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11 | real player object on player changes. |
11 | real player object on player changes. |
12 | - shop specialisation calculation was totally broken. |
12 | - shop specialisation calculation was totally broken. |
13 | - nrof/itemcount/volume limits when dropping to the floor are |
13 | - nrof/itemcount/volume limits when dropping to the floor are |
14 | now enforced. |
14 | now enforced. |
15 | - godgiven items will now be explicitly described as such. |
15 | - godgiven items will now be explicitly described as such. |
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16 | - balancing change, halve rod recharge speed (instead |
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17 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
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18 | but still. |
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19 | - reduce cpu time used for map saving by >>30% by avoiding |
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20 | the costly flasg-checking loop in most cases. |
16 | - pet monster level was not displayed correctly in "showpets index". |
21 | - pet monster level was not displayed correctly in "showpets index". |
17 | - clean up floating point conversions and many similar nitpicks. |
22 | - clean up floating point conversions and many similar nitpicks. |
18 | - move gcc specifics to new file include/compiler.h. |
23 | - move gcc specifics to new file include/compiler.h. |
19 | - unrecognised cfpod directives could cause undefined behaviour. |
24 | - unrecognised cfpod directives could cause undefined behaviour. |
20 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
25 | - pad mapspace to power-of two size for speed/codesize/cache gains. |