../
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Makefile.am
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1.7
(17 years ago)
by root:
partially support vpath builds
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Notes
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1.1.1.1
(18 years ago)
by root:
initial import
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decor.C
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1.15
(17 years ago)
by elmex:
fixed placement problems in random map generator and removed MOVE_BLOCK_DEFAULT
and replaced it's uses with MOVE_WALK.
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door.C
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1.14
(17 years ago)
by root:
- prepare find_style_map rewrite
- move pick_random_object to maptile::
- make pick_random_object fair overe the numbe rof monsters and
no longer prefer big monsters.
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exit.C
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1.26
(17 years ago)
by elmex:
fixed placement problems in random map generator and removed MOVE_BLOCK_DEFAULT
and replaced it's uses with MOVE_WALK.
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expand2x.C
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1.5
(17 years ago)
by root:
reindent, minor changes
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expand2x.h
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1.1.1.1
(18 years ago)
by root:
initial import
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floor.C
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1.14
(17 years ago)
by root:
- prepare find_style_map rewrite
- move pick_random_object to maptile::
- make pick_random_object fair overe the numbe rof monsters and
no longer prefer big monsters.
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maze_gen.C
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1.7
(17 years ago)
by root:
- experimentall.y determine minimum random map size (12)
- harden random map generator by stresstesting
- reduced codesize while increasing readability (RANDOM => rndm)
- fixed a likely unimportant bug in random_roll64
- possibly broke lots of code
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maze_gen.h
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1.1.1.1
(18 years ago)
by root:
initial import
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monster.C
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1.16
(17 years ago)
by root:
- prepare find_style_map rewrite
- move pick_random_object to maptile::
- make pick_random_object fair overe the numbe rof monsters and
no longer prefer big monsters.
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random_map.C
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1.29
(17 years ago)
by root:
cede less often in background tasks while still reducing jittering
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random_map.h
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1.13
(17 years ago)
by root:
- experimentall.y determine minimum random map size (12)
- harden random map generator by stresstesting
- reduced codesize while increasing readability (RANDOM => rndm)
- fixed a likely unimportant bug in random_roll64
- possibly broke lots of code
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rogue_layout.C
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1.6
(17 years ago)
by root:
- experimentall.y determine minimum random map size (12)
- harden random map generator by stresstesting
- reduced codesize while increasing readability (RANDOM => rndm)
- fixed a likely unimportant bug in random_roll64
- possibly broke lots of code
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room_gen.h
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1.1.1.1
(18 years ago)
by root:
initial import
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room_gen_onion.C
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1.10
(17 years ago)
by root:
- experimentall.y determine minimum random map size (12)
- harden random map generator by stresstesting
- reduced codesize while increasing readability (RANDOM => rndm)
- fixed a likely unimportant bug in random_roll64
- possibly broke lots of code
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room_gen_spiral.C
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1.9
(17 years ago)
by root:
- experimentall.y determine minimum random map size (12)
- harden random map generator by stresstesting
- reduced codesize while increasing readability (RANDOM => rndm)
- fixed a likely unimportant bug in random_roll64
- possibly broke lots of code
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rproto.h
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1.6
(17 years ago)
by root:
- reduce default output-sync to less than a second
- output-sync command now uses seconds as unit, not
something users cannot even know.
- lots of useless const adjustments.
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snake.C
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1.6
(17 years ago)
by root:
- experimentall.y determine minimum random map size (12)
- harden random map generator by stresstesting
- reduced codesize while increasing readability (RANDOM => rndm)
- fixed a likely unimportant bug in random_roll64
- possibly broke lots of code
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special.C
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1.23
(17 years ago)
by root:
- reduce default output-sync to less than a second
- output-sync command now uses seconds as unit, not
something users cannot even know.
- lots of useless const adjustments.
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square_spiral.C
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1.9
(17 years ago)
by root:
- experimentall.y determine minimum random map size (12)
- harden random map generator by stresstesting
- reduced codesize while increasing readability (RANDOM => rndm)
- fixed a likely unimportant bug in random_roll64
- possibly broke lots of code
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standalone.C
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1.14
(17 years ago)
by pippijn:
comments
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style.C
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1.24
(17 years ago)
by root:
- prepare find_style_map rewrite
- move pick_random_object to maptile::
- make pick_random_object fair overe the numbe rof monsters and
no longer prefer big monsters.
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test.C
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1.4
(17 years ago)
by root:
just experimenting
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testinput
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1.1.1.1
(18 years ago)
by root:
initial import
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treasure.C
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1.28
(17 years ago)
by root:
VERY EXPERIMENTAL
- change the way archetypes and treasurelists are being loaded:
- referring to a nonexisting treasurelist will create an empty one
- referring to a nonexisting archetype will create an empty one
- archetypes/treasurelists will overwrite any existing object
of the same name.
- net effect should be to allow reloading of archetypes and treasurelists
at runtime at a later stage.
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wall.C
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1.21
(17 years ago)
by root:
implement hotfix for missing range checking (should reformulate, but I guess the code isn't worth the effort)
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