1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
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3 | |
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4 | TODO: jungle, darkforest, mountains |
3 | |
5 | |
4 | TODO: emergency swap mode is not working |
6 | TODO: emergency swap mode is not working |
5 | TODO: xs-warn doesn't end up in server log. |
7 | TODO: xs-warn doesn't end up in server log. |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
8 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
7 | TODO: inscription cannot be readied. |
9 | TODO: inscription cannot be readied. |
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19 | TODO: rewrite highscore code |
21 | TODO: rewrite highscore code |
20 | |
22 | |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
23 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
22 | TODO: greeting message on what to do in dialog after race selection. |
24 | TODO: greeting message on what to do in dialog after race selection. |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
25 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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26 | |
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27 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
24 | - fix a longstanding bug that teared multipart monsters |
28 | - fix a longstanding bug that teared multipart monsters |
25 | at map boundaries apart. |
29 | at map boundaries apart. |
26 | - temporarily make permanently invisible player visible when |
30 | - temporarily make permanently invisible player visible when |
27 | he/she makes noise. |
31 | he/she makes noise. |
28 | - fix being able to see through walls a bit. |
32 | - fix being able to see through walls a bit. |
29 | - improve look at output. |
33 | - improve look at output. |
30 | - completely replaced the line of sight algorithm with a variant |
34 | - completely replaced the line of sight algorithm with a variant |
31 | of spiral fov capable of visibility grades and arbitrary |
35 | of spiral fov capable of visibility grades and arbitrary |
32 | shadow angles, that uses less memory and less code. |
36 | shadow angles, that uses less memory and less code. |
33 | - the new los code supports arbitrary map rectangles and loosens |
37 | - the new los code supports arbitrary map rectangles and loosens |
34 | other restrictions of the old code, supporitng further optimisations. |
38 | other restrictions of the old code, supporting further optimisations. |
35 | - udpate los if blocksview-objects are inserted in a map, not just when |
39 | - update los if blocksview-objects are inserted in a map, not just when |
36 | removed (e.g. for summon fog). |
40 | removed (e.g. for summon fog). |
37 | - permanent invisibility doesn't make immune against making noise: |
41 | - permanent invisibility doesn't make immune against making noise: |
38 | implement a noise system that allows monsters to locate the player |
42 | implement a noise system that allows monsters to locate the player |
39 | when he/she makes noise. |
43 | when he/she makes noise. |
40 | - implement a primitive smell system that monsters can use to track |
44 | - implement a primitive smell system that monsters can use to track |
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42 | - create bomb now also works when casted by door traps. |
46 | - create bomb now also works when casted by door traps. |
43 | - (arch) new torch graphics. |
47 | - (arch) new torch graphics. |
44 | - (maps) considerably soften the subway spider. |
48 | - (maps) considerably soften the subway spider. |
45 | - (maps) made the portgate of navar safe ground, to protect |
49 | - (maps) made the portgate of navar safe ground, to protect |
46 | the guards from being killed by players. |
50 | the guards from being killed by players. |
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51 | - (maps) lots of tweaks in and around scorn. |
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52 | - (maps) use special non-blocksview jungle, mountain and |
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53 | darkforest freely on the worldmap, to get gradual sight obstacles |
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54 | instead of total blackout in those areas. |
47 | - no maximum darkness for outdoor maps anymore. |
55 | - no maximum darkness for outdoor maps anymore. |
48 | - add more hints, fix some messages. |
56 | - add more hints, fix some messages. |
49 | - fix a bug: firing rods should tell you something about them. |
57 | - fix a bug: firing rods should tell you something about them. |
50 | - make light additive even within players. |
58 | - make light additive even within players. |
51 | - darken xrays effect a bit. |
59 | - darken xrays effect a bit. |
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77 | newlines. |
85 | newlines. |
78 | - increase monster detection radius from wis/5 to wis/3. |
86 | - increase monster detection radius from wis/5 to wis/3. |
79 | - remove old pickup modes. |
87 | - remove old pickup modes. |
80 | - remove obsolete disarm and search commands (search wasn't working |
88 | - remove obsolete disarm and search commands (search wasn't working |
81 | anyways). |
89 | anyways). |
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90 | - fix a crash when an npc applied a sign. |
82 | |
91 | |
83 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
92 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
84 | - this release is assumed to be very stable. |
93 | - this release is assumed to be very stable. |
85 | - (maps) radically redesigned and improved tutorial. |
94 | - (maps) radically redesigned and improved tutorial. |
86 | - directional casting no longer immediately removes the invisible effect. |
95 | - directional casting no longer immediately removes the invisible effect. |