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Revision: 1.98
Committed: Sun Apr 20 06:21:45 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.97: +1 -1 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.91 TODO: picking up the torches in nimbus seemingly works, but after
4     a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5     TODO: dragons should not be able to change their title via the settings tab in playerbook
6    
7 root 1.97 - properly link against libgthread as that is needed to make the slice
8     allocator thread-safe.
9 root 1.91 - support perls not compiled with 64 bit support (though this is not a
10     recommended configuration) (reported by Samuel Gondouin).
11 root 1.94 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12     finally reloadable at runtime.
13     - always put godgiven items into the player inventory, never any containers.
14     - changed archetype loading algorithm to only require one pass and
15     use delayed resolving of references.
16 root 1.96 - implement an "incremental garbage collector" for archetypes.
17 root 1.92 - (maps, arch) the scorn go club was founded!
18 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
19 root 1.95 - (arch) the alchemy spell is now of the alchemy spell school.
20 root 1.98 - enable slice allocator again.
21 root 1.96 - implement optional free memory poisoning.
22 root 1.91
23 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
24 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
25 root 1.85 skill.
26 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
27     names (also update all maps to use money instead of coins).
28 root 1.78 - add uuid accessors to perl.
29     - add coin names and archetype accessors to perl.
30 root 1.80 - fix runtime uuid file format to use "." instead of ",".
31 root 1.78 - change perl extensions to not use hardcoded coins and values.
32 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
33     and be more parsimonous of uuid usage by the exact value out on exit.
34 root 1.86 - write log messages in another thread, removing another sync point.
35     - support multi-line log messages in a nicer way.
36 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
37 root 1.81 - fix a minor memleak in the random map generator.
38     - some parts of the random map generator are not coroutine-safe,
39     so only call it "single-threaded".
40     - major cleanup of memory management in random map generator.
41 root 1.87 - slight refactoring of the random map generator, faster too.
42 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
43     bookkeeping bug.
44 root 1.87 - work around "player is on active list" problem by deactivating player
45     after loading.
46 root 1.81 - garbage collect shstr's more evenly and adaptively only when
47     there have in fact been allocations.
48 root 1.82 - fix object::insert to do as documented and insert into the env
49     if necessary.
50     - fix cf::map::unique_maps.
51     - fix nrof overflow check in can_merge_slow.
52     - fix converter code to handle >31 bit values.
53 elmex 1.83 - added support for the player_sold flag
54 root 1.84 - converters no longer accept unpaid items.
55 root 1.88 - canonicalize random map meta files for better unification.
56 root 1.77
57 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
58 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
59     when mlockall has been used.
60 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
61 root 1.72 - use separate thread for ticker timing (and more in the future).
62     this greatly increases timing accuracy and gets rid of an enourmous
63     number of gettimeofday calls.
64 root 1.82 - use a separate thread to signal aio completion, for lower latency.
65 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
66 root 1.71
67 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
68 root 1.68 - rebalanced default experience table to be more exponential
69     and much easier up to level ~40, then moderately harder.
70 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
71 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
72     - do not exit on reload/load errors but properly cleanup.
73 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
74 root 1.66
75 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
76 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
77     (this fixes the jeweler skill).
78 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
79 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
80 root 1.63 - move tombstone to real map if player died due to cave-in (even if
81     it has reset, which is better than putting it on the savebed, also as
82     proof that the palyer didn't use a savebed).
83 root 1.59
84 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
85 root 1.56 - work around perl bug in configure perl module version check.
86 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
87 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
88 root 1.52 - fix a bug in animate_weapon, causing a crash.
89 root 1.54 - no longer exit when a coroutine throws an exception.
90 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
91 root 1.53 - fix the "<player> is nuts" message.
92 root 1.58 - fix an exception at logout due to the json_coder being gone.
93 root 1.43 - upgrade to EV version 2.0 API.
94 root 1.47 - when players don't apply a savebed correctly but stand above one,
95     do not move or kill them.
96 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
97 root 1.43 - implement generic framework for server-side resource files.
98     - implement resource file update event.
99     - hook experience table update into the framework.
100     - move jeweler.yaml to resources (arch/).
101 root 1.44 - switch from Crossfire to Deliantra perl module.
102     - implement json2json arch filter.
103 root 1.45 - implement widget protocol version 2, support for ui templates.
104 root 1.54 - mapinfo is now handled fully asynchronously.
105 root 1.48 - ext/irc: also log irc messages.
106 root 1.51 - ext/schmorplog: write user stat files asynchronously.
107 root 1.43
108 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
109 elmex 1.41 - limited the number of items that can be picked up and dropped
110 root 1.42 as temporary measurement against bad performance or dropping things
111     (this lead to long freezes and triggered the watchdog).
112 elmex 1.41 - improved the performance of the drop command a bit.
113 root 1.38 - switch from Event to EV for higher performance, easier usage,
114     less bugs...
115 root 1.39 - updated to release version of the gnu affero license.
116 root 1.38
117 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
118 root 1.36 - more thoroughly rename the binaries, contact addresses.
119     - update the copyrights.
120 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
121     crashes.
122 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
123     potentially causing crashes.
124 root 1.35 - assign weapons on user load time, not login-time, avoiding
125     crashes.
126    
127 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
128 root 1.32 - fixed an important bug that caused passwords to be forgotten.
129 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
130     in some of the maps.
131 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
132     which is now trivial to do.
133 root 1.33 - removed all traces of the old (and never working) plug-in interface
134     (70kb code less on amd64).
135 root 1.34 - improve/tune scheduling priorities.
136     - fix some freezing bugs.
137     - fix a memory corruption problem in dynbuf.printf.
138     - use channels for chat and many informational commands.
139     - improved the tutorial.
140     - create missile is now fixed.
141     - race fields must now contain archetypes.
142     - jumping skill now works as advertised.
143 root 1.31
144 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
145 root 1.24 - relicense under the gnu affero license.
146 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
147 root 1.24 - implement server-side framework for generic resources.
148     - use resource framework for server-provided ambient
149     music.
150 root 1.27 - save object owners (players only atm).
151 root 1.24 - replace limited sound api with server-provided sound effects.
152     - new sc (sound control) protocol command.
153     - improve fxix protocol to include types.
154     - exactly fill tcp segments, if possible.
155     - output-rate is now an upper limit, the server will automatically
156     (and quite perfectly) adjust to the network conditions, ensuring
157     low latency even during bulk transfers (music, images, sounds etc.).
158     - implement server-side widgets (i.e. client widgets controlled
159     in the server side). this will allow future expansion without
160     having to upgrade clients.
161     - implement a (artwork) world map with realtime player position
162     tracking.
163     - new and more efficient extcmd (server still supports old extcmd
164     protocol).
165 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
166     calcluation that could be easily exploited by users.
167     - rebalanced diseases to spread more naturally/evenly.
168     - completely asynchronous map loading even for tiled maps.
169 root 1.24 - replace simple messaging protocol with channels carrying metadata
170     (similar to message types, but more directed at the user).
171     - reduce command processing latency by a whopping 120ms by
172     reordering some processing steps inside the server. this directly
173     reduces lag by 120ms.
174     - actually send spell faces to the client.
175 root 1.23 - implement player genders.
176 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
177     otherwise return to savebed and possible kill if the log-out
178     was for too long.
179     - fast socket-dead detection (kick player after 8 seconds without ack).
180     - greatly reduce the cpu time needed to draw maps _again_.
181     - archetypes are now subclasses of objects.
182     - rebalanced shop greed and approval functions to be more realistic
183     (and likely match the actual intention).
184 root 1.23 - implement "crossfire pod" format for messages, with working bold,
185     italic, gender-specific text, paragraphs etc.
186 root 1.24 - implemented hint framework, players can opt to receive hints.
187     - implemented (long) book framework, added some books from the cf wiki.
188 root 1.23 - implement generic message framework that uses xml, utf8 for the client
189     protocol and is capable of transmitting generic meta information.
190 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
191     - replace the nexus by a per-player tutorial map that teaches stuff
192     better than the newbie house.
193 root 1.18 - fix the magicmap colours.
194 root 1.19 - optimise map update even more by removing unneeded code and checks.
195     - decouple map and stats update from pl->ob and use pl->observe instead.
196     - implement observe command.
197 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
198     calls with a simple comparison.
199     - fix a latent crossfire bug that could crash the server because the
200     map refresh did not update the mapspace.
201 root 1.24 - support custom keys for regions and maps, regions are now
202     refcount-managed.
203     - allow worldmap overlays anywhere in the 000..999 range.
204     - new system to acquire time slices for background jobs, to reduce
205     jitter.
206 root 1.27 - semi-persistent object-referencing framework (currently only players
207     supported).
208 root 1.22 - dependency tracking for perl extensions.
209 root 1.24 - new slag-ex extension for cleaning cauldrons.
210     - fix invoke result processing.
211     - there are even less i/o syncpoints in the server now.
212 root 1.29 - added map-tags extension that scans all maps for object tags
213     and records them in the database (not used yet).
214 root 1.28 - metaserver 2 support.
215 root 1.22 - many more bugfixes and minor optimisations.
216 root 1.16
217 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
218 root 1.14 - optimised event invocation (non-wanted events can now be
219     skipped with 4-5 inlined instructions).
220 root 1.12 - complete rewrite of town_portal: it now creates a portal
221     to the "nearest" town only, travel is only possible
222 root 1.13 to the town and back, anybody can use it (also removes
223     one of the remaining syncpoints in the server).
224 root 1.10 - complete rewrite of the range/attack skill slot system:
225     there are now two slots, one for combat, one for ranged
226     attacks.
227     - introduce the concept of a current weapon (either a ranged
228     or a combat weapon/skill/tool) and switch between them as
229     needed.
230     - rewrite bow code so bows get more useful: apply damage,
231     attacktype and other stats to the arrows and treat
232     bows as weapons. also rebalance the missile weapons skill
233     so its damage increases with level.
234     - rewrite the complete player speed logic: weapon_speed now
235     works as documented and there are no unnatural speed boosts.
236 root 1.6 - implement a utility - cfutil - that simplifies arch and map
237     installation, replacing the old collect scripts and
238 root 1.9 simplying deployment by scaling and cutting faces as required.
239     - simplify the map protocol extensively by taking advantage
240     of missing bigfaces, speeding up map generation immensely.
241 root 1.6 - implement inherit keyword allowing archetypes to inherit from
242     other archetypes.
243     - rationalise archetype, region and treasurelist file format
244     into a single file format and make them reloadable asynchronously.
245 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
246     reloadable at runtime.
247 root 1.6 - implement 64x64 faceset support.
248     - implement fxixsx protocol that saves
249     a lot of bandwidth over the old image/face/smooth packets
250 root 1.11 and allows images > packetsize, incremental and background
251     transfers.
252 root 1.6 - implement a bandwidth-saving smoothing protocol that works
253     on a face basis as opposed to a mapspace basis.
254 root 1.7 - the server can now rate-limit image uploads to not exceed
255     a certain (client-configurable) speed while guarenteeing full
256     freedom of movement.
257 root 1.8 - implement new ex command to request item descriptions.
258     - implement new msg command for in-game messages with meta
259     information (using xml).
260 root 1.9 - enforce utf-8 for all text messages.
261 root 1.13 - added micropather (not used yet).
262 root 1.6 - many, many bugfixes.
263 root 1.1
264 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
265 root 1.1 - make coroapi accessible to cf+.
266     - moved map handling logic completely to perl
267     - per player maps are now marked in the map
268 root 1.2 - maps are saved completely differently now,
269     and much more often.
270 root 1.17 - rewrote map header parser and writer, to be much faster.
271 pippijn 1.4 - maps and players are now (in the average case) loaded
272 root 1.2 and saved completely asynchronously, I/O contention will no
273     longer freeze the server.
274 pippijn 1.4 - players and maps can be loaded anytime, without the player
275 root 1.2 being logged in.
276 root 1.1 - automatically generate method interfaces for perl from headers
277     - unbundled freezethaw
278     - mostly rewrote common/map.C
279     - completely rewrite server/swap.C
280     - introduced "runtime", the CCT clock (corrected crossfire time) :)
281     - introduced new keyword for map files: file_format_version (integer, server version: 0)
282     - better message for apply failures due to applymode
283     - removed most all of the weather code
284     - unified logging to stderr and file
285     - too many minor changes to document