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Revision: 1.99
Committed: Sun Apr 20 18:27:36 2008 UTC (16 years ago) by elmex
Branch: MAIN
Changes since 1.98: +1 -0 lines
Log Message:
alchemy class change

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.91 TODO: picking up the torches in nimbus seemingly works, but after
4     a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5     TODO: dragons should not be able to change their title via the settings tab in playerbook
6    
7 root 1.97 - properly link against libgthread as that is needed to make the slice
8     allocator thread-safe.
9 root 1.91 - support perls not compiled with 64 bit support (though this is not a
10     recommended configuration) (reported by Samuel Gondouin).
11 root 1.94 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12     finally reloadable at runtime.
13     - always put godgiven items into the player inventory, never any containers.
14     - changed archetype loading algorithm to only require one pass and
15     use delayed resolving of references.
16 root 1.96 - implement an "incremental garbage collector" for archetypes.
17 root 1.92 - (maps, arch) the scorn go club was founded!
18 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
19 root 1.95 - (arch) the alchemy spell is now of the alchemy spell school.
20 elmex 1.99 - (arch) the alchemist class now get an alchemy spell book for new characters.
21 root 1.98 - enable slice allocator again.
22 root 1.96 - implement optional free memory poisoning.
23 root 1.91
24 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
25 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
26 root 1.85 skill.
27 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
28     names (also update all maps to use money instead of coins).
29 root 1.78 - add uuid accessors to perl.
30     - add coin names and archetype accessors to perl.
31 root 1.80 - fix runtime uuid file format to use "." instead of ",".
32 root 1.78 - change perl extensions to not use hardcoded coins and values.
33 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
34     and be more parsimonous of uuid usage by the exact value out on exit.
35 root 1.86 - write log messages in another thread, removing another sync point.
36     - support multi-line log messages in a nicer way.
37 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
38 root 1.81 - fix a minor memleak in the random map generator.
39     - some parts of the random map generator are not coroutine-safe,
40     so only call it "single-threaded".
41     - major cleanup of memory management in random map generator.
42 root 1.87 - slight refactoring of the random map generator, faster too.
43 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
44     bookkeeping bug.
45 root 1.87 - work around "player is on active list" problem by deactivating player
46     after loading.
47 root 1.81 - garbage collect shstr's more evenly and adaptively only when
48     there have in fact been allocations.
49 root 1.82 - fix object::insert to do as documented and insert into the env
50     if necessary.
51     - fix cf::map::unique_maps.
52     - fix nrof overflow check in can_merge_slow.
53     - fix converter code to handle >31 bit values.
54 elmex 1.83 - added support for the player_sold flag
55 root 1.84 - converters no longer accept unpaid items.
56 root 1.88 - canonicalize random map meta files for better unification.
57 root 1.77
58 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
59 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
60     when mlockall has been used.
61 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
62 root 1.72 - use separate thread for ticker timing (and more in the future).
63     this greatly increases timing accuracy and gets rid of an enourmous
64     number of gettimeofday calls.
65 root 1.82 - use a separate thread to signal aio completion, for lower latency.
66 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
67 root 1.71
68 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
69 root 1.68 - rebalanced default experience table to be more exponential
70     and much easier up to level ~40, then moderately harder.
71 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
72 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
73     - do not exit on reload/load errors but properly cleanup.
74 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
75 root 1.66
76 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
77 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
78     (this fixes the jeweler skill).
79 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
80 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
81 root 1.63 - move tombstone to real map if player died due to cave-in (even if
82     it has reset, which is better than putting it on the savebed, also as
83     proof that the palyer didn't use a savebed).
84 root 1.59
85 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
86 root 1.56 - work around perl bug in configure perl module version check.
87 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
88 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
89 root 1.52 - fix a bug in animate_weapon, causing a crash.
90 root 1.54 - no longer exit when a coroutine throws an exception.
91 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
92 root 1.53 - fix the "<player> is nuts" message.
93 root 1.58 - fix an exception at logout due to the json_coder being gone.
94 root 1.43 - upgrade to EV version 2.0 API.
95 root 1.47 - when players don't apply a savebed correctly but stand above one,
96     do not move or kill them.
97 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
98 root 1.43 - implement generic framework for server-side resource files.
99     - implement resource file update event.
100     - hook experience table update into the framework.
101     - move jeweler.yaml to resources (arch/).
102 root 1.44 - switch from Crossfire to Deliantra perl module.
103     - implement json2json arch filter.
104 root 1.45 - implement widget protocol version 2, support for ui templates.
105 root 1.54 - mapinfo is now handled fully asynchronously.
106 root 1.48 - ext/irc: also log irc messages.
107 root 1.51 - ext/schmorplog: write user stat files asynchronously.
108 root 1.43
109 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
110 elmex 1.41 - limited the number of items that can be picked up and dropped
111 root 1.42 as temporary measurement against bad performance or dropping things
112     (this lead to long freezes and triggered the watchdog).
113 elmex 1.41 - improved the performance of the drop command a bit.
114 root 1.38 - switch from Event to EV for higher performance, easier usage,
115     less bugs...
116 root 1.39 - updated to release version of the gnu affero license.
117 root 1.38
118 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
119 root 1.36 - more thoroughly rename the binaries, contact addresses.
120     - update the copyrights.
121 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
122     crashes.
123 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
124     potentially causing crashes.
125 root 1.35 - assign weapons on user load time, not login-time, avoiding
126     crashes.
127    
128 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
129 root 1.32 - fixed an important bug that caused passwords to be forgotten.
130 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
131     in some of the maps.
132 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
133     which is now trivial to do.
134 root 1.33 - removed all traces of the old (and never working) plug-in interface
135     (70kb code less on amd64).
136 root 1.34 - improve/tune scheduling priorities.
137     - fix some freezing bugs.
138     - fix a memory corruption problem in dynbuf.printf.
139     - use channels for chat and many informational commands.
140     - improved the tutorial.
141     - create missile is now fixed.
142     - race fields must now contain archetypes.
143     - jumping skill now works as advertised.
144 root 1.31
145 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
146 root 1.24 - relicense under the gnu affero license.
147 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
148 root 1.24 - implement server-side framework for generic resources.
149     - use resource framework for server-provided ambient
150     music.
151 root 1.27 - save object owners (players only atm).
152 root 1.24 - replace limited sound api with server-provided sound effects.
153     - new sc (sound control) protocol command.
154     - improve fxix protocol to include types.
155     - exactly fill tcp segments, if possible.
156     - output-rate is now an upper limit, the server will automatically
157     (and quite perfectly) adjust to the network conditions, ensuring
158     low latency even during bulk transfers (music, images, sounds etc.).
159     - implement server-side widgets (i.e. client widgets controlled
160     in the server side). this will allow future expansion without
161     having to upgrade clients.
162     - implement a (artwork) world map with realtime player position
163     tracking.
164     - new and more efficient extcmd (server still supports old extcmd
165     protocol).
166 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
167     calcluation that could be easily exploited by users.
168     - rebalanced diseases to spread more naturally/evenly.
169     - completely asynchronous map loading even for tiled maps.
170 root 1.24 - replace simple messaging protocol with channels carrying metadata
171     (similar to message types, but more directed at the user).
172     - reduce command processing latency by a whopping 120ms by
173     reordering some processing steps inside the server. this directly
174     reduces lag by 120ms.
175     - actually send spell faces to the client.
176 root 1.23 - implement player genders.
177 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
178     otherwise return to savebed and possible kill if the log-out
179     was for too long.
180     - fast socket-dead detection (kick player after 8 seconds without ack).
181     - greatly reduce the cpu time needed to draw maps _again_.
182     - archetypes are now subclasses of objects.
183     - rebalanced shop greed and approval functions to be more realistic
184     (and likely match the actual intention).
185 root 1.23 - implement "crossfire pod" format for messages, with working bold,
186     italic, gender-specific text, paragraphs etc.
187 root 1.24 - implemented hint framework, players can opt to receive hints.
188     - implemented (long) book framework, added some books from the cf wiki.
189 root 1.23 - implement generic message framework that uses xml, utf8 for the client
190     protocol and is capable of transmitting generic meta information.
191 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
192     - replace the nexus by a per-player tutorial map that teaches stuff
193     better than the newbie house.
194 root 1.18 - fix the magicmap colours.
195 root 1.19 - optimise map update even more by removing unneeded code and checks.
196     - decouple map and stats update from pl->ob and use pl->observe instead.
197     - implement observe command.
198 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
199     calls with a simple comparison.
200     - fix a latent crossfire bug that could crash the server because the
201     map refresh did not update the mapspace.
202 root 1.24 - support custom keys for regions and maps, regions are now
203     refcount-managed.
204     - allow worldmap overlays anywhere in the 000..999 range.
205     - new system to acquire time slices for background jobs, to reduce
206     jitter.
207 root 1.27 - semi-persistent object-referencing framework (currently only players
208     supported).
209 root 1.22 - dependency tracking for perl extensions.
210 root 1.24 - new slag-ex extension for cleaning cauldrons.
211     - fix invoke result processing.
212     - there are even less i/o syncpoints in the server now.
213 root 1.29 - added map-tags extension that scans all maps for object tags
214     and records them in the database (not used yet).
215 root 1.28 - metaserver 2 support.
216 root 1.22 - many more bugfixes and minor optimisations.
217 root 1.16
218 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
219 root 1.14 - optimised event invocation (non-wanted events can now be
220     skipped with 4-5 inlined instructions).
221 root 1.12 - complete rewrite of town_portal: it now creates a portal
222     to the "nearest" town only, travel is only possible
223 root 1.13 to the town and back, anybody can use it (also removes
224     one of the remaining syncpoints in the server).
225 root 1.10 - complete rewrite of the range/attack skill slot system:
226     there are now two slots, one for combat, one for ranged
227     attacks.
228     - introduce the concept of a current weapon (either a ranged
229     or a combat weapon/skill/tool) and switch between them as
230     needed.
231     - rewrite bow code so bows get more useful: apply damage,
232     attacktype and other stats to the arrows and treat
233     bows as weapons. also rebalance the missile weapons skill
234     so its damage increases with level.
235     - rewrite the complete player speed logic: weapon_speed now
236     works as documented and there are no unnatural speed boosts.
237 root 1.6 - implement a utility - cfutil - that simplifies arch and map
238     installation, replacing the old collect scripts and
239 root 1.9 simplying deployment by scaling and cutting faces as required.
240     - simplify the map protocol extensively by taking advantage
241     of missing bigfaces, speeding up map generation immensely.
242 root 1.6 - implement inherit keyword allowing archetypes to inherit from
243     other archetypes.
244     - rationalise archetype, region and treasurelist file format
245     into a single file format and make them reloadable asynchronously.
246 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
247     reloadable at runtime.
248 root 1.6 - implement 64x64 faceset support.
249     - implement fxixsx protocol that saves
250     a lot of bandwidth over the old image/face/smooth packets
251 root 1.11 and allows images > packetsize, incremental and background
252     transfers.
253 root 1.6 - implement a bandwidth-saving smoothing protocol that works
254     on a face basis as opposed to a mapspace basis.
255 root 1.7 - the server can now rate-limit image uploads to not exceed
256     a certain (client-configurable) speed while guarenteeing full
257     freedom of movement.
258 root 1.8 - implement new ex command to request item descriptions.
259     - implement new msg command for in-game messages with meta
260     information (using xml).
261 root 1.9 - enforce utf-8 for all text messages.
262 root 1.13 - added micropather (not used yet).
263 root 1.6 - many, many bugfixes.
264 root 1.1
265 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
266 root 1.1 - make coroapi accessible to cf+.
267     - moved map handling logic completely to perl
268     - per player maps are now marked in the map
269 root 1.2 - maps are saved completely differently now,
270     and much more often.
271 root 1.17 - rewrote map header parser and writer, to be much faster.
272 pippijn 1.4 - maps and players are now (in the average case) loaded
273 root 1.2 and saved completely asynchronously, I/O contention will no
274     longer freeze the server.
275 pippijn 1.4 - players and maps can be loaded anytime, without the player
276 root 1.2 being logged in.
277 root 1.1 - automatically generate method interfaces for perl from headers
278     - unbundled freezethaw
279     - mostly rewrote common/map.C
280     - completely rewrite server/swap.C
281     - introduced "runtime", the CCT clock (corrected crossfire time) :)
282     - introduced new keyword for map files: file_format_version (integer, server version: 0)
283     - better message for apply failures due to applymode
284     - removed most all of the weather code
285     - unified logging to stderr and file
286     - too many minor changes to document