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Revision: 1.789
Committed: Sat May 14 17:13:38 2011 UTC (13 years ago) by root
Branch: MAIN
Changes since 1.788: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.610
3 root 1.220 Version numbers sort like decimal numbers.
4 root 1.6
5 root 1.724 TODO: golem survives "longer" now - too long?
6     TODO: clean up skill handling in kill_object.
7     TODO: mining experience
8     TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9     TODO: reload_settings
10     TODO: thawer should not next()
11     TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12     TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13     TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14     TODO: cats dimdoor, invoke charm => watch Log-1
15     TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16     TODO: identify doesn't merge
17 root 1.728 TOOD: apply should only apply one stack items
18 root 1.733 TODO: fixed random maps, e.g. for buildings
19 root 1.724
20 root 1.747 TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21 root 1.749 TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22     when trying to load a map that apparently could not been saved during chargen.
23 root 1.753 TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24 root 1.760 TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25     TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26 root 1.753
27 root 1.789 TODO: potionimp/stat potion descriptrions
28 root 1.724 - (maps) hopefully fix tobias' tower.
29     - (maps) hopefully fix healing potion vendor in arena entrance.
30 elmex 1.730 - (arch) fixed an error in the Gnarg scale mail artifact.
31 root 1.739 - it was possible to unapply or half-unapply cursed items in many
32     cases, which confused players and also player state. fixed.
33 root 1.740 - (arch) remove curse now works more liek idnetify in that it uncurses
34     some items. also, no longer uncurses spells or other invisibles.
35     - (arch) remove curse and identify now treta the marked tiem first.
36 root 1.725 - creators no longer identify objects that shouldn't be identified
37     (such as money, which won't stack afterwards).
38 root 1.742 - (maps) the shady rogue in goths can unapply cursed items for you.
39 root 1.746 - (maps) implement a wilderness town portal.
40 root 1.748 - (arch) set proper(?) int values for all monsters.
41 root 1.751 - (maps) fire5.map could destroy players.
42 root 1.776 - use blitz++ for vector maths (new dependency).
43 root 1.772 - only match archetype names in artifact allowed names.
44 root 1.763 - new command "bumpmsg" that triggers the bump-into-wall messages.
45 root 1.751 - altars with match expressions did not work properly.
46 root 1.750 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
47 root 1.749 - god enemy race check fixed ("god detests your race").
48     - gods errornously allowed any kind of worshipping race, even
49     ones they hate.
50 root 1.726 - use same default config in code as on gameserver.deliantra.net.
51 root 1.728 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
52 root 1.727 our parser.
53 root 1.767 - generate slightly more special exits and avoid warning.
54 root 1.731 - applying a glowing crystal now gives status messages.
55     - fix a memleak in the random map generator.
56     - rework the random map parameter passign a bit to be extendable.
57 root 1.732 - (random maps) use a nonrecursive algorithm to generate mazes,
58     also, improve the quality of the mazes (no longer will the edges
59     almost always form a passage) and add two new types - "rooms"
60     and "braided".
61 root 1.734 - (random maps) add new "cave" layout, which is much more ...
62     cave-like.
63 root 1.744 - (random maps) new layout style "castle" that generates straighish,
64     rogue-ish maps.
65     - (random maps) new layout style "multiple" that simply mixes multiple
66     different styles in different areas.
67 root 1.735 - roguelike maps sometimes had dead ends due to symmetry settings.
68     - rewrite layout management in the random map generator from the
69     ground up.
70 root 1.736 - fix bug in tausworthe rng initialisation.
71     - switched to the faster and hopefully better quality gfsr{24,55} random
72     number generator, the same algorithm that freeciv apparently uses.
73 root 1.738 - replace unreachable walls in random maps by "blocked", which saves
74     memory and imho looks nicer.
75 root 1.741 - (arch) fix samhlaidh archetype.
76 root 1.751 - fix the "archname" match special function.
77 root 1.748 - add kensler ("better gradient noise") functins, as well as fBm
78     and other fractal algorithms.
79 root 1.754 - one can no longer emote to logged-out players.
80 elmex 1.752 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
81     sacks fit on a tile again.
82 elmex 1.755 - (arch) fixed message of improve wisdom scroll.
83 root 1.762 - (arch) move glyph/magicmap/visibility into .faceinfo files,
84     support background colour for text clients.
85 root 1.763 - (arch) improve automatic name from archname generation.
86 root 1.757 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
87 root 1.758 - support resist_xxx, body_xxx_info and body_xxx_used specials in
88     match expressions.
89 root 1.759 - don't cause an error if a monster tries to cast magic mapping.
90 root 1.761 - sometimes a special exit wasn't placed when it should have been.
91 root 1.763 - make newmapcmd mandatory, remove support for map0/map1.
92 root 1.765 - require EV 4.00.
93 elmex 1.764 - made wording of "use_skill jeweler analyze" a bit more precise.
94 root 1.766 - add perlxsi.c to cleanfiles.
95 elmex 1.768 - (arch) made speed potions easier for now.
96 root 1.769 - the server didn't properly initialise all client skill slots,
97     no known impact.
98 root 1.770 - clean up unused settings, introduce DELIANTRA_DATADIR.
99 elmex 1.771 - (arch) added potion of fortitude to resist fear for the jeweler skill.
100 root 1.773 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
101     a generic table/matrix/palette converter to cfutil.
102 root 1.774 - do not endlessly loop when an optional extension cannot be loaded.
103     - remove limits of 000..999 from worldmap coordinates, support negative
104     coordinates and introduce z-layers - deliantra is now 3d, in yet another
105     sense.
106 root 1.775 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
107     handle generic "world map areas".
108 root 1.777 - dropped micrpather again - we'll do our own implementation when we need it.
109 elmex 1.779 - added is_quad flag.
110     - (arch) added quad archetypes.
111     - made the pickaxe mining tool remove quad walls and floors.
112 root 1.780 - move key_values into their own class, simplifiying lots of code and
113     making it possible to use kv pairs easily for maps and other objects as well.
114 root 1.781 - get rid of get_archetype, finally.
115 root 1.782 - maps no longer get activated when loading, only when a palyer is "near" them.
116 root 1.783 - maps can now be swapped (not loaded), active and inactive, other states
117     have been removed, and the map "intelligently" changes between active/inactive.
118 root 1.785 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
119 root 1.786 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
120 root 1.787 - server now enforces width/height matches between tiled maps.
121 root 1.788 - fix some off-by-one bugs that presumably created empty rectangles
122     for unordered map walks - which should not cause any real issues.
123 root 1.724
124 root 1.723 3.0 Sat May 29 23:30:57 CEST 2010
125 root 1.660 - (maps, arch) complete revamping of the transport routes - all cities are
126     now easily reachable, at a price.
127 root 1.583 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
128 elmex 1.575 - (maps) added (navar) gravedigger, that buys players gravestones.
129 root 1.614 - (maps) added the rathouse quest for the shockwave spell in navar
130 elmex 1.630 (by Dustfinger).
131 root 1.681 - (maps) fixed bad floor tile in navar apartment.
132 elmex 1.573 - made (wizard) look_at show also uuids.
133     - added cf::object::find_object_uuid (::find_object already exists!).
134 elmex 1.570 - (maps) added new apartment, made by LinuxLemoner.
135 root 1.614 - (maps) added quest for the mining skill scroll to valleynoy.
136 elmex 1.662 - (maps) added greedy highlevel book shop to heaven town.
137 elmex 1.569 - (arch) added sounds: zombie death, book reading, inscription.
138 elmex 1.568 - (arch) made the hill giants loose more body parts.
139 root 1.578 - (arch, maps) added black unicorn horn, required to access mlab hell.
140 elmex 1.631 - (arch) increased the (possible) number of arrows/bolts found in shops
141     and made them a bit more expensive.
142 root 1.633 - (maps) add more glory hole treasure styles.
143 root 1.654 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
144     in a select number of mlab maps.
145 root 1.667 - (maps) the library should be less of a death trap now.
146     - (maps) exits no longer point to auto-apply exits, most affected
147     maps now have proper doors or a similar solution.
148 root 1.682 - (arch) jumping skill has now physical attacktype.
149 elmex 1.678 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
150 root 1.691 - enter_map did not normalise the map coordinates when the destination
151     space is blocked, causing badness and freezes for the player.
152 root 1.685 - when applying containers, server checks for the key on activate
153     and also allows players to unapply active containers they don't have
154     a key for.
155 root 1.675 - moved formulae, attackmess, artifacts, exp_table, materials and
156     races files to arch, where they belong (exp_table is no longer in
157     confdir but in datadir now!).
158 root 1.677 - jeweler and sound config files are now normal datafiles as well.
159     - quit_character was causing a runtime exception, causing it to not
160 root 1.672 work since 2.93.
161 root 1.671 - entering a map will now respect move_on and other effects,
162     except for auto-apply exits :/
163 root 1.660 - only talk to the items on the nearest mapspace, or, of there
164     are none, to the player, not ALL items in vicinity.
165 root 1.625 - do not update the floorbox while running, to avoid big item
166     updates that cost network bandwidth and processing power.
167 root 1.615 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
168     caused overflows causing monsters to become living deads.
169 root 1.619 - unapply weapons and armour before trying to improve it.
170 root 1.588 - teach the random map generator the ability to read ".rmg" files
171     that specify which actual style map to generate, and use it for
172     the default decorstyle to avoid inappropriate maps to be used.
173 root 1.639 - support (with some limitations) multiple different skills with the
174     same subtype.
175 root 1.651 - fix "nekosan duplication" bug - map swap out was not atomic,
176     so nekosan could end up beign saved AND escaped to another map.
177 root 1.636 - show invisible no longer makes magic mouths visible.
178 root 1.583 - move_type changes (spells, skills etc.) now will correctly
179     take move_on/move_off into account (e.g. buttons).
180 root 1.582 - display (exit) or (random map) in client for those objects.
181 root 1.606 - removed (useless) spell damage columns from spell info and replace
182 root 1.578 it by effective casting level - clients > 2.10 required to display
183     properly.
184 elmex 1.565 - building of levers/doors works again for all kinds of floors.
185 elmex 1.563 - the player can now withdraw and deposit all the available money.
186 root 1.562 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
187     steinwandstadt/celvear.
188 root 1.572 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
189 elmex 1.663 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
190     mostly based on the spell's level in the spellbook.
191 root 1.718 - the music scheduler did not properly send new music on region
192     changes.
193 root 1.669 - (maps) fix some map regions and the region tree.
194     - the server will now be more picky when parsing the regions file.
195 root 1.700 - do not rely on chosen_skill in calc_alch_danger.
196 root 1.655 - improve editor support protocol slightly, provide workarounds for 2.10
197 root 1.566 clients.
198 root 1.690 - follow has been rewritten to be, hopefully, more robust.
199     - follow mode will not be aborted when the follower tries to move.
200 root 1.566 - tcp.ext didn't unbind in reloads.
201     - map-tags.ext didn't properly close the database on reloads.
202 root 1.567 - cfutil skips .-directories when scanning.
203 root 1.571 - build.ext prevents players from building on other player's maps.
204     - rent.ext allows the dm to enter anytime.
205     - NPC_Dialogue adds a new predefined variable, $map.
206     - new "build" event hook.
207 root 1.615 - get rid of archetype min/max values except max_x (which should go, too).
208 elmex 1.579 - added fix_generated_item and cf::object::generate to XS interface.
209 root 1.580 - no longer use uppercase identifiers for saving anywhere, but support
210     them on loading, for old playerfiles and maps.
211 root 1.581 - removed is_legal_2ways_exit - this is apparently dead code, and
212     would be handled differently nowadays anyway.
213 root 1.584 - random map .meta were not being expired at all.
214 root 1.585 - replace move_ob/move_object functiony by the equivalent move method.
215 root 1.586 - update to automake 1.10.
216 elmex 1.587 - invitation to maps with unagressive and friendly monsters doesn't
217     require level 4 anymore.
218 root 1.589 - do not let update_stats muck with the chosen_skill anymore.
219 root 1.590 - monsters now rotate through all skills (in chosen_skill).
220 root 1.591 - fix lots of path-related buffer overflows in the random map generator.
221 root 1.661 - detect/sense curse/magic will no longer work on items that don't
222     need identify.
223 elmex 1.593 - added detect mineral vein spell.
224 root 1.592 - support "wall overlays" in the random map generator - not very generic,
225     used by minable veins.
226 elmex 1.594 - (maps) relocated jeweler town to another directoy.
227 root 1.603 - (arch) implement mining pickaxes and mining skill.
228 root 1.646 - (arch) add missing stonebig_club archetype from cfextended.
229 elmex 1.659 - jeweler skill doesn't diminish input values anymore.
230 elmex 1.696 - jeweler skill is harder to level now, but in exchange item power
231     of the output is only 1/5th (instead of 1/3rd) of ring level.
232 elmex 1.709 - jeweler skill adds the makers name (currently not visible) to the
233     generated ring/amulet.
234 root 1.601 - generate most constants for perl automatically.
235 root 1.595 - properly check for weapon name prefix ("Ragnarok's sword").
236     - when player dies, restore his food to at least 200.
237 root 1.596 - support multiple inheritance for arch sources (inherit a,b,c).
238 root 1.598 - switch to storable-n-format for facedata, for better interoperability.
239 root 1.599 - implement generic "ranged" item framework (pickaxe, fishing rod).
240 root 1.600 - the singing skill actually respects the direction now.
241     - oratory and singing now require a direction.
242 root 1.603 - use_skill now requires that you can actually apply the skill tool.
243 root 1.604 - do not invoke perl on every user command anymore by providing
244 root 1.655 a command and an unknown_command event.
245 root 1.604 - move mark, run, run_stop, fire and fire_stop commands back from
246     perl to C++, for speed reasons (basically undo patchset 1304).
247     - add a client_destroy event, so we don't have to hook the
248     attachable destroy event (which is called much more often).
249 root 1.606 - removed (unused) FLOOR object type.
250 root 1.607 - fix errornous change_abil messages for rods (and other types).
251 root 1.608 - remove include/commands.h and server/c_new.C, and refactor
252     all into server/commands.C.
253 root 1.609 - save and restore combat/ranged/current slot for players.
254 root 1.610 - the server now batches item's face/fx commands, as opposed
255     to sending one fx per item - helps mostly at connect and
256     with floorbox updates.
257 root 1.611 - implemented ext::player_env::play_music_once $who->contr, "km/...".
258 root 1.614 - the random map generator now supports selecting difficult for
259     more style categories than just monsters (all except fountains
260     apparently).
261 root 1.617 - object serialiser no longer creates empty "owner" references.
262 root 1.620 - make sure failed castings take some time, too, to avoid being
263     smitten by your god.
264     - many more failmsgs and help texts.
265 root 1.622 - support log suspension/resumption, e.g. for defragmenting.
266 root 1.623 - stop thrown objects when their speed goes too low.
267 root 1.624 - log the number of unique logins seen every minute in a compact
268     format (for statistics).
269 root 1.626 - do not send delitem for players.
270 root 1.627 - support static scalar data members properly in genacc now.
271     - implement "simple" freelist management for objects.
272 root 1.628 - recycle object counts now - to support longer uptimes.
273 root 1.632 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
274     function (and yes, 666 is exact!).
275     - random map generator results should now be fully repeatable.
276 elmex 1.635 - fixed possible crash bug in build code.
277 root 1.638 - rename find_marked_object to ->mark and speed up.
278 root 1.640 - player movers properly destroy themselves when used up, instead
279     of leaking.
280 root 1.642 - do not show msg for unidentified objects that need identification.
281 root 1.649 - convert formulae/bookarch/settings file parser to thawer framework.
282 root 1.644 - finally get rid of fgets (..., thawer) and use a much cleaner
283     next_line method.
284 root 1.646 - use nicer file format for exp_table and attackmess
285     (more like other resource files).
286     - make parse errors during server startup fatal.
287 root 1.652 - properly initialise all maptile values in constructor.
288     - improved {link} map.
289 root 1.655 - optional unloadable extensions will not lead to an endless loop.
290 root 1.656 - server will cleanly autorestart when running out of protocol IDs.
291 root 1.658 - use faster and slightly more exact find_dir_2 replacement.
292 elmex 1.664 - building listening books is possible again.
293     - (maps, arch) added archetype for building instructions and replaced
294     the copies of the instructions in the maps with it.
295 elmex 1.666 - (arch) made the spark shower spell available in shops.
296 root 1.670 - don't create a second LOGIN event on character creation.
297 root 1.674 - correctly generate "You paid xyz" message in shops.
298 elmex 1.697 - the shop menu now also displays the (approx) value of the item.
299 elmex 1.710 - added a 'password' command, to let DMs change the password of players
300     more conveniently.
301 root 1.680 - correctly save shopitems string, to avoid parse error when reading
302     saved maps.
303     - logging now differentiates between logging levels better.
304 root 1.684 - speed up get_typedata.
305 root 1.689 - fix deadlock problem during server shutdown/reload.
306 root 1.692 - make ext/checkrusage "more" non-blocking.
307     - use common::sense for extensions.
308     - work around a 50.10.0 utf8 caching bug.
309 root 1.693 - correctly try to load tiled maps in adjacent_map, might fix
310     "no relation to target" bugs.
311 root 1.695 - try to load (pure-)perl modules asynchronously, warn about
312     modules being loaded from the mainloop, pre-load some more
313     core modules so perl doesn't do it later on.
314 root 1.715 - pre-load many of the files perl might load on it's own e.g. when
315     compiling regexes.
316 root 1.701 - make exp_table and materials file reloadable.
317 root 1.702 - made reload_config non-blocking.
318 root 1.703 - the seen command called (Blocking) stat() instead of aio_stat,
319     causing server freezes.
320 root 1.704 - store unhashed password, to prepare for safer authentication.
321 root 1.707 - do not log connections from the local host, to help a local
322     watchdog.
323 root 1.714 - fix summon freeze at map borders.
324 root 1.717 - support @group syntax and music config file for music face lists.
325     - run post_init jobs in parallel, they might do I/O.
326 root 1.722 - avoid apply conversion for converters.
327 root 1.562
328 root 1.561 2.93 Sat Feb 13 15:52:36 CET 2010
329 root 1.558 - (maps) fix travel to valdor and back.
330 root 1.545 - do no longer by default eval map cod ein safe compartments
331     (this can be re-enabled using the safe_eval config option).
332 root 1.539 - (maps) fix an apparent crash bug caused by broken generstors
333     in lorak.
334 root 1.559 - fix data corruption issues caused by recursive calls to
335     unordered_mapwalk - now every caller must provide its own
336     buffer.
337 root 1.538 - (maps) improve tindervale maps slightly.
338 root 1.544 - (arch) considerably decrease slag ex price.
339 root 1.540 - (arch) fix filth archetype.
340 root 1.556 - extension dependency resolve was completely broken.
341 root 1.544 - multipart objects would cause save_throw_object to crash - it
342     now acts on the head only.
343 root 1.541 - do not try to connect to an irc server unless explicitly configured.
344 root 1.542 - do not expect decltype() to be available in gcc 4.4.
345 elmex 1.543 - extended the safe perl environment by loops.
346 root 1.547 - (arch) fix "armless cook" facings.
347     - the "experience table" resource item did not have a proper
348     hash associated with it, so updates could not be detected.
349 elmex 1.550 - fixed poison traps in doors.
350 root 1.548 - player->killer_name did not properly flag the name as unicode.
351 root 1.549 - aggressively mark many more methods as utf8 or octet-expecting,
352     and provide a non-destructive SvPVutf8 variant.
353 root 1.554 - do not allow dragon players to change their title via the settings.
354 elmex 1.552 - ratelimited jeweler skill nugget conversion.
355 root 1.551 - under high load, the server stopped swapping out to make
356     the server more responsive, but making it impossible to reduce
357     the load by... swapping out. slot queuing will now always make
358     some progress.
359     - improve the quality of the load-avg calculation.
360 elmex 1.553 - (maps) fixed quest npc in jeweler dungeon quest.
361 root 1.556 - don't fail to write the runtime file if the temporary already exists.
362 root 1.555 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
363     player now.
364 root 1.556 - rewrote hiscore code from scratch to use async I/O, store uuid and
365     timestamp and use a tab in the client to increase awareness.
366 root 1.558 - npc dialog setflag/setsatte now check for defined'ness, so
367     setflag 0 is possible.
368 root 1.560 - make install now deletes old extensions, to ease upgrades in the
369     deliantra vm.
370 root 1.538
371 root 1.537 2.92 Thu Dec 24 04:51:56 CET 2009
372 root 1.532 - the destruction spell could/would corrupt server memory quite often.
373 root 1.530 - logging in only fixed the combat slot when the palyer was loaded from
374     disk, not when it already was in memory.
375 root 1.532 - cede in wait_for_tick* when the tivck is inhibited hopefully
376     avoiding livelock during high-load emergency saves.
377 root 1.530 - logging in did not properly unapply all skills.
378 root 1.531 - (maps) make the invite quest marking much more obvious.
379 root 1.533 - (arch) fix warrior archetype names.
380 root 1.532 - map prefetching never prefetch upwards.
381 root 1.534 - wizpass no longer makes you non-blocking.
382 root 1.536 - (maps) add light to some of the special maps, add troll
383     map.
384 root 1.530
385 root 1.528 2.91 Mon Nov 30 10:18:09 CET 2009
386 root 1.515 - (maps) add gorokh_final mapset from crossfire.
387 root 1.516 - (maps) block most vault-type mlab locations, open up
388     imperial converters for anybody to use.
389 root 1.519 - (maps, arch) replace all permanent stat potions by random
390     variants.
391 root 1.520 - (maps) spread gorokh demon styles more evenly over 1..100.
392 root 1.494 - TRIGGER events got passed a garbage pointer instead of a
393     real player object on player changes.
394 root 1.522 - diseases and maybe other things could sometimes reduce the speed
395     to below MIN_ACTIVE_SPEED, deactivating the monster and causing
396     much grief.
397 root 1.523 - speed_left randomisation was, apparently, totally broken.
398     - introduce FLAG_RANDOM_SPEED instead of using the sign bit
399     of the speed slot internally and in map save files. among other
400     things, this gets rid of all the abs (speed) calls.
401     - reduce map file save files by using abridged keywords aliases.
402 root 1.494 - shop specialisation calculation was totally broken.
403 root 1.495 - nrof/itemcount/volume limits when dropping to the floor are
404     now enforced.
405 root 1.498 - fix magic mapping, which only worked for inate spell casting.
406 root 1.495 - godgiven items will now be explicitly described as such.
407 root 1.524 - (arch) dded a quiver of bolts.
408 root 1.504 - materialnames would change "randomly" on every load, only
409     set the material when the materialname was not set before.
410 root 1.497 - balancing change, halve rod recharge speed (instead
411     of 4.8s, the standard rods now recharge in ~10s. not a solution,
412     but still.
413 root 1.510 - reduce cpu time used for map saving by >>50% by avoiding
414 root 1.509 the costly flag-checking loop in most cases and using a simple
415     repeat-cache for speed_left.
416 root 1.507 - always delay stats update for players on insert/remove till
417     next tick/command, which saves a lot of cpu cycles on drop/take.
418 root 1.514 - add hint about havign to run to attach unaggressive npcs.
419 root 1.494 - pet monster level was not displayed correctly in "showpets index".
420     - clean up floating point conversions and many similar nitpicks.
421 root 1.502 - fix hanuk altar.
422 root 1.504 - overhaul material system to be much faster, and having less bugs, but
423     still having a lot of cruft :/.
424 root 1.502 - add marble shop floor.
425 root 1.494 - move gcc specifics to new file include/compiler.h.
426     - unrecognised cfpod directives could cause undefined behaviour.
427 root 1.505 - added boes' marble shop to steinwandstadt.
428 root 1.495 - pad mapspace to power-of two size for speed/codesize/cache gains.
429     - optimise mapspace updates.
430     - cache volume/items per mapspace.
431 root 1.494 - use fabs, min and max consistently (surprisingly for a code size
432     decrease).
433 elmex 1.500 - fixed a small uncleanlieness in item converters, which might
434     have led to weird item multiplications.
435 root 1.503 - store hash value in shstr, not used by anything, but doesn't use much memory.
436 elmex 1.501 - fixed crash bug in learn_spell command.
437 elmex 1.634 - enhanced output of the mapinfo command.
438 root 1.507 - remove all traces of FLAG_NO_FIX_PLAYER.
439 root 1.510 - avoid sv_derived_from calls (lots of hash lookups) when converting
440     from perl to c++.
441 root 1.506 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
442     and use it in some "inner" loops.
443 root 1.508 - rename flags to attachable_flags to avoid confusion :=).
444 elmex 1.511 - fixed jeweler experience output to not be floating point.
445 elmex 1.512 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
446 root 1.513 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
447 root 1.518 - try to prefetch memory inside process_objects, which can give
448     enourmous speed gains.
449     - make some small optimisation to the process_objects loop.
450 root 1.513 - move facedata chksum calculation into cfutil, make server more flexible
451     handling different chksum lengths.
452     - check for hash collisions in cfutil.
453     - reduce face checksum size from 6 to 4 bytes.
454 root 1.517 - don't crash when a map uses empty sound/sound_destroy/face.
455 root 1.523 - removed weather-specific attributes.
456     - fixed genkeywords dependency.
457     - do not clear "randomitems" slot for world underlays.
458     - use "sl" as short-hand for speed_left in save-files, just to make them
459     smaller.
460 root 1.517 - in general, don't crash on value-less resource file lines
461     anymore, due to get_str never returning a 0-pointer.
462 elmex 1.521 - code cleanup in move_symptom.
463 root 1.527 - removed arch_to_object (replaced it by ->instance ()).
464 root 1.494
465 root 1.493 2.90 Sat Nov 7 15:06:06 CET 2009
466 root 1.481 - some Andrew Madloch wanted, despite being specifically told
467     multiple times that the Deliantra parts additions are under AGPL,
468 root 1.487 lock up the source code of the server within his company.
469 root 1.481 some reorganisations have been done to the sourcecode to make
470     it clearer that this violates the Affero GPL. Help to keep
471     Deliantra free software even for the coming generations
472     and be wary of the promises of Andrew Madloch, he has nothing
473 root 1.487 good in mind for free software.
474 root 1.480 - clarify which files of the server are 100% AGPL.
475 root 1.481 - minor reorganisation, move some GPL code into other files.
476 root 1.483 - implement viewpoint (which is like observe, but only for the map,
477     not stats etc.).
478 root 1.484 - replace magic mapping overlay by a flying bird exposing area
479     on the worldmap (ext/magic_mapping.ext).
480 root 1.485 - @find in npc dialog was useless as the vairbale wasn't accessible.
481     - @find results in npc dialogue is now stored in $find.
482 root 1.458 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
483 root 1.454 - (maps, server) add lostwages and celvear apartments to rent system.
484 root 1.455 - (maps) closed guild houses, this is not scalable, ask your friendly
485     dm instead.
486 root 1.456 - (maps) add town portal to celvear.
487 root 1.473 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
488     mapsets from crossfire, together with associated archetypes.
489 root 1.457 - (maps) add extended region descriptions for some regions from crossfire.
490     - (maps) define a new whalingoutpost region.
491 root 1.467 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
492     and most archetypes that go with them (without stoning and swallow effects),
493     casino tokens and stock certificates are also missing.
494 root 1.476 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
495     and santo dominion.
496 root 1.468 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
497     to go with them. also adjusted archetypes to be more korrekt "gotisch".
498 root 1.487 - doors/containers can now use "match ..." expressions for the slaying field.
499 root 1.460 - properly close client-side dialogue when the player is teleported away.
500 root 1.459 - map-tags did not properly close it's database tables or wait
501     for a quiescent state, causing memory corruption on reload.
502 root 1.454 - support "stat.xyz" accessor in match expressions.
503 root 1.453 - skip /styles and /editor directories in cf::map::static_maps.
504 root 1.462 - implement ->send_big_packet and use it in ext_msg (among other things, this
505     fixes long answers from npc dialogue).
506 root 1.461 - connected magic mouths no longer spill to Log-1, but use the examine tab.
507 root 1.464 - (arch) change marker archetypes to not remove "marker" forces anymore
508     and to not add a "put your code here" force needlessly.
509 root 1.463 - (arch) fix or improve many plurals.
510 root 1.465 - markers do no longer add a force if the slaying field is unset.
511 root 1.466 - sped up search-items implementation, but it's still horrible.
512 root 1.468 - (maps) bigchests are now properly non-unique, per_player and no_reset.
513 root 1.478 - editor_folder can now be used to override whatever cfutil sets, and was
514     used to reogianise the illogical arch tree a bit.
515 root 1.479 - (maps) import most map names from crossfire.
516 root 1.482 - nuke image_sums/image_info subcommands from the protocol.
517 root 1.483 - fly_high movement gives better los, ignoring blocksview.
518 root 1.488 - the addexp command should now honour skill names with spaces.
519 root 1.489 - (arch) add nuke from cfextended to avoid a crash.
520 root 1.491 - (arch) added many more buildable marble floors.
521 root 1.490 - major namespace cleanup: save 45kb by making functions static
522     that were unnecessarily global.
523 root 1.452
524 root 1.451 2.82 Sat Oct 24 03:50:17 CEST 2009
525 root 1.436 - fixed a classical and exploitable stack buffer overflow in the gsay command.
526 root 1.451 - fix a memory buffer overflow in the book code.
527 root 1.429 - add @check, @find npc dialogue commands.
528     - (maps) add a number of town interiors.
529 root 1.445 - (maps) add tindervale the fireborn capitol from cfextended.
530 root 1.451 - (maps) add celvear area from cfextended.
531 sf-marcmagus 1.432 - (server,arch) add a number of inscribables, show their capacity in hint.
532     - (server,maps) fix bug causing some library books not to be chained down,
533     cause Scorn/Navar libraries not to have inscribable books.
534 root 1.437 - (maps) fix bug causing the Greyshield and Greysword to have
535 sf-marcmagus 1.433 inappropriate item power.
536 root 1.448 - (maps) fix intwell balancing issue.
537 root 1.437 - improve the look of generated books.
538 sf-marcmagus 1.438 - make slag no_drop so it can't be dropped from the cauldron.
539     - fix bug where players could bypass no_drop by putting items in containers.
540 root 1.430 - consecutive commands arriving at the same time in the server would be
541     corrupted if the length was >255.
542 root 1.440 - support sub-matches in () inside match expressions, not just conditions.
543 root 1.435 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
544     and perl.
545 root 1.442 - implemented new "match" type that combines both check_inv and pedestal
546     functionality (and more) inside the same object using the match expressions.
547     - create simpler match expression compiles in many common cases.
548 root 1.439 - reduce object size by removing obsolete "seen_by" member.
549 root 1.440 - removed the rather broken make_list_like utility function, taking advantage
550     of the new dynbuf::splice function (which gave an unexpected net win
551     in code size...).
552 root 1.442 - the server will no longer complain (and subtly fail) when an object
553     being removed from a map causes another object to get removed.
554 root 1.441 - banish strncpy from the server, speed up and simplify sending item
555     descriptions to the client considerably.
556 root 1.442 - add new "in head" set modifier for matches.
557     - new BLOCKED_MOVE event added.
558     - mapscript archetype now has activate_on_xxx true by default, as similar
559     connected elements.
560 root 1.448 - (maps) imported all styles from cfextended except
561 root 1.444 floorstyles/land_plots and monsterstyles.
562 root 1.448 - (arch) imported gem treasurelists and archetypes from cfextended.
563 root 1.446 - don't crash when treasure lists are empty / supply new empty
564     treasurelist for randomitems when none can be found.
565     - implement cf::map::static_maps and use it in map-tags.ext.
566 root 1.449 - fix a bug in map-tag scanning when moving tags.
567 root 1.446 - (deliantra.net) improve watchdog to now check both listening ports
568     for a reaction.
569 root 1.447 - implement new "loadall" map loading command, purely for debugging.
570 root 1.429
571 root 1.428 2.81 Mon Oct 12 20:00:18 CEST 2009
572 root 1.396 - display spell description for spellbooks, rods, wands, potion and scrolls,
573     but not horns (to make them more useful for content-creators).
574 root 1.408 - fix a number of bugs in check_move_on: 1) it didn't update the flags
575     2) it skipped spell effects and 3) it didn't handle the case where
576     and object was destroyed while iterating over it correctly. all this
577     allowed players to sometimes walk onto spaces they should not be able to
578     walk on.
579 sf-marcmagus 1.418 - fix an exploit where inscription/marking runes could execute arbitrary code.
580 root 1.399 - examining an object now dumps the serialised object form when the user
581 root 1.404 is a wizard (wizlook).
582 root 1.421 - altars no longer accept unpaid items.
583 root 1.411 - party spells didn't work all that well.
584 root 1.424 - added complex object matching framework (cf::match), and make altars
585     and pedestals use it.
586 root 1.425 - identified skill-tools show what skill they grant.
587 root 1.399 - display the duration of change_ability spells when examining them
588     (missing: protection spells, but they are a hack...).
589 sf-marcmagus 1.420 - improve effectiveness of special foods created by woodsman skill,
590     adding more variety to the different mushrooms.
591 root 1.398 - fix a minor cfpod formatting bug.
592 root 1.399 - do not talk about the hintmode so much - die-hards are expected to find
593     the hintmode setting on the settings page.
594 sf-marcmagus 1.422 - IPO no longer lies about prices; prices tweaked.
595 root 1.427 - clarified that all deliantra-specific parts are under the Affero GPL.
596 root 1.399 - enable the object loader to also dump archetypes.
597 sf-marcmagus 1.414 - (maps) fix guild teleporters to Pupland Terminal.
598 root 1.400 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
599 root 1.402 - force the initial face when loading an object that is time-animated
600     or a monster, so it does not have to be specified anymore.
601 root 1.403 - fix a bug where recasting an ability changing spell could shorten
602     its remaining duration.
603 sf-marcmagus 1.416 - fix pedestal and floor building with builder.
604 root 1.405 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
605 root 1.407 - fix a broken bow-related speed optimisation by using splay - speed
606     up splay operations as well.
607 root 1.409 - use NDI_CLEAR for the body command, and make it use observe.
608 root 1.412 - implement introspection data for C++ classes (%REFLECT).
609 sf-marcmagus 1.418 - (arch) add name_pl fields and documentation for building materials.
610 root 1.415 - (maps) random fountains no longer generate permanent stat increases.
611 root 1.419 - fix transmutation alchemy.
612 root 1.424 - speed up many frequently-invoked C->perl callbacks.
613 root 1.419 - added complex object matching framework, to be used in altars and the like.
614 root 1.426 - switch to YAML::XS from YAML.
615 root 1.396
616 root 1.395 2.80 Tue Sep 15 20:22:31 CEST 2009
617 root 1.392 - fix the "screen stays black on login" bug and remove debug instrumentation
618     that ultimately was not helpful to catch it :)
619 root 1.389 - split outer_env into outer_env and outer_env_self, and fix
620     all callers to use either one or the other, as appropriate. This
621     fixes the (rather fragile) light spell, maybe others.
622     - fixed an overflow and exploit in the bank/payment code.
623     - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
624 elmex 1.384 to explain the skill a bit more.
625 root 1.389 - removed a buggy check for zero attacktype. So that we might find
626 elmex 1.388 the real bugs in the archs/maps/objects.
627 elmex 1.394 - Fixed enabling torches with lighters.
628 elmex 1.387 - (maps) Added Heaven Town region.
629     - (arch+maps) Fixed & normalized warriors on map
630     /quests/peterm/CTower/Barracks.
631 root 1.392 - fix the light spell (and possibly diseases and other lights).
632 elmex 1.388 - (arch) The clawing skill didn't have the physical attacktype.
633 root 1.392 - (maps) make the greenway accessible again - this bug was introduced
634     a long time ago, and similar cases are still to be found in the maps.
635     - make the socket_timeout configurable in the code (but not yet for users).
636 root 1.393 - earth wall health bar is now correct.
637 elmex 1.384
638 root 1.382 2.79 Tue Jul 28 00:56:36 CEST 2009
639 root 1.381 - IO::AIO chaged to using eventfd internally - updated server to not
640     freeze with IO::AIO anymore due this change.
641 root 1.364 - avoid a crash when a player tries to apply a lighter.
642 root 1.376 - allow a spell argument for dimension door.
643 root 1.362 - move shop item listing and some otherstuff into the info tab.
644 root 1.360 - avoid crashes when non-players cast party spells.
645 root 1.358 - fix a crash in get_spell_by_name (for learn_spell).
646 elmex 1.359 - added pyromancer class with graphics (by Job Vranish).
647     - small improvement of the number of potions in shops
648     (by Job Vranish).
649     - added a few party spells (by Job Vranish).
650 root 1.362 - use a common message dynbuf.
651 root 1.364 - destroying tear down objects will now use the full hp range
652     for animation and will only destroy/lastframe when hp < 0.
653     - allow monsters to use earth to dust.
654     - use manhattan distance for get_rangevector_from_mapcoord, just as
655     in get_rangevector.
656     - los updates now correctly take tiled maps into account.
657     - do los updates even on maps without darkness.
658 elmex 1.365 - fixed quiver of holding bolts to be able to hold bolts.
659 root 1.375 - upgrade to IO::AIO 3.21.
660 elmex 1.366 - fixed show invisible, to show objects of type CONTAINER.
661 elmex 1.373 - properly catching exceptions from callback in irc.ext.
662 root 1.377 - fixed a potentially hazardous bug in cfpod regarding Z<>.
663 elmex 1.370 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
664 elmex 1.368 - (arch) added hint about usage to Slag Ex.
665 root 1.378 - (maps) /darcap/quest/water sea1 tile are now passable by players,
666     like the rest.
667 elmex 1.371 - (maps) added /heaven/gem_shop by Boes.
668 root 1.378 - (arch+maps) added rate limited converter and adjusted
669     /elmex/mana_fountain.
670     - store arrow->slaying in custom_name, to get rid of the spellarg slot.
671     - reduce size of casting_time, move_status, attack_movement,
672     last_heal and last_sp slots, squeezing some more space out of struct
673 root 1.379 object, also declare expmul as constant 1.0, as it isn't used
674     anywhere.
675 root 1.358
676 root 1.356 2.78 Sun Apr 5 20:04:29 CEST 2009
677     - fixed bug in alchemy, where finding the right object for enhancements
678     didn't work.
679 root 1.350 - aggressively merge spell effects and do not allow more than 5 spell
680     effects (w.r.t. put_more) per mapspace, to give the server a chance
681     to survive a hundred deathsheads.
682 root 1.346 - correctly clear op->env when inserting onto map, this was a potentially
683     disastrous bug of unfortunately unknown proportions...
684 root 1.347 - fix cone-spell symmetry that was broken for direction 8.
685 root 1.343 - use gender-neutral place descriptions for invite.
686 elmex 1.344 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
687     Thanks go to Lisa Larsen!
688 root 1.356 - remove support for colour reducing 32x32 images (no cfclient support
689     anymore).
690 root 1.354 - actually mention the literacy level when it is too low to learn the spell.
691 root 1.345 - use better dependency tracking for include/keyword.h.
692 root 1.356 - add accept-invitation and suicide to the list of asynchronous commands,
693     so it is possible to invite somebody out of some stck-till-death traps,
694 root 1.346 or simply to commit suicide.
695 root 1.352 - replace the "ignoring delayed commands" message by something more useful
696     (cf. cunning gnome freezeing issue).
697 elmex 1.349 - various fixes for weapon improvements.
698 elmex 1.351 - fixed small bug with handling connect errors in the IRC gateway.
699 root 1.353 - support T and G sequences in cfpod.
700 root 1.343
701 root 1.341 2.77 Sun Feb 1 16:30:48 CET 2009
702 root 1.339 - convert me command from per-map to chat, which makes more sense, also
703     document it.
704 elmex 1.336 - more than one spellbooks of same class can now be given
705     in class selection.
706 elmex 1.337 - adjusted the starting_spell.trs treasure list to the recent
707     spell rebalancements.
708 elmex 1.338 - the IRC gateway filters IRC colors now.
709 elmex 1.336
710 root 1.335 2.76 Sat Jan 17 08:36:51 CET 2009
711 root 1.331 - (arch) fix quiver of Holding Bolts.
712 root 1.332 - applying unpaid items will now examine them.
713 root 1.330 - add "What" column to body command, showing items in that slot.
714 elmex 1.329 - redesigned and rebalanced lamps and torches.
715 root 1.330 - add "..." to item names that have been shortened.
716     - fixed "assign" function that squeezes strings into fixed length.
717 elmex 1.333 - add cursed effect to lamps and (some) torches.
718 elmex 1.334 - fixed bad assigned crafting skills and their tools.
719 root 1.312
720 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
721 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
722 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
723 root 1.312 - make monster smell logic dependent on their wisdom stat.
724 root 1.324 - put the death reason into a separate tab.
725     - converted "connected" slot to string, cleanly got rid of some ugly
726     hacks such as the path_attuned hack.
727 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
728     - replace one-at-a-time hash by faster than smaller FNV-1a hash
729     when hashing strings.
730 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
731 elmex 1.320 whether the right cauldron is used.
732 root 1.313 - considerably optimise shared string implementation by
733 root 1.316 making its null value a compiletime constant.
734 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
735     as well as using shstr_cmp to pass shared stringsa round efficiently,
736     for lots of code size savings.
737 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
738     they are sleeping: generators now check for the sleeping flag.
739 root 1.318 - tell gcc not to excessively inline some perl interface functions.
740 root 1.322 - remove marking rune length limit.
741 root 1.323 - fix formatting of cfpod when a verbatim block was following
742     a single newline.
743     - move resistances, statistics and showpets command output into tabs.
744 root 1.326 - implement map scripts that can replace the boulder logic without
745     having to write extensions.
746 root 1.310
747 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
748 root 1.302 - fix a longstanding bug that teared multipart monsters
749     at map boundaries apart.
750 root 1.292 - temporarily make permanently invisible player visible when
751     he/she makes noise.
752 root 1.284 - fix being able to see through walls a bit.
753 root 1.303 - improve look at output.
754 root 1.285 - completely replaced the line of sight algorithm with a variant
755     of spiral fov capable of visibility grades and arbitrary
756     shadow angles, that uses less memory and less code.
757     - the new los code supports arbitrary map rectangles and loosens
758 root 1.310 other restrictions of the old code, supporting further optimisations.
759     - update los if blocksview-objects are inserted in a map, not just when
760 root 1.287 removed (e.g. for summon fog).
761 root 1.303 - permanent invisibility doesn't make immune against making noise:
762     implement a noise system that allows monsters to locate the player
763     when he/she makes noise.
764     - implement a primitive smell system that monsters can use to track
765     players.
766 elmex 1.288 - create bomb now also works when casted by door traps.
767 elmex 1.290 - (arch) new torch graphics.
768 root 1.289 - (maps) considerably soften the subway spider.
769 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
770     the guards from being killed by players.
771 root 1.310 - (maps) lots of tweaks in and around scorn.
772     - (maps) use special non-blocksview jungle, mountain and
773     darkforest freely on the worldmap, to get gradual sight obstacles
774     instead of total blackout in those areas.
775 root 1.289 - no maximum darkness for outdoor maps anymore.
776 root 1.291 - add more hints, fix some messages.
777 root 1.292 - fix a bug: firing rods should tell you something about them.
778     - make light additive even within players.
779 root 1.293 - darken xrays effect a bit.
780     - improve handling of los changes when inserting or removing
781     objects, not perfect yet.
782     - make map darkness signed (formerly unsigned) to allow
783 root 1.294 ambient lighting and centrally manage darkness as an offset.
784     - revamped, fixed and documented the server calendrics, also
785     tell users the current time and data, to improve awareness.
786     - implement proper wizlook flag and handling of wizlook, instead
787     of dumbly just clearing los once.
788 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
789     and has a smaller runtime variance.
790 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
791     making them actually useful.
792     - see_in_dark now increases the viewing radius by 3.
793 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
794     speedup, as well as in many other places.
795 root 1.299 - remove support for extended map infos - these are not used
796     by the deliantra client and removing them gives us a 10% speedup
797     when sending map changes.
798 root 1.300 - remove most gcfclient and other client bug workarounds, as well
799     as now obsolete protocol versions, simplying the code.
800 root 1.301 - optimise and simplify generation of random numbers.
801 root 1.303 - correctly provide a non-zero default density for materials, to
802     avoid crashes, fix other bugs in the material handling code.
803     - fix volume calculations.
804     - fix cfpod parsing when multiple verbatim blocks were separated by
805     newlines.
806 root 1.305 - increase monster detection radius from wis/5 to wis/3.
807 root 1.306 - remove old pickup modes.
808     - remove obsolete disarm and search commands (search wasn't working
809     anyways).
810 root 1.308 - fix a crash when an npc applied a sign.
811 root 1.284
812 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
813 root 1.283 - this release is assumed to be very stable.
814     - (maps) radically redesigned and improved tutorial.
815 root 1.280 - directional casting no longer immediately removes the invisible effect.
816 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
817 root 1.272 - fix overflow in lighting calculations.
818     - negative glow radii can no longer cause total darkness.
819 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
820     only maximally-lit ones.
821 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
822     - swashbucklers got the oratory skill now.
823 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
824 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
825 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
826 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
827     (which was probably broken, too).
828 root 1.281 - support negative glow radii during daytime, too.
829     - use circular, not rectangular, viewing area.
830     - use minimum viewing distance of 2 in outdoor maps.
831     - negative glow is stronger than viewing area or lamps.
832 root 1.283 - (arch) new darkness spell face.
833 root 1.272
834 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
835     - (maps) completely redesigned scorn.
836 root 1.269 - "cast light" now works on oneself.
837 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
838     negative glow radii again (they were totally broken before).
839 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
840 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
841 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
842 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
843 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
844     back to the player.
845 root 1.251 - attuned/repell and spell base level system reworked.
846 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
847 root 1.247 be less erratic now.
848 root 1.248 - refuse to write the uuid file if the uuid is zero
849     (to avoid writing it in early crashes).
850 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
851     - speed up emergency_save by not syncing every file separately.
852     - no longer reattach perl to every object on reload, it's slow, and no longer
853     necessary since we don't nuke stashes anymore.
854     - do not bootstrap perl from the commandline args, use separate eval for
855     better error reporting.
856 root 1.259 - fix a crash when pushing cone spells met ice attacks.
857 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
858 root 1.255 - speed up map refresh in server a bit.
859 elmex 1.258 - refactored drop code and fixed some programming errors in it.
860 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
861 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
862 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
863     as the current weight of the inventory.
864 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
865     dragonfire has been introduced for the non-dragon players.
866 root 1.265 - remove unused "tooltype", "start_holding" object slots.
867     - change "weapontype" object slot to uint8.
868     - convert "hide" object slot into flag.
869     - reorder object members for better locality of reference and codesize
870     decrease.
871 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
872 root 1.267 - fix a crash when no skill could be found when killing amonster.
873 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
874     every completed aio operation.
875 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
876     and update mapspaces if necessary.
877 root 1.246
878 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
879 root 1.241 - removed all command line parsing, only env variables are supported
880     anymore.
881 root 1.239 - region-specific monsters will now once more be on the worldmap.
882 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
883 root 1.225 would grow out of bounds.
884 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
885 root 1.222 - fixed a double-escaping bug in the pod-parser.
886     - rewrote the cfpod parser in C++.
887     - hintmode moved to C++, players need to re-set their hintmode if
888     they dislike "show".
889 root 1.231 - fix RIP inscription.
890 root 1.239 - bump login name length from 18 to 20 char max.
891 root 1.231 - correctly support gender in emotes.
892     - correctly support gender in the death messages.
893     - correctly generate death messages for players only when they really die,
894     with increased information.
895 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
896     and data corruption (but apparently was never triggered).
897 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
898 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
899     data corruption bug.
900 root 1.223 - tweak coredumping/monitoring a bit.
901 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
902 root 1.227 - do not crash in the loader when an inventory object could not be loaded
903     (from a corrupted file).
904 root 1.241 - redid skills command to send output to proper channel.
905 root 1.233 - object->map is no longer refcounting.
906 root 1.228 - add FLAG_DEBUG for internal debugging.
907 root 1.231 - add NDI_VERBATIM flag to send_msg.
908 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
909 root 1.240 - player->exists is no longer a sync_job.
910 root 1.233 - split login.ext's player scheduler into
911     it's own player-scheduler.ext extension.
912 root 1.222
913 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
914 root 1.212 - require perl 5.10.
915 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
916 root 1.204 - swap player and observed count's on the map when observing.
917 root 1.205 - add (mostly untested) mapspace perl class and accessors.
918 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
919 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
920     could be found.
921 root 1.208 - pits now have a configurable "random spread" range and default
922 root 1.213 to a radius of two now.
923 root 1.212 - rewrite pay_player_arch.
924     - use a more stable perl_reload implementation.
925     - do not use Symbol::delete_package (causes crashes after perl-reload),
926     use our own, safer, clear_package instead.
927     - when asynchronously dumping core, close all file handles to allow
928     the server to restart concurrently.
929 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
930     sequences, without double-encoding. it should be faster, too.
931     - the above fixes wrong display of help tetx and many other issues.
932 root 1.216 - use lzf and frag packets for large messages for clients supporting them
933 root 1.218 (0.9976+), use it for long books and other messages.
934 root 1.210 - eradicate listen command and corresponding code.
935 root 1.211 - eradicate logs command.
936 root 1.218 - let the client log into the server log, used for crash backtraces.
937 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
938     old style spell objects with the spell magic bullet.
939 root 1.220 - (arch) fixed skill less rods in the archetypes
940 root 1.204
941 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
942 elmex 1.197 - made jeweler workbench larger and some other minor map
943     changes in jeweler town.
944 root 1.196 - fixed wrong item handling in jeweler skill code.
945 root 1.198 - (arch) use a special "key_random_map" for random map keys
946     that are used up.
947 root 1.199 - fix a crash when the player who was observed has logged out long
948     enough for his region/map to be gone.
949 root 1.200 - port to g++-4.3's incompatible tr1 changes.
950 root 1.201 - add some missing dependencies.
951 root 1.203 - log to /var/log/deliantra/ by default.
952     - hack observe code to enable smooth movmenet when observing.
953 elmex 1.195
954 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
955 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
956 root 1.179 - correctly move gsay to the party channel.
957 root 1.178 - fix a crash when animate weapon was used in some areas.
958 elmex 1.177 - fixed unnecessary identification of by converters created objects.
959 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
960     with NPCs.
961 elmex 1.175 - (arch) dragon scales got proper type now
962 root 1.193 - object::decrease would sometimes cause container weights to
963     be wrong, this has been fixed.
964 root 1.194 - do not send time updates for newly-seen items.
965 root 1.185 - thawing an icecube will once more drop its contents to the ground.
966 root 1.183 - fix cone spells etc. going through walls sometimes.
967 root 1.186 - fix a weight update bug that sometimes left containers
968     with wrong weights.
969 root 1.194 - added auto_apply event and extension for shop tiles.
970 root 1.172 - work around get_map_flags invoking perl and switching the stack.
971     - make sure the map is loaded when using a town portal return.
972 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
973     where healing spells didn't cost any grace.
974 root 1.173 - fix starvation kill reason.
975 root 1.174 - fix pk killer name message.
976 root 1.189 - don't let people apply signs with @match.
977 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
978     what seems to be the biggets memleak in the server).
979 elmex 1.171
980 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
981 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
982     - use anyevent to manage listen ports (this enables IPv6 support).
983 root 1.167 - server supports ipv6 client connections now.
984 root 1.168 - use newly-available Coro::AnyEvent.
985 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
986     to let it handle AIO requests.
987 root 1.167
988 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
989 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
990     processing considerably (especially in the client) and reduces data transfers
991     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
992 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
993     - (map) fixed npc dialogue in pup_land/s_f/special.
994     - bugfix: fix a crash when a player casts a swarm spell and then logs out
995     (swarm spells now stay in the player's inventory).
996 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
997 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
998     archetype *archname* (chairs of different facings were merged).
999     - bugfix: fix a potential crash issue in find_object_name (not used
1000     normally).
1001 root 1.643 - bugfix: locked doors cannot be bashed down by magical means
1002 root 1.164 (destruction, magic missile etc.).
1003 root 1.163 - swarm spells without a direction now use various spiral patterns
1004     instead of being fully random.
1005 root 1.158 - update AnyEvent API to 3.4 and above.
1006 root 1.156
1007 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
1008 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
1009 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
1010 root 1.152 - bugfix: the jumping skill now gives experience for jumping
1011     and for attacking monsters. it also takes about one second to do a jump.
1012 root 1.138 - bugfix: players couldn't starve in 2.53 :(
1013 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
1014 root 1.152 - bugfix: spell effects like word of recall are removed on death.
1015 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
1016     were created outside a map.
1017 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
1018     (fixed by reversing the logic).
1019 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
1020 root 1.153 - bugfix: the random map generator no longer leaks key objects.
1021 root 1.154 - bugfix: support random maps >127x127.
1022 root 1.152 - (maps) fixed the death certificate system in nimbus.
1023 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
1024 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
1025 root 1.147 - (arch) give ball lightning a real name.
1026 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
1027 root 1.155 - support cfpod in ex replies (client item tooltips).
1028 root 1.143 - unapply item in range slow when readying a spell.
1029 root 1.148 - bugfix: account for rounding errors in weight updates.
1030 root 1.139 - remove synchronous mkdir in chargen_race_done.
1031     - fix per-race starting maps.
1032 root 1.142 - check hiscore on suicide and quit as well.
1033 root 1.138 - tell players when they are starving.
1034 root 1.133 - get rid of costly object_from_name conversion for altar effects.
1035     - fix map difficulty calculation for generators.
1036 root 1.146 - slightly more intelligent handling of "is_animated" flag.
1037 root 1.149 - support no_drop map header flag (before it was only available internally).
1038 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
1039 root 1.133
1040 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
1041 root 1.119 - bugfix: custom skill settings were not saved by the server.
1042     - bugfix: remove did not actually remove items from the inventory, leaving
1043 root 1.116 ghost items.
1044 root 1.119 - bugfix: properly update items identified on the ground.
1045 root 1.120 - bugfix: use localtime_r in the logger thread.
1046 root 1.122 - bugfix: player starvation will now give the correct kill reason.
1047     - bugfix: archetype reloads could crash the server.
1048 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
1049 elmex 1.114 player is not logged in.
1050 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
1051 root 1.117 server startup.
1052 root 1.128 - bugfix: fix the door surround check in the random map generator.
1053     - (maps) fix heaven quest difficulty progression.
1054     - (maps) fix some random map styles.
1055     - dropping items a shop is not interested in won't sell them anymore.
1056     - rods and horns with a too low maximum charge allow now at least one discharge.
1057     - implement kill & death statistics.
1058     - random map preparation is no longer synchronous.
1059     - rewrite find_style in perl, no longer does synchronous I/O.
1060     - improve random map specials placement.
1061     - make the killer a real object pointer instead of a string, improved
1062     kill reason messages.
1063 root 1.117 - take advantage of new aio_close and aio_chmod.
1064 root 1.128 - implement archetype::get, object::deep_clone and update callers.
1065 root 1.125 - change_abil is much faster.
1066 root 1.126 - update the floorbox more often to work around the reverses item order
1067     display in clients.
1068 root 1.125 - cleaned up object copying by encapsulating it to a single place.
1069 root 1.126 - add hints to the invite messages.
1070 root 1.127 - rewrote key<->value pair handling.
1071 root 1.128 - use an independent random number generator for the random map generator.
1072 elmex 1.113
1073 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
1074 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
1075     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
1076     - completely automate the weight handling, should fix all weight
1077     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
1078 root 1.103 - reloading archetypes while a user was in the character creation phase
1079     could crash the server.
1080 root 1.106 - fix a nontrivial number of cases of code commented similar
1081     to "is this really correct?", as many of those cases are now handles
1082     automatically by lower level code.
1083     - replace many ad-hoc checks for client visibility by object::visible_to,
1084     should result in broader applicability of functions using it.
1085 root 1.104 - merge items with different arch pointers refering to the same arch
1086     (due to archetype reloads).
1087 root 1.106 - refactored the object remove/insert functions and most related
1088     functions (decrease, split, merge_ob etc.).
1089 root 1.105 - make it compile better on freebsd (reported by pippijn).
1090 root 1.606 - removed GT_UPDATE_INV (no longer applicable).
1091 root 1.108 - fix the longstanding "container stays open" bug.
1092 root 1.107 - improved floorbox updating to be incremental and other protocol
1093     optimisations.
1094     - get rid of update_after_inventory_change and only do update stats
1095     for weight once/tick/player at max.
1096 root 1.109 - rewrite party commands, use party channel.
1097 root 1.103
1098 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
1099 root 1.97 - properly link against libgthread as that is needed to make the slice
1100     allocator thread-safe.
1101 root 1.91 - support perls not compiled with 64 bit support (though this is not a
1102     recommended configuration) (reported by Samuel Gondouin).
1103 root 1.94 - always put godgiven items into the player inventory, never any containers.
1104 root 1.92 - (maps, arch) the scorn go club was founded!
1105 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
1106 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
1107     became a real spell-class.
1108 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
1109     - (arch) considerably strengthened spark shower and destruction.
1110     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
1111     finally reloadable at runtime.
1112     - changed archetype loading algorithm to only require one pass and
1113     use delayed resolving of references.
1114 root 1.101 - examine command now uses the examine infobox.
1115 root 1.102 - implement an "incremental garbage collector" for archetypes.
1116 root 1.98 - enable slice allocator again.
1117 root 1.96 - implement optional free memory poisoning.
1118 root 1.91
1119 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
1120 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
1121 root 1.85 skill.
1122 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
1123     names (also update all maps to use money instead of coins).
1124 root 1.78 - add uuid accessors to perl.
1125     - add coin names and archetype accessors to perl.
1126 root 1.80 - fix runtime uuid file format to use "." instead of ",".
1127 root 1.78 - change perl extensions to not use hardcoded coins and values.
1128 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
1129     and be more parsimonous of uuid usage by the exact value out on exit.
1130 root 1.86 - write log messages in another thread, removing another sync point.
1131     - support multi-line log messages in a nicer way.
1132 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
1133 root 1.81 - fix a minor memleak in the random map generator.
1134     - some parts of the random map generator are not coroutine-safe,
1135     so only call it "single-threaded".
1136     - major cleanup of memory management in random map generator.
1137 root 1.87 - slight refactoring of the random map generator, faster too.
1138 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
1139     bookkeeping bug.
1140 root 1.87 - work around "player is on active list" problem by deactivating player
1141     after loading.
1142 root 1.81 - garbage collect shstr's more evenly and adaptively only when
1143     there have in fact been allocations.
1144 root 1.82 - fix object::insert to do as documented and insert into the env
1145     if necessary.
1146     - fix cf::map::unique_maps.
1147     - fix nrof overflow check in can_merge_slow.
1148     - fix converter code to handle >31 bit values.
1149 elmex 1.83 - added support for the player_sold flag
1150 root 1.84 - converters no longer accept unpaid items.
1151 root 1.88 - canonicalize random map meta files for better unification.
1152 root 1.77
1153 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
1154 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
1155     when mlockall has been used.
1156 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
1157 root 1.72 - use separate thread for ticker timing (and more in the future).
1158     this greatly increases timing accuracy and gets rid of an enourmous
1159     number of gettimeofday calls.
1160 root 1.82 - use a separate thread to signal aio completion, for lower latency.
1161 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
1162 root 1.71
1163 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
1164 root 1.68 - rebalanced default experience table to be more exponential
1165     and much easier up to level ~40, then moderately harder.
1166 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
1167 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
1168     - do not exit on reload/load errors but properly cleanup.
1169 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
1170 root 1.66
1171 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
1172 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
1173     (this fixes the jeweler skill).
1174 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
1175 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
1176 root 1.63 - move tombstone to real map if player died due to cave-in (even if
1177     it has reset, which is better than putting it on the savebed, also as
1178 root 1.321 proof that the player didn't use a savebed).
1179 root 1.59
1180 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
1181 root 1.56 - work around perl bug in configure perl module version check.
1182 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
1183 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
1184 root 1.52 - fix a bug in animate_weapon, causing a crash.
1185 root 1.54 - no longer exit when a coroutine throws an exception.
1186 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
1187 root 1.53 - fix the "<player> is nuts" message.
1188 root 1.58 - fix an exception at logout due to the json_coder being gone.
1189 root 1.43 - upgrade to EV version 2.0 API.
1190 root 1.47 - when players don't apply a savebed correctly but stand above one,
1191     do not move or kill them.
1192 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
1193 root 1.43 - implement generic framework for server-side resource files.
1194     - implement resource file update event.
1195     - hook experience table update into the framework.
1196     - move jeweler.yaml to resources (arch/).
1197 root 1.44 - switch from Crossfire to Deliantra perl module.
1198     - implement json2json arch filter.
1199 root 1.45 - implement widget protocol version 2, support for ui templates.
1200 root 1.54 - mapinfo is now handled fully asynchronously.
1201 root 1.48 - ext/irc: also log irc messages.
1202 root 1.51 - ext/schmorplog: write user stat files asynchronously.
1203 root 1.43
1204 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
1205 elmex 1.41 - limited the number of items that can be picked up and dropped
1206 root 1.42 as temporary measurement against bad performance or dropping things
1207     (this lead to long freezes and triggered the watchdog).
1208 elmex 1.41 - improved the performance of the drop command a bit.
1209 root 1.38 - switch from Event to EV for higher performance, easier usage,
1210     less bugs...
1211 root 1.39 - updated to release version of the gnu affero license.
1212 root 1.38
1213 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
1214 root 1.36 - more thoroughly rename the binaries, contact addresses.
1215     - update the copyrights.
1216 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
1217     crashes.
1218 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
1219     potentially causing crashes.
1220 root 1.35 - assign weapons on user load time, not login-time, avoiding
1221     crashes.
1222    
1223 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
1224 root 1.32 - fixed an important bug that caused passwords to be forgotten.
1225 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
1226     in some of the maps.
1227 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
1228     which is now trivial to do.
1229 root 1.33 - removed all traces of the old (and never working) plug-in interface
1230     (70kb code less on amd64).
1231 root 1.34 - improve/tune scheduling priorities.
1232     - fix some freezing bugs.
1233     - fix a memory corruption problem in dynbuf.printf.
1234     - use channels for chat and many informational commands.
1235     - improved the tutorial.
1236     - create missile is now fixed.
1237     - race fields must now contain archetypes.
1238     - jumping skill now works as advertised.
1239 root 1.31
1240 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
1241 root 1.24 - relicense under the gnu affero license.
1242 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
1243 root 1.24 - implement server-side framework for generic resources.
1244     - use resource framework for server-provided ambient
1245     music.
1246 root 1.27 - save object owners (players only atm).
1247 root 1.24 - replace limited sound api with server-provided sound effects.
1248     - new sc (sound control) protocol command.
1249     - improve fxix protocol to include types.
1250     - exactly fill tcp segments, if possible.
1251     - output-rate is now an upper limit, the server will automatically
1252     (and quite perfectly) adjust to the network conditions, ensuring
1253     low latency even during bulk transfers (music, images, sounds etc.).
1254     - implement server-side widgets (i.e. client widgets controlled
1255     in the server side). this will allow future expansion without
1256     having to upgrade clients.
1257     - implement a (artwork) world map with realtime player position
1258     tracking.
1259     - new and more efficient extcmd (server still supports old extcmd
1260     protocol).
1261 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
1262     calcluation that could be easily exploited by users.
1263     - rebalanced diseases to spread more naturally/evenly.
1264     - completely asynchronous map loading even for tiled maps.
1265 root 1.24 - replace simple messaging protocol with channels carrying metadata
1266     (similar to message types, but more directed at the user).
1267     - reduce command processing latency by a whopping 120ms by
1268     reordering some processing steps inside the server. this directly
1269     reduces lag by 120ms.
1270     - actually send spell faces to the client.
1271 root 1.23 - implement player genders.
1272 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
1273     otherwise return to savebed and possible kill if the log-out
1274     was for too long.
1275     - fast socket-dead detection (kick player after 8 seconds without ack).
1276     - greatly reduce the cpu time needed to draw maps _again_.
1277     - archetypes are now subclasses of objects.
1278     - rebalanced shop greed and approval functions to be more realistic
1279     (and likely match the actual intention).
1280 root 1.23 - implement "crossfire pod" format for messages, with working bold,
1281     italic, gender-specific text, paragraphs etc.
1282 root 1.24 - implemented hint framework, players can opt to receive hints.
1283     - implemented (long) book framework, added some books from the cf wiki.
1284 root 1.23 - implement generic message framework that uses xml, utf8 for the client
1285     protocol and is capable of transmitting generic meta information.
1286 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
1287     - replace the nexus by a per-player tutorial map that teaches stuff
1288     better than the newbie house.
1289 root 1.18 - fix the magicmap colours.
1290 root 1.19 - optimise map update even more by removing unneeded code and checks.
1291     - decouple map and stats update from pl->ob and use pl->observe instead.
1292     - implement observe command.
1293 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
1294     calls with a simple comparison.
1295     - fix a latent crossfire bug that could crash the server because the
1296     map refresh did not update the mapspace.
1297 root 1.24 - support custom keys for regions and maps, regions are now
1298     refcount-managed.
1299     - allow worldmap overlays anywhere in the 000..999 range.
1300     - new system to acquire time slices for background jobs, to reduce
1301     jitter.
1302 root 1.27 - semi-persistent object-referencing framework (currently only players
1303     supported).
1304 root 1.22 - dependency tracking for perl extensions.
1305 root 1.24 - new slag-ex extension for cleaning cauldrons.
1306     - fix invoke result processing.
1307     - there are even less i/o syncpoints in the server now.
1308 root 1.29 - added map-tags extension that scans all maps for object tags
1309     and records them in the database (not used yet).
1310 root 1.28 - metaserver 2 support.
1311 root 1.22 - many more bugfixes and minor optimisations.
1312 root 1.16
1313 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
1314 root 1.14 - optimised event invocation (non-wanted events can now be
1315     skipped with 4-5 inlined instructions).
1316 root 1.12 - complete rewrite of town_portal: it now creates a portal
1317     to the "nearest" town only, travel is only possible
1318 root 1.13 to the town and back, anybody can use it (also removes
1319     one of the remaining syncpoints in the server).
1320 root 1.10 - complete rewrite of the range/attack skill slot system:
1321     there are now two slots, one for combat, one for ranged
1322     attacks.
1323     - introduce the concept of a current weapon (either a ranged
1324     or a combat weapon/skill/tool) and switch between them as
1325     needed.
1326     - rewrite bow code so bows get more useful: apply damage,
1327     attacktype and other stats to the arrows and treat
1328     bows as weapons. also rebalance the missile weapons skill
1329     so its damage increases with level.
1330     - rewrite the complete player speed logic: weapon_speed now
1331     works as documented and there are no unnatural speed boosts.
1332 root 1.6 - implement a utility - cfutil - that simplifies arch and map
1333     installation, replacing the old collect scripts and
1334 root 1.9 simplying deployment by scaling and cutting faces as required.
1335     - simplify the map protocol extensively by taking advantage
1336     of missing bigfaces, speeding up map generation immensely.
1337 root 1.6 - implement inherit keyword allowing archetypes to inherit from
1338     other archetypes.
1339     - rationalise archetype, region and treasurelist file format
1340     into a single file format and make them reloadable asynchronously.
1341 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
1342     reloadable at runtime.
1343 root 1.6 - implement 64x64 faceset support.
1344     - implement fxixsx protocol that saves
1345     a lot of bandwidth over the old image/face/smooth packets
1346 root 1.11 and allows images > packetsize, incremental and background
1347     transfers.
1348 root 1.6 - implement a bandwidth-saving smoothing protocol that works
1349     on a face basis as opposed to a mapspace basis.
1350 root 1.7 - the server can now rate-limit image uploads to not exceed
1351     a certain (client-configurable) speed while guarenteeing full
1352     freedom of movement.
1353 root 1.8 - implement new ex command to request item descriptions.
1354     - implement new msg command for in-game messages with meta
1355     information (using xml).
1356 root 1.9 - enforce utf-8 for all text messages.
1357 root 1.13 - added micropather (not used yet).
1358 root 1.6 - many, many bugfixes.
1359 root 1.1
1360 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
1361 root 1.1 - make coroapi accessible to cf+.
1362     - moved map handling logic completely to perl
1363     - per player maps are now marked in the map
1364 root 1.2 - maps are saved completely differently now,
1365     and much more often.
1366 root 1.17 - rewrote map header parser and writer, to be much faster.
1367 pippijn 1.4 - maps and players are now (in the average case) loaded
1368 root 1.2 and saved completely asynchronously, I/O contention will no
1369     longer freeze the server.
1370 pippijn 1.4 - players and maps can be loaded anytime, without the player
1371 root 1.2 being logged in.
1372 root 1.1 - automatically generate method interfaces for perl from headers
1373     - unbundled freezethaw
1374     - mostly rewrote common/map.C
1375     - completely rewrite server/swap.C
1376     - introduced "runtime", the CCT clock (corrected crossfire time) :)
1377     - introduced new keyword for map files: file_format_version (integer, server version: 0)
1378     - better message for apply failures due to applymode
1379     - removed most all of the weather code
1380     - unified logging to stderr and file
1381     - too many minor changes to document
1382 root 1.615