separate thread for ticker timing (and more in the future).
1152     this greatly increases timing accuracy and gets rid of an enourmous
1153     number of gettimeofday calls.
1154 root 1.82 - use a separate thread to signal aio completion, for lower latency.
1155 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
1156 root 1.71
1157 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
1158 root 1.68 - rebalanced default experience table to be more exponential
1159     and much easier up to level ~40, then moderately harder.
1160 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
1161 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
1162     - do not exit on reload/load errors but properly cleanup.
1163 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
1164 root 1.66
1165 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
1166 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
1167     (this fixes the jeweler skill).
1168 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
1169 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
1170 root 1.63 - move tombstone to real map if player died due to cave-in (even if
1171     it has reset, which is better than putting it on the savebed, also as
1172 root 1.321 proof that the player didn't use a savebed).
1173 root 1.59
1174 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
1175 root 1.56 - work around perl bug in configure perl module version check.
1176 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
1177 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
1178 root 1.52 - fix a bug in animate_weapon, causing a crash.
1179 root 1.54 - no longer exit when a coroutine throws an exception.
1180 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
1181 root 1.53 - fix the "<player> is nuts" message.
1182 root 1.58 - fix an exception at logout due to the json_coder being gone.
1183 root 1.43 - upgrade to EV version 2.0 API.
1184 root 1.47 - when players don't apply a savebed correctly but stand above one,
1185     do not move or kill them.
1186 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
1187 root 1.43 - implement generic framework for server-side resource files.
1188     - implement resource file update event.
1189     - hook experience table update into the framework.
1190     - move jeweler.yaml to resources (arch/).
1191 root 1.44 - switch from Crossfire to Deliantra perl module.
1192     - implement json2json arch filter.
1193 root 1.45 - implement widget protocol version 2, support for ui templates.
1194 root 1.54 - mapinfo is now handled fully asynchronously.
1195 root 1.48 - ext/irc: also log irc messages.
1196 root 1.51 - ext/schmorplog: write user stat files asynchronously.
1197 root 1.43
1198 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
1199 elmex 1.41 - limited the number of items that can be picked up and dropped
1200 root 1.42 as temporary measurement against bad performance or dropping things
1201     (this lead to long freezes and triggered the watchdog).
1202 elmex 1.41 - improved the performance of the drop command a bit.
1203 root 1.38 - switch from Event to EV for higher performance, easier usage,
1204     less bugs...
1205 root 1.39 - updated to release version of the gnu affero license.
1206 root 1.38
1207 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
1208 root 1.36 - more thoroughly rename the binaries, contact addresses.
1209     - update the copyrights.
1210 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
1211     crashes.
1212 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
1213     potentially causing crashes.
1214 root 1.35 - assign weapons on user load time, not login-time, avoiding
1215     crashes.
1216    
1217 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
1218 root 1.32 - fixed an important bug that caused passwords to be forgotten.
1219 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
1220     in some of the maps.
1221 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
1222     which is now trivial to do.
1223 root 1.33 - removed all traces of the old (and never working) plug-in interface
1224     (70kb code less on amd64).
1225 root 1.34 - improve/tune scheduling priorities.
1226     - fix some freezing bugs.
1227     - fix a memory corruption problem in dynbuf.printf.
1228     - use channels for chat and many informational commands.
1229     - improved the tutorial.
1230     - create missile is now fixed.
1231     - race fields must now contain archetypes.
1232     - jumping skill now works as advertised.
1233 root 1.31
1234 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
1235 root 1.24 - relicense under the gnu affero license.
1236 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
1237 root 1.24 - implement server-side framework for generic resources.
1238     - use resource framework for server-provided ambient
1239     music.
1240 root 1.27 - save object owners (players only atm).
1241 root 1.24 - replace limited sound api with server-provided sound effects.
1242     - new sc (sound control) protocol command.
1243     - improve fxix protocol to include types.
1244     - exactly fill tcp segments, if possible.
1245     - output-rate is now an upper limit, the server will automatically
1246     (and quite perfectly) adjust to the network conditions, ensuring
1247     low latency even during bulk transfers (music, images, sounds etc.).
1248     - implement server-side widgets (i.e. client widgets controlled
1249     in the server side). this will allow future expansion without
1250     having to upgrade clients.
1251     - implement a (artwork) world map with realtime player position
1252     tracking.
1253     - new and more efficient extcmd (server still supports old extcmd
1254     protocol).
1255 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
1256     calcluation that could be easily exploited by users.
1257     - rebalanced diseases to spread more naturally/evenly.
1258     - completely asynchronous map loading even for tiled maps.
1259 root 1.24 - replace simple messaging protocol with channels carrying metadata
1260     (similar to message types, but more directed at the user).
1261     - reduce command processing latency by a whopping 120ms by
1262     reordering some processing steps inside the server. this directly
1263     reduces lag by 120ms.
1264     - actually send spell faces to the client.
1265 root 1.23 - implement player genders.
1266 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
1267     otherwise return to savebed and possible kill if the log-out
1268     was for too long.
1269     - fast socket-dead detection (kick player after 8 seconds without ack).
1270     - greatly reduce the cpu time needed to draw maps _again_.
1271     - archetypes are now subclasses of objects.
1272     - rebalanced shop greed and approval functions to be more realistic
1273     (and likely match the actual intention).
1274 root 1.23 - implement "crossfire pod" format for messages, with working bold,
1275     italic, gender-specific text, paragraphs etc.
1276 root 1.24 - implemented hint framework, players can opt to receive hints.
1277     - implemented (long) book framework, added some books from the cf wiki.
1278 root 1.23 - implement generic message framework that uses xml, utf8 for the client
1279     protocol and is capable of transmitting generic meta information.
1280 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
1281     - replace the nexus by a per-player tutorial map that teaches stuff
1282     better than the newbie house.
1283 root 1.18 - fix the magicmap colours.
1284 root 1.19 - optimise map update even more by removing unneeded code and checks.
1285     - decouple map and stats update from pl->ob and use pl->observe instead.
1286     - implement observe command.
1287 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
1288     calls with a simple comparison.
1289     - fix a latent crossfire bug that could crash the server because the
1290     map refresh did not update the mapspace.
1291 root 1.24 - support custom keys for regions and maps, regions are now
1292     refcount-managed.
1293     - allow worldmap overlays anywhere in the 000..999 range.
1294     - new system to acquire time slices for background jobs, to reduce
1295     jitter.
1296 root 1.27 - semi-persistent object-referencing framework (currently only players
1297     supported).
1298 root 1.22 - dependency tracking for perl extensions.
1299 root 1.24 - new slag-ex extension for cleaning cauldrons.
1300     - fix invoke result processing.
1301     - there are even less i/o syncpoints in the server now.
1302 root 1.29 - added map-tags extension that scans all maps for object tags
1303     and records them in the database (not used yet).
1304 root 1.28 - metaserver 2 support.
1305 root 1.22 - many more bugfixes and minor optimisations.
1306 root 1.16
1307 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
1308 root 1.14 - optimised event invocation (non-wanted events can now be
1309     skipped with 4-5 inlined instructions).
1310 root 1.12 - complete rewrite of town_portal: it now creates a portal
1311     to the "nearest" town only, travel is only possible
1312 root 1.13 to the town and back, anybody can use it (also removes
1313     one of the remaining syncpoints in the server).
1314 root 1.10 - complete rewrite of the range/attack skill slot system:
1315     there are now two slots, one for combat, one for ranged
1316     attacks.
1317     - introduce the concept of a current weapon (either a ranged
1318     or a combat weapon/skill/tool) and switch between them as
1319     needed.
1320     - rewrite bow code so bows get more useful: apply damage,
1321     attacktype and other stats to the arrows and treat
1322     bows as weapons. also rebalance the missile weapons skill
1323     so its damage increases with level.
1324     - rewrite the complete player speed logic: weapon_speed now
1325     works as documented and there are no unnatural speed boosts.
1326 root 1.6 - implement a utility - cfutil - that simplifies arch and map
1327     installation, replacing the old collect scripts and
1328 root 1.9 simplying deployment by scaling and cutting faces as required.
1329     - simplify the map protocol extensively by taking advantage
1330     of missing bigfaces, speeding up map generation immensely.
1331 root 1.6 - implement inherit keyword allowing archetypes to inherit from
1332     other archetypes.
1333     - rationalise archetype, region and treasurelist file format
1334     into a single file format and make them reloadable asynchronously.
1335 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
1336     reloadable at runtime.
1337 root 1.6 - implement 64x64 faceset support.
1338     - implement fxixsx protocol that saves
1339     a lot of bandwidth over the old image/face/smooth packets
1340 root 1.11 and allows images > packetsize, incremental and background
1341     transfers.
1342 root 1.6 - implement a bandwidth-saving smoothing protocol that works
1343     on a face basis as opposed to a mapspace basis.
1344 root 1.7 - the server can now rate-limit image uploads to not exceed
1345     a certain (client-configurable) speed while guarenteeing full
1346     freedom of movement.
1347 root 1.8 - implement new ex command to request item descriptions.
1348     - implement new msg command for in-game messages with meta
1349     information (using xml).
1350 root 1.9 - enforce utf-8 for all text messages.
1351 root 1.13 - added micropather (not used yet).
1352 root 1.6 - many, many bugfixes.
1353 root 1.1
1354 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
1355 root 1.1 - make coroapi accessible to cf+.
1356     - moved map handling logic completely to perl
1357     - per player maps are now marked in the map
1358 root 1.2 - maps are saved completely differently now,
1359     and much more often.
1360 root 1.17 - rewrote map header parser and writer, to be much faster.
1361 pippijn 1.4 - maps and players are now (in the average case) loaded
1362 root 1.2 and saved completely asynchronously, I/O contention will no
1363     longer freeze the server.
1364 pippijn 1.4 - players and maps can be loaded anytime, without the player
1365 root 1.2 being logged in.
1366 root 1.1 - automatically generate method interfaces for perl from headers
1367     - unbundled freezethaw
1368     - mostly rewrote common/map.C
1369     - completely rewrite server/swap.C
1370     - introduced "runtime", the CCT clock (corrected crossfire time) :)
1371     - introduced new keyword for map files: file_format_version (integer, server version: 0)
1372     - better message for apply failures due to applymode
1373     - removed most all of the weather code
1374     - unified logging to stderr and file
1375     - too many minor changes to document
1376 root 1.615