1 | Crossfire+ Server ChangeLog |
1 | Crossfire TRT Server ChangeLog |
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3 | 2.1 |
3 | 2.1 |
4 | - started a Changes file, please use. |
4 | - implement a utility - cfutil - that simplifies arch and map |
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5 | installation, replacing the old collect scripts and |
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6 | simplying deployment by scaling and cutting faces as required. |
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7 | - simplify the map protocol extensively by taking advantage |
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8 | of missing bigfaces, speeding up map generation immensely. |
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9 | - implement inherit keyword allowing archetypes to inherit from |
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10 | other archetypes. |
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11 | - rationalise archetype, region and treasurelist file format |
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12 | into a single file format and make them reloadable asynchronously. |
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13 | - make the worldmap, facedata (smoothing, faces, magicmap) |
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14 | reloadable at runtime. |
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15 | - implement 64x64 faceset support. |
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16 | - implement fxixsx protocol that saves |
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17 | a lot of bandwidth over the old image/face/smooth packets |
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18 | and allows images > packetsize. |
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19 | - implement a bandwidth-saving smoothing protocol that works |
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20 | on a face basis as opposed to a mapspace basis. |
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21 | - the server can now rate-limit image uploads to not exceed |
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22 | a certain (client-configurable) speed while guarenteeing full |
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23 | freedom of movement. |
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24 | - implement new ex command to request item descriptions. |
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25 | - implement new msg command for in-game messages with meta |
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26 | information (using xml). |
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27 | - enforce utf-8 for all text messages. |
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28 | - many, many bugfixes. |
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29 | |
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30 | 2.0 Tue Mar 6 15:22:53 CET 2007 |
5 | - make coroapi accessible to cf+. |
31 | - make coroapi accessible to cf+. |
6 | - moved map handling logic completely to perl |
32 | - moved map handling logic completely to perl |
7 | - per player maps are now marked in the map |
33 | - per player maps are now marked in the map |
8 | - maps are saved completely differently now, |
34 | - maps are saved completely differently now, |
9 | and much more often. |
35 | and much more often. |
10 | - rewrote map header parser and writer |
36 | - rewrote map header parser and writer |
11 | - maps and players are now (in the average case) loaded |
37 | - maps and players are now (in the average case) loaded |
12 | and saved completely asynchronously, I/O contention will no |
38 | and saved completely asynchronously, I/O contention will no |
13 | longer freeze the server. |
39 | longer freeze the server. |
14 | - players and maps can be loaded anytime, without the player |
40 | - players and maps can be loaded anytime, without the player |
15 | being logged in. |
41 | being logged in. |
16 | - automatically generate method interfaces for perl from headers |
42 | - automatically generate method interfaces for perl from headers |
17 | - unbundled freezethaw |
43 | - unbundled freezethaw |
18 | - mostly rewrote common/map.C |
44 | - mostly rewrote common/map.C |
19 | - completely rewrite server/swap.C |
45 | - completely rewrite server/swap.C |