1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
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3 | |
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4 | TODO: apartment-descritpions for gotisch1/2 |
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5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
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6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
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7 | TODO: cast invisible... |
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8 | TODO: build code marks all sorts of objects as unique |
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9 | |
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10 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
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11 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
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12 | TODO: cf:object::find_by_count!!11 |
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13 | TODO: summon cult does not properly create multipart monsters? |
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14 | TODO: kill flag_is_water/is_water |
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15 | 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list |
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16 | |
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17 | { |
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18 | "dungeon_depth" : "3", |
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19 | "dungeon_level" : "8", |
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20 | "exitstyle" : "sstair", |
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21 | "final_map" : "/quests/peterm/quests/ogre_chief", |
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22 | "floorstyle" : "stones2", |
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23 | "layoutstyle" : "maze", |
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24 | "monsterstyle" : "humanoid", |
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25 | "orientation" : "1", |
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26 | "origin_map" : "/world/world_106_115", |
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27 | "origin_x" : 9, |
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28 | "origin_y" : 18, |
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29 | "random_seed" : 623236402, |
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30 | "region" : "highway", |
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31 | "symmetry" : 1, |
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32 | "wallstyle" : "earthen", |
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33 | "xsize" : 29, |
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34 | "ysize" : 19 |
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35 | } |
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36 | |
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37 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
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38 | TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? |
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39 | |
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40 | - (arch) added zombie die sound. |
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41 | - (arch) made the hill giants loose more body parts. |
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42 | - building of levers/doors works again for all kinds of floors. |
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43 | - the player can now withdraw and deposit all the available money. |
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44 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
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45 | steinwandstadt/celvear. |
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46 | - improve editor support protoocl slightly, provide workarounds for 2.10 |
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47 | clients. |
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48 | - tcp.ext didn't unbind in reloads. |
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49 | - map-tags.ext didn't properly close the database on reloads. |
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50 | - cfutil skips .-directories when scanning. |
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51 | |
4 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
52 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
5 | - (maps) fix travel to valdor and back. |
53 | - (maps) fix travel to valdor and back. |
6 | - do no longer by default eval map cod ein safe compartments |
54 | - do no longer by default eval map cod ein safe compartments |
7 | (this can be re-enabled using the safe_eval config option). |
55 | (this can be re-enabled using the safe_eval config option). |