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common/ (from treasure.C/1.60) - unrelated change, replace get_attr_value/set_attr_value by a nicer to use stat member function. should really replace the struct values by an array.
crossedit/
debian/ (from cfplus-server.conffiles/1.1) renamed crossfire to cfplus
devel/
doc/
ext/ (from login.ext/1.48) - restore after combined mainboard+harddisk crash - cleanup/fixes for 2.1 release - fix invoke to actually do work - refactor invoke shortcuts, gcc cannot inline varargs functions. - optimised invoke to 4-5 insns in the common case. - optimised (For no good reason) the int-to-ascii conversions of dynbuf_text into division-less and branchless code (of which I am pretty proud). - actually move players to their savebed when they did not use one and the map has been reste in the meantime. does not kill (yet) when too long. - enter_map is now handled completely in perl. - goto is now using generation counting to ensure that only the most-recently-issues goto will succeed. - make some heavy use of __builtin_expect to streamline rare callbacks even more. - optimised thawer.
include/ (from treasure.h/1.17) implement two new flags and associated gadgets: - FLAG_PRECIOUS: used to mark precious pet monsters. semantics are not fleshed out yet, but destroy_pets floors leave them be. ideas: save them to the player file, do not kill with killpets (but only with killpets all), try harder when following player on other maps. - FLAG_TREASURE_ENV: put treasure into the environment instead of into the object, useful for terrain types on the worldmap. - bumped chance field in treasures to 16 bit (ideally float).
lib/ (from Makefile.am/1.29) create maps directory when installing
make_win32/
plugins/
pod/ (from README/1.1) new documentation and added copy script
random_maps/
rpm/ (from crossfire.init/1.1.1.1) initial import
server/ (from attack.C/1.65) *** empty log message ***
socket/ (from lowlevel.C/1.41) new speed management: - weapon speed and object speed is now completekly decoupled for players. - both can be used at the same time, or indeepndent, when running or firing. - still only one command per object speed can be issued.
src/
utils/ (from missing/1.2) clean up makefiles, add dummy pod.pm
AUTHORS 1.3 (17 years ago) by pippijn: get rid of X in configure.ac
COPYING 1.1.1.1 (18 years ago) by root: initial import
Changes 1.15 (17 years ago) by root: 2.1 cleanups
DEVELOPERS 1.4 (17 years ago) by root: more cleanups
INSTALL 1.2 (17 years ago) by root: *** empty log message ***
Makefile.am 1.17 (17 years ago) by root: 2.1 cleanups
README 1.15 (17 years ago) by root: *** empty log message ***
TODO 1.63 (17 years ago) by root: - restore after combined mainboard+harddisk crash - cleanup/fixes for 2.1 release - fix invoke to actually do work - refactor invoke shortcuts, gcc cannot inline varargs functions. - optimised invoke to 4-5 insns in the common case. - optimised (For no good reason) the int-to-ascii conversions of dynbuf_text into division-less and branchless code (of which I am pretty proud). - actually move players to their savebed when they did not use one and the map has been reste in the meantime. does not kill (yet) when too long. - enter_map is now handled completely in perl. - goto is now using generation counting to ensure that only the most-recently-issues goto will succeed. - make some heavy use of __builtin_expect to streamline rare callbacks even more. - optimised thawer.
acinclude.m4 1.6 (17 years ago) by root: configury changes for c++
autogen.sh 1.10 (17 years ago) by pippijn: autoheader too.. why not :) (it makes everything work for me)
config.guess 1.1.1.1 (18 years ago) by root: initial import
config.sub 1.1.1.1 (18 years ago) by root: initial import
configure.ac 1.73 (17 years ago) by root: 2.1 cleanups
17 directories and 13 files shown