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Makefile.am 1.7 (17 years ago) by root: partially support vpath builds
Notes 1.1.1.1 (18 years ago) by root: initial import
decor.C 1.15 (17 years ago) by elmex: fixed placement problems in random map generator and removed MOVE_BLOCK_DEFAULT and replaced it's uses with MOVE_WALK.
door.C 1.14 (17 years ago) by root: - prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
exit.C 1.26 (17 years ago) by elmex: fixed placement problems in random map generator and removed MOVE_BLOCK_DEFAULT and replaced it's uses with MOVE_WALK.
expand2x.C 1.5 (17 years ago) by root: reindent, minor changes
expand2x.h 1.1.1.1 (18 years ago) by root: initial import
floor.C 1.14 (17 years ago) by root: - prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
maze_gen.C 1.7 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
maze_gen.h 1.1.1.1 (18 years ago) by root: initial import
monster.C 1.16 (17 years ago) by root: - prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
random_map.C 1.29 (17 years ago) by root: cede less often in background tasks while still reducing jittering
random_map.h 1.13 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
rogue_layout.C 1.6 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
room_gen.h 1.1.1.1 (18 years ago) by root: initial import
room_gen_onion.C 1.10 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
room_gen_spiral.C 1.9 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
rproto.h 1.6 (17 years ago) by root: - reduce default output-sync to less than a second - output-sync command now uses seconds as unit, not something users cannot even know. - lots of useless const adjustments.
snake.C 1.6 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
special.C 1.23 (17 years ago) by root: - reduce default output-sync to less than a second - output-sync command now uses seconds as unit, not something users cannot even know. - lots of useless const adjustments.
square_spiral.C 1.9 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
standalone.C 1.14 (17 years ago) by pippijn: comments
style.C 1.24 (17 years ago) by root: - prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
test.C 1.4 (17 years ago) by root: just experimenting
testinput 1.1.1.1 (18 years ago) by root: initial import
treasure.C 1.28 (17 years ago) by root: VERY EXPERIMENTAL - change the way archetypes and treasurelists are being loaded: - referring to a nonexisting treasurelist will create an empty one - referring to a nonexisting archetype will create an empty one - archetypes/treasurelists will overwrite any existing object of the same name. - net effect should be to allow reloading of archetypes and treasurelists at runtime at a later stage.
wall.C 1.21 (17 years ago) by root: implement hotfix for missing range checking (should reformulate, but I guess the code isn't worth the effort)
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